reconcile object_mo xml

This commit is contained in:
Dragorn421 2025-06-10 16:39:02 +02:00
parent 30c618b72c
commit 3b28dbeab2
No known key found for this signature in database
GPG Key ID: 381AEBAF3D429335
7 changed files with 204 additions and 419 deletions

View File

@ -1,184 +1,27 @@
<Root> <Root>
<File Name="object_mo" Segment="6"> <File Name="object_mo" Segment="6">
<!-- Morpha's Title Card --> <Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1010"/>
<!-- Vertices and DLists for Morpha's Core --> <!-- Vertices and DLists for Morpha's particles 1 -->
<Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x5120">
<Vtx/>
</Array>
<Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x5210">
<Vtx/>
</Array>
<DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>
<!-- Vertices for Morpha's tentacle segments -->
<Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x5618">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x56F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x5768">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x57D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x5848">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x58B8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x5928">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x5998">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x5A08">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x5A78">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x5AE8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x5B58">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x5BC8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x5C38">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x5CA8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x5D18">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x5D88">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x5DF8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x5E68">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x5ED8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x5F48">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x5FB8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x6028">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x6098">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x6108">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x6178">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x61E8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x6258">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x62C8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x6338">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x63A8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x6418">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x6488">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x64F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x6568">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x65D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x6648">
<Vtx/>
</Array>
<Array Name="gMorphaTentacleVtx" Count="20" Offset="0x66B8">
<Vtx/>
</Array>
<!-- DLists for Morpha's tentacle segments -->
<DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
<DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
<DList Name="gMorphaTentaclePart1DL" Offset="0x6938"/>
<DList Name="gMorphaTentaclePart2DL" Offset="0x6988"/>
<DList Name="gMorphaTentaclePart3DL" Offset="0x69D0"/>
<DList Name="gMorphaTentaclePart4DL" Offset="0x6A18"/>
<DList Name="gMorphaTentaclePart5DL" Offset="0x6A60"/>
<DList Name="gMorphaTentaclePart6DL" Offset="0x6AA8"/>
<DList Name="gMorphaTentaclePart7DL" Offset="0x6AF0"/>
<DList Name="gMorphaTentaclePart8DL" Offset="0x6B38"/>
<DList Name="gMorphaTentaclePart9DL" Offset="0x6B80"/>
<DList Name="gMorphaTentaclePart10DL" Offset="0x6BC8"/>
<DList Name="gMorphaTentaclePart11DL" Offset="0x6C10"/>
<DList Name="gMorphaTentaclePart12DL" Offset="0x6C58"/>
<DList Name="gMorphaTentaclePart13DL" Offset="0x6CA0"/>
<DList Name="gMorphaTentaclePart14DL" Offset="0x6CE8"/>
<DList Name="gMorphaTentaclePart15DL" Offset="0x6D30"/>
<DList Name="gMorphaTentaclePart16DL" Offset="0x6D78"/>
<DList Name="gMorphaTentaclePart17DL" Offset="0x6DC0"/>
<DList Name="gMorphaTentaclePart18DL" Offset="0x6E08"/>
<DList Name="gMorphaTentaclePart19DL" Offset="0x6E50"/>
<DList Name="gMorphaTentaclePart20DL" Offset="0x6E98"/>
<DList Name="gMorphaTentaclePart21DL" Offset="0x6EE0"/>
<DList Name="gMorphaTentaclePart22DL" Offset="0x6F28"/>
<DList Name="gMorphaTentaclePart23DL" Offset="0x6F70"/>
<DList Name="gMorphaTentaclePart24DL" Offset="0x6FB8"/>
<DList Name="gMorphaTentaclePart25DL" Offset="0x7000"/>
<DList Name="gMorphaTentaclePart26DL" Offset="0x7048"/>
<DList Name="gMorphaTentaclePart27DL" Offset="0x7090"/>
<DList Name="gMorphaTentaclePart28DL" Offset="0x70D8"/>
<DList Name="gMorphaTentaclePart29DL" Offset="0x7120"/>
<DList Name="gMorphaTentaclePart30DL" Offset="0x7168"/>
<DList Name="gMorphaTentaclePart31DL" Offset="0x71B0"/>
<DList Name="gMorphaTentaclePart32DL" Offset="0x71F8"/>
<DList Name="gMorphaTentaclePart33DL" Offset="0x7240"/>
<DList Name="gMorphaTentaclePart34DL" Offset="0x7288"/>
<DList Name="gMorphaTentaclePart35DL" Offset="0x72D0"/>
<DList Name="gMorphaTentaclePart36DL" Offset="0x7318"/>
<DList Name="gMorphaTentaclePart37DL" Offset="0x7360"/>
<DList Name="gMorphaTentaclePart38DL" Offset="0x73A8"/>
<DList Name="gMorphaTentaclePart39DL" Offset="0x73F0"/>
<DList Name="gMorphaTentaclePart40DL" Offset="0x7438"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
<!-- DLists for Morpha's particles -->
<Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100"> <Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
<Vtx/> <Vtx/>
</Array> </Array>
<DList Name="gMorphaBubbleDL" Offset="0x140"/> <DList Name="gMorphaBubbleDL" Offset="0x140"/>
<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
<Vtx/>
</Array>
<DList Name="gMorphaDL_000550" Offset="0x550"/> <!-- This is the dlist for EnVbBall for some reason. -->
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
<Vtx/>
</Array>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<!-- Vertices and DLists for Morpha's particles 2 -->
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/> <DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/> <DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
<Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88"> <Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
@ -189,35 +32,200 @@
<Vtx/> <Vtx/>
</Array> </Array>
<!-- Morpha's Title Card -->
<Version Pattern="ntsc-.*|gc-jp.*|gc-us.*|ique-cn">
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1010"/>
</Version>
<Version Pattern="pal-.*|gc-eu.*">
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1010"/>
</Version>
<!-- Vertices and DList for the water in the room and in front of the camera --> <!-- Vertices and DList for the water in the room and in front of the camera -->
<Array Name="gMorphaWaterVtx" Count="4" Offset="0x3810"> <Array Name="gMorphaWaterVtx" Count="4">
<Vtx/> <Vtx/>
</Array> </Array>
<DList Name="gMorphaWaterDL" Offset="0x3850"/> <DList Name="gMorphaWaterDL" Length="25"/>
<!-- Unused content --> <Texture Name="object_mo_003920_Tex" Format="ia16" Width="32" Height="32" Offset=".+0x8"/>
<Texture Name="object_mo_004120_Tex" Format="ia16" Width="32" Height="32"/>
<Texture Name="object_mo_004920_Tex" Format="ia16" Width="32" Height="32"/>
<!-- This is the dlist for EnVbBall for some reason. --> <!-- Vertices and DLists for Morpha's Core -->
<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0"> <Array Name="gMorphaCoreMembraneVtx" Count="15">
<Vtx/> <Vtx/>
</Array> </Array>
<DList Name="gMorphaDL_000550" Offset="0x550"/> <Array Name="gMorphaCoreNucleusVtx" Count="15">
<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
<Vtx/> <Vtx/>
</Array> </Array>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/> <DList Name="gMorphaCoreMembraneDL" Length="39"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/> <DList Name="gMorphaCoreNucleusDL" Length="32"/>
<DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x5538"> <Array Name="gMorphaVtx_006938" Count="14">
<Vtx/> <Vtx/>
</Array> </Array>
<Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/> <!-- Vertices for Morpha's tentacle segments -->
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/> <Array Name="gMorphaTentaclePart1Vtx" Count="14">
<Texture Name="object_mo_003920_Tex" Format="ia16" Width="32" Height="32" Offset="0x3920"/> <Vtx/>
<Texture Name="object_mo_004120_Tex" Format="ia16" Width="32" Height="32" Offset="0x4120"/> </Array>
<Texture Name="object_mo_004920_Tex" Format="ia16" Width="32" Height="32" Offset="0x4920"/> <Array Name="gMorphaTentaclePart2Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart3Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart4Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart5Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart6Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart7Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart8Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart9Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart10Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart11Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart12Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart13Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart14Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart15Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart16Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart17Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart18Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart19Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart20Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart21Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart22Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart23Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart24Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart25Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart26Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart27Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart28Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart29Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart30Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart31Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart32Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart33Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart34Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart35Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart36Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart37Vtx" Count="7">
<Vtx/>
</Array>
<Array Name="gMorphaTentacleVtx" Count="20">
<Vtx/>
</Array>
<DList Name="gMorphaDL_007BF8" Length="1"/>
<!-- DLists for Morpha's tentacle segments -->
<DList Name="gMorphaTentacleBaseDL" Length="15"/>
<DList Name="gMorphaTentaclePart0DL" Length="24"/>
<DList Name="gMorphaTentaclePart1DL" Length="10"/>
<DList Name="gMorphaTentaclePart2DL" Length="9"/>
<DList Name="gMorphaTentaclePart3DL" Length="9"/>
<DList Name="gMorphaTentaclePart4DL" Length="9"/>
<DList Name="gMorphaTentaclePart5DL" Length="9"/>
<DList Name="gMorphaTentaclePart6DL" Length="9"/>
<DList Name="gMorphaTentaclePart7DL" Length="9"/>
<DList Name="gMorphaTentaclePart8DL" Length="9"/>
<DList Name="gMorphaTentaclePart9DL" Length="9"/>
<DList Name="gMorphaTentaclePart10DL" Length="9"/>
<DList Name="gMorphaTentaclePart11DL" Length="9"/>
<DList Name="gMorphaTentaclePart12DL" Length="9"/>
<DList Name="gMorphaTentaclePart13DL" Length="9"/>
<DList Name="gMorphaTentaclePart14DL" Length="9"/>
<DList Name="gMorphaTentaclePart15DL" Length="9"/>
<DList Name="gMorphaTentaclePart16DL" Length="9"/>
<DList Name="gMorphaTentaclePart17DL" Length="9"/>
<DList Name="gMorphaTentaclePart18DL" Length="9"/>
<DList Name="gMorphaTentaclePart19DL" Length="9"/>
<DList Name="gMorphaTentaclePart20DL" Length="9"/>
<DList Name="gMorphaTentaclePart21DL" Length="9"/>
<DList Name="gMorphaTentaclePart22DL" Length="9"/>
<DList Name="gMorphaTentaclePart23DL" Length="9"/>
<DList Name="gMorphaTentaclePart24DL" Length="9"/>
<DList Name="gMorphaTentaclePart25DL" Length="9"/>
<DList Name="gMorphaTentaclePart26DL" Length="9"/>
<DList Name="gMorphaTentaclePart27DL" Length="9"/>
<DList Name="gMorphaTentaclePart28DL" Length="9"/>
<DList Name="gMorphaTentaclePart29DL" Length="9"/>
<DList Name="gMorphaTentaclePart30DL" Length="9"/>
<DList Name="gMorphaTentaclePart31DL" Length="9"/>
<DList Name="gMorphaTentaclePart32DL" Length="9"/>
<DList Name="gMorphaTentaclePart33DL" Length="9"/>
<DList Name="gMorphaTentaclePart34DL" Length="9"/>
<DList Name="gMorphaTentaclePart35DL" Length="9"/>
<DList Name="gMorphaTentaclePart36DL" Length="9"/>
<DList Name="gMorphaTentaclePart37DL" Length="9"/>
<DList Name="gMorphaTentaclePart38DL" Length="9"/>
<DList Name="gMorphaTentaclePart39DL" Length="9"/>
<DList Name="gMorphaTentaclePart40DL" Length="6"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset=".+0x8"/>
</File> </File>
</Root> </Root>

View File

@ -1,223 +0,0 @@
<Root>
<File Name="object_mo" Segment="6">
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1010"/>
<!-- Vertices and DLists for Morpha's Core -->
<Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x6520">
<Vtx/>
</Array>
<Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x6610">
<Vtx/>
</Array>
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
<!-- Vertices for Morpha's tentacle segments -->
<Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x6A18">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x6AF8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x6B68">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x6BD8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x6C48">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x6CB8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x6D28">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x6D98">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x6E08">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x6E78">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x6EE8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x6F58">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x6FC8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x7038">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x70A8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x7118">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x7188">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x71F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x7268">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x72D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x7348">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x73B8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x7428">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x7498">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x7508">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x7578">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x75E8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x7658">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x76C8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x7738">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x77A8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x7818">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x7888">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x78F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x7968">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x79D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x7A48">
<Vtx/>
</Array>
<Array Name="gMorphaTentacleVtx" Count="20" Offset="0x7AB8">
<Vtx/>
</Array>
<!-- DLists for Morpha's tentacle segments -->
<DList Name="gMorphaTentacleBaseDL" Offset="0x7C00"/>
<DList Name="gMorphaTentaclePart0DL" Offset="0x7C78"/>
<DList Name="gMorphaTentaclePart1DL" Offset="0x7D38"/>
<DList Name="gMorphaTentaclePart2DL" Offset="0x7D88"/>
<DList Name="gMorphaTentaclePart3DL" Offset="0x7DD0"/>
<DList Name="gMorphaTentaclePart4DL" Offset="0x7E18"/>
<DList Name="gMorphaTentaclePart5DL" Offset="0x7E60"/>
<DList Name="gMorphaTentaclePart6DL" Offset="0x7EA8"/>
<DList Name="gMorphaTentaclePart7DL" Offset="0x7EF0"/>
<DList Name="gMorphaTentaclePart8DL" Offset="0x7F38"/>
<DList Name="gMorphaTentaclePart9DL" Offset="0x7F80"/>
<DList Name="gMorphaTentaclePart10DL" Offset="0x7FC8"/>
<DList Name="gMorphaTentaclePart11DL" Offset="0x8010"/>
<DList Name="gMorphaTentaclePart12DL" Offset="0x8058"/>
<DList Name="gMorphaTentaclePart13DL" Offset="0x80A0"/>
<DList Name="gMorphaTentaclePart14DL" Offset="0x80E8"/>
<DList Name="gMorphaTentaclePart15DL" Offset="0x8130"/>
<DList Name="gMorphaTentaclePart16DL" Offset="0x8178"/>
<DList Name="gMorphaTentaclePart17DL" Offset="0x81C0"/>
<DList Name="gMorphaTentaclePart18DL" Offset="0x8208"/>
<DList Name="gMorphaTentaclePart19DL" Offset="0x8250"/>
<DList Name="gMorphaTentaclePart20DL" Offset="0x8298"/>
<DList Name="gMorphaTentaclePart21DL" Offset="0x82E0"/>
<DList Name="gMorphaTentaclePart22DL" Offset="0x8328"/>
<DList Name="gMorphaTentaclePart23DL" Offset="0x8370"/>
<DList Name="gMorphaTentaclePart24DL" Offset="0x83B8"/>
<DList Name="gMorphaTentaclePart25DL" Offset="0x8400"/>
<DList Name="gMorphaTentaclePart26DL" Offset="0x8448"/>
<DList Name="gMorphaTentaclePart27DL" Offset="0x8490"/>
<DList Name="gMorphaTentaclePart28DL" Offset="0x84D8"/>
<DList Name="gMorphaTentaclePart29DL" Offset="0x8520"/>
<DList Name="gMorphaTentaclePart30DL" Offset="0x8568"/>
<DList Name="gMorphaTentaclePart31DL" Offset="0x85B0"/>
<DList Name="gMorphaTentaclePart32DL" Offset="0x85F8"/>
<DList Name="gMorphaTentaclePart33DL" Offset="0x8640"/>
<DList Name="gMorphaTentaclePart34DL" Offset="0x8688"/>
<DList Name="gMorphaTentaclePart35DL" Offset="0x86D0"/>
<DList Name="gMorphaTentaclePart36DL" Offset="0x8718"/>
<DList Name="gMorphaTentaclePart37DL" Offset="0x8760"/>
<DList Name="gMorphaTentaclePart38DL" Offset="0x87A8"/>
<DList Name="gMorphaTentaclePart39DL" Offset="0x87F0"/>
<DList Name="gMorphaTentaclePart40DL" Offset="0x8838"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- Vertices and DLists for Morpha's particles -->
<Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
<Vtx/>
</Array>
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
<Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
<Vtx/>
</Array>
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
<Array Name="gMorphaWetSpotModelVtx" Count="3" Offset="0xFE0">
<Vtx/>
</Array>
<!-- Vertices and DList for the water in the room and in front of the camera -->
<Array Name="gMorphaWaterVtx" Count="4" Offset="0x4C10">
<Vtx/>
</Array>
<DList Name="gMorphaWaterDL" Offset="0x4C50"/>
<!-- Unused content -->
<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
<Vtx/>
</Array>
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
<Vtx/>
</Array>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
<Vtx/>
</Array>
<Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
<Texture Name="object_mo_004D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x4D20"/>
<Texture Name="object_mo_005520_Tex" Format="ia16" Width="32" Height="32" Offset="0x5520"/>
<Texture Name="object_mo_005D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x5D20"/>
</File>
</Root>

View File

@ -566,7 +566,7 @@ assets:
- name: objects/object_mm - name: objects/object_mm
xml_path: assets/xml/objects/object_mm.xml xml_path: assets/xml/objects/object_mm.xml
- name: objects/object_mo - name: objects/object_mo
xml_path: assets/xml/objects/object_mo_pal.xml xml_path: assets/xml/objects/object_mo.xml
- name: objects/object_mori_hineri1 - name: objects/object_mori_hineri1
xml_path: assets/xml/objects/object_mori_hineri1.xml xml_path: assets/xml/objects/object_mori_hineri1.xml
- name: objects/object_mori_hineri1a - name: objects/object_mori_hineri1a

View File

@ -558,7 +558,7 @@ assets:
- name: objects/object_mm - name: objects/object_mm
xml_path: assets/xml/objects/object_mm.xml xml_path: assets/xml/objects/object_mm.xml
- name: objects/object_mo - name: objects/object_mo
xml_path: assets/xml/objects/object_mo_pal.xml xml_path: assets/xml/objects/object_mo.xml
- name: objects/object_mori_hineri1 - name: objects/object_mori_hineri1
xml_path: assets/xml/objects/object_mori_hineri1.xml xml_path: assets/xml/objects/object_mori_hineri1.xml
- name: objects/object_mori_hineri1a - name: objects/object_mori_hineri1a

View File

@ -558,7 +558,7 @@ assets:
- name: objects/object_mm - name: objects/object_mm
xml_path: assets/xml/objects/object_mm.xml xml_path: assets/xml/objects/object_mm.xml
- name: objects/object_mo - name: objects/object_mo
xml_path: assets/xml/objects/object_mo_pal.xml xml_path: assets/xml/objects/object_mo.xml
- name: objects/object_mori_hineri1 - name: objects/object_mori_hineri1
xml_path: assets/xml/objects/object_mori_hineri1.xml xml_path: assets/xml/objects/object_mori_hineri1.xml
- name: objects/object_mori_hineri1a - name: objects/object_mori_hineri1a

View File

@ -570,7 +570,7 @@ assets:
- name: objects/object_mm - name: objects/object_mm
xml_path: assets/xml/objects/object_mm.xml xml_path: assets/xml/objects/object_mm.xml
- name: objects/object_mo - name: objects/object_mo
xml_path: assets/xml/objects/object_mo_pal.xml xml_path: assets/xml/objects/object_mo.xml
- name: objects/object_mori_hineri1 - name: objects/object_mori_hineri1
xml_path: assets/xml/objects/object_mori_hineri1.xml xml_path: assets/xml/objects/object_mori_hineri1.xml
- name: objects/object_mori_hineri1a - name: objects/object_mori_hineri1a

View File

@ -570,7 +570,7 @@ assets:
- name: objects/object_mm - name: objects/object_mm
xml_path: assets/xml/objects/object_mm.xml xml_path: assets/xml/objects/object_mm.xml
- name: objects/object_mo - name: objects/object_mo
xml_path: assets/xml/objects/object_mo_pal.xml xml_path: assets/xml/objects/object_mo.xml
- name: objects/object_mori_hineri1 - name: objects/object_mori_hineri1
xml_path: assets/xml/objects/object_mori_hineri1.xml xml_path: assets/xml/objects/object_mori_hineri1.xml
- name: objects/object_mori_hineri1a - name: objects/object_mori_hineri1a