diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 3315efe4f6..637318edbd 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -205,7 +205,7 @@ void EnRu1_DestroyColliders(EnRu1* this, PlayState* play) { Collider_DestroyCylinder(play, &this->sittingCollider); } -void EnRu1_DisableSittingObjectCollider(EnRu1* this) { +void EnRu1_DisableSittingOC(EnRu1* this) { this->isSittingOCActive = false; } @@ -1610,7 +1610,7 @@ void func_80AEE568(EnRu1* this, PlayState* play) { func_80AEE02C(this); Actor_OfferCarry(&this->actor, play); this->action = 27; - EnRu1_DisableSittingObjectCollider(this); + EnRu1_DisableSittingOC(this); return; } @@ -1718,7 +1718,7 @@ s32 func_80AEEAC8(EnRu1* this, PlayState* play) { func_80AEE02C(this); Actor_OfferCarry(&this->actor, play); this->action = 27; - EnRu1_DisableSittingObjectCollider(this); + EnRu1_DisableSittingOC(this); return true; } return false; @@ -1887,7 +1887,7 @@ void func_80AEF1F0(EnRu1* this, PlayState* play, UNK_TYPE arg2) { func_80AED6DC(this, play); Actor_OfferCarry(&this->actor, play); this->action = 27; - EnRu1_DisableSittingObjectCollider(this); + EnRu1_DisableSittingOC(this); } }