diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c index 71005a3afb..d63bc0c0ba 100644 --- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c +++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c @@ -11,6 +11,7 @@ #include "printf.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64face_reaction.h" #include "z64play.h" @@ -69,7 +70,7 @@ void EnHs2_Init(Actor* thisx, PlayState* play) { Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); - PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST); + PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " Chick's Shop (Children's Time) \n") VT_RST); this->actionFunc = func_80A6F1A4; this->unk_2A8 = 0; this->actor.attentionRangeType = ATTENTION_RANGE_6; diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c index c8057cff92..216365d4c6 100644 --- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c +++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c @@ -146,7 +146,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) { Flags_SetSwitch(play, this->switchFlag); } - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST, + this->switchFlag); this->actionFunc = func_80A904D8; } else if ((this->actor.xzDistToPlayer < this->maxSpawnDistance.x) && (fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y) && @@ -157,7 +158,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) { if (this->switchFlag >= 0) { Flags_SetSwitch(play, this->switchFlag); } - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST, + this->switchFlag); play->msgCtx.ocarinaMode = OCARINA_MODE_04; this->actor.draw = func_80A90948; Collider_InitCylinder(play, &this->collider); diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index b6c7405a03..063a7f53b9 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -835,13 +835,11 @@ void EnRu2_DialogCameraHandler(EnRu2* this, PlayState* play) { if (dialogState == TEXT_STATE_DONE_FADING) { if (this->lastDialogState != TEXT_STATE_DONE_FADING) { - // "I'm Komatsu!" (cinema scene dev) - PRINTF("おれが小松だ! \n"); + PRINTF(T("おれが小松だ! \n", "I'm Komatsu! \n")); // (cinema scene dev) this->textboxCount++; if (this->textboxCount % 6 == 3) { player = GET_PLAYER(play); - // "uorya-!" (screeming sound) - PRINTF("うおりゃー! \n"); + PRINTF(T("うおりゃー! \n", "uorya-! \n")); // (screaming sound) Camera_SetFinishedFlag(GET_ACTIVE_CAM(play)); player->actor.world.pos.x = 820.0f; player->actor.world.pos.y = 0.0f;