diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index 1b83ec14b0..009b5e8b2f 100644 --- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -487,7 +487,7 @@ void EnPoSisters_SetupMegDecoy(EnPoSisters* this) { this->actionFunc = EnPoSisters_MegIntroStep2; } -void EnPoSisters_MegFightInit(EnPoSisters* this) { +void EnPoSisters_SetupMegFight(EnPoSisters* this) { Animation_MorphToLoop(&this->skelAnime, &gPoeSistersFloatAnim, -3.0f); this->color.a = 255; this->timer = 300; @@ -784,7 +784,7 @@ void EnPoSisters_Reveal(EnPoSisters* this, PlayState* play) { EnPoSisters_SetupFight(this); } } else { - EnPoSisters_MegFightInit(this); + EnPoSisters_SetupMegFight(this); } } else { this->color.a = (this->skelAnime.curFrame * 255.0f) / this->skelAnime.endFrame; @@ -929,7 +929,7 @@ void EnPoSisters_MegIntroStep2(EnPoSisters* this, PlayState* play) { if (this->decoyID == 0) { func_800F5ACC(NA_BGM_MINI_BOSS); } - EnPoSisters_MegFightInit(this); + EnPoSisters_SetupMegFight(this); } else { this->actor.world.pos.y += 0.1f; ID = this->decoyID;