mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into enRu1-actions-sapphire
This commit is contained in:
commit
566419df01
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@ -891,7 +891,7 @@ typedef enum LinkAge {
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#define INFTABLE_138 0x138
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#define INFTABLE_139 0x139
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#define INFTABLE_140 0x140
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||||
#define INFTABLE_141 0x141
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||||
#define INFTABLE_MET_RUTO_FIRST_TIME 0x141
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#define INFTABLE_142 0x142
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#define INFTABLE_143 0x143
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#define INFTABLE_144 0x144
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@ -44,14 +44,14 @@ void EnRu1_Fountain_TreadingWater(EnRu1* this, PlayState* play);
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void EnRu1_Fountain_StartingSwimBack(EnRu1* this, PlayState* play);
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void EnRu1_Fountain_SwimmingBack(EnRu1* this, PlayState* play);
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void EnRu1_Fountain_FinishingSwimBack(EnRu1* this, PlayState* play);
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void func_80AECA94(EnRu1* this, PlayState* play);
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void func_80AECAB4(EnRu1* this, PlayState* play);
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void func_80AECAD4(EnRu1* this, PlayState* play);
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void func_80AECB18(EnRu1* this, PlayState* play);
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void func_80AECB60(EnRu1* this, PlayState* play);
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void func_80AECBB8(EnRu1* this, PlayState* play);
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void func_80AECC1C(EnRu1* this, PlayState* play);
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void func_80AECC84(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_RangeCheck(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_InitPosition(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_FacingLink(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_TurningAround(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_WalkingAwayAccel(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_WalkingAwayConstant(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_FallingDownHole(EnRu1* this, PlayState* play);
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void EnRu1_Meeting_End(EnRu1* this, PlayState* play);
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void func_80AED304(EnRu1* this, PlayState* play);
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void func_80AED324(EnRu1* this, PlayState* play);
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void func_80AED344(EnRu1* this, PlayState* play);
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@ -153,14 +153,14 @@ static EnRu1ActionFunc sActionFuncs[] = {
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EnRu1_Fountain_StartingSwimBack, // ENRU1_ACTION_FOUNTAIN_STARTING_SWIM_BACK
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EnRu1_Fountain_SwimmingBack, // ENRU1_ACTION_FOUNTAIN_SWIMMING_BACK
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EnRu1_Fountain_FinishingSwimBack, // ENRU1_ACTION_FOUNTAIN_FINISHING_SWIM_BACK
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func_80AECA94, // ENRU1_ACTION_07
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func_80AECAB4, // ENRU1_ACTION_08
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func_80AECAD4, // ENRU1_ACTION_09
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func_80AECB18, // ENRU1_ACTION_10
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func_80AECB60, // ENRU1_ACTION_11
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func_80AECBB8, // ENRU1_ACTION_12
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func_80AECC1C, // ENRU1_ACTION_13
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func_80AECC84, // ENRU1_ACTION_14
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EnRu1_Meeting_RangeCheck, // ENRU1_ACTION_MEETING_RANGE_CHECK
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EnRu1_Meeting_InitPosition, // ENRU1_ACTION_MEETING_INIT_POSITION
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EnRu1_Meeting_FacingLink, // ENRU1_ACTION_MEETING_FACING_LINK
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EnRu1_Meeting_TurningAround, // ENRU1_ACTION_MEETING_TURNING_AROUND
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EnRu1_Meeting_WalkingAwayAccel, // ENRU1_ACTION_MEETING_WALKING_AWAY_ACCEL
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EnRu1_Meeting_WalkingAwayConstant, // ENRU1_ACTION_MEETING_WALKING_AWAY_CONSTANT
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EnRu1_Meeting_FallingDownHole, // ENRU1_ACTION_MEETING_FALLING_DOWN_HOLE
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EnRu1_Meeting_End, // ENRU1_ACTION_MEETING_END
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func_80AED304, // ENRU1_ACTION_15
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func_80AED324, // ENRU1_ACTION_16
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func_80AED344, // ENRU1_ACTION_17
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@ -845,9 +845,9 @@ void EnRu1_Fountain_FinishingSwimBack(EnRu1* this, PlayState* play) {
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}
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void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
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if (!GET_INFTABLE(INFTABLE_141)) {
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if (!GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME)) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
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this->action = ENRU1_ACTION_07;
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this->action = ENRU1_ACTION_MEETING_RANGE_CHECK;
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EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING);
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} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE)) {
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if (!func_80AEB020(this, play)) {
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@ -869,11 +869,14 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
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}
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}
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void func_80AEC40C(EnRu1* this) {
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f32 unk_26C = this->unk_26C;
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/**
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* Accelerates Ruto forward as she starts to walk away. This lasts for eight frames.
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*/
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void EnRu1_AccelerateAway(EnRu1* this) {
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f32 walkingFrame = this->walkingFrame;
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if (unk_26C < 8.0f) {
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this->actor.speed = (((kREG(3) * 0.01f) + 2.7f) / 8.0f) * unk_26C;
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if (walkingFrame < 8.0f) {
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this->actor.speed = (((kREG(3) * 0.01f) + 2.7f) / 8.0f) * walkingFrame;
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} else {
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this->actor.speed = (kREG(3) * 0.01f) + 2.7f;
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}
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@ -881,19 +884,25 @@ void func_80AEC40C(EnRu1* this) {
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Actor_MoveXZGravity(&this->actor);
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}
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void func_80AEC4CC(EnRu1* this) {
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/**
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* Moves Ruto forward at a constant speed walking away from Link.
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*/
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void EnRu1_MoveForwardConstant(EnRu1* this) {
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this->actor.velocity.y = -1.0f;
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Actor_MoveXZGravity(&this->actor);
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}
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void func_80AEC4F4(EnRu1* this) {
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/**
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* Accelerate's Ruto's actor downward as she falls down the hole.
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*/
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void EnRu1_AccelerateDownHole(EnRu1* this) {
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f32* speedXZ = &this->actor.speed;
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f32* unk_26C = &this->unk_26C;
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f32* walkingFrame = &this->walkingFrame;
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if (this->unk_26C < 8.0f) {
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*unk_26C += 1.0f;
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*speedXZ *= (8.0f - *unk_26C) / 8.0f;
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this->actor.velocity.y = -*unk_26C * (((kREG(4) * 0.01f) + 13.0f) / 8.0f);
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if (this->walkingFrame < 8.0f) {
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*walkingFrame += 1.0f;
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*speedXZ *= (8.0f - *walkingFrame) / 8.0f;
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this->actor.velocity.y = -*walkingFrame * (((kREG(4) * 0.01f) + 13.0f) / 8.0f);
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} else {
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*speedXZ = 0.0f;
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this->actor.velocity.y = -((kREG(4) * 0.01f) + 13.0f);
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@ -901,7 +910,7 @@ void func_80AEC4F4(EnRu1* this) {
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Actor_MoveXZGravity(&this->actor);
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}
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s32 func_80AEC5FC(EnRu1* this, PlayState* play) {
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s32 EnRu1_IsPlayerInRangeForFirstEncounter(EnRu1* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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f32 thisPosZ = this->actor.world.pos.z;
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f32 playerPosZ = player->actor.world.pos.z;
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@ -912,46 +921,49 @@ s32 func_80AEC5FC(EnRu1* this, PlayState* play) {
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return false;
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}
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void func_80AEC650(EnRu1* this) {
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void EnRu1_PlayStepSfx(EnRu1* this) {
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s32 pad[2];
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if (this->unk_280 == 0) {
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if (this->isFalling == 0) {
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if (Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 7.0f)) {
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Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_JABU);
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}
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}
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}
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void func_80AEC6B0(EnRu1* this) {
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void EnRu1_PlayFallingSfx(EnRu1* this) {
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Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT);
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Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_FALL);
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}
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void func_80AEC6E4(EnRu1* this, PlayState* play) {
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if ((EnRu1_CheckCueMatchingId(play, 4, 3)) && (this->unk_280 == 0)) {
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/**
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* Checks if Ruto is standing over the Jabu Jabu hole and initiates her reaction to falling.
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*/
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void EnRu1_RespondToFalling(EnRu1* this, PlayState* play) {
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if ((EnRu1_CheckCueMatchingId(play, 4, 3)) && (this->isFalling == 0)) {
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Animation_Change(&this->skelAnime, &gRutoChildBringArmsUpAnim, 1.0f, 0,
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Animation_GetLastFrame(&gRutoChildBringArmsUpAnim), ANIMMODE_ONCE, -8.0f);
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this->unk_280 = 1;
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func_80AEC6B0(this);
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this->isFalling = 1;
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EnRu1_PlayFallingSfx(this);
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}
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}
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void func_80AEC780(EnRu1* this, PlayState* play) {
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void EnRu1_CheckStartFirstEncounter(EnRu1* this, PlayState* play) {
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s32 pad;
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Player* player = GET_PLAYER(play);
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if ((func_80AEC5FC(this, play)) && (!Play_InCsMode(play)) &&
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if ((EnRu1_IsPlayerInRangeForFirstEncounter(this, play)) && (!Play_InCsMode(play)) &&
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(!(player->stateFlags1 & (PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_21))) &&
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(player->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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play->csCtx.script = gRutoFirstMeetingCs;
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gSaveContext.cutsceneTrigger = 1;
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player->speedXZ = 0.0f;
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this->action = ENRU1_ACTION_08;
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this->action = ENRU1_ACTION_MEETING_INIT_POSITION;
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}
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}
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void func_80AEC81C(EnRu1* this, PlayState* play) {
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void EnRu1_SetupPositionForFirstEncounter(EnRu1* this, PlayState* play) {
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CsCmdActorCue* cue;
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s16 newRotY;
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@ -963,109 +975,109 @@ void func_80AEC81C(EnRu1* this, PlayState* play) {
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newRotY = cue->rot.y;
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this->actor.shape.rot.y = newRotY;
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this->actor.world.rot.y = newRotY;
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this->action = ENRU1_ACTION_09;
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this->action = ENRU1_ACTION_MEETING_FACING_LINK;
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this->drawConfig = ENRU1_DRAW_OPA;
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}
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}
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void func_80AEC8B8(EnRu1* this, PlayState* play) {
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void EnRu1_CheckTurnAround(EnRu1* this, PlayState* play) {
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if (EnRu1_CheckCueMatchingId(play, 3, 3)) {
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Animation_Change(&this->skelAnime, &gRutoChildTurnAroundAnim, 1.0f, 0,
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Animation_GetLastFrame(&gRutoChildTurnAroundAnim), ANIMMODE_ONCE, -8.0f);
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this->action = ENRU1_ACTION_10;
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this->action = ENRU1_ACTION_MEETING_TURNING_AROUND;
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}
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}
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void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) {
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if (arg1 != 0) {
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void EnRu1_StartWalkingAway(EnRu1* this, s32 doneTurning) {
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if (doneTurning) {
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Animation_Change(&this->skelAnime, &gRutoChildWalkAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWalkAnim),
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ANIMMODE_LOOP, -8.0f);
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this->actor.world.rot.y += 0x8000;
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this->action = ENRU1_ACTION_11;
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this->unk_26C = 0.0f;
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this->action = ENRU1_ACTION_MEETING_WALKING_AWAY_ACCEL;
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this->walkingFrame = 0.0f;
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}
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}
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void func_80AEC9C4(EnRu1* this) {
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this->unk_26C += 1.0f;
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if (this->unk_26C >= 8.0f) {
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this->action = ENRU1_ACTION_12;
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this->unk_26C = 0.0f;
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void EnRu1_AdvanceWalkingAway(EnRu1* this) {
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this->walkingFrame += 1.0f;
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if (this->walkingFrame >= 8.0f) {
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this->action = ENRU1_ACTION_MEETING_WALKING_AWAY_CONSTANT;
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this->walkingFrame = 0.0f;
|
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this->actor.velocity.y = -1.0f;
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}
|
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}
|
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|
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void func_80AECA18(EnRu1* this) {
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void EnRu1_CheckStartFalling(EnRu1* this) {
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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s32 pad;
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||||
|
||||
this->action = ENRU1_ACTION_13;
|
||||
this->unk_26C = 0.0f;
|
||||
this->action = ENRU1_ACTION_MEETING_FALLING_DOWN_HOLE;
|
||||
this->walkingFrame = 0.0f;
|
||||
this->actor.velocity.y = 0.0f;
|
||||
}
|
||||
}
|
||||
|
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void func_80AECA44(EnRu1* this, PlayState* play) {
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void EnRu1_FinishFirstEncounter(EnRu1* this, PlayState* play) {
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if (EnRu1_CheckCueMatchingId(play, 5, 3)) {
|
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SET_INFTABLE(INFTABLE_141);
|
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this->action = ENRU1_ACTION_14;
|
||||
SET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME);
|
||||
this->action = ENRU1_ACTION_MEETING_END;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AECA94(EnRu1* this, PlayState* play) {
|
||||
func_80AEC780(this, play);
|
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void EnRu1_Meeting_RangeCheck(EnRu1* this, PlayState* play) {
|
||||
EnRu1_CheckStartFirstEncounter(this, play);
|
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}
|
||||
|
||||
void func_80AECAB4(EnRu1* this, PlayState* play) {
|
||||
func_80AEC81C(this, play);
|
||||
void EnRu1_Meeting_InitPosition(EnRu1* this, PlayState* play) {
|
||||
EnRu1_SetupPositionForFirstEncounter(this, play);
|
||||
}
|
||||
|
||||
void func_80AECAD4(EnRu1* this, PlayState* play) {
|
||||
void EnRu1_Meeting_FacingLink(EnRu1* this, PlayState* play) {
|
||||
EnRu1_UpdateSkelAnime(this);
|
||||
EnRu1_UpdateEyes(this);
|
||||
func_80AEAECC(this, play);
|
||||
func_80AEC8B8(this, play);
|
||||
EnRu1_CheckTurnAround(this, play);
|
||||
}
|
||||
|
||||
void func_80AECB18(EnRu1* this, PlayState* play) {
|
||||
s32 something;
|
||||
void EnRu1_Meeting_TurningAround(EnRu1* this, PlayState* play) {
|
||||
s32 doneAnim;
|
||||
|
||||
something = EnRu1_UpdateSkelAnime(this);
|
||||
doneAnim = EnRu1_UpdateSkelAnime(this);
|
||||
EnRu1_UpdateEyes(this);
|
||||
func_80AEAECC(this, play);
|
||||
func_80AEC93C(this, something);
|
||||
EnRu1_StartWalkingAway(this, doneAnim);
|
||||
}
|
||||
|
||||
void func_80AECB60(EnRu1* this, PlayState* play) {
|
||||
func_80AEC40C(this);
|
||||
void EnRu1_Meeting_WalkingAwayAccel(EnRu1* this, PlayState* play) {
|
||||
EnRu1_AccelerateAway(this);
|
||||
EnRu1_UpdateSkelAnime(this);
|
||||
EnRu1_UpdateEyes(this);
|
||||
func_80AEAECC(this, play);
|
||||
func_80AEC650(this);
|
||||
func_80AEC9C4(this);
|
||||
EnRu1_PlayStepSfx(this);
|
||||
EnRu1_AdvanceWalkingAway(this);
|
||||
}
|
||||
|
||||
void func_80AECBB8(EnRu1* this, PlayState* play) {
|
||||
func_80AEC4CC(this);
|
||||
func_80AEC6E4(this, play);
|
||||
void EnRu1_Meeting_WalkingAwayConstant(EnRu1* this, PlayState* play) {
|
||||
EnRu1_MoveForwardConstant(this);
|
||||
EnRu1_RespondToFalling(this, play);
|
||||
EnRu1_UpdateSkelAnime(this);
|
||||
EnRu1_UpdateEyes(this);
|
||||
func_80AEAECC(this, play);
|
||||
func_80AEC650(this);
|
||||
func_80AECA18(this);
|
||||
EnRu1_PlayStepSfx(this);
|
||||
EnRu1_CheckStartFalling(this);
|
||||
}
|
||||
|
||||
void func_80AECC1C(EnRu1* this, PlayState* play) {
|
||||
func_80AEC4F4(this);
|
||||
func_80AEC6E4(this, play);
|
||||
void EnRu1_Meeting_FallingDownHole(EnRu1* this, PlayState* play) {
|
||||
EnRu1_AccelerateDownHole(this);
|
||||
EnRu1_RespondToFalling(this, play);
|
||||
EnRu1_UpdateSkelAnime(this);
|
||||
EnRu1_UpdateEyes(this);
|
||||
func_80AEAECC(this, play);
|
||||
func_80AEC650(this);
|
||||
func_80AECA44(this, play);
|
||||
EnRu1_PlayStepSfx(this);
|
||||
EnRu1_FinishFirstEncounter(this, play);
|
||||
}
|
||||
|
||||
void func_80AECC84(EnRu1* this, PlayState* play) {
|
||||
void EnRu1_Meeting_End(EnRu1* this, PlayState* play) {
|
||||
if (play->csCtx.state == CS_STATE_IDLE) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
@ -1135,8 +1147,8 @@ s32 func_80AECF6C(EnRu1* this, PlayState* play) {
|
|||
f32 temp2;
|
||||
s32 pad2[5];
|
||||
|
||||
this->unk_26C += 1.0f;
|
||||
if ((player->actor.speed == 0.0f) && (this->unk_26C >= 3.0f)) {
|
||||
this->walkingFrame += 1.0f;
|
||||
if ((player->actor.speed == 0.0f) && (this->walkingFrame >= 3.0f)) {
|
||||
otherPlayer = GET_PLAYER(play);
|
||||
player->actor.world.pos.x = otherPlayer->unk_450.x;
|
||||
player->actor.world.pos.y = otherPlayer->unk_450.y;
|
||||
|
@ -1191,7 +1203,7 @@ void func_80AED110(EnRu1* this) {
|
|||
void func_80AED154(EnRu1* this, PlayState* play) {
|
||||
if (func_80AED084(this, WARP_BLUE_RUTO_STATE_ENTERED)) {
|
||||
this->action = ENRU1_ACTION_19;
|
||||
this->unk_26C = 0.0f;
|
||||
this->walkingFrame = 0.0f;
|
||||
func_80AECEB4(this, play);
|
||||
}
|
||||
}
|
||||
|
@ -1256,8 +1268,8 @@ void func_80AED414(EnRu1* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) {
|
||||
if (GET_INFTABLE(INFTABLE_141) && !GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE) && !GET_INFTABLE(INFTABLE_140) &&
|
||||
!GET_INFTABLE(INFTABLE_147)) {
|
||||
if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && !GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE) &&
|
||||
!GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_147)) {
|
||||
if (!func_80AEB020(this, play)) {
|
||||
s8 actorRoom;
|
||||
|
||||
|
@ -1707,7 +1719,7 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) {
|
|||
Animation_GetLastFrame(&gRutoChildSquirmAnim), ANIMMODE_LOOP, -8.0f);
|
||||
func_80AED600(this);
|
||||
this->action = ENRU1_ACTION_34;
|
||||
this->unk_26C = 0.0f;
|
||||
this->walkingFrame = 0.0f;
|
||||
play->csCtx.script = gRutoFoundSapphireCs;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
|
@ -2305,8 +2317,8 @@ void func_80AEFF40(EnRu1* this, PlayState* play) {
|
|||
void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
|
||||
s8 actorRoom;
|
||||
|
||||
if (GET_INFTABLE(INFTABLE_141) && GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE) &&
|
||||
(!(func_80AEB020(this, play)))) {
|
||||
if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && GET_INFTABLE(INFTABLE_140) &&
|
||||
!GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE) && (!(func_80AEB020(this, play)))) {
|
||||
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
||||
actorRoom = this->actor.room;
|
||||
this->action = ENRU1_ACTION_22;
|
||||
|
|
|
@ -26,12 +26,12 @@ typedef struct EnRu1 {
|
|||
/* 0x0260 */ s16 mouth;
|
||||
/* 0x0264 */ s32 action;
|
||||
/* 0x0268 */ s32 drawConfig;
|
||||
/* 0x026C */ f32 unk_26C;
|
||||
/* 0x026C */ f32 walkingFrame;
|
||||
/* 0x0270 */ f32 treadTimer;
|
||||
/* 0x0274 */ char unk_274[0x4];
|
||||
/* 0x0278 */ DoorWarp1* blueWarp;
|
||||
/* 0x027C */ f32 unk_27C;
|
||||
/* 0x0280 */ s32 unk_280;
|
||||
/* 0x0280 */ s32 isFalling;
|
||||
/* 0x0284 */ s8 roomNum1;
|
||||
/* 0x0285 */ s8 roomNum2;
|
||||
/* 0x0286 */ s8 roomNum3;
|
||||
|
@ -68,14 +68,14 @@ typedef enum EnRu1Action {
|
|||
/* 4 */ ENRU1_ACTION_FOUNTAIN_STARTING_SWIM_BACK,
|
||||
/* 5 */ ENRU1_ACTION_FOUNTAIN_SWIMMING_BACK,
|
||||
/* 6 */ ENRU1_ACTION_FOUNTAIN_FINISHING_SWIM_BACK,
|
||||
/* 7 */ ENRU1_ACTION_07,
|
||||
/* 8 */ ENRU1_ACTION_08,
|
||||
/* 9 */ ENRU1_ACTION_09,
|
||||
/* 10 */ ENRU1_ACTION_10,
|
||||
/* 11 */ ENRU1_ACTION_11,
|
||||
/* 12 */ ENRU1_ACTION_12,
|
||||
/* 13 */ ENRU1_ACTION_13,
|
||||
/* 14 */ ENRU1_ACTION_14,
|
||||
/* 7 */ ENRU1_ACTION_MEETING_RANGE_CHECK,
|
||||
/* 8 */ ENRU1_ACTION_MEETING_INIT_POSITION,
|
||||
/* 9 */ ENRU1_ACTION_MEETING_FACING_LINK,
|
||||
/* 10 */ ENRU1_ACTION_MEETING_TURNING_AROUND,
|
||||
/* 11 */ ENRU1_ACTION_MEETING_WALKING_AWAY_ACCEL,
|
||||
/* 12 */ ENRU1_ACTION_MEETING_WALKING_AWAY_CONSTANT,
|
||||
/* 13 */ ENRU1_ACTION_MEETING_FALLING_DOWN_HOLE,
|
||||
/* 14 */ ENRU1_ACTION_MEETING_END,
|
||||
/* 15 */ ENRU1_ACTION_15,
|
||||
/* 16 */ ENRU1_ACTION_16,
|
||||
/* 17 */ ENRU1_ACTION_17,
|
||||
|
|
Loading…
Reference in New Issue