diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 1e02acdc8c..7501925080 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -35,8 +35,8 @@ #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_bdoor/object_bdoor.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \ - "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ + "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" CollisionPoly* sCurCeilingPoly; s32 sCurCeilingBgId; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 9e71fa6287..656bb04b5b 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -14,7 +14,7 @@ #include "player.h" #include "skin_matrix.h" -#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144" +#pragma increment_block_number "ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136" u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList); void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index dde42b7922..00d2735f1e 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:76 ntsc-1.1:76 ntsc-1.2:76 pal-1.0:76 pal-1.1:76" + "ique-cn:128 ntsc-1.0:73 ntsc-1.1:73 ntsc-1.2:73 pal-1.0:73 pal-1.1:73" s32 Camera_KeepOn4(Camera* camera) { static Vec3f sAtTarget; diff --git a/src/code/z_message.c b/src/code/z_message.c index 09647912cb..08d4c7181d 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -26,7 +26,7 @@ #include "assets/textures/parameter_static/parameter_static.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \ +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \ "ntsc-1.1:16 ntsc-1.2:16 pal-1.0:0 pal-1.1:0" #if !PLATFORM_IQUE diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 1709031cfe..1eb2b08ab6 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -29,7 +29,8 @@ #include "assets/textures/do_action_static/do_action_static.h" #include "assets/textures/icon_item_static/icon_item_static.h" -#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" +#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128 ntsc-1.0:128 ntsc-1.1:128" \ + "ntsc-1.2:128" typedef struct RestrictionFlags { /* 0x00 */ u8 sceneId; diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 631faf93b8..186f93ee10 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -31,7 +31,7 @@ #include "assets/objects/object_geff/object_geff.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \ +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \ "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #define FLAGS \ diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index 4a992ea49c..ec5ee705bf 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -39,7 +39,7 @@ #include "assets/objects/object_mo/object_mo.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "pal-1.0:128 pal-1.1:128" + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index 3f10462ead..9d54250bcd 100644 --- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -25,6 +25,8 @@ #include "assets/objects/object_torch2/object_torch2.h" +#pragma increment_block_number "ique-cn:128" + #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ ACTOR_FLAG_DRAW_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 9f94310a35..ce05c2858e 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -37,8 +37,8 @@ #include "cic6105.h" #endif -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:128" \ - "ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED