diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xE770.c b/assets/objects/gameplay_keep/door.c similarity index 97% rename from assets/objects/gameplay_keep/gameplay_keep_0xE770.c rename to assets/objects/gameplay_keep/door.c index baeaf9a7c0..1bcb9f0a75 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xE770.c +++ b/assets/objects/gameplay_keep/door.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_0xE770.h" +#include "door.h" #include "array_count.h" #include "gfx.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xE770.h b/assets/objects/gameplay_keep/door.h similarity index 92% rename from assets/objects/gameplay_keep/gameplay_keep_0xE770.h rename to assets/objects/gameplay_keep/door.h index 048c0b298a..7e210f7b09 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xE770.h +++ b/assets/objects/gameplay_keep/door.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xE770_H -#define GAMEPLAY_KEEP_0xE770_H +#ifndef GAMEPLAY_KEEP_DOOR_H +#define GAMEPLAY_KEEP_DOOR_H #include "tex_len.h" #include "ultra64.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xC0A0.c b/assets/objects/gameplay_keep/eff_fragments_1.c similarity index 91% rename from assets/objects/gameplay_keep/gameplay_keep_0xC0A0.c rename to assets/objects/gameplay_keep/eff_fragments_1.c index c0eecbc7c5..784e363ef9 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xC0A0.c +++ b/assets/objects/gameplay_keep/eff_fragments_1.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_0xC0A0.h" +#include "eff_fragments_1.h" #include "gfx.h" Vtx gEffFragments1Vtx[] = { diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xC0A0.h b/assets/objects/gameplay_keep/eff_fragments_1.h similarity index 77% rename from assets/objects/gameplay_keep/gameplay_keep_0xC0A0.h rename to assets/objects/gameplay_keep/eff_fragments_1.h index a648c7e5b5..74a1e61870 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xC0A0.h +++ b/assets/objects/gameplay_keep/eff_fragments_1.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xC0A0_H -#define GAMEPLAY_KEEP_0xC0A0_H +#ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H +#define GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H #include "tex_len.h" #include "ultra64.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xCCC0.c b/assets/objects/gameplay_keep/eff_fragments_2_model.c similarity index 85% rename from assets/objects/gameplay_keep/gameplay_keep_0xCCC0.c rename to assets/objects/gameplay_keep/eff_fragments_2_model.c index 4f3bff7c85..f0104dbb6b 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xCCC0.c +++ b/assets/objects/gameplay_keep/eff_fragments_2_model.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_0xCCC0.h" +#include "eff_fragments_2_model.h" #include "gfx.h" Vtx gEffFragments2Vtx[] = { diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h b/assets/objects/gameplay_keep/eff_fragments_2_model.h similarity index 50% rename from assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h rename to assets/objects/gameplay_keep/eff_fragments_2_model.h index ea687ce12a..7ebe54340c 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h +++ b/assets/objects/gameplay_keep/eff_fragments_2_model.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xCCC0_H -#define GAMEPLAY_KEEP_0xCCC0_H +#ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_2_MODEL_H +#define GAMEPLAY_KEEP_EFF_FRAGMENTS_2_MODEL_H #include "ultra64.h" diff --git a/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.c b/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.c new file mode 100644 index 0000000000..4d5db4d36c --- /dev/null +++ b/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.c @@ -0,0 +1,13 @@ +#include "gDoorAdultOpeningLeftAnim.h" + +s16 gDoorAdultOpeningLeftFrameData[] = { +#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftFrameData.inc.c" +}; + +JointIndex gDoorAdultOpeningLeftJointIndices[] = { +#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftJointIndices.inc.c" +}; + +AnimationHeader gDoorAdultOpeningLeftAnim = { +#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.inc.c" +}; diff --git a/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.h b/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.h new file mode 100644 index 0000000000..8bab724e4e --- /dev/null +++ b/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.h @@ -0,0 +1,10 @@ +#ifndef GAMEPLAY_KEEP_GDOORADULTOPENINGLEFTANIM_H +#define GAMEPLAY_KEEP_GDOORADULTOPENINGLEFTANIM_H + +#include "animation.h" + +extern s16 gDoorAdultOpeningLeftFrameData[]; +extern JointIndex gDoorAdultOpeningLeftJointIndices[]; +extern AnimationHeader gDoorAdultOpeningLeftAnim; + +#endif diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xFF80.c b/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.c similarity index 90% rename from assets/objects/gameplay_keep/gameplay_keep_0xFF80.c rename to assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.c index 93d8617465..c5e171b86a 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xFF80.c +++ b/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_0xFF80.h" +#include "gDoorAdultOpeningRightAnim.h" s16 gDoorAdultOpeningRightFrameData[] = { #include "assets/objects/gameplay_keep/gDoorAdultOpeningRightFrameData.inc.c" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xFF80.h b/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.h similarity index 63% rename from assets/objects/gameplay_keep/gameplay_keep_0xFF80.h rename to assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.h index c538156999..b444b93ff0 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xFF80.h +++ b/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xFF80_H -#define GAMEPLAY_KEEP_0xFF80_H +#ifndef GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H +#define GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H #include "animation.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xE4E0.c b/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.c similarity index 90% rename from assets/objects/gameplay_keep/gameplay_keep_0xE4E0.c rename to assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.c index 98dde2a17e..e2b340858a 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xE4E0.c +++ b/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_0xE4E0.h" +#include "gDoorChildOpeningLeftAnim.h" s16 gDoorChildOpeningLeftFrameData[] = { #include "assets/objects/gameplay_keep/gDoorChildOpeningLeftFrameData.inc.c" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xE4E0.h b/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.h similarity index 63% rename from assets/objects/gameplay_keep/gameplay_keep_0xE4E0.h rename to assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.h index 9dc1ff7c21..295b87edd1 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xE4E0.h +++ b/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xE4E0_H -#define GAMEPLAY_KEEP_0xE4E0_H +#ifndef GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H +#define GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H #include "animation.h" diff --git a/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.c b/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.c new file mode 100644 index 0000000000..79af410047 --- /dev/null +++ b/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.c @@ -0,0 +1,13 @@ +#include "gDoorChildOpeningRightAnim.h" + +s16 gDoorChildOpeningRightFrameData[] = { +#include "assets/objects/gameplay_keep/gDoorChildOpeningRightFrameData.inc.c" +}; + +JointIndex gDoorChildOpeningRightJointIndices[] = { +#include "assets/objects/gameplay_keep/gDoorChildOpeningRightJointIndices.inc.c" +}; + +AnimationHeader gDoorChildOpeningRightAnim = { +#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.inc.c" +}; diff --git a/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.h b/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.h new file mode 100644 index 0000000000..6476396339 --- /dev/null +++ b/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.h @@ -0,0 +1,10 @@ +#ifndef GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H +#define GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H + +#include "animation.h" + +extern s16 gDoorChildOpeningRightFrameData[]; +extern JointIndex gDoorChildOpeningRightJointIndices[]; +extern AnimationHeader gDoorChildOpeningRightAnim; + +#endif diff --git a/assets/objects/gameplay_keep/gameplay_keep.h b/assets/objects/gameplay_keep/gameplay_keep.h index c7e05bde21..51e0d4bf74 100644 --- a/assets/objects/gameplay_keep/gameplay_keep.h +++ b/assets/objects/gameplay_keep/gameplay_keep.h @@ -13,7 +13,7 @@ #include "bomb_cap.h" #include "bombchu_body.h" #include "eff_bomb_explosion.h" -#include "gameplay_keep_0xC0A0.h" +#include "eff_fragments_1.h" #include "boomerang.h" #include "compass_arrow.h" #if OOT_REGION != REGION_EU @@ -21,17 +21,17 @@ #endif #include "lock_on_arrow.h" #include "hilite3_tex.h" -#include "gameplay_keep_0xCCC0.h" +#include "eff_fragments_2_model.h" #if OOT_REGION != REGION_EU #include "gameplay_keep_ntsc_0xCE60.h" #endif -#include "gameplay_keep_0xCDC0.h" -#include "gameplay_keep_0xD0C0.h" -#include "gameplay_keep_0xD4E0.h" -#include "gameplay_keep_0xE4E0.h" -#include "gameplay_keep_0xE5D0.h" -#include "gameplay_keep_0xE770.h" -#include "gameplay_keep_0xFF80.h" +#include "shopkeeper_controls_tex.h" +#include "rock_fragments_model.h" +#include "rock_fragments_tex.h" +#include "gDoorChildOpeningLeftAnim.h" +#include "gDoorChildOpeningRightAnim.h" +#include "door.h" +#include "gDoorAdultOpeningRightAnim.h" #include "eff_dust.h" #include "eff_flash.h" #include "gameplay_keep_0x11230.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.c b/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.c deleted file mode 100644 index 6e8fabe309..0000000000 --- a/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.c +++ /dev/null @@ -1,25 +0,0 @@ -#include "gameplay_keep_0xE5D0.h" - -s16 gDoorChildOpeningRightFrameData[] = { -#include "assets/objects/gameplay_keep/gDoorChildOpeningRightFrameData.inc.c" -}; - -JointIndex gDoorChildOpeningRightJointIndices[] = { -#include "assets/objects/gameplay_keep/gDoorChildOpeningRightJointIndices.inc.c" -}; - -AnimationHeader gDoorChildOpeningRightAnim = { -#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.inc.c" -}; - -s16 gDoorAdultOpeningLeftFrameData[] = { -#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftFrameData.inc.c" -}; - -JointIndex gDoorAdultOpeningLeftJointIndices[] = { -#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftJointIndices.inc.c" -}; - -AnimationHeader gDoorAdultOpeningLeftAnim = { -#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.inc.c" -}; diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.h b/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.h deleted file mode 100644 index ddbefc6bc5..0000000000 --- a/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.h +++ /dev/null @@ -1,13 +0,0 @@ -#ifndef GAMEPLAY_KEEP_0xE5D0_H -#define GAMEPLAY_KEEP_0xE5D0_H - -#include "animation.h" - -extern s16 gDoorChildOpeningRightFrameData[]; -extern JointIndex gDoorChildOpeningRightJointIndices[]; -extern AnimationHeader gDoorChildOpeningRightAnim; -extern s16 gDoorAdultOpeningLeftFrameData[]; -extern JointIndex gDoorAdultOpeningLeftJointIndices[]; -extern AnimationHeader gDoorAdultOpeningLeftAnim; - -#endif diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xD0C0.c b/assets/objects/gameplay_keep/rock_fragments_model.c similarity index 86% rename from assets/objects/gameplay_keep/gameplay_keep_0xD0C0.c rename to assets/objects/gameplay_keep/rock_fragments_model.c index b3b9561f08..7498e7b560 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xD0C0.c +++ b/assets/objects/gameplay_keep/rock_fragments_model.c @@ -1,5 +1,5 @@ -#include "gameplay_keep_0xD0C0.h" -#include "gameplay_keep_0xD4E0.h" +#include "rock_fragments_model.h" +#include "rock_fragments_tex.h" #include "gfx.h" Vtx gUnusedRockFragmentVtx[] = { diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h b/assets/objects/gameplay_keep/rock_fragments_model.h similarity index 66% rename from assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h rename to assets/objects/gameplay_keep/rock_fragments_model.h index 985d260519..70e1c70df8 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h +++ b/assets/objects/gameplay_keep/rock_fragments_model.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xD0C0_H -#define GAMEPLAY_KEEP_0xD0C0_H +#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H +#define GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H #include "ultra64.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xD4E0.c b/assets/objects/gameplay_keep/rock_fragments_tex.c similarity index 90% rename from assets/objects/gameplay_keep/gameplay_keep_0xD4E0.c rename to assets/objects/gameplay_keep/rock_fragments_tex.c index aa6d252e46..c548202352 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xD4E0.c +++ b/assets/objects/gameplay_keep/rock_fragments_tex.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_0xD4E0.h" +#include "rock_fragments_tex.h" u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gRockFragment1Tex.rgba16.inc.c" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xD4E0.h b/assets/objects/gameplay_keep/rock_fragments_tex.h similarity index 82% rename from assets/objects/gameplay_keep/gameplay_keep_0xD4E0.h rename to assets/objects/gameplay_keep/rock_fragments_tex.h index 48cad24571..3f32acc42c 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xD4E0.h +++ b/assets/objects/gameplay_keep/rock_fragments_tex.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xD4E0_H -#define GAMEPLAY_KEEP_0xD4E0_H +#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H +#define GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H #include "tex_len.h" #include "ultra64.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xCDC0.c b/assets/objects/gameplay_keep/shopkeeper_controls_tex.c similarity index 93% rename from assets/objects/gameplay_keep/gameplay_keep_0xCDC0.c rename to assets/objects/gameplay_keep/shopkeeper_controls_tex.c index e2978a14c8..b6a072accc 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xCDC0.c +++ b/assets/objects/gameplay_keep/shopkeeper_controls_tex.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_0xCDC0.h" +#include "shopkeeper_controls_tex.h" #include "region.h" u64 gSelectionCursorTex[TEX_LEN(u64, gSelectionCursorTex_WIDTH, gSelectionCursorTex_HEIGHT, 4)] = { diff --git a/assets/objects/gameplay_keep/gameplay_keep_0xCDC0.h b/assets/objects/gameplay_keep/shopkeeper_controls_tex.h similarity index 85% rename from assets/objects/gameplay_keep/gameplay_keep_0xCDC0.h rename to assets/objects/gameplay_keep/shopkeeper_controls_tex.h index f3c14722d5..65b7403588 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0xCDC0.h +++ b/assets/objects/gameplay_keep/shopkeeper_controls_tex.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_0xCDC0_H -#define GAMEPLAY_KEEP_0xCDC0_H +#ifndef GAMEPLAY_KEEP_SHOPKEEPER_CONTROLS_TEX_H +#define GAMEPLAY_KEEP_SHOPKEEPER_CONTROLS_TEX_H #include "tex_len.h" #include "ultra64.h" diff --git a/spec/spec b/spec/spec index 87d7229e45..bfd201683d 100644 --- a/spec/spec +++ b/spec/spec @@ -1009,7 +1009,7 @@ beginseg include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xC0A0.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o" #if OOT_REGION != REGION_EU @@ -1017,17 +1017,18 @@ beginseg #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xCCC0.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o" #if OOT_REGION != REGION_EU include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o" #endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xCDC0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xD0C0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xD4E0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE4E0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE770.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xFF80.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/door.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x11230.o" diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index f51a388ae1..20c019335e 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -17,7 +17,7 @@ #include "assets/objects/gameplay_keep/tree_stump_model.h" #include "assets/objects/gameplay_keep/rectangular_sign_model.h" #include "assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h" +#include "assets/objects/gameplay_keep/rock_fragments_model.h" #include "assets/objects/object_d_hsblock/object_d_hsblock.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c index 7b92a74806..1d2cfd63f1 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c +++ b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c @@ -17,7 +17,7 @@ #include "effect.h" #include "play_state.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h" +#include "assets/objects/gameplay_keep/eff_fragments_2_model.h" #include "assets/objects/gameplay_keep/gameplay_keep_0x173D0.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index 7010fc24f7..447cbcb14f 100644 --- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -17,7 +17,7 @@ #include "play_state.h" #include "player.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xE770.h" +#include "assets/objects/gameplay_keep/door.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h" #include "assets/objects/object_haka_door/object_haka_door.h" diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index 5d70adc24a..1ee57f687f 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -18,10 +18,11 @@ #include "player.h" #include "save.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xE5D0.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xE4E0.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xFF80.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xE770.h" +#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.h" +#include "assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.h" +#include "assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.h" +#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.h" +#include "assets/objects/gameplay_keep/door.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h" diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index b028dd2ec6..e5a63a4676 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -23,7 +23,7 @@ #include "play_state.h" #include "player.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h" +#include "assets/objects/gameplay_keep/rock_fragments_model.h" #include "assets/objects/object_goroiwa/object_goroiwa.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 4f055f1012..0a42d8ae71 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -19,7 +19,7 @@ #include "player.h" #include "save.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xCDC0.h" +#include "assets/objects/gameplay_keep/shopkeeper_controls_tex.h" #include "assets/objects/object_ossan/object_ossan.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" #include "assets/objects/object_os/object_os.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c index 5bcdc45023..278f2693f0 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c +++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c @@ -15,8 +15,8 @@ #include "play_state.h" #include "player.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xC0A0.h" -#include "assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h" +#include "assets/objects/gameplay_keep/eff_fragments_1.h" +#include "assets/objects/gameplay_keep/eff_fragments_2_model.h" #define rPitch regs[0] #define rYaw regs[1]