diff --git a/include/functions.h b/include/functions.h index 9914d8f6f2..8d17ad6635 100644 --- a/include/functions.h +++ b/include/functions.h @@ -867,7 +867,7 @@ void KaleidoSetup_Update(GlobalContext* globalCtx); void KaleidoSetup_Init(GlobalContext* globalCtx); void KaleidoSetup_Destroy(GlobalContext* globalCtx); void func_8006EE50(Font* font, s16 arg1, s16 arg2); -void Font_LoadChar(u32 offset, u8 character, u16 codePointIndex); +void Font_LoadChar(Font* font, u8 character, u16 codePointIndex); void Font_LoadMessageBoxEndIcon(Font* font, u16 icon); void Font_LoadOrderedFont(Font* font); s32 func_8006F0A0(s32 arg0); @@ -1197,7 +1197,7 @@ s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId); s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex); void func_800981B8(ObjectContext* objectCtx); s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd); -void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors); +void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx); void func_800994A0(GlobalContext* globalCtx); void Scene_Draw(GlobalContext* globalCtx); void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, diff --git a/include/variables.h b/include/variables.h index 6eba93284c..98e848cece 100644 --- a/include/variables.h +++ b/include/variables.h @@ -213,7 +213,7 @@ extern s16 gLinkObjectIds[2]; extern u32 gObjectTableSize; extern RomFile gObjectTable[OBJECT_ID_MAX]; extern EntranceInfo gEntranceTable[1556]; -extern Scene gSceneTable[SCENE_ID_MAX]; +extern SceneTableEntry gSceneTable[SCENE_ID_MAX]; //extern ? D_8012A4A0; extern u16 gSramSlotOffsets[]; //extern ? D_8012A690; diff --git a/include/z64.h b/include/z64.h index 7561cbde62..75169d4503 100644 --- a/include/z64.h +++ b/include/z64.h @@ -327,7 +327,8 @@ typedef struct { /* 0x13C */ void* roomVtx; /* 0x140 */ s16 unk_140; /* 0x144 */ Vec3f rot; -} SkyboxContext; // size = 0x150 + /* 0x150 */ char unk_150[0x10]; +} SkyboxContext; // size = 0x160 typedef enum { MESSAGE_ICON_TRIANGLE, @@ -335,7 +336,7 @@ typedef enum { MESSAGE_ICON_ARROW } MessageBoxIcon; -#define FONT_CHAR_TEX_SIZE 128 // 16x16 I4 texture +#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture typedef struct { /* 0x0000 */ u32 msgOffset; @@ -611,7 +612,7 @@ typedef struct { /* 0xAA */ s16 unk_AA; /* 0xAC */ s16 unk_AC; /* 0xB0 */ f32 unk_B0; - /* 0xB4 */ u8 nbLightSettings; + /* 0xB4 */ u8 numLightSettings; /* 0xB8 */ UNK_PTR lightSettingsList; /* 0xBC */ u8 unk_BC; /* 0xBD */ u8 unk_BD; @@ -757,7 +758,8 @@ typedef struct { /* 0x38 */ DmaRequest dmaRequest; /* 0x58 */ OSMesgQueue loadQueue; /* 0x70 */ OSMesg loadMsg; -} RoomContext; // size = 0x74 + /* 0x74 */ s16 unk_74[2]; +} RoomContext; // size = 0x78 typedef struct { /* 0x000 */ s16 colATCount; @@ -941,6 +943,11 @@ typedef struct { /* 0x03 */ u8 byte3; } ElfMessage; // size = 0x4 +typedef struct { + /* 0x00 */ u8 numActors; + /* 0x04 */ TransitionActorEntry* list; +} TransitionActorContext; + // Global Context (dbg ram start: 80212020) typedef struct GlobalContext { /* 0x00000 */ GameState state; @@ -963,7 +970,6 @@ typedef struct GlobalContext { /* 0x01DB4 */ SoundSource soundSources[16]; /* 0x01F74 */ SramContext sramCtx; /* 0x01F78 */ SkyboxContext skyboxCtx; - /* 0x020C8 */ char unk_20C8[0x10]; /* 0x020D8 */ MessageContext msgCtx; // "message" /* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter" /* 0x10760 */ PauseContext pauseCtx; @@ -972,9 +978,7 @@ typedef struct GlobalContext { /* 0x10B20 */ AnimationContext animationCtx; /* 0x117A4 */ ObjectContext objectCtx; /* 0x11CBC */ RoomContext roomCtx; - /* 0x11D30 */ s16 unk_11D30[2]; - /* 0x11D34 */ u8 nbTransitionActors; - /* 0x11D38 */ TransitionActorEntry* transitionActorList; + /* 0x11D34 */ TransitionActorContext transiActorCtx; /* 0x11D3C */ void (*playerInit)(Player* player, struct GlobalContext* globalCtx, FlexSkeletonHeader* skelHeader); /* 0x11D40 */ void (*playerUpdate)(Player* player, struct GlobalContext* globalCtx, Input* input); /* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct GlobalContext* globalCtx); @@ -991,8 +995,8 @@ typedef struct GlobalContext { /* 0x11DE8 */ u8 linkAgeOnLoad; /* 0x11DE9 */ u8 unk_11DE9; /* 0x11DEA */ u8 curSpawn; - /* 0x11DEB */ u8 nbSetupActors; - /* 0x11DEC */ u8 nbRooms; + /* 0x11DEB */ u8 numSetupActors; + /* 0x11DEC */ u8 numRooms; /* 0x11DF0 */ RomFile* roomList; /* 0x11DF4 */ ActorEntry* linkActorEntry; /* 0x11DF8 */ ActorEntry* setupActorList; @@ -1022,7 +1026,7 @@ typedef struct GlobalContext { /* 0x1241C */ TransitionFade transitionFade; /* 0x12428 */ char unk_12428[0x3]; /* 0x1242B */ u8 unk_1242B; - /* 0x1242C */ Scene* loadedScene; + /* 0x1242C */ SceneTableEntry* loadedScene; /* 0x12430 */ char unk_12430[0xE8]; } GlobalContext; // size = 0x12518 @@ -1041,7 +1045,6 @@ typedef struct { /* 0x001E0 */ SramContext sramCtx; /* 0x001E4 */ char unk_1E4[0x4]; /* 0x001E8 */ SkyboxContext skyboxCtx; - /* 0x00338 */ char unk_338[0x10]; /* 0x00348 */ MessageContext msgCtx; /* 0x0E760 */ char kanfont[0xE188]; /* 0x1C8E8 */ EnvironmentContext envCtx; diff --git a/include/z64actor.h b/include/z64actor.h index 4db6ab5403..57908769ae 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -53,7 +53,7 @@ typedef struct { /* 0x14 */ ActorInit* initInfo; /* 0x18 */ char* name; /* 0x1C */ u16 allocType; - /* 0x1E */ s8 nbLoaded; // original name: "clients" + /* 0x1E */ s8 numLoaded; // original name: "clients" } ActorOverlay; // size = 0x20 typedef struct { diff --git a/include/z64bgcheck.h b/include/z64bgcheck.h index d122021dd0..a3b25fb6b9 100644 --- a/include/z64bgcheck.h +++ b/include/z64bgcheck.h @@ -81,13 +81,13 @@ typedef struct { typedef struct { /* 0x00 */ Vec3s minBounds; // minimum coordinates of poly bounding box /* 0x06 */ Vec3s maxBounds; // maximum coordinates of poly bounding box - /* 0x0C */ u16 nbVertices; + /* 0x0C */ u16 numVertices; /* 0x10 */ Vec3s* vtxList; - /* 0x14 */ u16 nbPolygons; + /* 0x14 */ u16 numPolygons; /* 0x18 */ CollisionPoly* polyList; /* 0x1C */ SurfaceType* surfaceTypeList; /* 0x20 */ CamData* cameraDataList; - /* 0x24 */ u16 nbWaterBoxes; + /* 0x24 */ u16 numWaterBoxes; /* 0x28 */ WaterBox* waterBoxes; } CollisionHeader; // original name: BGDataInfo diff --git a/include/z64scene.h b/include/z64scene.h index 1225bc3c9c..10e795ccd5 100644 --- a/include/z64scene.h +++ b/include/z64scene.h @@ -15,7 +15,7 @@ typedef struct { /* 0x11 */ u8 config; /* 0x12 */ u8 unk_12; /* 0x13 */ u8 unk_13; -} Scene; // size = 0x14 +} SceneTableEntry; // size = 0x14 typedef struct { /* 0x00 */ u8 code; @@ -258,17 +258,16 @@ typedef struct { u32 dListEnd; } MeshHeader2; - typedef struct { - u8 ambientClrR, ambientClrG, ambientClrB; - u8 diffuseClrA_R, diffuseClrA_G, diffuseClrA_B; - u8 diffuseDirA_X, diffuseDirA_Y, diffuseDirA_Z; - u8 diffuseClrB_R, diffuseClrB_G, diffuseClrB_B; - u8 diffuseDirB_X, diffuseDirB_Y, diffuseDirB_Z; - u8 fogClrR, fogClrG, fogClrB; - u16 unk; - u16 drawDistance; -} LightSettings; + /* 0x00 */ u8 ambientColor[3]; + /* 0x03 */ s8 diffuseDir1[3]; + /* 0x06 */ u8 diffuseColor1[3]; + /* 0x09 */ s8 diffuseDir2[3]; + /* 0x0C */ u8 diffuseColor2[3]; + /* 0x0F */ u8 fogColor[3]; + /* 0x12 */ u16 fogNear; + /* 0x14 */ u16 fogFar; +} LightSettings; // size = 0x16 typedef struct { /* 0x00 */ u8 count; // number of points in the path @@ -493,8 +492,8 @@ typedef enum { #define SCENE_CMD_PATH_LIST(pathList) \ { SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) } -#define SCENE_CMD_TRANSITION_ACTOR_LIST(numTransitionActors, transitionActorList) \ - { SCENE_CMD_ID_TRANSI_ACTOR_LIST, numTransitionActors, CMD_PTR(transitionActorList) } +#define SCENE_CMD_TRANSITION_ACTOR_LIST(numActors, list) \ + { SCENE_CMD_ID_TRANSI_ACTOR_LIST, numActors, CMD_PTR(list) } #define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \ { SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) } diff --git a/src/code/audio_load.c b/src/code/audio_load.c index a5e2b83a70..15a55b0bcb 100644 --- a/src/code/audio_load.c +++ b/src/code/audio_load.c @@ -82,8 +82,8 @@ void func_800E1618(s32 arg0) { gAudioContext.unk_288C = gAudioContext.unk_2874; gAudioContext.sampleDmaReqs = - Audio_Alloc(&gAudioContext.notesAndBuffersPool, - 4 * gAudioContext.maxSimultaneousNotes * sizeof(SampleDmaReq) * gAudioContext.audioBufferParameters.presetUnk4); + Audio_Alloc(&gAudioContext.notesAndBuffersPool, 4 * gAudioContext.maxSimultaneousNotes * sizeof(SampleDmaReq) * + gAudioContext.audioBufferParameters.presetUnk4); t2 = 3 * gAudioContext.maxSimultaneousNotes * gAudioContext.audioBufferParameters.presetUnk4; for (i = 0; i < t2; i++) { temp_s0 = &gAudioContext.sampleDmaReqs[gAudioContext.sampleDmaReqCnt]; diff --git a/src/code/game.c b/src/code/game.c index 3f4f063f79..0fbf1a155c 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -377,8 +377,8 @@ void GameState_Realloc(GameState* gameState, size_t size) { } void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) { - u64 startTime; - u64 endTime; + OSTime startTime; + OSTime endTime; // game constructor start osSyncPrintf("game コンストラクタ開始\n"); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 6f275987c4..4a8c2b33fd 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -680,7 +680,7 @@ void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y, s32 width, s32 height, s32 delay) { - Scene* loadedScene = globalCtx->loadedScene; + SceneTableEntry* loadedScene = globalCtx->loadedScene; u32 size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart; if ((size != 0) && (size <= 0x3000)) { @@ -1757,7 +1757,7 @@ void func_8002F994(Actor* actor, s32 arg1) { // Tests if something hit Jabu Jabu surface, displaying hit splash and playing sfx if true s32 func_8002F9EC(GlobalContext* globalCtx, Actor* actor, CollisionPoly* poly, s32 bgId, Vec3f* pos) { if (func_80041D4C(&globalCtx->colCtx, poly, bgId) == 8) { - globalCtx->unk_11D30[0] = 1; + globalCtx->roomCtx.unk_74[0] = 1; CollisionCheck_BlueBlood(globalCtx, NULL, pos); Audio_PlayActorSound2(actor, NA_SE_IT_WALL_HIT_BUYO); return true; @@ -1993,7 +1993,7 @@ void func_800304DC(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEntry* overlayEntry = &gActorOverlayTable[0]; for (i = 0; i < ARRAY_COUNT(gActorOverlayTable); i++) { overlayEntry->loadedRamAddr = NULL; - overlayEntry->nbLoaded = 0; + overlayEntry->numLoaded = 0; overlayEntry++; } @@ -2037,12 +2037,12 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) { sp74 = NULL; unkFlag = 0; - if (globalCtx->nbSetupActors != 0) { + if (globalCtx->numSetupActors != 0) { actorEntry = &globalCtx->setupActorList[0]; - for (i = 0; i < globalCtx->nbSetupActors; i++) { + for (i = 0; i < globalCtx->numSetupActors; i++) { Actor_SpawnEntry(&globalCtx->actorCtx, actorEntry++, globalCtx); } - globalCtx->nbSetupActors = 0; + globalCtx->numSetupActors = 0; } if (actorCtx->unk_02 != 0) { @@ -2275,7 +2275,7 @@ void func_80030FA8(GraphicsContext* gfxCtx) { CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183); } -void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invisibleActors) { +void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** invisibleActors) { Actor** invisibleActor; GraphicsContext* gfxCtx; s32 i; @@ -2313,17 +2313,17 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi func_80030FA8(gfxCtx); // Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY START" - gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 START", nbInvisibleActors); + gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 START", numInvisibleActors); invisibleActor = &invisibleActors[0]; - for (i = 0; i < nbInvisibleActors; i++) { + for (i = 0; i < numInvisibleActors; i++) { // Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY" gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示", i); Actor_Draw(globalCtx, *(invisibleActor++)); } // Translates to: "MAGIC LENS INVISIBLE ACTOR DISPLAY END" - gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", nbInvisibleActors); + gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors); if (globalCtx->roomCtx.curRoom.showInvisActors != 0) { // Translates to: "BLUE SPECTACLES (EXTERIOR)" @@ -2615,7 +2615,7 @@ Actor* Actor_RemoveFromCategory(GlobalContext* globalCtx, ActorContext* actorCtx void Actor_FreeOverlay(ActorOverlay* actorOverlay) { osSyncPrintf(VT_FGCOL(CYAN)); - if (actorOverlay->nbLoaded == 0) { + if (actorOverlay->numLoaded == 0) { if (HREG(20) != 0) { // Translates to: "ACTOR CLIENT IS NOW 0" osSyncPrintf("アクタークライアントが0になりました\n"); @@ -2644,7 +2644,7 @@ void Actor_FreeOverlay(ActorOverlay* actorOverlay) { } } else if (HREG(20) != 0) { // Translates to: "%d OF ACTOR CLIENT REMAINS" - osSyncPrintf("アクタークライアントはあと %d 残っています\n", actorOverlay->nbLoaded); + osSyncPrintf("アクタークライアントはあと %d 残っています\n", actorOverlay->numLoaded); } osSyncPrintf(VT_RST); @@ -2727,7 +2727,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId (u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr, name); osSyncPrintf(VT_RST); - overlayEntry->nbLoaded = 0; + overlayEntry->numLoaded = 0; } actorInit = (void*)(u32)((overlayEntry->initInfo != NULL) @@ -2757,13 +2757,13 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId return NULL; } - ASSERT(overlayEntry->nbLoaded < 255, "actor_dlftbl->clients < 255", "../z_actor.c", 7031); + ASSERT(overlayEntry->numLoaded < 255, "actor_dlftbl->clients < 255", "../z_actor.c", 7031); - overlayEntry->nbLoaded++; + overlayEntry->numLoaded++; if (HREG(20) != 0) { // Translates to: "ACTOR CLIENT No. %d" - osSyncPrintf("アクタークライアントは %d 個目です\n", overlayEntry->nbLoaded); + osSyncPrintf("アクタークライアントは %d 個目です\n", overlayEntry->numLoaded); } Lib_MemSet((u8*)actor, actorInit->instanceSize, 0); @@ -2819,13 +2819,13 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, GlobalContext* void Actor_SpawnTransitionActors(GlobalContext* globalCtx, ActorContext* actorCtx) { TransitionActorEntry* transitionActor; - u8 nbTransitionActors; + u8 numActors; s32 i; - transitionActor = globalCtx->transitionActorList; - nbTransitionActors = globalCtx->nbTransitionActors; + transitionActor = globalCtx->transiActorCtx.list; + numActors = globalCtx->transiActorCtx.numActors; - for (i = 0; i < nbTransitionActors; i++) { + for (i = 0; i < numActors; i++) { if (transitionActor->id >= 0) { if (((transitionActor->sides[0].room >= 0) && ((transitionActor->sides[0].room == globalCtx->roomCtx.curRoom.num) || @@ -2838,7 +2838,7 @@ void Actor_SpawnTransitionActors(GlobalContext* globalCtx, ActorContext* actorCt (i << 0xA) + transitionActor->params); transitionActor->id = -transitionActor->id; - nbTransitionActors = globalCtx->nbTransitionActors; + numActors = globalCtx->transiActorCtx.numActors; } } transitionActor++; @@ -2897,8 +2897,8 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC } } else { ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL", "../z_actor.c", 7251); - ASSERT(overlayEntry->nbLoaded > 0, "actor_dlftbl->clients > 0", "../z_actor.c", 7252); - overlayEntry->nbLoaded--; + ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0", "../z_actor.c", 7252); + overlayEntry->numLoaded--; Actor_FreeOverlay(overlayEntry); } diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index eccf2e948e..7d26cb86ab 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -519,7 +519,7 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) { overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart; if (overlayEntry->loadedRamAddr != NULL) { FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr, - (u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->nbLoaded, + (u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded, overlayEntry->name != NULL ? overlayEntry->name : ""); } } diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index ae2c41ef2e..32c951d12a 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1377,7 +1377,7 @@ u32 BgCheck_InitializeStaticLookup(CollisionContext* colCtx, GlobalContext* glob spA4->ceiling.head = SS_NULL; } - polyMax = colHeader->nbPolygons; + polyMax = colHeader->numPolygons; vtxList = colHeader->vtxList; polyList = colHeader->polyList; sp98 = colCtx->subdivAmount.x * colCtx->subdivAmount.y; @@ -1581,7 +1581,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis BgCheck_SetSubdivisionDimension(colCtx->minBounds.z, colCtx->subdivAmount.z, &colCtx->maxBounds.z, &colCtx->subdivLength.z, &colCtx->subdivLengthInv.z); memSize = colCtx->subdivAmount.x * sizeof(StaticLookup) * colCtx->subdivAmount.y * colCtx->subdivAmount.z + - colCtx->colHeader->nbPolygons * sizeof(u8) + colCtx->dyna.polyNodesMax * sizeof(SSNode) + + colCtx->colHeader->numPolygons * sizeof(u8) + colCtx->dyna.polyNodesMax * sizeof(SSNode) + colCtx->dyna.polyListMax * sizeof(CollisionPoly) + colCtx->dyna.vtxListMax * sizeof(Vec3s) + sizeof(CollisionContext); if (customNodeListMax > 0) { @@ -1596,7 +1596,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis } SSNodeList_Initialize(&colCtx->polyNodes); - SSNodeList_Alloc(globalCtx, &colCtx->polyNodes, tblMax, colCtx->colHeader->nbPolygons); + SSNodeList_Alloc(globalCtx, &colCtx->polyNodes, tblMax, colCtx->colHeader->numPolygons); lookupTblMemSize = BgCheck_InitializeStaticLookup(colCtx, globalCtx, colCtx->lookupTbl); osSyncPrintf(VT_FGCOL(GREEN)); @@ -2151,7 +2151,7 @@ s32 BgCheck_CheckLineImpl(CollisionContext* colCtx, u16 xpFlags1, u16 xpFlags2, } } - BgCheck_ResetPolyCheckTbl(&colCtx->polyNodes, colCtx->colHeader->nbPolygons); + BgCheck_ResetPolyCheckTbl(&colCtx->polyNodes, colCtx->colHeader->numPolygons); BgCheck_GetStaticLookupIndicesFromPos(colCtx, posA, (Vec3i*)&subdivMin); BgCheck_GetStaticLookupIndicesFromPos(colCtx, &posBTemp, (Vec3i*)&subdivMax); *posResult = *posB; @@ -2766,29 +2766,29 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 return; } - if (!(dyna->polyListMax >= *polyStartIndex + pbgdata->nbPolygons)) { + if (!(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons)) { osSyncPrintf(VT_FGCOL(RED)); - // do not use if %d[*polyStartIndex + pbgdata->nbPolygons] exceeds %d[dyna->polyListMax] + // do not use if %d[*polyStartIndex + pbgdata->numPolygons] exceeds %d[dyna->polyListMax] osSyncPrintf("DynaPolyInfo_expandSRT():polygon over %dが%dを越えるとダメ\n", - *polyStartIndex + pbgdata->nbPolygons, dyna->polyListMax); + *polyStartIndex + pbgdata->numPolygons, dyna->polyListMax); } - if (!(dyna->vtxListMax >= *vtxStartIndex + pbgdata->nbVertices)) { + if (!(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices)) { osSyncPrintf(VT_FGCOL(RED)); - // do not use if %d[*vtxStartIndex + pbgdata->nbVertices] exceeds %d[dyna->vtxListMax] + // do not use if %d[*vtxStartIndex + pbgdata->numVertices] exceeds %d[dyna->vtxListMax] osSyncPrintf("DynaPolyInfo_expandSRT():vertex over %dが%dを越えるとダメ\n", - *vtxStartIndex + pbgdata->nbVertices, dyna->vtxListMax); + *vtxStartIndex + pbgdata->numVertices, dyna->vtxListMax); } - ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->nbPolygons, + ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons, "pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num", "../z_bgcheck.c", 6687); - ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->nbVertices, + ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices, "pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num", "../z_bgcheck.c", 6688); if (!(dyna->bitFlag & DYNAPOLY_INVALIDATE_LOOKUP) && (BgActor_IsTransformUnchanged(&dyna->bgActors[bgId]) == true)) { s32 pi; - for (pi = *polyStartIndex; pi < *polyStartIndex + pbgdata->nbPolygons; pi++) { + for (pi = *polyStartIndex; pi < *polyStartIndex + pbgdata->numPolygons; pi++) { CollisionPoly* poly = &dyna->polyList[pi]; s16 normalY = poly->normal.y; @@ -2807,8 +2807,8 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 } } - *polyStartIndex += pbgdata->nbPolygons; - *vtxStartIndex += pbgdata->nbVertices; + *polyStartIndex += pbgdata->numPolygons; + *vtxStartIndex += pbgdata->numVertices; } else { SkinMatrix_SetScaleRotateYRPTranslate( &mtx, dyna->bgActors[bgId].curTransform.scale.x, dyna->bgActors[bgId].curTransform.scale.y, @@ -2817,9 +2817,9 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 dyna->bgActors[bgId].curTransform.pos.x, dyna->bgActors[bgId].curTransform.pos.y, dyna->bgActors[bgId].curTransform.pos.z); - numVtxInverse = 1.0f / pbgdata->nbVertices; + numVtxInverse = 1.0f / pbgdata->numVertices; newCenterPoint.x = newCenterPoint.y = newCenterPoint.z = 0.0f; - for (i = 0; i < pbgdata->nbVertices; i++) { + for (i = 0; i < pbgdata->numVertices; i++) { Vec3f vtx; Vec3f vtxT; // Vtx after mtx transform Math_Vec3s_ToVec3f(&vtx, &pbgdata->vtxList[i]); @@ -2846,7 +2846,7 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 sphere->center.z = newCenterPoint.z; newRadiusSq = -100.0f; - for (i = 0; i < pbgdata->nbVertices; i++) { + for (i = 0; i < pbgdata->numVertices; i++) { f32 radiusSq; newVtx.x = dyna->vtxList[*vtxStartIndex + i].x; newVtx.y = dyna->vtxList[*vtxStartIndex + i].y; @@ -2859,7 +2859,7 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 sphere->radius = sqrtf(newRadiusSq) * 1.1f; - for (i = 0; i < pbgdata->nbPolygons; i++) { + for (i = 0; i < pbgdata->numPolygons; i++) { CollisionPoly* newPoly = &dyna->polyList[*polyStartIndex + i]; f32 newNormMagnitude; *newPoly = pbgdata->polyList[i]; @@ -2905,8 +2905,8 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 } } - *polyStartIndex += pbgdata->nbPolygons; - *vtxStartIndex += pbgdata->nbVertices; + *polyStartIndex += pbgdata->numPolygons; + *vtxStartIndex += pbgdata->numVertices; } } @@ -4187,11 +4187,11 @@ s32 WaterBox_GetSurfaceImpl(GlobalContext* globalCtx, CollisionContext* colCtx, u32 room; WaterBox* curWaterBox; - if (colHeader->nbWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) { + if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) { return false; } - for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->nbWaterBoxes; + for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; curWaterBox++) { room = (curWaterBox->properties >> 13) & 0x3F; if (room == (u32)globalCtx->roomCtx.curRoom.num || room == 0x3F) { @@ -4223,12 +4223,12 @@ s32 WaterBox_GetSurface2(GlobalContext* globalCtx, CollisionContext* colCtx, Vec WaterBox* waterBox; WaterBox* waterBoxList = colHeader->waterBoxes; // unused, needed for matching - if (colHeader->nbWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) { + if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) { *outWaterBox = NULL; return -1; } - for (i = 0; i < colHeader->nbWaterBoxes; i++) { + for (i = 0; i < colHeader->numWaterBoxes; i++) { waterBox = &colHeader->waterBoxes[i]; room = WATERBOX_ROOM(waterBox->properties); @@ -4297,11 +4297,11 @@ s32 func_800425B0(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 u32 room; WaterBox* curWaterBox; - if (colHeader->nbWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) { + if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == PHYSICAL_TO_VIRTUAL(gSegments[0])) { return false; } - for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->nbWaterBoxes; + for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; curWaterBox++) { room = (curWaterBox->properties >> 0xD) & 0x3F; if ((room == (u32)globalCtx->roomCtx.curRoom.num) || (room == 0x3F)) { diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 71bc52ea51..a8d5b318b4 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -219,8 +219,8 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* } break; case 8: - if (globalCtx->unk_11D30[0] < 0x80) { - globalCtx->unk_11D30[0] += 4; + if (globalCtx->roomCtx.unk_74[0] < 0x80) { + globalCtx->roomCtx.unk_74[0] += 4; } break; case 9: @@ -230,13 +230,13 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* Flags_SetEnv(globalCtx, 1); break; case 11: - if (globalCtx->unk_11D30[0] < 0x672) { - globalCtx->unk_11D30[0] += 0x14; + if (globalCtx->roomCtx.unk_74[0] < 0x672) { + globalCtx->roomCtx.unk_74[0] += 0x14; } if (csCtx->frames == 0x30F) { func_80078884(NA_SE_EV_DEKU_DEATH); } else if (csCtx->frames == 0x2CD) { - globalCtx->unk_11D30[0] = 0; + globalCtx->roomCtx.unk_74[0] = 0; } break; case 12: @@ -247,11 +247,11 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* } break; case 13: - if (globalCtx->unk_11D30[1] == 0) { + if (globalCtx->roomCtx.unk_74[1] == 0) { func_80078884(NA_SE_EV_TRIFORCE_FLASH); } - if (globalCtx->unk_11D30[1] < 0xFF) { - globalCtx->unk_11D30[1] += 5; + if (globalCtx->roomCtx.unk_74[1] < 0xFF) { + globalCtx->roomCtx.unk_74[1] += 5; } break; case 14: diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c index c38eb11aa4..1bfc0dcf89 100644 --- a/src/code/z_kanfont.c +++ b/src/code/z_kanfont.c @@ -8,13 +8,13 @@ extern const char D_07000000[]; // start of file extern const char D_070380D4[]; // charset message (id 0xFFFC) extern const char D_0703811C[]; // end marker of last message +// stubbed in PAL void func_8006EE50(Font* font, s16 arg1, s16 arg2) { } -void Font_LoadChar(u32 offset, u8 character, u16 codePointIndex) { - DmaMgr_SendRequest1(((u32)offset + codePointIndex) + 8, - &_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE, - "../z_kanfont.c", 93); +void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) { + DmaMgr_SendRequest1(&font->unk_8[codePointIndex], &_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], + FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 93); } void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) { diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index 68bda8d01f..68137f8364 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -276,14 +276,14 @@ s32 func_80078E84(GlobalContext* globalCtx) { return 0; } -u64* sHeartTextures[] = { +static void* sHeartTextures[] = { gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, }; -u64* sHeartDDTextures[] = { +static void* sHeartDDTextures[] = { gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, @@ -294,7 +294,7 @@ u64* sHeartDDTextures[] = { void HealthMeter_Draw(GlobalContext* globalCtx) { s32 pad[5]; - UNK_PTR heartBgImg; + void* heartBgImg; u32 curColorSet; f32 offsetX; f32 offsetY; diff --git a/src/code/z_play.c b/src/code/z_play.c index c6ca9b615e..116c3becfe 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1447,10 +1447,10 @@ void Gameplay_InitScene(GlobalContext* globalCtx, s32 spawn) { globalCtx->setupExitList = NULL; globalCtx->cUpElfMsgs = NULL; globalCtx->setupPathList = NULL; - globalCtx->nbSetupActors = 0; + globalCtx->numSetupActors = 0; Object_InitBank(globalCtx, &globalCtx->objectCtx); LightContext_Init(globalCtx, &globalCtx->lightCtx); - func_80098CBC(globalCtx, &globalCtx->nbTransitionActors); + TransitionActor_InitContext(&globalCtx->state, &globalCtx->transiActorCtx); func_80096FD4(globalCtx, &globalCtx->roomCtx.curRoom); YREG(15) = 0; gSaveContext.worldMapArea = 0; @@ -1459,7 +1459,7 @@ void Gameplay_InitScene(GlobalContext* globalCtx, s32 spawn) { } void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) { - Scene* scene = &gSceneTable[sceneNum]; + SceneTableEntry* scene = &gSceneTable[sceneNum]; scene->unk_13 = 0; globalCtx->loadedScene = scene; @@ -1787,7 +1787,7 @@ s32 func_800C0D34(GlobalContext* globalCtx, Actor* actor, s16* yaw) { return 0; } - transitionActor = &globalCtx->transitionActorList[(u16)actor->params >> 10]; + transitionActor = &globalCtx->transiActorCtx.list[(u16)actor->params >> 10]; frontRoom = transitionActor->sides[0].room; if (frontRoom == transitionActor->sides[1].room) { diff --git a/src/code/z_room.c b/src/code/z_room.c index a0e454ce5d..edc03a0eba 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -498,7 +498,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) { u32 roomSize; s32 i; - for (i = 0; i < globalCtx->nbRooms; i++) { + for (i = 0; i < globalCtx->numRooms; i++) { roomSize = roomList[i].vromEnd - roomList[i].vromStart; osSyncPrintf("ROOM%d size=%d\n", i, roomSize); if (maxRoomSize < roomSize) { @@ -506,14 +506,14 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) { } } - if (globalCtx->nbTransitionActors != 0) { + if (globalCtx->transiActorCtx.numActors != 0) { s32 j; RomFile* roomList = globalCtx->roomList; - TransitionActorEntry* transitionActor = &globalCtx->transitionActorList[0]; + TransitionActorEntry* transitionActor = &globalCtx->transiActorCtx.list[0]; - LOG_NUM("game_play->room_rom_address.num", globalCtx->nbRooms, "../z_room.c", 912); + LOG_NUM("game_play->room_rom_address.num", globalCtx->numRooms, "../z_room.c", 912); - for (j = 0; j < globalCtx->nbTransitionActors; j++) { + for (j = 0; j < globalCtx->transiActorCtx.numActors; j++) { s8 frontRoom = transitionActor->sides[0].room; s8 backRoom = transitionActor->sides[1].room; u32 frontRoomSize = (frontRoom < 0) ? 0 : roomList[frontRoom].vromEnd - roomList[frontRoom].vromStart; @@ -563,7 +563,7 @@ s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) { roomCtx->curRoom.segment = NULL; roomCtx->status = 1; - ASSERT(roomNum < globalCtx->nbRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009); + ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009); size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart; roomCtx->unk_34 = (void*)ALIGN16((s32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 64135c47b0..7cd3d8c392 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -198,7 +198,7 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { // Scene Command 0x01: Actor List void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->nbSetupActors = cmd->actorList.num; + globalCtx->numSetupActors = cmd->actorList.num; globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment); } @@ -222,7 +222,7 @@ void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) { // Scene Command 0x04: Room List void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->nbRooms = cmd->roomList.num; + globalCtx->numRooms = cmd->roomList.num; globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment); } @@ -327,17 +327,17 @@ void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) { // Scene Command 0x0E: Transition Actor List void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->nbTransitionActors = cmd->transiActorList.num; - globalCtx->transitionActorList = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment); + globalCtx->transiActorCtx.numActors = cmd->transiActorList.num; + globalCtx->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment); } -void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors) { - *nbTransitionActors = 0; +void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) { + transiActorCtx->numActors = 0; } // Scene Command 0x0F: Light Setting List void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->envCtx.nbLightSettings = cmd->lightSettingList.num; + globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num; globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment); } diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index ea81553eab..09d502f374 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -796,7 +796,7 @@ EntranceInfo gEntranceTable[] = { #define UNTITLED_SCENE(name, unk_10, config, unk_12) \ { (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd, 0, 0, unk_10, config, unk_12, 0 } -Scene gSceneTable[] = { +SceneTableEntry gSceneTable[] = { TITLED_SCENE(ydan_scene, g_pn_06, 1, 19, 2), TITLED_SCENE(ddan_scene, g_pn_08, 1, 20, 3), TITLED_SCENE(bdan_scene, g_pn_07, 1, 21, 4), @@ -1023,11 +1023,11 @@ void func_80099878(GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x0B, displayListHead); gDPPipeSync(displayListHead++); - gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->unk_11D30[0]); + gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->roomCtx.unk_74[0]); gSPEndDisplayList(displayListHead++); gSPSegment(POLY_OPA_DISP++, 0x0C, displayListHead); gDPPipeSync(displayListHead++); - gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->unk_11D30[1]); + gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->roomCtx.unk_74[1]); gSPEndDisplayList(displayListHead); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4956); @@ -1040,7 +1040,7 @@ void func_80099BD8(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5069); - temp = globalCtx->unk_11D30[0] / 255.0f; + temp = globalCtx->roomCtx.unk_74[0] / 255.0f; gSPSegment(POLY_XLU_DISP++, 0x08, displayListHead); gSPSegment(POLY_OPA_DISP++, 0x08, displayListHead); @@ -1057,7 +1057,7 @@ void func_80099BD8(GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x0A, displayListHead); gSPSegment(POLY_XLU_DISP++, 0x0A, displayListHead); gDPPipeSync(displayListHead++); - gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]); + gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[0]); gSPEndDisplayList(displayListHead++); gSPSegment(POLY_OPA_DISP++, 0x0B, displayListHead); @@ -1065,7 +1065,7 @@ void func_80099BD8(GlobalContext* globalCtx) { gDPSetPrimColor(displayListHead++, 0, 0, 89 + (u8)(166.0f * temp), 89 + (u8)(166.0f * temp), 89 + (u8)(166.0f * temp), 255); gDPPipeSync(displayListHead++); - gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]); + gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[0]); gSPEndDisplayList(displayListHead++); gSPSegment(POLY_OPA_DISP++, 0x0C, displayListHead); @@ -1073,13 +1073,13 @@ void func_80099BD8(GlobalContext* globalCtx) { gDPSetPrimColor(displayListHead++, 0, 0, 255 + (u8)(179.0f * temp), 255 + (u8)(179.0f * temp), 255 + (u8)(179.0f * temp), 255); gDPPipeSync(displayListHead++); - gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]); + gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[0]); gSPEndDisplayList(displayListHead++); gSPSegment(POLY_OPA_DISP++, 0x0D, displayListHead); gSPSegment(POLY_XLU_DISP++, 0x0D, displayListHead); gDPPipeSync(displayListHead++); - gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[1]); + gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[1]); gSPEndDisplayList(displayListHead); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5145); @@ -1272,8 +1272,8 @@ void func_8009B0FC(GlobalContext* globalCtx) { if (1) {} // Necessary to match - spB0 = (globalCtx->unk_11D30[1] >> 8) & 0xFF; - spAC = globalCtx->unk_11D30[1] & 0xFF; + spB0 = (globalCtx->roomCtx.unk_74[1] >> 8) & 0xFF; + spAC = globalCtx->roomCtx.unk_74[1] & 0xFF; gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[gSaveContext.nightFlag])); @@ -1345,7 +1345,7 @@ void func_8009B86C(GlobalContext* globalCtx) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); - gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, globalCtx->unk_11D30[0]); + gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, globalCtx->roomCtx.unk_74[0]); gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 145); @@ -1654,7 +1654,7 @@ void func_8009CF84(GlobalContext* globalCtx) { Gfx_TwoTexScrollPrimColor(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, 255, 255, 255, - globalCtx->unk_11D30[0] + 127)); + globalCtx->roomCtx.unk_74[0] + 127)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1829,16 +1829,16 @@ void func_8009DA30(GlobalContext* globalCtx) { gSPEndDisplayList(displayListHead); } else { if (gSaveContext.dayTime > 0xC555) { - if (globalCtx->unk_11D30[0] != 255) { - Math_StepToS(&globalCtx->unk_11D30[0], 255, 5); + if (globalCtx->roomCtx.unk_74[0] != 255) { + Math_StepToS(&globalCtx->roomCtx.unk_74[0], 255, 5); } } else if (gSaveContext.dayTime >= 0x4000) { - if (globalCtx->unk_11D30[0] != 0) { - Math_StepToS(&globalCtx->unk_11D30[0], 0, 10); + if (globalCtx->roomCtx.unk_74[0] != 0) { + Math_StepToS(&globalCtx->roomCtx.unk_74[0], 0, 10); } } - gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->unk_11D30[0]); + gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->roomCtx.unk_74[0]); gSPDisplayList(displayListHead++, &D_03012B20); gSPEndDisplayList(displayListHead); } @@ -1922,9 +1922,9 @@ void func_8009E0B8(GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); if (gSaveContext.sceneSetupIndex == 4) { - spA3 = 255 - (u8)globalCtx->unk_11D30[0]; + spA3 = 255 - (u8)globalCtx->roomCtx.unk_74[0]; } else if (gSaveContext.sceneSetupIndex == 6) { - spA0 = globalCtx->unk_11D30[0] + 500; + spA0 = globalCtx->roomCtx.unk_74[0] + 500; } else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && (gSaveContext.eventChkInf[0] & 0x80)) { spA0 = 2150; } @@ -1941,8 +1941,8 @@ void func_8009E0B8(GlobalContext* globalCtx) { gSPEndDisplayList(displayListHead); gSPSegment(POLY_OPA_DISP++, 0x0C, - Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (s16)(-globalCtx->unk_11D30[0] * 0.02f), 32, 16, 1, 0, - (s16)(-globalCtx->unk_11D30[0] * 0.02f), 32, 16)); + Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16, 1, + 0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16)); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7044); } @@ -1954,16 +1954,16 @@ void func_8009E54C(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7058); if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !(gSaveContext.eventChkInf[6] & 0x200))) { - globalCtx->unk_11D30[0] = 87; + globalCtx->roomCtx.unk_74[0] = 87; } gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32, - 32, 0, 0, 0, globalCtx->unk_11D30[0] + 168)); + 32, 0, 0, 0, globalCtx->roomCtx.unk_74[0] + 168)); gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0, - 16, 64, 0, 0, 0, globalCtx->unk_11D30[0] + 168)); + 16, 64, 0, 0, 0, globalCtx->roomCtx.unk_74[0] + 168)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 128); @@ -2079,12 +2079,12 @@ void func_8009EE44(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); - if ((globalCtx->unk_11D30[0] == 0) && (INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO)) { - if (globalCtx->unk_11D30[1] == 50) { + if ((globalCtx->roomCtx.unk_74[0] == 0) && (INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO)) { + if (globalCtx->roomCtx.unk_74[1] == 50) { func_8002F7DC(&PLAYER->actor, NA_SE_EV_CHICKEN_CRY_M); - globalCtx->unk_11D30[0] = 1; + globalCtx->roomCtx.unk_74[0] = 1; } - globalCtx->unk_11D30[1]++; + globalCtx->roomCtx.unk_74[1]++; } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7309); @@ -2180,16 +2180,16 @@ void func_8009F5D4(GlobalContext* globalCtx) { gSPEndDisplayList(displayListHead); } else { if (gSaveContext.dayTime > 0xC000) { - if (globalCtx->unk_11D30[0] != 255) { - Math_StepToS(&globalCtx->unk_11D30[0], 255, 5); + if (globalCtx->roomCtx.unk_74[0] != 255) { + Math_StepToS(&globalCtx->roomCtx.unk_74[0], 255, 5); } } else if (gSaveContext.dayTime >= 0x4000) { - if (globalCtx->unk_11D30[0] != 0) { - Math_StepToS(&globalCtx->unk_11D30[0], 0, 10); + if (globalCtx->roomCtx.unk_74[0] != 0) { + Math_StepToS(&globalCtx->roomCtx.unk_74[0], 0, 10); } } - gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->unk_11D30[0]); + gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->roomCtx.unk_74[0]); gSPDisplayList(displayListHead++, &D_0300AA48); gSPEndDisplayList(displayListHead); } @@ -2339,27 +2339,27 @@ void func_8009FE58(GlobalContext* globalCtx) { 1.f + (0.39999998f * temp * Math_CosS(D_8012A3A0)), 1.f + (1 * temp * Math_CosS(D_8012A39C))); func_800AA7AC(&globalCtx->view, 0.95f); - switch (globalCtx->unk_11D30[0]) { + switch (globalCtx->roomCtx.unk_74[0]) { case 0: break; case 1: - if (globalCtx->unk_11D30[1] < 1200) { - globalCtx->unk_11D30[1] += 200; + if (globalCtx->roomCtx.unk_74[1] < 1200) { + globalCtx->roomCtx.unk_74[1] += 200; } else { - globalCtx->unk_11D30[0]++; + globalCtx->roomCtx.unk_74[0]++; } break; case 2: - if (globalCtx->unk_11D30[1] > 0) { - globalCtx->unk_11D30[1] -= 30; + if (globalCtx->roomCtx.unk_74[1] > 0) { + globalCtx->roomCtx.unk_74[1] -= 30; } else { - globalCtx->unk_11D30[1] = 0; - globalCtx->unk_11D30[0] = 0; + globalCtx->roomCtx.unk_74[1] = 0; + globalCtx->roomCtx.unk_74[0] = 0; } break; } - D_8012A398 += 0.15f + (globalCtx->unk_11D30[1] * 0.001f); + D_8012A398 += 0.15f + (globalCtx->roomCtx.unk_74[1] * 0.001f); } if (globalCtx->roomCtx.curRoom.num == 2) { diff --git a/src/libultra_boot_O1/osGetTime.c b/src/libultra_boot_O1/osGetTime.c index 9a42f06119..2ca90b0df9 100644 --- a/src/libultra_boot_O1/osGetTime.c +++ b/src/libultra_boot_O1/osGetTime.c @@ -3,7 +3,7 @@ OSTime osGetTime(void) { u32 count; u32 base; - u64 t; + OSTime t; register u32 prevInt = __osDisableInt(); count = osGetCount(); diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index e23865341a..611d98b707 100644 --- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -121,7 +121,7 @@ void BgDodoago_Init(Actor* thisx, GlobalContext* globalCtx) { if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params & 0x3F))) { BgDodoago_SetupAction(this, func_8087227C); this->dyna.actor.shape.rot.x = 0x1333; - globalCtx->unk_11D30[0] = globalCtx->unk_11D30[1] = 0xFF; + globalCtx->roomCtx.unk_74[0] = globalCtx->roomCtx.unk_74[1] = 0xFF; return; } @@ -152,14 +152,14 @@ void func_80871CF4(BgDodoago* this, GlobalContext* globalCtx) { (Math_Vec3f_Yaw(&this->dyna.actor.world.pos, &explosive->world.pos) >= this->dyna.actor.shape.rot.y) ? 1 : 0; - if (((globalCtx->unk_11D30[0] == 0xFF) && (this->unk_164 == 1)) || - ((globalCtx->unk_11D30[1] == 0xFF) && (this->unk_164 == 0))) { + if (((globalCtx->roomCtx.unk_74[0] == 0xFF) && (this->unk_164 == 1)) || + ((globalCtx->roomCtx.unk_74[1] == 0xFF) && (this->unk_164 == 0))) { Flags_SetSwitch(globalCtx, (this->dyna.actor.params & 0x3F)); this->unk_164 = 0; Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); BgDodoago_SetupAction(this, func_80871FB8); OnePointCutscene_Init(globalCtx, 3380, 160, &this->dyna.actor, MAIN_CAM); - } else if (globalCtx->unk_11D30[this->unk_164] == 0) { + } else if (globalCtx->roomCtx.unk_74[this->unk_164] == 0) { OnePointCutscene_Init(globalCtx, 3065, 40, &this->dyna.actor, MAIN_CAM); BgDodoago_SetupAction(this, func_80872288); Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); @@ -204,14 +204,14 @@ void func_80871FB8(BgDodoago* this, GlobalContext* globalCtx) { }; s32 i; - if (globalCtx->unk_11D30[0] < 0xFF) { - globalCtx->unk_11D30[0] += 5; + if (globalCtx->roomCtx.unk_74[0] < 0xFF) { + globalCtx->roomCtx.unk_74[0] += 5; } - if (globalCtx->unk_11D30[1] < 0xFF) { - globalCtx->unk_11D30[1] += 5; + if (globalCtx->roomCtx.unk_74[1] < 0xFF) { + globalCtx->roomCtx.unk_74[1] += 5; } - if (globalCtx->unk_11D30[0] != 0xFF || globalCtx->unk_11D30[1] != 0xFF) { + if (globalCtx->roomCtx.unk_74[0] != 0xFF || globalCtx->roomCtx.unk_74[1] != 0xFF) { D_80872824--; return; } @@ -253,9 +253,9 @@ void func_8087227C(BgDodoago* this, GlobalContext* globalCtx) { } void func_80872288(BgDodoago* this, GlobalContext* globalCtx) { - globalCtx->unk_11D30[this->unk_164] += 5; + globalCtx->roomCtx.unk_74[this->unk_164] += 5; - if (globalCtx->unk_11D30[this->unk_164] == 0xFF) { + if (globalCtx->roomCtx.unk_74[this->unk_164] == 0xFF) { BgDodoago_SetupAction(this, func_80871CF4); } } diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c index c1f7dac252..e185977426 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c @@ -195,7 +195,7 @@ void BgHidanFirewall_Update(Actor* thisx, GlobalContext* globalCtx) { } } -static u64* sFireballTexs[] = { +static void* sFireballTexs[] = { gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex, gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex, }; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index 92cb101466..11a7c25f65 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -344,7 +344,7 @@ void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx) { } } -static u64* sVerticalFlamesTexs[] = { +static void* sVerticalFlamesTexs[] = { gFireTempleBigVerticalFlame0Tex, gFireTempleBigVerticalFlame1Tex, gFireTempleBigVerticalFlame2Tex, gFireTempleBigVerticalFlame3Tex, gFireTempleBigVerticalFlame4Tex, gFireTempleBigVerticalFlame5Tex, gFireTempleBigVerticalFlame6Tex, gFireTempleBigVerticalFlame7Tex, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c index 8c3807a27a..d4b83d1e66 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c @@ -116,7 +116,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(uncullZoneForward, 1500, ICHAIN_STOP), }; -static u64* sFireballsTexs[] = { +static void* sFireballsTexs[] = { gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex, gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex, }; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c index 021f1e34ec..bfcbe6563d 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c @@ -77,7 +77,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP), }; -static u64* sFireballsTexs[] = { +static void* sFireballsTexs[] = { gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex, gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex, }; diff --git a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c index 582b59a863..3fbcd1b9d2 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c +++ b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c @@ -288,12 +288,12 @@ void BgJyaMegami_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); } -static u64* sRightSideCrumbles[] = { +static void* sRightSideCrumbles[] = { gMeagmiRightCrumble1Tex, gMeagmiRightCrumble2Tex, gMeagmiRightCrumble3Tex, gMeagmiRightCrumble4Tex, gMeagmiRightCrumble5Tex, }; -static u64* sLeftSideCrumbles[] = { +static void* sLeftSideCrumbles[] = { gMeagmiLeftCrumble1Tex, gMeagmiLeftCrumble2Tex, gMeagmiLeftCrumble3Tex, gMeagmiLeftCrumble4Tex, gMeagmiLeftCrumble5Tex, }; diff --git a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c index cae79ecb0e..97f384215e 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c @@ -237,7 +237,7 @@ void BgMizuWater_ChangeWaterLevel(BgMizuWater* this, GlobalContext* globalCtx) { } if (Math_StepToF(&this->actor.world.pos.y, this->targetY, 5.0f)) { - globalCtx->unk_11D30[0] = 0; + globalCtx->roomCtx.unk_74[0] = 0; this->actionFunc = BgMizuWater_WaitForAction; func_80106CCC(globalCtx); } @@ -252,7 +252,7 @@ void BgMizuWater_ChangeWaterLevel(BgMizuWater* this, GlobalContext* globalCtx) { this->targetY = this->baseY; } if (Math_StepToF(&this->actor.world.pos.y, this->targetY, 1.0f)) { - globalCtx->unk_11D30[0] = 0; + globalCtx->roomCtx.unk_74[0] = 0; this->actionFunc = BgMizuWater_WaitForAction; } waterBoxes[6].ySurface = this->actor.world.pos.y; @@ -264,7 +264,7 @@ void BgMizuWater_ChangeWaterLevel(BgMizuWater* this, GlobalContext* globalCtx) { this->targetY = this->baseY; } if (Math_StepToF(&this->actor.world.pos.y, this->targetY, 1.0f)) { - globalCtx->unk_11D30[0] = 0; + globalCtx->roomCtx.unk_74[0] = 0; this->actionFunc = BgMizuWater_WaitForAction; } waterBoxes[8].ySurface = this->actor.world.pos.y; @@ -276,7 +276,7 @@ void BgMizuWater_ChangeWaterLevel(BgMizuWater* this, GlobalContext* globalCtx) { this->targetY = this->baseY; } if (Math_StepToF(&this->actor.world.pos.y, this->targetY, 1.0f)) { - globalCtx->unk_11D30[0] = 0; + globalCtx->roomCtx.unk_74[0] = 0; this->actionFunc = BgMizuWater_WaitForAction; } waterBoxes[16].ySurface = this->actor.world.pos.y; @@ -320,7 +320,7 @@ void BgMizuWater_Update(Actor* thisx, GlobalContext* globalCtx) { unk1 = 255 - (s32)((posY - WATER_TEMPLE_WATER_F2_Y) / (WATER_TEMPLE_WATER_F3_Y - WATER_TEMPLE_WATER_F2_Y) * (255 - 160)); } - globalCtx->unk_11D30[1] = ((u8)unk0 << 8) | (unk1 & 0xFF); + globalCtx->roomCtx.unk_74[1] = ((u8)unk0 << 8) | (unk1 & 0xFF); } this->actionFunc(this, globalCtx); diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c index 75cf48a677..3df341db46 100644 --- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c @@ -32,7 +32,7 @@ extern Gfx D_060013F0[]; extern Gfx D_060126F0[]; extern Gfx D_06012D30[]; -static u64* D_808AD850[] = { +static void* D_808AD850[] = { 0x060096B0, 0x0600A2B0, 0x0600AEB0, 0x0600BAB0, 0x0600C6B0, 0x0600D2B0, 0x0600DEB0, 0x0600EAB0, 0x0600F6B0, 0x060102B0, 0x06010EB0, 0x06011AB0, }; diff --git a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c index 1e99cbf931..e0566f474c 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c +++ b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c @@ -116,7 +116,7 @@ void func_808BA018(BgTokiHikari* this, GlobalContext* globalCtx) { } void func_808BA204(BgTokiHikari* this, GlobalContext* globalCtx) { - if (globalCtx->unk_11D30[1] != 0) { + if (globalCtx->roomCtx.unk_74[1] != 0) { this->actionFunc = func_808BA22C; } } diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c index 7965fd88b9..1f6c16a98c 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c +++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c @@ -80,7 +80,7 @@ void BgTokiSwd_Init(Actor* thisx, GlobalContext* globalCtx) { } if (gSaveContext.sceneSetupIndex == 5) { - globalCtx->unk_11D30[0] = 0xFF; + globalCtx->roomCtx.unk_74[0] = 0xFF; } Collider_InitCylinder(globalCtx, &this->collider); @@ -122,10 +122,10 @@ void func_808BAF40(BgTokiSwd* this, GlobalContext* globalCtx) { } } if (gSaveContext.sceneSetupIndex == 5) { - if (globalCtx->unk_11D30[0] > 0) { - globalCtx->unk_11D30[0]--; + if (globalCtx->roomCtx.unk_74[0] > 0) { + globalCtx->roomCtx.unk_74[0]--; } else { - globalCtx->unk_11D30[0] = 0; + globalCtx->roomCtx.unk_74[0] = 0; } } } @@ -149,8 +149,8 @@ void func_808BB0AC(BgTokiSwd* this, GlobalContext* globalCtx) { } void func_808BB128(BgTokiSwd* this, GlobalContext* globalCtx) { - if (Flags_GetEnv(globalCtx, 1) && (globalCtx->unk_11D30[0] < 0xFF)) { - globalCtx->unk_11D30[0] += 5; + if (Flags_GetEnv(globalCtx, 1) && (globalCtx->roomCtx.unk_74[0] < 0xFF)) { + globalCtx->roomCtx.unk_74[0] += 5; } } diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index 39234028e8..77ddc45f05 100644 --- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -238,7 +238,7 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) { } if (gSaveContext.sceneSetupIndex == 6) { - alpha = (globalCtx->unk_11D30[0] + 0x1F4); + alpha = (globalCtx->roomCtx.unk_74[0] + 0x1F4); } gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, alpha * 0.1f); diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index eab799ba2c..988f02d30e 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -1510,7 +1510,7 @@ void BossFd_UpdateEffects(BossFd* this, GlobalContext* globalCtx) { } void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { - static u64* dustTex[] = { + static void* dustTex[] = { gDust1Tex, gDust1Tex, gDust2Tex, gDust3Tex, gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex, }; u8 flag = false; @@ -1804,7 +1804,11 @@ void BossFd_PostHeadDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, V } } -static u64* sEyeTextures[] = { gVolvagiaEyeOpenTex, gVolvagiaEyeHalfTex, gVolvagiaEyeClosedTex }; +static void* sEyeTextures[] = { + gVolvagiaEyeOpenTex, + gVolvagiaEyeHalfTex, + gVolvagiaEyeClosedTex, +}; static Gfx* sBodyDLists[] = { gVolvagiaBodySeg1DL, gVolvagiaBodySeg2DL, gVolvagiaBodySeg3DL, gVolvagiaBodySeg4DL, gVolvagiaBodySeg5DL, diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index bd081034e3..0096487469 100644 --- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -1188,7 +1188,7 @@ void BossFd2_DrawMane(BossFd2* this, GlobalContext* globalCtx) { } void BossFd2_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* eyeTextures[] = { gHoleVolvagiaEyeOpenTex, gHoleVolvagiaEyeHalfTex, gHoleVolvagiaEyeClosedTex }; + static void* eyeTextures[] = { gHoleVolvagiaEyeOpenTex, gHoleVolvagiaEyeHalfTex, gHoleVolvagiaEyeClosedTex }; s32 pad; BossFd2* this = THIS; diff --git a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 1dbdfed9f0..08d5acde20 100644 --- a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -182,22 +182,22 @@ static u8 sDecayMaskTotal[16 * 16] = { // clang-format on // These are Phantom Ganon's body textures, but I don't know which is which. -static u64* sLimbTex_rgba16_8x8[] = { +static void* sLimbTex_rgba16_8x8[] = { gPhantomGanonLimbTex_00A800, gPhantomGanonLimbTex_00AE80, gPhantomGanonLimbTex_00AF00, gPhantomGanonLimbTex_00C180, gPhantomGanonLimbTex_00C400, }; -static u64* sLimbTex_rgba16_16x8[] = { +static void* sLimbTex_rgba16_16x8[] = { gPhantomGanonLimbTex_00B980, gPhantomGanonLimbTex_00C480, gPhantomGanonLimbTex_00BC80, gPhantomGanonLimbTex_00BD80, gPhantomGanonLimbTex_00C080, }; -static u64* sLimbTex_rgba16_16x16[] = { +static void* sLimbTex_rgba16_16x16[] = { gPhantomGanonLimbTex_00C200, gPhantomGanonLimbTex_00A000, gPhantomGanonLimbTex_00A200, gPhantomGanonLimbTex_00A400, gPhantomGanonLimbTex_00A600, gPhantomGanonLimbTex_00A880, gPhantomGanonLimbTex_00B780, gPhantomGanonLimbTex_00BA80, gPhantomGanonLimbTex_00BE80, }; -static u64* sLimbTex_rgba16_16x32[] = { gPhantomGanonLimbTex_00AA80, gPhantomGanonLimbTex_00AF80 }; +static void* sLimbTex_rgba16_16x32[] = { gPhantomGanonLimbTex_00AA80, gPhantomGanonLimbTex_00AF80 }; -static u64* sMouthTex_ci8_16x16[] = { gPhantomGanonMouthTex, gPhantomGanonSmileTex }; +static void* sMouthTex_ci8_16x16[] = { gPhantomGanonMouthTex, gPhantomGanonSmileTex }; static InitChainEntry sInitChain[] = { ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE), diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index b851fbc882..7a307dcd27 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -334,7 +334,7 @@ void BossMo_Init(Actor* thisx, GlobalContext* globalCtx2) { Flags_SetSwitch(globalCtx, 0x14); sMorphaCore = this; MO_WATER_LEVEL(globalCtx) = this->waterLevel = MO_WATER_LEVEL(globalCtx); - globalCtx->unk_11D30[0] = 0xA0; + globalCtx->roomCtx.unk_74[0] = 0xA0; globalCtx->specialEffects = sEffects; for (i = 0; i < ARRAY_COUNT(sEffects); i++) { sEffects[i].type = MO_FX_NONE; @@ -354,7 +354,7 @@ void BossMo_Init(Actor* thisx, GlobalContext* globalCtx2) { Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, 0.0f, -280.0f, 0.0f, 0, 0, 0, -1); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -200.0f, -280.0f, 0.0f, 0, 0, 0, 0); - globalCtx->unk_11D30[0] = 0xFF; + globalCtx->roomCtx.unk_74[0] = 0xFF; MO_WATER_LEVEL(globalCtx) = -500; return; } @@ -1698,9 +1698,9 @@ void BossMo_DeathCs(BossMo* this, GlobalContext* globalCtx) { } } if (sMorphaCore->waterLevel < -200.0f) { - globalCtx->unk_11D30[0]++; - if (globalCtx->unk_11D30[0] >= 0xFF) { - globalCtx->unk_11D30[0] = 0xFF; + globalCtx->roomCtx.unk_74[0]++; + if (globalCtx->roomCtx.unk_74[0] >= 0xFF) { + globalCtx->roomCtx.unk_74[0] = 0xFF; } } if (sMorphaCore->waterLevel < -250.0f) { diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index 4fd08dc592..8691275712 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -19,9 +19,9 @@ static s32 sUnused = 0; #include "z_demo_du_cutscene_data.c" EARLY -static u64* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex }; -static u64* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex, - gDaruniaMouthHappyTex }; +static void* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex }; +static void* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex, + gDaruniaMouthHappyTex }; /** * Cs => Cutscene @@ -798,10 +798,10 @@ void DemoDu_Draw_02(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; DemoDu* this = THIS; s16 eyeTexIndex = this->eyeTexIndex; - u64* eyeTexture = sEyeTextures[eyeTexIndex]; + void* eyeTexture = sEyeTextures[eyeTexIndex]; s32 pad; s16 mouthTexIndex = this->mouthTexIndex; - u64* mouthTexture = sMouthTextures[mouthTexIndex]; + void* mouthTexture = sMouthTextures[mouthTexIndex]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_du_inKenjyanomaDemo02.c", 275); @@ -993,10 +993,10 @@ void DemoDu_Draw_01(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; DemoDu* this = THIS; s16 eyeTexIndex = this->eyeTexIndex; - u64* eyeTexture = sEyeTextures[eyeTexIndex]; + void* eyeTexture = sEyeTextures[eyeTexIndex]; s32 pad; s16 mouthTexIndex = this->mouthTexIndex; - u64* mouthTexture = sMouthTextures[mouthTexIndex]; + void* mouthTexture = sMouthTextures[mouthTexIndex]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_du.c", 615); diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index d3f0d371fc..e9d4a54a2f 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -52,7 +52,7 @@ void func_80987330(DemoIm* this, GlobalContext* globalCtx); void func_8098764C(DemoIm* this, GlobalContext* globalCtx); void func_80987658(DemoIm* this, GlobalContext* globalCtx); -static UNK_PTR D_80987830[] = { +static void* D_80987830[] = { 0x06007210, 0x06007D50, 0x06008150, @@ -530,7 +530,7 @@ void func_80985C94(DemoIm* this, GlobalContext* globalCtx) { void func_80985CE8(DemoIm* this, GlobalContext* globalCtx) { s32 pad[2]; s16 unk_25C = this->unk_25C; - UNK_PTR sp68 = D_80987830[unk_25C]; + void* sp68 = D_80987830[unk_25C]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_im_inKenjyanomaDemo02.c", 281); @@ -1190,7 +1190,7 @@ void func_8098764C(DemoIm* this, GlobalContext* globalCtx) { void func_80987658(DemoIm* this, GlobalContext* globalCtx) { s32 pad[2]; s16 unk_25C = this->unk_25C; - UNK_PTR sp68 = D_80987830[unk_25C]; + void* sp68 = D_80987830[unk_25C]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_im.c", 904); diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index 7b9b67505e..597cf1f5d2 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -245,7 +245,7 @@ void DemoKankyo_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0x0000); } else { - globalCtx->unk_11D30[1] = 0xFF; + globalCtx->roomCtx.unk_74[1] = 0xFF; Actor_Kill(&this->actor); } break; diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index e2d64e61f1..3cf3fc578d 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -61,11 +61,11 @@ typedef enum { /* 4 */ SARIA_MOUTH_FROWNING } SariaMouthState; -static u64* sEyeTextures[] = { +static void* sEyeTextures[] = { gSariaEyeOpenTex, gSariaEyeHalfTex, gSariaEyeClosedTex, gSariaEyeSuprisedTex, gSariaEyeSadTex, }; -static u64* sMouthTextures[] = { +static void* sMouthTextures[] = { gSariaMouthClosed2Tex, gSariaMouthSuprisedTex, gSariaMouthClosedTex, gSariaMouthSmilingOpenTex, gSariaMouthFrowningTex, }; @@ -457,10 +457,10 @@ void func_8098F16C(DemoSa* this, GlobalContext* globalCtx) { void DemoSa_DrawXlu(DemoSa* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeIndex = this->eyeIndex; - UNK_PTR sp78 = sEyeTextures[eyeIndex]; + void* sp78 = sEyeTextures[eyeIndex]; s16 mouthIndex = this->mouthIndex; s32 pad2; - UNK_PTR sp6C = sMouthTextures[mouthIndex]; + void* sp6C = sMouthTextures[mouthIndex]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 296); @@ -795,10 +795,10 @@ void DemoSa_DrawNothing(DemoSa* this, GlobalContext* globalCtx) { void DemoSa_DrawOpa(DemoSa* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeIndex = this->eyeIndex; - UNK_PTR eyeTex = sEyeTextures[eyeIndex]; + void* eyeTex = sEyeTextures[eyeIndex]; s32 pad2; s16 mouthIndex = this->mouthIndex; - UNK_PTR mouthTex = sMouthTextures[mouthIndex]; + void* mouthTex = sMouthTextures[mouthIndex]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa.c", 602); diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index a90990981f..66f7435ebe 100644 --- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -496,7 +496,7 @@ void DoorKiller_Update(Actor* thisx, GlobalContext* globalCtx) { void DoorKiller_SetTexture(Actor* thisx, GlobalContext* globalCtx) { DoorKiller* this = THIS; - u64* doorTexture = this->texture; + void* doorTexture = this->texture; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_killer.c", 883); gSPSegment(POLY_OPA_DISP++, 0x08, doorTexture); diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.h b/src/overlays/actors/ovl_Door_Killer/z_door_killer.h index db673b8277..3fe9839e59 100644 --- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.h +++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.h @@ -11,7 +11,7 @@ typedef struct { /* 0x00 */ s16 objectId; - /* 0x04 */ u64* texture; + /* 0x04 */ void* texture; } DoorKillerTextureEntry; // size 0x8 struct DoorKiller; @@ -25,7 +25,7 @@ typedef struct DoorKiller { /* 0x0191 */ u8 playerIsOpening; // Must be at same offset as playerIsOpening in EnDoor /* 0x0192 */ Vec3s jointTable[9]; /* 0x01C8 */ ColliderCylinder colliderCylinder; - /* 0x0214 */ u64* texture; + /* 0x0214 */ void* texture; /* 0x0218 */ u16 hasHitPlayerOrGround; /* 0x021A */ u16 timer; /* 0x021C */ u8 doorObjBankIndex; diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index e0a36b266e..1fb6b0905d 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -158,7 +158,7 @@ static Gfx* sJabuDoorDLists[] = { }; // boss door textures? -static UNK_PTR D_809982D4[] = { +static void* D_809982D4[] = { 0x060065C0, 0x060035C0, 0x060055C0, 0x060045C0, 0x06000000, 0x060025C0, 0x060015C0, }; @@ -168,7 +168,7 @@ void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc } s32 DoorShutter_SetupDoor(DoorShutter* this, GlobalContext* globalCtx) { - TransitionActorEntry* transitionEntry = &globalCtx->transitionActorList[(u16)this->dyna.actor.params >> 0xA]; + TransitionActorEntry* transitionEntry = &globalCtx->transiActorCtx.list[(u16)this->dyna.actor.params >> 0xA]; s8 frontRoom = transitionEntry->sides[0].room; s32 doorType = this->doorType; ShutterObjectInfo* temp_t0 = &sObjectInfo[this->unk_16B]; @@ -275,7 +275,7 @@ void DoorShutter_Destroy(Actor* thisx, GlobalContext* globalCtx) { if (this->dyna.actor.room >= 0) { s32 transitionActorId = (u16)this->dyna.actor.params >> 0xA; - globalCtx->transitionActorList[transitionActorId].id *= -1; + globalCtx->transiActorCtx.list[transitionActorId].id *= -1; } } @@ -534,7 +534,7 @@ void func_80997220(DoorShutter* this, GlobalContext* globalCtx) { func_8002DBD0(&this->dyna.actor, &vec, &player->actor.world.pos); this->dyna.actor.room = - globalCtx->transitionActorList[(u16)this->dyna.actor.params >> 0xA].sides[(vec.z < 0.0f) ? 0 : 1].room; + globalCtx->transiActorCtx.list[(u16)this->dyna.actor.params >> 0xA].sides[(vec.z < 0.0f) ? 0 : 1].room; if (room != this->dyna.actor.room) { Room tempRoom = globalCtx->roomCtx.curRoom; @@ -721,7 +721,7 @@ void DoorShutter_Draw(Actor* thisx, GlobalContext* globalCtx) { } else { if (sp70->b != NULL) { TransitionActorEntry* transitionEntry = - &globalCtx->transitionActorList[(u16)this->dyna.actor.params >> 0xA]; + &globalCtx->transiActorCtx.list[(u16)this->dyna.actor.params >> 0xA]; if (globalCtx->roomCtx.prevRoom.num >= 0 || transitionEntry->sides[0].room == transitionEntry->sides[1].room) { diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c index ba571c54af..3eb821ec72 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -313,13 +313,12 @@ void EnAni_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } } -static u64* sEyeTextures[] = { - gRoofManEyeOpenTex, - gRoofManEyeHalfTex, - gRoofManEyeClosedTex, -}; - void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* eyeTextures[] = { + gRoofManEyeOpenTex, + gRoofManEyeHalfTex, + gRoofManEyeClosedTex, + }; EnAni* this = THIS; s32 pad; @@ -327,7 +326,7 @@ void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) { func_800943C8(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnAni_OverrideLimbDraw, EnAni_PostLimbDraw, this); diff --git a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c index 2b86bfd9ca..e46570c08f 100644 --- a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c +++ b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c @@ -215,9 +215,10 @@ void EnAnubiceFire_Update(Actor* thisx, GlobalContext* globalCtx) { } } -static u64* D_809B3270[] = { gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex }; - void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* D_809B3270[] = { + gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, + }; EnAnubiceFire* this = THIS; s32 pad[2]; s32 i; diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index 1eec5e7e09..04f1333bbd 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -523,9 +523,8 @@ s32 EnBomBowlMan_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** return false; } -static u64* eyeTextures[3] = { gChuGirlEyeOpenTex, gChuGirlEyeHalfTex, gChuGirlEyeClosedTex }; - void EnBomBowlMan_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* eyeTextures[] = { gChuGirlEyeOpenTex, gChuGirlEyeHalfTex, gChuGirlEyeClosedTex }; EnBomBowlMan* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bom_bowl_man.c", 907); diff --git a/src/overlays/actors/ovl_En_Bx/z_en_bx.c b/src/overlays/actors/ovl_En_Bx/z_en_bx.c index 34195dc182..5eb2871505 100644 --- a/src/overlays/actors/ovl_En_Bx/z_en_bx.c +++ b/src/overlays/actors/ovl_En_Bx/z_en_bx.c @@ -198,7 +198,7 @@ void EnBx_Update(Actor* thisx, GlobalContext* globalCtx) { } void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) { - static UNK_PTR D_809D2560[] = { 0x060024F0, 0x060027F0, 0x060029F0 }; + static void* D_809D2560[] = { 0x060024F0, 0x060027F0, 0x060029F0 }; EnBx* this = THIS; s32 pad; Mtx* mtx = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Mtx)); diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/src/overlays/actors/ovl_En_Cs/z_en_cs.c index 6ab5c3ebff..26ee6c7c21 100644 --- a/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -448,7 +448,7 @@ void EnCs_Update(Actor* thisx, GlobalContext* globalCtx) { } void EnCs_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* eyeTextures[] = { + static void* eyeTextures[] = { gGraveyardKidEyesOpenTex, gGraveyardKidEyesHalfTex, gGraveyardKidEyesClosedTex, diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c index cb98613ea6..9d9b450392 100644 --- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c +++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c @@ -70,7 +70,7 @@ static ColliderCylinderInit sCylinderInit = { { 10, 10, 0, { 0, 0, 0 } }, }; -static u64* sEyeTextures[] = { +static void* sEyeTextures[] = { gZoraEyeOpenTex, gZoraEyeHalfTex, gZoraEyeClosedTex, diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index 36f2d8a125..3b17778abe 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -136,7 +136,7 @@ void EnDoor_Destroy(Actor* thisx, GlobalContext* globalCtx) { TransitionActorEntry* transitionEntry; EnDoor* this = THIS; - transitionEntry = &globalCtx->transitionActorList[(u16)this->actor.params >> 0xA]; + transitionEntry = &globalCtx->transiActorCtx.list[(u16)this->actor.params >> 0xA]; if (transitionEntry->id < 0) { transitionEntry->id = -transitionEntry->id; } @@ -307,7 +307,7 @@ s32 EnDoor_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList if (limbIndex == 4) { temp_a2 = D_809FCEE4[this->dListIndex]; - transitionEntry = &globalCtx->transitionActorList[(u16)this->actor.params >> 0xA]; + transitionEntry = &globalCtx->transiActorCtx.list[(u16)this->actor.params >> 0xA]; rot->z += this->actor.world.rot.y; if ((globalCtx->roomCtx.prevRoom.num >= 0) || (transitionEntry->sides[0].room == transitionEntry->sides[1].room)) { diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.c b/src/overlays/actors/ovl_En_Du/z_en_du.c index ed80a3e2e8..6baa73391d 100644 --- a/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -587,19 +587,29 @@ void EnDu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec } void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, - gDaruniaEyeClosingTex }; - static u64* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex, - gDaruniaMouthHappyTex }; - static u64* sNoseTextures[] = { gDaruniaNoseSeriousTex, gDaruniaNoseHappyTex }; - + static void* eyeTextures[] = { + gDaruniaEyeOpenTex, + gDaruniaEyeOpeningTex, + gDaruniaEyeShutTex, + gDaruniaEyeClosingTex, + }; + static void* mouthTextures[] = { + gDaruniaMouthSeriousTex, + gDaruniaMouthGrinningTex, + gDaruniaMouthOpenTex, + gDaruniaMouthHappyTex, + }; + static void* noseTextures[] = { + gDaruniaNoseSeriousTex, + gDaruniaNoseHappyTex, + }; EnDu* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1470); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeTexIndex])); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthTexIndex])); - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sNoseTextures[this->noseTexIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex])); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex])); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(noseTextures[this->noseTexIndex])); func_80034BA0(globalCtx, &this->skelAnime, EnDu_OverrideLimbDraw, EnDu_PostLimbDraw, &this->actor, 255); diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c index b0b7e75e3d..3dfca7cbce 100644 --- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c +++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c @@ -377,11 +377,10 @@ void EnExRuppy_Update(Actor* thisx, GlobalContext* globalCtx) { Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 20.0f, 20.0f, 50.0f, 0x1C); } -UNK_PTR D_80A0B3B8[] = { - gRupeeGreenTex, gRupeeBlueTex, gRupeeRedTex, gRupeePinkTex, gRupeeOrangeTex, -}; - void EnExRuppy_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* rupeeTextures[] = { + gRupeeGreenTex, gRupeeBlueTex, gRupeeRedTex, gRupeePinkTex, gRupeeOrangeTex, + }; s32 pad; EnExRuppy* this = THIS; @@ -392,7 +391,7 @@ void EnExRuppy_Draw(Actor* thisx, GlobalContext* globalCtx) { func_8002EBCC(thisx, globalCtx, 0); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ex_ruppy.c", 780), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80A0B3B8[this->colorIdx])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(rupeeTextures[this->colorIdx])); gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ex_ruppy.c", 784); diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c index 3996903834..dc27937ff7 100644 --- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c +++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c @@ -867,7 +867,7 @@ void EnFd_UpdateDots(EnFd* this) { } void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) { - static UNK_PTR D_80A0E0F8[] = { + static void* dustTextures[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex, }; s32 firstDone; @@ -895,7 +895,7 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd.c", 2006), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); idx = eff->timer * (8.0f / eff->initialTimer); - gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(D_80A0E0F8[idx])); + gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(dustTextures[idx])); gSPDisplayList(POLY_XLU_DISP++, gFlareDancerSquareParticleDL); } } diff --git a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c index 23c0d37651..b1140af905 100644 --- a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c +++ b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c @@ -693,7 +693,7 @@ void EnFhgFire_Update(Actor* thisx, GlobalContext* globalCtx) { this->updateFunc(this, globalCtx); } -static u64* sDustTextures[] = { +static void* sDustTextures[] = { gDust1Tex, gDust2Tex, gDust3Tex, gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex, }; diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 8bff9e08f7..496a96a875 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -1058,7 +1058,7 @@ void EnFr_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec } void EnFr_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* eyeTextures[] = { 0x060059A0, 0x06005BA0 }; + static void* eyeTextures[] = { 0x060059A0, 0x06005BA0 }; s16 lightRadius; EnFr* this = THIS; s16 frogIndex = this->actor.params - 1; diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c index 872031fa24..808ccfa711 100644 --- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c +++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c @@ -444,7 +444,7 @@ void EnFw_UpdateDust(EnFw* this) { } void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) { - static UNK_PTR D_80A1FC18[] = { + static void* dustTextures[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex, }; EnFwEffect* eff = this->effects; @@ -477,7 +477,7 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fw.c", 1229), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); idx = eff->timer * (8.0f / eff->initialTimer); - gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(D_80A1FC18[idx])); + gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(dustTextures[idx])); gSPDisplayList(POLY_XLU_DISP++, &gFlareDancerSquareParticleDL); } } diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index 3eb8d773e7..9b64dd72ec 100644 --- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -467,8 +467,9 @@ void EnGSwitch_DrawPot(Actor* thisx, GlobalContext* globalCtx) { } } -static UNK_PTR sRupeeTex[] = { gRupeeGreenTex, gRupeeBlueTex, gRupeeRedTex, - gRupeePinkTex, gRupeeOrangeTex, gRupeeSilverTex }; +static void* sRupeeTextures[] = { + gRupeeGreenTex, gRupeeBlueTex, gRupeeRedTex, gRupeePinkTex, gRupeeOrangeTex, gRupeeSilverTex, +}; void EnGSwitch_DrawRupee(Actor* thisx, GlobalContext* globalCtx) { s32 pad; @@ -481,7 +482,7 @@ void EnGSwitch_DrawRupee(Actor* thisx, GlobalContext* globalCtx) { func_8002EBCC(&this->actor, globalCtx, 0); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 957), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[this->colorIdx])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTextures[this->colorIdx])); gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 961); } @@ -565,7 +566,7 @@ void EnGSwitch_DrawEffects(EnGSwitch* this, GlobalContext* globalCtx) { Matrix_RotateZ(effect->rot.z, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 1088), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[effect->colorIdx])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTextures[effect->colorIdx])); gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); } } diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.h b/src/overlays/actors/ovl_En_Gb/z_en_gb.h index 9e7779df67..000742501d 100644 --- a/src/overlays/actors/ovl_En_Gb/z_en_gb.h +++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.h @@ -11,7 +11,7 @@ typedef void (*EnGbActionFunc)(struct EnGb*, GlobalContext*); typedef struct { /* 0x00 */ Color_RGBA8 prim; /* 0x04 */ Color_RGBA8 env; - /* 0x08 */ u64* texture; + /* 0x08 */ void* texture; /* 0x0C */ s16 timerMultiplier; } EnGbCagedSoulInfo; // size = 0x10 diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 54620a031e..14980ddd96 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -81,7 +81,7 @@ static Gfx* sHairstyleDLists[] = { static Vec3f D_80A327A8 = { 600.0f, 700.0f, 0.0f }; -static u64* sEyeTextures[] = { +static void* sEyeTextures[] = { gGerudoWhiteEyeOpenTex, gGerudoWhiteEyeHalfTex, gGerudoWhiteEyeClosedTex, diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index e627f28f2f..ba11bf7c06 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -642,20 +642,15 @@ void EnGe2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } } -static u64* sEyeTextures[] = { - gGerudoPurpleEyeOpenTex, - gGerudoPurpleEyeHalfTex, - gGerudoPurpleEyeClosedTex, -}; - void EnGe2_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* eyeTextures[] = { gGerudoPurpleEyeOpenTex, gGerudoPurpleEyeHalfTex, gGerudoPurpleEyeClosedTex }; s32 pad; EnGe2* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge2.c", 1274); func_800943C8(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); func_8002EBCC(&this->actor, globalCtx, 0); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGe2_OverrideLimbDraw, EnGe2_PostLimbDraw, this); diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index 34930335ad..6c50eb168e 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -276,20 +276,19 @@ void EnGe3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } } -static u64* sEyeTextures[] = { - 0x06005FE8, // Half-open - 0x060065A8, // Quarter-open - 0x06006D28, // Closed -}; - void EnGe3_Draw(Actor* thisx, GlobalContext* globalCtx2) { + static void* eyeTextures[] = { + 0x06005FE8, // Half-open + 0x060065A8, // Quarter-open + 0x06006D28, // Closed + }; EnGe3* this = THIS; GlobalContext* globalCtx = globalCtx2; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge3.c", 614); func_800943C8(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); func_8002EBCC(&this->actor, globalCtx, 0); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGe3_OverrideLimbDraw, EnGe3_PostLimbDraw, this); diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 85c9837f8f..1ca22f1801 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -1543,8 +1543,8 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) { { 3000.0f, 0.0f, 1600.0f }, { 3000.0f, 6000.0f, 1600.0f }, }; - static u64* eyeDLists[4] = { gGerudoRedEyeOpenTex, gGerudoRedEyeHalfTex, gGerudoRedEyeShutTex, - gGerudoRedEyeHalfTex }; + static void* eyeTextures[] = { gGerudoRedEyeOpenTex, gGerudoRedEyeHalfTex, gGerudoRedEyeShutTex, + gGerudoRedEyeHalfTex }; s32 pad; EnGeldB* this = THIS; @@ -1575,7 +1575,7 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) { if ((this->action != GELDB_WAIT) || !this->invisible) { func_80093D18(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeDLists[this->blinkState])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->blinkState])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGeldB_OverrideLimbDraw, EnGeldB_PostLimbDraw, this); if (this->action == GELDB_BLOCK) { diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 9258153d1d..06a6e2e4a5 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -318,7 +318,7 @@ void func_80A3E090(EnGm* this) { } void EnGm_Draw(Actor* thisx, GlobalContext* globalCtx) { - static UNK_PTR eyeTextures[] = { gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex }; + static void* eyeTextures[] = { gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex }; EnGm* this = THIS; s32 pad; diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index bab39a21a8..bb486f08f3 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -1200,7 +1200,7 @@ void EnGo_UpdateDust(EnGo* this) { } void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) { - static u64* dustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex }; + static void* dustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex }; EnGoEffect* dustEffect = this->dustEffects; s16 alpha; s16 firstDone; diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 7346475662..15fee32f76 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -66,7 +66,7 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, GlobalContext* globalCtx); void EnGo2_GoronLinkStopRolling(EnGo2* this, GlobalContext* globalCtx); void EnGo2_GoronFireGenericAction(EnGo2* this, GlobalContext* globalCtx); -static u64* sDustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex }; +static void* sDustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex }; static Vec3f sPos = { 0.0f, 0.0f, 0.0f }; static Vec3f sVelocity = { 0.0f, 0.0f, 0.0f }; @@ -2021,8 +2021,8 @@ void EnGo2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve void EnGo2_Draw(Actor* thisx, GlobalContext* globalCtx) { EnGo2* this = THIS; - u64* eyeTextures[] = { gGoronCsEyeClosed2Tex, gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex }; - u64* mouthTextures[] = { gGoronCsMouthNeutralTex, gGoronCsMouthSmileTex }; + void* eyeTextures[] = { gGoronCsEyeClosed2Tex, gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex }; + void* mouthTextures[] = { gGoronCsMouthNeutralTex, gGoronCsMouthSmileTex }; EnGo2_UpdateDust(this); Matrix_Push(); diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 951a48e5e0..1fedbdf4e1 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -50,12 +50,6 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(targetArrowOffset, 500, ICHAIN_STOP), }; -static UNK_PTR D_80A50BA4[] = { - 0x060005FC, - 0x060006FC, - 0x060007FC, -}; - extern FlexSkeletonHeader D_060000F0; extern AnimationHeader D_060042AC; extern Gfx D_060059B0[]; @@ -224,6 +218,11 @@ s32 EnGuest_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis } void EnGuest_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* D_80A50BA4[] = { + 0x060005FC, + 0x060006FC, + 0x060007FC, + }; EnGuest* this = THIS; s32 pad; diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c index f729591dfc..f3972e5224 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -118,7 +118,7 @@ void EnHoll_Init(Actor* thisx, GlobalContext* globalCtx) { void EnHoll_Destroy(Actor* thisx, GlobalContext* globalCtx) { s32 transitionActorIdx = (u16)thisx->params >> 0xA; - TransitionActorEntry* transitionEntry = &globalCtx->transitionActorList[transitionActorIdx]; + TransitionActorEntry* transitionEntry = &globalCtx->transiActorCtx.list[transitionActorIdx]; transitionEntry->id = -transitionEntry->id; } @@ -149,12 +149,12 @@ void func_80A58DD4(EnHoll* this, GlobalContext* globalCtx) { transitionActorIdx = (u16)this->actor.params >> 0xA; if (absZ > sHorizTriggerDists[phi_t0][1]) { if (globalCtx->roomCtx.prevRoom.num >= 0 && globalCtx->roomCtx.status == 0) { - this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[this->side].room; + this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[this->side].room; EnHoll_SwapRooms(globalCtx); func_80097534(globalCtx, &globalCtx->roomCtx); } } else { - this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[this->side ^ 1].room; + this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[this->side ^ 1].room; if (globalCtx->roomCtx.prevRoom.num < 0) { func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room); } else { @@ -186,7 +186,7 @@ void func_80A59014(EnHoll* this, GlobalContext* globalCtx) { (absZ = fabsf(vec.z), 100.0f > absZ && absZ > 50.0f))) { s32 transitionActorIdx = (u16)this->actor.params >> 0xA; s32 side = (vec.z < 0.0f) ? 0 : 1; - TransitionActorEntry* transitionEntry = &globalCtx->transitionActorList[transitionActorIdx]; + TransitionActorEntry* transitionEntry = &globalCtx->transiActorCtx.list[transitionActorIdx]; s32 room = transitionEntry->sides[side].room; this->actor.room = room; @@ -216,7 +216,7 @@ void func_80A591C0(EnHoll* this, GlobalContext* globalCtx) { globalCtx->unk_11E18 = (s16)(605.0f - absY) * 0.5f; } if (absY < 95.0f) { - this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[1].room; + this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[1].room; Math_SmoothStepToF(&player->actor.world.pos.x, this->actor.world.pos.x, 1.0f, 50.0f, 10.0f); Math_SmoothStepToF(&player->actor.world.pos.z, this->actor.world.pos.z, 1.0f, 50.0f, 10.0f); if (this->actor.room != globalCtx->roomCtx.curRoom.num && @@ -247,7 +247,7 @@ void func_80A593A4(EnHoll* this, GlobalContext* globalCtx) { if (absY > 50.0f) { transitionActorIdx = (u16)this->actor.params >> 0xA; side = (0.0f < this->actor.yDistToPlayer) ? 0 : 1; - this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[side].room; + this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[side].room; if (this->actor.room != globalCtx->roomCtx.curRoom.num && func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) { EnHoll_SetupAction(this, EnHoll_NextAction); @@ -271,7 +271,7 @@ void func_80A59520(EnHoll* this, GlobalContext* globalCtx) { if (absY < 200.0f && absY > 50.0f) { transitionActorIdx = (u16)this->actor.params >> 0xA; side = (0.0f < this->actor.yDistToPlayer) ? 0 : 1; - this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[side].room; + this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[side].room; if (this->actor.room != globalCtx->roomCtx.curRoom.num && func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) { EnHoll_SetupAction(this, EnHoll_NextAction); @@ -307,7 +307,7 @@ void func_80A59618(EnHoll* this, GlobalContext* globalCtx) { } if (absZ < 50.0f) { side = (vec.z < 0.0f) ? 0 : 1; - this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[side].room; + this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[side].room; if (this->actor.room != globalCtx->roomCtx.curRoom.num && func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) { EnHoll_SetupAction(this, EnHoll_NextAction); @@ -343,6 +343,7 @@ void EnHoll_Draw(Actor* thisx, GlobalContext* globalCtx) { // Only draw the plane if not invisible if (this->planeAlpha != 0) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_holl.c", 805); + if (this->planeAlpha == 255) { gfxP = POLY_OPA_DISP; setupDLIdx = 37; @@ -365,6 +366,7 @@ void EnHoll_Draw(Actor* thisx, GlobalContext* globalCtx) { } else { POLY_XLU_DISP = gfxP; } + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_holl.c", 831); } } diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 0852d009df..c634726da8 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -3787,23 +3787,24 @@ void EnHorse_SkinCallback1(Actor* thisx, GlobalContext* globalCtx, PSkinAwb* ski CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->jntSph.base); } -static s32 unk_80A667DC[] = { 0, 3, 7, 14 }; -static u64* sEyeTextures[] = { - gEponaEyeOpenTex, - gEponaEyeHalfTex, - gEponaEyeClosedTex, -}; -static u8 sBlinkTextures[] = { 0, 1, 2, 1 }; +// unused +static s32 D_80A667DC[] = { 0, 3, 7, 14 }; s32 EnHorse_SkinCallback2(Actor* thisx, GlobalContext* globalCtx, s32 limbIndex, PSkinAwb* arg3) { + static void* eyeTextures[] = { + gEponaEyeOpenTex, + gEponaEyeHalfTex, + gEponaEyeClosedTex, + }; + static u8 eyeBlinkIndexes[] = { 0, 1, 2, 1 }; EnHorse* this = THIS; s32 drawOriginalLimb = true; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_horse.c", 8582); if (limbIndex == 13 && this->type == HORSE_EPONA) { - u8 index = sBlinkTextures[this->blinkTimer]; + u8 index = eyeBlinkIndexes[this->blinkTimer]; - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[index])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[index])); } else if (this->type == HORSE_HNI && this->stateFlags & ENHORSE_FLAG_18 && limbIndex == 30) { func_800A5F60(globalCtx->state.gfxCtx, &this->skin, limbIndex, gHorseIngoGerudoSaddleDL, 0); drawOriginalLimb = false; diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 63b113c413..66e43fb0b7 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -548,7 +548,7 @@ static EnHorseLinkChildActionFunc sActionFuncs[] = { func_80A698F4, func_80A69C18, func_80A699FC, func_80A6A068, func_80A6A7D0, func_80A6A5A4, }; -static u64* sEyeTextures[] = { gChildEponaEyeOpenTex, gChildEponaEyeHalfTex, gChildEponaEyeCloseTex }; +static void* sEyeTextures[] = { gChildEponaEyeOpenTex, gChildEponaEyeHalfTex, gChildEponaEyeCloseTex }; static u8 sEyeIndexOrder[] = { 0, 1, 2, 1 }; void EnHorseLinkChild_Update(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 1bae5573f0..4ce5a0db80 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -306,13 +306,8 @@ void EnJj_Update(Actor* thisx, GlobalContext* globalCtx) { this->skelAnime.jointTable[10].z = this->mouthOpenAngle; } -static u64* sEyeTextures[] = { - gJabuJabuEyeOpenTex, - gJabuJabuEyeHalfTex, - gJabuJabuEyeClosedTex, -}; - void EnJj_Draw(Actor* thisx, GlobalContext* globalCtx2) { + static void* eyeTextures[] = { gJabuJabuEyeOpenTex, gJabuJabuEyeHalfTex, gJabuJabuEyeClosedTex }; GlobalContext* globalCtx = globalCtx2; EnJj* this = THIS; @@ -321,7 +316,7 @@ void EnJj_Draw(Actor* thisx, GlobalContext* globalCtx2) { func_800943C8(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, (cosf(this->skelAnime.curFrame * (M_PI / 41.0f)) * 10.0f) - 10.0f, 0.0f, MTXMODE_APPLY); Matrix_Scale(10.0f, 10.0f, 10.0f, MTXMODE_APPLY); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, NULL, this); diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 7e44eb19e7..ef82e1d3dd 100644 --- a/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -485,7 +485,7 @@ void EnKz_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec } void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) { - static UNK_PTR sEyeSegments[] = { + static void* sEyeSegments[] = { 0x06001470, 0x06001870, 0x06001C70, diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index a3ecbf1afc..6266989b38 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -61,20 +61,6 @@ static struct_D_80AA1678 D_80AA2858[] = { { 0x06009EE0, 1.0f, ANIMMODE_LOOP, -10.0f }, }; -static Vec3f D_80AA28A8 = { 900.0f, 0.0f, 0.0f }; - -static UNK_PTR D_80AA28B4[] = { - 0x06002970, - 0x06003570, - 0x06003770, -}; - -static UNK_PTR D_80AA28C0[] = { - 0x06002570, - 0x06002C70, - 0x06003070, -}; - extern Gfx D_06005420[]; extern FlexSkeletonHeader D_06008D90; extern AnimationHeader D_060093BC; @@ -363,7 +349,7 @@ s32 EnMa2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, void EnMa2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnMa2* this = THIS; - Vec3f vec = D_80AA28A8; + Vec3f vec = { 900.0f, 0.0f, 0.0f }; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 904); @@ -378,6 +364,16 @@ void EnMa2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* D_80AA28B4[] = { + 0x06002970, + 0x06003570, + 0x06003770, + }; + static void* D_80AA28C0[] = { + 0x06002570, + 0x06002C70, + 0x06003070, + }; EnMa2* this = THIS; Camera* camera; f32 someFloat; diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index 7e22b5fc24..488b5fc6ed 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -65,20 +65,6 @@ static struct_D_80AA1678 D_80AA3848[] = { { 0x06009EE0, 1.0f, ANIMMODE_LOOP, -10.0f }, }; -static Vec3f D_80AA3898 = { 900.0f, 0.0f, 0.0f }; - -static UNK_PTR D_80AA38A4[] = { - 0x06002970, - 0x06003570, - 0x06003770, -}; - -static UNK_PTR D_80AA38B0[] = { - 0x06002570, - 0x06002C70, - 0x06003070, -}; - extern u32 D_06005420; extern FlexSkeletonHeader D_06008D90; extern AnimationHeader D_060093BC; @@ -345,7 +331,7 @@ s32 EnMa3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnMa3* this = THIS; - Vec3f vec = D_80AA3898; + Vec3f vec = { 900.0f, 0.0f, 0.0f }; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 927); @@ -360,6 +346,16 @@ void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx) { + static void* D_80AA38A4[] = { + 0x06002970, + 0x06003570, + 0x06003770, + }; + static void* D_80AA38B0[] = { + 0x06002570, + 0x06002C70, + 0x06003070, + }; EnMa3* this = THIS; Camera* camera; f32 someFloat; diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/src/overlays/actors/ovl_En_Mm/z_en_mm.c index 83ac0e1232..b93878e8b8 100644 --- a/src/overlays/actors/ovl_En_Mm/z_en_mm.c +++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.c @@ -522,7 +522,7 @@ void EnMm_Update(Actor* thisx, GlobalContext* globalCtx) { extern Gfx D_0602CA38[]; // bunny hood dlist from object_link_child. replace with proper symbol later void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex }; + static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex }; s32 pad; EnMm* this = THIS; diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index 2a098490db..d34b37fbc4 100644 --- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -318,7 +318,7 @@ void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx) { } void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex }; + static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex }; EnMm2* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mm2.c", 634); diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index 0835c3e136..9bd7050007 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -78,7 +78,7 @@ static ColliderCylinderInitType1 sCylinderInit = { { 25, 80, 0, { 0, 0, 0 } }, }; -static u64* sEyeTextures[] = { +static void* sEyeTextures[] = { gNabooruEyeOpenTex, gNabooruEyeHalfTex, gNabooruEyeClosedTex, @@ -543,14 +543,14 @@ void EnNb_CreateLightOrb(EnNb* this, GlobalContext* globalCtx) { void EnNb_DrawTransparency(EnNb* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeSegIdx = this->eyeIdx; - UNK_PTR addr = sEyeTextures[eyeSegIdx]; + void* eyeTex = sEyeTextures[eyeSegIdx]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inKenjyanomaDemo02.c", 263); func_80093D84(globalCtx->state.gfxCtx); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(addr)); - gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(addr)); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex)); + gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex)); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]); POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index c33f8ce64e..79b15e39be 100644 --- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -247,7 +247,7 @@ s32 EnNiwGirlOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi static Vec3f sConstVec3f = { 0.2f, 0.2f, 0.2f }; void EnNiwGirl_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* eyeTextures[] = { gNiwGirlEyeOpenTex, gNiwGirlEyeHalfTex, gNiwGirlEyeClosedTex }; + static void* eyeTextures[] = { gNiwGirlEyeOpenTex, gNiwGirlEyeHalfTex, gNiwGirlEyeClosedTex }; EnNiwGirl* this = THIS; s32 pad; Vec3f sp4C = sConstVec3f; diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h index 55d0e4094f..2d5192ad10 100644 --- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h +++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h @@ -18,7 +18,7 @@ typedef struct { /* 0x0003 */ Color_RGB8 lightColor; /* 0x0006 */ Color_RGB8 envColor; /* 0x0009 */ s8 unk_9; - /* 0x000C */ u64* soulTexture; + /* 0x000C */ void* soulTexture; } EnPoFieldInfo; // size = 0x10 typedef struct EnPoField { diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 5e023a778e..fe9c209d84 100644 --- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -80,7 +80,7 @@ static Vec3f D_80AD8D3C = { 0.0f, 0.0f, 0.0f }; static Vec3f D_80AD8D48 = { 0.0f, 1200.0f, 0.0f }; -static u64* sEyesSegments[] = { +static void* sEyesTextures[] = { gDampeEyeOpenTex, gDampeEyeHalfTex, gDampeEyeClosedTex, @@ -404,7 +404,7 @@ void EnPoRelay_Draw(Actor* thisx, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 940); func_80093D18(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeTextureIdx])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesTextures[this->eyeTextureIdx])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, EnPoRelay_PostLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 954); diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c index 6c38ef97d4..724b6b2886 100644 --- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -28,7 +28,7 @@ void func_80AE7FD0(EnRl* this, GlobalContext* globalCtx); void func_80AE7FDC(EnRl* this, GlobalContext* globalCtx); void func_80AE7D94(EnRl* this, GlobalContext* globalCtx); -static UNK_PTR D_80AE81A0[] = { 0x06003620, 0x06003960, 0x06003B60 }; +static void* D_80AE81A0[] = { 0x06003620, 0x06003960, 0x06003B60 }; extern FlexSkeletonHeader D_06007B38; extern AnimationHeader D_06000A3C; @@ -304,15 +304,15 @@ void func_80AE7D40(EnRl* this, GlobalContext* globalCtx) { void func_80AE7D94(EnRl* this, GlobalContext* globalCtx) { s32 pad[2]; s16 temp = this->eyeTextureIndex; - s32 addr = D_80AE81A0[temp]; + void* tex = D_80AE81A0[temp]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rl_inKenjyanomaDemo02.c", 304); func_80093D84(globalCtx->state.gfxCtx); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(addr)); - gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(addr)); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex)); + gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex)); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280); @@ -353,15 +353,15 @@ void func_80AE7FD0(EnRl* this, GlobalContext* globalCtx) { void func_80AE7FDC(EnRl* this, GlobalContext* globalCtx) { s32 pad[2]; s16 temp = this->eyeTextureIndex; - s32 addr = D_80AE81A0[temp]; + void* tex = D_80AE81A0[temp]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rl.c", 416); func_80093D18(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(addr)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(addr)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex)); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index dbc479d7af..506925cf8b 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -468,15 +468,15 @@ void func_80AF31C8(EnRu2* this, GlobalContext* globalCtx) { void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) { s32 pad[2]; s16 temp = this->unk_2A4; - UNK_PTR addr = sEyeTextures[temp]; + void* tex = sEyeTextures[temp]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 264); func_80093D84(globalCtx->state.gfxCtx); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(addr)); - gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(addr)); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex)); + gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex)); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]); @@ -796,15 +796,15 @@ void func_80AF3F14(EnRu2* this, GlobalContext* globalCtx) { void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) { s32 pad[2]; s16 temp = this->unk_2A4; - UNK_PTR addr = sEyeTextures[temp]; + void* tex = sEyeTextures[temp]; SkelAnime* skelAnime = &this->skelAnime; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2.c", 642); func_80093D18(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(addr)); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(addr)); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex)); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex)); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c index 141f3a034a..8972195dad 100644 --- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -762,24 +762,26 @@ void EnSa_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec } void EnSa_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* sMouthTextures[] = { gSariaMouthClosed2Tex, gSariaMouthSmilingOpenTex, gSariaMouthFrowningTex, - gSariaMouthSuprisedTex, gSariaMouthClosedTex }; - static u64* sEyeTextures[] = { gSariaEyeOpenTex, gSariaEyeHalfTex, gSariaEyeClosedTex, gSariaEyeSuprisedTex, - gSariaEyeSadTex }; - + static void* mouthTextures[] = { + gSariaMouthClosed2Tex, gSariaMouthSmilingOpenTex, gSariaMouthFrowningTex, + gSariaMouthSuprisedTex, gSariaMouthClosedTex, + }; + static void* eyeTextures[] = { + gSariaEyeOpenTex, gSariaEyeHalfTex, gSariaEyeClosedTex, gSariaEyeSuprisedTex, gSariaEyeSadTex, + }; EnSa* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sa.c", 1444); if (this->alpha == 255) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->rightEyeIndex])); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->leftEyeIndex])); - gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->rightEyeIndex])); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTextures[this->leftEyeIndex])); + gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthIndex])); func_80034BA0(globalCtx, &this->skelAnime, EnSa_OverrideLimbDraw, EnSa_PostLimbDraw, &this->actor, this->alpha); } else if (this->alpha != 0) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->rightEyeIndex])); - gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->leftEyeIndex])); - gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthIndex])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->rightEyeIndex])); + gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTextures[this->leftEyeIndex])); + gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthIndex])); func_80034CC4(globalCtx, &this->skelAnime, EnSa_OverrideLimbDraw, EnSa_PostLimbDraw, &this->actor, this->alpha); } diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index a0b9a62fc3..8393d6bf5c 100644 --- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -215,17 +215,16 @@ s32 EnTakaraMan_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** } void EnTakaraMan_Draw(Actor* thisx, GlobalContext* globalCtx) { - static UNK_PTR sTakaraEyeTextures[] = { + static void* eyeTextures[] = { 0x06000970, 0x06000D70, }; - EnTakaraMan* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_takara_man.c", 528); func_80093D18(globalCtx->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTakaraEyeTextures[this->eyeTextureIdx])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTextureIdx])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnTakaraMan_OverrideLimbDraw, NULL, this); diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index f1f793cef5..6a07cd47f1 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -79,7 +79,7 @@ void EnTkEff_Update(EnTk* this) { } void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) { - static UNK_PTR dustImages[] = { + static void* dustTextures[] = { &gDust8Tex, &gDust7Tex, &gDust6Tex, &gDust5Tex, &gDust4Tex, &gDust3Tex, &gDust2Tex, &gDust1Tex, }; @@ -116,8 +116,8 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 140), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - imageIdx = eff->timeLeft * ((f32)ARRAY_COUNT(dustImages) / eff->timeTotal); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustImages[imageIdx])); + imageIdx = eff->timeLeft * ((f32)ARRAY_COUNT(dustTextures) / eff->timeTotal); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTextures[imageIdx])); gSPDisplayList(POLY_XLU_DISP++, gDampeEff2DL); } @@ -717,7 +717,7 @@ void EnTk_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec } void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) { - static u64* sEyesSegments[] = { + static void* sEyesSegments[] = { gDampeEyeOpenTex, gDampeEyeHalfTex, gDampeEyeClosedTex, diff --git a/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/src/overlays/actors/ovl_En_Tr/z_en_tr.c index 42411f641b..5fdf9f6a92 100644 --- a/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -75,7 +75,7 @@ static Color_RGBA8 D_80B243C0[4] = { { 0, 0, 255, 255 }, }; -static u64* sEyeTextures[] = { +static void* sEyeTextures[] = { 0x060086D8, // Open 0x060094D8, // Half 0x060098D8, // Closed diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index 834aa18bb6..c1e78b41ed 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -48,7 +48,7 @@ static ColliderCylinderInitType1 sCylinderInit = { { 25, 80, 0, { 0, 0, 0 } }, }; -static u64* sEyeTextures[] = { +static void* sEyeTextures[] = { gSheikEyeOpenTex, gSheikEyeHalfClosedTex, gSheikEyeShutTex, @@ -1067,7 +1067,7 @@ void EnXc_DrawPullingOutHarp(Actor* thisx, GlobalContext* globalCtx) { EnXc* this = THIS; s32 pad; s16 eyePattern = this->eyeIdx; - u64* eyeTexture = sEyeTextures[eyePattern]; + void* eyeTexture = sEyeTextures[eyePattern]; SkelAnime* skelAnime = &this->skelAnime; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad2; @@ -1089,7 +1089,7 @@ void EnXc_DrawHarp(Actor* thisx, GlobalContext* globalCtx) { EnXc* this = THIS; s32 pad; s16 eyePattern = this->eyeIdx; - u64* eyeTexture = sEyeTextures[eyePattern]; + void* eyeTexture = sEyeTextures[eyePattern]; SkelAnime* skelAnime = &this->skelAnime; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad2; @@ -1699,7 +1699,7 @@ void EnXc_DrawTriforce(Actor* thisx, GlobalContext* globalCtx) { EnXc* this = THIS; s32 pad; s16 eyeIdx = this->eyeIdx; - u64* eyeTexture = sEyeTextures[eyeIdx]; + void* eyeTexture = sEyeTextures[eyeIdx]; SkelAnime* skelAnime = &this->skelAnime; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad2; @@ -2375,7 +2375,7 @@ void EnXc_DrawDefault(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnXc* this = THIS; s16 eyeIdx = this->eyeIdx; - u64* eyeSegment = sEyeTextures[eyeIdx]; + void* eyeSegment = sEyeTextures[eyeIdx]; SkelAnime* skelAnime = &this->skelAnime; GraphicsContext* localGfxCtx = globalCtx->state.gfxCtx; GraphicsContext* gfxCtx = localGfxCtx; diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index 1375757d46..2cd86e24f2 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -59,8 +59,12 @@ static ColliderCylinderInit sCylinderInit = { { 20, 46, 0, { 0, 0, 0 } }, }; -static void* D_80B4E61C[] = { gChildZelda1EyeOpenLookingUpRightTex, gChildZelda1EyeHalf2Tex, gChildZelda1EyeClosedTex, - gChildZelda1EyeHalf2Tex }; +static void* D_80B4E61C[] = { + gChildZelda1EyeOpenLookingUpRightTex, + gChildZelda1EyeHalf2Tex, + gChildZelda1EyeClosedTex, + gChildZelda1EyeHalf2Tex, +}; static void* D_80B4E62C[] = { gChildZelda1MouthNeutralTex }; void func_80B4AB40(void) { diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index 5941fc342f..8b516c7513 100644 --- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -62,11 +62,11 @@ void func_80B523BC(EnZl2* this, GlobalContext* globalCtx); void func_80B523C8(EnZl2* this, GlobalContext* globalCtx); void func_80B525D4(EnZl2* this, GlobalContext* globalCtx); -static u64* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex, - gZelda2Eye03Tex, gZelda2Eye04Tex, gZelda2Eye05Tex, - gZelda2Eye06Tex, gZelda2Eye07Tex, gZelda2Eye08Tex }; +static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex, + gZelda2Eye03Tex, gZelda2Eye04Tex, gZelda2Eye05Tex, + gZelda2Eye06Tex, gZelda2Eye07Tex, gZelda2Eye08Tex }; -static u64* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex }; +static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex }; static EnZl2ActionFunc sActionFuncs[] = { func_80B521A0, func_80B50BBC, func_80B50BEC, func_80B50C40, func_80B50CA8, func_80B50CFC, @@ -1632,11 +1632,11 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) { s32 pad[3]; s16 eyeTexIndex = this->eyeTexIndex; s16 eyeTexIndex2 = this->eyeTexIndex2; - u64* eyeTex = sEyeTextures[eyeTexIndex]; - u64* eyeTex2 = sEyeTextures[eyeTexIndex2]; + void* eyeTex = sEyeTextures[eyeTexIndex]; + void* eyeTex2 = sEyeTextures[eyeTexIndex2]; SkelAnime* skelAnime = &this->skelAnime; s16 mouthTexIndex = this->mouthTexIndex; - u64* mouthTex = sMouthTextures[mouthTexIndex]; + void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad1; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1623); @@ -1658,10 +1658,10 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) { void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeTexIndex = this->eyeTexIndex; - u64* eyeTex = sEyeTextures[eyeTexIndex]; + void* eyeTex = sEyeTextures[eyeTexIndex]; s16 mouthTexIndex = this->mouthTexIndex; SkelAnime* skelAnime = &this->skelAnime; - u64* mouthTex = sMouthTextures[mouthTexIndex]; + void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad1; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1663); diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index 9d5d9ad03c..48fd99eac7 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -41,10 +41,10 @@ static ColliderCylinderInitType1 sCylinderInit = { { 25, 80, 0, { 0, 0, 0 } }, }; -static u64* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex, gZelda2Eye03Tex, - gZelda2Eye04Tex, gZelda2Eye05Tex, gZelda2Eye06Tex, NULL }; +static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2EyeShutTex, gZelda2Eye03Tex, + gZelda2Eye04Tex, gZelda2Eye05Tex, gZelda2Eye06Tex, NULL }; -static u64* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex }; +static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex }; s32 D_80B5A468 = 0; @@ -2699,10 +2699,10 @@ void func_80B59FE8(EnZl3* this, GlobalContext* globalCtx) { void func_80B59FF4(EnZl3* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeTexIndex = this->eyeTexIndex; - u64* eyeTex = sEyeTextures[eyeTexIndex]; + void* eyeTex = sEyeTextures[eyeTexIndex]; s16 mouthTexIndex = this->mouthTexIndex; SkelAnime* skelAnime = &this->skelAnime; - u64* mouthTex = sMouthTextures[mouthTexIndex]; + void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad2; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2165); @@ -2724,10 +2724,10 @@ void func_80B59FF4(EnZl3* this, GlobalContext* globalCtx) { void func_80B5A1D0(EnZl3* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeTexIndex = this->eyeTexIndex; - u64* eyeTex = sEyeTextures[eyeTexIndex]; + void* eyeTex = sEyeTextures[eyeTexIndex]; s16 mouthTexIndex = this->mouthTexIndex; SkelAnime* skelAnime = &this->skelAnime; - u64* mouthTex = sMouthTextures[mouthTexIndex]; + void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad2; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2205); diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index 83be6ade9c..d942a85673 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -1283,9 +1283,9 @@ void EnZl4_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve void EnZl4_Draw(Actor* thisx, GlobalContext* globalCtx) { EnZl4* this = THIS; - u64* mouthTex[] = { gChildZeldaMouthNeutralTex, gChildZeldaMouthHappyTex, gChildZeldaMouthWorriedTex, - gChildZeldaMouthSurprisedTex }; - u64* eyeTex[] = { + void* mouthTex[] = { gChildZeldaMouthNeutralTex, gChildZeldaMouthHappyTex, gChildZeldaMouthWorriedTex, + gChildZeldaMouthSurprisedTex }; + void* eyeTex[] = { gChildZeldaEyeOpenTex, gChildZeldaEyeBlinkTex, gChildZeldaEyeShutTex, gChildZeldaEyeWideTex, gChildZeldaEyeSquintTex, gChildZeldaEyeOutTex, gChildZeldaEyeInTex, }; diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 3612a1b8c7..a77b5f96b1 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -887,10 +887,10 @@ void Fishing_Init(Actor* thisx, GlobalContext* globalCtx2) { D_80B7E07D = (HIGH_SCORE(HS_FISHING) & 0xFF0000) >> 0x10; if ((D_80B7E07D & 7) == 7) { - globalCtx->unk_11D30[0] = 90; + globalCtx->roomCtx.unk_74[0] = 90; D_80B7E076 = 1; } else { - globalCtx->unk_11D30[0] = 40; + globalCtx->roomCtx.unk_74[0] = 40; D_80B7E076 = 0; } diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index 9f544ab657..ae6d9d9e82 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -83,7 +83,7 @@ static ColliderJntSphInit sColliderJntSphInit = { static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 60, MASS_IMMOVABLE }; -static UNK_PTR faceTextures[] = { D_06000C20, D_06000420, D_06001420 }; +static void* sFaceTextures[] = { D_06000C20, D_06000420, D_06001420 }; static Vec3f D_80B97F68 = { -1707.0f, 843.0f, -180.0f }; static Vec3f D_80B97F74 = { 0.0f, 0.0f, 0.0f }; @@ -428,7 +428,7 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 841), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(faceTextures[this->faceTextureIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sFaceTextures[this->faceTextureIndex])); gSPDisplayList(POLY_OPA_DISP++, D_06000260); rot.x = this->actor.shape.rot.x; @@ -468,7 +468,7 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 912), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(faceTextures[this->faceTextureIndex])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sFaceTextures[this->faceTextureIndex])); gSPDisplayList(POLY_XLU_DISP++, D_06000260); sp60.x = this->actor.shape.rot.x; diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index 63e3e39cdf..ab671f9625 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -723,22 +723,11 @@ void ObjSwitch_DrawFloorRusty(ObjSwitch* this, GlobalContext* globalCtx) { Gfx_DrawDListOpa(globalCtx, gRustyFloorSwitchDL); } -static u64* sEyeTextures[][4] = { - { - gEyeSwitchGoldOpenTex, - gEyeSwitchGoldOpeningTex, - gEyeSwitchGoldClosingTex, - gEyeSwitchGoldClosedTex, - }, - { - gEyeSwitchSilverOpenTex, - gEyeSwitchSilverHalfTex, - gEyeSwitchSilverClosedTex, - gEyeSwitchSilverClosedTex, - }, -}; - void ObjSwitch_DrawEye(ObjSwitch* this, GlobalContext* globalCtx) { + static void* eyeTextures[][4] = { + { gEyeSwitchGoldOpenTex, gEyeSwitchGoldOpeningTex, gEyeSwitchGoldClosingTex, gEyeSwitchGoldClosedTex }, + { gEyeSwitchSilverOpenTex, gEyeSwitchSilverHalfTex, gEyeSwitchSilverClosedTex, gEyeSwitchSilverClosedTex }, + }; static Gfx* eyeDlists[] = { gEyeSwitch1DL, gEyeSwitch2DL }; s32 pad; s32 subType = (this->dyna.actor.params >> 4 & 7); @@ -748,7 +737,7 @@ void ObjSwitch_DrawEye(ObjSwitch* this, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1462), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[subType][this->eyeTexIndex])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[subType][this->eyeTexIndex])); gSPDisplayList(POLY_OPA_DISP++, eyeDlists[subType]); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1471); diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h index 337019be71..f25ffc3622 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h @@ -52,7 +52,7 @@ typedef struct ObjSwitch { /* 0x016C */ s16 cooldownTimer; /* 0x016E */ u8 cooldownOn; /* 0x0170 */ s16 eyeTexIndex; - /* 0x0174 */ UNK_PTR crystalSubtype1texture; + /* 0x0174 */ void* crystalSubtype1texture; /* 0x0178 */ u8 x1TexScroll; /* 0x0179 */ u8 y1TexScroll; /* 0x017A */ u8 x2TexScroll; diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index de29704001..c4ae70e5e6 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -4152,7 +4152,7 @@ s32 func_80839800(Player* this, GlobalContext* globalCtx) { } if (doorShutter->dyna.actor.category == ACTORCAT_DOOR) { - this->unk_46A = globalCtx->transitionActorList[(u16)doorShutter->dyna.actor.params >> 10] + this->unk_46A = globalCtx->transiActorCtx.list[(u16)doorShutter->dyna.actor.params >> 10] .sides[(doorDirection > 0) ? 0 : 1] .effects; @@ -4224,7 +4224,7 @@ s32 func_80839800(Player* this, GlobalContext* globalCtx) { } } else { Camera_ChangeDoorCam(Gameplay_GetCamera(globalCtx, 0), doorActor, - globalCtx->transitionActorList[(u16)doorActor->params >> 10] + globalCtx->transiActorCtx.list[(u16)doorActor->params >> 10] .sides[(doorDirection > 0) ? 0 : 1] .effects, 0, 38.0f * D_808535EC, 26.0f * D_808535EC, 10.0f * D_808535EC); @@ -4233,7 +4233,7 @@ s32 func_80839800(Player* this, GlobalContext* globalCtx) { } if ((this->doorType != PLAYER_DOORTYPE_FAKE) && (doorActor->category == ACTORCAT_DOOR)) { - frontRoom = globalCtx->transitionActorList[(u16)doorActor->params >> 10] + frontRoom = globalCtx->transiActorCtx.list[(u16)doorActor->params >> 10] .sides[(doorDirection > 0) ? 0 : 1] .room; @@ -9035,7 +9035,7 @@ static Vec3f D_80854778 = { 0.0f, 50.0f, 0.0f }; void Player_Init(Actor* thisx, GlobalContext* globalCtx2) { Player* this = THIS; GlobalContext* globalCtx = globalCtx2; - Scene* scene = globalCtx->loadedScene; + SceneTableEntry* scene = globalCtx->loadedScene; u32 titleFileSize; s32 initMode; s32 sp50; diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c index bc4cf93d35..6e851df96d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c @@ -35,14 +35,13 @@ u32 EffectSsBomb_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* return 1; } -static UNK_PTR sTextures[] = { - gEffBombExplosion1Tex, - gEffBombExplosion2Tex, - gEffBombExplosion3Tex, - gEffBombExplosion4Tex, -}; - void EffectSsBomb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { + static void* explosionTextures[] = { + gEffBombExplosion1Tex, + gEffBombExplosion2Tex, + gEffBombExplosion3Tex, + gEffBombExplosion4Tex, + }; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; MtxF mfTrans; MtxF mfScale; @@ -70,7 +69,7 @@ void EffectSsBomb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { if (mtx != NULL) { gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(explosionTextures[this->rTexIdx])); gDPPipeSync(POLY_XLU_DISP++); func_80094C50(gfxCtx); color = this->life * 12.75f; diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c index e97a8e36d6..e6c16b9b6d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c @@ -60,7 +60,7 @@ u32 EffectSsBomb2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void // unused in the original game. looks like EffectSsBomb but with color void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this) { - static UNK_PTR textures[] = { + static void* textures[] = { gEffBombExplosion1Tex, gEffBombExplosion2Tex, gEffBombExplosion3Tex, gEffBombExplosion4Tex, gEffBombExplosion5Tex, gEffBombExplosion6Tex, gEffBombExplosion7Tex, gEffBombExplosion8Tex, }; @@ -100,7 +100,7 @@ void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this) } void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* this) { - static UNK_PTR textures[] = { + static void* textures[] = { gEffBombExplosion1Tex, gEffBombExplosion2Tex, gEffBombExplosion3Tex, gEffBombExplosion4Tex, gEffBombExplosion5Tex, gEffBombExplosion6Tex, gEffBombExplosion7Tex, gEffBombExplosion8Tex, }; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c index c41e490903..f726739c46 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c @@ -56,7 +56,7 @@ u32 EffectSsDeadDb_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, voi return 1; } -static UNK_PTR sTextures[] = { +static void* sTextures[] = { gEffEnemyDeathFlame1Tex, gEffEnemyDeathFlame2Tex, gEffEnemyDeathFlame3Tex, gEffEnemyDeathFlame4Tex, gEffEnemyDeathFlame5Tex, gEffEnemyDeathFlame6Tex, gEffEnemyDeathFlame7Tex, gEffEnemyDeathFlame8Tex, gEffEnemyDeathFlame9Tex, gEffEnemyDeathFlame10Tex, diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c index 544f5c0421..73d71a3d01 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c @@ -76,11 +76,10 @@ u32 EffectSsDust_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* return 1; } -static UNK_PTR sTextures[] = { - gDust1Tex, gDust2Tex, gDust3Tex, gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex, -}; - void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { + static void* dustTextures[] = { + gDust1Tex, gDust2Tex, gDust3Tex, gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex, + }; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; MtxF mfTrans; MtxF mfScale; @@ -104,7 +103,7 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { if (mtx != NULL) { gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPPipeSync(POLY_XLU_DISP++); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTextures[this->rTexIdx])); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0); gDPPipeSync(POLY_XLU_DISP++); diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c index fc8644c3d5..e910da2b10 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c @@ -43,13 +43,13 @@ u32 EffectSsGFire_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void } void EffectSsGFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { - UNK_PTR textures[] = { + void* fireFootprintTextures[] = { gEffFireFootprint1Tex, gEffFireFootprint2Tex, gEffFireFootprint3Tex, gEffFireFootprint4Tex, gEffFireFootprint5Tex, gEffFireFootprint6Tex, gEffFireFootprint7Tex, gEffFireFootprint8Tex, }; s16 texIdx = (this->rgTexIdx / 100) % 7; - EffectSs_DrawGEffect(globalCtx, this, textures[texIdx]); + EffectSs_DrawGEffect(globalCtx, this, fireFootprintTextures[texIdx]); } void EffectSsGFire_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c index 483ef01578..7aeda5a1cf 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c @@ -75,7 +75,7 @@ void EffectSsGRipple_DrawRipple(GlobalContext* globalCtx, EffectSs* this, UNK_PT radius = this->rRadius * 0.0025f; - if ((this->rWaterBoxNum != -1) && (this->rWaterBoxNum < globalCtx->colCtx.colHeader->nbWaterBoxes)) { + if ((this->rWaterBoxNum != -1) && (this->rWaterBoxNum < globalCtx->colCtx.colHeader->numWaterBoxes)) { yPos = (this->rWaterBoxNum + globalCtx->colCtx.colHeader->waterBoxes)->ySurface; } else { yPos = this->pos.y; diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c index 7247d3bba2..d2c6d98db8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c @@ -65,14 +65,13 @@ u32 EffectSsGSpk_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* return 1; } -static UNK_PTR sTextures[] = { - gEffSpark1Tex, - gEffSpark2Tex, - gEffSpark3Tex, - gEffSpark4Tex, -}; - void EffectSsGSpk_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { + static void* sparkTextures[] = { + gEffSpark1Tex, + gEffSpark2Tex, + gEffSpark3Tex, + gEffSpark4Tex, + }; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; MtxF mfTrans; MtxF mfScale; @@ -94,7 +93,7 @@ void EffectSsGSpk_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { if (mtx != NULL) { gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sparkTextures[this->rTexIdx])); func_80094BC4(gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, 255); gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA); diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c index 2754f702ec..cb2fd316c0 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c @@ -89,12 +89,11 @@ u32 EffectSsGSplash_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, vo return 1; } -static UNK_PTR sTextures[] = { - gEffWaterSplash1Tex, gEffWaterSplash2Tex, gEffWaterSplash3Tex, gEffWaterSplash4Tex, - gEffWaterSplash5Tex, gEffWaterSplash6Tex, gEffWaterSplash7Tex, gEffWaterSplash8Tex, -}; - void EffectSsGSplash_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { + static void* waterSplashTextures[] = { + gEffWaterSplash1Tex, gEffWaterSplash2Tex, gEffWaterSplash3Tex, gEffWaterSplash4Tex, + gEffWaterSplash5Tex, gEffWaterSplash6Tex, gEffWaterSplash7Tex, gEffWaterSplash8Tex, + }; s16 texIdx; switch (this->rType) { @@ -103,7 +102,7 @@ void EffectSsGSplash_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { if (texIdx > 7) { texIdx = 7; } - EffectSs_DrawGEffect(globalCtx, this, sTextures[texIdx]); + EffectSs_DrawGEffect(globalCtx, this, waterSplashTextures[texIdx]); break; case 1: @@ -111,7 +110,7 @@ void EffectSsGSplash_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { if (texIdx > 7) { texIdx = 7; } - EffectSs_DrawGEffect(globalCtx, this, sTextures[texIdx]); + EffectSs_DrawGEffect(globalCtx, this, waterSplashTextures[texIdx]); break; case 2: @@ -119,7 +118,7 @@ void EffectSsGSplash_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { if (texIdx > 7) { texIdx = 7; } - EffectSs_DrawGEffect(globalCtx, this, sTextures[texIdx]); + EffectSs_DrawGEffect(globalCtx, this, waterSplashTextures[texIdx]); break; default: diff --git a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c index 863bd09f96..75a01cdd77 100644 --- a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c +++ b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c @@ -27,7 +27,7 @@ static Color_RGB8 sColors[] = { { 255, 255, 255 }, { 0, 255, 200 }, { 255, 255, 255 }, { 150, 0, 255 }, }; -static UNK_PTR sTextures[] = { +static void* sTextures[] = { gEffHitMark1Tex, gEffHitMark2Tex, gEffHitMark3Tex, gEffHitMark4Tex, gEffHitMark5Tex, gEffHitMark6Tex, gEffHitMark7Tex, gEffHitMark8Tex, gEffHitMark9Tex, gEffHitMark10Tex, gEffHitMark11Tex, gEffHitMark12Tex, gEffHitMark13Tex, gEffHitMark14Tex, gEffHitMark15Tex, gEffHitMark16Tex, gEffHitMark17Tex, gEffHitMark18Tex, diff --git a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c index 3e229e326d..d89e0160ae 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c +++ b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c @@ -66,12 +66,11 @@ void EffectSsLightning_NewLightning(GlobalContext* globalCtx, Vec3f* pos, s16 ya EffectSs_Insert(globalCtx, &newLightning); } -static UNK_PTR sTextures[] = { - gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex, - gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex, -}; - void EffectSsLightning_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { + static void* lightningTextures[] = { + gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex, + gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex, + }; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; MtxF mfResult; MtxF mfTrans; @@ -108,7 +107,7 @@ void EffectSsLightning_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) if (mtx != NULL) { gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80094C50(gfxCtx); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[texIdx])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[texIdx])); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA); diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c index bd8277a1c3..78bcfd1c87 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c @@ -50,12 +50,12 @@ u32 EffectSsSibuki2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, vo return 1; } -static UNK_PTR sTextures[] = { - gEffUnusedBubbles1Tex, gEffUnusedBubbles1Tex, gEffUnusedBubbles2Tex, gEffUnusedBubbles3Tex, gEffUnusedBubbles4Tex, - gEffUnusedBubbles5Tex, gEffUnusedBubbles6Tex, gEffUnusedBubbles7Tex, gEffUnusedBubbles8Tex, -}; - void EffectSsSibuki2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { + static void* bubbleTextures[] = { + gEffUnusedBubbles1Tex, gEffUnusedBubbles1Tex, gEffUnusedBubbles2Tex, + gEffUnusedBubbles3Tex, gEffUnusedBubbles4Tex, gEffUnusedBubbles5Tex, + gEffUnusedBubbles6Tex, gEffUnusedBubbles7Tex, gEffUnusedBubbles8Tex, + }; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; f32 scale = this->rScale / 100.0f; @@ -68,7 +68,7 @@ void EffectSsSibuki2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { func_80093D18(gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(bubbleTextures[this->rTexIdx])); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffUnusedBubblesDL)); CLOSE_DISPS(gfxCtx, "../z_eff_ss_sibuki2.c", 198); diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index ff20e2a520..74b5e3b0e6 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -410,15 +410,16 @@ void Select_PrintMenu(SelectContext* this, GfxPrint* printer) { } static char* sLoadingMessages[] = { - "\x8Dシバラクオマチクダサイ", // "Please wait a minute" - "\x8Dチョット マッテネ", // "Hold on a sec" - "\x8Cウェイト ア モーメント", // "Wait a moment" - "\x8Cロード\x8Dチュウ", // "Loading" - "\x8Dナウ ワーキング", // "Now working" - "\x8Dイマ ツクッテマス", // "Now creating" - "\x8Dコショウジャナイヨ", // "It's not broken" - "\x8Cコーヒー ブレイク", // "Coffee Break" - "\x8C" "Bメンヲセットシテクダサイ", // "Please set B side" + "\x8Dシバラクオマチクダサイ", // "Please wait a minute" + "\x8Dチョット マッテネ", // "Hold on a sec" + "\x8Cウェイト ア モーメント", // "Wait a moment" + "\x8Cロード\x8Dチュウ", // "Loading" + "\x8Dナウ ワーキング", // "Now working" + "\x8Dイマ ツクッテマス", // "Now creating" + "\x8Dコショウジャナイヨ", // "It's not broken" + "\x8Cコーヒー ブレイク", // "Coffee Break" + "\x8C" + "Bメンヲセットシテクダサイ", // "Please set B side" "\x8Dジット\x8Cガマン\x8Dノ\x8Cコ\x8Dデアッタ", // "Be patient, now" "\x8Dイマシバラクオマチクダサイ", // "Please wait just a minute" "\x8Dアワテナイアワテナイ。ヒトヤスミヒトヤスミ。", // "Don't worry, don't worry. Take a break, take a break"