Rename "Jabu-Jabu context" to "Big Octo platform"

This commit is contained in:
JordanLongstaff 2025-06-02 16:09:32 -04:00
parent 8970657fda
commit 7381b9b0a0
2 changed files with 11 additions and 11 deletions

View File

@ -313,7 +313,7 @@ s32 func_80AEB020(EnRu1* this, PlayState* play) {
return false;
}
BgBdanObjects* EnRu1_FindSwitch(PlayState* play) {
BgBdanObjects* EnRu1_FindBigOctoPlatform(PlayState* play) {
Actor* actorIt = play->actorCtx.actorLists[ACTORCAT_BG].head;
while (actorIt != NULL) {
@ -328,14 +328,14 @@ BgBdanObjects* EnRu1_FindSwitch(PlayState* play) {
}
void EnRu1_SetCameraSetting(EnRu1* this, s32 cameraSetting) {
if (this->jabuJabuCtx != NULL) {
this->jabuJabuCtx->cameraSetting = cameraSetting;
if (this->bigOctoPlatform != NULL) {
this->bigOctoPlatform->cameraSetting = cameraSetting;
}
}
s32 EnRu1_GetCameraSetting(EnRu1* this) {
if (this->jabuJabuCtx != NULL) {
return this->jabuJabuCtx->cameraSetting;
if (this->bigOctoPlatform != NULL) {
return this->bigOctoPlatform->cameraSetting;
} else {
return 0;
}
@ -1576,7 +1576,7 @@ s32 func_80AEE394(EnRu1* this, PlayState* play) {
gSaveContext.cutsceneTrigger = 1;
this->action = 36;
this->drawConfig = 0;
this->jabuJabuCtx = (BgBdanObjects*)dynaPolyActor;
this->bigOctoPlatform = (BgBdanObjects*)dynaPolyActor;
this->actor.shape.shadowAlpha = 0;
return true;
}
@ -2155,7 +2155,7 @@ void func_80AEFC54(EnRu1* this, PlayState* play) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
this->action = 41;
this->jabuJabuCtx = EnRu1_FindSwitch(play);
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
EnRu1_SetCameraSetting(this, 1);
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
} else {
@ -2164,8 +2164,8 @@ void func_80AEFC54(EnRu1* this, PlayState* play) {
}
void func_80AEFCE8(EnRu1* this, PlayState* play) {
this->jabuJabuCtx = EnRu1_FindSwitch(play);
if (this->jabuJabuCtx != NULL) {
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
if (this->bigOctoPlatform != NULL) {
this->action = 42;
this->drawConfig = 1;
EnRu1_SetCameraSetting(this, 1);
@ -2258,7 +2258,7 @@ void func_80AF0050(EnRu1* this, PlayState* play) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
this->action = 36;
this->roomNum1 = this->actor.room;
this->jabuJabuCtx = EnRu1_FindSwitch(play);
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
this->actor.room = -1;
}
#endif

View File

@ -33,7 +33,7 @@ typedef struct EnRu1 {
/* 0x0285 */ s8 roomNum2;
/* 0x0286 */ s8 roomNum3;
/* 0x0288 */ f32 unk_288;
/* 0x028C */ BgBdanObjects* jabuJabuCtx; // used for the kidnapping trigger
/* 0x028C */ BgBdanObjects* bigOctoPlatform;
/* 0x0290 */ s32 unk_290;
/* 0x0294 */ char unk_294[0x4];
/* 0x0298 */ s32 unk_298;