diff --git a/include/collision_check.h b/include/collision_check.h index 28da4f4cdd..f44b113eea 100644 --- a/include/collision_check.h +++ b/include/collision_check.h @@ -93,7 +93,7 @@ typedef enum HitBacklash { typedef struct ColliderElementDamageInfoAC { /* 0x00 */ u32 dmgFlags; // Damage types that may affect this collider element as AC. - /* 0x04 */ u8 hitBacklash; // The backlash type applied to other ATs touching this AC. + /* 0x04 */ u8 hitBacklash; // The hit backlash type applied to any attacker hurting this AC collider. /* 0x05 */ u8 defense; // Damage Resistance /* 0x06 */ Vec3s hitPos; // Point of contact } ColliderElementDamageInfoAC; // size = 0x0C @@ -470,7 +470,7 @@ typedef struct CollisionCheckInfo { /* 0x17 */ u8 health; // Note: some actors may use their own health variable instead of this one /* 0x18 */ u8 damage; // Amount to decrement health by /* 0x19 */ u8 damageReaction; // Stores what reaction should occur after being hit - /* 0x1A */ u8 atHitBacklash; // Stores the backlash type from touching an AC as an AT + /* 0x1A */ u8 atHitBacklash; // Stores the hit backlash type received from attacking an AC collider /* 0x1B */ u8 acHitEffect; // Stores what effect should occur when AC is touched by an AT } CollisionCheckInfo; // size = 0x1C