mirror of https://github.com/zeldaret/oot.git
commit object_yukabyun
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parent
f0f9745717
commit
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#include "object_yukabyun.h"
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#include "gfx.h"
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u64 gFloorTileEnemyBottomTex[TEX_LEN(u64, gFloorTileEnemyBottomTex_WIDTH, gFloorTileEnemyBottomTex_HEIGHT, 16)] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyBottomTex.rgba16.inc.c"
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};
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Vtx gFloorTileEnemyVtx[] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyVtx.inc.c"
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};
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Gfx gFloorTileEnemyDL[23] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyDL.inc.c"
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};
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#include "object_yukabyun.h"
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#include "gfx.h"
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Vtx gFloorTileEnemyFragmentVtx[] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentVtx.inc.c"
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};
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Gfx gFloorTileEnemyFragmentDL[18] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.inc.c"
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};
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u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyTopTex.rgba16.inc.c"
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};
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u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT, 16)] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentTex.rgba16.inc.c"
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};
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#ifndef OBJECT_YUKABYUN_H
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#define OBJECT_YUKABYUN_H
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#include "ultra64.h"
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#include "tex_len.h"
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#define gFloorTileEnemyBottomTex_WIDTH 32
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#define gFloorTileEnemyBottomTex_HEIGHT 32
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extern u64 gFloorTileEnemyBottomTex[TEX_LEN(u64, gFloorTileEnemyBottomTex_WIDTH, gFloorTileEnemyBottomTex_HEIGHT, 16)];
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extern Gfx gFloorTileEnemyDL[23];
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extern Gfx gFloorTileEnemyFragmentDL[18];
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#define gFloorTileEnemyTopTex_WIDTH 32
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#define gFloorTileEnemyTopTex_HEIGHT 32
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extern u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)];
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#define gFloorTileEnemyFragmentTex_WIDTH 16
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#define gFloorTileEnemyFragmentTex_HEIGHT 16
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extern u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT, 16)];
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#endif
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@ -1707,7 +1707,8 @@ beginseg
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name "object_yukabyun"
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name "object_yukabyun"
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compress
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compress
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romalign 0x1000
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romalign 0x1000
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include "$(BUILD_DIR)/assets/objects/object_yukabyun/object_yukabyun.o"
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include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyDL.o"
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include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.o"
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number 6
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number 6
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endseg
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endseg
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@ -372,7 +372,6 @@ assets/objects/object_wood02/object_wood02.c
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assets/objects/object_xc/object_xc.c
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assets/objects/object_xc/object_xc.c
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assets/objects/object_yabusame_point/object_yabusame_point.c
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assets/objects/object_yabusame_point/object_yabusame_point.c
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assets/objects/object_ydan_objects/object_ydan_objects.c
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assets/objects/object_ydan_objects/object_ydan_objects.c
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assets/objects/object_yukabyun/object_yukabyun.c
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assets/objects/object_zf/object_zf.c
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assets/objects/object_zf/object_zf.c
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assets/objects/object_zl1/object_zl1.c
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assets/objects/object_zl1/object_zl1.c
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assets/objects/object_zl2_anime1/object_zl2_anime1.c
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assets/objects/object_zl2_anime1/object_zl2_anime1.c
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