mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into doc/cutscene_index
This commit is contained in:
commit
54c25c77f9
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@ -19,14 +19,14 @@ u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_
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#include "assets/objects/object_link_boy/gLinkAdultEyesClosedfTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesLeftTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesRightTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesLeftTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = {
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#include "assets/objects/object_link_boy/gLinkAdultEyesWideTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c"
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};
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@ -10,8 +10,8 @@
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extern u64 gLinkAdultEyesOpenTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesHalfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesDownTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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extern u64 gLinkAdultEyesWincingTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)];
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@ -0,0 +1,81 @@
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#include "icon_item_24_static.h"
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u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMedallionForestTex.rgba32.inc.c"
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};
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u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMedallionFireTex.rgba32.inc.c"
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};
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u64 gQuestIconMedallionWaterTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMedallionWaterTex.rgba32.inc.c"
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};
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u64 gQuestIconMedallionSpiritTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMedallionSpiritTex.rgba32.inc.c"
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};
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u64 gQuestIconMedallionShadowTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMedallionShadowTex.rgba32.inc.c"
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};
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u64 gQuestIconMedallionLightTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMedallionLightTex.rgba32.inc.c"
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};
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u64 gQuestIconKokiriEmeraldTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconKokiriEmeraldTex.rgba32.inc.c"
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};
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u64 gQuestIconGoronRubyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconGoronRubyTex.rgba32.inc.c"
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};
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u64 gQuestIconZoraSapphireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconZoraSapphireTex.rgba32.inc.c"
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};
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u64 gQuestIconStoneOfAgonyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconStoneOfAgonyTex.rgba32.inc.c"
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};
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u64 gQuestIconGerudosCardTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconGerudosCardTex.rgba32.inc.c"
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};
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u64 gQuestIconGoldSkulltulaTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconGoldSkulltulaTex.rgba32.inc.c"
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};
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u64 gQuestIconHeartContainerTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconHeartContainerTex.rgba32.inc.c"
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};
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u64 gQuestIconHeartPieceTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconHeartPieceTex.rgba32.inc.c"
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};
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u64 gQuestIconDungeonBossKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconDungeonBossKeyTex.rgba32.inc.c"
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};
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u64 gQuestIconDungeonCompassTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconDungeonCompassTex.rgba32.inc.c"
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};
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u64 gQuestIconDungeonMapTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconDungeonMapTex.rgba32.inc.c"
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};
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u64 gQuestIconSmallKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconSmallKeyTex.rgba32.inc.c"
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};
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u64 gQuestIconMagicJarSmallTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMagicJarSmallTex.rgba32.inc.c"
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};
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u64 gQuestIconMagicJarBigTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = {
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#include "assets/textures/icon_item_24_static/gQuestIconMagicJarBigTex.rgba32.inc.c"
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};
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@ -0,0 +1,29 @@
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#ifndef ICON_ITEM_24_STATIC_H
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#define ICON_ITEM_24_STATIC_H
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#include "ultra64.h"
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#include "tex_len.h"
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#include "z64interface.h"
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extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMedallionWaterTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMedallionSpiritTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMedallionShadowTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMedallionLightTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconKokiriEmeraldTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconGoronRubyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconZoraSapphireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconStoneOfAgonyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconGerudosCardTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconGoldSkulltulaTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconHeartContainerTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconHeartPieceTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconDungeonBossKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconDungeonCompassTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconDungeonMapTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconSmallKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMagicJarSmallTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMagicJarBigTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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#endif
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@ -0,0 +1,135 @@
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#include "icon_item_fra_static.h"
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u64 gPauseDekuTitleFRATex[TEX_LEN(u64, gPauseDekuTitleFRATex_WIDTH, gPauseDekuTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseDekuTitleFRATex.ia8.inc.c"
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};
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u64 gPauseDodongoTitleFRATex[TEX_LEN(u64, gPauseDodongoTitleFRATex_WIDTH, gPauseDodongoTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseDodongoTitleFRATex.ia8.inc.c"
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};
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u64 gPauseJabuTitleFRATex[TEX_LEN(u64, gPauseJabuTitleFRATex_WIDTH, gPauseJabuTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseJabuTitleFRATex.ia8.inc.c"
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};
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u64 gPauseForestTitleFRATex[TEX_LEN(u64, gPauseForestTitleFRATex_WIDTH, gPauseForestTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseForestTitleFRATex.ia8.inc.c"
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};
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u64 gPauseFireTitleFRATex[TEX_LEN(u64, gPauseFireTitleFRATex_WIDTH, gPauseFireTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseFireTitleFRATex.ia8.inc.c"
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};
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u64 gPauseWaterTitleFRATex[TEX_LEN(u64, gPauseWaterTitleFRATex_WIDTH, gPauseWaterTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseWaterTitleFRATex.ia8.inc.c"
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};
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u64 gPauseSpiritTitleFRATex[TEX_LEN(u64, gPauseSpiritTitleFRATex_WIDTH, gPauseSpiritTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseSpiritTitleFRATex.ia8.inc.c"
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};
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u64 gPauseShadowTitleFRATex[TEX_LEN(u64, gPauseShadowTitleFRATex_WIDTH, gPauseShadowTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseShadowTitleFRATex.ia8.inc.c"
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};
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u64 gPauseBotWTitleFRATex[TEX_LEN(u64, gPauseBotWTitleFRATex_WIDTH, gPauseBotWTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseBotWTitleFRATex.ia8.inc.c"
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};
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u64 gPauseIceCavernTitleFRATex[TEX_LEN(u64, gPauseIceCavernTitleFRATex_WIDTH, gPauseIceCavernTitleFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseIceCavernTitleFRATex.ia8.inc.c"
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};
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u64 gPauseToEquipFRATex[TEX_LEN(u64, gPauseToEquipFRATex_WIDTH, gPauseToEquipFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseToEquipFRATex.ia8.inc.c"
|
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};
|
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|
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u64 gPauseToDecideFRATex[TEX_LEN(u64, gPauseToDecideFRATex_WIDTH, gPauseToDecideFRATex_HEIGHT, 8)] = {
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#include "assets/textures/icon_item_fra_static/gPauseToDecideFRATex.ia8.inc.c"
|
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};
|
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|
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u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPauseToPlayMelodyFRATex_HEIGHT, 8)] = {
|
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#include "assets/textures/icon_item_fra_static/gPauseToPlayMelodyFRATex.ia8.inc.c"
|
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};
|
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|
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u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)] = {
|
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#include "assets/textures/icon_item_fra_static/gPauseToSelectItemFRATex.ia8.inc.c"
|
||||
};
|
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|
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u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)] = {
|
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#include "assets/textures/icon_item_fra_static/gPauseToMapFRATex.ia8.inc.c"
|
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};
|
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|
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u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)] = {
|
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#include "assets/textures/icon_item_fra_static/gPauseToQuestStatusFRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)] = {
|
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#include "assets/textures/icon_item_fra_static/gPauseToEquipmentFRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSavePromptFRATex[TEX_LEN(u64, gPauseSavePromptFRATex_WIDTH, gPauseSavePromptFRATex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSavePromptFRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSaveConfirmationFRATex[TEX_LEN(u64, gPauseSaveConfirmationFRATex_WIDTH, gPauseSaveConfirmationFRATex_HEIGHT,
|
||||
8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSaveConfirmationFRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseYesFRATex[TEX_LEN(u64, gPauseYesFRATex_WIDTH, gPauseYesFRATex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseYesFRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseNoFRATex[TEX_LEN(u64, gPauseNoFRATex_WIDTH, gPauseNoFRATex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseNoFRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseCurrentPositionFRATex[TEX_LEN(u64, gPauseCurrentPositionFRATex_WIDTH, gPauseCurrentPositionFRATex_HEIGHT,
|
||||
4)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseCurrentPositionFRATex.i4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseEquipment00FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseEquipment10FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseEquipment20FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSelectItem00FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSelectItem10FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSelectItem20FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseMap10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseMap10FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseQuestStatus10FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSave00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSave00FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSave10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSave10FRATex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSave20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_fra_static/gPauseSave20FRATex.ia8.inc.c"
|
||||
};
|
|
@ -0,0 +1,87 @@
|
|||
#ifndef ICON_ITEM_FRA_STATIC_H
|
||||
#define ICON_ITEM_FRA_STATIC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
#define gPauseDekuTitleFRATex_WIDTH 96
|
||||
#define gPauseDekuTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseDekuTitleFRATex[TEX_LEN(u64, gPauseDekuTitleFRATex_WIDTH, gPauseDekuTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseDodongoTitleFRATex_WIDTH 96
|
||||
#define gPauseDodongoTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseDodongoTitleFRATex[TEX_LEN(u64, gPauseDodongoTitleFRATex_WIDTH, gPauseDodongoTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseJabuTitleFRATex_WIDTH 96
|
||||
#define gPauseJabuTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseJabuTitleFRATex[TEX_LEN(u64, gPauseJabuTitleFRATex_WIDTH, gPauseJabuTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseForestTitleFRATex_WIDTH 96
|
||||
#define gPauseForestTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseForestTitleFRATex[TEX_LEN(u64, gPauseForestTitleFRATex_WIDTH, gPauseForestTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseFireTitleFRATex_WIDTH 96
|
||||
#define gPauseFireTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseFireTitleFRATex[TEX_LEN(u64, gPauseFireTitleFRATex_WIDTH, gPauseFireTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseWaterTitleFRATex_WIDTH 96
|
||||
#define gPauseWaterTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseWaterTitleFRATex[TEX_LEN(u64, gPauseWaterTitleFRATex_WIDTH, gPauseWaterTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseSpiritTitleFRATex_WIDTH 96
|
||||
#define gPauseSpiritTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseSpiritTitleFRATex[TEX_LEN(u64, gPauseSpiritTitleFRATex_WIDTH, gPauseSpiritTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseShadowTitleFRATex_WIDTH 96
|
||||
#define gPauseShadowTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseShadowTitleFRATex[TEX_LEN(u64, gPauseShadowTitleFRATex_WIDTH, gPauseShadowTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseBotWTitleFRATex_WIDTH 96
|
||||
#define gPauseBotWTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseBotWTitleFRATex[TEX_LEN(u64, gPauseBotWTitleFRATex_WIDTH, gPauseBotWTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseIceCavernTitleFRATex_WIDTH 96
|
||||
#define gPauseIceCavernTitleFRATex_HEIGHT 16
|
||||
extern u64 gPauseIceCavernTitleFRATex[TEX_LEN(u64, gPauseIceCavernTitleFRATex_WIDTH, gPauseIceCavernTitleFRATex_HEIGHT, 8)];
|
||||
#define gPauseToEquipFRATex_WIDTH 80
|
||||
#define gPauseToEquipFRATex_HEIGHT 16
|
||||
extern u64 gPauseToEquipFRATex[TEX_LEN(u64, gPauseToEquipFRATex_WIDTH, gPauseToEquipFRATex_HEIGHT, 8)];
|
||||
#define gPauseToDecideFRATex_WIDTH 72
|
||||
#define gPauseToDecideFRATex_HEIGHT 16
|
||||
extern u64 gPauseToDecideFRATex[TEX_LEN(u64, gPauseToDecideFRATex_WIDTH, gPauseToDecideFRATex_HEIGHT, 8)];
|
||||
#define gPauseToPlayMelodyFRATex_WIDTH 112
|
||||
#define gPauseToPlayMelodyFRATex_HEIGHT 16
|
||||
extern u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPauseToPlayMelodyFRATex_HEIGHT, 8)];
|
||||
#define gPauseToSelectItemFRATex_WIDTH 128
|
||||
#define gPauseToSelectItemFRATex_HEIGHT 16
|
||||
extern u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)];
|
||||
#define gPauseToMapFRATex_WIDTH 128
|
||||
#define gPauseToMapFRATex_HEIGHT 16
|
||||
extern u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)];
|
||||
#define gPauseToQuestStatusFRATex_WIDTH 128
|
||||
#define gPauseToQuestStatusFRATex_HEIGHT 16
|
||||
extern u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)];
|
||||
#define gPauseToEquipmentFRATex_WIDTH 128
|
||||
#define gPauseToEquipmentFRATex_HEIGHT 16
|
||||
extern u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)];
|
||||
#define gPauseSavePromptFRATex_WIDTH 152
|
||||
#define gPauseSavePromptFRATex_HEIGHT 16
|
||||
extern u64 gPauseSavePromptFRATex[TEX_LEN(u64, gPauseSavePromptFRATex_WIDTH, gPauseSavePromptFRATex_HEIGHT, 8)];
|
||||
#define gPauseSaveConfirmationFRATex_WIDTH 152
|
||||
#define gPauseSaveConfirmationFRATex_HEIGHT 16
|
||||
extern u64 gPauseSaveConfirmationFRATex[TEX_LEN(u64, gPauseSaveConfirmationFRATex_WIDTH, gPauseSaveConfirmationFRATex_HEIGHT, 8)];
|
||||
#define gPauseYesFRATex_WIDTH 48
|
||||
#define gPauseYesFRATex_HEIGHT 16
|
||||
extern u64 gPauseYesFRATex[TEX_LEN(u64, gPauseYesFRATex_WIDTH, gPauseYesFRATex_HEIGHT, 8)];
|
||||
#define gPauseNoFRATex_WIDTH 48
|
||||
#define gPauseNoFRATex_HEIGHT 16
|
||||
extern u64 gPauseNoFRATex[TEX_LEN(u64, gPauseNoFRATex_WIDTH, gPauseNoFRATex_HEIGHT, 8)];
|
||||
#define gPauseCurrentPositionFRATex_WIDTH 64
|
||||
#define gPauseCurrentPositionFRATex_HEIGHT 8
|
||||
extern u64 gPauseCurrentPositionFRATex[TEX_LEN(u64, gPauseCurrentPositionFRATex_WIDTH, gPauseCurrentPositionFRATex_HEIGHT, 4)];
|
||||
|
||||
extern u64 gPauseEquipment00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseEquipment10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseEquipment20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseMap10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSave00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSave10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSave20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
|
||||
#endif
|
|
@ -0,0 +1,131 @@
|
|||
#include "icon_item_ger_static.h"
|
||||
|
||||
u64 gPauseDekuTitleGERTex[TEX_LEN(u64, gPauseDekuTitleGERTex_WIDTH, gPauseDekuTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseDekuTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseDodongoTitleGERTex[TEX_LEN(u64, gPauseDodongoTitleGERTex_WIDTH, gPauseDodongoTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseDodongoTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseJabuTitleGERTex[TEX_LEN(u64, gPauseJabuTitleGERTex_WIDTH, gPauseJabuTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseJabuTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseForestTitleGERTex[TEX_LEN(u64, gPauseForestTitleGERTex_WIDTH, gPauseForestTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseForestTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseFireTitleGERTex[TEX_LEN(u64, gPauseFireTitleGERTex_WIDTH, gPauseFireTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseFireTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseWaterTitleGERTex[TEX_LEN(u64, gPauseWaterTitleGERTex_WIDTH, gPauseWaterTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseWaterTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSpiritTitleGERTex[TEX_LEN(u64, gPauseSpiritTitleGERTex_WIDTH, gPauseSpiritTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSpiritTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseShadowTitleGERTex[TEX_LEN(u64, gPauseShadowTitleGERTex_WIDTH, gPauseShadowTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseShadowTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseBotWTitleGERTex[TEX_LEN(u64, gPauseBotWTitleGERTex_WIDTH, gPauseBotWTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseBotWTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseIceCavernTitleGERTex[TEX_LEN(u64, gPauseIceCavernTitleGERTex_WIDTH, gPauseIceCavernTitleGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseIceCavernTitleGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToEquipGERTex[TEX_LEN(u64, gPauseToEquipGERTex_WIDTH, gPauseToEquipGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseToEquipGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToDecideGERTex[TEX_LEN(u64, gPauseToDecideGERTex_WIDTH, gPauseToDecideGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseToDecideGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPauseToPlayMelodyGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseToPlayMelodyGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseToSelectItemGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseToMapGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseToQuestStatusGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseToEquipmentGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSavePromptGERTex[TEX_LEN(u64, gPauseSavePromptGERTex_WIDTH, gPauseSavePromptGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSavePromptGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSaveConfirmationGERTex[TEX_LEN(u64, gPauseSaveConfirmationGERTex_WIDTH, gPauseSaveConfirmationGERTex_HEIGHT,
|
||||
8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSaveConfirmationGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseYesGERTex[TEX_LEN(u64, gPauseYesGERTex_WIDTH, gPauseYesGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseYesGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseNoGERTex[TEX_LEN(u64, gPauseNoGERTex_WIDTH, gPauseNoGERTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseNoGERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseCurrentPositionGERTex[TEX_LEN(u64, gPauseCurrentPositionGERTex_WIDTH, gPauseCurrentPositionGERTex_HEIGHT,
|
||||
4)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseCurrentPositionGERTex.i4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseEquipment00GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseEquipment10GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseEquipment20GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSelectItem00GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSelectItem10GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSelectItem20GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseMap10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseMap10GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseQuestStatus10GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSave10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSave10GERTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSave20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_ger_static/gPauseSave20GERTex.ia8.inc.c"
|
||||
};
|
|
@ -0,0 +1,86 @@
|
|||
#ifndef ICON_ITEM_GER_STATIC_H
|
||||
#define ICON_ITEM_GER_STATIC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
#define gPauseDekuTitleGERTex_WIDTH 96
|
||||
#define gPauseDekuTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseDekuTitleGERTex[TEX_LEN(u64, gPauseDekuTitleGERTex_WIDTH, gPauseDekuTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseDodongoTitleGERTex_WIDTH 96
|
||||
#define gPauseDodongoTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseDodongoTitleGERTex[TEX_LEN(u64, gPauseDodongoTitleGERTex_WIDTH, gPauseDodongoTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseJabuTitleGERTex_WIDTH 96
|
||||
#define gPauseJabuTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseJabuTitleGERTex[TEX_LEN(u64, gPauseJabuTitleGERTex_WIDTH, gPauseJabuTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseForestTitleGERTex_WIDTH 96
|
||||
#define gPauseForestTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseForestTitleGERTex[TEX_LEN(u64, gPauseForestTitleGERTex_WIDTH, gPauseForestTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseFireTitleGERTex_WIDTH 96
|
||||
#define gPauseFireTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseFireTitleGERTex[TEX_LEN(u64, gPauseFireTitleGERTex_WIDTH, gPauseFireTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseWaterTitleGERTex_WIDTH 96
|
||||
#define gPauseWaterTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseWaterTitleGERTex[TEX_LEN(u64, gPauseWaterTitleGERTex_WIDTH, gPauseWaterTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseSpiritTitleGERTex_WIDTH 96
|
||||
#define gPauseSpiritTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseSpiritTitleGERTex[TEX_LEN(u64, gPauseSpiritTitleGERTex_WIDTH, gPauseSpiritTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseShadowTitleGERTex_WIDTH 96
|
||||
#define gPauseShadowTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseShadowTitleGERTex[TEX_LEN(u64, gPauseShadowTitleGERTex_WIDTH, gPauseShadowTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseBotWTitleGERTex_WIDTH 96
|
||||
#define gPauseBotWTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseBotWTitleGERTex[TEX_LEN(u64, gPauseBotWTitleGERTex_WIDTH, gPauseBotWTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseIceCavernTitleGERTex_WIDTH 96
|
||||
#define gPauseIceCavernTitleGERTex_HEIGHT 16
|
||||
extern u64 gPauseIceCavernTitleGERTex[TEX_LEN(u64, gPauseIceCavernTitleGERTex_WIDTH, gPauseIceCavernTitleGERTex_HEIGHT, 8)];
|
||||
#define gPauseToEquipGERTex_WIDTH 88
|
||||
#define gPauseToEquipGERTex_HEIGHT 16
|
||||
extern u64 gPauseToEquipGERTex[TEX_LEN(u64, gPauseToEquipGERTex_WIDTH, gPauseToEquipGERTex_HEIGHT, 8)];
|
||||
#define gPauseToDecideGERTex_WIDTH 88
|
||||
#define gPauseToDecideGERTex_HEIGHT 16
|
||||
extern u64 gPauseToDecideGERTex[TEX_LEN(u64, gPauseToDecideGERTex_WIDTH, gPauseToDecideGERTex_HEIGHT, 8)];
|
||||
#define gPauseToPlayMelodyGERTex_WIDTH 104
|
||||
#define gPauseToPlayMelodyGERTex_HEIGHT 16
|
||||
extern u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPauseToPlayMelodyGERTex_HEIGHT, 8)];
|
||||
#define gPauseToSelectItemGERTex_WIDTH 128
|
||||
#define gPauseToSelectItemGERTex_HEIGHT 16
|
||||
extern u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)];
|
||||
#define gPauseToMapGERTex_WIDTH 128
|
||||
#define gPauseToMapGERTex_HEIGHT 16
|
||||
extern u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)];
|
||||
#define gPauseToQuestStatusGERTex_WIDTH 128
|
||||
#define gPauseToQuestStatusGERTex_HEIGHT 16
|
||||
extern u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)];
|
||||
#define gPauseToEquipmentGERTex_WIDTH 128
|
||||
#define gPauseToEquipmentGERTex_HEIGHT 16
|
||||
extern u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)];
|
||||
#define gPauseSavePromptGERTex_WIDTH 152
|
||||
#define gPauseSavePromptGERTex_HEIGHT 16
|
||||
extern u64 gPauseSavePromptGERTex[TEX_LEN(u64, gPauseSavePromptGERTex_WIDTH, gPauseSavePromptGERTex_HEIGHT, 8)];
|
||||
#define gPauseSaveConfirmationGERTex_WIDTH 152
|
||||
#define gPauseSaveConfirmationGERTex_HEIGHT 16
|
||||
extern u64 gPauseSaveConfirmationGERTex[TEX_LEN(u64, gPauseSaveConfirmationGERTex_WIDTH, gPauseSaveConfirmationGERTex_HEIGHT, 8)];
|
||||
#define gPauseYesGERTex_WIDTH 48
|
||||
#define gPauseYesGERTex_HEIGHT 16
|
||||
extern u64 gPauseYesGERTex[TEX_LEN(u64, gPauseYesGERTex_WIDTH, gPauseYesGERTex_HEIGHT, 8)];
|
||||
#define gPauseNoGERTex_WIDTH 48
|
||||
#define gPauseNoGERTex_HEIGHT 16
|
||||
extern u64 gPauseNoGERTex[TEX_LEN(u64, gPauseNoGERTex_WIDTH, gPauseNoGERTex_HEIGHT, 8)];
|
||||
#define gPauseCurrentPositionGERTex_WIDTH 64
|
||||
#define gPauseCurrentPositionGERTex_HEIGHT 8
|
||||
extern u64 gPauseCurrentPositionGERTex[TEX_LEN(u64, gPauseCurrentPositionGERTex_WIDTH, gPauseCurrentPositionGERTex_HEIGHT, 4)];
|
||||
|
||||
extern u64 gPauseEquipment00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseEquipment10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseEquipment20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseMap10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSave10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSave20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
|
||||
#endif
|
|
@ -0,0 +1,127 @@
|
|||
#include "icon_item_jpn_static.h"
|
||||
|
||||
u64 gPauseDekuTitleJPNTex[TEX_LEN(u64, gPauseDekuTitleJPNTex_WIDTH, gPauseDekuTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseDekuTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseDodongoTitleJPNTex[TEX_LEN(u64, gPauseDodongoTitleJPNTex_WIDTH, gPauseDodongoTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseDodongoTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseJabuTitleJPNTex[TEX_LEN(u64, gPauseJabuTitleJPNTex_WIDTH, gPauseJabuTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseJabuTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseForestTitleJPNTex[TEX_LEN(u64, gPauseForestTitleJPNTex_WIDTH, gPauseForestTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseForestTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseFireTitleJPNTex[TEX_LEN(u64, gPauseFireTitleJPNTex_WIDTH, gPauseFireTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseFireTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseWaterTitleJPNTex[TEX_LEN(u64, gPauseWaterTitleJPNTex_WIDTH, gPauseWaterTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseWaterTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSpiritTitleJPNTex[TEX_LEN(u64, gPauseSpiritTitleJPNTex_WIDTH, gPauseSpiritTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseSpiritTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseShadowTitleJPNTex[TEX_LEN(u64, gPauseShadowTitleJPNTex_WIDTH, gPauseShadowTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseShadowTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseBotWTitleJPNTex[TEX_LEN(u64, gPauseBotWTitleJPNTex_WIDTH, gPauseBotWTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseBotWTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseIceCavernTitleJPNTex[TEX_LEN(u64, gPauseIceCavernTitleJPNTex_WIDTH, gPauseIceCavernTitleJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseIceCavernTitleJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToEquipJPNTex[TEX_LEN(u64, gPauseToEquipJPNTex_WIDTH, gPauseToEquipJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseToEquipJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToDecideJPNTex[TEX_LEN(u64, gPauseToDecideJPNTex_WIDTH, gPauseToDecideJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseToDecideJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPauseToPlayMelodyJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseToPlayMelodyJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseToSelectItemJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseToMapJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseToQuestStatusJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseToEquipmentJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSavePromptJPNTex[TEX_LEN(u64, gPauseSavePromptJPNTex_WIDTH, gPauseSavePromptJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseSavePromptJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSaveConfirmationJPNTex[TEX_LEN(u64, gPauseSaveConfirmationJPNTex_WIDTH, gPauseSaveConfirmationJPNTex_HEIGHT,
|
||||
8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseSaveConfirmationJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseYesJPNTex[TEX_LEN(u64, gPauseYesJPNTex_WIDTH, gPauseYesJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseYesJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseNoJPNTex[TEX_LEN(u64, gPauseNoJPNTex_WIDTH, gPauseNoJPNTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseNoJPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseCurrentPositionJPNTex[TEX_LEN(u64, gPauseCurrentPositionJPNTex_WIDTH, gPauseCurrentPositionJPNTex_HEIGHT,
|
||||
4)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseCurrentPositionJPNTex.i4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseEquipment10JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseSelectItem00JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseSelectItem10JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseSelectItem20JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseMap10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseMap10JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus00JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus10JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus20JPNTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSave10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_jpn_static/gPauseSave10JPNTex.ia8.inc.c"
|
||||
};
|
|
@ -0,0 +1,85 @@
|
|||
#ifndef ICON_ITEM_JPN_STATIC_H
|
||||
#define ICON_ITEM_JPN_STATIC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
#define gPauseDekuTitleJPNTex_WIDTH 96
|
||||
#define gPauseDekuTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseDekuTitleJPNTex[TEX_LEN(u64, gPauseDekuTitleJPNTex_WIDTH, gPauseDekuTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseDodongoTitleJPNTex_WIDTH 96
|
||||
#define gPauseDodongoTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseDodongoTitleJPNTex[TEX_LEN(u64, gPauseDodongoTitleJPNTex_WIDTH, gPauseDodongoTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseJabuTitleJPNTex_WIDTH 96
|
||||
#define gPauseJabuTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseJabuTitleJPNTex[TEX_LEN(u64, gPauseJabuTitleJPNTex_WIDTH, gPauseJabuTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseForestTitleJPNTex_WIDTH 96
|
||||
#define gPauseForestTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseForestTitleJPNTex[TEX_LEN(u64, gPauseForestTitleJPNTex_WIDTH, gPauseForestTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseFireTitleJPNTex_WIDTH 96
|
||||
#define gPauseFireTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseFireTitleJPNTex[TEX_LEN(u64, gPauseFireTitleJPNTex_WIDTH, gPauseFireTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseWaterTitleJPNTex_WIDTH 96
|
||||
#define gPauseWaterTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseWaterTitleJPNTex[TEX_LEN(u64, gPauseWaterTitleJPNTex_WIDTH, gPauseWaterTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseSpiritTitleJPNTex_WIDTH 96
|
||||
#define gPauseSpiritTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseSpiritTitleJPNTex[TEX_LEN(u64, gPauseSpiritTitleJPNTex_WIDTH, gPauseSpiritTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseShadowTitleJPNTex_WIDTH 96
|
||||
#define gPauseShadowTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseShadowTitleJPNTex[TEX_LEN(u64, gPauseShadowTitleJPNTex_WIDTH, gPauseShadowTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseBotWTitleJPNTex_WIDTH 96
|
||||
#define gPauseBotWTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseBotWTitleJPNTex[TEX_LEN(u64, gPauseBotWTitleJPNTex_WIDTH, gPauseBotWTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseIceCavernTitleJPNTex_WIDTH 96
|
||||
#define gPauseIceCavernTitleJPNTex_HEIGHT 16
|
||||
extern u64 gPauseIceCavernTitleJPNTex[TEX_LEN(u64, gPauseIceCavernTitleJPNTex_WIDTH, gPauseIceCavernTitleJPNTex_HEIGHT, 8)];
|
||||
#define gPauseToEquipJPNTex_WIDTH 56
|
||||
#define gPauseToEquipJPNTex_HEIGHT 16
|
||||
extern u64 gPauseToEquipJPNTex[TEX_LEN(u64, gPauseToEquipJPNTex_WIDTH, gPauseToEquipJPNTex_HEIGHT, 8)];
|
||||
#define gPauseToDecideJPNTex_WIDTH 48
|
||||
#define gPauseToDecideJPNTex_HEIGHT 16
|
||||
extern u64 gPauseToDecideJPNTex[TEX_LEN(u64, gPauseToDecideJPNTex_WIDTH, gPauseToDecideJPNTex_HEIGHT, 8)];
|
||||
#define gPauseToPlayMelodyJPNTex_WIDTH 96
|
||||
#define gPauseToPlayMelodyJPNTex_HEIGHT 16
|
||||
extern u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPauseToPlayMelodyJPNTex_HEIGHT, 8)];
|
||||
#define gPauseToSelectItemJPNTex_WIDTH 128
|
||||
#define gPauseToSelectItemJPNTex_HEIGHT 16
|
||||
extern u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)];
|
||||
#define gPauseToMapJPNTex_WIDTH 128
|
||||
#define gPauseToMapJPNTex_HEIGHT 16
|
||||
extern u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)];
|
||||
#define gPauseToQuestStatusJPNTex_WIDTH 128
|
||||
#define gPauseToQuestStatusJPNTex_HEIGHT 16
|
||||
extern u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)];
|
||||
#define gPauseToEquipmentJPNTex_WIDTH 128
|
||||
#define gPauseToEquipmentJPNTex_HEIGHT 16
|
||||
extern u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)];
|
||||
#define gPauseSavePromptJPNTex_WIDTH 152
|
||||
#define gPauseSavePromptJPNTex_HEIGHT 16
|
||||
extern u64 gPauseSavePromptJPNTex[TEX_LEN(u64, gPauseSavePromptJPNTex_WIDTH, gPauseSavePromptJPNTex_HEIGHT, 8)];
|
||||
#define gPauseSaveConfirmationJPNTex_WIDTH 152
|
||||
#define gPauseSaveConfirmationJPNTex_HEIGHT 16
|
||||
extern u64 gPauseSaveConfirmationJPNTex[TEX_LEN(u64, gPauseSaveConfirmationJPNTex_WIDTH, gPauseSaveConfirmationJPNTex_HEIGHT, 8)];
|
||||
#define gPauseYesJPNTex_WIDTH 48
|
||||
#define gPauseYesJPNTex_HEIGHT 16
|
||||
extern u64 gPauseYesJPNTex[TEX_LEN(u64, gPauseYesJPNTex_WIDTH, gPauseYesJPNTex_HEIGHT, 8)];
|
||||
#define gPauseNoJPNTex_WIDTH 48
|
||||
#define gPauseNoJPNTex_HEIGHT 16
|
||||
extern u64 gPauseNoJPNTex[TEX_LEN(u64, gPauseNoJPNTex_WIDTH, gPauseNoJPNTex_HEIGHT, 8)];
|
||||
#define gPauseCurrentPositionJPNTex_WIDTH 64
|
||||
#define gPauseCurrentPositionJPNTex_HEIGHT 8
|
||||
extern u64 gPauseCurrentPositionJPNTex[TEX_LEN(u64, gPauseCurrentPositionJPNTex_WIDTH, gPauseCurrentPositionJPNTex_HEIGHT, 4)];
|
||||
|
||||
extern u64 gPauseEquipment10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseMap10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSave10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
|
||||
#endif
|
|
@ -0,0 +1,127 @@
|
|||
#include "icon_item_nes_static.h"
|
||||
|
||||
u64 gPauseDekuTitleENGTex[TEX_LEN(u64, gPauseDekuTitleENGTex_WIDTH, gPauseDekuTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseDekuTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseDodongoTitleENGTex[TEX_LEN(u64, gPauseDodongoTitleENGTex_WIDTH, gPauseDodongoTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseDodongoTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseJabuTitleENGTex[TEX_LEN(u64, gPauseJabuTitleENGTex_WIDTH, gPauseJabuTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseJabuTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseForestTitleENGTex[TEX_LEN(u64, gPauseForestTitleENGTex_WIDTH, gPauseForestTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseForestTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseFireTitleENGTex[TEX_LEN(u64, gPauseFireTitleENGTex_WIDTH, gPauseFireTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseFireTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseWaterTitleENGTex[TEX_LEN(u64, gPauseWaterTitleENGTex_WIDTH, gPauseWaterTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseWaterTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSpiritTitleENGTex[TEX_LEN(u64, gPauseSpiritTitleENGTex_WIDTH, gPauseSpiritTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseSpiritTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseShadowTitleENGTex[TEX_LEN(u64, gPauseShadowTitleENGTex_WIDTH, gPauseShadowTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseShadowTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseBotWTitleENGTex[TEX_LEN(u64, gPauseBotWTitleENGTex_WIDTH, gPauseBotWTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseBotWTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseIceCavernTitleENGTex[TEX_LEN(u64, gPauseIceCavernTitleENGTex_WIDTH, gPauseIceCavernTitleENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseIceCavernTitleENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToEquipENGTex[TEX_LEN(u64, gPauseToEquipENGTex_WIDTH, gPauseToEquipENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseToEquipENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToDecideENGTex[TEX_LEN(u64, gPauseToDecideENGTex_WIDTH, gPauseToDecideENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseToDecideENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPauseToPlayMelodyENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseToPlayMelodyENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseToSelectItemENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseToMapENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseToQuestStatusENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseToEquipmentENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSavePromptENGTex[TEX_LEN(u64, gPauseSavePromptENGTex_WIDTH, gPauseSavePromptENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseSavePromptENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSaveConfirmationENGTex[TEX_LEN(u64, gPauseSaveConfirmationENGTex_WIDTH, gPauseSaveConfirmationENGTex_HEIGHT,
|
||||
8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseSaveConfirmationENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseYesENGTex[TEX_LEN(u64, gPauseYesENGTex_WIDTH, gPauseYesENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseYesENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseNoENGTex[TEX_LEN(u64, gPauseNoENGTex_WIDTH, gPauseNoENGTex_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseNoENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseCurrentPositionENGTex[TEX_LEN(u64, gPauseCurrentPositionENGTex_WIDTH, gPauseCurrentPositionENGTex_HEIGHT,
|
||||
4)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseCurrentPositionENGTex.i4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseEquipment10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseEquipment10ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseSelectItem00ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseSelectItem10ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSelectItem20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseSelectItem20ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseMap10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseMap10ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseQuestStatus00ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseQuestStatus10ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseQuestStatus20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseQuestStatus20ENGTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
u64 gPauseSave10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = {
|
||||
#include "assets/textures/icon_item_nes_static/gPauseSave10ENGTex.ia8.inc.c"
|
||||
};
|
|
@ -0,0 +1,85 @@
|
|||
#ifndef ICON_ITEM_NES_STATIC_H
|
||||
#define ICON_ITEM_NES_STATIC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
#define gPauseDekuTitleENGTex_WIDTH 96
|
||||
#define gPauseDekuTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseDekuTitleENGTex[TEX_LEN(u64, gPauseDekuTitleENGTex_WIDTH, gPauseDekuTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseDodongoTitleENGTex_WIDTH 96
|
||||
#define gPauseDodongoTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseDodongoTitleENGTex[TEX_LEN(u64, gPauseDodongoTitleENGTex_WIDTH, gPauseDodongoTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseJabuTitleENGTex_WIDTH 96
|
||||
#define gPauseJabuTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseJabuTitleENGTex[TEX_LEN(u64, gPauseJabuTitleENGTex_WIDTH, gPauseJabuTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseForestTitleENGTex_WIDTH 96
|
||||
#define gPauseForestTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseForestTitleENGTex[TEX_LEN(u64, gPauseForestTitleENGTex_WIDTH, gPauseForestTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseFireTitleENGTex_WIDTH 96
|
||||
#define gPauseFireTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseFireTitleENGTex[TEX_LEN(u64, gPauseFireTitleENGTex_WIDTH, gPauseFireTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseWaterTitleENGTex_WIDTH 96
|
||||
#define gPauseWaterTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseWaterTitleENGTex[TEX_LEN(u64, gPauseWaterTitleENGTex_WIDTH, gPauseWaterTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseSpiritTitleENGTex_WIDTH 96
|
||||
#define gPauseSpiritTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseSpiritTitleENGTex[TEX_LEN(u64, gPauseSpiritTitleENGTex_WIDTH, gPauseSpiritTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseShadowTitleENGTex_WIDTH 96
|
||||
#define gPauseShadowTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseShadowTitleENGTex[TEX_LEN(u64, gPauseShadowTitleENGTex_WIDTH, gPauseShadowTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseBotWTitleENGTex_WIDTH 96
|
||||
#define gPauseBotWTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseBotWTitleENGTex[TEX_LEN(u64, gPauseBotWTitleENGTex_WIDTH, gPauseBotWTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseIceCavernTitleENGTex_WIDTH 96
|
||||
#define gPauseIceCavernTitleENGTex_HEIGHT 16
|
||||
extern u64 gPauseIceCavernTitleENGTex[TEX_LEN(u64, gPauseIceCavernTitleENGTex_WIDTH, gPauseIceCavernTitleENGTex_HEIGHT, 8)];
|
||||
#define gPauseToEquipENGTex_WIDTH 56
|
||||
#define gPauseToEquipENGTex_HEIGHT 16
|
||||
extern u64 gPauseToEquipENGTex[TEX_LEN(u64, gPauseToEquipENGTex_WIDTH, gPauseToEquipENGTex_HEIGHT, 8)];
|
||||
#define gPauseToDecideENGTex_WIDTH 64
|
||||
#define gPauseToDecideENGTex_HEIGHT 16
|
||||
extern u64 gPauseToDecideENGTex[TEX_LEN(u64, gPauseToDecideENGTex_WIDTH, gPauseToDecideENGTex_HEIGHT, 8)];
|
||||
#define gPauseToPlayMelodyENGTex_WIDTH 80
|
||||
#define gPauseToPlayMelodyENGTex_HEIGHT 16
|
||||
extern u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPauseToPlayMelodyENGTex_HEIGHT, 8)];
|
||||
#define gPauseToSelectItemENGTex_WIDTH 128
|
||||
#define gPauseToSelectItemENGTex_HEIGHT 16
|
||||
extern u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)];
|
||||
#define gPauseToMapENGTex_WIDTH 128
|
||||
#define gPauseToMapENGTex_HEIGHT 16
|
||||
extern u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)];
|
||||
#define gPauseToQuestStatusENGTex_WIDTH 128
|
||||
#define gPauseToQuestStatusENGTex_HEIGHT 16
|
||||
extern u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)];
|
||||
#define gPauseToEquipmentENGTex_WIDTH 128
|
||||
#define gPauseToEquipmentENGTex_HEIGHT 16
|
||||
extern u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)];
|
||||
#define gPauseSavePromptENGTex_WIDTH 152
|
||||
#define gPauseSavePromptENGTex_HEIGHT 16
|
||||
extern u64 gPauseSavePromptENGTex[TEX_LEN(u64, gPauseSavePromptENGTex_WIDTH, gPauseSavePromptENGTex_HEIGHT, 8)];
|
||||
#define gPauseSaveConfirmationENGTex_WIDTH 152
|
||||
#define gPauseSaveConfirmationENGTex_HEIGHT 16
|
||||
extern u64 gPauseSaveConfirmationENGTex[TEX_LEN(u64, gPauseSaveConfirmationENGTex_WIDTH, gPauseSaveConfirmationENGTex_HEIGHT, 8)];
|
||||
#define gPauseYesENGTex_WIDTH 48
|
||||
#define gPauseYesENGTex_HEIGHT 16
|
||||
extern u64 gPauseYesENGTex[TEX_LEN(u64, gPauseYesENGTex_WIDTH, gPauseYesENGTex_HEIGHT, 8)];
|
||||
#define gPauseNoENGTex_WIDTH 48
|
||||
#define gPauseNoENGTex_HEIGHT 16
|
||||
extern u64 gPauseNoENGTex[TEX_LEN(u64, gPauseNoENGTex_WIDTH, gPauseNoENGTex_HEIGHT, 8)];
|
||||
#define gPauseCurrentPositionENGTex_WIDTH 64
|
||||
#define gPauseCurrentPositionENGTex_HEIGHT 8
|
||||
extern u64 gPauseCurrentPositionENGTex[TEX_LEN(u64, gPauseCurrentPositionENGTex_WIDTH, gPauseCurrentPositionENGTex_HEIGHT, 4)];
|
||||
|
||||
extern u64 gPauseEquipment10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSelectItem20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseMap10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseQuestStatus20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
extern u64 gPauseSave10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,513 @@
|
|||
#ifndef ITEM_NAME_STATIC_H
|
||||
#define ITEM_NAME_STATIC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64item.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
|
||||
extern u64 gDekuStickItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuNutItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyBowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDinsFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairySlingshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyOcarinaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOcarinaOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombchuItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHookshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLongshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIceArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFaroresWindItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoomerangItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLensItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMagicBeansItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMegatonHammerItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNayrusLoveItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEmptyBottleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRedPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGreenPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBluePotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBottledFairyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFishItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFullMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRutosLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBlueFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBugItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBigPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHalfMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWeirdEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKeatonMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSkullMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpookyMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBunnyHoodItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudoMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMaskofTruthItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSOLDOUTItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCojiroItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddMushroomItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoachersSawItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPrescriptionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeBallFrogItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeDropsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gClaimCheckItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMasterSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHylianShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMirrorShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIronBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHoverBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag20ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsBraceletItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMinuetOfForestItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoleroOfFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSerenadeOfWaterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRequiemOfSpiritItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNocturneOfShadowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPreludeOfLightItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLullabyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEponasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSariasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSunsSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfStormsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gForestMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWaterMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpiritMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gShadowMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriEmeraldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsRubyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZorasSapphireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gStoneofAgonyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudosCardItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldSkulltulaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBigKeyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCompassItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDungeonMapItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBiggoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
|
||||
#endif
|
||||
|
||||
extern u64 gDekuStickItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuNutItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyBowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDinsFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairySlingshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyOcarinaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOcarinaOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombchuItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHookshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLongshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIceArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFaroresWindItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoomerangItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLensItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMagicBeansItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMegatonHammerItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNayrusLoveItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEmptyBottleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRedPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGreenPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBluePotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBottledFairyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFishItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFullMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRutosLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBlueFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBugItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBigPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHalfMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWeirdEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKeatonMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSkullMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpookyMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBunnyHoodItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudoMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMaskofTruthItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSOLDOUTItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCojiroItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddMushroomItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoachersSawItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPrescriptionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeBallFrogItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeDropsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gClaimCheckItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMasterSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHylianShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMirrorShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIronBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHoverBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag20ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsBraceletItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMinuetOfForestItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoleroOfFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSerenadeOfWaterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRequiemOfSpiritItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNocturneOfShadowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPreludeOfLightItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLullabyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEponasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSariasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSunsSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfStormsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gForestMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWaterMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpiritMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gShadowMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriEmeraldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsRubyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZorasSapphireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gStoneofAgonyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudosCardItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldSkulltulaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPieceOfHeartItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBigKeyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCompassItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDungeonMapItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBiggoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
|
||||
#if OOT_PAL
|
||||
|
||||
extern u64 gDekuStickItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuNutItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombItemNameItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyBowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireArrowItemNameUnk2GERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDinsFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairySlingshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyOcarinaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOcarinaOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombchuItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHookshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLongshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIceArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFaroresWindItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoomerangItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLensItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMagicBeansItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMegatonHammerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNayrusLoveItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEmptyBottleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRedPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGreenPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBluePotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBottledFairyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFishItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFullMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRutosLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBlueFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBugItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBigPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHalfMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWeirdEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKeatonMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSkullMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpookyMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBunnyHoodItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudoMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMaskofTruthItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSOLDOUTItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCojiroItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddMushroomItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoachersSawItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPrescriptionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeBallFrogItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeDropsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gClaimCheckItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedWindMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedFireMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedIceMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMasterSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHylianShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMirrorShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIronBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHoverBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag20ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsBraceletItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName8JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName9JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName10JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName11JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMinuetOfForestItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoleroOfFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSerenadeOfWaterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRequiemOfSpiritItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNocturneOfShadowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPreludeOfLightItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLullabyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEponasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSariasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSunsSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfStormsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gForestMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWaterMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpiritMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gShadowMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriEmeraldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsRubyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZorasSapphireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gStoneofAgonyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudosCardItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldSkulltulaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHeartContainerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedPieceOfHeartItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBigKeyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCompassItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDungeonMapItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName12JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName13JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName14JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBiggoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
|
||||
extern u64 gDekuStickItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuNutItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyBowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDinsFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairySlingshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFairyOcarinaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOcarinaOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombchuItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHookshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLongshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIceArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFaroresWindItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoomerangItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLensItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMagicBeansItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMegatonHammerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNayrusLoveItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEmptyBottleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRedPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGreenPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBluePotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBottledFairyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFishItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFullMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRutosLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBlueFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBugItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBigPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHalfMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWeirdEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKeatonMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSkullMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpookyMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBunnyHoodItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudoMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMaskofTruthItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSOLDOUTItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPocketCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCojiroItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddMushroomItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gOddPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPoachersSawItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPrescriptionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeBallFrogItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEyeDropsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gClaimCheckItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedWindMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedFireMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedIceMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMasterSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDekuShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHylianShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMirrorShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZoraTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gIronBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHoverBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBulletBag50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gQuiver50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag20ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBombBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsBraceletItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSilverScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldenScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBrokenGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName15JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName16JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName17JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName18JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gMinuetOfForestItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBoleroOfFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSerenadeOfWaterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gRequiemOfSpiritItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gNocturneOfShadowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gPreludeOfLightItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZeldasLullabyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gEponasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSariasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSunsSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSongOfStormsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gForestMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gFireMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gWaterMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpiritMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gShadowMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gLightMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gKokiriEmeraldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoronsRubyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gZorasSapphireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gStoneofAgonyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGerudosCardItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gGoldSkulltulaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gHeartContainerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedPieceOfHeartItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBossKeyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gCompassItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gDungeonMapItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName19JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName20JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedBossKeyItemName21JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
extern u64 gBiggoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)];
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,36 +1,108 @@
|
|||
<Root>
|
||||
<File Name="gameplay_dangeon_keep" Segment="5">
|
||||
<Array Name="gUnusedCandleVtx" Count="4" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedCandleDL" Offset="0x440"/>
|
||||
<Array Name="gBrownFragmentVtx" Count="3" Offset="0x500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<Array Name="gDoorLockVtx" Count="20" Offset="0xFC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorLockDL" Offset="0x1100"/>
|
||||
<Array Name="gDoorChainVtx" Count="4" Offset="0x11B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<Array Name="gUnusedBombBagVtx" Count="4" Offset="0x3280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
|
||||
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
|
||||
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
|
||||
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
|
||||
<Array Name="gPushBlockVtx" Count="24" Offset="0x4B50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPushBlockDL" Offset="0x4CD0"/>
|
||||
<Collision Name="gPushBlockCol" Offset="0x4E98"/>
|
||||
<Array Name="gWoodenPlatofrmVtx" Count="24" Offset="0x4ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWoodenPlatofrmDL" Offset="0x5050"/>
|
||||
<Array Name="gSmallWoodenBoxVtx" Count="24" Offset="0x5110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSmallWoodenBoxDL" Offset="0x5290"/>
|
||||
<Array Name="gSmallWoodenBoxFragmentVtx" Count="3" Offset="0x5350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/>
|
||||
<Array Name="gBetaKokiriSwordSpriteVtx" Count="4" Offset="0x5410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/>
|
||||
<Array Name="gMagicJarSpriteVtx" Count="4" Offset="0x54E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMagicJarSpriteDL" Offset="0x5520"/>
|
||||
<Array Name="gBetaSlingshotSpriteVtx" Count="4" Offset="0x55B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/>
|
||||
<Array Name="gFloorSwitch1Vtx" Count="24" Offset="0x5680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFloorSwitch1DL" Offset="0x5800"/>
|
||||
<Array Name="gRustyFloorSwitchVtx" Count="24" Offset="0x5950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/>
|
||||
<Array Name="gFloorSwitch2Vtx" Count="24" Offset="0x5BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFloorSwitch2DL" Offset="0x5D50"/>
|
||||
<Collision Name="gFloorSwitchCol" Offset="0x5FB8"/>
|
||||
<Array Name="gFloorSwitch3Vtx" Count="24" Offset="0x5FF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFloorSwitch3DL" Offset="0x6170"/>
|
||||
<Array Name="gBetaFloorSwitchVtx" Count="24" Offset="0x6270">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/>
|
||||
<Array Name="gEyeSwitch1Vtx" Count="18" Offset="0x64F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEyeSwitch1DL" Offset="0x6610"/>
|
||||
<Array Name="gEyeSwitch2Vtx" Count="19" Offset="0x66E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEyeSwitch2DL" Offset="0x6810"/>
|
||||
<Array Name="gCrystalSwitchCoreOpaVtx" Count="43" Offset="0x68E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCrystalSwitchCoreXluVtx" Count="24" Offset="0x6B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/>
|
||||
<DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/>
|
||||
<Array Name="gCrystalSwitchDiamondOpaVtx" Count="43" Offset="0x6F10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCrystalSwitchDiamondXluVtx" Count="24" Offset="0x71C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
|
||||
<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
|
||||
<Array Name="gBetaCrystalSwitchVtx" Count="39" Offset="0x7540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
|
||||
|
@ -46,7 +118,13 @@
|
|||
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
|
||||
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
|
||||
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
|
||||
<Array Name="gPotVtx" Count="60" Offset="0x174B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPotDL" Offset="0x17870"/>
|
||||
<Array Name="gPotFragmentVtx" Count="3" Offset="0x17A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gPotFragmentDL" Offset="0x17A60"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -3,6 +3,24 @@
|
|||
<Animation Name="object_Bb_Anim_000184" Offset="0x184"/>
|
||||
<Animation Name="object_Bb_Anim_0002AC" Offset="0x2AC"/>
|
||||
<Animation Name="object_Bb_Anim_000444" Offset="0x444"/>
|
||||
<Array Name="object_Bb_Vtx_000460" Count="6" Offset="0x460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_Bb_Vtx_0004C0" Count="3" Offset="0x4C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_Bb_Vtx_0004F0" Count="33" Offset="0x4F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_Bb_Vtx_000700" Count="73" Offset="0x700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_Bb_Vtx_000B90" Count="3" Offset="0xB90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_Bb_Vtx_000BC0" Count="6" Offset="0xBC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_Bb_DL_000C20" Offset="0xC20"/>
|
||||
<DList Name="object_Bb_DL_000CB0" Offset="0xCB0"/>
|
||||
<DList Name="object_Bb_DL_000D40" Offset="0xD40"/>
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
<Root>
|
||||
<File Name="object_b_heart" Segment="6">
|
||||
<Array Name="object_b_heart_Vtx_000000" Count="32" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_b_heart_Vtx_000200" Count="4" Offset="0x200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
|
||||
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
|
||||
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
|
||||
|
|
|
@ -5,6 +5,63 @@
|
|||
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
|
||||
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8"/>
|
||||
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4"/>
|
||||
<Array Name="object_bigokuta_Vtx_001CC0" Count="12" Offset="0x1CC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_001D80" Count="6" Offset="0x1D80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_001DE0" Count="12" Offset="0x1DE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_001EA0" Count="6" Offset="0x1EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_001F00" Count="25" Offset="0x1F00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_002090" Count="24" Offset="0x2090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_002210" Count="288" Offset="0x2210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_003410" Count="30" Offset="0x3410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_0035F0" Count="14" Offset="0x35F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_0036D0" Count="14" Offset="0x36D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_0037B0" Count="10" Offset="0x37B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_003850" Count="25" Offset="0x3850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_0039E0" Count="9" Offset="0x39E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_003A70" Count="25" Offset="0x3A70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_003C00" Count="8" Offset="0x3C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_003C80" Count="25" Offset="0x3C80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_003E10" Count="8" Offset="0x3E10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_003E90" Count="25" Offset="0x3E90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_bigokuta_Vtx_004020" Count="7" Offset="0x4020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
|
||||
<DList Name="object_bigokuta_DL_004158" Offset="0x4158"/>
|
||||
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
<File Name="object_bombiwa" Segment="6">
|
||||
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
|
||||
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
||||
<Array Name="object_bombiwa_Vtx_000820" Count="28" Offset="0x820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,21 @@
|
|||
<Root>
|
||||
<File Name="object_brob" Segment="6">
|
||||
<Animation Name="gBrobStunnedAnim" Offset="0x290"/>
|
||||
<Array Name="gBrobTopSegmentVtx" Count="20" Offset="0x2A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBrobUpperSegmentVtx" Count="16" Offset="0x3E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBrobMiddleSegmentVtx" Count="16" Offset="0x4E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBrobLowerSegmentVtx" Count="16" Offset="0x5E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBrobBaseSegmentVtx" Count="16" Offset="0x6E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBrobBaseSegmentDL" Offset="0x7E0"/>
|
||||
<DList Name="gBrobLowerSegmentDL" Offset="0x898"/>
|
||||
<DList Name="gBrobMiddleSegmentDL" Offset="0x9D0"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_bwall" Segment="6">
|
||||
<Array Name="object_bwall_Vtx_000000" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
|
||||
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
|
||||
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
|
||||
|
|
|
@ -1,9 +1,18 @@
|
|||
<Root>
|
||||
<File Name="object_bxa" Segment="6">
|
||||
<Array Name="object_bxa_Vtx_000000" Count="137" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
|
||||
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
|
||||
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
|
||||
<Array Name="object_bxa_Vtx_001C40" Count="20" Offset="0x1C40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
|
||||
<Array Name="object_bxa_Vtx_001E90" Count="70" Offset="0x1E90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
|
||||
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
|
||||
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_d_elevator" Segment="6">
|
||||
<Array Name="object_d_elevator_Vtx_000000" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
|
||||
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
|
||||
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_d_lift" Segment="6">
|
||||
<Array Name="gCollapsingPlatformVtx" Count="20" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
|
||||
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
|
||||
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
|
||||
|
|
|
@ -16,6 +16,66 @@
|
|||
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
|
||||
<Array Name="object_daiku_Vtx_0029E0" Count="52" Offset="0x29E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_002D20" Count="20" Offset="0x2D20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_002E60" Count="22" Offset="0x2E60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_002FC0" Count="17" Offset="0x2FC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_0030D0" Count="16" Offset="0x30D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_0031D0" Count="104" Offset="0x31D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_003850" Count="43" Offset="0x3850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_003B00" Count="24" Offset="0x3B00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_003C80" Count="24" Offset="0x3C80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_003E00" Count="43" Offset="0x3E00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_0040B0" Count="24" Offset="0x40B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_004230" Count="24" Offset="0x4230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_0043B0" Count="88" Offset="0x43B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_004930" Count="20" Offset="0x4930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_004A70" Count="19" Offset="0x4A70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_004BA0" Count="33" Offset="0x4BA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_004DB0" Count="20" Offset="0x4DB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_004EF0" Count="19" Offset="0x4EF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_005020" Count="33" Offset="0x5020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_005230" Count="38" Offset="0x5230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
|
||||
<DList Name="object_daiku_DL_005880" Offset="0x5880"/>
|
||||
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>
|
||||
|
|
|
@ -7,6 +7,12 @@
|
|||
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
|
||||
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
|
||||
<Array Name="object_dekujr_Vtx_002A40" Count="75" Offset="0x2A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekujr_Vtx_002EF0" Count="30" Offset="0x2EF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
|
||||
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
|
||||
</File>
|
||||
|
|
|
@ -2,8 +2,14 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_demo_6k" Segment="6">
|
||||
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="object_demo_6k_Vtx_001000" Count="4" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
|
||||
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
|
||||
<Array Name="object_demo_6k_Vtx_0018D0" Count="158" Offset="0x18D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
|
||||
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
|
||||
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
|
||||
|
|
|
@ -1,5 +1,14 @@
|
|||
<Root>
|
||||
<File Name="object_dh" Segment="6">
|
||||
<Array Name="object_dh_Vtx_000000" Count="94" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_0005E0" Count="18" Offset="0x5E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_000700" Count="6" Offset="0x700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dh_DL_000760" Offset="0x760"/>
|
||||
<DList Name="object_dh_DL_000808" Offset="0x808"/>
|
||||
<DList Name="object_dh_DL_000910" Offset="0x910"/>
|
||||
|
@ -22,6 +31,48 @@
|
|||
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
|
||||
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
|
||||
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
|
||||
<Array Name="object_dh_Vtx_005890" Count="10" Offset="0x5890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_005930" Count="24" Offset="0x5930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_005AB0" Count="25" Offset="0x5AB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_005C40" Count="10" Offset="0x5C40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_005CE0" Count="24" Offset="0x5CE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_005E60" Count="25" Offset="0x5E60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_005FF0" Count="32" Offset="0x5FF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_0061F0" Count="75" Offset="0x61F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_0066A0" Count="10" Offset="0x66A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_006740" Count="10" Offset="0x6740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_0067E0" Count="29" Offset="0x67E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_0069B0" Count="12" Offset="0x69B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_006A70" Count="28" Offset="0x6A70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_006C30" Count="14" Offset="0x6C30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
|
||||
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
|
||||
<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
|
||||
|
@ -52,6 +103,9 @@
|
|||
<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
|
||||
<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
|
||||
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
|
||||
<Array Name="object_dh_Vtx_007EA0" Count="18" Offset="0x7EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
|
||||
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
|
||||
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
|
||||
|
|
|
@ -5,6 +5,21 @@
|
|||
<Animation Name="object_dodojr_Anim_000724" Offset="0x724"/>
|
||||
<Animation Name="object_dodojr_Anim_000860" Offset="0x860"/>
|
||||
<Animation Name="object_dodojr_Anim_0009D4" Offset="0x9D4"/>
|
||||
<Array Name="object_dodojr_Vtx_0009F0" Count="34" Offset="0x9F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dodojr_Vtx_000C10" Count="15" Offset="0xC10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dodojr_Vtx_000D00" Count="37" Offset="0xD00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dodojr_Vtx_000F50" Count="23" Offset="0xF50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dodojr_Vtx_0010C0" Count="12" Offset="0x10C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
|
||||
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
|
||||
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
|
||||
|
|
|
@ -14,6 +14,36 @@
|
|||
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
|
||||
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
|
||||
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
|
||||
<Array Name="gDogHeadVtx" Count="80" Offset="0x4D80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogRightFaceHairVtx" Count="4" Offset="0x5280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogLeftFaceHairVtx" Count="4" Offset="0x52C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogFrontRightLegVtx" Count="30" Offset="0x5300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogFrontLeftLegVtx" Count="30" Offset="0x54E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogFrontBodyVtx" Count="47" Offset="0x56C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogBackRightLegVtx" Count="31" Offset="0x59B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogBackLeftLegVtx" Count="31" Offset="0x5BA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogBackBodyVtx" Count="32" Offset="0x5D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDogTailVtx" Count="21" Offset="0x5F90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDogHeadDL" Offset="0x60E0"/>
|
||||
<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
|
||||
<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
|
||||
|
|
|
@ -1,5 +1,29 @@
|
|||
<Root>
|
||||
<File Name="object_door_killer" Segment="6">
|
||||
<Array Name="object_door_killer_Vtx_000000" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000180" Count="20" Offset="0x180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_0002C0" Count="20" Offset="0x2C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000400" Count="20" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000540" Count="20" Offset="0x540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000680" Count="20" Offset="0x680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_0007C0" Count="20" Offset="0x7C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000900" Count="18" Offset="0x900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_000A20" Offset="0xA20"/>
|
||||
<DList Name="object_door_killer_DL_000AD8" Offset="0xAD8"/>
|
||||
<DList Name="object_door_killer_DL_000BB0" Offset="0xBB0"/>
|
||||
|
@ -8,9 +32,21 @@
|
|||
<DList Name="object_door_killer_DL_000E38" Offset="0xE38"/>
|
||||
<DList Name="object_door_killer_DL_000F10" Offset="0xF10"/>
|
||||
<DList Name="object_door_killer_DL_000FE8" Offset="0xFE8"/>
|
||||
<Array Name="object_door_killer_Vtx_0010D0" Count="24" Offset="0x10D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_001250" Offset="0x1250"/>
|
||||
<Array Name="object_door_killer_Vtx_001310" Count="36" Offset="0x1310">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
|
||||
<Array Name="object_door_killer_Vtx_001638" Count="24" Offset="0x1638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
|
||||
<Array Name="object_door_killer_Vtx_001878" Count="30" Offset="0x1878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
|
||||
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="LOD" Offset="0x1BC8"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,30 @@
|
|||
<Root>
|
||||
<File Name="object_ds2" Segment="6">
|
||||
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
|
||||
<Array Name="object_ds2_Vtx_000300" Count="110" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_0009E0" Count="44" Offset="0x9E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_000CA0" Count="32" Offset="0xCA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_000EA0" Count="25" Offset="0xEA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_001030" Count="44" Offset="0x1030">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_0012F0" Count="32" Offset="0x12F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_0014F0" Count="25" Offset="0x14F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_001680" Count="49" Offset="0x1680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
|
||||
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
|
||||
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_efc_crystal_light" Segment="6">
|
||||
<Texture Name="gCrystalLightTex" OutName="crystal_light" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Array Name="gCrystalLightVtx" Count="24" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCrystalLightDL" Offset="0x0980"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -3,9 +3,18 @@
|
|||
<File Name="object_efc_erupc" Segment="6">
|
||||
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Array Name="object_efc_erupc_Vtx_001000" Count="114" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
|
||||
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
|
||||
<Array Name="object_efc_erupc_Vtx_002230" Count="52" Offset="0x2230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
|
||||
<Array Name="object_efc_erupc_Vtx_002730" Count="3" Offset="0x2730">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
|
||||
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
|
||||
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_efc_fire_ball" Segment="6">
|
||||
<Array Name="gCreationFireBallVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCreationFireBallDL" Offset="0x0040"/>
|
||||
<Texture Name="gCreationFireBallMaskTex" OutName="fire_ball_mask" Format="i8" Width="32" Height="32" Offset="0x0100"/>
|
||||
<Texture Name="gCreationFireBallFlameEffectTex" OutName="fire_ball_flame_effect" Format="i8" Width="32" Height="64" Offset="0x0500"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_efc_lgt_shower" Segment="6">
|
||||
<Texture Name="gEnliveningLightTex" OutName="enlivening_light" Format="i8" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Array Name="gEnliveningLightVtx" Count="29" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEnliveningLightDL" Offset="0x11D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
<Root>
|
||||
<File Name="object_efc_star_field" Segment="6">
|
||||
<Array Name="object_efc_star_field_Vtx_000000" Count="8" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
|
||||
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
|
||||
<Array Name="object_efc_star_field_Vtx_000510" Count="141" Offset="0x510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
|
||||
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
|
||||
</File>
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
|
||||
<Array Name="gFaVtx" Count="320" Offset="0x1540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFaDL" Offset="0x2940"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_fire" Segment="6">
|
||||
<Array Name="gFireVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFireDL" Offset="0x40"/>
|
||||
|
||||
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
|
||||
|
|
|
@ -15,6 +15,72 @@
|
|||
<Texture Name="object_fr_Tex_005BA0" OutName="tex_00005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0"/>
|
||||
<Texture Name="object_fr_Tex_005DA0" OutName="tex_00005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>
|
||||
<Texture Name="object_fr_Tex_0065A0" OutName="tex_000065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
|
||||
<Array Name="object_fr_Vtx_006DA0" Count="61" Offset="0x6DA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007170" Count="4" Offset="0x7170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0071B0" Count="24" Offset="0x71B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007330" Count="4" Offset="0x7330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007370" Count="4" Offset="0x7370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0073B0" Count="4" Offset="0x73B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0073F0" Count="73" Offset="0x73F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007880" Count="32" Offset="0x7880">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007A80" Count="4" Offset="0x7A80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007AC0" Count="27" Offset="0x7AC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007C70" Count="32" Offset="0x7C70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007E70" Count="4" Offset="0x7E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007EB0" Count="27" Offset="0x7EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008060" Count="34" Offset="0x8060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008280" Count="32" Offset="0x8280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008480" Count="4" Offset="0x8480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0084C0" Count="29" Offset="0x84C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008690" Count="33" Offset="0x8690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0088A0" Count="32" Offset="0x88A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008AA0" Count="4" Offset="0x8AA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008AE0" Count="29" Offset="0x8AE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008CB0" Count="33" Offset="0x8CB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0"/>
|
||||
<DList Name="object_fr_DL_008F60" Offset="0x8F60"/>
|
||||
<DList Name="object_fr_DL_009000" Offset="0x9000"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_ganon_objects" Segment="6">
|
||||
<Array Name="object_ganon_objects_Vtx_000000" Count="12" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
|
||||
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
|
||||
</File>
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
<File Name="object_geff" Segment="6">
|
||||
<Texture Name="gGanonRubbleInsideTex" OutName="inside" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gGanonRubbleOutsideTex" OutName="outside" Format="i8" Width="32" Height="32" Offset="0x800"/>
|
||||
<Array Name="gGanonRubbleVtx" Count="42" Offset="0xC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonRubbleDL" Offset="0xEA0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,8 +1,17 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_arrow" Segment="6">
|
||||
<Array Name="gGiArrowSmallVtx" Count="52" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
|
||||
<Array Name="gGiArrowMediumVtx" Count="103" Offset="0x520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>
|
||||
<Array Name="gGiArrowLargeVtx" Count="165" Offset="0xDE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiArrowLargeDL" Offset="0x1830"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_arrowcase" Segment="6">
|
||||
<Array Name="gGiQuiverInnerVtx" Count="37" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiQuiverOuterVtx" Count="104" Offset="0x250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
|
||||
<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>
|
||||
<DList Name="gGiQuiver50InnerColorDL" Offset="0x0910"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bean" Segment="6">
|
||||
<Array Name="gGiBeanVtx" Count="88" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBeanDL" Offset="0x0580"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bomb_1" Segment="6">
|
||||
<Array Name="gGiBombVtx" Count="154" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBombDL" Offset="0x09A0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bomb_2" Segment="6">
|
||||
<Array Name="gGiBombchuVtx" Count="75" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBombchuDL" Offset="0x04B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bombpouch" Segment="6">
|
||||
<Array Name="gGiBombBagVtx" Count="152" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiBombBagRingVtx" Count="21" Offset="0x980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBombBag20BagColorDL" Offset="0x0AD0"/>
|
||||
<DList Name="gGiBombBag30BagColorDL" Offset="0x0AF0"/>
|
||||
<DList Name="gGiBombBag40BagColorDL" Offset="0x0B10"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_boomerang" Segment="6">
|
||||
<Array Name="gGiBoomerangVtx" Count="163" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBoomerangDL" Offset="0x0A30"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_boots_2" Segment="6">
|
||||
<Array Name="gGiIronBootsVtx" Count="287" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiIronBootsRivetsVtx" Count="52" Offset="0x12F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiIronBootsDL" Offset="0x1630"/>
|
||||
<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bosskey" Segment="6">
|
||||
<Array Name="gGiBossKeyVtx" Count="179" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiBossKeyGemVtx" Count="23" Offset="0xB30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBossKeyDL" Offset="0x0CA0"/>
|
||||
<DList Name="gGiBossKeyGemDL" Offset="0x0F08"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bottle" Segment="6">
|
||||
<Array Name="gGiBottleStopperVtx" Count="26" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiBottleVtx" Count="77" Offset="0x1A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBottleStopperDL" Offset="0x0670"/>
|
||||
<DList Name="gGiBottleDL" Offset="0x0750"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bottle_letter" Segment="6">
|
||||
<Array Name="gGiLetterBottleContentsVtx" Count="65" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiLetterBottleVtx" Count="77" Offset="0x410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiLetterBottleContentsDL" Offset="0x08E0"/>
|
||||
<DList Name="gGiLetterBottleDL" Offset="0x0AE0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bow" Segment="6">
|
||||
<Array Name="gGiBowVtx" Count="153" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBowDL" Offset="0x0990"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bracelet" Segment="6">
|
||||
<Array Name="gGiGoronBraceletVtx" Count="150" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGoronBraceletDL" Offset="0x0960"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_brokensword" Segment="6">
|
||||
<Array Name="gGiBrokenGoronSwordVtx" Count="110" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBrokenGoronSwordDL" Offset="0x06E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_butterfly" Segment="6">
|
||||
<Array Name="gGiButterflyContainerVtx" Count="65" Offset="0x240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiButterflyGlassVtx" Count="30" Offset="0x650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiButterflyContainerDL" Offset="0x0830"/>
|
||||
<DList Name="gGiButterflyGlassDL" Offset="0x0A70"/>
|
||||
</File>
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
<Root>
|
||||
<File Name="object_gi_clothes" Segment="6">
|
||||
<Array Name="gGiTunicCollarVtx" Count="16" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiTunicVtx" Count="190" Offset="0x900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGoronCollarColorDL" Offset="0x14E0"/>
|
||||
<DList Name="gGiZoraCollarColorDL" Offset="0x1500"/>
|
||||
<DList Name="gGiGoronTunicColorDL" Offset="0x1520"/>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_coin" Segment="6">
|
||||
<Array Name="gGiCoinVtx" Count="64" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiNVtx" Count="22" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiYellowCoinColorDL" Offset="0x0560"/>
|
||||
<DList Name="gGiRedCoinColorDL" Offset="0x0580"/>
|
||||
<DList Name="gGiGreenCoinColorDL" Offset="0x05A0"/>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_compass" Segment="6">
|
||||
<Array Name="gGiCompassVtx" Count="138" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiCompassGlassVtx" Count="12" Offset="0x8A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiCompassDL" Offset="0x0960"/>
|
||||
<DList Name="gGiCompassGlassDL" Offset="0x0C50"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,15 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_dekupouch" Segment="6">
|
||||
<Array Name="gGiBulletBagVtx" Count="111" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiBulletBagStringVtx" Count="11" Offset="0x9F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiBulletBagWritingVtx" Count="5" Offset="0xAA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBulletBagColorDL" Offset="0x0AF0"/>
|
||||
<DList Name="gGiBulletBag50ColorDL" Offset="0x0B10"/>
|
||||
<DList Name="gGiBulletBagStringColorDL" Offset="0x0B30"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_egg" Segment="6">
|
||||
<Array Name="gGiEggVtx" Count="253" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiEggMaterialDL" Offset="0x0FD0"/>
|
||||
<DList Name="gGiEggDL" Offset="0x1008"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_eye_lotion" Segment="6">
|
||||
<Array Name="gGiEyeDropsCapVtx" Count="23" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiEyeDropsBottleVtx" Count="81" Offset="0x170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiEyeDropsCapDL" Offset="0x0680"/>
|
||||
<DList Name="gGiEyeDropsBottleDL" Offset="0x0768"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_fire" Segment="6">
|
||||
<Array Name="gGiBlueFireChamberstickVtx" Count="130" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiBlueFireFlameVtx" Count="4" Offset="0xC20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBlueFireChamberstickDL" Offset="0x0C60"/>
|
||||
<DList Name="gGiBlueFireFlameDL" Offset="0x0F08"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_fish" Segment="6">
|
||||
<Array Name="gGiFishVtx" Count="96" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiFishDL" Offset="0x0600"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_frog" Segment="6">
|
||||
<Array Name="gGiFrogVtx" Count="139" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiFrogEyesVtx" Count="11" Offset="0xCB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiFrogDL" Offset="0x0D60"/>
|
||||
<DList Name="gGiFrogEyesDL" Offset="0x1060"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_gerudo" Segment="6">
|
||||
<Array Name="gGiGerudoCardVtx" Count="182" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGerudoCardDL" Offset="0x0F60"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_gi_gerudomask" Segment="6">
|
||||
<Array Name="gGiGerudoMaskVtx" Count="138" Offset="0x848">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGerudoMaskDL" Offset="0x10E8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,15 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ghost" Segment="6">
|
||||
<Array Name="gGiGhostContainerLidVtx" Count="56" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiGhostContainerGlassVtx" Count="25" Offset="0x780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiGhostContainerContentsVtx" Count="4" Offset="0x910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiPoeColorDL" Offset="0x0950"/>
|
||||
<DList Name="gGiBigPoeColorDL" Offset="0x0970"/>
|
||||
<DList Name="gGiGhostContainerLidDL" Offset="0x0990"/>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_glasses" Segment="6">
|
||||
<Array Name="gGiLensVtx" Count="181" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiLensGlassVtx" Count="35" Offset="0xB50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiLensDL" Offset="0x0D80"/>
|
||||
<DList Name="gGiLensGlassDL" Offset="0x1010"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_gloves" Segment="6">
|
||||
<Array Name="gGiGauntletsVtx" Count="152" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiGauntletsPlateVtx" Count="52" Offset="0x1180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiSilverGauntletsColorDL" Offset="0x14C0"/>
|
||||
<DList Name="gGiGoldenGauntletsColorDL" Offset="0x14E0"/>
|
||||
<DList Name="gGiSilverGauntletsPlateColorDL" Offset="0x1500"/>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_goddess" Segment="6">
|
||||
<Array Name="gGiMagicSpellDiamondVtx" Count="20" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiMagicSpellOrbVtx" Count="126" Offset="0x140">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiMagicSpellDiamondDL" Offset="0x0920"/>
|
||||
<DList Name="gGiDinsFireColorDL" Offset="0x09E0"/>
|
||||
<DList Name="gGiFaroresWindColorDL" Offset="0x0A00"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_gi_golonmask" Segment="6">
|
||||
<Array Name="gGiGoronMaskVtx" Count="91" Offset="0xF48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGoronMaskDL" Offset="0x14F8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_grass" Segment="6">
|
||||
<Array Name="gGiGrassVtx" Count="142" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGrassDL" Offset="0x08E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hammer" Segment="6">
|
||||
<Array Name="gGiHammerVtx" Count="157" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiHammerDL" Offset="0x09D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_heart" Segment="6">
|
||||
<Array Name="gGiRecoveryHeartVtx" Count="14" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiRecoveryHeartDL" Offset="0x00E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,15 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hearts" Segment="6">
|
||||
<Array Name="gGiHeartBorderVtx" Count="160" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiHeartContainerVtx" Count="54" Offset="0xA00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiHeartPieceVtx" Count="83" Offset="0xD60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiHeartBorderDL" Offset="0x1290"/>
|
||||
<DList Name="gGiHeartContainerDL" Offset="0x1470"/>
|
||||
<DList Name="gGiHeartPieceDL" Offset="0x1590"/>
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hookshot" Segment="6">
|
||||
<Array Name="gGiHookshotVtx" Count="117" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiHookshotDL" Offset="0x0750"/>
|
||||
<Array Name="gGiLongshotVtx" Count="127" Offset="0xA50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiLongshotDL" Offset="0x1240"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hoverboots" Segment="6">
|
||||
<Array Name="gGiHoverBootsVtx" Count="325" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiHoverBootsDL" Offset="0x1850"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_insect" Segment="6">
|
||||
<Array Name="gGiBugsContainerVtx" Count="113" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiBugsGlassVtx" Count="18" Offset="0x710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBugsContainerDL" Offset="0x0830"/>
|
||||
<DList Name="gGiBugsGlassDL" Offset="0x0B20"/>
|
||||
</File>
|
||||
|
|
|
@ -2,14 +2,32 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_jewel" Segment="6">
|
||||
<Texture Name="gGiKokiriEmeraldScintillationTex" OutName="kokiri_emerald_scintillation" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Array Name="gGiKokiriEmeraldSettingVtx" Count="89" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiKokiriEmeraldGemVtx" Count="53" Offset="0xD90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiKokiriEmeraldSettingDL" Offset="0x10E0"/>
|
||||
<DList Name="gGiKokiriEmeraldGemDL" Offset="0x1240"/>
|
||||
|
||||
<Texture Name="gGiGoronRubyScintillationTex" OutName="goron_ruby_scintillation" Format="i8" Width="32" Height="64" Offset="0x13E0"/>
|
||||
<Array Name="gGiGoronRubySettingVtx" Count="27" Offset="0x1BE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiGoronRubyGemVtx" Count="34" Offset="0x1D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGoronRubySettingDL" Offset="0x1FB0"/>
|
||||
<DList Name="gGiGoronRubyGemDL" Offset="0x20A0"/>
|
||||
|
||||
<Texture Name="gGiZoraSapphireScintillationTex" OutName="zora_sapphire_scintillation" Format="i4" Width="64" Height="64" Offset="0x21F0"/>
|
||||
<Array Name="gGiZoraSapphireSettingVtx" Count="104" Offset="0x29F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiZoraSapphireGemVtx" Count="48" Offset="0x3070">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiZoraSapphireSettingDL" Offset="0x3370"/>
|
||||
<DList Name="gGiZoraSapphireGemDL" Offset="0x3530"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_key" Segment="6">
|
||||
<Array Name="gGiSmallKeyVtx" Count="128" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiSmallKeyDL" Offset="0x0800"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ki_tan_mask" Segment="6">
|
||||
<Array Name="gGiKeatonMaskVtx" Count="148" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiKeatonMaskEyesVtx" Count="8" Offset="0xA40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiKeatonMaskDL" Offset="0x0AC0"/>
|
||||
<DList Name="gGiKeatonMaskEyesDL" Offset="0x0D50"/>
|
||||
</File>
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
<Root>
|
||||
<File Name="object_gi_letter" Segment="6">
|
||||
<Array Name="gGiLetterVtx" Count="8" Offset="0xC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiLetterWritingVtx" Count="4" Offset="0xC80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiLetterDL" Offset="0x0CC0"/>
|
||||
<DList Name="gGiLetterWritingDL" Offset="0x0D60"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,15 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_liquid" Segment="6">
|
||||
<Array Name="gGiPotionPotVtx" Count="176" Offset="0x600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiPotionLiquidVtx" Count="7" Offset="0x1100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiPotionPatternVtx" Count="16" Offset="0x1170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiGreenPotColorDL" Offset="0x1270"/>
|
||||
<DList Name="gGiRedPotColorDL" Offset="0x1290"/>
|
||||
<DList Name="gGiBluePotColorDL" Offset="0x12B0"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_longsword" Segment="6">
|
||||
<Array Name="gGiBiggoronSwordVtx" Count="96" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiBiggoronSwordDL" Offset="0x0600"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_m_arrow" Segment="6">
|
||||
<Array Name="gGiMagicArrowVtx" Count="51" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiArrowMagicVtx" Count="123" Offset="0x330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiMagicArrowDL" Offset="0x0AE0"/>
|
||||
<DList Name="gGiFireArrowColorDL" Offset="0x0CA0"/>
|
||||
<DList Name="gGiIceArrowColorDL" Offset="0x0CC0"/>
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_magicpot" Segment="6">
|
||||
<Array Name="gGiMagicJarSmallVtx" Count="88" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiMagicJarSmallDL" Offset="0x0580"/>
|
||||
<Array Name="gGiMagicJarLargeVtx" Count="111" Offset="0x7F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiMagicJarLargeDL" Offset="0x0EE0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_map" Segment="6">
|
||||
<Array Name="gGiDungeonMapVtx" Count="60" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiDungeonMapDL" Offset="0x03C0"/>
|
||||
<Array Name="gGiStoneOfAgonyVtx" Count="91" Offset="0x5C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiStoneOfAgonyDL" Offset="0x0B70"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,24 +1,45 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_medal" Segment="6">
|
||||
<Array Name="gGiForestMedallionFaceVtx" Count="55" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiMedallionVtx" Count="148" Offset="0x370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiForestMedallionFaceDL" Offset="0x0CB0"/>
|
||||
<DList Name="gGiMedallionDL" Offset="0x0E18"/>
|
||||
<Array Name="gGiFireMedallionFaceVtx" Count="27" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiFireMedallionUnusedVtx" Count="148" Offset="0x11B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiFireMedallionFaceDL" Offset="0x1AF0"/>
|
||||
<Array Name="gGiWaterMedallionFaceVtx" Count="51" Offset="0x1C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiWaterMedallionUnusedVtx" Count="143" Offset="0x1F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiWaterMedallionFaceDL" Offset="0x2830"/>
|
||||
<Array Name="gGiSpiritMedallionFaceVtx" Count="56" Offset="0x29A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiSpiritMedallionUnusedVtx" Count="143" Offset="0x2D20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiSpiritMedallionFaceDL" Offset="0x3610"/>
|
||||
<Array Name="gGiShadowMedallionFaceVtx" Count="45" Offset="0x3770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiShadowMedallionUnusedVtx" Count="143" Offset="0x3A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiShadowMedallionFaceDL" Offset="0x4330"/>
|
||||
<Array Name="gGiLightMedallionFaceVtx" Count="77" Offset="0x4460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiLightMedallionUnusedVtx" Count="143" Offset="0x4930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_melody" Segment="6">
|
||||
<Array Name="gGiSongNoteVtx" Count="168" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiMinuetColorDL" Offset="0x0A80"/>
|
||||
<DList Name="gGiBoleroColorDL" Offset="0x0A90"/>
|
||||
<DList Name="gGiSerenadeColorDL" Offset="0x0AA0"/>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_milk" Segment="6">
|
||||
<Array Name="gGiMilkBottleContentsVtx" Count="63" Offset="0x6C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiMilkBottleVtx" Count="91" Offset="0xAB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiMilkBottleContentsDL" Offset="0x1060"/>
|
||||
<DList Name="gGiMilkBottleDL" Offset="0x1288"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_mushroom" Segment="6">
|
||||
<Array Name="gGiOddMushroomVtx" Count="157" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiOddMushroomDL" Offset="0x09D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_niwatori" Segment="6">
|
||||
<Array Name="gGiChickenVtx" Count="153" Offset="0xC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiChickenEyesVtx" Count="6" Offset="0x1590">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiChickenColorDL" Offset="0x15F0"/>
|
||||
<DList Name="gGiCojiroColorDL" Offset="0x1610"/>
|
||||
<DList Name="gGiChickenDL" Offset="0x1630"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_nuts" Segment="6">
|
||||
<Array Name="gGiNutVtx" Count="169" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiNutDL" Offset="0x0E90"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ocarina" Segment="6">
|
||||
<Array Name="gGiOcarinaTimeVtx" Count="100" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiOcarinaTimeHolesVtx" Count="24" Offset="0x740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiOcarinaTimeDL" Offset="0x08C0"/>
|
||||
<DList Name="gGiOcarinaTimeHolesDL" Offset="0x0AF8"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ocarina_0" Segment="6">
|
||||
<Array Name="gGiOcarinaFairyVtx" Count="105" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiOcarinaFairyHolesVtx" Count="21" Offset="0x790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiOcarinaFairyDL" Offset="0x08E0"/>
|
||||
<DList Name="gGiOcarinaFairyHolesDL" Offset="0x0B58"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_pachinko" Segment="6">
|
||||
<Array Name="gGiSlingshotVtx" Count="148" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiSlingshotDL" Offset="0x0940"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_powder" Segment="6">
|
||||
<Array Name="gGiOddPotionVtx" Count="139" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiOddPotionDL" Offset="0x08B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_prescription" Segment="6">
|
||||
<Array Name="gGiPrescriptionVtx" Count="30" Offset="0x600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGiPrescriptionWritingVtx" Count="30" Offset="0x7E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGiPrescriptionDL" Offset="0x09C0"/>
|
||||
<DList Name="gGiPrescriptionWritingDL" Offset="0x0AF0"/>
|
||||
</File>
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue