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T() Got the rail data
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@ -140,11 +140,12 @@ void EnNb_UpdatePath(EnNb* this, PlayState* play) {
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this->finalPos.z = pointPos[1].z;
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this->pathYaw =
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RAD_TO_BINANG(Math_FAtan2F(this->finalPos.x - this->initialPos.x, this->finalPos.z - this->initialPos.z));
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// "En_Nb_Get_path_info Rail Data Get! = %d!!!!!!!!!!!!!!"
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PRINTF("En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", path);
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PRINTF(T("En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n",
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"En_Nb_Get_path_info Got the rail data = %d!!!!!!!!!!!!!!\n"),
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path);
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} else {
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// "En_Nb_Get_path_info Rail Data Doesn't Exist!!!!!!!!!!!!!!!!!!!!"
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PRINTF("En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n",
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"En_Nb_Get_path_info No rail data!!!!!!!!!!!!!!!!!!!!\n"));
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}
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}
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@ -1606,9 +1606,12 @@ void func_80B56F10(EnZl3* this, PlayState* play) {
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pathHead += waypoint;
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this->unk_30C = pathHead;
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this->unk_310 = pathHead->count;
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PRINTF("En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n", waypoint);
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PRINTF(T("En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!\n",
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"En_Zl3_Get_path_info Got the rail data = %d!!!!!!!!!!!!!!\n"),
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waypoint);
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} else {
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PRINTF("En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF(T("En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!\n",
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"En_Zl3_Get_path_info No rail data!!!!!!!!!!!!!!!!!!!!\n"));
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}
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}
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