Update z_en_po_sisters.c

a few more renames
This commit is contained in:
blackgamma7 2025-12-07 18:47:55 -05:00
parent b7296f966d
commit 5a522a3662
1 changed files with 15 additions and 15 deletions

View File

@ -193,7 +193,7 @@ static Gfx* sSisterFaces[4] = {
gPoSistersAmyFaceDL,
};
static Color_RGBA8 D_80ADD7E8[4] = {
static Color_RGBA8 sLimb11Colors[4] = {
{ 80, 0, 100, 0 },
{ 80, 15, 0, 0 },
{ 0, 70, 50, 0 },
@ -665,14 +665,14 @@ void EnPoSisters_FightState1(EnPoSisters* this, PlayState* play) {
void EnPoSisters_FightState2(EnPoSisters* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 temp_v0;
s16 yawDiff;
SkelAnime_Update(&this->skelAnime);
temp_v0 = this->actor.yawTowardsPlayer - player->actor.shape.rot.y;
yawDiff = this->actor.yawTowardsPlayer - player->actor.shape.rot.y;
Math_StepToF(&this->actor.speed, 2.0f, 0.2f);
if (temp_v0 > 0x3000) {
if (yawDiff > 0x3000) {
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer + 0x3000, 1820);
} else if (temp_v0 < -0x3000) {
} else if (yawDiff < -0x3000) {
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer - 0x3000, 1820);
} else {
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 1820);
@ -1176,7 +1176,7 @@ void EnPoSisters_TickVanish(EnPoSisters* this, PlayState* play) {
}
void EnPoSisters_CheckDamage(EnPoSisters* this, PlayState* play) {
Vec3f sp24;
Vec3f itemPos;
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
@ -1186,10 +1186,10 @@ void EnPoSisters_CheckDamage(EnPoSisters* this, PlayState* play) {
Actor_PlaySfx(&this->actor, NA_SE_EN_PO_LAUGH2);
EnPoSisters_DecoySetup(this, play);
if (Rand_ZeroOne() < 0.2f) {
sp24.x = this->actor.world.pos.x;
sp24.y = this->actor.world.pos.y;
sp24.z = this->actor.world.pos.z;
Item_DropCollectible(play, &sp24, ITEM00_ARROWS_SMALL);
itemPos.x = this->actor.world.pos.x;
itemPos.y = this->actor.world.pos.y;
itemPos.z = this->actor.world.pos.z;
Item_DropCollectible(play, &itemPos, ITEM00_ARROWS_SMALL);
}
} else if (this->collider.base.colMaterial == COL_MATERIAL_METAL ||
(this->actor.colChkInfo.damageReaction == POESIS_DMG_REACT_OTHER
@ -1339,7 +1339,7 @@ s32 EnPoSisters_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Ve
gDPPipeSync((*gfxP)++);
gDPSetEnvColor((*gfxP)++, this->sisColor.r, this->sisColor.g, this->sisColor.b, this->sisColor.a);
} else if (limbIndex == 11) {
color = &D_80ADD7E8[this->sisterID];
color = &sLimb11Colors[this->sisterID];
gDPPipeSync((*gfxP)++);
gDPSetEnvColor((*gfxP)++, color->r, color->g, color->b, this->sisColor.a);
}
@ -1393,8 +1393,8 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) {
f32 scale;
s32 i;
u8 alpha;
Color_RGBA8* temp_s1 = &sTorchFlameColors[this->sisterID];
Color_RGBA8* temp_s7 = &sTorchLightColors[this->sisterID];
Color_RGBA8* fireColor = &sTorchFlameColors[this->sisterID];
Color_RGBA8* lightColor = &sTorchLightColors[this->sisterID];
s32 pad2;
OPEN_DISPS(play->state.gfxCtx, "../z_en_po_sisters.c", 2989);
@ -1422,7 +1422,7 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0, 0x20, 0x40, 1, 0,
(play->gameplayFrames * -20) % 512, 0x20, 0x80));
gDPSetEnvColor(POLY_XLU_DISP++, temp_s1->r, temp_s1->g, temp_s1->b, temp_s1->a);
gDPSetEnvColor(POLY_XLU_DISP++, fireColor->r, fireColor->g, fireColor->b, fireColor->a);
if (this->actionFunc == EnPoSisters_Die) {
if (this->sisTimer < 32) {
alpha = ((32 - this->sisTimer) * 255) / 32;
@ -1450,7 +1450,7 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) {
alpha = -i * 31 + 248;
}
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, temp_s7->r, temp_s7->g, temp_s7->b, alpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, lightColor->r, lightColor->g, lightColor->b, alpha);
Matrix_Translate(this->torchPos[i].x, this->torchPos[i].y, this->torchPos[i].z, MTXMODE_NEW);
Matrix_RotateZYX(0, (s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000), 0, MTXMODE_APPLY);
if (this->actionFunc == EnPoSisters_ReleaseFlame) {