diff --git a/assets/xml/objects/object_ma2.xml b/assets/xml/objects/object_ma2.xml index 960e9485bf..b6492afd84 100644 --- a/assets/xml/objects/object_ma2.xml +++ b/assets/xml/objects/object_ma2.xml @@ -99,25 +99,25 @@ - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml index ea1fca3cda..db5bed45bb 100644 --- a/assets/xml/objects/object_md.xml +++ b/assets/xml/objects/object_md.xml @@ -1,25 +1,25 @@ - + - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_nb.xml b/assets/xml/objects/object_nb.xml index cf2dba8da4..9b909a89eb 100644 --- a/assets/xml/objects/object_nb.xml +++ b/assets/xml/objects/object_nb.xml @@ -2,27 +2,27 @@ - + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index ed01e29e4a..45cb07bae2 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -363,23 +363,23 @@ s32 EnMa2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p EnMa2* this = (EnMa2*)thisx; Vec3s limbRot; - if ((limbIndex == MALON_ADULT_LEFT_THIGH_LIMB) || (limbIndex == MALON_ADULT_RIGHT_THIGH_LIMB)) { + if ((limbIndex == MALON_ADULT_LIMB_LEFT_THIGH) || (limbIndex == MALON_ADULT_LIMB_RIGHT_THIGH)) { *dList = NULL; } - if (limbIndex == MALON_ADULT_HEAD_LIMB) { + if (limbIndex == MALON_ADULT_LIMB_HEAD) { Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY); limbRot = this->interactInfo.headRot; Matrix_RotateX(BINANG_TO_RAD_ALT(limbRot.y), MTXMODE_APPLY); Matrix_RotateZ(BINANG_TO_RAD_ALT(limbRot.x), MTXMODE_APPLY); Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY); } - if (limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) { + if (limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) { limbRot = this->interactInfo.torsoRot; Matrix_RotateY(BINANG_TO_RAD_ALT(-limbRot.y), MTXMODE_APPLY); Matrix_RotateX(BINANG_TO_RAD_ALT(-limbRot.x), MTXMODE_APPLY); } - if ((limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) || (limbIndex == MALON_ADULT_LEFT_SHOULDER_LIMB) || - (limbIndex == MALON_ADULT_RIGHT_SHOULDER_LIMB)) { + if ((limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) || (limbIndex == MALON_ADULT_LIMB_LEFT_SHOULDER) || + (limbIndex == MALON_ADULT_LIMB_RIGHT_SHOULDER)) { rot->y += Math_SinS(this->upperBodyRot[limbIndex].y) * 200.0f; rot->z += Math_CosS(this->upperBodyRot[limbIndex].z) * 200.0f; } @@ -392,10 +392,10 @@ void EnMa2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, OPEN_DISPS(play->state.gfxCtx, "../z_en_ma2.c", 904); - if (limbIndex == MALON_ADULT_HEAD_LIMB) { + if (limbIndex == MALON_ADULT_LIMB_HEAD) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); } - if ((limbIndex == MALON_ADULT_LEFT_HAND_LIMB) && (this->skelAnime.animation == &gMalonAdultStandStillAnim)) { + if ((limbIndex == MALON_ADULT_LIMB_LEFT_HAND) && (this->skelAnime.animation == &gMalonAdultStandStillAnim)) { gSPDisplayList(POLY_OPA_DISP++, gMalonAdultBasketDL); } diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h index 3e2a9b4b86..777d8c73d5 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h @@ -3,34 +3,12 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_ma2/object_ma2.h" struct EnMa2; typedef void (*EnMa2ActionFunc)(struct EnMa2*, struct PlayState*); -typedef enum AdultMalonLimb { - /* 0x00 */ MALON_ADULT_LIMB_NONE, - /* 0x01 */ MALON_ADULT_ROOT_LIMB, - /* 0x02 */ MALON_ADULT_LOWER_CONTROL_LIMB, - /* 0x03 */ MALON_ADULT_LEFT_THIGH_LIMB, - /* 0x04 */ MALON_ADULT_LEFT_LEG_LIMB, - /* 0x05 */ MALON_ADULT_LEFT_FOOT_LIMB, - /* 0x06 */ MALON_ADULT_RIGHT_THIGH_LIMB, - /* 0x07 */ MALON_ADULT_RIGHT_LEG_LIMB, - /* 0x08 */ MALON_ADULT_RIGHT_FOOT_LIMB, - /* 0x09 */ MALON_ADULT_TORSO_LIMB, - /* 0x0A */ MALON_ADULT_DRESS_LIMB, - /* 0x0B */ MALON_ADULT_CHEST_AND_NECK_LIMB, - /* 0x0C */ MALON_ADULT_LEFT_SHOULDER_LIMB, - /* 0x0D */ MALON_ADULT_LEFT_ARM_LIMB, - /* 0x0E */ MALON_ADULT_LEFT_HAND_LIMB, - /* 0x0F */ MALON_ADULT_RIGHT_SHOULDER_LIMB, - /* 0x10 */ MALON_ADULT_RIGHT_ARM_LIMB, - /* 0x11 */ MALON_ADULT_RIGHT_HAND_LIMB, - /* 0x12 */ MALON_ADULT_HEAD_LIMB, - /* 0x13 */ MALON_ADULT_LIMB_MAX -} AdultMalonLimb; - typedef struct EnMa2 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h index a6bb2096f3..1d3ec1cdfd 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h @@ -3,34 +3,12 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_ma2/object_ma2.h" struct EnMa3; typedef void (*EnMa3ActionFunc)(struct EnMa3*, struct PlayState*); -typedef enum AdultMalonLimb { - /* 0x00 */ MALON_ADULT_LIMB_NONE, - /* 0x01 */ MALON_ADULT_LIMB_ROOT, - /* 0x02 */ MALON_ADULT_LIMB_LOWER_CONTROL, - /* 0x03 */ MALON_ADULT_LIMB_LEFT_THIGH, - /* 0x04 */ MALON_ADULT_LIMB_LEFT_LEG, - /* 0x05 */ MALON_ADULT_LIMB_LEFT_FOOT, - /* 0x06 */ MALON_ADULT_LIMB_RIGHT_THIGH, - /* 0x07 */ MALON_ADULT_LIMB_RIGHT_LEG, - /* 0x08 */ MALON_ADULT_LIMB_RIGHT_FOOT, - /* 0x09 */ MALON_ADULT_LIMB_TORSO, - /* 0x0A */ MALON_ADULT_LIMB_DRESS, - /* 0x0B */ MALON_ADULT_LIMB_CHEST_AND_NECK, - /* 0x0C */ MALON_ADULT_LIMB_LEFT_SHOULDER, - /* 0x0D */ MALON_ADULT_LIMB_LEFT_ARM, - /* 0x0E */ MALON_ADULT_LIMB_LEFT_HAND, - /* 0x0F */ MALON_ADULT_LIMB_RIGHT_SHOULDER, - /* 0x10 */ MALON_ADULT_LIMB_RIGHT_ARM, - /* 0x11 */ MALON_ADULT_LIMB_RIGHT_HAND, - /* 0x12 */ MALON_ADULT_LIMB_HEAD, - /* 0x13 */ MALON_ADULT_LIMB_MAX -} AdultMalonLimb; - typedef struct EnMa3 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 3059baa7bb..d1633deb65 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -687,7 +687,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) { s32 pad; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gMidoSkel, NULL, this->jointTable, this->morphTable, ENMD_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skelAnime, &gMidoSkel, NULL, this->jointTable, this->morphTable, MIDO_LIMB_MAX); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -727,7 +727,7 @@ void EnMd_Destroy(Actor* thisx, PlayState* play) { void EnMd_Idle(EnMd* this, PlayState* play) { if (this->skelAnime.animation == &gMidoIdleAnim) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); } else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (this->animSequence != ENMD_ANIM_SEQ_SURPRISE_TO_IDLE)) { EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_SURPRISE_TO_IDLE); @@ -738,7 +738,7 @@ void EnMd_Idle(EnMd* this, PlayState* play) { void EnMd_Watch(EnMd* this, PlayState* play) { if (this->skelAnime.animation == &gMidoIdleAnim) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); } EnMd_UpdateAnimSequence(this); } @@ -790,7 +790,7 @@ void EnMd_BlockPath(EnMd* this, PlayState* play) { } if (this->skelAnime.animation == &gMidoIdleAnim) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); } if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (play->sceneId == SCENE_LOST_WOODS)) { @@ -828,7 +828,7 @@ void EnMd_ListenToOcarina(EnMd* this, PlayState* play) { } void EnMd_Walk(EnMd* this, PlayState* play) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); EnMd_UpdateAnimSequence(this); if (!(EnMd_FollowPath(this, play)) || (this->waypoint != 0)) { @@ -871,21 +871,21 @@ s32 EnMd_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po EnMd* this = (EnMd*)thisx; Vec3s limbRot; - if (limbIndex == ENMD_LIMB_HEAD) { + if (limbIndex == MIDO_LIMB_HEAD) { Matrix_Translate(1200.0f, 0.0f, 0.0f, MTXMODE_APPLY); limbRot = this->interactInfo.headRot; Matrix_RotateX(BINANG_TO_RAD_ALT(limbRot.y), MTXMODE_APPLY); Matrix_RotateZ(BINANG_TO_RAD_ALT(limbRot.x), MTXMODE_APPLY); Matrix_Translate(-1200.0f, 0.0f, 0.0f, MTXMODE_APPLY); } - if (limbIndex == ENMD_LIMB_TORSO) { + if (limbIndex == MIDO_LIMB_TORSO) { limbRot = this->interactInfo.torsoRot; Matrix_RotateX(BINANG_TO_RAD_ALT(limbRot.x), MTXMODE_APPLY); Matrix_RotateY(BINANG_TO_RAD_ALT(limbRot.y), MTXMODE_APPLY); } - if (((limbIndex == ENMD_LIMB_TORSO) || (limbIndex == ENMD_LIMB_LEFT_UPPER_ARM)) || - (limbIndex == ENMD_LIMB_RIGHT_UPPER_ARM)) { + if (((limbIndex == MIDO_LIMB_TORSO) || (limbIndex == MIDO_LIMB_LEFT_UPPER_ARM)) || + (limbIndex == MIDO_LIMB_RIGHT_UPPER_ARM)) { rot->y += Math_SinS(this->fidgetTableY[limbIndex]) * FIDGET_AMPLITUDE; rot->z += Math_CosS(this->fidgetTableZ[limbIndex]) * FIDGET_AMPLITUDE; } @@ -897,7 +897,7 @@ void EnMd_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnMd* this = (EnMd*)thisx; Vec3f vec = { 400.0f, 0.0f, 0.0f }; - if (limbIndex == ENMD_LIMB_HEAD) { + if (limbIndex == MIDO_LIMB_HEAD) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); } } diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.h b/src/overlays/actors/ovl_En_Md/z_en_md.h index 3b5cc079bb..802e6822a8 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.h +++ b/src/overlays/actors/ovl_En_Md/z_en_md.h @@ -3,30 +3,10 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_md/object_md.h" struct EnMd; -typedef enum EnMdLimb { - ENMD_LIMB_NONE, - ENMD_LIMB_ROOT, - ENMD_LIMB_WAIST, - ENMD_LIMB_LEFT_THIGH, - ENMD_LIMB_LEFT_LEG, - ENMD_LIMB_LEFT_FOOT, - ENMD_LIMB_RIGHT_THIGH, - ENMD_LIMB_RIGHT_LEG, - ENMD_LIMB_RIGHT_FOOT, - ENMD_LIMB_TORSO, - ENMD_LIMB_LEFT_UPPER_ARM, - ENMD_LIMB_LEFT_FOREARM, - ENMD_LIMB_LEFT_HAND, - ENMD_LIMB_RIGHT_UPPER_ARM, - ENMD_LIMB_RIGHT_FOREARM, - ENMD_LIMB_RIGHT_HAND, - ENMD_LIMB_HEAD, - ENMD_LIMB_MAX -} EnMdLimb; - typedef void (*EnMdActionFunc)(struct EnMd*, struct PlayState*); #define ENMD_GET_PATH_INDEX(this) PARAMS_GET_S(this->actor.params, 8, 8) @@ -48,10 +28,10 @@ typedef struct EnMd { /* 0x020E */ s16 eyeTexIndex; /* 0x0210 */ s16 alpha; /* 0x0212 */ s16 waypoint; - /* 0x0214 */ s16 fidgetTableY[ENMD_LIMB_MAX]; - /* 0x0236 */ s16 fidgetTableZ[ENMD_LIMB_MAX]; - /* 0x0258 */ Vec3s jointTable[ENMD_LIMB_MAX]; - /* 0x02BE */ Vec3s morphTable[ENMD_LIMB_MAX]; + /* 0x0214 */ s16 fidgetTableY[MIDO_LIMB_MAX]; + /* 0x0236 */ s16 fidgetTableZ[MIDO_LIMB_MAX]; + /* 0x0258 */ Vec3s jointTable[MIDO_LIMB_MAX]; + /* 0x02BE */ Vec3s morphTable[MIDO_LIMB_MAX]; } EnMd; // size = 0x0324 #endif diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index c2120b1fc9..a91373e78c 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -1011,7 +1011,7 @@ void func_80AB2E70(EnNb* this, PlayState* play) { s32 func_80AB2FC0(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnNb* this = (EnNb*)thisx; - if (limbIndex == NB_LIMB_HEAD) { + if (limbIndex == NABOORU_LIMB_HEAD) { *dList = gNabooruHeadMouthOpenDL; } @@ -1476,7 +1476,8 @@ void EnNb_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); EnNb_SetupCollider(thisx, play); - SkelAnime_InitFlex(play, &this->skelAnime, &gNabooruSkel, NULL, this->jointTable, this->morphTable, NB_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skelAnime, &gNabooruSkel, NULL, this->jointTable, this->morphTable, + NABOORU_LIMB_MAX); switch (EnNb_GetType(this)) { case NB_TYPE_DEMO02: @@ -1506,13 +1507,13 @@ s32 EnNb_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po s32 ret = false; if (this->headTurnFlag != 0) { - if (limbIndex == NB_LIMB_TORSO) { + if (limbIndex == NABOORU_LIMB_TORSO) { s32 pad; rot->x += interactInfo->torsoRot.y; rot->y -= interactInfo->torsoRot.x; ret = false; - } else if (limbIndex == NB_LIMB_HEAD) { + } else if (limbIndex == NABOORU_LIMB_HEAD) { rot->x += interactInfo->headRot.y; rot->z += interactInfo->headRot.x; ret = false; @@ -1525,7 +1526,7 @@ s32 EnNb_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po void EnNb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnNb* this = (EnNb*)thisx; - if (limbIndex == NB_LIMB_HEAD) { + if (limbIndex == NABOORU_LIMB_HEAD) { Vec3f vec1 = { 0.0f, 10.0f, 0.0f }; Vec3f vec2; diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.h b/src/overlays/actors/ovl_En_Nb/z_en_nb.h index 397c6b63a2..e27a3b0ebb 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.h +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.h @@ -3,40 +3,18 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_nb/object_nb.h" struct EnNb; -typedef enum EnNbLimb { - /* 0x00 */ NB_LIMB_NONE, - /* 0x01 */ NB_LIMB_ROOT, - /* 0x02 */ NB_LIMB_L_THIGH, - /* 0x03 */ NB_LIMB_L_SHIN, - /* 0x04 */ NB_LIMB_L_FOOT, - /* 0x05 */ NB_LIMB_R_THIGH, - /* 0x06 */ NB_LIMB_R_SHIN, - /* 0x07 */ NB_LIMB_R_FOOT, - /* 0x08 */ NB_LIMB_TORSO, - /* 0x09 */ NB_LIMB_L_UPPER_ARM, - /* 0x0A */ NB_LIMB_L_FOREARM, - /* 0x0B */ NB_LIMB_L_HAND, - /* 0x0C */ NB_LIMB_R_UPPER_ARM, - /* 0x0D */ NB_LIMB_R_FOREARM, - /* 0x0E */ NB_LIMB_R_HAND, - /* 0x0F */ NB_LIMB_HEAD, - /* 0x10 */ NB_LIMB_BLANK, - /* 0x11 */ NB_LIMB_PONYTAIL, - /* 0x12 */ NB_LIMB_WAIST, - /* 0x13 */ NB_LIMB_MAX -} EnNbLimb; - typedef void (*EnNbActionFunc)(struct EnNb*, struct PlayState*); typedef void (*EnNbDrawFunc)(struct EnNb*, struct PlayState*); typedef struct EnNb { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; - /* 0x0190 */ Vec3s jointTable[NB_LIMB_MAX]; - /* 0x0202 */ Vec3s morphTable[NB_LIMB_MAX]; + /* 0x0190 */ Vec3s jointTable[NABOORU_LIMB_MAX]; + /* 0x0202 */ Vec3s morphTable[NABOORU_LIMB_MAX]; /* 0x0274 */ s16 eyeIdx; /* 0x0276 */ s16 blinkTimer; /* 0x0278 */ s32 action;