diff --git a/assets/objects/object_link_boy/object_link_boy.c b/assets/objects/object_link_boy/object_link_boy.c index de35c03b67..276e6b2b34 100644 --- a/assets/objects/object_link_boy/object_link_boy.c +++ b/assets/objects/object_link_boy/object_link_boy.c @@ -19,14 +19,14 @@ u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_ #include "assets/objects/object_link_boy/gLinkAdultEyesClosedfTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c" }; -u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = { -#include "assets/objects/object_link_boy/gLinkAdultEyesLeftTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c" -}; - u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = { #include "assets/objects/object_link_boy/gLinkAdultEyesRightTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c" }; +u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = { +#include "assets/objects/object_link_boy/gLinkAdultEyesLeftTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c" +}; + u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)] = { #include "assets/objects/object_link_boy/gLinkAdultEyesWideTex.ci8.tlut_gLinkAdultHeadTLUT.inc.c" }; diff --git a/assets/objects/object_link_boy/object_link_boy.h b/assets/objects/object_link_boy/object_link_boy.h index d8b77c1048..8fadf32923 100644 --- a/assets/objects/object_link_boy/object_link_boy.h +++ b/assets/objects/object_link_boy/object_link_boy.h @@ -10,8 +10,8 @@ extern u64 gLinkAdultEyesOpenTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; extern u64 gLinkAdultEyesHalfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; extern u64 gLinkAdultEyesClosedfTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; -extern u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; extern u64 gLinkAdultEyesRightTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; +extern u64 gLinkAdultEyesLeftTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; extern u64 gLinkAdultEyesWideTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; extern u64 gLinkAdultEyesDownTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; extern u64 gLinkAdultEyesWincingTex[TEX_LEN(u64, LINK_ADULT_EYES_TEX_WIDTH, LINK_ADULT_EYES_TEX_HEIGHT, 8)]; diff --git a/assets/textures/icon_item_24_static/icon_item_24_static.c b/assets/textures/icon_item_24_static/icon_item_24_static.c new file mode 100644 index 0000000000..5afa6764c0 --- /dev/null +++ b/assets/textures/icon_item_24_static/icon_item_24_static.c @@ -0,0 +1,81 @@ +#include "icon_item_24_static.h" + +u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMedallionForestTex.rgba32.inc.c" +}; + +u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMedallionFireTex.rgba32.inc.c" +}; + +u64 gQuestIconMedallionWaterTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMedallionWaterTex.rgba32.inc.c" +}; + +u64 gQuestIconMedallionSpiritTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMedallionSpiritTex.rgba32.inc.c" +}; + +u64 gQuestIconMedallionShadowTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMedallionShadowTex.rgba32.inc.c" +}; + +u64 gQuestIconMedallionLightTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMedallionLightTex.rgba32.inc.c" +}; + +u64 gQuestIconKokiriEmeraldTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconKokiriEmeraldTex.rgba32.inc.c" +}; + +u64 gQuestIconGoronRubyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconGoronRubyTex.rgba32.inc.c" +}; + +u64 gQuestIconZoraSapphireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconZoraSapphireTex.rgba32.inc.c" +}; + +u64 gQuestIconStoneOfAgonyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconStoneOfAgonyTex.rgba32.inc.c" +}; + +u64 gQuestIconGerudosCardTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconGerudosCardTex.rgba32.inc.c" +}; + +u64 gQuestIconGoldSkulltulaTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconGoldSkulltulaTex.rgba32.inc.c" +}; + +u64 gQuestIconHeartContainerTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconHeartContainerTex.rgba32.inc.c" +}; + +u64 gQuestIconHeartPieceTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconHeartPieceTex.rgba32.inc.c" +}; + +u64 gQuestIconDungeonBossKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconDungeonBossKeyTex.rgba32.inc.c" +}; + +u64 gQuestIconDungeonCompassTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconDungeonCompassTex.rgba32.inc.c" +}; + +u64 gQuestIconDungeonMapTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconDungeonMapTex.rgba32.inc.c" +}; + +u64 gQuestIconSmallKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconSmallKeyTex.rgba32.inc.c" +}; + +u64 gQuestIconMagicJarSmallTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMagicJarSmallTex.rgba32.inc.c" +}; + +u64 gQuestIconMagicJarBigTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)] = { +#include "assets/textures/icon_item_24_static/gQuestIconMagicJarBigTex.rgba32.inc.c" +}; diff --git a/assets/textures/icon_item_24_static/icon_item_24_static.h b/assets/textures/icon_item_24_static/icon_item_24_static.h new file mode 100644 index 0000000000..dbfa9c40e0 --- /dev/null +++ b/assets/textures/icon_item_24_static/icon_item_24_static.h @@ -0,0 +1,29 @@ +#ifndef ICON_ITEM_24_STATIC_H +#define ICON_ITEM_24_STATIC_H + +#include "ultra64.h" +#include "tex_len.h" +#include "z64interface.h" + +extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconMedallionWaterTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconMedallionSpiritTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconMedallionShadowTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconMedallionLightTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconKokiriEmeraldTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconGoronRubyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconZoraSapphireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconStoneOfAgonyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconGerudosCardTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconGoldSkulltulaTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconHeartContainerTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconHeartPieceTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconDungeonBossKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconDungeonCompassTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconDungeonMapTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconSmallKeyTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconMagicJarSmallTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; +extern u64 gQuestIconMagicJarBigTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; + +#endif diff --git a/assets/textures/icon_item_fra_static/icon_item_fra_static.c b/assets/textures/icon_item_fra_static/icon_item_fra_static.c new file mode 100644 index 0000000000..80dae50a8d --- /dev/null +++ b/assets/textures/icon_item_fra_static/icon_item_fra_static.c @@ -0,0 +1,135 @@ +#include "icon_item_fra_static.h" + +u64 gPauseDekuTitleFRATex[TEX_LEN(u64, gPauseDekuTitleFRATex_WIDTH, gPauseDekuTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseDekuTitleFRATex.ia8.inc.c" +}; + +u64 gPauseDodongoTitleFRATex[TEX_LEN(u64, gPauseDodongoTitleFRATex_WIDTH, gPauseDodongoTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseDodongoTitleFRATex.ia8.inc.c" +}; + +u64 gPauseJabuTitleFRATex[TEX_LEN(u64, gPauseJabuTitleFRATex_WIDTH, gPauseJabuTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseJabuTitleFRATex.ia8.inc.c" +}; + +u64 gPauseForestTitleFRATex[TEX_LEN(u64, gPauseForestTitleFRATex_WIDTH, gPauseForestTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseForestTitleFRATex.ia8.inc.c" +}; + +u64 gPauseFireTitleFRATex[TEX_LEN(u64, gPauseFireTitleFRATex_WIDTH, gPauseFireTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseFireTitleFRATex.ia8.inc.c" +}; + +u64 gPauseWaterTitleFRATex[TEX_LEN(u64, gPauseWaterTitleFRATex_WIDTH, gPauseWaterTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseWaterTitleFRATex.ia8.inc.c" +}; + +u64 gPauseSpiritTitleFRATex[TEX_LEN(u64, gPauseSpiritTitleFRATex_WIDTH, gPauseSpiritTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSpiritTitleFRATex.ia8.inc.c" +}; + +u64 gPauseShadowTitleFRATex[TEX_LEN(u64, gPauseShadowTitleFRATex_WIDTH, gPauseShadowTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseShadowTitleFRATex.ia8.inc.c" +}; + +u64 gPauseBotWTitleFRATex[TEX_LEN(u64, gPauseBotWTitleFRATex_WIDTH, gPauseBotWTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseBotWTitleFRATex.ia8.inc.c" +}; + +u64 gPauseIceCavernTitleFRATex[TEX_LEN(u64, gPauseIceCavernTitleFRATex_WIDTH, gPauseIceCavernTitleFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseIceCavernTitleFRATex.ia8.inc.c" +}; + +u64 gPauseToEquipFRATex[TEX_LEN(u64, gPauseToEquipFRATex_WIDTH, gPauseToEquipFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseToEquipFRATex.ia8.inc.c" +}; + +u64 gPauseToDecideFRATex[TEX_LEN(u64, gPauseToDecideFRATex_WIDTH, gPauseToDecideFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseToDecideFRATex.ia8.inc.c" +}; + +u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPauseToPlayMelodyFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseToPlayMelodyFRATex.ia8.inc.c" +}; + +u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseToSelectItemFRATex.ia8.inc.c" +}; + +u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseToMapFRATex.ia8.inc.c" +}; + +u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseToQuestStatusFRATex.ia8.inc.c" +}; + +u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseToEquipmentFRATex.ia8.inc.c" +}; + +u64 gPauseSavePromptFRATex[TEX_LEN(u64, gPauseSavePromptFRATex_WIDTH, gPauseSavePromptFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSavePromptFRATex.ia8.inc.c" +}; + +u64 gPauseSaveConfirmationFRATex[TEX_LEN(u64, gPauseSaveConfirmationFRATex_WIDTH, gPauseSaveConfirmationFRATex_HEIGHT, + 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSaveConfirmationFRATex.ia8.inc.c" +}; + +u64 gPauseYesFRATex[TEX_LEN(u64, gPauseYesFRATex_WIDTH, gPauseYesFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseYesFRATex.ia8.inc.c" +}; + +u64 gPauseNoFRATex[TEX_LEN(u64, gPauseNoFRATex_WIDTH, gPauseNoFRATex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseNoFRATex.ia8.inc.c" +}; + +u64 gPauseCurrentPositionFRATex[TEX_LEN(u64, gPauseCurrentPositionFRATex_WIDTH, gPauseCurrentPositionFRATex_HEIGHT, + 4)] = { +#include "assets/textures/icon_item_fra_static/gPauseCurrentPositionFRATex.i4.inc.c" +}; + +u64 gPauseEquipment00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseEquipment00FRATex.ia8.inc.c" +}; + +u64 gPauseEquipment10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseEquipment10FRATex.ia8.inc.c" +}; + +u64 gPauseEquipment20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseEquipment20FRATex.ia8.inc.c" +}; + +u64 gPauseSelectItem00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSelectItem00FRATex.ia8.inc.c" +}; + +u64 gPauseSelectItem10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSelectItem10FRATex.ia8.inc.c" +}; + +u64 gPauseSelectItem20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSelectItem20FRATex.ia8.inc.c" +}; + +u64 gPauseMap10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseMap10FRATex.ia8.inc.c" +}; + +u64 gPauseQuestStatus10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseQuestStatus10FRATex.ia8.inc.c" +}; + +u64 gPauseSave00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSave00FRATex.ia8.inc.c" +}; + +u64 gPauseSave10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSave10FRATex.ia8.inc.c" +}; + +u64 gPauseSave20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_fra_static/gPauseSave20FRATex.ia8.inc.c" +}; diff --git a/assets/textures/icon_item_fra_static/icon_item_fra_static.h b/assets/textures/icon_item_fra_static/icon_item_fra_static.h new file mode 100644 index 0000000000..2a7152a416 --- /dev/null +++ b/assets/textures/icon_item_fra_static/icon_item_fra_static.h @@ -0,0 +1,87 @@ +#ifndef ICON_ITEM_FRA_STATIC_H +#define ICON_ITEM_FRA_STATIC_H + +#include "ultra64.h" +#include "tex_len.h" +#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h" + +#define gPauseDekuTitleFRATex_WIDTH 96 +#define gPauseDekuTitleFRATex_HEIGHT 16 +extern u64 gPauseDekuTitleFRATex[TEX_LEN(u64, gPauseDekuTitleFRATex_WIDTH, gPauseDekuTitleFRATex_HEIGHT, 8)]; +#define gPauseDodongoTitleFRATex_WIDTH 96 +#define gPauseDodongoTitleFRATex_HEIGHT 16 +extern u64 gPauseDodongoTitleFRATex[TEX_LEN(u64, gPauseDodongoTitleFRATex_WIDTH, gPauseDodongoTitleFRATex_HEIGHT, 8)]; +#define gPauseJabuTitleFRATex_WIDTH 96 +#define gPauseJabuTitleFRATex_HEIGHT 16 +extern u64 gPauseJabuTitleFRATex[TEX_LEN(u64, gPauseJabuTitleFRATex_WIDTH, gPauseJabuTitleFRATex_HEIGHT, 8)]; +#define gPauseForestTitleFRATex_WIDTH 96 +#define gPauseForestTitleFRATex_HEIGHT 16 +extern u64 gPauseForestTitleFRATex[TEX_LEN(u64, gPauseForestTitleFRATex_WIDTH, gPauseForestTitleFRATex_HEIGHT, 8)]; +#define gPauseFireTitleFRATex_WIDTH 96 +#define gPauseFireTitleFRATex_HEIGHT 16 +extern u64 gPauseFireTitleFRATex[TEX_LEN(u64, gPauseFireTitleFRATex_WIDTH, gPauseFireTitleFRATex_HEIGHT, 8)]; +#define gPauseWaterTitleFRATex_WIDTH 96 +#define gPauseWaterTitleFRATex_HEIGHT 16 +extern u64 gPauseWaterTitleFRATex[TEX_LEN(u64, gPauseWaterTitleFRATex_WIDTH, gPauseWaterTitleFRATex_HEIGHT, 8)]; +#define gPauseSpiritTitleFRATex_WIDTH 96 +#define gPauseSpiritTitleFRATex_HEIGHT 16 +extern u64 gPauseSpiritTitleFRATex[TEX_LEN(u64, gPauseSpiritTitleFRATex_WIDTH, gPauseSpiritTitleFRATex_HEIGHT, 8)]; +#define gPauseShadowTitleFRATex_WIDTH 96 +#define gPauseShadowTitleFRATex_HEIGHT 16 +extern u64 gPauseShadowTitleFRATex[TEX_LEN(u64, gPauseShadowTitleFRATex_WIDTH, gPauseShadowTitleFRATex_HEIGHT, 8)]; +#define gPauseBotWTitleFRATex_WIDTH 96 +#define gPauseBotWTitleFRATex_HEIGHT 16 +extern u64 gPauseBotWTitleFRATex[TEX_LEN(u64, gPauseBotWTitleFRATex_WIDTH, gPauseBotWTitleFRATex_HEIGHT, 8)]; +#define gPauseIceCavernTitleFRATex_WIDTH 96 +#define gPauseIceCavernTitleFRATex_HEIGHT 16 +extern u64 gPauseIceCavernTitleFRATex[TEX_LEN(u64, gPauseIceCavernTitleFRATex_WIDTH, gPauseIceCavernTitleFRATex_HEIGHT, 8)]; +#define gPauseToEquipFRATex_WIDTH 80 +#define gPauseToEquipFRATex_HEIGHT 16 +extern u64 gPauseToEquipFRATex[TEX_LEN(u64, gPauseToEquipFRATex_WIDTH, gPauseToEquipFRATex_HEIGHT, 8)]; +#define gPauseToDecideFRATex_WIDTH 72 +#define gPauseToDecideFRATex_HEIGHT 16 +extern u64 gPauseToDecideFRATex[TEX_LEN(u64, gPauseToDecideFRATex_WIDTH, gPauseToDecideFRATex_HEIGHT, 8)]; +#define gPauseToPlayMelodyFRATex_WIDTH 112 +#define gPauseToPlayMelodyFRATex_HEIGHT 16 +extern u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPauseToPlayMelodyFRATex_HEIGHT, 8)]; +#define gPauseToSelectItemFRATex_WIDTH 128 +#define gPauseToSelectItemFRATex_HEIGHT 16 +extern u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)]; +#define gPauseToMapFRATex_WIDTH 128 +#define gPauseToMapFRATex_HEIGHT 16 +extern u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)]; +#define gPauseToQuestStatusFRATex_WIDTH 128 +#define gPauseToQuestStatusFRATex_HEIGHT 16 +extern u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)]; +#define gPauseToEquipmentFRATex_WIDTH 128 +#define gPauseToEquipmentFRATex_HEIGHT 16 +extern u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)]; +#define gPauseSavePromptFRATex_WIDTH 152 +#define gPauseSavePromptFRATex_HEIGHT 16 +extern u64 gPauseSavePromptFRATex[TEX_LEN(u64, gPauseSavePromptFRATex_WIDTH, gPauseSavePromptFRATex_HEIGHT, 8)]; +#define gPauseSaveConfirmationFRATex_WIDTH 152 +#define gPauseSaveConfirmationFRATex_HEIGHT 16 +extern u64 gPauseSaveConfirmationFRATex[TEX_LEN(u64, gPauseSaveConfirmationFRATex_WIDTH, gPauseSaveConfirmationFRATex_HEIGHT, 8)]; +#define gPauseYesFRATex_WIDTH 48 +#define gPauseYesFRATex_HEIGHT 16 +extern u64 gPauseYesFRATex[TEX_LEN(u64, gPauseYesFRATex_WIDTH, gPauseYesFRATex_HEIGHT, 8)]; +#define gPauseNoFRATex_WIDTH 48 +#define gPauseNoFRATex_HEIGHT 16 +extern u64 gPauseNoFRATex[TEX_LEN(u64, gPauseNoFRATex_WIDTH, gPauseNoFRATex_HEIGHT, 8)]; +#define gPauseCurrentPositionFRATex_WIDTH 64 +#define gPauseCurrentPositionFRATex_HEIGHT 8 +extern u64 gPauseCurrentPositionFRATex[TEX_LEN(u64, gPauseCurrentPositionFRATex_WIDTH, gPauseCurrentPositionFRATex_HEIGHT, 4)]; + +extern u64 gPauseEquipment00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseEquipment10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseEquipment20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseMap10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSave00FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSave10FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSave20FRATex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; + +#endif diff --git a/assets/textures/icon_item_ger_static/icon_item_ger_static.c b/assets/textures/icon_item_ger_static/icon_item_ger_static.c new file mode 100644 index 0000000000..379f7f6816 --- /dev/null +++ b/assets/textures/icon_item_ger_static/icon_item_ger_static.c @@ -0,0 +1,131 @@ +#include "icon_item_ger_static.h" + +u64 gPauseDekuTitleGERTex[TEX_LEN(u64, gPauseDekuTitleGERTex_WIDTH, gPauseDekuTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseDekuTitleGERTex.ia8.inc.c" +}; + +u64 gPauseDodongoTitleGERTex[TEX_LEN(u64, gPauseDodongoTitleGERTex_WIDTH, gPauseDodongoTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseDodongoTitleGERTex.ia8.inc.c" +}; + +u64 gPauseJabuTitleGERTex[TEX_LEN(u64, gPauseJabuTitleGERTex_WIDTH, gPauseJabuTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseJabuTitleGERTex.ia8.inc.c" +}; + +u64 gPauseForestTitleGERTex[TEX_LEN(u64, gPauseForestTitleGERTex_WIDTH, gPauseForestTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseForestTitleGERTex.ia8.inc.c" +}; + +u64 gPauseFireTitleGERTex[TEX_LEN(u64, gPauseFireTitleGERTex_WIDTH, gPauseFireTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseFireTitleGERTex.ia8.inc.c" +}; + +u64 gPauseWaterTitleGERTex[TEX_LEN(u64, gPauseWaterTitleGERTex_WIDTH, gPauseWaterTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseWaterTitleGERTex.ia8.inc.c" +}; + +u64 gPauseSpiritTitleGERTex[TEX_LEN(u64, gPauseSpiritTitleGERTex_WIDTH, gPauseSpiritTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSpiritTitleGERTex.ia8.inc.c" +}; + +u64 gPauseShadowTitleGERTex[TEX_LEN(u64, gPauseShadowTitleGERTex_WIDTH, gPauseShadowTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseShadowTitleGERTex.ia8.inc.c" +}; + +u64 gPauseBotWTitleGERTex[TEX_LEN(u64, gPauseBotWTitleGERTex_WIDTH, gPauseBotWTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseBotWTitleGERTex.ia8.inc.c" +}; + +u64 gPauseIceCavernTitleGERTex[TEX_LEN(u64, gPauseIceCavernTitleGERTex_WIDTH, gPauseIceCavernTitleGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseIceCavernTitleGERTex.ia8.inc.c" +}; + +u64 gPauseToEquipGERTex[TEX_LEN(u64, gPauseToEquipGERTex_WIDTH, gPauseToEquipGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseToEquipGERTex.ia8.inc.c" +}; + +u64 gPauseToDecideGERTex[TEX_LEN(u64, gPauseToDecideGERTex_WIDTH, gPauseToDecideGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseToDecideGERTex.ia8.inc.c" +}; + +u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPauseToPlayMelodyGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseToPlayMelodyGERTex.ia8.inc.c" +}; + +u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseToSelectItemGERTex.ia8.inc.c" +}; + +u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseToMapGERTex.ia8.inc.c" +}; + +u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseToQuestStatusGERTex.ia8.inc.c" +}; + +u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseToEquipmentGERTex.ia8.inc.c" +}; + +u64 gPauseSavePromptGERTex[TEX_LEN(u64, gPauseSavePromptGERTex_WIDTH, gPauseSavePromptGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSavePromptGERTex.ia8.inc.c" +}; + +u64 gPauseSaveConfirmationGERTex[TEX_LEN(u64, gPauseSaveConfirmationGERTex_WIDTH, gPauseSaveConfirmationGERTex_HEIGHT, + 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSaveConfirmationGERTex.ia8.inc.c" +}; + +u64 gPauseYesGERTex[TEX_LEN(u64, gPauseYesGERTex_WIDTH, gPauseYesGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseYesGERTex.ia8.inc.c" +}; + +u64 gPauseNoGERTex[TEX_LEN(u64, gPauseNoGERTex_WIDTH, gPauseNoGERTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseNoGERTex.ia8.inc.c" +}; + +u64 gPauseCurrentPositionGERTex[TEX_LEN(u64, gPauseCurrentPositionGERTex_WIDTH, gPauseCurrentPositionGERTex_HEIGHT, + 4)] = { +#include "assets/textures/icon_item_ger_static/gPauseCurrentPositionGERTex.i4.inc.c" +}; + +u64 gPauseEquipment00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseEquipment00GERTex.ia8.inc.c" +}; + +u64 gPauseEquipment10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseEquipment10GERTex.ia8.inc.c" +}; + +u64 gPauseEquipment20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseEquipment20GERTex.ia8.inc.c" +}; + +u64 gPauseSelectItem00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSelectItem00GERTex.ia8.inc.c" +}; + +u64 gPauseSelectItem10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSelectItem10GERTex.ia8.inc.c" +}; + +u64 gPauseSelectItem20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSelectItem20GERTex.ia8.inc.c" +}; + +u64 gPauseMap10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseMap10GERTex.ia8.inc.c" +}; + +u64 gPauseQuestStatus10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseQuestStatus10GERTex.ia8.inc.c" +}; + +u64 gPauseSave10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSave10GERTex.ia8.inc.c" +}; + +u64 gPauseSave20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_ger_static/gPauseSave20GERTex.ia8.inc.c" +}; diff --git a/assets/textures/icon_item_ger_static/icon_item_ger_static.h b/assets/textures/icon_item_ger_static/icon_item_ger_static.h new file mode 100644 index 0000000000..bd69237b9a --- /dev/null +++ b/assets/textures/icon_item_ger_static/icon_item_ger_static.h @@ -0,0 +1,86 @@ +#ifndef ICON_ITEM_GER_STATIC_H +#define ICON_ITEM_GER_STATIC_H + +#include "ultra64.h" +#include "tex_len.h" +#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h" + +#define gPauseDekuTitleGERTex_WIDTH 96 +#define gPauseDekuTitleGERTex_HEIGHT 16 +extern u64 gPauseDekuTitleGERTex[TEX_LEN(u64, gPauseDekuTitleGERTex_WIDTH, gPauseDekuTitleGERTex_HEIGHT, 8)]; +#define gPauseDodongoTitleGERTex_WIDTH 96 +#define gPauseDodongoTitleGERTex_HEIGHT 16 +extern u64 gPauseDodongoTitleGERTex[TEX_LEN(u64, gPauseDodongoTitleGERTex_WIDTH, gPauseDodongoTitleGERTex_HEIGHT, 8)]; +#define gPauseJabuTitleGERTex_WIDTH 96 +#define gPauseJabuTitleGERTex_HEIGHT 16 +extern u64 gPauseJabuTitleGERTex[TEX_LEN(u64, gPauseJabuTitleGERTex_WIDTH, gPauseJabuTitleGERTex_HEIGHT, 8)]; +#define gPauseForestTitleGERTex_WIDTH 96 +#define gPauseForestTitleGERTex_HEIGHT 16 +extern u64 gPauseForestTitleGERTex[TEX_LEN(u64, gPauseForestTitleGERTex_WIDTH, gPauseForestTitleGERTex_HEIGHT, 8)]; +#define gPauseFireTitleGERTex_WIDTH 96 +#define gPauseFireTitleGERTex_HEIGHT 16 +extern u64 gPauseFireTitleGERTex[TEX_LEN(u64, gPauseFireTitleGERTex_WIDTH, gPauseFireTitleGERTex_HEIGHT, 8)]; +#define gPauseWaterTitleGERTex_WIDTH 96 +#define gPauseWaterTitleGERTex_HEIGHT 16 +extern u64 gPauseWaterTitleGERTex[TEX_LEN(u64, gPauseWaterTitleGERTex_WIDTH, gPauseWaterTitleGERTex_HEIGHT, 8)]; +#define gPauseSpiritTitleGERTex_WIDTH 96 +#define gPauseSpiritTitleGERTex_HEIGHT 16 +extern u64 gPauseSpiritTitleGERTex[TEX_LEN(u64, gPauseSpiritTitleGERTex_WIDTH, gPauseSpiritTitleGERTex_HEIGHT, 8)]; +#define gPauseShadowTitleGERTex_WIDTH 96 +#define gPauseShadowTitleGERTex_HEIGHT 16 +extern u64 gPauseShadowTitleGERTex[TEX_LEN(u64, gPauseShadowTitleGERTex_WIDTH, gPauseShadowTitleGERTex_HEIGHT, 8)]; +#define gPauseBotWTitleGERTex_WIDTH 96 +#define gPauseBotWTitleGERTex_HEIGHT 16 +extern u64 gPauseBotWTitleGERTex[TEX_LEN(u64, gPauseBotWTitleGERTex_WIDTH, gPauseBotWTitleGERTex_HEIGHT, 8)]; +#define gPauseIceCavernTitleGERTex_WIDTH 96 +#define gPauseIceCavernTitleGERTex_HEIGHT 16 +extern u64 gPauseIceCavernTitleGERTex[TEX_LEN(u64, gPauseIceCavernTitleGERTex_WIDTH, gPauseIceCavernTitleGERTex_HEIGHT, 8)]; +#define gPauseToEquipGERTex_WIDTH 88 +#define gPauseToEquipGERTex_HEIGHT 16 +extern u64 gPauseToEquipGERTex[TEX_LEN(u64, gPauseToEquipGERTex_WIDTH, gPauseToEquipGERTex_HEIGHT, 8)]; +#define gPauseToDecideGERTex_WIDTH 88 +#define gPauseToDecideGERTex_HEIGHT 16 +extern u64 gPauseToDecideGERTex[TEX_LEN(u64, gPauseToDecideGERTex_WIDTH, gPauseToDecideGERTex_HEIGHT, 8)]; +#define gPauseToPlayMelodyGERTex_WIDTH 104 +#define gPauseToPlayMelodyGERTex_HEIGHT 16 +extern u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPauseToPlayMelodyGERTex_HEIGHT, 8)]; +#define gPauseToSelectItemGERTex_WIDTH 128 +#define gPauseToSelectItemGERTex_HEIGHT 16 +extern u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)]; +#define gPauseToMapGERTex_WIDTH 128 +#define gPauseToMapGERTex_HEIGHT 16 +extern u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)]; +#define gPauseToQuestStatusGERTex_WIDTH 128 +#define gPauseToQuestStatusGERTex_HEIGHT 16 +extern u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)]; +#define gPauseToEquipmentGERTex_WIDTH 128 +#define gPauseToEquipmentGERTex_HEIGHT 16 +extern u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)]; +#define gPauseSavePromptGERTex_WIDTH 152 +#define gPauseSavePromptGERTex_HEIGHT 16 +extern u64 gPauseSavePromptGERTex[TEX_LEN(u64, gPauseSavePromptGERTex_WIDTH, gPauseSavePromptGERTex_HEIGHT, 8)]; +#define gPauseSaveConfirmationGERTex_WIDTH 152 +#define gPauseSaveConfirmationGERTex_HEIGHT 16 +extern u64 gPauseSaveConfirmationGERTex[TEX_LEN(u64, gPauseSaveConfirmationGERTex_WIDTH, gPauseSaveConfirmationGERTex_HEIGHT, 8)]; +#define gPauseYesGERTex_WIDTH 48 +#define gPauseYesGERTex_HEIGHT 16 +extern u64 gPauseYesGERTex[TEX_LEN(u64, gPauseYesGERTex_WIDTH, gPauseYesGERTex_HEIGHT, 8)]; +#define gPauseNoGERTex_WIDTH 48 +#define gPauseNoGERTex_HEIGHT 16 +extern u64 gPauseNoGERTex[TEX_LEN(u64, gPauseNoGERTex_WIDTH, gPauseNoGERTex_HEIGHT, 8)]; +#define gPauseCurrentPositionGERTex_WIDTH 64 +#define gPauseCurrentPositionGERTex_HEIGHT 8 +extern u64 gPauseCurrentPositionGERTex[TEX_LEN(u64, gPauseCurrentPositionGERTex_WIDTH, gPauseCurrentPositionGERTex_HEIGHT, 4)]; + +extern u64 gPauseEquipment00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseEquipment10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseEquipment20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem00GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseMap10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSave10GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSave20GERTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; + +#endif diff --git a/assets/textures/icon_item_jpn_static/icon_item_jpn_static.c b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.c new file mode 100644 index 0000000000..92d56b0724 --- /dev/null +++ b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.c @@ -0,0 +1,127 @@ +#include "icon_item_jpn_static.h" + +u64 gPauseDekuTitleJPNTex[TEX_LEN(u64, gPauseDekuTitleJPNTex_WIDTH, gPauseDekuTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseDekuTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseDodongoTitleJPNTex[TEX_LEN(u64, gPauseDodongoTitleJPNTex_WIDTH, gPauseDodongoTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseDodongoTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseJabuTitleJPNTex[TEX_LEN(u64, gPauseJabuTitleJPNTex_WIDTH, gPauseJabuTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseJabuTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseForestTitleJPNTex[TEX_LEN(u64, gPauseForestTitleJPNTex_WIDTH, gPauseForestTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseForestTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseFireTitleJPNTex[TEX_LEN(u64, gPauseFireTitleJPNTex_WIDTH, gPauseFireTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseFireTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseWaterTitleJPNTex[TEX_LEN(u64, gPauseWaterTitleJPNTex_WIDTH, gPauseWaterTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseWaterTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseSpiritTitleJPNTex[TEX_LEN(u64, gPauseSpiritTitleJPNTex_WIDTH, gPauseSpiritTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseSpiritTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseShadowTitleJPNTex[TEX_LEN(u64, gPauseShadowTitleJPNTex_WIDTH, gPauseShadowTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseShadowTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseBotWTitleJPNTex[TEX_LEN(u64, gPauseBotWTitleJPNTex_WIDTH, gPauseBotWTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseBotWTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseIceCavernTitleJPNTex[TEX_LEN(u64, gPauseIceCavernTitleJPNTex_WIDTH, gPauseIceCavernTitleJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseIceCavernTitleJPNTex.ia8.inc.c" +}; + +u64 gPauseToEquipJPNTex[TEX_LEN(u64, gPauseToEquipJPNTex_WIDTH, gPauseToEquipJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseToEquipJPNTex.ia8.inc.c" +}; + +u64 gPauseToDecideJPNTex[TEX_LEN(u64, gPauseToDecideJPNTex_WIDTH, gPauseToDecideJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseToDecideJPNTex.ia8.inc.c" +}; + +u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPauseToPlayMelodyJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseToPlayMelodyJPNTex.ia8.inc.c" +}; + +u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseToSelectItemJPNTex.ia8.inc.c" +}; + +u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseToMapJPNTex.ia8.inc.c" +}; + +u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseToQuestStatusJPNTex.ia8.inc.c" +}; + +u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseToEquipmentJPNTex.ia8.inc.c" +}; + +u64 gPauseSavePromptJPNTex[TEX_LEN(u64, gPauseSavePromptJPNTex_WIDTH, gPauseSavePromptJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseSavePromptJPNTex.ia8.inc.c" +}; + +u64 gPauseSaveConfirmationJPNTex[TEX_LEN(u64, gPauseSaveConfirmationJPNTex_WIDTH, gPauseSaveConfirmationJPNTex_HEIGHT, + 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseSaveConfirmationJPNTex.ia8.inc.c" +}; + +u64 gPauseYesJPNTex[TEX_LEN(u64, gPauseYesJPNTex_WIDTH, gPauseYesJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseYesJPNTex.ia8.inc.c" +}; + +u64 gPauseNoJPNTex[TEX_LEN(u64, gPauseNoJPNTex_WIDTH, gPauseNoJPNTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseNoJPNTex.ia8.inc.c" +}; + +u64 gPauseCurrentPositionJPNTex[TEX_LEN(u64, gPauseCurrentPositionJPNTex_WIDTH, gPauseCurrentPositionJPNTex_HEIGHT, + 4)] = { +#include "assets/textures/icon_item_jpn_static/gPauseCurrentPositionJPNTex.i4.inc.c" +}; + +u64 gPauseEquipment10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseEquipment10JPNTex.ia8.inc.c" +}; + +u64 gPauseSelectItem00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseSelectItem00JPNTex.ia8.inc.c" +}; + +u64 gPauseSelectItem10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseSelectItem10JPNTex.ia8.inc.c" +}; + +u64 gPauseSelectItem20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseSelectItem20JPNTex.ia8.inc.c" +}; + +u64 gPauseMap10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseMap10JPNTex.ia8.inc.c" +}; + +u64 gPauseQuestStatus00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus00JPNTex.ia8.inc.c" +}; + +u64 gPauseQuestStatus10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus10JPNTex.ia8.inc.c" +}; + +u64 gPauseQuestStatus20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseQuestStatus20JPNTex.ia8.inc.c" +}; + +u64 gPauseSave10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_jpn_static/gPauseSave10JPNTex.ia8.inc.c" +}; diff --git a/assets/textures/icon_item_jpn_static/icon_item_jpn_static.h b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.h new file mode 100644 index 0000000000..bd21c0a74e --- /dev/null +++ b/assets/textures/icon_item_jpn_static/icon_item_jpn_static.h @@ -0,0 +1,85 @@ +#ifndef ICON_ITEM_JPN_STATIC_H +#define ICON_ITEM_JPN_STATIC_H + +#include "ultra64.h" +#include "tex_len.h" +#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h" + +#define gPauseDekuTitleJPNTex_WIDTH 96 +#define gPauseDekuTitleJPNTex_HEIGHT 16 +extern u64 gPauseDekuTitleJPNTex[TEX_LEN(u64, gPauseDekuTitleJPNTex_WIDTH, gPauseDekuTitleJPNTex_HEIGHT, 8)]; +#define gPauseDodongoTitleJPNTex_WIDTH 96 +#define gPauseDodongoTitleJPNTex_HEIGHT 16 +extern u64 gPauseDodongoTitleJPNTex[TEX_LEN(u64, gPauseDodongoTitleJPNTex_WIDTH, gPauseDodongoTitleJPNTex_HEIGHT, 8)]; +#define gPauseJabuTitleJPNTex_WIDTH 96 +#define gPauseJabuTitleJPNTex_HEIGHT 16 +extern u64 gPauseJabuTitleJPNTex[TEX_LEN(u64, gPauseJabuTitleJPNTex_WIDTH, gPauseJabuTitleJPNTex_HEIGHT, 8)]; +#define gPauseForestTitleJPNTex_WIDTH 96 +#define gPauseForestTitleJPNTex_HEIGHT 16 +extern u64 gPauseForestTitleJPNTex[TEX_LEN(u64, gPauseForestTitleJPNTex_WIDTH, gPauseForestTitleJPNTex_HEIGHT, 8)]; +#define gPauseFireTitleJPNTex_WIDTH 96 +#define gPauseFireTitleJPNTex_HEIGHT 16 +extern u64 gPauseFireTitleJPNTex[TEX_LEN(u64, gPauseFireTitleJPNTex_WIDTH, gPauseFireTitleJPNTex_HEIGHT, 8)]; +#define gPauseWaterTitleJPNTex_WIDTH 96 +#define gPauseWaterTitleJPNTex_HEIGHT 16 +extern u64 gPauseWaterTitleJPNTex[TEX_LEN(u64, gPauseWaterTitleJPNTex_WIDTH, gPauseWaterTitleJPNTex_HEIGHT, 8)]; +#define gPauseSpiritTitleJPNTex_WIDTH 96 +#define gPauseSpiritTitleJPNTex_HEIGHT 16 +extern u64 gPauseSpiritTitleJPNTex[TEX_LEN(u64, gPauseSpiritTitleJPNTex_WIDTH, gPauseSpiritTitleJPNTex_HEIGHT, 8)]; +#define gPauseShadowTitleJPNTex_WIDTH 96 +#define gPauseShadowTitleJPNTex_HEIGHT 16 +extern u64 gPauseShadowTitleJPNTex[TEX_LEN(u64, gPauseShadowTitleJPNTex_WIDTH, gPauseShadowTitleJPNTex_HEIGHT, 8)]; +#define gPauseBotWTitleJPNTex_WIDTH 96 +#define gPauseBotWTitleJPNTex_HEIGHT 16 +extern u64 gPauseBotWTitleJPNTex[TEX_LEN(u64, gPauseBotWTitleJPNTex_WIDTH, gPauseBotWTitleJPNTex_HEIGHT, 8)]; +#define gPauseIceCavernTitleJPNTex_WIDTH 96 +#define gPauseIceCavernTitleJPNTex_HEIGHT 16 +extern u64 gPauseIceCavernTitleJPNTex[TEX_LEN(u64, gPauseIceCavernTitleJPNTex_WIDTH, gPauseIceCavernTitleJPNTex_HEIGHT, 8)]; +#define gPauseToEquipJPNTex_WIDTH 56 +#define gPauseToEquipJPNTex_HEIGHT 16 +extern u64 gPauseToEquipJPNTex[TEX_LEN(u64, gPauseToEquipJPNTex_WIDTH, gPauseToEquipJPNTex_HEIGHT, 8)]; +#define gPauseToDecideJPNTex_WIDTH 48 +#define gPauseToDecideJPNTex_HEIGHT 16 +extern u64 gPauseToDecideJPNTex[TEX_LEN(u64, gPauseToDecideJPNTex_WIDTH, gPauseToDecideJPNTex_HEIGHT, 8)]; +#define gPauseToPlayMelodyJPNTex_WIDTH 96 +#define gPauseToPlayMelodyJPNTex_HEIGHT 16 +extern u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPauseToPlayMelodyJPNTex_HEIGHT, 8)]; +#define gPauseToSelectItemJPNTex_WIDTH 128 +#define gPauseToSelectItemJPNTex_HEIGHT 16 +extern u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)]; +#define gPauseToMapJPNTex_WIDTH 128 +#define gPauseToMapJPNTex_HEIGHT 16 +extern u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)]; +#define gPauseToQuestStatusJPNTex_WIDTH 128 +#define gPauseToQuestStatusJPNTex_HEIGHT 16 +extern u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)]; +#define gPauseToEquipmentJPNTex_WIDTH 128 +#define gPauseToEquipmentJPNTex_HEIGHT 16 +extern u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)]; +#define gPauseSavePromptJPNTex_WIDTH 152 +#define gPauseSavePromptJPNTex_HEIGHT 16 +extern u64 gPauseSavePromptJPNTex[TEX_LEN(u64, gPauseSavePromptJPNTex_WIDTH, gPauseSavePromptJPNTex_HEIGHT, 8)]; +#define gPauseSaveConfirmationJPNTex_WIDTH 152 +#define gPauseSaveConfirmationJPNTex_HEIGHT 16 +extern u64 gPauseSaveConfirmationJPNTex[TEX_LEN(u64, gPauseSaveConfirmationJPNTex_WIDTH, gPauseSaveConfirmationJPNTex_HEIGHT, 8)]; +#define gPauseYesJPNTex_WIDTH 48 +#define gPauseYesJPNTex_HEIGHT 16 +extern u64 gPauseYesJPNTex[TEX_LEN(u64, gPauseYesJPNTex_WIDTH, gPauseYesJPNTex_HEIGHT, 8)]; +#define gPauseNoJPNTex_WIDTH 48 +#define gPauseNoJPNTex_HEIGHT 16 +extern u64 gPauseNoJPNTex[TEX_LEN(u64, gPauseNoJPNTex_WIDTH, gPauseNoJPNTex_HEIGHT, 8)]; +#define gPauseCurrentPositionJPNTex_WIDTH 64 +#define gPauseCurrentPositionJPNTex_HEIGHT 8 +extern u64 gPauseCurrentPositionJPNTex[TEX_LEN(u64, gPauseCurrentPositionJPNTex_WIDTH, gPauseCurrentPositionJPNTex_HEIGHT, 4)]; + +extern u64 gPauseEquipment10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseMap10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus00JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus20JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSave10JPNTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; + +#endif diff --git a/assets/textures/icon_item_nes_static/icon_item_nes_static.c b/assets/textures/icon_item_nes_static/icon_item_nes_static.c new file mode 100644 index 0000000000..5e84c69162 --- /dev/null +++ b/assets/textures/icon_item_nes_static/icon_item_nes_static.c @@ -0,0 +1,127 @@ +#include "icon_item_nes_static.h" + +u64 gPauseDekuTitleENGTex[TEX_LEN(u64, gPauseDekuTitleENGTex_WIDTH, gPauseDekuTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseDekuTitleENGTex.ia8.inc.c" +}; + +u64 gPauseDodongoTitleENGTex[TEX_LEN(u64, gPauseDodongoTitleENGTex_WIDTH, gPauseDodongoTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseDodongoTitleENGTex.ia8.inc.c" +}; + +u64 gPauseJabuTitleENGTex[TEX_LEN(u64, gPauseJabuTitleENGTex_WIDTH, gPauseJabuTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseJabuTitleENGTex.ia8.inc.c" +}; + +u64 gPauseForestTitleENGTex[TEX_LEN(u64, gPauseForestTitleENGTex_WIDTH, gPauseForestTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseForestTitleENGTex.ia8.inc.c" +}; + +u64 gPauseFireTitleENGTex[TEX_LEN(u64, gPauseFireTitleENGTex_WIDTH, gPauseFireTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseFireTitleENGTex.ia8.inc.c" +}; + +u64 gPauseWaterTitleENGTex[TEX_LEN(u64, gPauseWaterTitleENGTex_WIDTH, gPauseWaterTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseWaterTitleENGTex.ia8.inc.c" +}; + +u64 gPauseSpiritTitleENGTex[TEX_LEN(u64, gPauseSpiritTitleENGTex_WIDTH, gPauseSpiritTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseSpiritTitleENGTex.ia8.inc.c" +}; + +u64 gPauseShadowTitleENGTex[TEX_LEN(u64, gPauseShadowTitleENGTex_WIDTH, gPauseShadowTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseShadowTitleENGTex.ia8.inc.c" +}; + +u64 gPauseBotWTitleENGTex[TEX_LEN(u64, gPauseBotWTitleENGTex_WIDTH, gPauseBotWTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseBotWTitleENGTex.ia8.inc.c" +}; + +u64 gPauseIceCavernTitleENGTex[TEX_LEN(u64, gPauseIceCavernTitleENGTex_WIDTH, gPauseIceCavernTitleENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseIceCavernTitleENGTex.ia8.inc.c" +}; + +u64 gPauseToEquipENGTex[TEX_LEN(u64, gPauseToEquipENGTex_WIDTH, gPauseToEquipENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseToEquipENGTex.ia8.inc.c" +}; + +u64 gPauseToDecideENGTex[TEX_LEN(u64, gPauseToDecideENGTex_WIDTH, gPauseToDecideENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseToDecideENGTex.ia8.inc.c" +}; + +u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPauseToPlayMelodyENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseToPlayMelodyENGTex.ia8.inc.c" +}; + +u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseToSelectItemENGTex.ia8.inc.c" +}; + +u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseToMapENGTex.ia8.inc.c" +}; + +u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseToQuestStatusENGTex.ia8.inc.c" +}; + +u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseToEquipmentENGTex.ia8.inc.c" +}; + +u64 gPauseSavePromptENGTex[TEX_LEN(u64, gPauseSavePromptENGTex_WIDTH, gPauseSavePromptENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseSavePromptENGTex.ia8.inc.c" +}; + +u64 gPauseSaveConfirmationENGTex[TEX_LEN(u64, gPauseSaveConfirmationENGTex_WIDTH, gPauseSaveConfirmationENGTex_HEIGHT, + 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseSaveConfirmationENGTex.ia8.inc.c" +}; + +u64 gPauseYesENGTex[TEX_LEN(u64, gPauseYesENGTex_WIDTH, gPauseYesENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseYesENGTex.ia8.inc.c" +}; + +u64 gPauseNoENGTex[TEX_LEN(u64, gPauseNoENGTex_WIDTH, gPauseNoENGTex_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseNoENGTex.ia8.inc.c" +}; + +u64 gPauseCurrentPositionENGTex[TEX_LEN(u64, gPauseCurrentPositionENGTex_WIDTH, gPauseCurrentPositionENGTex_HEIGHT, + 4)] = { +#include "assets/textures/icon_item_nes_static/gPauseCurrentPositionENGTex.i4.inc.c" +}; + +u64 gPauseEquipment10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseEquipment10ENGTex.ia8.inc.c" +}; + +u64 gPauseSelectItem00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseSelectItem00ENGTex.ia8.inc.c" +}; + +u64 gPauseSelectItem10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseSelectItem10ENGTex.ia8.inc.c" +}; + +u64 gPauseSelectItem20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseSelectItem20ENGTex.ia8.inc.c" +}; + +u64 gPauseMap10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseMap10ENGTex.ia8.inc.c" +}; + +u64 gPauseQuestStatus00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseQuestStatus00ENGTex.ia8.inc.c" +}; + +u64 gPauseQuestStatus10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseQuestStatus10ENGTex.ia8.inc.c" +}; + +u64 gPauseQuestStatus20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseQuestStatus20ENGTex.ia8.inc.c" +}; + +u64 gPauseSave10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)] = { +#include "assets/textures/icon_item_nes_static/gPauseSave10ENGTex.ia8.inc.c" +}; diff --git a/assets/textures/icon_item_nes_static/icon_item_nes_static.h b/assets/textures/icon_item_nes_static/icon_item_nes_static.h new file mode 100644 index 0000000000..007bebf3bc --- /dev/null +++ b/assets/textures/icon_item_nes_static/icon_item_nes_static.h @@ -0,0 +1,85 @@ +#ifndef ICON_ITEM_NES_STATIC_H +#define ICON_ITEM_NES_STATIC_H + +#include "ultra64.h" +#include "tex_len.h" +#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h" + +#define gPauseDekuTitleENGTex_WIDTH 96 +#define gPauseDekuTitleENGTex_HEIGHT 16 +extern u64 gPauseDekuTitleENGTex[TEX_LEN(u64, gPauseDekuTitleENGTex_WIDTH, gPauseDekuTitleENGTex_HEIGHT, 8)]; +#define gPauseDodongoTitleENGTex_WIDTH 96 +#define gPauseDodongoTitleENGTex_HEIGHT 16 +extern u64 gPauseDodongoTitleENGTex[TEX_LEN(u64, gPauseDodongoTitleENGTex_WIDTH, gPauseDodongoTitleENGTex_HEIGHT, 8)]; +#define gPauseJabuTitleENGTex_WIDTH 96 +#define gPauseJabuTitleENGTex_HEIGHT 16 +extern u64 gPauseJabuTitleENGTex[TEX_LEN(u64, gPauseJabuTitleENGTex_WIDTH, gPauseJabuTitleENGTex_HEIGHT, 8)]; +#define gPauseForestTitleENGTex_WIDTH 96 +#define gPauseForestTitleENGTex_HEIGHT 16 +extern u64 gPauseForestTitleENGTex[TEX_LEN(u64, gPauseForestTitleENGTex_WIDTH, gPauseForestTitleENGTex_HEIGHT, 8)]; +#define gPauseFireTitleENGTex_WIDTH 96 +#define gPauseFireTitleENGTex_HEIGHT 16 +extern u64 gPauseFireTitleENGTex[TEX_LEN(u64, gPauseFireTitleENGTex_WIDTH, gPauseFireTitleENGTex_HEIGHT, 8)]; +#define gPauseWaterTitleENGTex_WIDTH 96 +#define gPauseWaterTitleENGTex_HEIGHT 16 +extern u64 gPauseWaterTitleENGTex[TEX_LEN(u64, gPauseWaterTitleENGTex_WIDTH, gPauseWaterTitleENGTex_HEIGHT, 8)]; +#define gPauseSpiritTitleENGTex_WIDTH 96 +#define gPauseSpiritTitleENGTex_HEIGHT 16 +extern u64 gPauseSpiritTitleENGTex[TEX_LEN(u64, gPauseSpiritTitleENGTex_WIDTH, gPauseSpiritTitleENGTex_HEIGHT, 8)]; +#define gPauseShadowTitleENGTex_WIDTH 96 +#define gPauseShadowTitleENGTex_HEIGHT 16 +extern u64 gPauseShadowTitleENGTex[TEX_LEN(u64, gPauseShadowTitleENGTex_WIDTH, gPauseShadowTitleENGTex_HEIGHT, 8)]; +#define gPauseBotWTitleENGTex_WIDTH 96 +#define gPauseBotWTitleENGTex_HEIGHT 16 +extern u64 gPauseBotWTitleENGTex[TEX_LEN(u64, gPauseBotWTitleENGTex_WIDTH, gPauseBotWTitleENGTex_HEIGHT, 8)]; +#define gPauseIceCavernTitleENGTex_WIDTH 96 +#define gPauseIceCavernTitleENGTex_HEIGHT 16 +extern u64 gPauseIceCavernTitleENGTex[TEX_LEN(u64, gPauseIceCavernTitleENGTex_WIDTH, gPauseIceCavernTitleENGTex_HEIGHT, 8)]; +#define gPauseToEquipENGTex_WIDTH 56 +#define gPauseToEquipENGTex_HEIGHT 16 +extern u64 gPauseToEquipENGTex[TEX_LEN(u64, gPauseToEquipENGTex_WIDTH, gPauseToEquipENGTex_HEIGHT, 8)]; +#define gPauseToDecideENGTex_WIDTH 64 +#define gPauseToDecideENGTex_HEIGHT 16 +extern u64 gPauseToDecideENGTex[TEX_LEN(u64, gPauseToDecideENGTex_WIDTH, gPauseToDecideENGTex_HEIGHT, 8)]; +#define gPauseToPlayMelodyENGTex_WIDTH 80 +#define gPauseToPlayMelodyENGTex_HEIGHT 16 +extern u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPauseToPlayMelodyENGTex_HEIGHT, 8)]; +#define gPauseToSelectItemENGTex_WIDTH 128 +#define gPauseToSelectItemENGTex_HEIGHT 16 +extern u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)]; +#define gPauseToMapENGTex_WIDTH 128 +#define gPauseToMapENGTex_HEIGHT 16 +extern u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)]; +#define gPauseToQuestStatusENGTex_WIDTH 128 +#define gPauseToQuestStatusENGTex_HEIGHT 16 +extern u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)]; +#define gPauseToEquipmentENGTex_WIDTH 128 +#define gPauseToEquipmentENGTex_HEIGHT 16 +extern u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)]; +#define gPauseSavePromptENGTex_WIDTH 152 +#define gPauseSavePromptENGTex_HEIGHT 16 +extern u64 gPauseSavePromptENGTex[TEX_LEN(u64, gPauseSavePromptENGTex_WIDTH, gPauseSavePromptENGTex_HEIGHT, 8)]; +#define gPauseSaveConfirmationENGTex_WIDTH 152 +#define gPauseSaveConfirmationENGTex_HEIGHT 16 +extern u64 gPauseSaveConfirmationENGTex[TEX_LEN(u64, gPauseSaveConfirmationENGTex_WIDTH, gPauseSaveConfirmationENGTex_HEIGHT, 8)]; +#define gPauseYesENGTex_WIDTH 48 +#define gPauseYesENGTex_HEIGHT 16 +extern u64 gPauseYesENGTex[TEX_LEN(u64, gPauseYesENGTex_WIDTH, gPauseYesENGTex_HEIGHT, 8)]; +#define gPauseNoENGTex_WIDTH 48 +#define gPauseNoENGTex_HEIGHT 16 +extern u64 gPauseNoENGTex[TEX_LEN(u64, gPauseNoENGTex_WIDTH, gPauseNoENGTex_HEIGHT, 8)]; +#define gPauseCurrentPositionENGTex_WIDTH 64 +#define gPauseCurrentPositionENGTex_HEIGHT 8 +extern u64 gPauseCurrentPositionENGTex[TEX_LEN(u64, gPauseCurrentPositionENGTex_WIDTH, gPauseCurrentPositionENGTex_HEIGHT, 4)]; + +extern u64 gPauseEquipment10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSelectItem20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseMap10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus00ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseQuestStatus20ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; +extern u64 gPauseSave10ENGTex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)]; + +#endif diff --git a/assets/textures/item_name_static/item_name_static.c b/assets/textures/item_name_static/item_name_static.c new file mode 100644 index 0000000000..30443f4aa2 --- /dev/null +++ b/assets/textures/item_name_static/item_name_static.c @@ -0,0 +1,1985 @@ +#include "item_name_static.h" + +#if OOT_NTSC + +// Japanese + +u64 gDekuStickItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuStickItemNameJPNTex.ia4.inc.c" +}; + +u64 gDekuNutItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuNutItemNameJPNTex.ia4.inc.c" +}; + +u64 gBombItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombItemNameJPNTex.ia4.inc.c" +}; + +u64 gFairyBowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyBowItemNameJPNTex.ia4.inc.c" +}; + +u64 gFireArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireArrowItemNameJPNTex.ia4.inc.c" +}; + +u64 gDinsFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDinsFireItemNameJPNTex.ia4.inc.c" +}; + +u64 gFairySlingshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairySlingshotItemNameJPNTex.ia4.inc.c" +}; + +u64 gFairyOcarinaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyOcarinaItemNameJPNTex.ia4.inc.c" +}; + +u64 gOcarinaOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameJPNTex.ia4.inc.c" +}; + +u64 gBombchuItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombchuItemNameJPNTex.ia4.inc.c" +}; + +u64 gHookshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHookshotItemNameJPNTex.ia4.inc.c" +}; + +u64 gLongshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLongshotItemNameJPNTex.ia4.inc.c" +}; + +u64 gIceArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIceArrowItemNameJPNTex.ia4.inc.c" +}; + +u64 gFaroresWindItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFaroresWindItemNameJPNTex.ia4.inc.c" +}; + +u64 gBoomerangItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoomerangItemNameJPNTex.ia4.inc.c" +}; + +u64 gLensItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLensItemNameJPNTex.ia4.inc.c" +}; + +u64 gMagicBeansItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMagicBeansItemNameJPNTex.ia4.inc.c" +}; + +u64 gMegatonHammerItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMegatonHammerItemNameJPNTex.ia4.inc.c" +}; + +u64 gLightArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightArrowItemNameJPNTex.ia4.inc.c" +}; + +u64 gNayrusLoveItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNayrusLoveItemNameJPNTex.ia4.inc.c" +}; + +u64 gEmptyBottleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEmptyBottleItemNameJPNTex.ia4.inc.c" +}; + +u64 gRedPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRedPotionItemNameJPNTex.ia4.inc.c" +}; + +u64 gGreenPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGreenPotionItemNameJPNTex.ia4.inc.c" +}; + +u64 gBluePotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBluePotionItemNameJPNTex.ia4.inc.c" +}; + +u64 gBottledFairyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBottledFairyItemNameJPNTex.ia4.inc.c" +}; + +u64 gFishItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFishItemNameJPNTex.ia4.inc.c" +}; + +u64 gFullMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFullMilkItemNameJPNTex.ia4.inc.c" +}; + +u64 gRutosLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRutosLetterItemNameJPNTex.ia4.inc.c" +}; + +u64 gBlueFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBlueFireItemNameJPNTex.ia4.inc.c" +}; + +u64 gBugItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBugItemNameJPNTex.ia4.inc.c" +}; + +u64 gBigPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBigPoeItemNameJPNTex.ia4.inc.c" +}; + +u64 gHalfMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHalfMilkItemNameJPNTex.ia4.inc.c" +}; + +u64 gPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoeItemNameJPNTex.ia4.inc.c" +}; + +u64 gWeirdEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWeirdEggItemNameJPNTex.ia4.inc.c" +}; + +u64 gCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCuccoItemNameJPNTex.ia4.inc.c" +}; + +u64 gZeldasLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLetterItemNameJPNTex.ia4.inc.c" +}; + +u64 gKeatonMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKeatonMaskItemNameJPNTex.ia4.inc.c" +}; + +u64 gSkullMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSkullMaskItemNameJPNTex.ia4.inc.c" +}; + +u64 gSpookyMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpookyMaskItemNameJPNTex.ia4.inc.c" +}; + +u64 gBunnyHoodItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBunnyHoodItemNameJPNTex.ia4.inc.c" +}; + +u64 gGoronMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronMaskItemNameJPNTex.ia4.inc.c" +}; + +u64 gZoraMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraMaskItemNameJPNTex.ia4.inc.c" +}; + +u64 gGerudoMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudoMaskItemNameJPNTex.ia4.inc.c" +}; + +u64 gMaskofTruthItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMaskofTruthItemNameJPNTex.ia4.inc.c" +}; + +u64 gSOLDOUTItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSOLDOUTItemNameJPNTex.ia4.inc.c" +}; + +u64 gPocketEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketEggItemNameJPNTex.ia4.inc.c" +}; + +u64 gPocketCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketCuccoItemNameJPNTex.ia4.inc.c" +}; + +u64 gCojiroItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCojiroItemNameJPNTex.ia4.inc.c" +}; + +u64 gOddMushroomItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddMushroomItemNameJPNTex.ia4.inc.c" +}; + +u64 gOddPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddPotionItemNameJPNTex.ia4.inc.c" +}; + +u64 gPoachersSawItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoachersSawItemNameJPNTex.ia4.inc.c" +}; + +u64 gBrokenGoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameJPNTex.ia4.inc.c" +}; + +u64 gPrescriptionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPrescriptionItemNameJPNTex.ia4.inc.c" +}; + +u64 gEyeBallFrogItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeBallFrogItemNameJPNTex.ia4.inc.c" +}; + +u64 gEyeDropsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeDropsItemNameJPNTex.ia4.inc.c" +}; + +u64 gClaimCheckItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gClaimCheckItemNameJPNTex.ia4.inc.c" +}; + +u64 gUnusedWindMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedWindMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gUnusedFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedFireMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gUnusedIceMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedIceMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gKokiriSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriSwordItemNameJPNTex.ia4.inc.c" +}; + +u64 gMasterSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMasterSwordItemNameJPNTex.ia4.inc.c" +}; + +u64 gGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGiantsKnifeItemNameJPNTex.ia4.inc.c" +}; + +u64 gDekuShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuShieldItemNameJPNTex.ia4.inc.c" +}; + +u64 gHylianShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHylianShieldItemNameJPNTex.ia4.inc.c" +}; + +u64 gMirrorShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMirrorShieldItemNameJPNTex.ia4.inc.c" +}; + +u64 gKokiriTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriTunicItemNameJPNTex.ia4.inc.c" +}; + +u64 gGoronTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronTunicItemNameJPNTex.ia4.inc.c" +}; + +u64 gZoraTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraTunicItemNameJPNTex.ia4.inc.c" +}; + +u64 gKokiriBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriBootsItemNameJPNTex.ia4.inc.c" +}; + +u64 gIronBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIronBootsItemNameJPNTex.ia4.inc.c" +}; + +u64 gHoverBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHoverBootsItemNameJPNTex.ia4.inc.c" +}; + +u64 gBulletBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag30ItemNameJPNTex.ia4.inc.c" +}; + +u64 gBulletBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag40ItemNameJPNTex.ia4.inc.c" +}; + +u64 gBulletBag50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag50ItemNameJPNTex.ia4.inc.c" +}; + +u64 gQuiver30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver30ItemNameJPNTex.ia4.inc.c" +}; + +u64 gQuiver40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver40ItemNameJPNTex.ia4.inc.c" +}; + +u64 gQuiver50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver50ItemNameJPNTex.ia4.inc.c" +}; + +u64 gBombBag20ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag20ItemNameJPNTex.ia4.inc.c" +}; + +u64 gBombBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag30ItemNameJPNTex.ia4.inc.c" +}; + +u64 gBombBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag40ItemNameJPNTex.ia4.inc.c" +}; + +u64 gGoronsBraceletItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsBraceletItemNameJPNTex.ia4.inc.c" +}; + +u64 gSilverGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverGauntletsItemNameJPNTex.ia4.inc.c" +}; + +u64 gGoldenGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenGauntletsItemNameJPNTex.ia4.inc.c" +}; + +u64 gSilverScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverScaleItemNameJPNTex.ia4.inc.c" +}; + +u64 gGoldenScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenScaleItemNameJPNTex.ia4.inc.c" +}; + +u64 gBrokenGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameJPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName1JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName2JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName3JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName4JPNTex.ia4.inc.c" +}; + +u64 gMinuetOfForestItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMinuetOfForestItemNameJPNTex.ia4.inc.c" +}; + +u64 gBoleroOfFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoleroOfFireItemNameJPNTex.ia4.inc.c" +}; + +u64 gSerenadeOfWaterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameJPNTex.ia4.inc.c" +}; + +u64 gRequiemOfSpiritItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameJPNTex.ia4.inc.c" +}; + +u64 gNocturneOfShadowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNocturneOfShadowItemNameJPNTex.ia4.inc.c" +}; + +u64 gPreludeOfLightItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPreludeOfLightItemNameJPNTex.ia4.inc.c" +}; + +u64 gZeldasLullabyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLullabyItemNameJPNTex.ia4.inc.c" +}; + +u64 gEponasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEponasSongItemNameJPNTex.ia4.inc.c" +}; + +u64 gSariasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSariasSongItemNameJPNTex.ia4.inc.c" +}; + +u64 gSunsSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSunsSongItemNameJPNTex.ia4.inc.c" +}; + +u64 gSongOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfTimeItemNameJPNTex.ia4.inc.c" +}; + +u64 gSongOfStormsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfStormsItemNameJPNTex.ia4.inc.c" +}; + +u64 gForestMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gForestMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gWaterMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWaterMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gSpiritMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpiritMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gShadowMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gShadowMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gLightMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightMedallionItemNameJPNTex.ia4.inc.c" +}; + +u64 gKokiriEmeraldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriEmeraldItemNameJPNTex.ia4.inc.c" +}; + +u64 gGoronsRubyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsRubyItemNameJPNTex.ia4.inc.c" +}; + +u64 gZorasSapphireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZorasSapphireItemNameJPNTex.ia4.inc.c" +}; + +u64 gStoneofAgonyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gStoneofAgonyItemNameJPNTex.ia4.inc.c" +}; + +u64 gGerudosCardItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudosCardItemNameJPNTex.ia4.inc.c" +}; + +u64 gGoldSkulltulaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldSkulltulaItemNameJPNTex.ia4.inc.c" +}; + +u64 gPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPieceOfHeartItemNameJPNTex.ia4.inc.c" +}; + +u64 gUnusedPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemNameJPNTex.ia4.inc.c" +}; + +u64 gUnusedBigKeyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBigKeyItemNameJPNTex.ia4.inc.c" +}; + +u64 gCompassItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCompassItemNameJPNTex.ia4.inc.c" +}; + +u64 gDungeonMapItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDungeonMapItemNameJPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName5JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName6JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName7JPNTex.ia4.inc.c" +}; + +u64 gBiggoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBiggoronsSwordItemNameJPNTex.ia4.inc.c" +}; + +#endif + +// English + +u64 gDekuStickItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuStickItemNameENGTex.ia4.inc.c" +}; + +u64 gDekuNutItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuNutItemNameENGTex.ia4.inc.c" +}; + +u64 gBombItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombItemNameENGTex.ia4.inc.c" +}; + +u64 gFairyBowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyBowItemNameENGTex.ia4.inc.c" +}; + +u64 gFireArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireArrowItemNameENGTex.ia4.inc.c" +}; + +u64 gDinsFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDinsFireItemNameENGTex.ia4.inc.c" +}; + +u64 gFairySlingshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairySlingshotItemNameENGTex.ia4.inc.c" +}; + +u64 gFairyOcarinaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyOcarinaItemNameENGTex.ia4.inc.c" +}; + +u64 gOcarinaOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameENGTex.ia4.inc.c" +}; + +u64 gBombchuItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombchuItemNameENGTex.ia4.inc.c" +}; + +u64 gHookshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHookshotItemNameENGTex.ia4.inc.c" +}; + +u64 gLongshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLongshotItemNameENGTex.ia4.inc.c" +}; + +u64 gIceArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIceArrowItemNameENGTex.ia4.inc.c" +}; + +u64 gFaroresWindItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFaroresWindItemNameENGTex.ia4.inc.c" +}; + +u64 gBoomerangItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoomerangItemNameENGTex.ia4.inc.c" +}; + +u64 gLensItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLensItemNameENGTex.ia4.inc.c" +}; + +u64 gMagicBeansItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMagicBeansItemNameENGTex.ia4.inc.c" +}; + +u64 gMegatonHammerItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMegatonHammerItemNameENGTex.ia4.inc.c" +}; + +u64 gLightArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightArrowItemNameENGTex.ia4.inc.c" +}; + +u64 gNayrusLoveItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNayrusLoveItemNameENGTex.ia4.inc.c" +}; + +u64 gEmptyBottleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEmptyBottleItemNameENGTex.ia4.inc.c" +}; + +u64 gRedPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRedPotionItemNameENGTex.ia4.inc.c" +}; + +u64 gGreenPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGreenPotionItemNameENGTex.ia4.inc.c" +}; + +u64 gBluePotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBluePotionItemNameENGTex.ia4.inc.c" +}; + +u64 gBottledFairyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBottledFairyItemNameENGTex.ia4.inc.c" +}; + +u64 gFishItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFishItemNameENGTex.ia4.inc.c" +}; + +u64 gFullMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFullMilkItemNameENGTex.ia4.inc.c" +}; + +u64 gRutosLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRutosLetterItemNameENGTex.ia4.inc.c" +}; + +u64 gBlueFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBlueFireItemNameENGTex.ia4.inc.c" +}; + +u64 gBugItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBugItemNameENGTex.ia4.inc.c" +}; + +u64 gBigPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBigPoeItemNameENGTex.ia4.inc.c" +}; + +u64 gHalfMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHalfMilkItemNameENGTex.ia4.inc.c" +}; + +u64 gPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoeItemNameENGTex.ia4.inc.c" +}; + +u64 gWeirdEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWeirdEggItemNameENGTex.ia4.inc.c" +}; + +u64 gCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCuccoItemNameENGTex.ia4.inc.c" +}; + +u64 gZeldasLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLetterItemNameENGTex.ia4.inc.c" +}; + +u64 gKeatonMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKeatonMaskItemNameENGTex.ia4.inc.c" +}; + +u64 gSkullMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSkullMaskItemNameENGTex.ia4.inc.c" +}; + +u64 gSpookyMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpookyMaskItemNameENGTex.ia4.inc.c" +}; + +u64 gBunnyHoodItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBunnyHoodItemNameENGTex.ia4.inc.c" +}; + +u64 gGoronMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronMaskItemNameENGTex.ia4.inc.c" +}; + +u64 gZoraMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraMaskItemNameENGTex.ia4.inc.c" +}; + +u64 gGerudoMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudoMaskItemNameENGTex.ia4.inc.c" +}; + +u64 gMaskofTruthItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMaskofTruthItemNameENGTex.ia4.inc.c" +}; + +u64 gSOLDOUTItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSOLDOUTItemNameENGTex.ia4.inc.c" +}; + +u64 gPocketEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketEggItemNameENGTex.ia4.inc.c" +}; + +u64 gPocketCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketCuccoItemNameENGTex.ia4.inc.c" +}; + +u64 gCojiroItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCojiroItemNameENGTex.ia4.inc.c" +}; + +u64 gOddMushroomItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddMushroomItemNameENGTex.ia4.inc.c" +}; + +u64 gOddPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddPotionItemNameENGTex.ia4.inc.c" +}; + +u64 gPoachersSawItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoachersSawItemNameENGTex.ia4.inc.c" +}; + +u64 gBrokenGoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameENGTex.ia4.inc.c" +}; + +u64 gPrescriptionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPrescriptionItemNameENGTex.ia4.inc.c" +}; + +u64 gEyeBallFrogItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeBallFrogItemNameENGTex.ia4.inc.c" +}; + +u64 gEyeDropsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeDropsItemNameENGTex.ia4.inc.c" +}; + +u64 gClaimCheckItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gClaimCheckItemNameENGTex.ia4.inc.c" +}; + +u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedWindMedallionItemName1JPNTex.ia4.inc.c" +}; + +u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedFireMedallionItemName1JPNTex.ia4.inc.c" +}; + +u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedIceMedallionItemName1JPNTex.ia4.inc.c" +}; + +u64 gKokiriSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriSwordItemNameENGTex.ia4.inc.c" +}; + +u64 gMasterSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMasterSwordItemNameENGTex.ia4.inc.c" +}; + +u64 gGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGiantsKnifeItemNameENGTex.ia4.inc.c" +}; + +u64 gDekuShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuShieldItemNameENGTex.ia4.inc.c" +}; + +u64 gHylianShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHylianShieldItemNameENGTex.ia4.inc.c" +}; + +u64 gMirrorShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMirrorShieldItemNameENGTex.ia4.inc.c" +}; + +u64 gKokiriTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriTunicItemNameENGTex.ia4.inc.c" +}; + +u64 gGoronTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronTunicItemNameENGTex.ia4.inc.c" +}; + +u64 gZoraTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraTunicItemNameENGTex.ia4.inc.c" +}; + +u64 gKokiriBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriBootsItemNameENGTex.ia4.inc.c" +}; + +u64 gIronBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIronBootsItemNameENGTex.ia4.inc.c" +}; + +u64 gHoverBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHoverBootsItemNameENGTex.ia4.inc.c" +}; + +u64 gBulletBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag30ItemNameENGTex.ia4.inc.c" +}; + +u64 gBulletBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag40ItemNameENGTex.ia4.inc.c" +}; + +u64 gBulletBag50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag50ItemNameENGTex.ia4.inc.c" +}; + +u64 gQuiver30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver30ItemNameENGTex.ia4.inc.c" +}; + +u64 gQuiver40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver40ItemNameENGTex.ia4.inc.c" +}; + +u64 gQuiver50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver50ItemNameENGTex.ia4.inc.c" +}; + +u64 gBombBag20ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag20ItemNameENGTex.ia4.inc.c" +}; + +u64 gBombBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag30ItemNameENGTex.ia4.inc.c" +}; + +u64 gBombBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag40ItemNameENGTex.ia4.inc.c" +}; + +u64 gGoronsBraceletItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsBraceletItemNameENGTex.ia4.inc.c" +}; + +u64 gSilverGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverGauntletsItemNameENGTex.ia4.inc.c" +}; + +u64 gGoldenGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenGauntletsItemNameENGTex.ia4.inc.c" +}; + +u64 gSilverScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverScaleItemNameENGTex.ia4.inc.c" +}; + +u64 gGoldenScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenScaleItemNameENGTex.ia4.inc.c" +}; + +u64 gBrokenGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameENGTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName11JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName11JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName21JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName21JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName31JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName31JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName41JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName41JPNTex.ia4.inc.c" +}; + +u64 gMinuetOfForestItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMinuetOfForestItemNameENGTex.ia4.inc.c" +}; + +u64 gBoleroOfFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoleroOfFireItemNameENGTex.ia4.inc.c" +}; + +u64 gSerenadeOfWaterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameENGTex.ia4.inc.c" +}; + +u64 gRequiemOfSpiritItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameENGTex.ia4.inc.c" +}; + +u64 gNocturneOfShadowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNocturneOfShadowItemNameENGTex.ia4.inc.c" +}; + +u64 gPreludeOfLightItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPreludeOfLightItemNameENGTex.ia4.inc.c" +}; + +u64 gZeldasLullabyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLullabyItemNameENGTex.ia4.inc.c" +}; + +u64 gEponasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEponasSongItemNameENGTex.ia4.inc.c" +}; + +u64 gSariasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSariasSongItemNameENGTex.ia4.inc.c" +}; + +u64 gSunsSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSunsSongItemNameENGTex.ia4.inc.c" +}; + +u64 gSongOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfTimeItemNameENGTex.ia4.inc.c" +}; + +u64 gSongOfStormsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfStormsItemNameENGTex.ia4.inc.c" +}; + +u64 gForestMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gForestMedallionItemNameENGTex.ia4.inc.c" +}; + +u64 gFireMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireMedallionItemNameENGTex.ia4.inc.c" +}; + +u64 gWaterMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWaterMedallionItemNameENGTex.ia4.inc.c" +}; + +u64 gSpiritMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpiritMedallionItemNameENGTex.ia4.inc.c" +}; + +u64 gShadowMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gShadowMedallionItemNameENGTex.ia4.inc.c" +}; + +u64 gLightMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightMedallionItemNameENGTex.ia4.inc.c" +}; + +u64 gKokiriEmeraldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriEmeraldItemNameENGTex.ia4.inc.c" +}; + +u64 gGoronsRubyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsRubyItemNameENGTex.ia4.inc.c" +}; + +u64 gZorasSapphireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZorasSapphireItemNameENGTex.ia4.inc.c" +}; + +u64 gStoneofAgonyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gStoneofAgonyItemNameENGTex.ia4.inc.c" +}; + +u64 gGerudosCardItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudosCardItemNameENGTex.ia4.inc.c" +}; + +u64 gGoldSkulltulaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldSkulltulaItemNameENGTex.ia4.inc.c" +}; + +u64 gPieceOfHeartItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPieceOfHeartItemNameENGTex.ia4.inc.c" +}; + +u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName1JPNTex.ia4.inc.c" +}; + +u64 gUnusedBigKeyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBigKeyItemNameENGTex.ia4.inc.c" +}; + +u64 gCompassItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCompassItemNameENGTex.ia4.inc.c" +}; + +u64 gDungeonMapItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDungeonMapItemNameENGTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName51JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName51JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName61JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName61JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName71JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName71JPNTex.ia4.inc.c" +}; + +u64 gBiggoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBiggoronsSwordItemNameENGTex.ia4.inc.c" +}; + +#if OOT_PAL + +// German + +u64 gDekuStickItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuStickItemNameGERTex.ia4.inc.c" +}; + +u64 gDekuNutItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuNutItemNameGERTex.ia4.inc.c" +}; + +u64 gBombItemNameItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombItemNameItemNameGERTex.ia4.inc.c" +}; + +u64 gFairyBowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyBowItemNameGERTex.ia4.inc.c" +}; + +u64 gFireArrowItemNameUnk2GERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireArrowItemNameUnk2GERTex.ia4.inc.c" +}; + +u64 gDinsFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDinsFireItemNameGERTex.ia4.inc.c" +}; + +u64 gFairySlingshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairySlingshotItemNameGERTex.ia4.inc.c" +}; + +u64 gFairyOcarinaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyOcarinaItemNameGERTex.ia4.inc.c" +}; + +u64 gOcarinaOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameGERTex.ia4.inc.c" +}; + +u64 gBombchuItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombchuItemNameGERTex.ia4.inc.c" +}; + +u64 gHookshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHookshotItemNameGERTex.ia4.inc.c" +}; + +u64 gLongshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLongshotItemNameGERTex.ia4.inc.c" +}; + +u64 gIceArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIceArrowItemNameGERTex.ia4.inc.c" +}; + +u64 gFaroresWindItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFaroresWindItemNameGERTex.ia4.inc.c" +}; + +u64 gBoomerangItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoomerangItemNameGERTex.ia4.inc.c" +}; + +u64 gLensItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLensItemNameGERTex.ia4.inc.c" +}; + +u64 gMagicBeansItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMagicBeansItemNameGERTex.ia4.inc.c" +}; + +u64 gMegatonHammerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMegatonHammerItemNameGERTex.ia4.inc.c" +}; + +u64 gLightArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightArrowItemNameGERTex.ia4.inc.c" +}; + +u64 gNayrusLoveItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNayrusLoveItemNameGERTex.ia4.inc.c" +}; + +u64 gEmptyBottleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEmptyBottleItemNameGERTex.ia4.inc.c" +}; + +u64 gRedPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRedPotionItemNameGERTex.ia4.inc.c" +}; + +u64 gGreenPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGreenPotionItemNameGERTex.ia4.inc.c" +}; + +u64 gBluePotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBluePotionItemNameGERTex.ia4.inc.c" +}; + +u64 gBottledFairyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBottledFairyItemNameGERTex.ia4.inc.c" +}; + +u64 gFishItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFishItemNameGERTex.ia4.inc.c" +}; + +u64 gFullMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFullMilkItemNameGERTex.ia4.inc.c" +}; + +u64 gRutosLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRutosLetterItemNameGERTex.ia4.inc.c" +}; + +u64 gBlueFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBlueFireItemNameGERTex.ia4.inc.c" +}; + +u64 gBugItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBugItemNameGERTex.ia4.inc.c" +}; + +u64 gBigPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBigPoeItemNameGERTex.ia4.inc.c" +}; + +u64 gHalfMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHalfMilkItemNameGERTex.ia4.inc.c" +}; + +u64 gPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoeItemNameGERTex.ia4.inc.c" +}; + +u64 gWeirdEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWeirdEggItemNameGERTex.ia4.inc.c" +}; + +u64 gCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCuccoItemNameGERTex.ia4.inc.c" +}; + +u64 gZeldasLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLetterItemNameGERTex.ia4.inc.c" +}; + +u64 gKeatonMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKeatonMaskItemNameGERTex.ia4.inc.c" +}; + +u64 gSkullMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSkullMaskItemNameGERTex.ia4.inc.c" +}; + +u64 gSpookyMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpookyMaskItemNameGERTex.ia4.inc.c" +}; + +u64 gBunnyHoodItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBunnyHoodItemNameGERTex.ia4.inc.c" +}; + +u64 gGoronMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronMaskItemNameGERTex.ia4.inc.c" +}; + +u64 gZoraMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraMaskItemNameGERTex.ia4.inc.c" +}; + +u64 gGerudoMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudoMaskItemNameGERTex.ia4.inc.c" +}; + +u64 gMaskofTruthItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMaskofTruthItemNameGERTex.ia4.inc.c" +}; + +u64 gSOLDOUTItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSOLDOUTItemNameGERTex.ia4.inc.c" +}; + +u64 gPocketEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketEggItemNameGERTex.ia4.inc.c" +}; + +u64 gPocketCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketCuccoItemNameGERTex.ia4.inc.c" +}; + +u64 gCojiroItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCojiroItemNameGERTex.ia4.inc.c" +}; + +u64 gOddMushroomItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddMushroomItemNameGERTex.ia4.inc.c" +}; + +u64 gOddPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddPotionItemNameGERTex.ia4.inc.c" +}; + +u64 gPoachersSawItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoachersSawItemNameGERTex.ia4.inc.c" +}; + +u64 gBrokenGoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameGERTex.ia4.inc.c" +}; + +u64 gPrescriptionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPrescriptionItemNameGERTex.ia4.inc.c" +}; + +u64 gEyeBallFrogItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeBallFrogItemNameGERTex.ia4.inc.c" +}; + +u64 gEyeDropsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeDropsItemNameGERTex.ia4.inc.c" +}; + +u64 gClaimCheckItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gClaimCheckItemNameGERTex.ia4.inc.c" +}; + +u64 gUnusedWindMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedWindMedallionItemName2JPNTex.ia4.inc.c" +}; + +u64 gUnusedFireMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedFireMedallionItemName2JPNTex.ia4.inc.c" +}; + +u64 gUnusedIceMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedIceMedallionItemName2JPNTex.ia4.inc.c" +}; + +u64 gKokiriSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriSwordItemNameGERTex.ia4.inc.c" +}; + +u64 gMasterSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMasterSwordItemNameGERTex.ia4.inc.c" +}; + +u64 gGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGiantsKnifeItemNameGERTex.ia4.inc.c" +}; + +u64 gDekuShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuShieldItemNameGERTex.ia4.inc.c" +}; + +u64 gHylianShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHylianShieldItemNameGERTex.ia4.inc.c" +}; + +u64 gMirrorShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMirrorShieldItemNameGERTex.ia4.inc.c" +}; + +u64 gKokiriTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriTunicItemNameGERTex.ia4.inc.c" +}; + +u64 gGoronTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronTunicItemNameGERTex.ia4.inc.c" +}; + +u64 gZoraTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraTunicItemNameGERTex.ia4.inc.c" +}; + +u64 gKokiriBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriBootsItemNameGERTex.ia4.inc.c" +}; + +u64 gIronBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIronBootsItemNameGERTex.ia4.inc.c" +}; + +u64 gHoverBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHoverBootsItemNameGERTex.ia4.inc.c" +}; + +u64 gBulletBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag30ItemNameGERTex.ia4.inc.c" +}; + +u64 gBulletBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag40ItemNameGERTex.ia4.inc.c" +}; + +u64 gBulletBag50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag50ItemNameGERTex.ia4.inc.c" +}; + +u64 gQuiver30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver30ItemNameGERTex.ia4.inc.c" +}; + +u64 gQuiver40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver40ItemNameGERTex.ia4.inc.c" +}; + +u64 gQuiver50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver50ItemNameGERTex.ia4.inc.c" +}; + +u64 gBombBag20ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag20ItemNameGERTex.ia4.inc.c" +}; + +u64 gBombBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag30ItemNameGERTex.ia4.inc.c" +}; + +u64 gBombBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag40ItemNameGERTex.ia4.inc.c" +}; + +u64 gGoronsBraceletItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsBraceletItemNameGERTex.ia4.inc.c" +}; + +u64 gSilverGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverGauntletsItemNameGERTex.ia4.inc.c" +}; + +u64 gGoldenGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenGauntletsItemNameGERTex.ia4.inc.c" +}; + +u64 gSilverScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverScaleItemNameGERTex.ia4.inc.c" +}; + +u64 gGoldenScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenScaleItemNameGERTex.ia4.inc.c" +}; + +u64 gBrokenGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameGERTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName12JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName12JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName22JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName22JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName32JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName32JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName42JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName42JPNTex.ia4.inc.c" +}; + +u64 gMinuetOfForestItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMinuetOfForestItemNameGERTex.ia4.inc.c" +}; + +u64 gBoleroOfFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoleroOfFireItemNameGERTex.ia4.inc.c" +}; + +u64 gSerenadeOfWaterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameGERTex.ia4.inc.c" +}; + +u64 gRequiemOfSpiritItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameGERTex.ia4.inc.c" +}; + +u64 gNocturneOfShadowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNocturneOfShadowItemNameGERTex.ia4.inc.c" +}; + +u64 gPreludeOfLightItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPreludeOfLightItemNameGERTex.ia4.inc.c" +}; + +u64 gZeldasLullabyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLullabyItemNameGERTex.ia4.inc.c" +}; + +u64 gEponasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEponasSongItemNameGERTex.ia4.inc.c" +}; + +u64 gSariasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSariasSongItemNameGERTex.ia4.inc.c" +}; + +u64 gSunsSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSunsSongItemNameGERTex.ia4.inc.c" +}; + +u64 gSongOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfTimeItemNameGERTex.ia4.inc.c" +}; + +u64 gSongOfStormsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfStormsItemNameGERTex.ia4.inc.c" +}; + +u64 gForestMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gForestMedallionItemNameGERTex.ia4.inc.c" +}; + +u64 gFireMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireMedallionItemNameGERTex.ia4.inc.c" +}; + +u64 gWaterMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWaterMedallionItemNameGERTex.ia4.inc.c" +}; + +u64 gSpiritMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpiritMedallionItemNameGERTex.ia4.inc.c" +}; + +u64 gShadowMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gShadowMedallionItemNameGERTex.ia4.inc.c" +}; + +u64 gLightMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightMedallionItemNameGERTex.ia4.inc.c" +}; + +u64 gKokiriEmeraldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriEmeraldItemNameGERTex.ia4.inc.c" +}; + +u64 gGoronsRubyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsRubyItemNameGERTex.ia4.inc.c" +}; + +u64 gZorasSapphireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZorasSapphireItemNameGERTex.ia4.inc.c" +}; + +u64 gStoneofAgonyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gStoneofAgonyItemNameGERTex.ia4.inc.c" +}; + +u64 gGerudosCardItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudosCardItemNameGERTex.ia4.inc.c" +}; + +u64 gGoldSkulltulaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldSkulltulaItemNameGERTex.ia4.inc.c" +}; + +u64 gHeartContainerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHeartContainerItemNameGERTex.ia4.inc.c" +}; + +u64 gUnusedPieceOfHeartItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName2JPNTex.ia4.inc.c" +}; + +u64 gBigKeyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBigKeyItemNameGERTex.ia4.inc.c" +}; + +u64 gCompassItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCompassItemNameGERTex.ia4.inc.c" +}; + +u64 gDungeonMapItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDungeonMapItemNameGERTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName52JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName52JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName62JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName62JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName72JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName72JPNTex.ia4.inc.c" +}; + +u64 gBiggoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBiggoronsSwordItemNameGERTex.ia4.inc.c" +}; + +// French + +u64 gDekuStickItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuStickItemNameFRATex.ia4.inc.c" +}; + +u64 gDekuNutItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuNutItemNameFRATex.ia4.inc.c" +}; + +u64 gBombItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombItemNameFRATex.ia4.inc.c" +}; + +u64 gFairyBowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyBowItemNameFRATex.ia4.inc.c" +}; + +u64 gFireArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireArrowItemNameFRATex.ia4.inc.c" +}; + +u64 gDinsFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDinsFireItemNameFRATex.ia4.inc.c" +}; + +u64 gFairySlingshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairySlingshotItemNameFRATex.ia4.inc.c" +}; + +u64 gFairyOcarinaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFairyOcarinaItemNameFRATex.ia4.inc.c" +}; + +u64 gOcarinaOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOcarinaOfTimeItemNameFRATex.ia4.inc.c" +}; + +u64 gBombchuItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombchuItemNameFRATex.ia4.inc.c" +}; + +u64 gHookshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHookshotItemNameFRATex.ia4.inc.c" +}; + +u64 gLongshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLongshotItemNameFRATex.ia4.inc.c" +}; + +u64 gIceArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIceArrowItemNameFRATex.ia4.inc.c" +}; + +u64 gFaroresWindItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFaroresWindItemNameFRATex.ia4.inc.c" +}; + +u64 gBoomerangItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoomerangItemNameFRATex.ia4.inc.c" +}; + +u64 gLensItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLensItemNameFRATex.ia4.inc.c" +}; + +u64 gMagicBeansItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMagicBeansItemNameFRATex.ia4.inc.c" +}; + +u64 gMegatonHammerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMegatonHammerItemNameFRATex.ia4.inc.c" +}; + +u64 gLightArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightArrowItemNameFRATex.ia4.inc.c" +}; + +u64 gNayrusLoveItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNayrusLoveItemNameFRATex.ia4.inc.c" +}; + +u64 gEmptyBottleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEmptyBottleItemNameFRATex.ia4.inc.c" +}; + +u64 gRedPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRedPotionItemNameFRATex.ia4.inc.c" +}; + +u64 gGreenPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGreenPotionItemNameFRATex.ia4.inc.c" +}; + +u64 gBluePotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBluePotionItemNameFRATex.ia4.inc.c" +}; + +u64 gBottledFairyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBottledFairyItemNameFRATex.ia4.inc.c" +}; + +u64 gFishItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFishItemNameFRATex.ia4.inc.c" +}; + +u64 gFullMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFullMilkItemNameFRATex.ia4.inc.c" +}; + +u64 gRutosLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRutosLetterItemNameFRATex.ia4.inc.c" +}; + +u64 gBlueFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBlueFireItemNameFRATex.ia4.inc.c" +}; + +u64 gBugItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBugItemNameFRATex.ia4.inc.c" +}; + +u64 gBigPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBigPoeItemNameFRATex.ia4.inc.c" +}; + +u64 gHalfMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHalfMilkItemNameFRATex.ia4.inc.c" +}; + +u64 gPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoeItemNameFRATex.ia4.inc.c" +}; + +u64 gWeirdEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWeirdEggItemNameFRATex.ia4.inc.c" +}; + +u64 gCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCuccoItemNameFRATex.ia4.inc.c" +}; + +u64 gZeldasLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLetterItemNameFRATex.ia4.inc.c" +}; + +u64 gKeatonMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKeatonMaskItemNameFRATex.ia4.inc.c" +}; + +u64 gSkullMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSkullMaskItemNameFRATex.ia4.inc.c" +}; + +u64 gSpookyMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpookyMaskItemNameFRATex.ia4.inc.c" +}; + +u64 gBunnyHoodItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBunnyHoodItemNameFRATex.ia4.inc.c" +}; + +u64 gGoronMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronMaskItemNameFRATex.ia4.inc.c" +}; + +u64 gZoraMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraMaskItemNameFRATex.ia4.inc.c" +}; + +u64 gGerudoMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudoMaskItemNameFRATex.ia4.inc.c" +}; + +u64 gMaskofTruthItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMaskofTruthItemNameFRATex.ia4.inc.c" +}; + +u64 gSOLDOUTItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSOLDOUTItemNameFRATex.ia4.inc.c" +}; + +u64 gPocketEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketEggItemNameFRATex.ia4.inc.c" +}; + +u64 gPocketCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPocketCuccoItemNameFRATex.ia4.inc.c" +}; + +u64 gCojiroItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCojiroItemNameFRATex.ia4.inc.c" +}; + +u64 gOddMushroomItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddMushroomItemNameFRATex.ia4.inc.c" +}; + +u64 gOddPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gOddPotionItemNameFRATex.ia4.inc.c" +}; + +u64 gPoachersSawItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPoachersSawItemNameFRATex.ia4.inc.c" +}; + +u64 gBrokenGoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGoronsSwordItemNameFRATex.ia4.inc.c" +}; + +u64 gPrescriptionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPrescriptionItemNameFRATex.ia4.inc.c" +}; + +u64 gEyeBallFrogItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeBallFrogItemNameFRATex.ia4.inc.c" +}; + +u64 gEyeDropsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEyeDropsItemNameFRATex.ia4.inc.c" +}; + +u64 gClaimCheckItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gClaimCheckItemNameFRATex.ia4.inc.c" +}; + +u64 gUnusedWindMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedWindMedallionItemName3JPNTex.ia4.inc.c" +}; + +u64 gUnusedFireMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedFireMedallionItemName3JPNTex.ia4.inc.c" +}; + +u64 gUnusedIceMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedIceMedallionItemName3JPNTex.ia4.inc.c" +}; + +u64 gKokiriSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriSwordItemNameFRATex.ia4.inc.c" +}; + +u64 gMasterSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMasterSwordItemNameFRATex.ia4.inc.c" +}; + +u64 gGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGiantsKnifeItemNameFRATex.ia4.inc.c" +}; + +u64 gDekuShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDekuShieldItemNameFRATex.ia4.inc.c" +}; + +u64 gHylianShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHylianShieldItemNameFRATex.ia4.inc.c" +}; + +u64 gMirrorShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMirrorShieldItemNameFRATex.ia4.inc.c" +}; + +u64 gKokiriTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriTunicItemNameFRATex.ia4.inc.c" +}; + +u64 gGoronTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronTunicItemNameFRATex.ia4.inc.c" +}; + +u64 gZoraTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZoraTunicItemNameFRATex.ia4.inc.c" +}; + +u64 gKokiriBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriBootsItemNameFRATex.ia4.inc.c" +}; + +u64 gIronBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gIronBootsItemNameFRATex.ia4.inc.c" +}; + +u64 gHoverBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHoverBootsItemNameFRATex.ia4.inc.c" +}; + +u64 gBulletBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag30ItemNameFRATex.ia4.inc.c" +}; + +u64 gBulletBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag40ItemNameFRATex.ia4.inc.c" +}; + +u64 gBulletBag50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBulletBag50ItemNameFRATex.ia4.inc.c" +}; + +u64 gQuiver30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver30ItemNameFRATex.ia4.inc.c" +}; + +u64 gQuiver40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver40ItemNameFRATex.ia4.inc.c" +}; + +u64 gQuiver50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gQuiver50ItemNameFRATex.ia4.inc.c" +}; + +u64 gBombBag20ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag20ItemNameFRATex.ia4.inc.c" +}; + +u64 gBombBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag30ItemNameFRATex.ia4.inc.c" +}; + +u64 gBombBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBombBag40ItemNameFRATex.ia4.inc.c" +}; + +u64 gGoronsBraceletItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsBraceletItemNameFRATex.ia4.inc.c" +}; + +u64 gSilverGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverGauntletsItemNameFRATex.ia4.inc.c" +}; + +u64 gGoldenGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenGauntletsItemNameFRATex.ia4.inc.c" +}; + +u64 gSilverScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSilverScaleItemNameFRATex.ia4.inc.c" +}; + +u64 gGoldenScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldenScaleItemNameFRATex.ia4.inc.c" +}; + +u64 gBrokenGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBrokenGiantsKnifeItemNameFRATex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName13JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName13JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName23JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName23JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName33JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName33JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName43JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName43JPNTex.ia4.inc.c" +}; + +u64 gMinuetOfForestItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gMinuetOfForestItemNameFRATex.ia4.inc.c" +}; + +u64 gBoleroOfFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBoleroOfFireItemNameFRATex.ia4.inc.c" +}; + +u64 gSerenadeOfWaterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSerenadeOfWaterItemNameFRATex.ia4.inc.c" +}; + +u64 gRequiemOfSpiritItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gRequiemOfSpiritItemNameFRATex.ia4.inc.c" +}; + +u64 gNocturneOfShadowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gNocturneOfShadowItemNameFRATex.ia4.inc.c" +}; + +u64 gPreludeOfLightItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gPreludeOfLightItemNameFRATex.ia4.inc.c" +}; + +u64 gZeldasLullabyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZeldasLullabyItemNameFRATex.ia4.inc.c" +}; + +u64 gEponasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gEponasSongItemNameFRATex.ia4.inc.c" +}; + +u64 gSariasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSariasSongItemNameFRATex.ia4.inc.c" +}; + +u64 gSunsSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSunsSongItemNameFRATex.ia4.inc.c" +}; + +u64 gSongOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfTimeItemNameFRATex.ia4.inc.c" +}; + +u64 gSongOfStormsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSongOfStormsItemNameFRATex.ia4.inc.c" +}; + +u64 gForestMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gForestMedallionItemNameFRATex.ia4.inc.c" +}; + +u64 gFireMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gFireMedallionItemNameFRATex.ia4.inc.c" +}; + +u64 gWaterMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gWaterMedallionItemNameFRATex.ia4.inc.c" +}; + +u64 gSpiritMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gSpiritMedallionItemNameFRATex.ia4.inc.c" +}; + +u64 gShadowMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gShadowMedallionItemNameFRATex.ia4.inc.c" +}; + +u64 gLightMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gLightMedallionItemNameFRATex.ia4.inc.c" +}; + +u64 gKokiriEmeraldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gKokiriEmeraldItemNameFRATex.ia4.inc.c" +}; + +u64 gGoronsRubyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoronsRubyItemNameFRATex.ia4.inc.c" +}; + +u64 gZorasSapphireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gZorasSapphireItemNameFRATex.ia4.inc.c" +}; + +u64 gStoneofAgonyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gStoneofAgonyItemNameFRATex.ia4.inc.c" +}; + +u64 gGerudosCardItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGerudosCardItemNameFRATex.ia4.inc.c" +}; + +u64 gGoldSkulltulaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gGoldSkulltulaItemNameFRATex.ia4.inc.c" +}; + +u64 gHeartContainerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gHeartContainerItemNameFRATex.ia4.inc.c" +}; + +u64 gUnusedPieceOfHeartItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedPieceOfHeartItemName3JPNTex.ia4.inc.c" +}; + +u64 gBossKeyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBossKeyItemNameFRATex.ia4.inc.c" +}; + +u64 gCompassItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gCompassItemNameFRATex.ia4.inc.c" +}; + +u64 gDungeonMapItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gDungeonMapItemNameFRATex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName53JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName53JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName63JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName63JPNTex.ia4.inc.c" +}; + +u64 gUnusedBossKeyItemName73JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gUnusedBossKeyItemName73JPNTex.ia4.inc.c" +}; + +u64 gBiggoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)] = { +#include "assets/textures/item_name_static/gBiggoronsSwordItemNameFRATex.ia4.inc.c" +}; + +#endif diff --git a/assets/textures/item_name_static/item_name_static.h b/assets/textures/item_name_static/item_name_static.h new file mode 100644 index 0000000000..7a4c6cf7b7 --- /dev/null +++ b/assets/textures/item_name_static/item_name_static.h @@ -0,0 +1,513 @@ +#ifndef ITEM_NAME_STATIC_H +#define ITEM_NAME_STATIC_H + +#include "ultra64.h" +#include "tex_len.h" +#include "versions.h" +#include "z64item.h" + +#if OOT_NTSC + +extern u64 gDekuStickItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuNutItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyBowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDinsFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairySlingshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyOcarinaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOcarinaOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombchuItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHookshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLongshotItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIceArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFaroresWindItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoomerangItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLensItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMagicBeansItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMegatonHammerItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightArrowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNayrusLoveItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEmptyBottleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRedPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGreenPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBluePotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBottledFairyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFishItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFullMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRutosLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBlueFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBugItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBigPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHalfMilkItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWeirdEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLetterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKeatonMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSkullMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpookyMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBunnyHoodItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudoMaskItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMaskofTruthItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSOLDOUTItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketEggItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketCuccoItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCojiroItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddMushroomItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddPotionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoachersSawItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPrescriptionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeBallFrogItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeDropsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gClaimCheckItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMasterSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHylianShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMirrorShieldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraTunicItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIronBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHoverBootsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver50ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag20ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag30ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag40ItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsBraceletItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenGauntletsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenScaleItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGiantsKnifeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMinuetOfForestItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoleroOfFireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSerenadeOfWaterItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRequiemOfSpiritItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNocturneOfShadowItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPreludeOfLightItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLullabyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEponasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSariasSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSunsSongItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfTimeItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfStormsItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gForestMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWaterMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpiritMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gShadowMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightMedallionItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriEmeraldItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsRubyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZorasSapphireItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gStoneofAgonyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudosCardItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldSkulltulaItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPieceOfHeartItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBigKeyItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCompassItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDungeonMapItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBiggoronsSwordItemNameJPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; + +#endif + +extern u64 gDekuStickItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuNutItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyBowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDinsFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairySlingshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyOcarinaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOcarinaOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombchuItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHookshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLongshotItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIceArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFaroresWindItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoomerangItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLensItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMagicBeansItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMegatonHammerItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightArrowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNayrusLoveItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEmptyBottleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRedPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGreenPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBluePotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBottledFairyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFishItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFullMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRutosLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBlueFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBugItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBigPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHalfMilkItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWeirdEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLetterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKeatonMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSkullMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpookyMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBunnyHoodItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudoMaskItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMaskofTruthItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSOLDOUTItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketEggItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketCuccoItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCojiroItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddMushroomItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddPotionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoachersSawItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPrescriptionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeBallFrogItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeDropsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gClaimCheckItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedWindMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedFireMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedIceMedallionItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMasterSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHylianShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMirrorShieldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraTunicItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIronBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHoverBootsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver50ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag20ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag30ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag40ItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsBraceletItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenGauntletsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenScaleItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGiantsKnifeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName4JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMinuetOfForestItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoleroOfFireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSerenadeOfWaterItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRequiemOfSpiritItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNocturneOfShadowItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPreludeOfLightItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLullabyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEponasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSariasSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSunsSongItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfTimeItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfStormsItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gForestMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWaterMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpiritMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gShadowMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightMedallionItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriEmeraldItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsRubyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZorasSapphireItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gStoneofAgonyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudosCardItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldSkulltulaItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPieceOfHeartItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedPieceOfHeartItemName1JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBigKeyItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCompassItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDungeonMapItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName5JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName6JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName7JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBiggoronsSwordItemNameENGTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; + +#if OOT_PAL + +extern u64 gDekuStickItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuNutItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombItemNameItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyBowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireArrowItemNameUnk2GERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDinsFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairySlingshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyOcarinaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOcarinaOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombchuItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHookshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLongshotItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIceArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFaroresWindItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoomerangItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLensItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMagicBeansItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMegatonHammerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightArrowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNayrusLoveItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEmptyBottleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRedPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGreenPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBluePotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBottledFairyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFishItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFullMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRutosLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBlueFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBugItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBigPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHalfMilkItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWeirdEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLetterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKeatonMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSkullMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpookyMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBunnyHoodItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudoMaskItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMaskofTruthItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSOLDOUTItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketEggItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketCuccoItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCojiroItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddMushroomItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddPotionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoachersSawItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPrescriptionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeBallFrogItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeDropsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gClaimCheckItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedWindMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedFireMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedIceMedallionItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMasterSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHylianShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMirrorShieldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraTunicItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIronBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHoverBootsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver50ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag20ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag30ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag40ItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsBraceletItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenGauntletsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenScaleItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGiantsKnifeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName8JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName9JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName10JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName11JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMinuetOfForestItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoleroOfFireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSerenadeOfWaterItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRequiemOfSpiritItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNocturneOfShadowItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPreludeOfLightItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLullabyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEponasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSariasSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSunsSongItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfTimeItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfStormsItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gForestMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWaterMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpiritMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gShadowMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightMedallionItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriEmeraldItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsRubyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZorasSapphireItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gStoneofAgonyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudosCardItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldSkulltulaItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHeartContainerItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedPieceOfHeartItemName2JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBigKeyItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCompassItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDungeonMapItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName12JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName13JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName14JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBiggoronsSwordItemNameGERTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; + +extern u64 gDekuStickItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuNutItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyBowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDinsFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairySlingshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFairyOcarinaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOcarinaOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombchuItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHookshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLongshotItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIceArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFaroresWindItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoomerangItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLensItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMagicBeansItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMegatonHammerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightArrowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNayrusLoveItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEmptyBottleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRedPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGreenPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBluePotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBottledFairyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFishItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFullMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRutosLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBlueFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBugItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBigPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHalfMilkItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWeirdEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLetterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKeatonMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSkullMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpookyMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBunnyHoodItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudoMaskItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMaskofTruthItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSOLDOUTItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketEggItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPocketCuccoItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCojiroItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddMushroomItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gOddPotionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPoachersSawItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPrescriptionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeBallFrogItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEyeDropsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gClaimCheckItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedWindMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedFireMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedIceMedallionItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMasterSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDekuShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHylianShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMirrorShieldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZoraTunicItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gIronBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHoverBootsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBulletBag50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gQuiver50ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag20ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag30ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBombBag40ItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsBraceletItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenGauntletsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSilverScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldenScaleItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBrokenGiantsKnifeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName15JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName16JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName17JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName18JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gMinuetOfForestItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBoleroOfFireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSerenadeOfWaterItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gRequiemOfSpiritItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gNocturneOfShadowItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gPreludeOfLightItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZeldasLullabyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gEponasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSariasSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSunsSongItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfTimeItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSongOfStormsItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gForestMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gFireMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gWaterMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gSpiritMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gShadowMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gLightMedallionItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gKokiriEmeraldItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoronsRubyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gZorasSapphireItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gStoneofAgonyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGerudosCardItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gGoldSkulltulaItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gHeartContainerItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedPieceOfHeartItemName3JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBossKeyItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gCompassItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gDungeonMapItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName19JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName20JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gUnusedBossKeyItemName21JPNTex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; +extern u64 gBiggoronsSwordItemNameFRATex[TEX_LEN(u64, ITEM_NAME_TEX_WIDTH, ITEM_NAME_TEX_HEIGHT, 4)]; + +#endif + +#endif diff --git a/assets/xml/objects/gameplay_dangeon_keep.xml b/assets/xml/objects/gameplay_dangeon_keep.xml index 2670b752d5..4dcfa922b1 100644 --- a/assets/xml/objects/gameplay_dangeon_keep.xml +++ b/assets/xml/objects/gameplay_dangeon_keep.xml @@ -1,36 +1,108 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -46,7 +118,13 @@ + + + + + + diff --git a/assets/xml/objects/object_brob.xml b/assets/xml/objects/object_brob.xml index bef5bbc55f..ad8e61d3b7 100644 --- a/assets/xml/objects/object_brob.xml +++ b/assets/xml/objects/object_brob.xml @@ -1,6 +1,21 @@ + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_d_lift.xml b/assets/xml/objects/object_d_lift.xml index 2912385190..8c226f30fb 100644 --- a/assets/xml/objects/object_d_lift.xml +++ b/assets/xml/objects/object_d_lift.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_dog.xml b/assets/xml/objects/object_dog.xml index ef00442b60..7b32982441 100644 --- a/assets/xml/objects/object_dog.xml +++ b/assets/xml/objects/object_dog.xml @@ -14,6 +14,36 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_efc_crystal_light.xml b/assets/xml/objects/object_efc_crystal_light.xml index 9215b6a394..6ff4a830ed 100644 --- a/assets/xml/objects/object_efc_crystal_light.xml +++ b/assets/xml/objects/object_efc_crystal_light.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_efc_fire_ball.xml b/assets/xml/objects/object_efc_fire_ball.xml index 2fc65b16ff..645a95f4c2 100644 --- a/assets/xml/objects/object_efc_fire_ball.xml +++ b/assets/xml/objects/object_efc_fire_ball.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_efc_lgt_shower.xml b/assets/xml/objects/object_efc_lgt_shower.xml index 67ef5ce7e0..c4e54e7748 100644 --- a/assets/xml/objects/object_efc_lgt_shower.xml +++ b/assets/xml/objects/object_efc_lgt_shower.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_fa.xml b/assets/xml/objects/object_fa.xml index 2f1bf9a5e8..5b802e67aa 100644 --- a/assets/xml/objects/object_fa.xml +++ b/assets/xml/objects/object_fa.xml @@ -10,6 +10,9 @@ + + + diff --git a/assets/xml/objects/object_fire.xml b/assets/xml/objects/object_fire.xml index 49bf620cb8..aef28a61a5 100644 --- a/assets/xml/objects/object_fire.xml +++ b/assets/xml/objects/object_fire.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_geff.xml b/assets/xml/objects/object_geff.xml index f0667743b0..6a42a89a5c 100644 --- a/assets/xml/objects/object_geff.xml +++ b/assets/xml/objects/object_geff.xml @@ -2,6 +2,9 @@ + + + diff --git a/assets/xml/objects/object_gi_arrow.xml b/assets/xml/objects/object_gi_arrow.xml index 4ce9110cc1..e041351008 100644 --- a/assets/xml/objects/object_gi_arrow.xml +++ b/assets/xml/objects/object_gi_arrow.xml @@ -1,8 +1,17 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_gi_arrowcase.xml b/assets/xml/objects/object_gi_arrowcase.xml index 990576428d..7939423ba4 100644 --- a/assets/xml/objects/object_gi_arrowcase.xml +++ b/assets/xml/objects/object_gi_arrowcase.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_bean.xml b/assets/xml/objects/object_gi_bean.xml index 2c6ce0cf12..6a2f1e7a7d 100644 --- a/assets/xml/objects/object_gi_bean.xml +++ b/assets/xml/objects/object_gi_bean.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_bomb_1.xml b/assets/xml/objects/object_gi_bomb_1.xml index 5d7dab6d86..396d09f5d9 100644 --- a/assets/xml/objects/object_gi_bomb_1.xml +++ b/assets/xml/objects/object_gi_bomb_1.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_bomb_2.xml b/assets/xml/objects/object_gi_bomb_2.xml index 01f3956803..78df129962 100644 --- a/assets/xml/objects/object_gi_bomb_2.xml +++ b/assets/xml/objects/object_gi_bomb_2.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_bombpouch.xml b/assets/xml/objects/object_gi_bombpouch.xml index 42620ec94d..7109816459 100644 --- a/assets/xml/objects/object_gi_bombpouch.xml +++ b/assets/xml/objects/object_gi_bombpouch.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_boomerang.xml b/assets/xml/objects/object_gi_boomerang.xml index fef261c489..bf20bb3429 100644 --- a/assets/xml/objects/object_gi_boomerang.xml +++ b/assets/xml/objects/object_gi_boomerang.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_boots_2.xml b/assets/xml/objects/object_gi_boots_2.xml index e172bd006c..026e9a482a 100644 --- a/assets/xml/objects/object_gi_boots_2.xml +++ b/assets/xml/objects/object_gi_boots_2.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_bosskey.xml b/assets/xml/objects/object_gi_bosskey.xml index 8e93c10d1a..cd5ae92094 100644 --- a/assets/xml/objects/object_gi_bosskey.xml +++ b/assets/xml/objects/object_gi_bosskey.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_bottle.xml b/assets/xml/objects/object_gi_bottle.xml index 0a27562954..22bece4f0b 100644 --- a/assets/xml/objects/object_gi_bottle.xml +++ b/assets/xml/objects/object_gi_bottle.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_bottle_letter.xml b/assets/xml/objects/object_gi_bottle_letter.xml index 04b08dd673..209d053f83 100644 --- a/assets/xml/objects/object_gi_bottle_letter.xml +++ b/assets/xml/objects/object_gi_bottle_letter.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_bow.xml b/assets/xml/objects/object_gi_bow.xml index 6e9101b413..ebf7a95559 100644 --- a/assets/xml/objects/object_gi_bow.xml +++ b/assets/xml/objects/object_gi_bow.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_bracelet.xml b/assets/xml/objects/object_gi_bracelet.xml index da35c003f8..c0d9c7f855 100644 --- a/assets/xml/objects/object_gi_bracelet.xml +++ b/assets/xml/objects/object_gi_bracelet.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_brokensword.xml b/assets/xml/objects/object_gi_brokensword.xml index 44cae3e100..e99b487a81 100644 --- a/assets/xml/objects/object_gi_brokensword.xml +++ b/assets/xml/objects/object_gi_brokensword.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_butterfly.xml b/assets/xml/objects/object_gi_butterfly.xml index 9882d27954..23487544e4 100644 --- a/assets/xml/objects/object_gi_butterfly.xml +++ b/assets/xml/objects/object_gi_butterfly.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_clothes.xml b/assets/xml/objects/object_gi_clothes.xml index 2a10dce11b..32550cfc8d 100644 --- a/assets/xml/objects/object_gi_clothes.xml +++ b/assets/xml/objects/object_gi_clothes.xml @@ -1,5 +1,11 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_coin.xml b/assets/xml/objects/object_gi_coin.xml index f65993465b..e69e1dcd94 100644 --- a/assets/xml/objects/object_gi_coin.xml +++ b/assets/xml/objects/object_gi_coin.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_compass.xml b/assets/xml/objects/object_gi_compass.xml index 10c6fbb63a..748597c65f 100644 --- a/assets/xml/objects/object_gi_compass.xml +++ b/assets/xml/objects/object_gi_compass.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_dekupouch.xml b/assets/xml/objects/object_gi_dekupouch.xml index 25cde931f2..f51d885c01 100644 --- a/assets/xml/objects/object_gi_dekupouch.xml +++ b/assets/xml/objects/object_gi_dekupouch.xml @@ -1,6 +1,15 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_gi_egg.xml b/assets/xml/objects/object_gi_egg.xml index ceae8be407..967b128a45 100644 --- a/assets/xml/objects/object_gi_egg.xml +++ b/assets/xml/objects/object_gi_egg.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_eye_lotion.xml b/assets/xml/objects/object_gi_eye_lotion.xml index 86e053cd94..46cadb117e 100644 --- a/assets/xml/objects/object_gi_eye_lotion.xml +++ b/assets/xml/objects/object_gi_eye_lotion.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_fire.xml b/assets/xml/objects/object_gi_fire.xml index 3b81815d5f..ddeafaaf48 100644 --- a/assets/xml/objects/object_gi_fire.xml +++ b/assets/xml/objects/object_gi_fire.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_fish.xml b/assets/xml/objects/object_gi_fish.xml index 75361b32da..e5def6ebbe 100644 --- a/assets/xml/objects/object_gi_fish.xml +++ b/assets/xml/objects/object_gi_fish.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_frog.xml b/assets/xml/objects/object_gi_frog.xml index 8c5d616eb4..503f08c416 100644 --- a/assets/xml/objects/object_gi_frog.xml +++ b/assets/xml/objects/object_gi_frog.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_gerudo.xml b/assets/xml/objects/object_gi_gerudo.xml index 26dc606ce0..ac80cdd2f7 100644 --- a/assets/xml/objects/object_gi_gerudo.xml +++ b/assets/xml/objects/object_gi_gerudo.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_gerudomask.xml b/assets/xml/objects/object_gi_gerudomask.xml index b53bf24af6..3b42e2ee29 100644 --- a/assets/xml/objects/object_gi_gerudomask.xml +++ b/assets/xml/objects/object_gi_gerudomask.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_gi_ghost.xml b/assets/xml/objects/object_gi_ghost.xml index e6c631c98e..30a0edf1eb 100644 --- a/assets/xml/objects/object_gi_ghost.xml +++ b/assets/xml/objects/object_gi_ghost.xml @@ -1,6 +1,15 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_gi_glasses.xml b/assets/xml/objects/object_gi_glasses.xml index 4a9cacf086..f6cb981845 100644 --- a/assets/xml/objects/object_gi_glasses.xml +++ b/assets/xml/objects/object_gi_glasses.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_gloves.xml b/assets/xml/objects/object_gi_gloves.xml index fb273e95f4..09976d11ef 100644 --- a/assets/xml/objects/object_gi_gloves.xml +++ b/assets/xml/objects/object_gi_gloves.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_goddess.xml b/assets/xml/objects/object_gi_goddess.xml index 6339012d47..cd693a5f45 100644 --- a/assets/xml/objects/object_gi_goddess.xml +++ b/assets/xml/objects/object_gi_goddess.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_golonmask.xml b/assets/xml/objects/object_gi_golonmask.xml index 98f53f1c25..ac8d86669c 100644 --- a/assets/xml/objects/object_gi_golonmask.xml +++ b/assets/xml/objects/object_gi_golonmask.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_gi_grass.xml b/assets/xml/objects/object_gi_grass.xml index 2cc465c959..9ee7482729 100644 --- a/assets/xml/objects/object_gi_grass.xml +++ b/assets/xml/objects/object_gi_grass.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_hammer.xml b/assets/xml/objects/object_gi_hammer.xml index 49da345a93..70f0a17c20 100644 --- a/assets/xml/objects/object_gi_hammer.xml +++ b/assets/xml/objects/object_gi_hammer.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_heart.xml b/assets/xml/objects/object_gi_heart.xml index b3576efaad..0a8dfee2b1 100644 --- a/assets/xml/objects/object_gi_heart.xml +++ b/assets/xml/objects/object_gi_heart.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_hearts.xml b/assets/xml/objects/object_gi_hearts.xml index 122c898571..aaa87d00f1 100644 --- a/assets/xml/objects/object_gi_hearts.xml +++ b/assets/xml/objects/object_gi_hearts.xml @@ -1,6 +1,15 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_gi_hookshot.xml b/assets/xml/objects/object_gi_hookshot.xml index 513194fa7d..1d43f927e5 100644 --- a/assets/xml/objects/object_gi_hookshot.xml +++ b/assets/xml/objects/object_gi_hookshot.xml @@ -1,7 +1,13 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_hoverboots.xml b/assets/xml/objects/object_gi_hoverboots.xml index 9d710662e5..5b3bf0c80f 100644 --- a/assets/xml/objects/object_gi_hoverboots.xml +++ b/assets/xml/objects/object_gi_hoverboots.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_insect.xml b/assets/xml/objects/object_gi_insect.xml index 9467605ce2..8eb59b9c1b 100644 --- a/assets/xml/objects/object_gi_insect.xml +++ b/assets/xml/objects/object_gi_insect.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_jewel.xml b/assets/xml/objects/object_gi_jewel.xml index 5dc87f53e2..012fc83514 100644 --- a/assets/xml/objects/object_gi_jewel.xml +++ b/assets/xml/objects/object_gi_jewel.xml @@ -2,14 +2,32 @@ + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gi_key.xml b/assets/xml/objects/object_gi_key.xml index e38547a32c..874cd6e698 100644 --- a/assets/xml/objects/object_gi_key.xml +++ b/assets/xml/objects/object_gi_key.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_ki_tan_mask.xml b/assets/xml/objects/object_gi_ki_tan_mask.xml index e447c8fadf..ad6763bb9c 100644 --- a/assets/xml/objects/object_gi_ki_tan_mask.xml +++ b/assets/xml/objects/object_gi_ki_tan_mask.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_letter.xml b/assets/xml/objects/object_gi_letter.xml index 167a7ff5d8..d6acdf820d 100644 --- a/assets/xml/objects/object_gi_letter.xml +++ b/assets/xml/objects/object_gi_letter.xml @@ -1,5 +1,11 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_liquid.xml b/assets/xml/objects/object_gi_liquid.xml index b3af2b2627..27ef25b0b0 100644 --- a/assets/xml/objects/object_gi_liquid.xml +++ b/assets/xml/objects/object_gi_liquid.xml @@ -1,6 +1,15 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_gi_longsword.xml b/assets/xml/objects/object_gi_longsword.xml index bdfffe3b16..dc7773c692 100644 --- a/assets/xml/objects/object_gi_longsword.xml +++ b/assets/xml/objects/object_gi_longsword.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_m_arrow.xml b/assets/xml/objects/object_gi_m_arrow.xml index 069a1bf1d4..a9a6cb7f3f 100644 --- a/assets/xml/objects/object_gi_m_arrow.xml +++ b/assets/xml/objects/object_gi_m_arrow.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_magicpot.xml b/assets/xml/objects/object_gi_magicpot.xml index 070de07fa0..3dc92c16a1 100644 --- a/assets/xml/objects/object_gi_magicpot.xml +++ b/assets/xml/objects/object_gi_magicpot.xml @@ -1,7 +1,13 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_map.xml b/assets/xml/objects/object_gi_map.xml index 619b0bc845..b88e6de859 100644 --- a/assets/xml/objects/object_gi_map.xml +++ b/assets/xml/objects/object_gi_map.xml @@ -1,7 +1,13 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_medal.xml b/assets/xml/objects/object_gi_medal.xml index 5676a9e316..7fafeb5d53 100644 --- a/assets/xml/objects/object_gi_medal.xml +++ b/assets/xml/objects/object_gi_medal.xml @@ -1,24 +1,45 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gi_melody.xml b/assets/xml/objects/object_gi_melody.xml index e028bc9463..31dc495bd8 100644 --- a/assets/xml/objects/object_gi_melody.xml +++ b/assets/xml/objects/object_gi_melody.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_milk.xml b/assets/xml/objects/object_gi_milk.xml index 3e5cb0cb5a..a1904f7f1d 100644 --- a/assets/xml/objects/object_gi_milk.xml +++ b/assets/xml/objects/object_gi_milk.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_mushroom.xml b/assets/xml/objects/object_gi_mushroom.xml index 8ee686263c..0933f2158a 100644 --- a/assets/xml/objects/object_gi_mushroom.xml +++ b/assets/xml/objects/object_gi_mushroom.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_niwatori.xml b/assets/xml/objects/object_gi_niwatori.xml index 8af44b8708..9bea0dbbaf 100644 --- a/assets/xml/objects/object_gi_niwatori.xml +++ b/assets/xml/objects/object_gi_niwatori.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_nuts.xml b/assets/xml/objects/object_gi_nuts.xml index d1a8454dbc..590c78d7dd 100644 --- a/assets/xml/objects/object_gi_nuts.xml +++ b/assets/xml/objects/object_gi_nuts.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_ocarina.xml b/assets/xml/objects/object_gi_ocarina.xml index b8714d6e3c..4e85cc04e1 100644 --- a/assets/xml/objects/object_gi_ocarina.xml +++ b/assets/xml/objects/object_gi_ocarina.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_ocarina_0.xml b/assets/xml/objects/object_gi_ocarina_0.xml index caca8f2002..7ec13c466e 100644 --- a/assets/xml/objects/object_gi_ocarina_0.xml +++ b/assets/xml/objects/object_gi_ocarina_0.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_pachinko.xml b/assets/xml/objects/object_gi_pachinko.xml index 9967813b3d..bc8872d685 100644 --- a/assets/xml/objects/object_gi_pachinko.xml +++ b/assets/xml/objects/object_gi_pachinko.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_powder.xml b/assets/xml/objects/object_gi_powder.xml index 4e33b58208..b49593cb1d 100644 --- a/assets/xml/objects/object_gi_powder.xml +++ b/assets/xml/objects/object_gi_powder.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_prescription.xml b/assets/xml/objects/object_gi_prescription.xml index 9fa16660c7..619252fafb 100644 --- a/assets/xml/objects/object_gi_prescription.xml +++ b/assets/xml/objects/object_gi_prescription.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_purse.xml b/assets/xml/objects/object_gi_purse.xml index 3034942ff4..c896b47de0 100644 --- a/assets/xml/objects/object_gi_purse.xml +++ b/assets/xml/objects/object_gi_purse.xml @@ -1,5 +1,17 @@ + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gi_rabit_mask.xml b/assets/xml/objects/object_gi_rabit_mask.xml index a3c07e469c..64e82b888c 100644 --- a/assets/xml/objects/object_gi_rabit_mask.xml +++ b/assets/xml/objects/object_gi_rabit_mask.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_redead_mask.xml b/assets/xml/objects/object_gi_redead_mask.xml index fe601cab64..2168b23e91 100644 --- a/assets/xml/objects/object_gi_redead_mask.xml +++ b/assets/xml/objects/object_gi_redead_mask.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_rupy.xml b/assets/xml/objects/object_gi_rupy.xml index 07b18b82dd..0305ae68b8 100644 --- a/assets/xml/objects/object_gi_rupy.xml +++ b/assets/xml/objects/object_gi_rupy.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_saw.xml b/assets/xml/objects/object_gi_saw.xml index 999b818e8b..3fb4cb8d3d 100644 --- a/assets/xml/objects/object_gi_saw.xml +++ b/assets/xml/objects/object_gi_saw.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_scale.xml b/assets/xml/objects/object_gi_scale.xml index c6794b6aea..dd9200dc96 100644 --- a/assets/xml/objects/object_gi_scale.xml +++ b/assets/xml/objects/object_gi_scale.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_seed.xml b/assets/xml/objects/object_gi_seed.xml index 5d3ef9c03f..88c224f24b 100644 --- a/assets/xml/objects/object_gi_seed.xml +++ b/assets/xml/objects/object_gi_seed.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_shield_1.xml b/assets/xml/objects/object_gi_shield_1.xml index 867292a4c3..5fa12c7cc2 100644 --- a/assets/xml/objects/object_gi_shield_1.xml +++ b/assets/xml/objects/object_gi_shield_1.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_shield_2.xml b/assets/xml/objects/object_gi_shield_2.xml index 364070d101..6c1f983b19 100644 --- a/assets/xml/objects/object_gi_shield_2.xml +++ b/assets/xml/objects/object_gi_shield_2.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_shield_3.xml b/assets/xml/objects/object_gi_shield_3.xml index 974a2539a9..2ff34c2f23 100644 --- a/assets/xml/objects/object_gi_shield_3.xml +++ b/assets/xml/objects/object_gi_shield_3.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_skj_mask.xml b/assets/xml/objects/object_gi_skj_mask.xml index 6479015715..7405e66222 100644 --- a/assets/xml/objects/object_gi_skj_mask.xml +++ b/assets/xml/objects/object_gi_skj_mask.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_soldout.xml b/assets/xml/objects/object_gi_soldout.xml index ae3f4685f9..517750ee9a 100644 --- a/assets/xml/objects/object_gi_soldout.xml +++ b/assets/xml/objects/object_gi_soldout.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_gi_soul.xml b/assets/xml/objects/object_gi_soul.xml index ee9dbd9570..1487b57042 100644 --- a/assets/xml/objects/object_gi_soul.xml +++ b/assets/xml/objects/object_gi_soul.xml @@ -1,6 +1,15 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_gi_stick.xml b/assets/xml/objects/object_gi_stick.xml index d974b7ac5d..3da363f7cf 100644 --- a/assets/xml/objects/object_gi_stick.xml +++ b/assets/xml/objects/object_gi_stick.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_sutaru.xml b/assets/xml/objects/object_gi_sutaru.xml index 343d301868..5217cf300d 100644 --- a/assets/xml/objects/object_gi_sutaru.xml +++ b/assets/xml/objects/object_gi_sutaru.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_sword_1.xml b/assets/xml/objects/object_gi_sword_1.xml index 3bc15dcaf3..fcf8550224 100644 --- a/assets/xml/objects/object_gi_sword_1.xml +++ b/assets/xml/objects/object_gi_sword_1.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_ticketstone.xml b/assets/xml/objects/object_gi_ticketstone.xml index 6cdd5ea2f0..cebc99a759 100644 --- a/assets/xml/objects/object_gi_ticketstone.xml +++ b/assets/xml/objects/object_gi_ticketstone.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_truth_mask.xml b/assets/xml/objects/object_gi_truth_mask.xml index 64bd0939c6..fbeab76d3e 100644 --- a/assets/xml/objects/object_gi_truth_mask.xml +++ b/assets/xml/objects/object_gi_truth_mask.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_zoramask.xml b/assets/xml/objects/object_gi_zoramask.xml index 096fdeedfc..06bca27371 100644 --- a/assets/xml/objects/object_gi_zoramask.xml +++ b/assets/xml/objects/object_gi_zoramask.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_god_lgt.xml b/assets/xml/objects/object_god_lgt.xml index b630605364..d8f1e92278 100644 --- a/assets/xml/objects/object_god_lgt.xml +++ b/assets/xml/objects/object_god_lgt.xml @@ -1,10 +1,16 @@ + + + + + + diff --git a/assets/xml/objects/object_gs.xml b/assets/xml/objects/object_gs.xml index 145be16653..de69d2571e 100644 --- a/assets/xml/objects/object_gs.xml +++ b/assets/xml/objects/object_gs.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_ingate.xml b/assets/xml/objects/object_ingate.xml index e6be42bebf..e68c2d091a 100644 --- a/assets/xml/objects/object_ingate.xml +++ b/assets/xml/objects/object_ingate.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_jya_door.xml b/assets/xml/objects/object_jya_door.xml index 60a7b37886..25d15dd5d0 100644 --- a/assets/xml/objects/object_jya_door.xml +++ b/assets/xml/objects/object_jya_door.xml @@ -1,6 +1,12 @@ + + + + + + diff --git a/assets/xml/objects/object_kz.xml b/assets/xml/objects/object_kz.xml index 1077c824ca..8c744985b8 100644 --- a/assets/xml/objects/object_kz.xml +++ b/assets/xml/objects/object_kz.xml @@ -18,6 +18,39 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_light_ring.xml b/assets/xml/objects/object_light_ring.xml index babe7d2aa7..877aa3408d 100644 --- a/assets/xml/objects/object_light_ring.xml +++ b/assets/xml/objects/object_light_ring.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_link_boy.xml b/assets/xml/objects/object_link_boy.xml index 83dd1dfbcc..b51e779cc8 100644 --- a/assets/xml/objects/object_link_boy.xml +++ b/assets/xml/objects/object_link_boy.xml @@ -527,8 +527,8 @@ - - + + diff --git a/assets/xml/objects/object_mjin.xml b/assets/xml/objects/object_mjin.xml index daf9b05412..2784956770 100644 --- a/assets/xml/objects/object_mjin.xml +++ b/assets/xml/objects/object_mjin.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_mjin_oka.xml b/assets/xml/objects/object_mjin_oka.xml index 0f823b9237..8da3481c73 100644 --- a/assets/xml/objects/object_mjin_oka.xml +++ b/assets/xml/objects/object_mjin_oka.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_ny.xml b/assets/xml/objects/object_ny.xml index c81d66ab56..0b94903b19 100644 --- a/assets/xml/objects/object_ny.xml +++ b/assets/xml/objects/object_ny.xml @@ -4,6 +4,15 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_rr.xml b/assets/xml/objects/object_rr.xml index 98726b14bb..4d95b2da3e 100644 --- a/assets/xml/objects/object_rr.xml +++ b/assets/xml/objects/object_rr.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_rs.xml b/assets/xml/objects/object_rs.xml index a5f7536590..64832b127a 100644 --- a/assets/xml/objects/object_rs.xml +++ b/assets/xml/objects/object_rs.xml @@ -2,6 +2,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_shop_dungen.xml b/assets/xml/objects/object_shop_dungen.xml index 027207402c..baf9b9b44b 100644 --- a/assets/xml/objects/object_shop_dungen.xml +++ b/assets/xml/objects/object_shop_dungen.xml @@ -1,9 +1,15 @@ + + + + + + diff --git a/assets/xml/objects/object_spot11_obj.xml b/assets/xml/objects/object_spot11_obj.xml index 257298f7cc..ba1c4784fd 100644 --- a/assets/xml/objects/object_spot11_obj.xml +++ b/assets/xml/objects/object_spot11_obj.xml @@ -1,8 +1,14 @@ + + + + + + diff --git a/assets/xml/objects/object_spot17_obj.xml b/assets/xml/objects/object_spot17_obj.xml index 73a4ca5203..364ee9b9e8 100644 --- a/assets/xml/objects/object_spot17_obj.xml +++ b/assets/xml/objects/object_spot17_obj.xml @@ -2,9 +2,18 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_syokudai.xml b/assets/xml/objects/object_syokudai.xml index 6434d923a5..a34d4adc67 100644 --- a/assets/xml/objects/object_syokudai.xml +++ b/assets/xml/objects/object_syokudai.xml @@ -1,8 +1,17 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_tr.xml b/assets/xml/objects/object_tr.xml index 827b85bfe6..f365b97266 100644 --- a/assets/xml/objects/object_tr.xml +++ b/assets/xml/objects/object_tr.xml @@ -51,6 +51,33 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -125,6 +152,33 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_triforce_spot.xml b/assets/xml/objects/object_triforce_spot.xml index a9d52dd963..40f936d3c3 100644 --- a/assets/xml/objects/object_triforce_spot.xml +++ b/assets/xml/objects/object_triforce_spot.xml @@ -1,9 +1,11 @@ - + + + + - diff --git a/assets/xml/objects/object_umajump.xml b/assets/xml/objects/object_umajump.xml index 2ee4ade46a..1d205b7a42 100644 --- a/assets/xml/objects/object_umajump.xml +++ b/assets/xml/objects/object_umajump.xml @@ -2,6 +2,9 @@ + + + diff --git a/assets/xml/objects/object_wf.xml b/assets/xml/objects/object_wf.xml index d5d70639d7..c97207cf0b 100644 --- a/assets/xml/objects/object_wf.xml +++ b/assets/xml/objects/object_wf.xml @@ -7,6 +7,48 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -25,6 +67,21 @@ + + + + + + + + + + + + + + + @@ -64,6 +121,48 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -90,6 +189,21 @@ + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_zf.xml b/assets/xml/objects/object_zf.xml index 74e9d45915..a537b9ff8d 100644 --- a/assets/xml/objects/object_zf.xml +++ b/assets/xml/objects/object_zf.xml @@ -11,6 +11,66 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -99,27 +159,93 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_zg.xml b/assets/xml/objects/object_zg.xml index 79005516c4..d0f301390b 100644 --- a/assets/xml/objects/object_zg.xml +++ b/assets/xml/objects/object_zg.xml @@ -2,6 +2,9 @@ + + + diff --git a/assets/xml/textures/item_name_static.xml b/assets/xml/textures/item_name_static.xml index 0740038d9b..0e2d769474 100644 --- a/assets/xml/textures/item_name_static.xml +++ b/assets/xml/textures/item_name_static.xml @@ -56,9 +56,9 @@ - - - + + + @@ -115,7 +115,7 @@ - + @@ -123,11 +123,12 @@ + - + - + @@ -179,9 +180,9 @@ - - - + + + @@ -209,10 +210,10 @@ - - - - + + + + @@ -237,14 +238,14 @@ - - - + + + - - - + + + diff --git a/assets/xml/textures/item_name_static_pal.xml b/assets/xml/textures/item_name_static_pal.xml index adf66fcb9b..321c890a94 100644 --- a/assets/xml/textures/item_name_static_pal.xml +++ b/assets/xml/textures/item_name_static_pal.xml @@ -86,10 +86,10 @@ - - - - + + + + @@ -119,10 +119,11 @@ - - - + + + + @@ -209,10 +210,10 @@ - - - - + + + + @@ -242,10 +243,11 @@ - - - + + + + @@ -332,10 +334,10 @@ - - - - + + + + @@ -365,9 +367,9 @@ - - - + + + diff --git a/include/z64draw.h b/include/z64draw.h index 51250ed8c8..95c5aa2340 100644 --- a/include/z64draw.h +++ b/include/z64draw.h @@ -5,6 +5,6 @@ struct PlayState; -void GetItem_Draw(struct PlayState* play, s16 drawId); +void GetItem_Draw(struct PlayState* play, s16 giDrawId); #endif diff --git a/include/z64pause.h b/include/z64pause.h index da0e56038a..24f53a93d8 100644 --- a/include/z64pause.h +++ b/include/z64pause.h @@ -79,11 +79,18 @@ typedef enum PauseState { /* 19 */ PAUSE_STATE_RESUME_GAMEPLAY // Handles returning to normal gameplay once the pause menu is visually closed } PauseState; +typedef enum PauseDebugState { + /* 0 */ PAUSE_DEBUG_STATE_CLOSED, + /* 1 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING, + /* 2 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN, + /* 3 */ PAUSE_DEBUG_STATE_FLAG_SET_OPEN +} PauseDebugState; + #define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \ (((pauseCtx)->state >= PAUSE_STATE_GAME_OVER_START) && ((pauseCtx)->state <= PAUSE_STATE_GAME_OVER_FINISH)) #define IS_PAUSED(pauseCtx) \ - (((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != 0)) + (((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != PAUSE_DEBUG_STATE_CLOSED)) // Sub-states of PAUSE_STATE_MAIN typedef enum PauseMainState { diff --git a/include/z64player.h b/include/z64player.h index 368a6cf032..fdc8fa1354 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -269,18 +269,17 @@ typedef enum PlayerDoorType { /* 3 */ PLAYER_DOORTYPE_FAKE } PlayerDoorType; -typedef enum PlayerFacePart { - /* 0 */ PLAYER_FACEPART_EYES, - /* 1 */ PLAYER_FACEPART_MOUTH, - /* 2 */ PLAYER_FACEPART_MAX -} PlayerFacePart; +typedef struct PlayerFaceIndices { + /* 0x0 */ u8 eyeIndex; + /* 0x1 */ u8 mouthIndex; +} PlayerFaceIndices; // size = 0x2 typedef enum PlayerEyes { /* 0 */ PLAYER_EYES_OPEN, /* 1 */ PLAYER_EYES_HALF, /* 2 */ PLAYER_EYES_CLOSED, - /* 3 */ PLAYER_EYES_LEFT, - /* 4 */ PLAYER_EYES_RIGHT, + /* 3 */ PLAYER_EYES_RIGHT, + /* 4 */ PLAYER_EYES_LEFT, /* 5 */ PLAYER_EYES_WIDE, /* 6 */ PLAYER_EYES_DOWN, /* 7 */ PLAYER_EYES_WINCING, @@ -302,12 +301,12 @@ typedef enum PlayerFace { /* 3 */ PLAYER_FACE_NEUTRAL_2, // same as `PLAYER_FACE_NEUTRAL` /* 4 */ PLAYER_FACE_NEUTRAL_BLINKING_HALF_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_HALF` /* 5 */ PLAYER_FACE_NEUTRAL_BLINKING_CLOSED_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_CLOSED` - /* 6 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed + /* 6 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed /* 7 */ PLAYER_FACE_SURPRISED, // wide eyes and grimacing mouth /* 8 */ PLAYER_FACE_HURT, // eyes wincing in pain and mouth open /* 9 */ PLAYER_FACE_GASP, // eyes and mouth open - /* 10 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed - /* 11 */ PLAYER_FACE_LOOK_RIGHT_2, // duplicate of `PLAYER_FACE_LOOK_RIGHT` + /* 10 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed + /* 11 */ PLAYER_FACE_LOOK_LEFT_2, // duplicate of `PLAYER_FACE_LOOK_LEFT` /* 12 */ PLAYER_FACE_EYES_CLOSED_MOUTH_OPEN, // eyes closed and mouth open /* 13 */ PLAYER_FACE_OPENING, // eyes and mouth both halfway open /* 14 */ PLAYER_FACE_EYES_AND_MOUTH_OPEN, // eyes and mouth open diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index f38edf74a4..7678168549 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -45,8 +45,8 @@ #include "z64dma.h" #include "z64thread.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:86" \ - "pal-1.0:84 pal-1.1:84" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:82" \ + "pal-1.0:80 pal-1.1:80" StackEntry sDmaMgrStackInfo; OSMesgQueue sDmaMgrMsgQueue; diff --git a/src/code/flg_set.c b/src/code/flg_set.c index 88f32a3e4e..efc044074a 100644 --- a/src/code/flg_set.c +++ b/src/code/flg_set.c @@ -184,7 +184,7 @@ void FlagSet_Update(PlayState* play) { } if (CHECK_BTN_ALL(input->press.button, BTN_L)) { - play->pauseCtx.debugState = 0; + play->pauseCtx.debugState = PAUSE_DEBUG_STATE_CLOSED; } CLOSE_DISPS(gfxCtx, "../flg_set.c", 241); diff --git a/src/code/main.c b/src/code/main.c index 9bd722f9ce..902e624aa6 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -44,7 +44,7 @@ extern struct IrqMgr gIrqMgr; #include "z64thread.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:0 ntsc-1.0:54 ntsc-1.1:54 ntsc-1.2:54 pal-1.0:52 pal-1.1:52" + "ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49" extern u8 _buffersSegmentEnd[]; diff --git a/src/code/z_draw.c b/src/code/z_draw.c index 9e0dd236eb..4cb14f017a 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -84,32 +84,32 @@ #include "assets/objects/object_st/object_st.h" // "Get Item" Model Draw Functions -void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId); -void GetItem_DrawSoldOut(PlayState* play, s16 drawId); -void GetItem_DrawBlueFire(PlayState* play, s16 drawId); -void GetItem_DrawPoes(PlayState* play, s16 drawId); -void GetItem_DrawFairy(PlayState* play, s16 drawId); -void GetItem_DrawMirrorShield(PlayState* play, s16 drawId); -void GetItem_DrawSkullToken(PlayState* play, s16 drawId); -void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId); -void GetItem_DrawCompass(PlayState* play, s16 drawId); -void GetItem_DrawPotion(PlayState* play, s16 drawId); -void GetItem_DrawGoronSword(PlayState* play, s16 drawId); -void GetItem_DrawDekuNuts(PlayState* play, s16 drawId); -void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId); -void GetItem_DrawFish(PlayState* play, s16 drawId); -void GetItem_DrawOpa0(PlayState* play, s16 drawId); -void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId); -void GetItem_DrawXlu01(PlayState* play, s16 drawId); -void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId); -void GetItem_DrawMagicArrow(PlayState* play, s16 drawId); -void GetItem_DrawMagicSpell(PlayState* play, s16 drawId); -void GetItem_DrawOpa1023(PlayState* play, s16 drawId); -void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId); -void GetItem_DrawSmallRupee(PlayState* play, s16 drawId); -void GetItem_DrawScale(PlayState* play, s16 drawId); -void GetItem_DrawBulletBag(PlayState* play, s16 drawId); -void GetItem_DrawWallet(PlayState* play, s16 drawId); +void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId); +void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId); +void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId); +void GetItem_DrawPoes(PlayState* play, s16 giDrawId); +void GetItem_DrawFairy(PlayState* play, s16 giDrawId); +void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId); +void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId); +void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId); +void GetItem_DrawCompass(PlayState* play, s16 giDrawId); +void GetItem_DrawPotion(PlayState* play, s16 giDrawId); +void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId); +void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId); +void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId); +void GetItem_DrawFish(PlayState* play, s16 giDrawId); +void GetItem_DrawOpa0(PlayState* play, s16 giDrawId); +void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId); +void GetItem_DrawXlu01(PlayState* play, s16 giDrawId); +void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId); +void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId); +void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId); +void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId); +void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId); +void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId); +void GetItem_DrawScale(PlayState* play, s16 giDrawId); +void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId); +void GetItem_DrawWallet(PlayState* play, s16 giDrawId); typedef struct DrawItemTableEntry { /* 0x00 */ void (*drawFunc)(PlayState*, s16); @@ -117,260 +117,260 @@ typedef struct DrawItemTableEntry { } DrawItemTableEntry; // size = 0x24 DrawItemTableEntry sDrawItemTable[] = { - // bottle, OBJECT_GI_BOTTLE + // GID_BOTTLE_EMPTY { GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } }, - // small key, OBJECT_GI_KEY + // GID_SMALL_KEY { GetItem_DrawOpa0, { gGiSmallKeyDL } }, - // minuet of forest, OBJECT_GI_MELODY + // GID_SONG_MINUET { GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } }, - // bolero of fire, OBJECT_GI_MELODY + // GID_SONG_BOLERO { GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } }, - // serenade of water, OBJECT_GI_MELODY + // GID_SONG_SERENADE { GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } }, - // requiem of spirit, OBJECT_GI_MELODY + // GID_SONG_REQUIEM { GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } }, - // nocturne of shadow, OBJECT_GI_MELODY + // GID_SONG_NOCTURNE { GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } }, - // prelude of light, OBJECT_GI_MELODY + // GID_SONG_PRELUDE { GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } }, - // recovery heart, OBJECT_GI_HEART + // GID_RECOVERY_HEART { GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } }, - // boss key, OBJECT_GI_BOSSKEY + // GID_BOSS_KEY { GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } }, - // compass, OBJECT_GI_COMPASS + // GID_COMPASS { GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } }, - // forest medallion, OBJECT_GI_MEDAL + // GID_MEDALLION_FOREST { GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } }, - // fire medallion, OBJECT_GI_MEDAL + // GID_MEDALLION_FIRE { GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } }, - // water medallion, OBJECT_GI_MEDAL + // GID_MEDALLION_WATER { GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } }, - // spirit medallion, OBJECT_GI_MEDAL + // GID_MEDALLION_SPIRIT { GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } }, - // shadow medallion, OBJECT_GI_MEDAL + // GID_MEDALLION_SHADOW { GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } }, - // light medallion, OBJECT_GI_MEDAL + // GID_MEDALLION_LIGHT { GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } }, - // deku nuts, OBJECT_GI_NUTS + // GID_DEKU_NUTS { GetItem_DrawDekuNuts, { gGiNutDL } }, - // heart container, OBJECT_GI_HEARTS + // GID_HEART_CONTAINER { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } }, - // heart piece, OBJECT_GI_HEARTS + // GID_HEART_PIECE { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } }, - // quiver 30, OBJECT_GI_ARROWCASE + // GID_QUIVER_30 { GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } }, - // quiver 40, OBJECT_GI_ARROWCASE + // GID_QUIVER_40 { GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } }, - // quiver 50, OBJECT_GI_ARROWCASE + // GID_QUIVER_50 { GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } }, - // bomb bag 20, OBJECT_GI_BOMBPOUCH + // GID_BOMB_BAG_20 { GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } }, - // bomb bag 30, OBJECT_GI_BOMBPOUCH + // GID_BOMB_BAG_30 { GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } }, - // bomb bag 40, OBJECT_GI_BOMBPOUCH + // GID_BOMB_BAG_40 { GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } }, - // stick, OBJECT_GI_STICK + // GID_DEKU_STICK { GetItem_DrawOpa0, { gGiStickDL } }, - // dungeon map, OBJECT_GI_MAP + // GID_DUNGEON_MAP { GetItem_DrawOpa0, { gGiDungeonMapDL } }, - // deku shield, OBJECT_GI_SHIELD_1 + // GID_SHIELD_DEKU { GetItem_DrawOpa0, { gGiDekuShieldDL } }, - // small magic jar, OBJECT_GI_MAGICPOT + // GID_MAGIC_JAR_SMALL { GetItem_DrawOpa0, { gGiMagicJarSmallDL } }, - // large magic jar, OBJECT_GI_MAGICPOT + // GID_MAGIC_JAR_LARGE { GetItem_DrawOpa0, { gGiMagicJarLargeDL } }, - // bombs, OBJECT_GI_BOMB_1 + // GID_BOMB { GetItem_DrawOpa0, { gGiBombDL } }, - // stone of agony, OBJECT_GI_MAP + // GID_STONE_OF_AGONY { GetItem_DrawOpa0, { gGiStoneOfAgonyDL } }, - // adult's wallet, OBJECT_GI_PURSE + // GID_WALLET_ADULT { GetItem_DrawWallet, { gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, - // giant's wallet, OBJECT_GI_PURSE + // GID_WALLET_GIANT { GetItem_DrawWallet, { gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, - // gerudo card, OBJECT_GI_GERUDO + // GID_GERUDOS_CARD { GetItem_DrawOpa0, { gGiGerudoCardDL } }, - // arrows (small), OBJECT_GI_ARROW + // GID_ARROWS_5 { GetItem_DrawOpa0, { gGiArrowSmallDL } }, - // arrows (medium), OBJECT_GI_ARROW + // GID_ARROWS_10 { GetItem_DrawOpa0, { gGiArrowMediumDL } }, - // arrows (large), OBJECT_GI_ARROW + // GID_ARROWS_30 { GetItem_DrawOpa0, { gGiArrowLargeDL } }, - // bombchus, OBJECT_GI_BOMB_2 + // GID_BOMBCHU { GetItem_DrawMaskOrBombchu, { gGiBombchuDL } }, - // egg, OBJECT_GI_EGG + // GID_EGG { GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } }, - // silver scale, OBJECT_GI_SCALE + // GID_SCALE_SILVER { GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } }, - // gold scale, OBJECT_GI_SCALE + // GID_SCALE_GOLDEN { GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } }, - // hylian shield, OBJECT_GI_SHIELD_2 + // GID_SHIELD_HYLIAN { GetItem_DrawOpa0, { gGiHylianShieldDL } }, - // hookshot, OBJECT_GI_HOOKSHOT + // GID_HOOKSHOT { GetItem_DrawOpa0, { gGiHookshotDL } }, - // longshot, OBJECT_GI_HOOKSHOT + // GID_LONGSHOT { GetItem_DrawOpa0, { gGiLongshotDL } }, - // ocarina of time, OBJECT_GI_OCARINA + // GID_OCARINA_OF_TIME { GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } }, - // milk, OBJECT_GI_MILK + // GID_BOTTLE_MILK_FULL { GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } }, - // keaton mask, OBJECT_GI_KI_TAN_MASK + // GID_MASK_KEATON { GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } }, - // spooky mask, OBJECT_GI_REDEAD_MASK + // GID_MASK_SPOOKY { GetItem_DrawOpa0, { gGiSpookyMaskDL } }, - // slingshot, OBJECT_GI_PACHINKO + // GID_SLINGSHOT { GetItem_DrawOpa0, { gGiSlingshotDL } }, - // boomerang, OBJECT_GI_BOOMERANG + // GID_BOOMERANG { GetItem_DrawOpa0, { gGiBoomerangDL } }, - // bow, OBJECT_GI_BOW + // GID_BOW { GetItem_DrawOpa0, { gGiBowDL } }, - // lens, OBJECT_GI_GLASSES + // GID_LENS_OF_TRUTH { GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } }, - // green potion, OBJECT_GI_LIQUID + // GID_BOTTLE_POTION_GREEN { GetItem_DrawPotion, { gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL, gGiPotionPatternDL } }, - // red potion, OBJECT_GI_LIQUID + // GID_BOTTLE_POTION_RED { GetItem_DrawPotion, { gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL, gGiPotionPatternDL } }, - // blue potion, OBJECT_GI_LIQUID + // GID_BOTTLE_POTION_BLUE { GetItem_DrawPotion, { gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL, gGiPotionPatternDL } }, - // mirror shield, OBJECT_GI_SHIELD_3 + // GID_SHIELD_MIRROR { GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } }, - // zelda's letter, OBJECT_GI_LETTER + // GID_ZELDAS_LETTER { GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } }, - // goron tunic, OBJECT_GI_CLOTHES + // GID_TUNIC_GORON { GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } }, - // zora tunic, OBJECT_GI_CLOTHES + // GID_TUNIC_ZORA { GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } }, - // beans, OBJECT_GI_BEAN + // GID_MAGIC_BEAN { GetItem_DrawOpa0, { gGiBeanDL } }, - // fish, OBJECT_GI_FISH + // GID_FISH { GetItem_DrawFish, { gGiFishDL } }, - // saw, OBJECT_GI_SAW + // GID_POACHERS_SAW { GetItem_DrawOpa0, { gGiSawDL } }, - // hammer, OBJECT_GI_HAMMER + // GID_HAMMER { GetItem_DrawOpa0, { gGiHammerDL } }, - // grass, OBJECT_GI_GRASS + // GID_GRASS { GetItem_DrawOpa0, { gGiGrassDL } }, - // biggorons sword, OBJECT_GI_LONGSWORD + // GID_SWORD_BIGGORON { GetItem_DrawGoronSword, { gGiBiggoronSwordDL } }, - // chicken, OBJECT_GI_NIWATORI + // GID_CUCCO { GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } }, - // ruto's letter, OBJECT_GI_BOTTLE_LETTER + // GID_BOTTLE_RUTOS_LETTER { GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } }, - // fairy ocarina, OBJECT_GI_OCARINA_0 + // GID_OCARINA_FAIRY { GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } }, - // iron boots, OBJECT_GI_BOOTS_2 + // GID_BOOTS_IRON { GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } }, - // seeds, OBJECT_GI_SEED + // GID_DEKU_SEEDS { GetItem_DrawOpa0, { gGiSeedDL } }, - // silver gauntlets, OBJECT_GI_GLOVES + // GID_SILVER_GAUNTLETS { GetItem_DrawOpa10Xlu32, { gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } }, - // golden gauntlets, OBJECT_GI_GLOVES + // GID_GOLD_GAUNTLETS { GetItem_DrawOpa10Xlu32, { gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } }, - // yellow n coin, OBJECT_GI_COIN + // GID_NCOIN_YELLOW { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } }, - // red n coin, OBJECT_GI_COIN + // GID_NCOIN_RED { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } }, - // green n coin, OBJECT_GI_COIN + // GID_NCOIN_GREEN { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } }, - // blue n coin, OBJECT_GI_COIN + // GID_NCOIN_BLUE { GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } }, - // skull mask, OBJECT_GI_SKJ_MASK + // GID_MASK_SKULL { GetItem_DrawOpa0, { gGiSkullMaskDL } }, - // bunny hood OBJECT_GI_RABIT_MASK + // GID_MASK_BUNNY_HOOD { GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } }, - // mask of truth, OBJECT_GI_TRUTH_MASK + // GID_MASK_TRUTH { GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } }, - // eyedrops, OBJECT_GI_EYE_LOTION + // GID_EYE_DROPS { GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } }, - // odd potion, OBJECT_GI_POWDER + // GID_ODD_POTION { GetItem_DrawOpa0, { gGiOddPotionDL } }, - // odd mushroom, OBJECT_GI_MUSHROOM + // GID_ODD_MUSHROOM { GetItem_DrawOpa0, { gGiOddMushroomDL } }, - // claim check, OBJECT_GI_TICKETSTONE + // GID_CLAIM_CHECK { GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } }, - // broken goron's sword, OBJECT_GI_BROKENSWORD + // GID_BROKEN_GORONS_SWORD { GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } }, - // prescription, OBJECT_GI_PRESCRIPTION + // GID_PRESCRIPTION { GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } }, - // goron bracelet, OBJECT_GI_BRACELET + // GID_GORONS_BRACELET { GetItem_DrawOpa0, { gGiGoronBraceletDL } }, - // sold out, OBJECT_GI_SOLDOUT + // GID_SOLDOUT { GetItem_DrawSoldOut, { gGiSoldOutDL } }, - // frog, OBJECT_GI_FROG + // GID_EYEBALL_FROG { GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } }, - // goron mask, OBJECT_GI_GOLONMASK + // GID_MASK_GORON { GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } }, - // zora mask, OBJECT_GI_ZORAMASK + // GID_MASK_ZORA { GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } }, - // gerudo mask, OBJECT_GI_GERUDOMASK + // GID_MASK_GERUDO { GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } }, - // cojiro, OBJECT_GI_NIWATORI + // GID_COJIRO { GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } }, - // hover boots, OBJECT_GI_HOVERBOOTS + // GID_BOOTS_HOVER { GetItem_DrawOpa0, { gGiHoverBootsDL } }, - // fire arrows, OBJECT_GI_M_ARROW + // GID_ARROW_FIRE { GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } }, - // ice arrows, OBJECT_GI_M_ARROW + // GID_ARROW_ICE { GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } }, - // light arrows, OBJECT_GI_M_ARROW + // GID_ARROW_LIGHT { GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } }, - // skulltula token, OBJECT_GI_SUTARU + // GID_SKULL_TOKEN { GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } }, - // din's fire, OBJECT_GI_GODDESS + // GID_DINS_FIRE { GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } }, - // farore's wind, OBJECT_GI_GODDESS + // GID_FARORES_WIND { GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } }, - // nayru's Love, OBJECT_GI_GODDESS + // GID_NAYRUS_LOVE { GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } }, - // blue fire, OBJECT_GI_FIRE + // GID_BLUE_FIRE { GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } }, - // bugs, OBJECT_GI_INSECT + // GID_BUG { GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } }, - // butterfly, OBJECT_GI_BUTTERFLY + // GID_BUTTERFLY { GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } }, - // poe, OBJECT_GI_GHOST + // GID_POE { GetItem_DrawPoes, { gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } }, - // fairy, OBJECT_GI_SOUL + // GID_FAIRY { GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } }, - // bullet bag 40, OBJECT_GI_DEKUPOUCH + // GID_BULLET_BAG { GetItem_DrawBulletBag, { gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } }, - // green rupee, OBJECT_GI_RUPY + // GID_RUPEE_GREEN { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } }, - // blue rupee, OBJECT_GI_RUPY + // GID_RUPEE_BLUE { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } }, - // red rupee, OBJECT_GI_RUPY + // GID_RUPEE_RED { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } }, - // big poe, OBJECT_GI_GHOST + // GID_BIG_POE { GetItem_DrawPoes, { gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } }, - // purple rupee, OBJECT_GI_RUPY + // GID_RUPEE_PURPLE { GetItem_DrawOpa10Xlu32, { gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } }, - // gold rupee, OBJECT_GI_RUPY + // GID_RUPEE_GOLD { GetItem_DrawOpa10Xlu32, { gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } }, - // bullet bag 50, OBJECT_GI_DEKUPOUCH + // GID_BULLET_BAG_50 { GetItem_DrawBulletBag, { gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL, gGiBulletBagWritingDL } }, - // kokiri sword, OBJECT_GI_SWORD_1 + // GID_SWORD_KOKIRI { GetItem_DrawOpa0, { gGiKokiriSwordDL } }, - // gold skulltula token, OBJECT_ST + // GID_SKULL_TOKEN_2 { GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } }, }; @@ -378,44 +378,44 @@ DrawItemTableEntry sDrawItemTable[] = { * Draw "Get Item" Model * Calls the corresponding draw function for the given draw ID */ -void GetItem_Draw(PlayState* play, s16 drawId) { - sDrawItemTable[drawId].drawFunc(play, drawId); +void GetItem_Draw(PlayState* play, s16 giDrawId) { + sDrawItemTable[giDrawId].drawFunc(play, giDrawId); } // All remaining functions in this file are draw functions referenced in the table and called by the function above -void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) { +void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556); Gfx_SetupDL_26Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 560); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565); } -void GetItem_DrawSoldOut(PlayState* play, s16 drawId) { +void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 576); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581); } -void GetItem_DrawBlueFire(PlayState* play, s16 drawId) { +void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 592); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -426,24 +426,24 @@ void GetItem_DrawBlueFire(PlayState* play, s16 drawId) { Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY); Matrix_ReplaceRotation(&play->billboardMtxF); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 615); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621); } -void GetItem_DrawPoes(PlayState* play, s16 drawId) { +void GetItem_DrawPoes(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 632); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 641); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1), @@ -451,25 +451,25 @@ void GetItem_DrawPoes(PlayState* play, s16 drawId) { Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 656); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663); } -void GetItem_DrawFairy(PlayState* play, s16 drawId) { +void GetItem_DrawFairy(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 674); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 683); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1), @@ -477,13 +477,13 @@ void GetItem_DrawFairy(PlayState* play, s16 drawId) { Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 698); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704); } -void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) { +void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712); @@ -494,23 +494,23 @@ void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) { 1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128, 1 * (play->state.frames * 1) % 128, 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 723); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 730); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735); } -void GetItem_DrawSkullToken(PlayState* play, s16 drawId) { +void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 746); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -518,13 +518,13 @@ void GetItem_DrawSkullToken(PlayState* play, s16 drawId) { 1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 64)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 760); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765); } -void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) { - DrawItemTableEntry* entry = &sDrawItemTable[drawId]; +void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId) { + DrawItemTableEntry* entry = &sDrawItemTable[giDrawId]; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772); @@ -536,23 +536,23 @@ void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) { CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783); } -void GetItem_DrawCompass(PlayState* play, s16 drawId) { +void GetItem_DrawCompass(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 815); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 822); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827); } -void GetItem_DrawPotion(PlayState* play, s16 drawId) { +void GetItem_DrawPotion(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834); @@ -563,20 +563,20 @@ void GetItem_DrawPotion(PlayState* play, s16 drawId) { 1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 845); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 855); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[4]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[5]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861); } -void GetItem_DrawGoronSword(PlayState* play, s16 drawId) { +void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868); @@ -587,12 +587,12 @@ void GetItem_DrawGoronSword(PlayState* play, s16 drawId) { 0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 878); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883); } -void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) { +void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890); @@ -603,12 +603,12 @@ void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) { 1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 901); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906); } -void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) { +void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913); @@ -619,12 +619,12 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) { 1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 2), 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 924); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929); } -void GetItem_DrawFish(PlayState* play, s16 drawId) { +void GetItem_DrawFish(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936); @@ -635,41 +635,41 @@ void GetItem_DrawFish(PlayState* play, s16 drawId) { 1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 947); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952); } -void GetItem_DrawOpa0(PlayState* play, s16 drawId) { +void GetItem_DrawOpa0(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 963); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968); } -void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) { +void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 979); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 986); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991); } -void GetItem_DrawXlu01(PlayState* play, s16 drawId) { - DrawItemTableEntry* entry = &sDrawItemTable[drawId]; +void GetItem_DrawXlu01(PlayState* play, s16 giDrawId) { + DrawItemTableEntry* entry = &sDrawItemTable[giDrawId]; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998); @@ -681,41 +681,41 @@ void GetItem_DrawXlu01(PlayState* play, s16 drawId) { CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008); } -void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) { +void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1019); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1027); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032); } -void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) { +void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1043); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1050); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056); } -void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) { +void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063); @@ -726,47 +726,47 @@ void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) { 1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1), -1 * (play->state.frames * 2), 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1074); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081); } -void GetItem_DrawOpa1023(PlayState* play, s16 drawId) { +void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1092); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100); } -void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) { +void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1112); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1120); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126); } -void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) { +void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133); @@ -775,18 +775,18 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) { Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1140); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1148); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154); } -void GetItem_DrawScale(PlayState* play, s16 drawId) { +void GetItem_DrawScale(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162); @@ -797,16 +797,16 @@ void GetItem_DrawScale(PlayState* play, s16 drawId) { -1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4), 1 * -(play->state.frames * 4), 32, 32)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1173); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181); } -void GetItem_DrawBulletBag(PlayState* play, s16 drawId) { - DrawItemTableEntry* entry = &sDrawItemTable[drawId]; +void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId) { + DrawItemTableEntry* entry = &sDrawItemTable[giDrawId]; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188); @@ -824,21 +824,21 @@ void GetItem_DrawBulletBag(PlayState* play, s16 drawId) { CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207); } -void GetItem_DrawWallet(PlayState* play, s16 drawId) { +void GetItem_DrawWallet(PlayState* play, s16 giDrawId) { s32 pad; OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1218); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]); - gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[4]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[5]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[6]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[7]); CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230); } diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 2cffb853f5..6401f3fef3 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -79,7 +79,7 @@ void KaleidoSetup_Update(PlayState* play) { if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) { if (DEBUG_FEATURES && BREG(0)) { - pauseCtx->debugState = 3; + pauseCtx->debugState = PAUSE_DEBUG_STATE_FLAG_SET_OPEN; } } else if (CHECK_BTN_ALL(input->press.button, BTN_START)) { // The start button was pressed, pause @@ -134,7 +134,7 @@ void KaleidoSetup_Init(PlayState* play) { PauseContext* pauseCtx = &play->pauseCtx; pauseCtx->state = PAUSE_STATE_OFF; - pauseCtx->debugState = 0; + pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED; pauseCtx->eye.x = pauseCtx->eye.y = 0.0f; pauseCtx->eye.z = 64.0f; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 67863d0fba..6ae3959c86 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -3223,7 +3223,7 @@ void Interface_Draw(PlayState* play) { gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment); gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment); - if (pauseCtx->debugState == 0) { + if (pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) { Interface_InitVertices(play); func_8008A994(interfaceCtx); Health_DrawMeter(play); @@ -4028,7 +4028,7 @@ void Interface_Draw(PlayState* play) { } #if DEBUG_FEATURES - if (pauseCtx->debugState == 3) { + if (pauseCtx->debugState == PAUSE_DEBUG_STATE_FLAG_SET_OPEN) { FlagSet_Update(play); } #endif diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 95e375fff5..3ce2143c5b 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -970,7 +970,7 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) { return envHazard + 1; } -u8 sPlayerFaces[PLAYER_FACE_MAX][PLAYER_FACEPART_MAX] = { +PlayerFaceIndices sPlayerFaces[PLAYER_FACE_MAX] = { // The first 6 faces defined must be default blinking faces. See relevant code in `Player_UpdateCommon`. { PLAYER_EYES_OPEN, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL { PLAYER_EYES_HALF, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL_BLINKING_HALF @@ -984,12 +984,12 @@ u8 sPlayerFaces[PLAYER_FACE_MAX][PLAYER_FACEPART_MAX] = { { PLAYER_EYES_CLOSED, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL_BLINKING_CLOSED_2 // The rest of these faces go unused. Face data encoded within animations handles all other faces. - { PLAYER_EYES_RIGHT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_RIGHT + { PLAYER_EYES_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_LEFT { PLAYER_EYES_WIDE, PLAYER_MOUTH_HALF }, // PLAYER_FACE_SURPRISED { PLAYER_EYES_WINCING, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_HURT { PLAYER_EYES_OPEN, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_GASP - { PLAYER_EYES_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_LEFT - { PLAYER_EYES_RIGHT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_RIGHT_2 + { PLAYER_EYES_RIGHT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_RIGHT + { PLAYER_EYES_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_LOOK_LEFT_2 { PLAYER_EYES_CLOSED, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_EYES_CLOSED_MOUTH_OPEN { PLAYER_EYES_HALF, PLAYER_MOUTH_HALF }, // PLAYER_FACE_OPENING { PLAYER_EYES_OPEN, PLAYER_MOUTH_OPEN }, // PLAYER_FACE_EYES_AND_MOUTH_OPEN @@ -1007,8 +1007,8 @@ void* sEyeTextures[PLAYER_EYES_MAX] = { gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED - gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT + gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE gLinkAdultEyesDownTex, // PLAYER_EYES_DOWN gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING @@ -1027,8 +1027,8 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = { gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED - gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT + gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE gLinkAdultEyesDownTex, // PLAYER_EYES_DOWN gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING @@ -1037,8 +1037,14 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = { gLinkChildEyesOpenTex, // PLAYER_EYES_OPEN gLinkChildEyesHalfTex, // PLAYER_EYES_HALF gLinkChildEyesClosedfTex, // PLAYER_EYES_CLOSED - gLinkChildEyesLeftTex, // PLAYER_EYES_LEFT - gLinkChildEyesRightTex, // PLAYER_EYES_RIGHT + /* + Note `PLAYER_EYES_RIGHT` corresponds to the "left" eyes texture, and vice-versa with the "right" eyes textures. + This is because on the textures Link appears to look left/right as if facing outwards the screen, + but the image is mirrored by the child Link model's UVs, reversing the direction actually looked in, + which results in-game in the correct eyes direction. + */ + gLinkChildEyesLeftTex, // PLAYER_EYES_RIGHT + gLinkChildEyesRightTex, // PLAYER_EYES_LEFT gLinkChildEyesWideTex, // PLAYER_EYES_WIDE gLinkChildEyesDownTex, // PLAYER_EYES_DOWN gLinkChildEyesWincingTex, // PLAYER_EYES_WINCING @@ -1093,7 +1099,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL // If the eyes index provided by the animation is negative, use the value provided by the `face` argument instead if (eyesIndex < 0) { - eyesIndex = sPlayerFaces[face][PLAYER_FACEPART_EYES]; + eyesIndex = sPlayerFaces[face].eyeIndex; } #ifndef AVOID_UB @@ -1104,7 +1110,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL // If the mouth index provided by the animation is negative, use the value provided by the `face` argument instead if (mouthIndex < 0) { - mouthIndex = sPlayerFaces[face][PLAYER_FACEPART_MOUTH]; + mouthIndex = sPlayerFaces[face].mouthIndex; } #ifndef AVOID_UB diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index aebb758cd7..61eaa9967e 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -10,6 +10,7 @@ #include "rand.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64draw.h" #include "z64play.h" @@ -386,12 +387,13 @@ s32 EnGirlA_TryChangeShopItem(EnGirlA* this) { void EnGirlA_InitItem(EnGirlA* this, PlayState* play) { s16 params = this->actor.params; - PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[params], params); + PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[params], params); if ((params >= SI_MAX) && (params < 0)) { Actor_Kill(&this->actor); PRINTF_COLOR_ERROR(); - PRINTF("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params); + PRINTF(T("引数がおかしいよ(arg_data=%d)!!\n", "The arguments are strange (arg_data=%d)!!\n"), + this->actor.params); PRINTF_RST(); ASSERT(0, "0", "../z_en_girlA.c", 1421); return; @@ -402,7 +404,7 @@ void EnGirlA_InitItem(EnGirlA* this, PlayState* play) { if (this->requiredObjectSlot < 0) { Actor_Kill(&this->actor); PRINTF_COLOR_ERROR(); - PRINTF("バンクが無いよ!!(%s)\n", sShopItemDescriptions[params]); + PRINTF(T("バンクが無いよ!!(%s)\n", "There is no bank!! (%s)\n"), sShopItemDescriptions[params]); PRINTF_RST(); ASSERT(0, "0", "../z_en_girlA.c", 1434); return; @@ -417,7 +419,8 @@ void EnGirlA_Init(Actor* thisx, PlayState* play) { EnGirlA_TryChangeShopItem(this); EnGirlA_InitItem(this, play); - PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[this->actor.params], this->actor.params); + PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[this->actor.params], + this->actor.params); } void EnGirlA_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 474912abb6..91a896632d 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -14,6 +14,7 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64play.h" #include "z64player.h" @@ -71,8 +72,7 @@ void EnGuest_Init(Actor* thisx, PlayState* play) { this->osAnimeObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_OS_ANIME); if (this->osAnimeObjectSlot < 0) { PRINTF_COLOR_ERROR(); - // "No such bank!!" - PRINTF("%s[%d] : バンクが無いよ!!\n", "../z_en_guest.c", 129); + PRINTF(T("%s[%d] : バンクが無いよ!!\n", "%s[%d] : There is no bank!!\n"), "../z_en_guest.c", 129); PRINTF_RST(); ASSERT(0, "0", "../z_en_guest.c", 132); } diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index eefef20798..dc23954d50 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -15,6 +15,7 @@ #include "seqcmd.h" #include "sequence.h" #include "sys_math3d.h" +#include "translation.h" #include "z_lib.h" #include "z64play.h" #include "z64player.h" @@ -319,8 +320,7 @@ void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); play->transitionTrigger = TRANS_TRIGGER_START; } else { - // "not supported" - PRINTF("En_HGC_Spot20_Ta_end():対応せず\n"); + PRINTF(T("En_HGC_Spot20_Ta_end():対応せず\n", "En_HGC_Spot20_Ta_end(): not supported\n")); gSaveContext.save.cutsceneIndex = 0; play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST); diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index 935fdedd97..76281c549f 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -12,6 +12,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64play.h" #include "z64player.h" @@ -85,17 +86,14 @@ void EnHs_Init(Actor* thisx, PlayState* play) { } if (this->actor.params == 1) { - // "chicken shop (adult era)" - PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(大人の時) \n" VT_RST); + PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(大人の時) \n", " chicken shop (adult era) \n") VT_RST); func_80A6E3A0(this, func_80A6E9AC); if (GET_ITEMGETINF(ITEMGETINF_30)) { - // "chicken shop closed" - PRINTF(VT_FGCOL(CYAN) " ヒヨコ屋閉店 \n" VT_RST); + PRINTF(VT_FGCOL(CYAN) T(" ヒヨコ屋閉店 \n", " chicken shop closed \n") VT_RST); Actor_Kill(&this->actor); } } else { - // "chicken shop (child era)" - PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST); + PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " chicken shop (child era) \n") VT_RST); func_80A6E3A0(this, func_80A6E9AC); } diff --git a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c index 8db6b38d0f..b165f34647 100644 --- a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c +++ b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c @@ -13,6 +13,7 @@ #include "printf.h" #include "sfx.h" #include "sys_matrix.h" +#include "translation.h" #include "z_lib.h" #include "z64item.h" #include "z64light.h" @@ -186,7 +187,7 @@ void EnIceHono_Init(Actor* thisx, PlayState* play) { this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo); this->unk_154 = Rand_ZeroOne() * (0x1FFFF / 2.0f); this->unk_156 = Rand_ZeroOne() * (0x1FFFF / 2.0f); - PRINTF("(ice 炎)(arg_data 0x%04x)\n", this->actor.params); // "(ice flame)" + PRINTF(T("(ice 炎)(arg_data 0x%04x)\n", "(ice flame)(arg_data 0x%04x)\n"), this->actor.params); } } @@ -373,7 +374,7 @@ void EnIceHono_Update(Actor* thisx, PlayState* play) { #if DEBUG_FEATURES if ((intensity > 0.7f) || (intensity < 0.2f)) { - PRINTF("ありえない値(ratio = %f)\n", intensity); // "impossible value(ratio = %f)" + PRINTF(T("ありえない値(ratio = %f)\n", "Impossible value (ratio = %f)\n"), intensity); } #endif diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 16a4b5abf1..8695ba0a58 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -15,6 +15,7 @@ #include "sfx.h" #include "sys_math3d.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64effect.h" #include "z64play.h" @@ -593,8 +594,8 @@ void EnInsect_Dropped(EnInsect* this, PlayState* play) { } else { if (this->insectFlags & INSECT_FLAG_FOUND_SOIL) { PRINTF_COLOR_WARNING(); - // "warning: target Actor is NULL" - PRINTF("warning:目標 Actor が NULL (%s %d)\n", "../z_en_mushi.c", 1046); + PRINTF(T("warning:目標 Actor が NULL (%s %d)\n", "warning: target Actor is NULL (%s %d)\n"), + "../z_en_mushi.c", 1046); PRINTF_RST(); } distanceSq = 40.0f; @@ -721,8 +722,8 @@ void EnInsect_Dropped(EnInsect* this, PlayState* play) { (this->insectFlags & INSECT_FLAG_0) && this->lifeTimer <= 0 && this->actionTimer <= 0 && this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f) { PRINTF_COLOR_WARNING(); - // "BG missing? To do Actor_delete" - PRINTF("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_mushi.c", 1197); + PRINTF(T("BG 抜け? Actor_delete します(%s %d)\n", "BG missing? To do Actor_delete (%s %d)\n"), + "../z_en_mushi.c", 1197); PRINTF_RST(); Actor_Kill(&this->actor); } diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index bcf59dfbe7..de24197b7d 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -20,6 +20,7 @@ #include "sys_matrix.h" #include "quake.h" #include "terminal.h" +#include "translation.h" #include "z_en_item00.h" #include "z_lib.h" #include "z64effect.h" @@ -143,8 +144,7 @@ s32 EnIshi_SnapToFloor(EnIshi* this, PlayState* play, f32 arg2) { return true; } else { PRINTF_COLOR_WARNING(); - // "Failure attaching to ground" - PRINTF("地面に付着失敗(%s %d)\n", "../z_en_ishi.c", 388); + PRINTF(T("地面に付着失敗(%s %d)\n", "Failed to attach to ground (%s %d)\n"), "../z_en_ishi.c", 388); PRINTF_RST(); return false; } diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index d2d807cd28..b94806e585 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -15,6 +15,7 @@ #include "regs.h" #include "sfx.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64ocarina.h" #include "z64play.h" @@ -251,8 +252,7 @@ void func_80A8F8D0(EnKakasi* this, PlayState* play) { Player* player = GET_PLAYER(play); if (play->msgCtx.ocarinaMode == OCARINA_MODE_04 && play->msgCtx.msgMode == MSGMODE_NONE) { - // "end?" - PRINTF(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(BLUE) T("☆☆☆☆☆ 終り? ☆☆☆☆☆ \n", "☆☆☆☆☆ end? ☆☆☆☆☆ \n") VT_RST); if (this->unk_19A != 0) { Message_CloseTextbox(play); @@ -355,8 +355,8 @@ void EnKakasi_Draw(Actor* thisx, PlayState* play) { if (BREG(3) != 0) { PRINTF("\n\n"); - // "flag!" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.save.info.scarecrowLongSongSet); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ flag! ☆☆☆☆☆ %d\n") VT_RST, + gSaveContext.save.info.scarecrowLongSongSet); } Gfx_SetupDL_25Opa(play->state.gfxCtx); SkelAnime_DrawFlexOpa(play, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount, NULL, diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c index 7651842925..c8057cff92 100644 --- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c +++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c @@ -12,6 +12,7 @@ #include "regs.h" #include "sfx.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64debug_display.h" #include "z64ocarina.h" @@ -75,8 +76,7 @@ void EnKakasi2_Init(Actor* thisx, PlayState* play) { f32 spawnRangeXZ; PRINTF("\n\n"); - // "Visit Umeda" - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 梅田参号見参! ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 梅田参号見参! ☆☆☆☆☆ \n", "☆☆☆☆☆ Umeda Sangyo visit! ☆☆☆☆☆ \n") VT_RST); this->switchFlag = PARAMS_GET_U(this->actor.params, 0, 6); spawnRangeY = PARAMS_GET_U(this->actor.params, 6, 8); @@ -88,16 +88,16 @@ void EnKakasi2_Init(Actor* thisx, PlayState* play) { this->maxSpawnDistance.x = (spawnRangeY * 40.0f) + 40.0f; this->maxSpawnDistance.y = (spawnRangeXZ * 40.0f) + 40.0f; - // "Former? (Argument 0)" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元?(引数0) ☆☆☆☆ %f\n" VT_RST, spawnRangeY); - // "Former? (Z angle)" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 元?(Zアングル) ☆☆ %f\n" VT_RST, spawnRangeXZ); - // "Correction coordinates X" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標X ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.x); - // "Correction coordinates Y" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標Y ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.y); - // "Correction coordinates Z" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 補正座標Z ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.z); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 元?(引数0) ☆☆☆☆ %f\n", "☆☆☆☆☆ Former? (Argument 0) ☆☆☆☆ %f\n") VT_RST, + spawnRangeY); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 元?(Zアングル) ☆☆ %f\n", "☆☆☆☆☆ Former? (Z angle) ☆☆ %f\n") VT_RST, + spawnRangeXZ); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 補正座標X ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Correction coordinates X ☆☆☆☆☆ %f\n") VT_RST, + this->maxSpawnDistance.x); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 補正座標Y ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Correction coordinates Y ☆☆☆☆☆ %f\n") VT_RST, + this->maxSpawnDistance.y); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 補正座標Z ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Correction coordinates Z ☆☆☆☆☆ %f\n") VT_RST, + this->maxSpawnDistance.z); PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ SAVE ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag); PRINTF("\n\n"); diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index 8f4d21e36d..254d4d8f4b 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -15,6 +15,7 @@ #include "regs.h" #include "sfx.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64ocarina.h" #include "z64play.h" @@ -357,8 +358,8 @@ void func_80A918E4(EnKakasi3* this, PlayState* play) { Player* player = GET_PLAYER(play); if (BREG(3) != 0) { - // "No way!" - PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ まさか! ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode); + PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ まさか! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ No way! ☆☆☆☆☆ %d\n") VT_RST, + play->msgCtx.ocarinaMode); } if ((play->msgCtx.ocarinaMode == OCARINA_MODE_04 || (play->msgCtx.ocarinaMode >= OCARINA_MODE_05 && play->msgCtx.ocarinaMode < OCARINA_MODE_0B)) && @@ -377,8 +378,9 @@ void func_80A918E4(EnKakasi3* this, PlayState* play) { play->msgCtx.ocarinaMode = OCARINA_MODE_04; if (BREG(3) != 0) { PRINTF("\n\n"); - // "With this, other guys are OK! That's it!" - PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode); + PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d\n", + "☆☆☆☆☆ With this, other guys are OK! That's it! ☆☆☆☆☆ %d\n") VT_RST, + play->msgCtx.ocarinaMode); } this->unk_195 = true; Message_StartTextbox(play, 0x40A7, NULL); @@ -425,8 +427,8 @@ void EnKakasi3_Update(Actor* thisx, PlayState* play) { if (BREG(2) != 0) { PRINTF("\n\n"); - // "flag!" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.save.info.scarecrowSpawnSongSet); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ flag! ☆☆☆☆☆ %d\n") VT_RST, + gSaveContext.save.info.scarecrowSpawnSongSet); } this->unk_198++; diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 2ba0af36ef..348c3a0acc 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -13,6 +13,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "versions.h" #include "z_lib.h" #include "z64face_reaction.h" @@ -1195,8 +1196,7 @@ void func_80A99048(EnKo* this, PlayState* play) { Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit); if (ENKO_TYPE == ENKO_TYPE_CHILD_7) { - // "Angle Z" - PRINTF(VT_BGCOL(BLUE) " アングルZ->(%d)\n" VT_RST, this->actor.shape.rot.z); + PRINTF(VT_BGCOL(BLUE) T(" アングルZ->(%d)\n", " Angle Z->(%d)\n") VT_RST, this->actor.shape.rot.z); if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) { if (this->actor.shape.rot.z != 1) { Actor_Kill(&this->actor); diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index aa955365dd..771d9377d8 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -15,6 +15,7 @@ #include "rand.h" #include "sfx.h" #include "terminal.h" +#include "translation.h" #include "z_en_item00.h" #include "z_lib.h" #include "z64effect.h" @@ -128,8 +129,7 @@ s32 EnKusa_SnapToFloor(EnKusa* this, PlayState* play, f32 yOffset) { return true; } else { PRINTF_COLOR_WARNING(); - // "Failure attaching to ground" - PRINTF("地面に付着失敗(%s %d)\n", "../z_en_kusa.c", 323); + PRINTF(T("地面に付着失敗(%s %d)\n", "Failed to attach to ground (%s %d)\n"), "../z_en_kusa.c", 323); PRINTF_RST(); return false; } @@ -268,8 +268,8 @@ void EnKusa_Init(Actor* thisx, PlayState* play) { this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[PARAMS_GET_U(thisx->params, 0, 2)]); if (this->requiredObjectSlot < 0) { - // "Bank danger!" - PRINTF("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", thisx->params, "../z_en_kusa.c", 561); + PRINTF(T("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"), + thisx->params, "../z_en_kusa.c", 561); Actor_Kill(&this->actor); return; } diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index d2f444a193..2144294ab3 100644 --- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -14,6 +14,7 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64play.h" #include "z64save.h" @@ -162,7 +163,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) { } if (this->actor.params == 1) { if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) { - PRINTF(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n"); + PRINTF(VT_FGCOL(CYAN) T(" マラソン 開始されていない \n", " Marathon not started \n") VT_RST "\n"); Actor_Kill(&this->actor); } } diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index 2a00eb9ef6..1c937e8721 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -140,11 +140,12 @@ void EnNb_UpdatePath(EnNb* this, PlayState* play) { this->finalPos.z = pointPos[1].z; this->pathYaw = RAD_TO_BINANG(Math_FAtan2F(this->finalPos.x - this->initialPos.x, this->finalPos.z - this->initialPos.z)); - // "En_Nb_Get_path_info Rail Data Get! = %d!!!!!!!!!!!!!!" - PRINTF("En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", path); + PRINTF(T("En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", + "En_Nb_Get_path_info Got the rail data = %d!!!!!!!!!!!!!!\n"), + path); } else { - // "En_Nb_Get_path_info Rail Data Doesn't Exist!!!!!!!!!!!!!!!!!!!!" - PRINTF("En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n"); + PRINTF(T("En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n", + "En_Nb_Get_path_info No rail data!!!!!!!!!!!!!!!!!!!!\n")); } } diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 6be5e39db0..71cc497e10 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -21,6 +21,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "versions.h" #include "z_lib.h" #include "z64effect.h" @@ -153,7 +154,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { if (this->actor.params == 0xB) { if (sLowerRiverSpawned) { Actor_Kill(&this->actor); - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(YELLOW) + T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.1 ☆☆☆☆☆ \n") VT_RST); return; } sLowerRiverSpawned = true; @@ -164,7 +166,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { if (this->actor.params == 0xC) { if (sUpperRiverSpawned) { Actor_Kill(&this->actor); - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(YELLOW) + T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.2 ☆☆☆☆☆ \n") VT_RST); return; } sUpperRiverSpawned = true; @@ -181,7 +184,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f && fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) { this->unk_2AA = i; - PRINTF(VT_FGCOL(YELLOW) " 通常鶏index %d\n" VT_RST, this->unk_2AA); + PRINTF(VT_FGCOL(YELLOW) T(" 通常鶏index %d\n", " Normal chicken index %d\n") VT_RST, this->unk_2AA); if (gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] & sKakarikoFlagList[i]) { this->actor.world.pos.x = 300.0f; @@ -259,7 +262,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) { break; } - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n" VT_RST, this->actor.params); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What kind of guy? ☆☆☆☆☆ %d\n") VT_RST, + this->actor.params); PRINTF("\n\n"); this->actionFunc = EnNiw_ResetAction; } @@ -386,7 +390,7 @@ void EnNiw_SpawnAttackCucco(EnNiw* this, PlayState* play) { this->timer5 = 10; } else { PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n", " ☆☆☆☆☆ Cannot occur ☆☆☆☆☆ \n") VT_RST); } } } @@ -983,17 +987,21 @@ void EnNiw_Update(Actor* thisx, PlayState* play) { f32 camResult; s32 pad3[10]; - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n" VT_RST, thisx->floorHeight); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Up and down? ☆☆☆☆☆ %f\n") VT_RST, + thisx->floorHeight); cam.x = play->view.at.x - play->view.eye.x; cam.y = play->view.at.y - play->view.eye.y; cam.z = play->view.at.z - play->view.eye.z; camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z)); - PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x); - PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y); - PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z); - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.x); - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.y); - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.z); + PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X out of range! ☆☆☆☆☆ %f\n") VT_RST, + thisx->world.pos.x); + PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y out of range! ☆☆☆☆☆ %f\n") VT_RST, + thisx->world.pos.y); + PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z out of range! ☆☆☆☆☆ %f\n") VT_RST, + thisx->world.pos.z); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set X! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.x); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Y! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.y); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Z! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.z); thisx->world.pos.x = thisx->home.pos.x; thisx->world.pos.z = thisx->home.pos.z; thisx->world.pos.y = ((thisx->home.pos.y + play->view.eye.y) + (camResult * 160.0f)); @@ -1002,9 +1010,12 @@ void EnNiw_Update(Actor* thisx, PlayState* play) { thisx->world.pos.y = thisx->home.pos.y + 300.0f; } - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x); - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y); - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X after correction! ☆☆☆☆☆ %f\n") VT_RST, + thisx->world.pos.x); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y after correction! ☆☆☆☆☆ %f\n") VT_RST, + thisx->world.pos.y); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z after correction! ☆☆☆☆☆ %f\n") VT_RST, + thisx->world.pos.z); PRINTF("\n\n"); thisx->speed = 0.0f; thisx->gravity = -2.0f; @@ -1045,7 +1056,7 @@ void EnNiw_Update(Actor* thisx, PlayState* play) { EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 400); this->timer5 = 0; PRINTF("\n\n"); - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n", "☆☆☆☆☆ Bubbling ☆☆☆☆☆ \n") VT_RST); PRINTF("\n\n"); this->actionFunc = func_80AB6F04; return; diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/src/overlays/actors/ovl_En_Ny/z_en_ny.c index 5423fad2d2..be7fc69f09 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -9,6 +9,7 @@ #include "rand.h" #include "sfx.h" #include "sys_matrix.h" +#include "translation.h" #include "z_en_item00.h" #include "z_lib.h" #include "z64effect.h" @@ -141,8 +142,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) { this->unk_1E8 = 0.0f; this->unk_1E0 = 0.25f; if (this->actor.params == 0) { - // "New initials" - PRINTF("ニュウ イニシャル[ %d ] !!\n", this->actor.params); + PRINTF(T("ニュウ イニシャル[ %d ] !!\n", "New init [ %d ] !!\n"), this->actor.params); this->actor.colChkInfo.mass = 0; this->unk_1D4 = 0; this->unk_1D8 = 0xFF; @@ -150,8 +150,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) { func_80ABCDBC(this); } else { // This mode is unused in the final game - // "Dummy new initials" - PRINTF("ダミーニュウ イニシャル[ %d ] !!\n", this->actor.params); + PRINTF(T("ダミーニュウ イニシャル[ %d ] !!\n", "Dummy new init [ %d ] !!\n"), this->actor.params); PRINTF("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused); this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->actor.update = EnNy_UpdateUnused; diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index 2ec4c8f08f..430540c659 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -12,6 +12,7 @@ #include "segmented_address.h" #include "sfx.h" #include "terminal.h" +#include "translation.h" #include "versions.h" #include "z_lib.h" #include "z64audio.h" @@ -59,8 +60,8 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) { EnOkarinaTag* this = (EnOkarinaTag*)thisx; PRINTF("\n\n"); - // "Ocarina tag outbreak" - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Ocarina tag occurrence ☆☆☆☆☆ %x\n") VT_RST, + this->actor.params); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->type = PARAMS_GET_U(this->actor.params, 10, 6); this->ocarinaSong = PARAMS_GET_U(this->actor.params, 6, 4); @@ -77,18 +78,17 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) { this->interactRange = this->actor.world.rot.z * 40.0f; } - // "Save information" - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セーブ情報\t ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag); - // "Type index" - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d\n" VT_RST, this->type); - // "Correct answer information" - PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 正解情報\t ☆☆☆☆☆ %d\n" VT_RST, this->ocarinaSong); - // "Range information" - PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 範囲情報\t ☆☆☆☆☆ %d\n" VT_RST, this->actor.world.rot.z); - // "Processing range information" - PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 処理範囲情報\t ☆☆☆☆☆ %f\n" VT_RST, this->interactRange); - // "Hit?" - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 当り?\t\t ☆☆☆☆☆ %d\n" VT_RST, this->unk_158); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セーブ情報\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Save information\t ☆☆☆☆☆ %d\n") VT_RST, + this->switchFlag); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Type index ☆☆☆☆☆ %d\n") VT_RST, this->type); + PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 正解情報\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Correct answer information\t ☆☆☆☆☆ %d\n") VT_RST, + this->ocarinaSong); + PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 範囲情報\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Range information\t ☆☆☆☆☆ %d\n") VT_RST, + this->actor.world.rot.z); + PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 処理範囲情報\t ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Processing range information\t ☆☆☆☆☆ %f\n") + VT_RST, + this->interactRange); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 当り?\t\t ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Hit?\t\t ☆☆☆☆☆ %d\n") VT_RST, this->unk_158); PRINTF("\n\n"); if ((this->switchFlag >= 0) && (Flags_GetSwitch(play, this->switchFlag))) { @@ -131,8 +131,8 @@ void func_80ABEF2C(EnOkarinaTag* this, PlayState* play) { } else { if ((this->ocarinaSong != 6) || (gSaveContext.save.info.scarecrowSpawnSongSet)) { if (player->stateFlags2 & PLAYER_STATE2_24) { - // "North! ! ! ! !" - PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 北!!!!! ☆☆☆☆☆ %f\n" VT_RST, this->actor.xzDistToPlayer); + PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 北!!!!! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ North!!!!! ☆☆☆☆☆ %f\n") VT_RST, + this->actor.xzDistToPlayer); } if ((this->actor.xzDistToPlayer < (90.0f + this->interactRange)) && (fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 80.0f)) { @@ -228,8 +228,9 @@ void func_80ABF28C(EnOkarinaTag* this, PlayState* play) { Message_StartOcarina(play, OCARINA_ACTION_CHECK_LULLABY); break; default: - // "Ocarina Invisible-kun demo start check error source" - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d\n" VT_RST, + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d\n", + "☆☆☆☆☆ Ocarina Invisible-kun demo start check error source ☆☆☆☆☆ %d\n") + VT_RST, this->type); Actor_Kill(&this->actor); break; @@ -320,8 +321,8 @@ void func_80ABF708(EnOkarinaTag* this, PlayState* play) { } void func_80ABF7CC(EnOkarinaTag* this, PlayState* play) { - // "Open sesame sesame!" - PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 開けゴマゴマゴマ! ☆☆☆☆☆ %d\n" VT_RST, Message_GetState(&play->msgCtx)); + PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 開けゴマゴマゴマ! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Open gomagomagoma! ☆☆☆☆☆ %d\n") VT_RST, + Message_GetState(&play->msgCtx)); if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) { Message_CloseTextbox(play); diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 9d70c9019a..86848da362 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -13,6 +13,7 @@ #include "segmented_address.h" #include "sfx.h" #include "terminal.h" +#include "translation.h" #include "z_lib.h" #include "z64play.h" #include "z64player.h" @@ -172,17 +173,10 @@ static s16 D_80AC8904[] = { 0x001E, 0x001F, 0x0020, 0x0021, 0x0022, 0x0023, 0x00 #if DEBUG_FEATURES static char* sShopkeeperPrintName[] = { - "コキリの店 ", // "Kokiri Shop" - "薬屋 ", // "Potion Shop" - "夜の店 ", // "Night Shop" - "路地裏の店 ", // "Back Alley Shop" - "盾の店 ", // "Shield Shop" - "大人の店 ", // "Adult Shop" - "タロンの店 ", // "Talon Shop" - "ゾーラの店 ", // "Zora Shop" - "ゴロン夜の店", // "Goron Night Shop" - "インゴーの店", // "Ingo Store" - "お面屋 ", // "Mask Shop" + T("コキリの店 ", "Kokiri Shop"), T("薬屋 ", "Potion Shop"), T("夜の店 ", "Night Shop"), + T("路地裏の店 ", "Back Alley Shop"), T("盾の店 ", "Shield Shop"), T("大人の店 ", "Adult Shop"), + T("タロンの店 ", "Talon Shop"), T("ゾーラの店 ", "Zora Shop"), T("ゴロン夜の店", "Goron Night Shop"), + T("インゴーの店", "Ingo Store"), T("お面屋 ", "Mask Shop"), }; #endif @@ -611,7 +605,8 @@ void EnOssan_Init(Actor* thisx, PlayState* play) { if (this->actor.params > OSSAN_TYPE_MASK && this->actor.params < OSSAN_TYPE_KOKIRI) { Actor_Kill(&this->actor); PRINTF_COLOR_ERROR(); - PRINTF("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params); + PRINTF(T("引数がおかしいよ(arg_data=%d)!!\n", "The arguments are strange (arg_data=%d)!!\n"), + this->actor.params); PRINTF_RST(); ASSERT(0, "0", "../z_en_oB1.c", 1246); return; @@ -640,7 +635,7 @@ void EnOssan_Init(Actor* thisx, PlayState* play) { if (this->objectSlot1 < 0) { Actor_Kill(&this->actor); PRINTF_COLOR_ERROR(); - PRINTF("バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]); + PRINTF(T("バンクが無いよ!!(%s)\n", "There is no bank!! (%s)\n"), sShopkeeperPrintName[this->actor.params]); PRINTF_RST(); ASSERT(0, "0", "../z_en_oB1.c", 1284); return; @@ -649,7 +644,8 @@ void EnOssan_Init(Actor* thisx, PlayState* play) { if (EnOssan_TryGetObjBankIndices(this, play, objectIds) == 0) { Actor_Kill(&this->actor); PRINTF_COLOR_ERROR(); - PRINTF("予備バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]); + PRINTF(T("予備バンクが無いよ!!(%s)\n", "There is no spare bank!! (%s)\n"), + sShopkeeperPrintName[this->actor.params]); PRINTF_RST(); ASSERT(0, "0", "../z_en_oB1.c", 1295); return; diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index c8b6685587..c657a761f0 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -376,10 +376,10 @@ void EnXc_SetupSerenadeAction(EnXc* this, PlayState* play) { s32 pad; this->action = SHEIK_ACTION_SERENADE; - PRINTF("水のセレナーデ シーク誕生!!!!!!!!!!!!!!!!!!\n"); + PRINTF(T("水のセレナーデ シーク誕生!!!!!!!!!!!!!!!!!!\n", "Water serenade Sheik's birth!!!!!!!!!!!!!!!!!!\n")); } else { Actor_Kill(&this->actor); - PRINTF("水のセレナーデ シーク消滅!!!!!!!!!!!!!!!!!!\n"); + PRINTF(T("水のセレナーデ シーク消滅!!!!!!!!!!!!!!!!!!\n", "Water serenade Sheik vanishes!!!!!!!!!!!!!!!!!!\n")); } } @@ -396,10 +396,10 @@ s32 EnXc_SerenadeCS(EnXc* this, PlayState* play) { gSaveContext.cutsceneTrigger = 1; SET_EVENTCHKINF(EVENTCHKINF_52); // Learned Serenade of Water Flag Item_Give(play, ITEM_SONG_SERENADE); - PRINTF("ブーツを取った!!!!!!!!!!!!!!!!!!\n"); + PRINTF(T("ブーツを取った!!!!!!!!!!!!!!!!!!\n", "I took the boots!!!!!!!!!!!!!!!!!!\n")); return true; } else { - PRINTF("はやくブーツを取るべし!!!!!!!!!!!!!!!!!!\n"); + PRINTF(T("はやくブーツを取るべし!!!!!!!!!!!!!!!!!!\n", "Quickly get your boots!!!!!!!!!!!!!!!!!!\n")); return false; } } @@ -2402,7 +2402,8 @@ void EnXc_Init(Actor* thisx, PlayState* play) { break; #endif default: - PRINTF(VT_FGCOL(RED) " En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); + PRINTF(VT_FGCOL(RED) T(" En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n", + " En_Oa2 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST); EnXc_DoNothing(this, play); } } diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index ca44cb5731..7977dfbe55 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -1606,9 +1606,12 @@ void func_80B56F10(EnZl3* this, PlayState* play) { pathHead += waypoint; this->unk_30C = pathHead; this->unk_310 = pathHead->count; - PRINTF("En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", waypoint); + PRINTF(T("En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", + "En_Zl3_Get_path_info Got the rail data = %d!!!!!!!!!!!!!!\n"), + waypoint); } else { - PRINTF("En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n"); + PRINTF(T("En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n", + "En_Zl3_Get_path_info No rail data!!!!!!!!!!!!!!!!!!!!\n")); } } diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index e8934c3731..2ad81b90f3 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -22,6 +22,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "versions.h" #include "z_lib.h" #include "z64audio.h" @@ -365,7 +366,7 @@ void FileSelect_InitModeUpdate(GameState* thisx) { this->nextTitleLabel = FS_TITLE_OPEN_FILE; PRINTF("Sram Start─Load 》》》》》 "); Sram_VerifyAndLoadAllSaves(this, sramCtx); - PRINTF("終了!!!\n"); + PRINTF(T("終了!!!\n", "End!!!\n")); } #else if (this->configMode == CM_FADE_IN_START) { diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c index bc7ae7edc1..c3042a2ce9 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c @@ -12,6 +12,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "terminal.h" +#include "translation.h" #include "versions.h" #include "z64audio.h" #include "z64save.h" @@ -1370,7 +1371,7 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) { PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting); PRINTF_RST(); Audio_SetSoundOutputMode(gSaveContext.soundSetting); - PRINTF("終了\n"); + PRINTF(T("終了\n", "end\n")); return; } diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c index a8433e9f2e..b849ca74b4 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c @@ -6,35 +6,165 @@ #include "gfx_setupdl.h" #include "gfxalloc.h" #include "printf.h" +#include "translation.h" #include "z64play.h" #include "z64save.h" #include "assets/textures/parameter_static/parameter_static.h" +typedef enum DebugSection { + /* 0x00 */ SECTION_RUPEES, + /* 0x01 */ SECTION_HEALTH_CAPACITY, + /* 0x02 */ SECTION_CURRENT_HEALTH, + /* 0x03 */ SECTION_FIRST_INVENTORY_SLOT, + /* 0x1A */ SECTION_LAST_INVENTORY_SLOT = 0x1A, + /* 0x1B */ SECTION_FIRST_KEY_COUNT, + /* 0x2B */ SECTION_LAST_KEY_COUNT = 0x2B, + /* 0x2C */ SECTION_FIRST_UPGRADE, + /* 0x33 */ SECTION_LAST_UPGRADE = 0x33, + /* 0x34 */ SECTION_FIRST_EQUIPMENT, + /* 0x37 */ SECTION_LAST_EQUIPMENT = 0x37, + /* 0x38 */ SECTION_FIRST_DUNGEON_ITEMS, + /* 0x43 */ SECTION_LAST_DUNGEON_ITEMS = 0x43, + /* 0x44 */ SECTION_FIRST_MEDALLION, + /* 0x49 */ SECTION_LAST_MEDALLION = 0x49, + /* 0x4A */ SECTION_FIRST_SONG, + /* 0x55 */ SECTION_LAST_SONG = 0x55, + /* 0x56 */ SECTION_FIRST_SPIRITUAL_STONE, + /* 0x58 */ SECTION_LAST_SPIRITUAL_STONE = 0x58, + /* 0x59 */ SECTION_STONE_OF_AGONY, + /* 0x5A */ SECTION_GERUDO_CARD, + /* 0x5B */ SECTION_SKULL_TOKENS, + /* 0x5C */ SECTION_HEART_PIECES, + /* 0x5D */ SECTION_MAX +} DebugSection; + // Positions of each input section in the editor -static u16 sSectionPositions[][2] = { - { 64, 15 }, { 144, 15 }, { 170, 15 }, { 78, 35 }, { 104, 35 }, { 130, 35 }, { 156, 35 }, { 182, 35 }, - { 208, 35 }, { 78, 50 }, { 104, 50 }, { 130, 50 }, { 156, 50 }, { 182, 50 }, { 208, 50 }, { 78, 65 }, - { 104, 65 }, { 130, 65 }, { 156, 65 }, { 182, 65 }, { 208, 65 }, { 78, 80 }, { 104, 80 }, { 130, 80 }, - { 156, 80 }, { 182, 80 }, { 208, 80 }, { 78, 98 }, { 88, 98 }, { 98, 98 }, { 108, 98 }, { 118, 98 }, - { 128, 98 }, { 138, 98 }, { 148, 98 }, { 158, 98 }, { 168, 98 }, { 178, 98 }, { 188, 98 }, { 198, 98 }, - { 208, 98 }, { 218, 98 }, { 228, 98 }, { 238, 98 }, { 78, 115 }, { 90, 115 }, { 102, 115 }, { 114, 115 }, - { 126, 115 }, { 138, 115 }, { 150, 115 }, { 162, 115 }, { 202, 115 }, { 214, 115 }, { 226, 115 }, { 238, 115 }, - { 78, 132 }, { 90, 132 }, { 102, 132 }, { 114, 132 }, { 126, 132 }, { 138, 132 }, { 150, 132 }, { 162, 132 }, - { 174, 132 }, { 186, 132 }, { 198, 132 }, { 210, 132 }, { 78, 149 }, { 90, 149 }, { 102, 149 }, { 114, 149 }, - { 126, 149 }, { 138, 149 }, { 78, 166 }, { 90, 166 }, { 102, 166 }, { 114, 166 }, { 126, 166 }, { 138, 166 }, - { 150, 166 }, { 162, 166 }, { 174, 166 }, { 186, 166 }, { 198, 166 }, { 210, 166 }, { 210, 149 }, { 222, 149 }, - { 234, 149 }, { 78, 185 }, { 90, 185 }, { 145, 185 }, { 210, 185 }, +static u16 sSectionPositions[SECTION_MAX][2] = { + { 64, 15 }, // SECTION_RUPEES + { 144, 15 }, // SECTION_HEALTH_CAPACITY + { 170, 15 }, // SECTION_CURRENT_HEALTH + + { 78, 35 }, // SECTION_FIRST_INVENTORY_SLOT + { 104, 35 }, + { 130, 35 }, + { 156, 35 }, + { 182, 35 }, + { 208, 35 }, + // + { 78, 50 }, + { 104, 50 }, + { 130, 50 }, + { 156, 50 }, + { 182, 50 }, + { 208, 50 }, + // + { 78, 65 }, + { 104, 65 }, + { 130, 65 }, + { 156, 65 }, + { 182, 65 }, + { 208, 65 }, + // + { 78, 80 }, + { 104, 80 }, + { 130, 80 }, + { 156, 80 }, + { 182, 80 }, + { 208, 80 }, // SECTION_LAST_INVENTORY_SLOT + + { 78, 98 }, // SECTION_FIRST_KEY_COUNT + { 88, 98 }, + { 98, 98 }, + { 108, 98 }, + { 118, 98 }, + { 128, 98 }, + { 138, 98 }, + { 148, 98 }, + { 158, 98 }, + { 168, 98 }, + { 178, 98 }, + { 188, 98 }, + { 198, 98 }, + { 208, 98 }, + { 218, 98 }, + { 228, 98 }, + { 238, 98 }, // SECTION_LAST_KEY_COUNT + + { 78, 115 }, // SECTION_FIRST_UPGRADE + { 90, 115 }, + { 102, 115 }, + { 114, 115 }, + { 126, 115 }, + { 138, 115 }, + { 150, 115 }, + { 162, 115 }, // SECTION_LAST_UPGRADE + + { 202, 115 }, // SECTION_FIRST_EQUIPMENT + { 214, 115 }, + { 226, 115 }, + { 238, 115 }, // SECTION_LAST_EQUIPMENT + + { 78, 132 }, // SECTION_FIRST_DUNGEON_ITEMS + { 90, 132 }, + { 102, 132 }, + { 114, 132 }, + { 126, 132 }, + { 138, 132 }, + { 150, 132 }, + { 162, 132 }, + { 174, 132 }, + { 186, 132 }, + { 198, 132 }, + { 210, 132 }, // SECTION_LAST_DUNGEON_ITEMS + + { 78, 149 }, // SECTION_FIRST_MEDALLION + { 90, 149 }, + { 102, 149 }, + { 114, 149 }, + { 126, 149 }, + { 138, 149 }, // SECTION_LAST_MEDALLION + + { 78, 166 }, // SECTION_FIRST_SONG + { 90, 166 }, + { 102, 166 }, + { 114, 166 }, + { 126, 166 }, + { 138, 166 }, + { 150, 166 }, + { 162, 166 }, + { 174, 166 }, + { 186, 166 }, + { 198, 166 }, + { 210, 166 }, // SECTION_LAST_SONG + + { 210, 149 }, // SECTION_FIRST_SPIRITUAL_STONE + { 222, 149 }, + { 234, 149 }, // SECTION_LAST_SPIRITUAL_STONE + + { 78, 185 }, // SECTION_STONE_OF_AGONY + { 90, 185 }, // SECTION_GERUDO_CARD + { 145, 185 }, // SECTION_SKULL_TOKENS + { 210, 185 }, // SECTION_HEART_PIECES }; // First section of each row in the editor (starting from the top) static u16 sRowFirstSections[] = { - 0x00, 0x03, 0x1B, 0x2C, 0x34, 0x38, 0x44, 0x4A, 0x56, 0x59, 0x5C, + SECTION_RUPEES, SECTION_FIRST_INVENTORY_SLOT, SECTION_FIRST_KEY_COUNT, + SECTION_FIRST_UPGRADE, SECTION_FIRST_EQUIPMENT, SECTION_FIRST_DUNGEON_ITEMS, + SECTION_FIRST_MEDALLION, SECTION_FIRST_SONG, SECTION_FIRST_SPIRITUAL_STONE, + SECTION_STONE_OF_AGONY, SECTION_HEART_PIECES, }; -// Maximum value of each upgrade type static u8 sMaxUpgradeValues[] = { - 3, 3, 3, 2, 2, 3, 3, 3, + /* UPG_QUIVER */ 3, + /* UPG_BOMB_BAG */ 3, + /* UPG_STRENGTH */ 3, + /* UPG_SCALE */ 2, + /* UPG_WALLET */ 2, + /* UPG_BULLET_BAG */ 3, + /* UPG_DEKU_STICKS */ 3, + /* UPG_DEKU_NUTS */ 3, }; // Item ID corresponding to each slot, aside from bottles and trade items @@ -44,7 +174,7 @@ static s16 sSlotItems[] = { ITEM_BOOMERANG, ITEM_LENS_OF_TRUTH, ITEM_MAGIC_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, }; -void KaleidoScope_DrawDebugEditorText(Gfx** gfxP) { +void KaleidoScope_DrawInventoryEditorText(Gfx** gfxP) { GfxPrint printer; s32 pad[2]; @@ -53,35 +183,35 @@ void KaleidoScope_DrawDebugEditorText(Gfx** gfxP) { GfxPrint_SetPos(&printer, 4, 2); GfxPrint_SetColor(&printer, 255, 60, 0, 255); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "ルピー"); // "Rupee" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "ルピー", "Rupee")); GfxPrint_SetPos(&printer, 15, 2); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "ハート"); // "Heart" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "ハート", "Heart")); GfxPrint_SetPos(&printer, 26, 3); GfxPrint_Printf(&printer, "%s", "/4"); GfxPrint_SetPos(&printer, 4, 5); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "アイテム"); // "Item" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "アイテム", "Item")); GfxPrint_SetPos(&printer, 4, 13); GfxPrint_Printf(&printer, "%s", "KEY"); GfxPrint_SetPos(&printer, 4, 15); - GfxPrint_Printf(&printer, "%s", GFXP_HIRAGANA "ソウビ"); // "Equipment" + GfxPrint_Printf(&printer, "%s", T(GFXP_HIRAGANA "ソウビ", "Equipment")); GfxPrint_SetPos(&printer, 23, 14); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "ケン"); // "Sword" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "ケン", "Sword")); GfxPrint_SetPos(&printer, 23, 15); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "タテ"); // "Shield" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "タテ", "Shield")); GfxPrint_SetPos(&printer, 4, 17); GfxPrint_Printf(&printer, "%s", "MAP"); GfxPrint_SetPos(&printer, 4, 19); - GfxPrint_Printf(&printer, "%s", GFXP_HIRAGANA "フウイン"); // "Seal" + GfxPrint_Printf(&printer, "%s", T(GFXP_HIRAGANA "フウイン", "Seal")); GfxPrint_SetPos(&printer, 20, 19); - GfxPrint_Printf(&printer, "%s", GFXP_HIRAGANA "セイレイセキ"); // "Spiritual Stone" + GfxPrint_Printf(&printer, "%s", T(GFXP_HIRAGANA "セイレイセキ", "Spiritual Stone")); GfxPrint_SetPos(&printer, 4, 21); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "オカリナ"); // "Ocarina" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "オカリナ", "Ocarina")); GfxPrint_SetPos(&printer, 4, 24); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "コレクト"); // "Collect" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "コレクト", "Collect")); GfxPrint_SetPos(&printer, 14, 24); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "キンスタ"); // "Skulltula" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "キンスタ", "Skulltula")); GfxPrint_SetPos(&printer, 23, 24); - GfxPrint_Printf(&printer, "%s", GFXP_KATAKANA "カケラ"); // "Gold Token" + GfxPrint_Printf(&printer, "%s", T(GFXP_KATAKANA "カケラ", "Gold Token")); GfxPrint_SetPos(&printer, 28, 24); GfxPrint_Printf(&printer, "%s", "/4"); @@ -101,8 +231,8 @@ void KaleidoScope_DrawDigit(PlayState* play, s32 digit, s32 rectLeft, s32 rectTo CLOSE_DISPS(play->state.gfxCtx, "../z_kaleido_debug.c", 220); } -void KaleidoScope_DrawDebugEditor(PlayState* play) { - static s16 curSection = 0; +void KaleidoScope_DrawInventoryEditor(PlayState* play) { + static s16 curSection = SECTION_RUPEES; static s16 curRow = 0; static s32 prevDBtnInput = 0; static s32 heldDBtnTimer = 0; @@ -110,7 +240,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { Input* input = &play->state.input[0]; Gfx* gfx; Gfx* gfxRef; - s16 spD8[4]; + // Used for both storing the digits of the drawn numbers and digit positions + s16 digitBuf[4]; s16 slot; s16 i; s16 j; @@ -137,7 +268,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { gfx = Gfx_Open(gfxRef); gSPDisplayList(OVERLAY_DISP++, gfx); - KaleidoScope_DrawDebugEditorText(&gfx); + KaleidoScope_DrawInventoryEditorText(&gfx); gSPEndDisplayList(gfx++); Gfx_Close(gfxRef, gfx); @@ -154,162 +285,162 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); // Rupees - spD8[0] = spD8[1] = spD8[2] = 0; - spD8[3] = gSaveContext.save.info.playerData.rupees; - while (spD8[3] >= 1000) { - spD8[0]++; - spD8[3] -= 1000; + digitBuf[0] = digitBuf[1] = digitBuf[2] = 0; + digitBuf[3] = gSaveContext.save.info.playerData.rupees; + while (digitBuf[3] >= 1000) { + digitBuf[0]++; + digitBuf[3] -= 1000; } - while (spD8[3] >= 100) { - spD8[1]++; - spD8[3] -= 100; + while (digitBuf[3] >= 100) { + digitBuf[1]++; + digitBuf[3] -= 100; } - while (spD8[3] >= 10) { - spD8[2]++; - spD8[3] -= 10; + while (digitBuf[3] >= 10) { + digitBuf[2]++; + digitBuf[3] -= 10; } for (i = 0, x = 68; i < 4; i++, x += 10) { - KaleidoScope_DrawDigit(play, spD8[i], x, 15); + KaleidoScope_DrawDigit(play, digitBuf[i], x, 15); } // Health capacity - spD8[2] = 0; - spD8[3] = gSaveContext.save.info.playerData.healthCapacity / 0x10; - while (spD8[3] >= 10) { - spD8[2]++; - spD8[3] -= 10; + digitBuf[2] = 0; + digitBuf[3] = gSaveContext.save.info.playerData.healthCapacity / 0x10; + while (digitBuf[3] >= 10) { + digitBuf[2]++; + digitBuf[3] -= 10; } - KaleidoScope_DrawDigit(play, spD8[2], 146, 15); - KaleidoScope_DrawDigit(play, spD8[3], 156, 15); + KaleidoScope_DrawDigit(play, digitBuf[2], 146, 15); + KaleidoScope_DrawDigit(play, digitBuf[3], 156, 15); // Health - spD8[2] = 0; - spD8[3] = gSaveContext.save.info.playerData.health / 0x10; - while (spD8[3] >= 10) { - spD8[2]++; - spD8[3] -= 10; + digitBuf[2] = 0; + digitBuf[3] = gSaveContext.save.info.playerData.health / 0x10; + while (digitBuf[3] >= 10) { + digitBuf[2]++; + digitBuf[3] -= 10; } - KaleidoScope_DrawDigit(play, spD8[2], 172, 15); - KaleidoScope_DrawDigit(play, spD8[3], 182, 15); + KaleidoScope_DrawDigit(play, digitBuf[2], 172, 15); + KaleidoScope_DrawDigit(play, digitBuf[3], 182, 15); // Inventory for (slot = 0, i = 0, y = 35; i < 4; i++, y += 15) { for (j = 0, x = 78; j < 6; j++, slot++, x += 26) { - spD8[2] = 0; + digitBuf[2] = 0; if ((slot <= SLOT_BOW) || (slot == SLOT_SLINGSHOT) || (slot == SLOT_BOMBCHU) || (slot == SLOT_MAGIC_BEAN)) { - spD8[3] = AMMO(gAmmoItems[slot]); + digitBuf[3] = AMMO(gAmmoItems[slot]); } else if (slot == SLOT_OCARINA) { - spD8[3] = gSaveContext.save.info.inventory.items[slot]; + digitBuf[3] = gSaveContext.save.info.inventory.items[slot]; } else { - spD8[3] = gSaveContext.save.info.inventory.items[slot]; + digitBuf[3] = gSaveContext.save.info.inventory.items[slot]; } - if (spD8[3] != ITEM_NONE) { - while (spD8[3] >= 10) { - spD8[2]++; - spD8[3] -= 10; + if (digitBuf[3] != ITEM_NONE) { + while (digitBuf[3] >= 10) { + digitBuf[2]++; + digitBuf[3] -= 10; } } else { - spD8[2] = spD8[3] = 0; + digitBuf[2] = digitBuf[3] = 0; } - KaleidoScope_DrawDigit(play, spD8[2], x, y); - KaleidoScope_DrawDigit(play, spD8[3], x + 10, y); + KaleidoScope_DrawDigit(play, digitBuf[2], x, y); + KaleidoScope_DrawDigit(play, digitBuf[3], x + 10, y); } } // Keys - for (spD8[1] = 78, i = 0; i < 17; i++) { - spD8[2] = 0; + for (digitBuf[1] = 78, i = 0; i < 17; i++) { + digitBuf[2] = 0; - if ((spD8[3] = gSaveContext.save.info.inventory.dungeonKeys[i]) >= 0) { - while (spD8[3] >= 10) { - spD8[2]++; - spD8[3] -= 10; + if ((digitBuf[3] = gSaveContext.save.info.inventory.dungeonKeys[i]) >= 0) { + while (digitBuf[3] >= 10) { + digitBuf[2]++; + digitBuf[3] -= 10; } } else { - spD8[2] = spD8[3] = 0; + digitBuf[2] = digitBuf[3] = 0; } - KaleidoScope_DrawDigit(play, spD8[3], spD8[1], 98); - spD8[1] += 10; + KaleidoScope_DrawDigit(play, digitBuf[3], digitBuf[1], 98); + digitBuf[1] += 10; } // Upgrades - for (spD8[1] = 78, i = 0; i < 8; i++, spD8[1] += 12) { - KaleidoScope_DrawDigit(play, CUR_UPG_VALUE(i), spD8[1], 115); + for (digitBuf[1] = 78, i = 0; i < 8; i++, digitBuf[1] += 12) { + KaleidoScope_DrawDigit(play, CUR_UPG_VALUE(i), digitBuf[1], 115); } // Equipment - for (spD8[1] = 202, i = 0; i < 4; i++, spD8[1] += 12) { - KaleidoScope_DrawDigit(play, ALL_EQUIP_VALUE(i), spD8[1], 115); + for (digitBuf[1] = 202, i = 0; i < 4; i++, digitBuf[1] += 12) { + KaleidoScope_DrawDigit(play, ALL_EQUIP_VALUE(i), digitBuf[1], 115); } // Dungeon Items - for (spD8[1] = 78, i = 0; i < 12; i++, spD8[1] += 12) { - spD8[2] = gSaveContext.save.info.inventory.dungeonItems[i] & gEquipMasks[0]; - KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 132); + for (digitBuf[1] = 78, i = 0; i < 12; i++, digitBuf[1] += 12) { + digitBuf[2] = gSaveContext.save.info.inventory.dungeonItems[i] & gEquipMasks[0]; + KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 132); } // Medallions - for (spD8[1] = 78, i = 0; i < 6; i++, spD8[1] += 12) { - spD8[2] = 0; + for (digitBuf[1] = 78, i = 0; i < 6; i++, digitBuf[1] += 12) { + digitBuf[2] = 0; if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST + i)) { - spD8[2] = 1; + digitBuf[2] = 1; } - KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 149); + KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 149); } // Spiritual Stones - for (spD8[1] = 210, i = 0; i < 3; i++, spD8[1] += 12) { - spD8[2] = 0; + for (digitBuf[1] = 210, i = 0; i < 3; i++, digitBuf[1] += 12) { + digitBuf[2] = 0; if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD + i)) { - spD8[2] = 1; + digitBuf[2] = 1; } - KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 149); + KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 149); } // Songs - for (spD8[1] = 78, i = 0; i < 12; i++, spD8[1] += 12) { - spD8[2] = 0; + for (digitBuf[1] = 78, i = 0; i < 12; i++, digitBuf[1] += 12) { + digitBuf[2] = 0; if (CHECK_QUEST_ITEM(QUEST_SONG_MINUET + i)) { - spD8[2] = 1; + digitBuf[2] = 1; } - KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 166); + KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 166); } // Other Quest Items - for (spD8[1] = 78, i = 0; i < 2; i++, spD8[1] += 12) { - spD8[2] = 0; + for (digitBuf[1] = 78, i = 0; i < 2; i++, digitBuf[1] += 12) { + digitBuf[2] = 0; if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY + i)) { - spD8[2] = 1; + digitBuf[2] = 1; } - KaleidoScope_DrawDigit(play, spD8[2], spD8[1], 185); + KaleidoScope_DrawDigit(play, digitBuf[2], digitBuf[1], 185); } // GS Tokens - spD8[3] = gSaveContext.save.info.inventory.gsTokens; - spD8[1] = 0; - spD8[2] = 0; - while (spD8[3] >= 100) { - spD8[1]++; - spD8[3] -= 100; + digitBuf[3] = gSaveContext.save.info.inventory.gsTokens; + digitBuf[1] = 0; + digitBuf[2] = 0; + while (digitBuf[3] >= 100) { + digitBuf[1]++; + digitBuf[3] -= 100; } - while (spD8[3] >= 10) { - spD8[2]++; - spD8[3] -= 10; + while (digitBuf[3] >= 10) { + digitBuf[2]++; + digitBuf[3] -= 10; } - KaleidoScope_DrawDigit(play, spD8[1], 145, 185); - KaleidoScope_DrawDigit(play, spD8[2], 155, 185); - KaleidoScope_DrawDigit(play, spD8[3], 165, 185); + KaleidoScope_DrawDigit(play, digitBuf[1], 145, 185); + KaleidoScope_DrawDigit(play, digitBuf[2], 155, 185); + KaleidoScope_DrawDigit(play, digitBuf[3], 165, 185); // Heart Pieces (X / 4) KaleidoScope_DrawDigit( @@ -341,18 +472,18 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { } curSection = sRowFirstSections[curRow]; } else if (CHECK_BTN_ANY(dBtnInput, BTN_DLEFT)) { - if (--curSection < 0) { - curSection = 0x5C; + if (--curSection < SECTION_RUPEES) { + curSection = SECTION_HEART_PIECES; } } else if (CHECK_BTN_ANY(dBtnInput, BTN_DRIGHT)) { - if (++curSection > 0x5C) { - curSection = 0; + if (++curSection > SECTION_HEART_PIECES) { + curSection = SECTION_RUPEES; } } // Handles the logic to change values based on the selected section switch (curSection) { - case 0: + case SECTION_RUPEES: if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) { gSaveContext.save.info.playerData.rupees -= 100; if (gSaveContext.save.info.playerData.rupees < 0) { @@ -376,7 +507,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { } break; - case 1: + case SECTION_HEALTH_CAPACITY: if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { gSaveContext.save.info.playerData.healthCapacity -= 0x10; if (gSaveContext.save.info.playerData.healthCapacity < 0x30) { @@ -391,7 +522,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { } break; - case 2: + case SECTION_CURRENT_HEALTH: if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { Health_ChangeBy(play, -4); } else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { @@ -403,7 +534,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { } break; - case 0x5C: + case SECTION_HEART_PIECES: if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { if ((((gSaveContext.save.info.inventory.questItems & 0xF0000000) & 0xF0000000) >> QUEST_HEART_PIECE_COUNT) != 0) { @@ -418,8 +549,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { break; default: - if (curSection < 0x1B) { - i = curSection - 3; + if (curSection <= SECTION_LAST_INVENTORY_SLOT) { + i = curSection - SECTION_FIRST_INVENTORY_SLOT; if ((i <= SLOT_BOW) || (i == SLOT_SLINGSHOT) || (i == SLOT_BOMBCHU) || (i == SLOT_MAGIC_BEAN)) { if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) { Inventory_DeleteItem(gAmmoItems[i], SLOT(gAmmoItems[i])); @@ -552,16 +683,16 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { } } } - } else if (curSection < 0x2C) { + } else if (curSection <= SECTION_LAST_KEY_COUNT) { if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { - i = curSection - 0x1B; + i = curSection - SECTION_FIRST_KEY_COUNT; gSaveContext.save.info.inventory.dungeonKeys[i]--; if (gSaveContext.save.info.inventory.dungeonKeys[i] < 0) { gSaveContext.save.info.inventory.dungeonKeys[i] = -1; } } else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN) || CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { - i = curSection - 0x1B; + i = curSection - SECTION_FIRST_KEY_COUNT; if (gSaveContext.save.info.inventory.dungeonKeys[i] < 0) { gSaveContext.save.info.inventory.dungeonKeys[i] = 1; } else { @@ -572,9 +703,9 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { } } } else { - if (curSection < 0x38) { - i = curSection - 0x2C; - if ((curSection >= 0x2C) && (curSection < 0x34)) { + if (curSection <= SECTION_LAST_EQUIPMENT) { + i = curSection - SECTION_FIRST_UPGRADE; + if ((curSection >= SECTION_FIRST_UPGRADE) && (curSection <= SECTION_LAST_UPGRADE)) { if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { if (CUR_UPG_VALUE(i) != 0) { @@ -587,7 +718,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { } } } else { - i = curSection - 0x34; // 0 <= i < 4 + i = curSection - SECTION_FIRST_EQUIPMENT; // 0 <= i < 4 if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { gSaveContext.save.info.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 0); } @@ -601,8 +732,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { gSaveContext.save.info.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 3); } } - } else if (curSection < 0x44) { - i = curSection - 0x38; + } else if (curSection <= SECTION_LAST_DUNGEON_ITEMS) { + i = curSection - SECTION_FIRST_DUNGEON_ITEMS; if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { gSaveContext.save.info.inventory.dungeonItems[i] ^= 4; } @@ -612,7 +743,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { gSaveContext.save.info.inventory.dungeonItems[i] ^= 1; } - } else if (curSection == 0x5B) { + } else if (curSection == SECTION_SKULL_TOKENS) { if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { gSaveContext.save.info.inventory.gsTokens++; #if PLATFORM_N64 @@ -627,8 +758,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { gSaveContext.save.info.inventory.gsTokens = 0; } } - } else if (curSection < 0x5C) { - i = curSection - 0x44; + } else if (curSection < SECTION_HEART_PIECES) { + i = curSection - SECTION_FIRST_MEDALLION; if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { gSaveContext.save.info.inventory.questItems ^= gBitFlags[i]; } @@ -643,23 +774,28 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) { gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 200, 120); - if (curSection == 0) { + if (curSection == SECTION_RUPEES) { + // 4 digit long box gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0], sSectionPositions[curSection][1], sSectionPositions[curSection][0] + 45, sSectionPositions[curSection][1] + 16); - } else if ((curSection >= 0x1B) || (curSection == 0x5B)) { + } else if ((curSection >= SECTION_FIRST_KEY_COUNT) || (curSection == SECTION_SKULL_TOKENS)) { + // 1 digit long box gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0] - 2, sSectionPositions[curSection][1], sSectionPositions[curSection][0] + 14, sSectionPositions[curSection][1] + 16); } else { + // 2 digit long box gDPFillRectangle(POLY_OPA_DISP++, sSectionPositions[curSection][0] - 4, sSectionPositions[curSection][1], sSectionPositions[curSection][0] + 24, sSectionPositions[curSection][1] + 16); } // Handles exiting the inventory editor with the L button - // The editor is opened with `debugState` set to 1, and becomes closable after a frame once `debugState` is set to 2 - if (pauseCtx->debugState == 1) { - pauseCtx->debugState = 2; - } else if ((pauseCtx->debugState == 2) && CHECK_BTN_ALL(input->press.button, BTN_L)) { - pauseCtx->debugState = 0; + // The editor is opened with `debugState` set to PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING, + // and becomes closable after a frame once `debugState` is set to PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN + if (pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING) { + pauseCtx->debugState = PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN; + } else if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN) && + CHECK_BTN_ALL(input->press.button, BTN_L)) { + pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED; } CLOSE_DISPS(play->state.gfxCtx, "../z_kaleido_debug.c", 861); diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index 6b7da76bbd..9843e4efa3 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -6,6 +6,7 @@ #include "printf.h" #include "regs.h" #include "sfx.h" +#include "translation.h" #include "z64play.h" #include "z64player.h" #include "z64save.h" @@ -481,7 +482,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) { } else { cursorItem = ITEM_QUIVER_30 + sUpgradeItemOffsets[pauseCtx->cursorY[PAUSE_EQUIP]] + CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) - 1; - PRINTF("大人 H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem); + PRINTF(T("大人 H_arrowcase_1 + non_equip_item_table = %d\n", + "Adult H_arrowcase_1 + non_equip_item_table = %d\n"), + cursorItem); } } } else { diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index 97458d024f..96524d29ba 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -7,6 +7,7 @@ #include "printf.h" #include "regs.h" #include "sfx.h" +#include "translation.h" #include "z64play.h" #include "z64save.h" @@ -384,7 +385,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) { index = cursorSlot * 4; // required to match? KaleidoScope_SetCursorPos(pauseCtx, index, pauseCtx->itemVtx); - if ((pauseCtx->debugState == 0) && (pauseCtx->state == PAUSE_STATE_MAIN) && + if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) && (pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE)) { if (CHECK_BTN_ANY(input->press.button, BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT)) { if (CHECK_AGE_REQ_SLOT(cursorSlot) && (cursorItem != ITEM_SOLD_OUT)) { @@ -697,19 +698,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) { gSaveContext.save.info.equips.cButtonSlots[0] = pauseCtx->equipTargetSlot; Interface_LoadItemIcon1(play, 1); - PRINTF("C左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem, - gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2], - gSaveContext.save.info.equips.buttonItems[3]); - PRINTF("C左sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot, - gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1], - gSaveContext.save.info.equips.cButtonSlots[2]); + PRINTF(T("C左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C left sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1], + gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]); + PRINTF(T("C左sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C left sl_number=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0], + gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]); } else if (pauseCtx->equipTargetCBtn == 1) { - PRINTF("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem, - gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2], - gSaveContext.save.info.equips.buttonItems[3]); - PRINTF("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot, - gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1], - gSaveContext.save.info.equips.cButtonSlots[2]); + PRINTF(T("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1], + gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]); + PRINTF(T("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_number=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0], + gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]); if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) { if (gSaveContext.save.info.equips.buttonItems[2] != ITEM_NONE) { @@ -772,19 +773,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) { gSaveContext.save.info.equips.cButtonSlots[1] = pauseCtx->equipTargetSlot; Interface_LoadItemIcon1(play, 2); - PRINTF("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem, - gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2], - gSaveContext.save.info.equips.buttonItems[3]); - PRINTF("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot, - gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1], - gSaveContext.save.info.equips.cButtonSlots[2]); + PRINTF(T("C下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1], + gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]); + PRINTF(T("C下sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C down sl_number=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0], + gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]); } else { - PRINTF("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem, - gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2], - gSaveContext.save.info.equips.buttonItems[3]); - PRINTF("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot, - gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1], - gSaveContext.save.info.equips.cButtonSlots[2]); + PRINTF(T("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1], + gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]); + PRINTF(T("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_number=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0], + gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]); if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) { if (gSaveContext.save.info.equips.buttonItems[3] != ITEM_NONE) { @@ -847,12 +848,12 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) { gSaveContext.save.info.equips.cButtonSlots[2] = pauseCtx->equipTargetSlot; Interface_LoadItemIcon1(play, 3); - PRINTF("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem, - gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2], - gSaveContext.save.info.equips.buttonItems[3]); - PRINTF("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot, - gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1], - gSaveContext.save.info.equips.cButtonSlots[2]); + PRINTF(T("C右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_item_no=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetItem, gSaveContext.save.info.equips.buttonItems[1], + gSaveContext.save.info.equips.buttonItems[2], gSaveContext.save.info.equips.buttonItems[3]); + PRINTF(T("C右sl_number=%d (1)=%d (2)=%d (3)=%d\n", "C right sl_number=%d (1)=%d (2)=%d (3)=%d\n"), + pauseCtx->equipTargetSlot, gSaveContext.save.info.equips.cButtonSlots[0], + gSaveContext.save.info.equips.cButtonSlots[1], gSaveContext.save.info.equips.cButtonSlots[2]); } pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE; diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c index 79a5d05193..f2f1966c9e 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c @@ -1103,9 +1103,9 @@ void KaleidoScope_SetupPageSwitch(PauseContext* pauseCtx, u8 pt) { } void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) { - if ((pauseCtx->debugState == 0) && CHECK_BTN_ALL(input->press.button, BTN_L)) { + if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) && CHECK_BTN_ALL(input->press.button, BTN_L)) { #if DEBUG_FEATURES - pauseCtx->debugState = 1; + pauseCtx->debugState = PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING; #endif return; } @@ -3397,7 +3397,7 @@ void KaleidoScope_Draw(PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x0C, pauseCtx->iconItemAltSegment); gSPSegment(POLY_OPA_DISP++, 0x0D, pauseCtx->iconItemLangSegment); - if (pauseCtx->debugState == 0) { + if (pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) { KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z); Gfx_SetupDL_42Opa(play->state.gfxCtx); @@ -3419,8 +3419,9 @@ void KaleidoScope_Draw(PlayState* play) { KaleidoScope_DrawGameOver(play); } - if ((pauseCtx->debugState == 1) || (pauseCtx->debugState == 2)) { - KaleidoScope_DrawDebugEditor(play); + if ((pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING) || + (pauseCtx->debugState == PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN)) { + KaleidoScope_DrawInventoryEditor(play); } CLOSE_DISPS(play->state.gfxCtx, "../z_kaleido_scope_PAL.c", 3254); @@ -4312,7 +4313,7 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->alpha = 0; } } else { - pauseCtx->debugState = 0; + pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED; pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY; pauseCtx->itemPagePitch = pauseCtx->equipPagePitch = pauseCtx->mapPagePitch = pauseCtx->questPagePitch = 160.0f; @@ -4655,7 +4656,7 @@ void KaleidoScope_Update(PlayState* play) { pauseCtx->alpha = 0; } } else { - pauseCtx->debugState = 0; + pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED; pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY; pauseCtx->questPagePitch = 160.0f; pauseCtx->mapPagePitch = 160.0f; diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h index fcc84c5395..8c5d583887 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h @@ -220,7 +220,7 @@ typedef enum ItemQuad { void KaleidoScope_DrawQuestStatus(struct PlayState* play, GraphicsContext* gfxCtx); s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point); -void KaleidoScope_DrawDebugEditor(struct PlayState* play); +void KaleidoScope_DrawInventoryEditor(struct PlayState* play); void KaleidoScope_DrawPlayerWork(struct PlayState* play); void KaleidoScope_DrawEquipment(struct PlayState* play); void KaleidoScope_SetCursorPos(PauseContext* pauseCtx, u16 index, Vtx* vtx); diff --git a/sym_info.py b/sym_info.py index 55404ad7ee..afee014518 100755 --- a/sym_info.py +++ b/sym_info.py @@ -233,9 +233,9 @@ def find_symbols_by_name( def print_map_file(map_file: mapfile_parser.mapfile.MapFile, *, colors: bool): for segment in map_file: print( - f"{colorama.Fore.GREEN if colors else ""}" + f"{colorama.Fore.GREEN if colors else ''}" f"{segment.name}" - f"{colorama.Fore.RESET if colors else ""}" + f"{colorama.Fore.RESET if colors else ''}" ) for file in segment: # Ignore debug sections @@ -246,9 +246,9 @@ def print_map_file(map_file: mapfile_parser.mapfile.MapFile, *, colors: bool): ): continue print( - f"{colorama.Fore.CYAN if colors else ""}" + f"{colorama.Fore.CYAN if colors else ''}" f" {file.asStr()}" - f"{colorama.Fore.RESET if colors else ""}" + f"{colorama.Fore.RESET if colors else ''}" ) for sym in file: vram_str = f"{sym.vram:08X}" diff --git a/tools/assets/extract/write_source.txt b/tools/assets/extract/write_source.txt index 66725e67d4..e687efff02 100644 --- a/tools/assets/extract/write_source.txt +++ b/tools/assets/extract/write_source.txt @@ -974,16 +974,10 @@ assets/textures/backgrounds/vr_TTVR_static.c assets/textures/backgrounds/vr_ZRVR_pal_static.c assets/textures/backgrounds/vr_ZRVR_static.c assets/textures/do_action_static/do_action_static.c -assets/textures/icon_item_24_static/icon_item_24_static.c assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.c assets/textures/icon_item_field_static/icon_item_field_static.c -assets/textures/icon_item_fra_static/icon_item_fra_static.c assets/textures/icon_item_gameover_static/icon_item_gameover_static.c -assets/textures/icon_item_ger_static/icon_item_ger_static.c -assets/textures/icon_item_jpn_static/icon_item_jpn_static.c -assets/textures/icon_item_nes_static/icon_item_nes_static.c assets/textures/icon_item_static/icon_item_static.c -assets/textures/item_name_static/item_name_static.c assets/textures/kanji/kanji.c assets/textures/map_48x85_static/map_48x85_static.c assets/textures/map_grand_static/map_grand_static.c diff --git a/tools/csdis.py b/tools/csdis.py index f83efd3aa1..d4baec1398 100755 --- a/tools/csdis.py +++ b/tools/csdis.py @@ -306,6 +306,138 @@ sequence_ids = { 0xFFFF: "NA_BGM_DISABLED", } +cutscene_cmd_ids = { + 0xFFFF: "CS_CMD_END_OF_SCRIPT", + 0x0001: "CS_CMD_CAM_EYE_SPLINE", + 0x0002: "CS_CMD_CAM_AT_SPLINE", + 0x0003: "CS_CMD_MISC", + 0x0004: "CS_CMD_LIGHT_SETTING", + 0x0005: "CS_CMD_CAM_EYE_SPLINE_REL_TO_PLAYER", + 0x0006: "CS_CMD_CAM_AT_SPLINE_REL_TO_PLAYER", + 0x0007: "CS_CMD_CAM_EYE", + 0x0008: "CS_CMD_CAM_AT", + 0x0009: "CS_CMD_RUMBLE_CONTROLLER", + 0x000A: "CS_CMD_PLAYER_CUE", + 0x000B: "CS_CMD_UNIMPLEMENTED_B", + 0x000D: "CS_CMD_UNIMPLEMENTED_D", + 0x000E: "CS_CMD_ACTOR_CUE_1_0", + 0x000F: "CS_CMD_ACTOR_CUE_0_0", + 0x0010: "CS_CMD_ACTOR_CUE_1_1", + 0x0011: "CS_CMD_ACTOR_CUE_0_1", + 0x0012: "CS_CMD_ACTOR_CUE_0_2", + 0x0013: "CS_CMD_TEXT", + 0x0015: "CS_CMD_UNIMPLEMENTED_15", + 0x0016: "CS_CMD_UNIMPLEMENTED_16", + 0x0017: "CS_CMD_ACTOR_CUE_0_3", + 0x0018: "CS_CMD_ACTOR_CUE_1_2", + 0x0019: "CS_CMD_ACTOR_CUE_2_0", + 0x001B: "CS_CMD_UNIMPLEMENTED_1B", + 0x001C: "CS_CMD_UNIMPLEMENTED_1C", + 0x001D: "CS_CMD_ACTOR_CUE_3_0", + 0x001E: "CS_CMD_ACTOR_CUE_4_0", + 0x001F: "CS_CMD_ACTOR_CUE_6_0", + 0x0020: "CS_CMD_UNIMPLEMENTED_20", + 0x0021: "CS_CMD_UNIMPLEMENTED_21", + 0x0022: "CS_CMD_ACTOR_CUE_0_4", + 0x0023: "CS_CMD_ACTOR_CUE_1_3", + 0x0024: "CS_CMD_ACTOR_CUE_2_1", + 0x0025: "CS_CMD_ACTOR_CUE_3_1", + 0x0026: "CS_CMD_ACTOR_CUE_4_1", + 0x0027: "CS_CMD_ACTOR_CUE_0_5", + 0x0028: "CS_CMD_ACTOR_CUE_1_4", + 0x0029: "CS_CMD_ACTOR_CUE_2_2", + 0x002A: "CS_CMD_ACTOR_CUE_3_2", + 0x002B: "CS_CMD_ACTOR_CUE_4_2", + 0x002C: "CS_CMD_ACTOR_CUE_5_0", + 0x002D: "CS_CMD_TRANSITION", + 0x002E: "CS_CMD_ACTOR_CUE_0_6", + 0x002F: "CS_CMD_ACTOR_CUE_4_3", + 0x0030: "CS_CMD_ACTOR_CUE_1_5", + 0x0031: "CS_CMD_ACTOR_CUE_7_0", + 0x0032: "CS_CMD_ACTOR_CUE_2_3", + 0x0033: "CS_CMD_ACTOR_CUE_3_3", + 0x0034: "CS_CMD_ACTOR_CUE_6_1", + 0x0035: "CS_CMD_ACTOR_CUE_3_4", + 0x0036: "CS_CMD_ACTOR_CUE_4_4", + 0x0037: "CS_CMD_ACTOR_CUE_5_1", + 0x0039: "CS_CMD_ACTOR_CUE_6_2", + 0x003A: "CS_CMD_ACTOR_CUE_6_3", + 0x003B: "CS_CMD_UNIMPLEMENTED_3B", + 0x003C: "CS_CMD_ACTOR_CUE_7_1", + 0x003D: "CS_CMD_UNIMPLEMENTED_3D", + 0x003E: "CS_CMD_ACTOR_CUE_8_0", + 0x003F: "CS_CMD_ACTOR_CUE_3_5", + 0x0040: "CS_CMD_ACTOR_CUE_1_6", + 0x0041: "CS_CMD_ACTOR_CUE_3_6", + 0x0042: "CS_CMD_ACTOR_CUE_3_7", + 0x0043: "CS_CMD_ACTOR_CUE_2_4", + 0x0044: "CS_CMD_ACTOR_CUE_1_7", + 0x0045: "CS_CMD_ACTOR_CUE_2_5", + 0x0046: "CS_CMD_ACTOR_CUE_1_8", + 0x0047: "CS_CMD_UNIMPLEMENTED_47", + 0x0048: "CS_CMD_ACTOR_CUE_2_6", + 0x0049: "CS_CMD_UNIMPLEMENTED_49", + 0x004A: "CS_CMD_ACTOR_CUE_2_7", + 0x004B: "CS_CMD_ACTOR_CUE_3_8", + 0x004C: "CS_CMD_ACTOR_CUE_0_7", + 0x004D: "CS_CMD_ACTOR_CUE_5_2", + 0x004E: "CS_CMD_ACTOR_CUE_1_9", + 0x004F: "CS_CMD_ACTOR_CUE_4_5", + 0x0050: "CS_CMD_ACTOR_CUE_1_10", + 0x0051: "CS_CMD_ACTOR_CUE_2_8", + 0x0052: "CS_CMD_ACTOR_CUE_3_9", + 0x0053: "CS_CMD_ACTOR_CUE_4_6", + 0x0054: "CS_CMD_ACTOR_CUE_5_3", + 0x0055: "CS_CMD_ACTOR_CUE_0_8", + 0x0056: "CS_CMD_START_SEQ", + 0x0057: "CS_CMD_STOP_SEQ", + 0x0058: "CS_CMD_ACTOR_CUE_6_4", + 0x0059: "CS_CMD_ACTOR_CUE_7_2", + 0x005A: "CS_CMD_ACTOR_CUE_5_4", + 0x005D: "CS_CMD_ACTOR_CUE_0_9", + 0x005E: "CS_CMD_ACTOR_CUE_1_11", + 0x0069: "CS_CMD_ACTOR_CUE_0_10", + 0x006A: "CS_CMD_ACTOR_CUE_2_9", + 0x006B: "CS_CMD_ACTOR_CUE_0_11", + 0x006C: "CS_CMD_ACTOR_CUE_3_10", + 0x006D: "CS_CMD_UNIMPLEMENTED_6D", + 0x006E: "CS_CMD_ACTOR_CUE_0_12", + 0x006F: "CS_CMD_ACTOR_CUE_7_3", + 0x0070: "CS_CMD_UNIMPLEMENTED_70", + 0x0071: "CS_CMD_UNIMPLEMENTED_71", + 0x0072: "CS_CMD_ACTOR_CUE_7_4", + 0x0073: "CS_CMD_ACTOR_CUE_6_5", + 0x0074: "CS_CMD_ACTOR_CUE_1_12", + 0x0075: "CS_CMD_ACTOR_CUE_2_10", + 0x0076: "CS_CMD_ACTOR_CUE_1_13", + 0x0077: "CS_CMD_ACTOR_CUE_0_13", + 0x0078: "CS_CMD_ACTOR_CUE_1_14", + 0x0079: "CS_CMD_ACTOR_CUE_2_11", + 0x007B: "CS_CMD_ACTOR_CUE_0_14", + 0x007C: "CS_CMD_FADE_OUT_SEQ", + 0x007D: "CS_CMD_ACTOR_CUE_1_15", + 0x007E: "CS_CMD_ACTOR_CUE_2_12", + 0x007F: "CS_CMD_ACTOR_CUE_3_11", + 0x0080: "CS_CMD_ACTOR_CUE_4_7", + 0x0081: "CS_CMD_ACTOR_CUE_5_5", + 0x0082: "CS_CMD_ACTOR_CUE_6_6", + 0x0083: "CS_CMD_ACTOR_CUE_1_16", + 0x0084: "CS_CMD_ACTOR_CUE_2_13", + 0x0085: "CS_CMD_ACTOR_CUE_3_12", + 0x0086: "CS_CMD_ACTOR_CUE_7_5", + 0x0087: "CS_CMD_ACTOR_CUE_4_8", + 0x0088: "CS_CMD_ACTOR_CUE_5_6", + 0x0089: "CS_CMD_ACTOR_CUE_6_7", + 0x008A: "CS_CMD_ACTOR_CUE_0_15", + 0x008B: "CS_CMD_ACTOR_CUE_0_16", + 0x008C: "CS_CMD_TIME", + 0x008D: "CS_CMD_ACTOR_CUE_1_17", + 0x008E: "CS_CMD_ACTOR_CUE_7_6", + 0x008F: "CS_CMD_ACTOR_CUE_9_0", + 0x0090: "CS_CMD_ACTOR_CUE_0_17", + 0x03E8: "CS_CMD_DESTINATION", +} + cutscene_misc_types = { 0x00: "CS_MISC_UNIMPLEMENTED_0", 0x01: "CS_MISC_RAIN", @@ -508,17 +640,17 @@ cutscene_command_macros = { 10: ("CS_PLAYER_CUE_LIST(%w1:1:s)", 2, None, 0, "CS_PLAYER_CUE(%h2:1:e6, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12), - (15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # npc action 1 - 14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # npc action 2 - 25,36,41,50,67,69,72,74,81,106,117,121,126,132, # npc action 3 - 29,37,42,51,53,63,65,66,75,82,108,127,133, # npc action 4 - 30,38,43,47,54,79,83,128,135, # npc action 5 - 44,55,77,84,90,129,136, # npc action 6 - 31,52,57,58,88,115,130,137, # npc action 7 - 49,60,89,111,114,134,142, # npc action 8 - 62, # npc action 9 - 143): # npc action 10 - ("CS_ACTOR_CUE_LIST(%w1:0:s, %w1:1:s)", 2, None, 0, + (15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # actor cue 1 + 14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # actor cue 2 + 25,36,41,50,67,69,72,74,81,106,117,121,126,132, # actor cue 3 + 29,37,42,51,53,63,65,66,75,82,108,127,133, # actor cue 4 + 30,38,43,47,54,79,83,128,135, # actor cue 5 + 44,55,77,84,90,129,136, # actor cue 6 + 31,52,57,58,88,115,130,137, # actor cue 7 + 49,60,89,111,114,134,142, # actor cue 8 + 62, # actor cue 9 + 143): # actor cue 10 + ("CS_ACTOR_CUE_LIST(%w1:0:e8, %w1:1:s)", 2, None, 0, "CS_ACTOR_CUE(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12), 1: ("CS_CAM_EYE_SPLINE(%h1:1:s, %h2:2:s)", 3, 0, None, @@ -672,6 +804,8 @@ def format_arg(arg, words): result = player_cue_ids[unsigned_value] elif enum_no == 7: result = fade_out_seq_player[unsigned_value] + elif enum_no == 8: + result = cutscene_cmd_ids[unsigned_value] elif format_type == "u": result = str(value) elif format_type == "s":