mirror of https://github.com/zeldaret/oot.git
split arrow_anims into gArrow1_Anim + gArrow2_Anim
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#include "arrow_anims.h"
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s16 gArrow1_FrameData[] = {
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#include "assets/objects/gameplay_keep/gArrow1_FrameData.inc.c"
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};
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JointIndex gArrow1_JointIndices[] = {
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#include "assets/objects/gameplay_keep/gArrow1_JointIndices.inc.c"
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};
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AnimationHeader gArrow1_Anim = {
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#include "assets/objects/gameplay_keep/gArrow1_Anim.inc.c"
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};
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s16 gArrow2_FrameData[] = {
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#include "assets/objects/gameplay_keep/gArrow2_FrameData.inc.c"
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};
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JointIndex gArrow2_JointIndices[] = {
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#include "assets/objects/gameplay_keep/gArrow2_JointIndices.inc.c"
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};
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AnimationHeader gArrow2_Anim = {
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#include "assets/objects/gameplay_keep/gArrow2_Anim.inc.c"
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};
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#ifndef GAMEPLAY_KEEP_ARROW_ANIMS_H
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#define GAMEPLAY_KEEP_ARROW_ANIMS_H
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#include "animation.h"
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extern s16 gArrow1_FrameData[];
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extern JointIndex gArrow1_JointIndices[];
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extern AnimationHeader gArrow1_Anim;
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extern s16 gArrow2_FrameData[];
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extern JointIndex gArrow2_JointIndices[];
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extern AnimationHeader gArrow2_Anim;
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#endif
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#include "gArrow1_Anim.h"
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s16 gArrow1_FrameData[] = {
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#include "assets/objects/gameplay_keep/gArrow1_FrameData.inc.c"
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};
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JointIndex gArrow1_JointIndices[] = {
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#include "assets/objects/gameplay_keep/gArrow1_JointIndices.inc.c"
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};
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AnimationHeader gArrow1_Anim = {
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#include "assets/objects/gameplay_keep/gArrow1_Anim.inc.c"
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};
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#ifndef GAMEPLAY_KEEP_GARROW1_ANIM_H
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#define GAMEPLAY_KEEP_GARROW1_ANIM_H
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#include "animation.h"
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extern s16 gArrow1_FrameData[];
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extern JointIndex gArrow1_JointIndices[];
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extern AnimationHeader gArrow1_Anim;
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#endif
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@ -0,0 +1,13 @@
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#include "gArrow2_Anim.h"
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s16 gArrow2_FrameData[] = {
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#include "assets/objects/gameplay_keep/gArrow2_FrameData.inc.c"
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};
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JointIndex gArrow2_JointIndices[] = {
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#include "assets/objects/gameplay_keep/gArrow2_JointIndices.inc.c"
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};
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AnimationHeader gArrow2_Anim = {
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#include "assets/objects/gameplay_keep/gArrow2_Anim.inc.c"
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};
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#ifndef GAMEPLAY_KEEP_GARROW2_ANIM_H
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#define GAMEPLAY_KEEP_GARROW2_ANIM_H
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#include "animation.h"
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extern s16 gArrow2_FrameData[];
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extern JointIndex gArrow2_JointIndices[];
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extern AnimationHeader gArrow2_Anim;
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#endif
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@ -6,7 +6,8 @@
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#include "player_pause_joint_tables.h"
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#include "player_anim_headers.h"
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#include "debug_models.h"
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#include "arrow_anims.h"
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#include "gArrow1_Anim.h"
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#include "gArrow2_Anim.h"
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#include "arrow_skel.h"
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#include "unk_eff_blure_tex.h"
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#include "bomb_body.h"
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@ -1002,7 +1002,8 @@ beginseg
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_pause_joint_tables.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_anim_headers.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/debug_models.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/arrow_anims.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow1_Anim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow2_Anim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/arrow_skel.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/unk_eff_blure_tex.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_body.o"
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@ -21,7 +21,8 @@
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#include "play_state.h"
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#include "assets/objects/gameplay_keep/arrow_skel.h"
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#include "assets/objects/gameplay_keep/arrow_anims.h"
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#include "assets/objects/gameplay_keep/gArrow1_Anim.h"
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#include "assets/objects/gameplay_keep/gArrow2_Anim.h"
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#include "assets/objects/gameplay_keep/eff_sparkles.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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