-> BLEND_RATE_AND_FOG_NEAR

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Dragorn421 2025-07-13 00:21:30 +02:00
parent b57da0041d
commit 739eddc7a1
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GPG Key ID: 05949E029F4EF294
2 changed files with 2 additions and 2 deletions

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@ -155,7 +155,7 @@ typedef struct CurrentEnvLightSettings {
// The blendRate determines how fast the current light settings fade to the next one
// (under LIGHT_MODE_SETTINGS, otherwise unused).
#define ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK(blendRate, fogNear) (s16)((((blendRate) / 4) << 10) | (fogNear))
#define BLEND_RATE_AND_FOG_NEAR(blendRate, fogNear) (s16)((((blendRate) / 4) << 10) | (fogNear))
// Get blend rate from `EnvLightSettings.blendRateAndFogNear` in 0-255 range
#define ENV_LIGHT_SETTINGS_BLEND_RATE_U8(blendRateAndFogNear) (u8)(((blendRateAndFogNear) >> 10) * 4)

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@ -296,7 +296,7 @@ class EnvLightSettingsListResource(CDataArrayNamedLengthResource):
if blendRate < 0:
blendRate += 0x100
fogNear = v & 0x3FF
return f"ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK({blendRate}, {fogNear})"
return f"BLEND_RATE_AND_FOG_NEAR({blendRate}, {fogNear})"
elem_cdata_ext = CDataExt_Struct(
(