mirror of https://github.com/zeldaret/oot.git
spin_attack
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17dce8c606
commit
432d977cb1
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@ -34,7 +34,7 @@
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#include "gDoorAdultOpeningRightAnim.h"
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#include "eff_dust.h"
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#include "eff_flash.h"
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#include "gameplay_keep_0x11230.h"
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#include "spin_attack.h"
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#include "gameplay_keep_0x13700.h"
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#include "fairy_anim.h"
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#include "fairy_skel.h"
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@ -1,30 +0,0 @@
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#ifndef GAMEPLAY_KEEP_0x11230_H
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#define GAMEPLAY_KEEP_0x11230_H
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#include "tex_len.h"
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#include "ultra64.h"
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#define gTorchFlameTex_WIDTH 64
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#define gTorchFlameTex_HEIGHT 32
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extern u64 gTorchFlameTex[TEX_LEN(u64, gTorchFlameTex_WIDTH, gTorchFlameTex_HEIGHT, 8)];
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#define gEffUnknown1Tex_WIDTH 64
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#define gEffUnknown1Tex_HEIGHT 32
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extern u64 gEffUnknown1Tex[TEX_LEN(u64, gEffUnknown1Tex_WIDTH, gEffUnknown1Tex_HEIGHT, 8)];
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extern Vtx gSpinAttack1Vtx[];
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extern Vtx gSpinAttack2Vtx[];
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extern Gfx gSpinAttack1DL[36];
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extern Gfx gSpinAttack2DL[36];
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extern Vtx gSpinAttack3Vtx[];
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extern Vtx gSpinAttack4Vtx[];
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extern Gfx gSpinAttack3DL[36];
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extern Gfx gSpinAttack4DL[36];
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#define gFlameWall1Tex_WIDTH 32
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#define gFlameWall1Tex_HEIGHT 32
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extern u64 gFlameWall1Tex[TEX_LEN(u64, gFlameWall1Tex_WIDTH, gFlameWall1Tex_HEIGHT, 8)];
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#define gFlameWall2Tex_WIDTH 32
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#define gFlameWall2Tex_HEIGHT 32
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extern u64 gFlameWall2Tex[TEX_LEN(u64, gFlameWall2Tex_WIDTH, gFlameWall2Tex_HEIGHT, 8)];
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extern Vtx gSpinAttackChargingVtx[];
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extern Gfx gSpinAttackChargingDL[29];
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#endif
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@ -1,12 +1,12 @@
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#include "gameplay_keep_0x11230.h"
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#include "spin_attack.h"
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#include "gfx.h"
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u64 gTorchFlameTex[TEX_LEN(u64, gTorchFlameTex_WIDTH, gTorchFlameTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gTorchFlameTex.i8.inc.c"
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u64 gSpinAttackFireTex[TEX_LEN(u64, gSpinAttackFireTex_WIDTH, gSpinAttackFireTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackFireTex.i8.inc.c"
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};
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u64 gEffUnknown1Tex[TEX_LEN(u64, gEffUnknown1Tex_WIDTH, gEffUnknown1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gEffUnknown1Tex.i8.inc.c"
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u64 gSpinAttackMagicTex[TEX_LEN(u64, gSpinAttackMagicTex_WIDTH, gSpinAttackMagicTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackMagicTex.i8.inc.c"
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};
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Vtx gSpinAttack1Vtx[] = {
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@ -41,12 +41,12 @@ Gfx gSpinAttack4DL[36] = {
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#include "assets/objects/gameplay_keep/gSpinAttack4DL.inc.c"
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};
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u64 gFlameWall1Tex[TEX_LEN(u64, gFlameWall1Tex_WIDTH, gFlameWall1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gFlameWall1Tex.i8.inc.c"
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u64 gSpinAttackCharging1Tex[TEX_LEN(u64, gSpinAttackCharging1Tex_WIDTH, gSpinAttackCharging1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackCharging1Tex.i8.inc.c"
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};
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u64 gFlameWall2Tex[TEX_LEN(u64, gFlameWall2Tex_WIDTH, gFlameWall2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gFlameWall2Tex.i8.inc.c"
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u64 gSpinAttackCharging2Tex[TEX_LEN(u64, gSpinAttackCharging2Tex_WIDTH, gSpinAttackCharging2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackCharging2Tex.i8.inc.c"
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};
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Vtx gSpinAttackChargingVtx[] = {
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@ -0,0 +1,30 @@
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#ifndef GAMEPLAY_KEEP_SPIN_ATTACK_H
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#define GAMEPLAY_KEEP_SPIN_ATTACK_H
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#include "tex_len.h"
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#include "ultra64.h"
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#define gSpinAttackFireTex_WIDTH 64
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#define gSpinAttackFireTex_HEIGHT 32
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extern u64 gSpinAttackFireTex[TEX_LEN(u64, gSpinAttackFireTex_WIDTH, gSpinAttackFireTex_HEIGHT, 8)];
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#define gSpinAttackMagicTex_WIDTH 64
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#define gSpinAttackMagicTex_HEIGHT 32
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extern u64 gSpinAttackMagicTex[TEX_LEN(u64, gSpinAttackMagicTex_WIDTH, gSpinAttackMagicTex_HEIGHT, 8)];
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extern Vtx gSpinAttack1Vtx[];
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extern Vtx gSpinAttack2Vtx[];
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extern Gfx gSpinAttack1DL[36];
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extern Gfx gSpinAttack2DL[36];
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extern Vtx gSpinAttack3Vtx[];
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extern Vtx gSpinAttack4Vtx[];
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extern Gfx gSpinAttack3DL[36];
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extern Gfx gSpinAttack4DL[36];
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#define gSpinAttackCharging1Tex_WIDTH 32
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#define gSpinAttackCharging1Tex_HEIGHT 32
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extern u64 gSpinAttackCharging1Tex[TEX_LEN(u64, gSpinAttackCharging1Tex_WIDTH, gSpinAttackCharging1Tex_HEIGHT, 8)];
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#define gSpinAttackCharging2Tex_WIDTH 32
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#define gSpinAttackCharging2Tex_HEIGHT 32
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extern u64 gSpinAttackCharging2Tex[TEX_LEN(u64, gSpinAttackCharging2Tex_WIDTH, gSpinAttackCharging2Tex_HEIGHT, 8)];
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extern Vtx gSpinAttackChargingVtx[];
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extern Gfx gSpinAttackChargingDL[29];
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#endif
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@ -753,8 +753,8 @@
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<DList Name="gEffFlash1DL" Offset="0x105D0"/>
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<DList Name="gEffFlash2DL" Offset="0x10648"/>
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<Texture Name="gFlashTex" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
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<Texture Name="gTorchFlameTex" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
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<Texture Name="gEffUnknown1Tex" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
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<Texture Name="gSpinAttackFireTex" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
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<Texture Name="gSpinAttackMagicTex" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
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<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x126D0">
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<Vtx/>
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</Array>
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@ -771,8 +771,8 @@
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</Array>
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<DList Name="gSpinAttack3DL" Offset="0x12F90"/>
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<DList Name="gSpinAttack4DL" Offset="0x130B0"/>
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<Texture Name="gFlameWall1Tex" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
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<Texture Name="gFlameWall2Tex" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
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<Texture Name="gSpinAttackCharging1Tex" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
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<Texture Name="gSpinAttackCharging2Tex" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
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<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x139D0">
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<Vtx/>
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</Array>
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@ -745,8 +745,8 @@
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<DList Name="gEffFlash1DL" Offset="0x10130"/>
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<DList Name="gEffFlash2DL" Offset="0x101A8"/>
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<Texture Name="gFlashTex" Format="i8" Width="64" Height="64" Offset="0x10228"/>
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<Texture Name="gTorchFlameTex" Format="i8" Width="64" Height="32" Offset="0x11230"/>
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<Texture Name="gEffUnknown1Tex" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
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<Texture Name="gSpinAttackFireTex" Format="i8" Width="64" Height="32" Offset="0x11230"/>
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<Texture Name="gSpinAttackMagicTex" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
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<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x12230">
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<Vtx/>
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</Array>
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</Array>
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<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
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<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
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<Texture Name="gFlameWall1Tex" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
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<Texture Name="gFlameWall2Tex" Format="i8" Width="32" Height="32" Offset="0x13130"/>
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<Texture Name="gSpinAttackCharging1Tex" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
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<Texture Name="gSpinAttackCharging2Tex" Format="i8" Width="32" Height="32" Offset="0x13130"/>
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<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x13530">
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<Vtx/>
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</Array>
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@ -1031,7 +1031,7 @@ beginseg
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x11230.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/spin_attack.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x13700.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_anim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_skel.o"
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@ -12,7 +12,7 @@
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#include "player.h"
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#include "save.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0x11230.h"
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#include "assets/objects/gameplay_keep/spin_attack.h"
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#define FLAGS 0
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