mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into doc/cutscene_index
This commit is contained in:
commit
772db061ec
|
@ -709,10 +709,10 @@
|
|||
<Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x19550"/>
|
||||
<DList Name="gEffShockwaveDL" Offset="0x1A550"/>
|
||||
<DList Name="gEffBubbleDL" Offset="0x1A600"/>
|
||||
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A5C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffBubbleDL" Offset="0x1A600"/>
|
||||
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
|
||||
|
|
|
@ -697,16 +697,16 @@
|
|||
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
|
||||
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
|
||||
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
|
||||
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
|
||||
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
|
||||
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
|
||||
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
|
||||
|
@ -841,9 +841,9 @@
|
|||
<DList Name="gBugLimb9DL" Offset="0x34990"/>
|
||||
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
|
||||
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
|
||||
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
|
||||
|
@ -898,8 +898,8 @@
|
|||
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
|
||||
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
|
||||
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
|
||||
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
|
||||
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
|
||||
<DList Name="gRupeeDL" Offset="0x42440"/>
|
||||
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "sys_math.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
|
@ -547,7 +548,7 @@ void DemoEffect_WaitForObject(DemoEffect* this, PlayState* play) {
|
|||
this->actor.draw = this->initDrawFunc;
|
||||
this->updateFunc = this->initUpdateFunc;
|
||||
|
||||
PRINTF(VT_FGCOL(CYAN) " 転送終了 move_wait " VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) T(" 転送終了 move_wait ", " Transfer completed move_wait ") VT_RST);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -705,12 +706,12 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
|
|||
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
|
||||
SkelCurve_Update(play, &this->skelCurve);
|
||||
this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages;
|
||||
PRINTF(VT_FGCOL(CYAN) " 縮むバージョン \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) T(" 縮むバージョン \n", " Shrinking version \n") VT_RST);
|
||||
} else {
|
||||
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 1.0f, 1.0f);
|
||||
SkelCurve_Update(play, &this->skelCurve);
|
||||
this->updateFunc = DemoEffect_UpdateTimeWarpPullMasterSword;
|
||||
PRINTF(VT_FGCOL(CYAN) " 通常 バージョン \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) T(" 通常 バージョン \n", " Normal version \n") VT_RST);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "sequence.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64light.h"
|
||||
#include "z64play.h"
|
||||
|
@ -509,7 +510,9 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
|
|||
this->warpTimer++;
|
||||
|
||||
if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == NEXT_CS_INDEX_NONE) {
|
||||
PRINTF("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger, TRANS_TRIGGER_START);
|
||||
PRINTF(T("\n\n\nじかんがきたからおーしまい fade_direction=[%d]",
|
||||
"\n\n\nThe time has come, so it's over. fade_direction=[%d]"),
|
||||
play->transitionTrigger, TRANS_TRIGGER_START);
|
||||
|
||||
if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_25)) {
|
||||
|
@ -536,7 +539,7 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
|
|||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
|
||||
}
|
||||
PRINTF("\n\n\nおわりおわり");
|
||||
PRINTF(T("\n\n\nおわりおわり", "\n\n\nThe end The end"));
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "regs.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
|
@ -88,12 +89,12 @@ s32 ElfMsg_KillCheck(ElfMsg* this, PlayState* play) {
|
|||
void ElfMsg_Init(Actor* thisx, PlayState* play) {
|
||||
ElfMsg* this = (ElfMsg*)thisx;
|
||||
|
||||
// "Conditions for Elf Tag disappearing"
|
||||
PRINTF(VT_FGCOL(CYAN) "\nエルフ タグ 消える条件 %d" VT_RST "\n", PARAMS_GET_U(thisx->params, 8, 6));
|
||||
PRINTF(VT_FGCOL(CYAN) T("\nエルフ タグ 消える条件 %d", "\nConditions for Elf Tag disappearing %d") VT_RST "\n",
|
||||
PARAMS_GET_U(thisx->params, 8, 6));
|
||||
PRINTF(VT_FGCOL(CYAN) "\nthisx->shape.angle.sy = %d\n" VT_RST, thisx->shape.rot.y);
|
||||
if (thisx->shape.rot.y >= 0x41) {
|
||||
// "Conditions for Elf Tag appearing"
|
||||
PRINTF(VT_FGCOL(CYAN) "\nエルフ タグ 出現条件 %d" VT_RST "\n", thisx->shape.rot.y - 0x41);
|
||||
PRINTF(VT_FGCOL(CYAN) T("\nエルフ タグ 出現条件 %d", "\nConditions for Elf Tag appearing %d") VT_RST "\n",
|
||||
thisx->shape.rot.y - 0x41);
|
||||
}
|
||||
|
||||
if (!ElfMsg_KillCheck(this, play)) {
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "printf.h"
|
||||
#include "sfx.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
|
@ -93,17 +94,17 @@ static u16 sStartingTextIds[] = {
|
|||
|
||||
#if DEBUG_FEATURES
|
||||
static char* sItemDebugTxt[] = {
|
||||
"デクの実売り ", // "Deku Nuts"
|
||||
"デクの棒売り ", // "Deku Sticks"
|
||||
"ハートの欠片売り ", // "Piece of Heart"
|
||||
"デクの種売り ", // "Deku Seeds"
|
||||
"デクの盾売り ", // "Deku Shield"
|
||||
"バクダン売り ", // "Bombs"
|
||||
"矢売り ", // "Arrows"
|
||||
"赤のくすり売り ", // "Red Potion"
|
||||
"緑のくすり売り ", // "Green Potion"
|
||||
"デクの棒持てる数を増やす", // "Deku Stick Upgrade"
|
||||
"デクの実持てる数を増やす", // "Deku Nut Upgrade"
|
||||
T("デクの実売り ", "Deku Nuts "),
|
||||
T("デクの棒売り ", "Deku Sticks "),
|
||||
T("ハートの欠片売り ", "Piece of Heart "),
|
||||
T("デクの種売り ", "Deku Seeds "),
|
||||
T("デクの盾売り ", "Deku Shield "),
|
||||
T("バクダン売り ", "Bombs "),
|
||||
T("矢売り ", "Arrows "),
|
||||
T("赤のくすり売り ", "Red Potion "),
|
||||
T("緑のくすり売り ", "Green Potion "),
|
||||
T("デクの棒持てる数を増やす", "Deku Stick Upgrade "),
|
||||
T("デクの実持てる数を増やす", "Deku Nut Upgrade "),
|
||||
};
|
||||
#endif
|
||||
|
||||
|
@ -143,8 +144,9 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
|
|||
EnDns* this = (EnDns*)thisx;
|
||||
|
||||
if (DNS_GET_TYPE(&this->actor) < 0) {
|
||||
// "Function Error (Deku Salesman)"
|
||||
PRINTF(VT_FGCOL(RED) "引数エラー(売りナッツ)[ arg_data = %d ]" VT_RST "\n", this->actor.params);
|
||||
PRINTF(VT_FGCOL(RED) T("引数エラー(売りナッツ)[ arg_data = %d ]",
|
||||
"Argument error (selling nuts) [ arg_data = %d ]") VT_RST "\n",
|
||||
this->actor.params);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -154,8 +156,8 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
|
|||
DNS_GET_TYPE(&this->actor) = DNS_TYPE_DEKU_SEEDS_30;
|
||||
}
|
||||
|
||||
// "Deku Salesman"
|
||||
PRINTF(VT_FGCOL(GREEN) "◆◆◆ 売りナッツ『%s』 ◆◆◆" VT_RST "\n", sItemDebugTxt[DNS_GET_TYPE(&this->actor)]);
|
||||
PRINTF(VT_FGCOL(GREEN) T("◆◆◆ 売りナッツ『%s』 ◆◆◆", "◆◆◆ Selling nuts『%s』 ◆◆◆") VT_RST "\n",
|
||||
sItemDebugTxt[DNS_GET_TYPE(&this->actor)]);
|
||||
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "sequence.h"
|
||||
#include "sfx.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64debug_display.h"
|
||||
|
@ -89,8 +90,8 @@ void EnDntDemo_Init(Actor* thisx, PlayState* play2) {
|
|||
s32 pad;
|
||||
|
||||
PRINTF("\n\n");
|
||||
// "Deku Scrub mask show start"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツお面品評会開始 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN)
|
||||
T("☆☆☆☆☆ デグナッツお面品評会開始 ☆☆☆☆☆ \n", "☆☆☆☆☆ Deku Scrub mask competition start ☆☆☆☆☆ \n") VT_RST);
|
||||
for (i = 0; i < 9; i++) {
|
||||
this->scrubPos[i] = sScrubPos[i];
|
||||
this->scrubs[i] = (EnDntNomal*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_DNT_NOMAL,
|
||||
|
@ -108,8 +109,10 @@ void EnDntDemo_Init(Actor* thisx, PlayState* play2) {
|
|||
this->leader = (EnDntJiji*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_DNT_JIJI,
|
||||
this->leaderPos.x, this->leaderPos.y, this->leaderPos.z, 0, 0, 0, 0);
|
||||
if (this->leader != NULL) {
|
||||
// "jiji jiji jiji jiji jiji" [onomatopoeia for the scrub sound?]
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x\n" VT_RST, this->leader);
|
||||
// onomatopoeia for the scrub sound?
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x\n", "☆☆☆☆☆ jiji jiji jiji jiji jiji ☆☆☆☆☆ %x\n")
|
||||
VT_RST,
|
||||
this->leader);
|
||||
}
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
|
||||
|
@ -206,15 +209,17 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) {
|
|||
ignore = true;
|
||||
delay = 8;
|
||||
reaction = DNT_SIGNAL_HIDE;
|
||||
// "Special!"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 特別! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 特別! ☆☆☆☆☆ \n", "☆☆☆☆☆ Special! ☆☆☆☆☆ \n") VT_RST);
|
||||
} else {
|
||||
if (maskIdx >= PLAYER_MASK_MAX - 1) {
|
||||
// "This is dangerous!"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ \n", "☆☆☆☆☆ This is bad! ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
maskIdx = Rand_ZeroFloat(7.99f);
|
||||
}
|
||||
|
||||
|
@ -237,17 +242,22 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
PRINTF("\n\n");
|
||||
// "Each index 1"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス1 ☆☆☆☆☆ %d\n" VT_RST, rand9);
|
||||
// "Each index 2"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス2 ☆☆☆☆☆ %d\n" VT_RST, maskIdx);
|
||||
// "Each index 3"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 各インデックス3 ☆☆☆☆☆ %d\n" VT_RST, resultIdx);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 各インデックス1 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Each index 1 ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
rand9);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 各インデックス2 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Each index 2 ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
maskIdx);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 各インデックス3 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Each index 3 ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
resultIdx);
|
||||
PRINTF("\n");
|
||||
// "What kind of evaluation?"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ どういう評価? ☆☆☆☆☆☆ %d\n" VT_RST, reaction);
|
||||
// "What kind of action?"
|
||||
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ どういうアクション? ☆☆☆ %d\n" VT_RST, this->action);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ どういう評価? ☆☆☆☆☆☆ %d\n",
|
||||
"☆☆☆☆☆ What kind of evaluation? ☆☆☆☆☆☆ %d\n") VT_RST,
|
||||
reaction);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ どういうアクション? ☆☆☆ %d\n",
|
||||
"☆☆☆☆☆ What kind of action? ☆☆☆ %d\n") VT_RST,
|
||||
this->action);
|
||||
PRINTF("\n\n");
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
|
@ -99,8 +100,9 @@ void EnDntJiji_Init(Actor* thisx, PlayState* play) {
|
|||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
this->stage = (EnDntDemo*)this->actor.parent;
|
||||
PRINTF("\n\n");
|
||||
// "Deku Scrub mask show elder"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x\n" VT_RST, this->stage);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x\n",
|
||||
"☆☆☆☆☆ Deku Scrub mask competition elder ☆☆☆☆☆ %x\n") VT_RST,
|
||||
this->stage);
|
||||
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
|
||||
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_6;
|
||||
|
@ -292,24 +294,22 @@ void EnDntJiji_GivePrize(EnDntJiji* this, PlayState* play) {
|
|||
SkelAnime_Update(&this->skelAnime);
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
|
||||
if ((this->getItemId == GI_DEKU_NUT_UPGRADE_30) || (this->getItemId == GI_DEKU_NUT_UPGRADE_40)) {
|
||||
// "nut"
|
||||
PRINTF("実 \n");
|
||||
PRINTF("実 \n");
|
||||
PRINTF("実 \n");
|
||||
PRINTF("実 \n");
|
||||
PRINTF("実 \n");
|
||||
PRINTF("実 \n");
|
||||
PRINTF("実 \n");
|
||||
PRINTF("実 \n");
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
PRINTF(T("実 \n", "nut \n"));
|
||||
SET_ITEMGETINF(ITEMGETINF_FOREST_STAGE_NUT_UPGRADE);
|
||||
} else {
|
||||
// "stick"
|
||||
PRINTF("棒 \n");
|
||||
PRINTF("棒 \n");
|
||||
PRINTF("棒 \n");
|
||||
PRINTF("棒 \n");
|
||||
PRINTF("棒 \n");
|
||||
PRINTF("棒 \n");
|
||||
PRINTF(T("棒 \n", "stick \n"));
|
||||
PRINTF(T("棒 \n", "stick \n"));
|
||||
PRINTF(T("棒 \n", "stick \n"));
|
||||
PRINTF(T("棒 \n", "stick \n"));
|
||||
PRINTF(T("棒 \n", "stick \n"));
|
||||
PRINTF(T("棒 \n", "stick \n"));
|
||||
SET_ITEMGETINF(ITEMGETINF_FOREST_STAGE_STICK_UPGRADE);
|
||||
}
|
||||
this->actor.textId = 0;
|
||||
|
@ -393,8 +393,7 @@ void EnDntJiji_Update(Actor* thisx, PlayState* play) {
|
|||
Actor_SetScale(&this->actor, 0.015f);
|
||||
this->unkTimer++;
|
||||
if (BREG(0)) {
|
||||
// "time"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 時間 ☆☆☆☆☆ %d\n" VT_RST, this->timer);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 時間 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ time ☆☆☆☆☆ %d\n") VT_RST, this->timer);
|
||||
}
|
||||
if ((this->timer > 1) && (this->timer != 0)) {
|
||||
this->timer--;
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
|
@ -149,16 +150,15 @@ void EnDntNomal_Init(Actor* thisx, PlayState* play) {
|
|||
this->objectId = -1;
|
||||
if (this->type == ENDNTNOMAL_TARGET) {
|
||||
PRINTF("\n\n");
|
||||
// "Deku Scrub target"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツ的当て ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ デグナッツ的当て ☆☆☆☆☆ \n", "☆☆☆☆☆ Deku Scrub target ☆☆☆☆☆ \n") VT_RST);
|
||||
Collider_InitQuad(play, &this->targetColliderQuad);
|
||||
Collider_SetQuad(play, &this->targetColliderQuad, &this->actor, &sTargetQuadInit);
|
||||
this->actor.world.rot.y = this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
|
||||
this->objectId = OBJECT_HINTNUTS;
|
||||
} else {
|
||||
PRINTF("\n\n");
|
||||
// "Deku Scrub mask show audience"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デグナッツお面品評会一般人 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ デグナッツお面品評会一般人 ☆☆☆☆☆ \n",
|
||||
"☆☆☆☆☆ Deku Scrub mask competition audience ☆☆☆☆☆ \n") VT_RST);
|
||||
Collider_InitCylinder(play, &this->bodyColliderCylinder);
|
||||
Collider_SetCylinder(play, &this->bodyColliderCylinder, &this->actor, &sBodyCylinderInit);
|
||||
this->objectId = OBJECT_DNK;
|
||||
|
@ -167,10 +167,9 @@ void EnDntNomal_Init(Actor* thisx, PlayState* play) {
|
|||
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, this->objectId);
|
||||
if (this->requiredObjectSlot < 0) {
|
||||
Actor_Kill(&this->actor);
|
||||
// "What?"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " なにみの? %d\n" VT_RST "\n", this->requiredObjectSlot);
|
||||
// "Bank is funny"
|
||||
PRINTF(VT_FGCOL(CYAN) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T(" なにみの? %d\n", " What? %d\n") VT_RST "\n", this->requiredObjectSlot);
|
||||
PRINTF(VT_FGCOL(CYAN) T(" バンクおかしいしぞ!%d\n", " The bank is weird! %d\n") VT_RST "\n",
|
||||
this->actor.params);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
|
@ -279,8 +278,7 @@ void EnDntNomal_TargetWait(EnDntNomal* this, PlayState* play) {
|
|||
EffectSsExtra_Spawn(play, &scorePos, &scoreVel, &scoreAccel, 4, 2);
|
||||
Audio_StopSfxById(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
// "Big hit"
|
||||
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 大当り ☆☆☆☆☆ %d\n" VT_RST, this->hitCounter);
|
||||
PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 大当り ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Big hit ☆☆☆☆☆ %d\n") VT_RST, this->hitCounter);
|
||||
if (!LINK_IS_ADULT && !GET_ITEMGETINF(ITEMGETINF_1D)) {
|
||||
this->hitCounter++;
|
||||
if (this->hitCounter >= 3) {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64play.h"
|
||||
|
||||
|
@ -47,8 +48,8 @@ void EnDyExtra_Init(Actor* thisx, PlayState* play) {
|
|||
EnDyExtra* this = (EnDyExtra*)thisx;
|
||||
|
||||
PRINTF("\n\n");
|
||||
// "Big fairy effect"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 大妖精効果 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 大妖精効果 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Big fairy effect ☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->actor.params);
|
||||
this->type = this->actor.params;
|
||||
this->scale.x = 0.025f;
|
||||
this->scale.y = 0.039f;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
@ -57,16 +58,16 @@ void EnEncount2_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
if (!this->isNotDeathMountain) {
|
||||
PRINTF("\n\n");
|
||||
// "☆☆☆☆☆ Death Mountain Encount2 set ☆☆☆☆☆"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d\n",
|
||||
"☆☆☆☆☆ Death Mountain Encount2 set ☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->actor.params);
|
||||
if (LINK_IS_ADULT && GET_EVENTCHKINF(EVENTCHKINF_49)) { // flag for having used fire temple blue warp
|
||||
Actor_Kill(thisx);
|
||||
}
|
||||
} else {
|
||||
PRINTF("\n\n");
|
||||
// "☆☆☆☆☆ Ganon Tower Escape Encount2 set ☆☆☆☆☆"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d\n",
|
||||
"☆☆☆☆☆ Ganon Tower Escape Encount2 set ☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->actor.params);
|
||||
}
|
||||
|
||||
|
@ -248,12 +249,11 @@ void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) {
|
|||
this->numSpawnedRocks++;
|
||||
return;
|
||||
}
|
||||
// "☆☆☆☆☆ Can't occur! ☆☆☆☆☆"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n\n") VT_RST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -122,7 +122,7 @@ void EnExItem_Init(Actor* thisx, PlayState* play) {
|
|||
this->actor.draw = NULL;
|
||||
if (this->requiredObjectSlot < 0) {
|
||||
Actor_Kill(&this->actor);
|
||||
PRINTF(T("なにみの? %d\n", "What's that? %d\n"), this->actor.params);
|
||||
PRINTF(T("なにみの? %d\n", "What? %d\n"), this->actor.params);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T(" バンクおかしいしぞ!%d\n", " The bank is weird!%d\n") VT_RST "\n",
|
||||
this->actor.params);
|
||||
return;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
|
@ -63,8 +64,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) {
|
|||
s16 temp3;
|
||||
|
||||
this->type = this->actor.params;
|
||||
// "Index"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n" VT_RST, this->type);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Index ☆☆☆☆☆ %x\n") VT_RST, this->type);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
|
||||
|
||||
switch (this->type) {
|
||||
|
@ -134,8 +134,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) {
|
|||
this->colorIdx = (s16)Rand_ZeroFloat(3.99f) + 1;
|
||||
}
|
||||
this->actor.gravity = -3.0f;
|
||||
// "Wow Coin"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ わーなーコイン ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ わーなーコイン ☆☆☆☆☆ \n", "☆☆☆☆☆ Wow Coin ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actor.shape.shadowScale = 6.0f;
|
||||
this->actor.shape.yOffset = 700.0f;
|
||||
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
|
||||
|
@ -156,8 +155,7 @@ void EnExRuppy_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
this->actor.gravity = -3.0f;
|
||||
// "Normal rupee"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ノーマルルピー ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ノーマルルピー ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal rupee ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actor.shape.shadowScale = 6.0f;
|
||||
this->actor.shape.yOffset = 700.0f;
|
||||
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
|
||||
|
@ -342,10 +340,10 @@ void EnExRuppy_WaitToBlowUp(EnExRuppy* this, PlayState* play) {
|
|||
parent->unk_226 = 1;
|
||||
}
|
||||
} else {
|
||||
// "That idiot! error"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ そ、そんなばかな!エラー!!!!! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ そ、そんなばかな!エラー!!!!! ☆☆☆☆☆ \n",
|
||||
"☆☆☆☆☆ That's stupid! Error!!!!! ☆☆☆☆☆ \n") VT_RST);
|
||||
}
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ バカめ! ☆☆☆☆☆ \n" VT_RST); // "Stupid!"
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ バカめ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Stupid! ☆☆☆☆☆ \n") VT_RST);
|
||||
explosionScale = 100;
|
||||
explosionScaleStep = 30;
|
||||
if (this->type == 2) {
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "segmented_address.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
|
@ -135,9 +136,9 @@ void EnFhgFire_Init(Actor* thisx, PlayState* play) {
|
|||
this->collider.dim.height = this->actor.world.rot.x * 0.13f;
|
||||
this->collider.dim.yShift = 0;
|
||||
} else if (this->actor.params == FHGFIRE_SPEAR_LIGHT) {
|
||||
PRINTF("yari hikari ct 1\n"); // "light spear"
|
||||
PRINTF(T("yari hikari ct 1\n", "spear light ct 1\n"));
|
||||
EnFhgFire_SetUpdate(this, EnFhgFire_SpearLight);
|
||||
PRINTF("yari hikari ct 2\n");
|
||||
PRINTF(T("yari hikari ct 2\n", "spear light ct 2\n"));
|
||||
this->work[FHGFIRE_TIMER] = this->actor.world.rot.x;
|
||||
this->work[FHGFIRE_FIRE_MODE] = this->actor.world.rot.y;
|
||||
} else if ((this->actor.params == FHGFIRE_WARP_EMERGE) || (this->actor.params == FHGFIRE_WARP_RETREAT) ||
|
||||
|
@ -655,8 +656,7 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) {
|
|||
this->actor.speed = 20.0f;
|
||||
}
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_FIRE - SFX_FLAG);
|
||||
// "Why ah ah ah ah"
|
||||
PRINTF("なぜだああああああああ %d\n", this->work[FHGFIRE_VARIANCE_TIMER]);
|
||||
PRINTF(T("なぜだああああああああ %d\n", "Whyyyyyyyy %d\n"), this->work[FHGFIRE_VARIANCE_TIMER]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64debug_display.h"
|
||||
#include "z64effect.h"
|
||||
|
@ -100,16 +101,14 @@ void EnFireRock_Init(Actor* thisx, PlayState* play) {
|
|||
switch (this->type) {
|
||||
case FIRE_ROCK_CEILING_SPOT_SPAWNER:
|
||||
this->actor.draw = NULL;
|
||||
// "☆☆☆☆☆ ceiling waiting rock ☆☆☆☆☆"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 天井待ち岩 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 天井待ち岩 ☆☆☆☆☆ \n", "☆☆☆☆☆ ceiling waiting rock ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actionFunc = FireRock_WaitSpawnRocksFromCeiling;
|
||||
break;
|
||||
case FIRE_ROCK_ON_FLOOR:
|
||||
Actor_SetScale(&this->actor, 0.03f);
|
||||
Collider_InitCylinder(play, &this->collider);
|
||||
Collider_SetCylinder(play, &this->collider, &this->actor, &D_80A12CCC);
|
||||
// "☆☆☆☆☆ floor rock ☆☆☆☆☆"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 床岩 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 床岩 ☆☆☆☆☆ \n", "☆☆☆☆☆ floor rock ☆☆☆☆☆ \n") VT_RST);
|
||||
this->collider.dim.radius = 23;
|
||||
this->collider.dim.height = 37;
|
||||
this->collider.dim.yShift = -10;
|
||||
|
@ -154,8 +153,8 @@ void EnFireRock_Init(Actor* thisx, PlayState* play) {
|
|||
this->actionFunc = EnFireRock_Fall;
|
||||
break;
|
||||
default:
|
||||
// "☆☆☆☆☆ No such rock! ERR !!!!!! ☆☆☆☆☆"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ そんな岩はねぇ!ERR!!!!!! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW)
|
||||
T("☆☆☆☆☆ そんな岩はねぇ!ERR!!!!!! ☆☆☆☆☆ \n", "☆☆☆☆☆ No such rock! ERR!!!!!! ☆☆☆☆☆ \n") VT_RST);
|
||||
Actor_Kill(&this->actor);
|
||||
break;
|
||||
}
|
||||
|
@ -169,8 +168,9 @@ void EnFireRock_Destroy(Actor* thisx, PlayState* play) {
|
|||
if ((spawner->actor.update != NULL) && (spawner->numSpawnedRocks > 0)) {
|
||||
spawner->numSpawnedRocks--;
|
||||
PRINTF("\n\n");
|
||||
// "☆☆☆☆☆ Number of spawned instances recovery ☆☆☆☆☆%d"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生数回復 ☆☆☆☆☆%d\n" VT_RST, spawner->numSpawnedRocks);
|
||||
PRINTF(VT_FGCOL(GREEN)
|
||||
T("☆☆☆☆☆ 発生数回復 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of spawned instances recovery ☆☆☆☆☆%d\n") VT_RST,
|
||||
spawner->numSpawnedRocks);
|
||||
PRINTF("\n\n");
|
||||
}
|
||||
}
|
||||
|
@ -369,8 +369,8 @@ void EnFireRock_Update(Actor* thisx, PlayState* play) {
|
|||
thisx->velocity.y = 0.0f;
|
||||
thisx->speed = 0.0f;
|
||||
this->actionFunc = EnFireRock_SpawnMoreBrokenPieces;
|
||||
// "☆☆☆☆☆ Shield Defense Lv1 ☆☆☆☆☆"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ シールド防御 Lv1 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ シールド防御 Lv1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Shield Defense Lv1 ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
return;
|
||||
}
|
||||
setCollision = true;
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "printf.h"
|
||||
#include "sfx.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64item.h"
|
||||
#include "z64play.h"
|
||||
|
@ -396,8 +397,8 @@ void EnFish_Dropped_Fall(EnFish* this, PlayState* play) {
|
|||
} else if ((this->timer <= 0) && (this->actor.params == FISH_DROPPED) &&
|
||||
(this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f)) {
|
||||
PRINTF_COLOR_WARNING();
|
||||
// "BG missing? Running Actor_delete"
|
||||
PRINTF("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_sakana.c", 822);
|
||||
PRINTF(T("BG 抜け? Actor_delete します(%s %d)\n", "BG missing? Running Actor_delete (%s %d)\n"),
|
||||
"../z_en_sakana.c", 822);
|
||||
PRINTF_RST();
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
@ -639,9 +640,9 @@ void EnFish_UpdateCutscene(EnFish* this, PlayState* play) {
|
|||
if (play) {}
|
||||
|
||||
if (cue == NULL) {
|
||||
// "Warning : DEMO ended without dousa (action) 3 termination being called"
|
||||
PRINTF("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1169,
|
||||
this->actor.params);
|
||||
PRINTF(T("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n",
|
||||
"Warning : Demo ended without action 3 being called (%s %d)(arg_data 0x%04x)\n"),
|
||||
"../z_en_sakana.c", 1169, this->actor.params);
|
||||
EnFish_ClearCutsceneData(this);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
|
@ -658,14 +659,13 @@ void EnFish_UpdateCutscene(EnFish* this, PlayState* play) {
|
|||
EnFish_Cutscene_WiggleFlyingThroughAir(this, play);
|
||||
break;
|
||||
case 3:
|
||||
// "DEMO fish termination"
|
||||
PRINTF("デモ魚消滅\n");
|
||||
PRINTF(T("デモ魚消滅\n", "Demo fish disappearance\n"));
|
||||
EnFish_ClearCutsceneData(this);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
default:
|
||||
// "Improper DEMO action"
|
||||
PRINTF("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1200, this->actor.params);
|
||||
PRINTF(T("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "Incorrect demo behavior (%s %d)(arg_data 0x%04x)\n"),
|
||||
"../z_en_sakana.c", 1200, this->actor.params);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64debug_display.h"
|
||||
|
@ -269,8 +270,8 @@ void EnFr_Init(Actor* thisx, PlayState* play) {
|
|||
} else {
|
||||
if ((this->actor.params >= 6) || (this->actor.params < 0)) {
|
||||
PRINTF_COLOR_ERROR();
|
||||
// "The argument is wrong!!"
|
||||
PRINTF("%s[%d] : 引数が間違っている!!(%d)\n", "../z_en_fr.c", 370, this->actor.params);
|
||||
PRINTF(T("%s[%d] : 引数が間違っている!!(%d)\n", "%s[%d] : The argument is wrong!! (%d)\n"),
|
||||
"../z_en_fr.c", 370, this->actor.params);
|
||||
PRINTF_RST();
|
||||
ASSERT(0, "0", "../z_en_fr.c", 372);
|
||||
}
|
||||
|
@ -279,8 +280,7 @@ void EnFr_Init(Actor* thisx, PlayState* play) {
|
|||
if (this->requiredObjectSlot < 0) {
|
||||
Actor_Kill(&this->actor);
|
||||
PRINTF_COLOR_ERROR();
|
||||
// "There is no bank!!"
|
||||
PRINTF("%s[%d] : バンクが無いよ!!\n", "../z_en_fr.c", 380);
|
||||
PRINTF(T("%s[%d] : バンクが無いよ!!\n", "%s[%d] : There is no bank!!\n"), "../z_en_fr.c", 380);
|
||||
PRINTF_RST();
|
||||
ASSERT(0, "0", "../z_en_fr.c", 382);
|
||||
}
|
||||
|
@ -1004,8 +1004,7 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
|
|||
|
||||
if (frog == NULL) {
|
||||
PRINTF_COLOR_ERROR();
|
||||
// "There are no frogs!?"
|
||||
PRINTF("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1604);
|
||||
PRINTF(T("%s[%d]カエルがいない!?\n", "%s[%d] There are no frogs!?\n"), "../z_en_fr.c", 1604);
|
||||
PRINTF_RST();
|
||||
return;
|
||||
} else if (frog->isDeactivating != true) {
|
||||
|
@ -1018,8 +1017,7 @@ void EnFr_Deactivate(EnFr* this, PlayState* play) {
|
|||
|
||||
if (frog == NULL) {
|
||||
PRINTF_COLOR_ERROR();
|
||||
// "There are no frogs!?"
|
||||
PRINTF("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1618);
|
||||
PRINTF(T("%s[%d]カエルがいない!?\n", "%s[%d] There are no frogs!?\n"), "../z_en_fr.c", 1618);
|
||||
PRINTF_RST();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
|
@ -104,22 +105,21 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
|
|||
this->type = PARAMS_GET_U(this->actor.params, 12, 4);
|
||||
this->switchFlag = PARAMS_GET_U(this->actor.params, 0, 6);
|
||||
this->numEffects = EN_GSWITCH_EFFECT_COUNT;
|
||||
// "index"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n" VT_RST, this->type);
|
||||
// "save"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ セーブ\t ☆☆☆☆☆ %x\n" VT_RST, this->switchFlag);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Index ☆☆☆☆☆ %x\n") VT_RST, this->type);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ セーブ\t ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Save\t ☆☆☆☆☆ %x\n") VT_RST, this->switchFlag);
|
||||
switch (this->type) {
|
||||
case ENGSWITCH_SILVER_TRACKER:
|
||||
PRINTF("\n\n");
|
||||
// "parent switch spawn"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Parent switch spawn ☆☆☆☆☆ %x\n") VT_RST,
|
||||
this->actor.params);
|
||||
sCollectedCount = 0;
|
||||
// Ideally the following two lines would be
|
||||
// this->silverCount = PARAMS_GET_U(this->actor.params, 6, 6);
|
||||
this->silverCount = PARAMS_GET_NOMASK(this->actor.params, 6);
|
||||
this->silverCount &= 0x3F;
|
||||
// "maximum number of checks"
|
||||
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d\n" VT_RST, this->silverCount);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Maximum number of checks ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
this->silverCount);
|
||||
PRINTF("\n\n");
|
||||
if (Flags_GetSwitch(play, this->switchFlag)) {
|
||||
// This is a reference to Hokuto no Ken
|
||||
|
@ -131,8 +131,8 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
case ENGSWITCH_SILVER_RUPEE:
|
||||
PRINTF("\n\n");
|
||||
// "child switch spawn"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x\n" VT_RST, this->actor.params);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Child switch spawn ☆☆☆☆☆ %x\n") VT_RST,
|
||||
this->actor.params);
|
||||
this->colorIdx = 5;
|
||||
this->numEffects = 20;
|
||||
Collider_InitCylinder(play, &this->collider);
|
||||
|
@ -149,8 +149,8 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
case ENGSWITCH_ARCHERY_POT:
|
||||
PRINTF("\n\n");
|
||||
// "Horseback archery destructible pot"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ \n",
|
||||
"☆☆☆☆☆ Horseback archery destructible pot ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actor.gravity = -3.0f;
|
||||
this->colorIdx = Rand_ZeroFloat(2.99f);
|
||||
Collider_InitCylinder(play, &this->collider);
|
||||
|
@ -163,10 +163,9 @@ void EnGSwitch_Init(Actor* thisx, PlayState* play) {
|
|||
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, this->objectId);
|
||||
if (this->requiredObjectSlot < 0) {
|
||||
Actor_Kill(&this->actor);
|
||||
// "what?"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " なにみの? %d\n" VT_RST "\n", this->requiredObjectSlot);
|
||||
// "bank is funny"
|
||||
PRINTF(VT_FGCOL(CYAN) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T(" なにみの? %d\n", " What? %d\n") VT_RST "\n", this->requiredObjectSlot);
|
||||
PRINTF(VT_FGCOL(CYAN) T(" バンクおかしいしぞ!%d\n", " Bank is weird! %d\n") VT_RST "\n",
|
||||
this->actor.params);
|
||||
}
|
||||
this->collider.dim.radius = 24;
|
||||
this->collider.dim.height = 74;
|
||||
|
@ -233,18 +232,18 @@ void EnGSwitch_SilverRupeeTracker(EnGSwitch* this, PlayState* play) {
|
|||
|
||||
if (this->noteIndex < sCollectedCount) {
|
||||
if (sCollectedCount < 5) {
|
||||
// "sound?"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 音? ☆☆☆☆☆ %d\n" VT_RST, this->noteIndex);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 音? ☆☆☆☆☆ %d\n", "sound?") VT_RST, this->noteIndex);
|
||||
Audio_PlaySfxTransposed(&gSfxDefaultPos, NA_SE_EV_FIVE_COUNT_LUPY, majorScale[this->noteIndex]);
|
||||
this->noteIndex = sCollectedCount;
|
||||
}
|
||||
}
|
||||
if (sCollectedCount >= this->silverCount) {
|
||||
// "It is now the end of the century."
|
||||
// This another reference to Hokuto no Ken.
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
|
||||
// "Last!"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n" VT_RST);
|
||||
// This is another reference to Hokuto no Ken.
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n",
|
||||
"☆☆☆☆☆ It is now the end of the century. ☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->switchFlag);
|
||||
PRINTF(VT_FGCOL(GREEN)
|
||||
T("☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Last! ☆☆☆☆☆ \n") VT_RST);
|
||||
if ((play->sceneId == SCENE_GERUDO_TRAINING_GROUND) && (this->actor.room == 2)) {
|
||||
Flags_SetTempClear(play, this->actor.room);
|
||||
} else {
|
||||
|
@ -367,8 +366,9 @@ void EnGSwitch_GalleryRupee(EnGSwitch* this, PlayState* play) {
|
|||
gallery->targetState[this->index] = ENSYATEKIHIT_HIT;
|
||||
Sfx_PlaySfxCentered(NA_SE_EV_HIT_SOUND);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_GET_RUPY);
|
||||
// "Yeah !"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d\n" VT_RST, gallery->hitCount);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Yeah! HIT!! ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
gallery->hitCount);
|
||||
EnGSwitch_Break(this, play);
|
||||
this->killTimer = 50;
|
||||
this->broken = true;
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64horse.h"
|
||||
|
@ -147,8 +148,7 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
case GE1_TYPE_VALLEY_FLOOR:
|
||||
if (LINK_IS_ADULT) {
|
||||
// "Valley floor Gerudo withdrawal"
|
||||
PRINTF(VT_FGCOL(CYAN) "谷底 ゲルド 撤退 \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) T("谷底 ゲルド 撤退 \n", "Valley floor Gerudo withdrawal \n") VT_RST);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -163,8 +163,9 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_3;
|
||||
this->hairstyle = GE1_HAIR_BOB;
|
||||
// "Horseback archery Gerudo EVENT_INF(0) ="
|
||||
PRINTF(VT_FGCOL(CYAN) "やぶさめ ゲルド EVENT_INF(0) = %x\n" VT_RST, gSaveContext.eventInf[0]);
|
||||
PRINTF(VT_FGCOL(CYAN)
|
||||
T("やぶさめ ゲルド EVENT_INF(0) = %x\n", "Horseback archery Gerudo EVENT_INF(0) = %x\n") VT_RST,
|
||||
gSaveContext.eventInf[0]);
|
||||
|
||||
if (GET_EVENTINF(EVENTINF_HORSES_08)) {
|
||||
this->actionFunc = EnGe1_TalkAfterGame_Archery;
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64horse.h"
|
||||
|
@ -585,14 +586,12 @@ void EnGe2_Update(Actor* thisx, PlayState* play) {
|
|||
this->actionFunc(this, play);
|
||||
|
||||
if (Ge2_DetectPlayerInUpdate(play, this, &this->actor.focus.pos, this->actor.shape.rot.y, this->yDetectRange)) {
|
||||
// "Discovered!"
|
||||
PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("発見!!!!!!!!!!!!\n", "Discovered!!!!!!!!!!!!\n") VT_RST);
|
||||
EnGe2_SetupCapturePlayer(this, play);
|
||||
}
|
||||
|
||||
if ((PARAMS_GET_S(this->actor.params, 0, 8) == GE2_TYPE_STATIONARY) && (this->actor.xzDistToPlayer < 100.0f)) {
|
||||
// "Discovered!"
|
||||
PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("発見!!!!!!!!!!!!\n", "Discovered!!!!!!!!!!!!\n") VT_RST);
|
||||
EnGe2_SetupCapturePlayer(this, play);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
@ -80,15 +81,14 @@ void EnGm_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
|
||||
// "Medi Goron"
|
||||
PRINTF(VT_FGCOL(GREEN) "%s[%d] : 中ゴロン[%d]" VT_RST "\n", "../z_en_gm.c", 133, this->actor.params);
|
||||
PRINTF(VT_FGCOL(GREEN) T("%s[%d] : 中ゴロン[%d]", "%s[%d] : Medi Goron [%d]") VT_RST "\n", "../z_en_gm.c", 133,
|
||||
this->actor.params);
|
||||
|
||||
this->gmObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_GM);
|
||||
|
||||
if (this->gmObjectSlot < 0) {
|
||||
PRINTF_COLOR_ERROR();
|
||||
// "There is no model bank! !! (Medi Goron)"
|
||||
PRINTF("モデル バンクが無いよ!!(中ゴロン)\n");
|
||||
PRINTF(T("モデル バンクが無いよ!!(中ゴロン)\n", "There is no model bank!! (Medi Goron)\n"));
|
||||
PRINTF_RST();
|
||||
ASSERT(0, "0", "../z_en_gm.c", 145);
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "sys_math3d.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
|
@ -268,8 +269,7 @@ s32 EnGoroiwa_GetAscendDirection(EnGoroiwa* this, PlayState* play) {
|
|||
if (nextPointPos->x == currentPointPos->x && nextPointPos->z == currentPointPos->z) {
|
||||
#if DEBUG_FEATURES
|
||||
if (nextPointPos->y == currentPointPos->y) {
|
||||
// "Error: Invalid path data (points overlap)"
|
||||
PRINTF("Error : レールデータ不正(点が重なっている)");
|
||||
PRINTF(T("Error : レールデータ不正(点が重なっている)", "Error : Rail data is incorrect (dots overlap)"));
|
||||
PRINTF("(%s %d)(arg_data 0x%04x)\n", "../z_en_gr.c", 559, this->actor.params);
|
||||
}
|
||||
#endif
|
||||
|
@ -564,14 +564,15 @@ void EnGoroiwa_Init(Actor* thisx, PlayState* play) {
|
|||
EnGoroiwa_InitCollider(this, play);
|
||||
pathIdx = PARAMS_GET_U(this->actor.params, 0, 8);
|
||||
if (pathIdx == 0xFF) {
|
||||
// "Error: Invalid arg_data"
|
||||
PRINTF("Error : arg_data が不正(%s %d)(arg_data 0x%04x)\n", "../z_en_gr.c", 1033, this->actor.params);
|
||||
PRINTF(T("Error : arg_data が不正(%s %d)(arg_data 0x%04x)\n",
|
||||
"Error : Invalid arg_data (%s %d)(arg_data 0x%04x)\n"),
|
||||
"../z_en_gr.c", 1033, this->actor.params);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
if (play->pathList[pathIdx].count < 2) {
|
||||
// "Error: Invalid Path Data"
|
||||
PRINTF("Error : レールデータ が不正(%s %d)\n", "../z_en_gr.c", 1043);
|
||||
PRINTF(T("Error : レールデータ が不正(%s %d)\n", "Error : Rail data is invalid (%s %d)\n"), "../z_en_gr.c",
|
||||
1043);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -585,9 +586,9 @@ void EnGoroiwa_Init(Actor* thisx, PlayState* play) {
|
|||
EnGoroiwa_InitRotation(this);
|
||||
EnGoroiwa_FaceNextWaypoint(this, play);
|
||||
EnGoroiwa_SetupRoll(this);
|
||||
// "(Goroiwa)"
|
||||
PRINTF("(ごろ岩)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d)\n", this->actor.params,
|
||||
PARAMS_GET_U(this->actor.params, 0, 8), PARAMS_GET_U(this->actor.params, 8, 2),
|
||||
PRINTF(T("(ごろ岩)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d)\n",
|
||||
"(Goroiwa)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d)\n"),
|
||||
this->actor.params, PARAMS_GET_U(this->actor.params, 0, 8), PARAMS_GET_U(this->actor.params, 8, 2),
|
||||
PARAMS_GET_U(this->actor.params, 10, 1), this->actor.home.rot.z & 1);
|
||||
}
|
||||
|
||||
|
@ -625,7 +626,7 @@ void EnGoroiwa_Roll(EnGoroiwa* this, PlayState* play) {
|
|||
}
|
||||
Actor_SetPlayerKnockbackLarge(play, &this->actor, 2.0f, this->actor.yawTowardsPlayer, 0.0f, 0);
|
||||
PRINTF_COLOR_CYAN();
|
||||
PRINTF("Player ぶっ飛ばし\n"); // "Player knocked down"
|
||||
PRINTF(T("Player ぶっ飛ばし\n", "Player knocked down\n"));
|
||||
PRINTF_RST();
|
||||
onHitSetupFuncs[PARAMS_GET_U(this->actor.params, 10, 1)](this);
|
||||
Player_PlaySfx(GET_PLAYER(play), NA_SE_PL_BODY_HIT);
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64debug_display.h"
|
||||
#include "z64effect.h"
|
||||
|
@ -97,27 +98,32 @@ void EnHeishi1_Init(Actor* thisx, PlayState* play2) {
|
|||
this->animParams[i] = sAnimParamsInit[this->type][i];
|
||||
}
|
||||
|
||||
// "type"
|
||||
PRINTF(VT_FGCOL(GREEN) " 種類☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n" VT_RST, this->type);
|
||||
// "path data"
|
||||
PRINTF(VT_FGCOL(GREEN) T(" 種類☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n", " type ☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->type);
|
||||
PRINTF(VT_FGCOL(YELLOW) " れえるでぇたぁ☆☆☆☆☆☆☆☆ %d\n" VT_RST, this->path);
|
||||
PRINTF(VT_FGCOL(MAGENTA) " anime_frame_speed ☆☆☆☆☆☆ %f\n" VT_RST, this->animSpeed);
|
||||
// "interpolation frame"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " 補間フレーム☆☆☆☆☆☆☆☆☆ %f\n" VT_RST, this->animMorphFrames);
|
||||
// "targeted movement speed value between points"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " point間の移動スピード目標値 ☆ %f\n" VT_RST, this->moveSpeedTarget);
|
||||
// "maximum movement speed value between points"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " point間の移動スピード最大 ☆☆ %f\n" VT_RST, this->moveSpeedMax);
|
||||
// "(body) targeted turning angle speed value"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " (体)反転アングルスピード目標値 %f\n" VT_RST, this->bodyTurnSpeedTarget);
|
||||
// "(body) maximum turning angle speed"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " (体)反転アングルスピード最大☆ %f\n" VT_RST, this->bodyTurnSpeedMax);
|
||||
// "(head) targeted turning angle speed value"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " (頭)反転アングルスピード加算値 %f\n" VT_RST, this->headTurnSpeedScale);
|
||||
// "(head) maximum turning angle speed"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " (頭)反転アングルスピード最大☆ %f\n" VT_RST, this->headTurnSpeedMax);
|
||||
PRINTF(VT_FGCOL(GREEN) " 今時間 %d\n" VT_RST, ((void)0, gSaveContext.save.dayTime)); // "current time"
|
||||
PRINTF(VT_FGCOL(YELLOW) " チェック時間 %d\n" VT_RST, CLOCK_TIME(17, 30) - 1); // "check time"
|
||||
PRINTF(VT_FGCOL(MAGENTA) T(" 補間フレーム☆☆☆☆☆☆☆☆☆ %f\n", " interpolation frame ☆☆☆☆☆☆☆☆☆ %f\n") VT_RST,
|
||||
this->animMorphFrames);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" point間の移動スピード目標値 ☆ %f\n", " target speed of movement between points ☆ %f\n") VT_RST,
|
||||
this->moveSpeedTarget);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" point間の移動スピード最大 ☆☆ %f\n", " maximum speed of movement between points ☆☆ %f\n") VT_RST,
|
||||
this->moveSpeedMax);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" (体)反転アングルスピード目標値 %f\n", " (body) reversing angle speed target value %f\n") VT_RST,
|
||||
this->bodyTurnSpeedTarget);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" (体)反転アングルスピード最大☆ %f\n", " (body) maximum turning angle speed ☆ %f\n") VT_RST,
|
||||
this->bodyTurnSpeedMax);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" (頭)反転アングルスピード加算値 %f\n", " (head) reverse angle speed additional value %f\n") VT_RST,
|
||||
this->headTurnSpeedScale);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" (頭)反転アングルスピード最大☆ %f\n", " (head) maximum turning angle speed ☆ %f\n") VT_RST,
|
||||
this->headTurnSpeedMax);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" 今時間 %d\n", " Current time %d\n") VT_RST, ((void)0, gSaveContext.save.dayTime));
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" チェック時間 %d\n", " Check time %d\n") VT_RST, CLOCK_TIME(17, 30) - 1);
|
||||
PRINTF("\n\n");
|
||||
|
||||
if (this->path == 3) {
|
||||
|
@ -389,7 +395,7 @@ void EnHeishi1_WaitNight(EnHeishi1* this, PlayState* play) {
|
|||
if (this->actor.xzDistToPlayer < 100.0f) {
|
||||
Message_StartTextbox(play, 0x702D, &this->actor);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n") VT_RST);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
|
||||
this->actionFunc = EnHeishi1_SetupKick;
|
||||
}
|
||||
|
@ -472,8 +478,8 @@ void EnHeishi1_Update(Actor* thisx, PlayState* play) {
|
|||
// this 60 unit height check is so the player doesn't get caught when on the upper path
|
||||
if (fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < 60.0f) {
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
|
||||
// "Discovered!"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
|
||||
sPlayerIsCaught = true;
|
||||
this->actionFunc = EnHeishi1_SetupMoveToLink;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
|
@ -153,8 +154,8 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
case 6:
|
||||
PRINTF("\n\n");
|
||||
// "Peep hole soldier!"
|
||||
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ \n", " ☆☆☆☆☆ Peep hole soldier ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
Collider_DestroyCylinder(play, collider);
|
||||
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
|
||||
this->actionFunc = EnHeishi_DoNothing2;
|
||||
|
@ -163,12 +164,14 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
this->unk_2F0 = PARAMS_GET_U(this->actor.params, 8, 8);
|
||||
PRINTF("\n\n");
|
||||
// "Soldier Set 2 Completed!"
|
||||
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
|
||||
// "Identification Completed!"
|
||||
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n" VT_RST, this->type);
|
||||
// "Message completed!"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST,
|
||||
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Soldier Set 2 Completed! ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
this->actor.params);
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Identification Completed! ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
this->type);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n", " ☆☆☆☆☆ Message completed! ☆☆☆☆☆ %x\n\n") VT_RST,
|
||||
PARAMS_GET_U(this->actor.params, 8, 4));
|
||||
}
|
||||
}
|
||||
|
@ -203,41 +206,39 @@ void func_80A53278(EnHeishi2* this, PlayState* play) {
|
|||
this->unk_300 = TEXT_STATE_DONE;
|
||||
this->actionFunc = func_80A5475C;
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_09) && GET_EVENTCHKINF(EVENTCHKINF_25) && GET_EVENTCHKINF(EVENTCHKINF_37)) {
|
||||
// "Get all spiritual stones!"
|
||||
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 全部の精霊石GET! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 全部の精霊石GET! ☆☆☆☆☆ \n", " ☆☆☆☆☆ All the spirit stones GET! ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
this->unk_300 = TEXT_STATE_DONE;
|
||||
this->actor.textId = 0x7006;
|
||||
this->actionFunc = func_80A5475C;
|
||||
} else if (!IS_DAY) {
|
||||
// "Sleep early for children!"
|
||||
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Sleep early for children! ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
this->unk_300 = TEXT_STATE_DONE;
|
||||
this->actor.textId = 0x7002;
|
||||
this->actionFunc = func_80A5475C;
|
||||
|
||||
} else if (this->unk_30C != 0) {
|
||||
// "Anything passes"
|
||||
PRINTF(VT_FGCOL(BLUE) " ☆☆☆☆☆ なんでも通るよ ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(BLUE) T(" ☆☆☆☆☆ なんでも通るよ ☆☆☆☆☆ \n", " ☆☆☆☆☆ Anything passes ☆☆☆☆☆ \n") VT_RST);
|
||||
this->unk_300 = TEXT_STATE_DONE;
|
||||
this->actor.textId = 0x7099;
|
||||
this->actionFunc = func_80A5475C;
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_RECEIVED_WEIRD_EGG)) {
|
||||
if (this->unk_30E == 0) {
|
||||
// "Start under the first sleeve!"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ 1回目袖の下開始! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" ☆☆☆☆☆ 1回目袖の下開始! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Start under the first sleeve! ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actor.textId = 0x7071;
|
||||
this->unk_30E = 1;
|
||||
} else {
|
||||
// "Start under the second sleeve!"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ 2回目袖の下開始! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ 2回目袖の下開始! ☆☆☆☆☆ \n",
|
||||
" ☆☆☆☆☆ Start under the second sleeve! ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actor.textId = 0x7072;
|
||||
}
|
||||
this->unk_300 = TEXT_STATE_CHOICE;
|
||||
this->actionFunc = func_80A5475C;
|
||||
|
||||
} else {
|
||||
// "That's okay"
|
||||
PRINTF(VT_FGCOL(CYAN) " ☆☆☆☆☆ それはとおらんよぉ ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) T(" ☆☆☆☆☆ それはとおらんよぉ ☆☆☆☆☆ \n", " ☆☆☆☆☆ That won't work ☆☆☆☆☆ \n") VT_RST);
|
||||
this->unk_300 = TEXT_STATE_DONE;
|
||||
this->actor.textId = 0x7029;
|
||||
this->actionFunc = func_80A5475C;
|
||||
|
@ -310,8 +311,9 @@ void func_80A53638(EnHeishi2* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
// "I've come!"
|
||||
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆ きたきたきたぁ! ☆☆☆ %x\n" VT_RST, actor->dyna.actor.next);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆ きたきたきたぁ! ☆☆☆ %x\n", "☆☆☆ It's here, it's here, it's here! ☆☆☆ %x\n")
|
||||
VT_RST,
|
||||
actor->dyna.actor.next);
|
||||
this->actionFunc = func_80A5372C;
|
||||
}
|
||||
}
|
||||
|
@ -395,8 +397,8 @@ void func_80A5399C(EnHeishi2* this, PlayState* play) {
|
|||
}
|
||||
this->actionFunc = func_80A5475C;
|
||||
} else {
|
||||
// "I don't know"
|
||||
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ とおしゃしねぇちゅーの ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ とおしゃしねぇちゅーの ☆☆☆☆☆ \n", " ☆☆☆☆☆ There is no way out ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
this->actionFunc = func_80A53AD4;
|
||||
}
|
||||
}
|
||||
|
@ -477,8 +479,9 @@ void func_80A53D0C(EnHeishi2* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
// "I've come!"
|
||||
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆ きたきたきたぁ! ☆☆☆ %x\n" VT_RST, gate->dyna.actor.next);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆ きたきたきたぁ! ☆☆☆ %x\n", "☆☆☆ It's here, it's here, it's here! ☆☆☆ %x\n")
|
||||
VT_RST,
|
||||
gate->dyna.actor.next);
|
||||
this->actionFunc = func_80A53DF8;
|
||||
}
|
||||
}
|
||||
|
@ -679,8 +682,7 @@ void func_80A5455C(EnHeishi2* this, PlayState* play) {
|
|||
bomb->actor.velocity.y = Rand_CenteredFloat(5.0f) + 10.0f;
|
||||
}
|
||||
|
||||
// "This is down!"
|
||||
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ これでダウンだ! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ これでダウンだ! ☆☆☆☆☆ \n", " ☆☆☆☆☆ This is down! ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actionFunc = func_80A546DC;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "printf.h"
|
||||
#include "sfx.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64play.h"
|
||||
|
@ -87,8 +88,8 @@ void EnHeishi3_Init(Actor* thisx, PlayState* play) {
|
|||
this->actor.attentionRangeType = ATTENTION_RANGE_6;
|
||||
Collider_InitCylinder(play, &this->collider);
|
||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
// "Castle Gate Soldier - Power Up"
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 城門兵パワーアップ ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 城門兵パワーアップ ☆☆☆☆☆ \n", "☆☆☆☆☆ Castle gate soldier power-up ☆☆☆☆☆ \n")
|
||||
VT_RST);
|
||||
|
||||
this->actor.gravity = -3.0f;
|
||||
this->actor.focus.pos = this->actor.world.pos;
|
||||
|
@ -143,7 +144,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, PlayState* play) {
|
|||
sPlayerCaught = 1;
|
||||
Message_StartTextbox(play, 0x702D, &this->actor);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n") VT_RST);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
|
||||
#if OOT_PAL_N64
|
||||
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED;
|
||||
|
@ -174,7 +175,7 @@ void EnHeishi3_StandSentinelInCastle(EnHeishi3* this, PlayState* play) {
|
|||
sPlayerCaught = 1;
|
||||
Message_StartTextbox(play, 0x702D, &this->actor);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_FOUND);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST); // "Discovered!"
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発見! ☆☆☆☆☆ \n", "☆☆☆☆☆ Discovered! ☆☆☆☆☆ \n") VT_RST);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
|
||||
#if OOT_PAL_N64
|
||||
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "gfx_setupdl.h"
|
||||
#include "printf.h"
|
||||
#include "sfx.h"
|
||||
#include "translation.h"
|
||||
#include "z64curve.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
@ -56,8 +57,7 @@ void MagicWind_Init(Actor* thisx, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (!SkelCurve_Init(play, &this->skelCurve, &sSkel, &sAnim)) {
|
||||
// "Magic_Wind_Actor_ct (): Construct failed"
|
||||
PRINTF("Magic_Wind_Actor_ct():コンストラクト失敗\n");
|
||||
PRINTF(T("Magic_Wind_Actor_ct():コンストラクト失敗\n", "Magic_Wind_Actor_ct(): Construct failed\n"));
|
||||
}
|
||||
this->actor.room = -1;
|
||||
switch (this->actor.params) {
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_math3d.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64light.h"
|
||||
#include "z64play.h"
|
||||
|
@ -180,8 +181,8 @@ void MirRay_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
|
||||
// "Generation of reflectable light!"
|
||||
PRINTF("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"Generation of reflectable light!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
LOG_NUM("this->actor.arg_data", this->actor.params, "../z_mir_ray.c", 518);
|
||||
|
||||
if (this->actor.params >= 0xA) {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "regs.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64light.h"
|
||||
#include "z64ocarina.h"
|
||||
|
@ -99,15 +100,13 @@ void OceffSpot_End(OceffSpot* this, PlayState* play) {
|
|||
play->msgCtx.ocarinaMode != OCARINA_MODE_08) {
|
||||
gSaveContext.sunsSongState = SUNSSONG_START;
|
||||
PRINTF_COLOR_YELLOW();
|
||||
// "Sun's Song Flag"
|
||||
PRINTF("z_oceff_spot 太陽の歌フラグ\n");
|
||||
PRINTF(T("z_oceff_spot 太陽の歌フラグ\n", "z_oceff_spot Sun's Song Flag\n"));
|
||||
PRINTF_RST();
|
||||
}
|
||||
} else {
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
PRINTF_COLOR_YELLOW();
|
||||
// "Ocarina End"
|
||||
PRINTF("z_oceff_spot オカリナ終了\n");
|
||||
PRINTF(T("z_oceff_spot オカリナ終了\n", "z_oceff_spot Ocarina finished\n"));
|
||||
PRINTF_RST();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_math3d.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64environment.h"
|
||||
|
@ -77,8 +78,8 @@ void ShotSun_Init(Actor* thisx, PlayState* play) {
|
|||
ShotSun* this = (ShotSun*)thisx;
|
||||
s32 params;
|
||||
|
||||
// "Ocarina secret occurrence"
|
||||
PRINTF("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", this->actor.params);
|
||||
PRINTF(T("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", "%d ---- Ocarina secret occurrence!!!!!!!!!!!!!\n"),
|
||||
this->actor.params);
|
||||
params = PARAMS_GET_U(this->actor.params, 0, 8);
|
||||
if (params == 0x40 || params == 0x41) {
|
||||
this->fairySpawnerState = SPAWNER_OUT_OF_RANGE;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "printf.h"
|
||||
#include "translation.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
@ -92,7 +93,7 @@ u32 EffectSsDeadDd_Init(PlayState* play, u32 index, EffectSs* this, void* initPa
|
|||
this->accel.z = this->velocity.z = (Rand_ZeroOne() - 0.5f) * 2.0f;
|
||||
}
|
||||
} else {
|
||||
PRINTF("Effect_SS_Dd_disp_mode():mode_swが変です。\n");
|
||||
PRINTF(T("Effect_SS_Dd_disp_mode():mode_swが変です。\n", "Effect_SS_Dd_disp_mode():mode_sw is strange.\n"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "z_eff_ss_dead_sound.h"
|
||||
#include "printf.h"
|
||||
#include "sfx.h"
|
||||
#include "translation.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
|
||||
|
@ -33,7 +34,7 @@ u32 EffectSsDeadSound_Init(PlayState* play, u32 index, EffectSs* this, void* ini
|
|||
this->update = EffectSsDeadSound_Update;
|
||||
this->rRepeatMode = initParams->repeatMode;
|
||||
this->rSfxId = initParams->sfxId;
|
||||
PRINTF("コンストラクター3\n"); // "constructor 3"
|
||||
PRINTF(T("コンストラクター3\n", "Constructor 3\n"));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "rand.h"
|
||||
#include "sys_math.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
|
@ -90,7 +91,8 @@ u32 EffectSsEnIce_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
|
|||
this->rEnvColorB = initParams->envColor.b;
|
||||
this->rAlphaMode = 0;
|
||||
} else {
|
||||
PRINTF("Effect_Ss_En_Ice_ct():pid->mode_swがエラーです。\n");
|
||||
PRINTF(T("Effect_Ss_En_Ice_ct():pid->mode_swがエラーです。\n",
|
||||
"Effect_Ss_En_Ice_ct():pid->mode_sw is an error.\n"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "rand.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
@ -69,7 +70,7 @@ u32 EffectSsFhgFlash_Init(PlayState* play, u32 index, EffectSs* this, void* init
|
|||
this->gfx = SEGMENTED_TO_VIRTUAL(gPhantomEnergyBallDL);
|
||||
gSegments[6] = prevSeg6;
|
||||
} else {
|
||||
PRINTF("Effect_Ss_Fhg_Flash_ct():pffd->modeエラー\n");
|
||||
PRINTF(T("Effect_Ss_Fhg_Flash_ct():pffd->modeエラー\n", "Effect_Ss_Fhg_Flash_ct():pffd->mode error\n"));
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "printf.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
|
@ -55,7 +56,8 @@ u32 EffectSsIceSmoke_Init(PlayState* play, u32 index, EffectSs* this, void* init
|
|||
return 1;
|
||||
}
|
||||
|
||||
PRINTF("Effect_SS_Ice_Smoke_ct():バンク Object_Bank_Fzが有りません。\n");
|
||||
PRINTF(T("Effect_SS_Ice_Smoke_ct():バンク Object_Bank_Fzが有りません。\n",
|
||||
"Effect_SS_Ice_Smoke_ct(): Bank Object_Bank_Fz does not exist.\n"));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "line_numbers.h"
|
||||
#include "printf.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
|
@ -65,7 +66,7 @@ u32 EffectSsKakera_Init(PlayState* play, u32 index, EffectSs* this, void* initPa
|
|||
}
|
||||
|
||||
} else {
|
||||
PRINTF("shape_modelがNULL\n");
|
||||
PRINTF(T("shape_modelがNULL\n", "shape_model is NULL\n"));
|
||||
LogUtils_HungupThread("../z_eff_kakera.c", LN1(175, 178));
|
||||
}
|
||||
|
||||
|
@ -92,7 +93,8 @@ f32 func_809A9818(f32 arg0, f32 arg1) {
|
|||
|
||||
#if DEBUG_FEATURES
|
||||
if (arg1 < 0.0f) {
|
||||
PRINTF("範囲がマイナス!!(randomD_sectionUniformity)\n");
|
||||
PRINTF(T("範囲がマイナス!!(randomD_sectionUniformity)\n",
|
||||
"The range is negative!! (randomD_sectionUniformity)\n"));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "title_setup_state.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64ocarina.h"
|
||||
|
@ -1910,8 +1911,9 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||
if (pauseCtx->pageIndex == PAUSE_MAP) {
|
||||
if (YREG(7) != 0) {
|
||||
PRINTF_COLOR_YELLOW();
|
||||
PRINTF("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", YREG(6), GET_GS_FLAGS(YREG(6)),
|
||||
gAreaGsFlags[YREG(6)], gSaveContext.save.info.gsFlags[YREG(6) >> 2]);
|
||||
PRINTF(T("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", "Kinsta Count(%d) Get_KIN_STA=%x (%x) (%x)\n"),
|
||||
YREG(6), GET_GS_FLAGS(YREG(6)), gAreaGsFlags[YREG(6)],
|
||||
gSaveContext.save.info.gsFlags[YREG(6) >> 2]);
|
||||
PRINTF_RST();
|
||||
|
||||
YREG(7) = 0;
|
||||
|
@ -3681,7 +3683,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
pauseCtx->playerSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
|
||||
|
||||
size1 = Player_InitPauseDrawData(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
|
||||
PRINTF("プレイヤー size1=%x\n", size1);
|
||||
PRINTF(T("プレイヤー size1=%x\n", "Player size1=%x\n"), size1);
|
||||
|
||||
size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
|
||||
pauseCtx->iconItemSegment = (void*)ALIGN16((uintptr_t)pauseCtx->playerSegment + size1);
|
||||
|
@ -3784,10 +3786,10 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
|
||||
pauseCtx->nameSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemLangSegment + size);
|
||||
|
||||
PRINTF("サイズ=%x\n", size2 + size1 + size0 + size);
|
||||
PRINTF(T("サイズ=%x\n", "size=%x\n"), size2 + size1 + size0 + size);
|
||||
PRINTF("item_name I_N_PT=%x\n", 0x800);
|
||||
Interface_SetDoAction(play, DO_ACTION_DECIDE);
|
||||
PRINTF("サイズ=%x\n", size2 + size1 + size0 + size + 0x800);
|
||||
PRINTF(T("サイズ=%x\n", "size=%x\n"), size2 + size1 + size0 + size + 0x800);
|
||||
|
||||
if (((void)0, gSaveContext.worldMapArea) < WORLD_MAP_AREA_MAX) {
|
||||
#if OOT_NTSC
|
||||
|
|
|
@ -436,8 +436,8 @@ class File:
|
|||
resource_buffer_markers[i_start:i_end] = [
|
||||
ResourceBufferMarker(
|
||||
fused[0].name.removesuffix("_fused_") + "_fused_", # TODO
|
||||
fused[0].file_start,
|
||||
fused[-1].file_end,
|
||||
min(map(lambda _f: _f.file_start, fused)),
|
||||
max(map(lambda _f: _f.file_end, fused)),
|
||||
users,
|
||||
)
|
||||
]
|
||||
|
|
Loading…
Reference in New Issue