diff --git a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c index 7c88954fc4..69de0d024a 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c +++ b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c @@ -114,11 +114,8 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; f32 temp; s32 pad2; - GraphicsContext* gfxCtx; - Gfx* dispRefs[4]; - gfxCtx = globalCtx->state.gfxCtx; - Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 287); + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 287); func_80093D84(globalCtx->state.gfxCtx); if (this->isLowered) { @@ -127,15 +124,15 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) { temp = this->actor.posRot.pos.y - (this->actor.initPosRot.pos.y - 200.0f); } - gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, (u8)(0.765f * temp)); - gSPSegment(gfxCtx->polyXlu.p++, 0x08, + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)(0.765f * temp)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->gameplayFrames % 128, globalCtx->gameplayFrames % 128, 32, 32, 1, 0, (0 - globalCtx->gameplayFrames) % 128, 32, 32)); - gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 312), + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 312), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(gfxCtx->polyXlu.p++, D_06001E50); + gSPDisplayList(POLY_XLU_DISP++, D_06001E50); Matrix_Translate(0.0f, 92.0f, -1680.0f, MTXMODE_NEW); Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); @@ -144,11 +141,11 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) { temp = 0.0f; } - gDPPipeSync(gfxCtx->polyXlu.p++); - gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, (u8)(5.1f * temp)); - gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 328), + gDPPipeSync(POLY_XLU_DISP++); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)(5.1f * temp)); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 328), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(gfxCtx->polyXlu.p++, D_06002010); + gSPDisplayList(POLY_XLU_DISP++, D_06002010); - Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 332); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 332); }