mirror of https://github.com/zeldaret/oot.git
Finalize and commit object_link_boy
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#ifndef OBJECT_LINK_BOY_H
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#define OBJECT_LINK_BOY_H
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#include "ultra64.h"
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#include "z64animation.h"
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extern u64 gLinkAdultEyesOpenTex[];
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extern u64 gLinkAdultEyesHalfTex[];
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extern u64 gLinkAdultEyesClosedfTex[];
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extern u64 gLinkAdultEyesLeftTex[];
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extern u64 gLinkAdultEyesRightTex[];
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extern u64 gLinkAdultEyesWideTex[];
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extern u64 gLinkAdultEyesDownTex[];
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extern u64 gLinkAdultEyesWincingTex[];
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extern u64 gLinkAdultMouthClosedTex[];
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extern u64 gLinkAdultMouthHalfTex[];
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extern u64 gLinkAdultMouthOpenTex[];
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extern u64 gLinkAdultMouthSmileTex[];
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extern Gfx gLinkAdultHylianShieldSwordAndSheathNearDL[];
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extern Gfx gLinkAdultHylianShieldAndSheathNearDL[];
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extern Gfx gLinkAdultMirrorShieldSwordAndSheathNearDL[];
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extern Gfx gLinkAdultMirrorShieldAndSheathNearDL[];
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extern Gfx gLinkAdultLeftHandNearDL[];
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extern Gfx gLinkAdultLeftHandClosedNearDL[];
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extern Gfx gLinkAdultLeftHandHoldingMasterSwordNearDL[];
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extern Gfx gLinkAdultRightHandNearDL[];
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extern Gfx gLinkAdultRightHandClosedNearDL[];
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extern Gfx gLinkAdultRightHandHoldingHylianShieldNearDL[];
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extern Gfx gLinkAdultRightHandHoldingBowNearDL[];
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extern Gfx gLinkAdultMasterSwordAndSheathNearDL[];
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extern Gfx gLinkAdultLeftHandHoldingHammerNearDL[];
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extern Gfx gLinkAdultLeftHandHoldingBgsNearDL[];
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extern Gfx gLinkAdultHandHoldingBrokenGiantsKnifeDL[];
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extern Gfx gLinkAdultRightHandHoldingMirrorShieldNearDL[];
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extern Gfx gLinkAdultRightHandHoldingOotNearDL[];
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extern Gfx gLinkAdultSheathNearDL[];
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extern Gfx gLinkAdultLeftHandOutNearDL[];
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extern Gfx gLinkAdultRightHandHoldingHookshotNearDL[];
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extern Gfx gLinkAdultLeftGauntletPlate1DL[];
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extern Gfx gLinkAdultLeftGauntletPlate2DL[];
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extern Gfx gLinkAdultLeftGauntletPlate3DL[];
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extern Gfx gLinkAdultRightGauntletPlate1DL[];
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extern Gfx gLinkAdultRightGauntletPlate2DL[];
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extern Gfx gLinkAdultRightGauntletPlate3DL[];
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extern Gfx gLinkAdultLeftIronBootDL[];
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extern Gfx gLinkAdultRightIronBootDL[];
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extern Gfx gLinkAdultLeftHoverBootDL[];
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extern Gfx gLinkAdultRightHoverBootDL[];
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extern Gfx gLinkAdultHylianShieldSwordAndSheathFarDL[];
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extern Gfx gLinkAdultHylianShieldAndSheathFarDL[];
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extern Gfx gLinkAdultMirrorShieldSwordAndSheathFarDL[];
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extern Gfx gLinkAdultMirrorShieldAndSheathFarDL[];
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extern Gfx gLinkAdultLeftHandFarDL[];
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extern Gfx gLinkAdultLeftHandClosedFarDL[];
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extern Gfx gLinkAdultLeftHandHoldingMasterSwordFarDL[];
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extern Gfx gLinkAdultRightHandFarDL[];
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extern Gfx gLinkAdultRightHandClosedFarDL[];
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extern Gfx gLinkAdultRightHandHoldingHylianShieldFarDL[];
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extern Gfx gLinkAdultRightHandHoldingBowFarDL[];
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extern Gfx gLinkAdultMasterSwordAndSheathFarDL[];
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extern Gfx gLinkAdultSheathFarDL[];
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extern Gfx gLinkAdultLeftHandHoldingHammerFarDL[];
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extern Gfx gLinkAdultLeftHandHoldingBgsFarDL[];
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extern Gfx gLinkAdultRightHandHoldingMirrorShieldFarDL[];
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extern Gfx gLinkAdultRightHandHoldingOotFarDL[];
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extern Gfx gLinkAdultHandHoldingBrokenGiantsKnifeFarDL[];
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extern Gfx gLinkAdultHandHoldingBottleDL[];
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extern Gfx gLinkAdultRightArmOutNearDL[];
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extern Gfx gLinkAdultRightHandOutNearDL[];
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extern Gfx gLinkAdultLeftArmOutNearDL[];
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extern Gfx gLinkAdultRightHandHoldingBowFirstPersonDL[];
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extern Gfx gLinkAdultRightHandHoldingHookshotFarDL[];
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extern Gfx gLinkAdultBottleDL[];
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extern Gfx gLinkAdultHookshotChainDL[];
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extern Gfx gLinkAdultBowStringDL[];
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extern Gfx gLinkAdultHookshotTipDL[];
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extern Gfx gLinkAdultBrokenGiantsKnifeBladeDL[];
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extern Gfx gLinkAdultHookshotReticleDL[];
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extern Gfx gLinkAdultWaistFarDL[];
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extern Gfx gLinkAdultWaistNearDL[];
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extern Gfx gLinkAdultRightShoulderNearDL[];
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extern FlexSkeletonHeader gLinkAdultSkel;
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#endif
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@ -1,137 +1,350 @@
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<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_link_boy" Segment="6">
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<Skeleton Name="gLinkAdultSkel" Type="Flex" LimbType="LOD" Offset="0x377F4"/>
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<Skeleton Name="gLinkAdultSkel" Type="Flex" LimbType="LOD" LimbNone="PLAYER_LIMB_NONE" LimbMax="Player_LIMB_MAX" EnumName="PlayerLimb" Offset="0x377F4"/>
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<LimbTable Name="gLinkAdultLimbs" LimbType="LOD" Count="21" Offset="0x377A0"/>
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<!-- Far Limb DLists-->
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<Array Name="gLinkAdultWaistFarVtx" Count="32" Offset="0x2D650">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultWaistFarDL" Offset="0x2F530"/>
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<Array Name="gLinkAdultRightThighFarVtx" Count="34" Offset="0x2CEE0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightThighFarDL" Offset="0x2F7A0"/>
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<Array Name="gLinkAdultRightLegFarVtx" Count="30" Offset="0x2CD00">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightLegFarDL" Offset="0x2F9B8"/>
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<Array Name="gLinkAdultRightFootFarVtx" Count="21" Offset="0x2CBB0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightFootFarDL" Offset="0x2FB80"/>
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<Array Name="gLinkAdultLeftThighFarVtx" Count="34" Offset="0x2D430">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftThighFarDL" Offset="0x2FCA0"/>
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<Array Name="gLinkAdultLeftLegFarVtx" Count="30" Offset="0x2D250">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftLegFarDL" Offset="0x2FEC0"/>
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<Array Name="gLinkAdultLeftFootFarVtx" Count="21" Offset="0x2D100">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftFootFarDL" Offset="0x30088"/>
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<Array Name="gLinkAdultCollarFarVtx" Count="8" Offset="0x2F4B0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultCollarFarDL" Offset="0x301A8"/>
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<Array Name="gLinkAdultTorsoFarVtx" Count="24" Offset="0x2F330">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultTorsoFarDL" Offset="0x30250"/>
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<Array Name="gLinkAdultHeadFarVtx" Count="120" Offset="0x2D9A0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHeadFarDL" Offset="0x30400"/>
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<Array Name="gLinkAdultHatFarVtx" Count="21" Offset="0x2D850">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHatFarDL" Offset="0x309B0"/>
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<Array Name="gLinkAdultRightShoulderFarVtx" Count="31" Offset="0x2F140">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightShoulderFarDL" Offset="0x30AA0"/>
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<Array Name="gLinkAdultRightArmFarVtx" Count="36" Offset="0x2EF00">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightArmFarDL" Offset="0x30C48"/>
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<Array Name="gLinkAdultRightHandFarVtx" Count="27" Offset="0x19AC8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightHandFarDL" Offset="0x274F8"/>
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<Array Name="gLinkAdultLeftShoulderFarVtx" Count="35" Offset="0x2E5B0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftShoulderFarDL" Offset="0x30EF8"/>
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<Array Name="gLinkAdultLeftArmFarVtx" Count="35" Offset="0x2E380">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftArmFarDL" Offset="0x310A0"/>
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<Array Name="gLinkAdultLeftHandFarVtx" Count="18" Offset="0x19058">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftHandFarDL" Offset="0x26C58"/>
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<!-- Near Limb DLists-->
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<Array Name="gLinkAdultWaistNearVtx" Count="48" Offset="0x324F0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultWaistNearDL" Offset="0x35330"/>
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<Array Name="gLinkAdultRightThighNearVtx" Count="43" Offset="0x31960">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightThighNearDL" Offset="0x35678"/>
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<Array Name="gLinkAdultRightLegNearVtx" Count="56" Offset="0x315E0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightLegNearDL" Offset="0x358B0"/>
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<Array Name="gLinkAdultRightFootNearVtx" Count="41" Offset="0x31350">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightFootNearDL" Offset="0x35B60"/>
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<Array Name="gLinkAdultLeftThighNearVtx" Count="44" Offset="0x32230">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftThighNearDL" Offset="0x35CB8"/>
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<Array Name="gLinkAdultLeftLegNearVtx" Count="57" Offset="0x31EA0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftLegNearDL" Offset="0x35EF0"/>
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<Array Name="gLinkAdultLeftFootNearVtx" Count="41" Offset="0x31C10">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftFootNearDL" Offset="0x361A0"/>
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<Array Name="gLinkAdultCollarNearVtx" Count="14" Offset="0x35250">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultCollarNearDL" Offset="0x362F8"/>
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<Array Name="gLinkAdultTorsoNearVtx" Count="43" Offset="0x34FA0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultTorsoNearDL" Offset="0x363B8"/>
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<Array Name="gLinkAdultHeadNearVtx" Count="212" Offset="0x32A20">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHeadNearDL" Offset="0x365E8"/>
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<Array Name="gLinkAdultHatNearVtx" Count="35" Offset="0x327F0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHatNearDL" Offset="0x36D30"/>
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<Array Name="gLinkAdultRightShoulderNearVtx" Count="47" Offset="0x34CB0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightShoulderNearDL" Offset="0x36E58"/>
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<Array Name="gLinkAdultRightArmNearVtx" Count="47" Offset="0x349C0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightArmNearDL" Offset="0x37018"/>
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<Array Name="gLinkAdultRightHandNearVtx" Count="67" Offset="0x11A88">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightHandNearDL" Offset="0x22498"/>
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<Array Name="gLinkAdultLeftShoulderNearVtx" Count="47" Offset="0x33DB0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftShoulderNearDL" Offset="0x37210"/>
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<Array Name="gLinkAdultLeftArmNearVtx" Count="47" Offset="0x33AC0">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftArmNearDL" Offset="0x373D8"/>
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<Array Name="gLinkAdultLeftHandNearVtx" Count="63" Offset="0x107D8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftHandNearDL" Offset="0x21AA8"/>
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<Array Name="gLinkAdultBottleVtx" Count="28" Offset="0x206D8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultBottleDL" Offset="0x2AD58"/>
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<Array Name="gLinkAdultHandHoldingBottleVtx" Count="76" Offset="0x1C468">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHandHoldingBottleDL" Offset="0x29600"/>
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<!-- Bodypart DLs not directly used in the skeleton -->
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<!-- TODO check left vs right-->
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<Array Name="gLinkAdultRightHandClosedNearVtx" Count="50" Offset="0x11EB8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightHandClosedNearDL" Offset="0x226E0"/>
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<Array Name="gLinkAdultRightHandClosedFarVtx" Count="39" Offset="0x19C78">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightHandClosedFarDL" Offset="0x27690"/>
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<Array Name="gLinkAdultLeftHandHoldingMasterSwordNearVtx" Count="186" Offset="0x10EE8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftHandHoldingMasterSwordNearDL" Offset="0x21F78"/>
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<Array Name="gLinkAdultLeftHandHoldingMasterSwordFarVtx" Count="113" Offset="0x193B8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftHandHoldingMasterSwordFarDL" Offset="0x27078"/>
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<Array Name="gLinkAdultLeftHandClosedNearVtx" Count="50" Offset="0x10BC8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftHandClosedNearDL" Offset="0x21CE8"/>
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<Array Name="gLinkAdultLeftHandClosedFarVtx" Count="36" Offset="0x19178">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftHandClosedFarDL" Offset="0x26DF0"/>
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<!-- Left hand, left arm, and right arm are used with the Bow. Not sure what right hand is for -->
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<Array Name="gLinkAdultRightArmOutNearVtx" Count="123" Offset="0x1C928">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightArmOutNearDL" Offset="0x29918"/>
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<Array Name="gLinkAdultRightHandOutNearVtx" Count="218" Offset="0x1D0D8">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultRightHandOutNearDL" Offset="0x29C20"/>
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<Array Name="gLinkAdultLeftArmOutNearVtx" Count="110" Offset="0x1DE78">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftArmOutNearDL" Offset="0x29FA0"/>
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<Array Name="gLinkAdultLeftHandOutNearVtx" Count="41" Offset="0x15E78">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultLeftHandOutNearDL" Offset="0x24B58"/>
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<!-- Limbs-->
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<Limb Name="gLinkAdultRootLimb" LimbType="LOD" Offset="0x37650"/>
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<Limb Name="gLinkAdultWaistLimb" LimbType="LOD" Offset="0x37660"/>
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<Limb Name="gLinkAdultLowerControlLimb" LimbType="LOD" Offset="0x37670"/>
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<Limb Name="gLinkAdultRightThighLimb" LimbType="LOD" Offset="0x37680"/>
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<Limb Name="gLinkAdultRightLegLimb" LimbType="LOD" Offset="0x37690"/>
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<Limb Name="gLinkAdultRightFootLimb" LimbType="LOD" Offset="0x376A0"/>
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<Limb Name="gLinkAdultLeftThighLimb" LimbType="LOD" Offset="0x376B0"/>
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<Limb Name="gLinkAdultLeftLegLimb" LimbType="LOD" Offset="0x376C0"/>
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<Limb Name="gLinkAdultLeftFootLimb" LimbType="LOD" Offset="0x376D0"/>
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<Limb Name="gLinkAdultUpperControlLimb" LimbType="LOD" Offset="0x376E0"/>
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<Limb Name="gLinkAdultHeadLimb" LimbType="LOD" Offset="0x376F0"/>
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<Limb Name="gLinkAdultHatLimb" LimbType="LOD" Offset="0x37700"/>
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<Limb Name="gLinkAdultCollarLimb" LimbType="LOD" Offset="0x37710"/>
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<Limb Name="gLinkAdultLeftShoulderLimb" LimbType="LOD" Offset="0x37720"/>
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<Limb Name="gLinkAdultLeftArmLimb" LimbType="LOD" Offset="0x37730"/>
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<Limb Name="gLinkAdultLeftHandLimb" LimbType="LOD" Offset="0x37740"/>
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<Limb Name="gLinkAdultRightShoulderLimb" LimbType="LOD" Offset="0x37750"/>
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<Limb Name="gLinkAdultRightArmLimb" LimbType="LOD" Offset="0x37760"/>
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<Limb Name="gLinkAdultRightHandLimb" LimbType="LOD" Offset="0x37770"/>
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<Limb Name="gLinkAdultSwordAndSheathLimb" LimbType="LOD" Offset="0x37780"/>
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<Limb Name="gLinkTorsoLimb" LimbType="LOD" Offset="0x37790"/>
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<Limb Name="gLinkAdultRootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_ROOT" Offset="0x37650"/>
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<Limb Name="gLinkAdultWaistLimb" LimbType="LOD" EnumName="PLAYER_LIMB_WAIST" Offset="0x37660"/>
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<Limb Name="gLinkAdultLowerControlLimb" LimbType="LOD" EnumName="PLAYER_LIMB_LOWER" Offset="0x37670"/>
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<Limb Name="gLinkAdultRightThighLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_THIGH" Offset="0x37680"/>
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<Limb Name="gLinkAdultRightLegLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_SHIN" Offset="0x37690"/>
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<Limb Name="gLinkAdultRightFootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_FOOT" Offset="0x376A0"/>
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<Limb Name="gLinkAdultLeftThighLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_THIGH" Offset="0x376B0"/>
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<Limb Name="gLinkAdultLeftLegLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_SHIN" Offset="0x376C0"/>
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<Limb Name="gLinkAdultLeftFootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_FOOT" Offset="0x376D0"/>
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<Limb Name="gLinkAdultUpperControlLimb" LimbType="LOD" EnumName="PLAYER_LIMB_UPPER" Offset="0x376E0"/>
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<Limb Name="gLinkAdultHeadLimb" LimbType="LOD" EnumName="PLAYER_LIMB_HEAD" Offset="0x376F0"/>
|
||||
<Limb Name="gLinkAdultHatLimb" LimbType="LOD" EnumName="PLAYER_LIMB_HAT" Offset="0x37700"/>
|
||||
<Limb Name="gLinkAdultCollarLimb" LimbType="LOD" EnumName="PLAYER_LIMB_COLLAR" Offset="0x37710"/>
|
||||
<Limb Name="gLinkAdultLeftShoulderLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_SHOULDER" Offset="0x37720"/>
|
||||
<Limb Name="gLinkAdultLeftArmLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_FOREARM" Offset="0x37730"/>
|
||||
<Limb Name="gLinkAdultLeftHandLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_HAND" Offset="0x37740"/>
|
||||
<Limb Name="gLinkAdultRightShoulderLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_SHOULDER" Offset="0x37750"/>
|
||||
<Limb Name="gLinkAdultRightArmLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_FOREARM" Offset="0x37760"/>
|
||||
<Limb Name="gLinkAdultRightHandLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_HAND" Offset="0x37770"/>
|
||||
<Limb Name="gLinkAdultSwordAndSheathLimb" LimbType="LOD" EnumName="PLAYER_LIMB_SHEATH" Offset="0x37780"/>
|
||||
<Limb Name="gLinkTorsoLimb" LimbType="LOD" EnumName="PLAYER_LIMB_TORSO" Offset="0x37790"/>
|
||||
|
||||
<!-- Swords and shields -->
|
||||
<Array Name="gLinkAdultMasterSwordAndSheathNearVtx" Count="97" Offset="0x12E68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultMasterSwordAndSheathNearDL" Offset="0x23160"/>
|
||||
<Array Name="gLinkAdultMasterSwordAndSheathFarVtx" Count="48" Offset="0x1A638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultMasterSwordAndSheathFarDL" Offset="0x27F00"/>
|
||||
|
||||
<Array Name="gLinkAdultHylianShieldSwordAndSheathNearVtx" Count="125" Offset="0xEFB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHylianShieldSwordAndSheathNearDL" Offset="0x20A78"/>
|
||||
<Array Name="gLinkAdultHylianShieldSwordAndSheathFarVtx" Count="55" Offset="0x18358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHylianShieldSwordAndSheathFarDL" Offset="0x25FB8"/>
|
||||
|
||||
<Array Name="gLinkAdultHylianShieldAndSheathNearVtx" Count="54" Offset="0xF788">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHylianShieldAndSheathNearDL" Offset="0x20E70"/>
|
||||
<Array Name="gLinkAdultHylianShieldAndSheathFarVtx" Count="31" Offset="0x186C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHylianShieldAndSheathFarDL" Offset="0x262B8"/>
|
||||
|
||||
<!-- TODO distinguish those two Vtx[] Vtx1 and Vtx2 (also elsewhere) -->
|
||||
<Array Name="gLinkAdultMirrorShieldAndSheathNearVtx1" Count="68" Offset="0x10398">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultMirrorShieldAndSheathNearVtx2" Count="10" Offset="0x20598">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultMirrorShieldAndSheathNearDL" Offset="0x216B0"/>
|
||||
<Array Name="gLinkAdultMirrorShieldAndSheathFarVtx1" Count="46" Offset="0x18D78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultMirrorShieldAndSheathFarVtx2" Count="10" Offset="0x20938">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultMirrorShieldAndSheathFarDL" Offset="0x26910"/>
|
||||
|
||||
<Array Name="gLinkAdultMirrorShieldSwordAndSheathNearVtx1" Count="139" Offset="0xFAE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultMirrorShieldSwordAndSheathNearVtx2" Count="10" Offset="0x204F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultMirrorShieldSwordAndSheathNearDL" Offset="0x211B8"/>
|
||||
<Array Name="gLinkAdultMirrorShieldSwordAndSheathFarVtx1" Count="76" Offset="0x188B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultMirrorShieldSwordAndSheathFarVtx2" Count="10" Offset="0x20898">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultMirrorShieldSwordAndSheathFarDL" Offset="0x264F0"/>
|
||||
|
||||
<Array Name="gLinkAdultLeftHandHoldingBgsNearVtx" Count="118" Offset="0x14448">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftHandHoldingBgsNearDL" Offset="0x238C8"/>
|
||||
<Array Name="gLinkAdultLeftHandHoldingBgsFarVtx" Count="110" Offset="0x1B0C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftHandHoldingBgsFarDL" Offset="0x286B8"/>
|
||||
|
||||
<Array Name="gLinkAdultHandHoldingBrokenGiantsKnifeVtx" Count="93" Offset="0x14BA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHandHoldingBrokenGiantsKnifeDL" Offset="0x23D50"/>
|
||||
<Array Name="gLinkAdultHandHoldingBrokenGiantsKnifeFarVtx" Count="86" Offset="0x1BF08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHandHoldingBrokenGiantsKnifeFarDL" Offset="0x291E8"/>
|
||||
|
||||
<Array Name="gLinkAdultSheathNearVtx" Count="26" Offset="0x15CD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultSheathNearDL" Offset="0x249D8"/>
|
||||
<Array Name="gLinkAdultSheathFarVtx" Count="14" Offset="0x1A938">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultSheathFarDL" Offset="0x28150"/>
|
||||
|
||||
<Array Name="gLinkAdultRightHandHoldingHylianShieldNearVtx" Count="78" Offset="0x121D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingHylianShieldNearDL" Offset="0x22970"/>
|
||||
<Array Name="gLinkAdultRightHandHoldingHylianShieldFarVtx" Count="28" Offset="0x19EE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingHylianShieldFarDL" Offset="0x27918"/>
|
||||
|
||||
<Array Name="gLinkAdultBrokenGiantsKnifeBladeVtx" Count="48" Offset="0x2B738">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultBrokenGiantsKnifeBladeDL" Offset="0x2BA38"/> <!-- Used for when Giants Knife shatters -->
|
||||
|
||||
|
||||
<Texture Name="gLinkAdultTLUT1" Format="rgba16" Width="16" Height="16" Offset="0x5400"/>
|
||||
<Texture Name="gLinkAdultTLUT2" Format="rgba16" Width="16" Height="16" Offset="0x5800"/>
|
||||
<Texture Name="gLinkAdultTLUT3" Format="rgba16" Width="8" Height="11" Offset="0x5A00"/>
|
||||
<Blob Name="gLinkAdult_5AB0_Blob" Size="0x150" Offset="0x5AB0" />
|
||||
<Texture Name="gLinkAdultTLUT4" Format="rgba16" Width="16" Height="16" Offset="0xCB40"/>
|
||||
<Blob Name="gLinkAdult_CD40_Blob" Size="8" Offset="0xCD40" />
|
||||
<Texture Name="gLinkAdultTLUT5" Format="rgba16" Width="16" Height="16" Offset="0xCD48"/>
|
||||
<Blob Name="gLinkAdult_CF48_Blob" Size="8" Offset="0xCF48" />
|
||||
<Texture Name="gLinkAdultTLUT6" Format="rgba16" Width="12" Height="12" Offset="0xCF50"/>
|
||||
<Blob Name="gLinkAdult_D070_Blob" Size="8" Offset="0xD070" />
|
||||
<Texture Name="gLinkAdultTLUT7" Format="rgba16" Width="8" Height="4" Offset="0xD078"/>
|
||||
|
||||
<Texture Name="gLinkAdultShieldHandleTex" OutName="shield_handle" Format="ci8" Width="8" Height="16" Offset="0xD4B8" TlutOffset="0xCD48"/>
|
||||
|
@ -162,25 +375,73 @@
|
|||
|
||||
<Texture Name="gLinkAdultEarringTex" OutName="earring" Format="ia16" Width="32" Height="32" Offset="0x7180"/>
|
||||
<!-- Bow -->
|
||||
<Array Name="gLinkAdultRightHandHoldingBowNearVtx" Count="123" Offset="0x126B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingBowNearDL" Offset="0x22DA8"/>
|
||||
<Array Name="gLinkAdultRightHandHoldingBowFarVtx" Count="89" Offset="0x1A0A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingBowFarDL" Offset="0x27B88"/>
|
||||
<Array Name="gLinkAdultRightHandHoldingBowFirstPersonVtx" Count="212" Offset="0x1E558">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingBowFirstPersonDL" Offset="0x2A248"/>
|
||||
<Array Name="gLinkAdultBowStringVtx" Count="6" Offset="0x2B0A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultBowStringDL" Offset="0x2B108"/>
|
||||
|
||||
<Array Name="gLinkAdultLeftHandHoldingHammerNearVtx" Count="253" Offset="0x13478">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftHandHoldingHammerNearDL" Offset="0x233E0"/>
|
||||
<Array Name="gLinkAdultLeftHandHoldingHammerFarVtx" Count="107" Offset="0x1AA18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftHandHoldingHammerFarDL" Offset="0x28288"/>
|
||||
|
||||
<Array Name="gLinkAdultRightHandHoldingMirrorShieldNearVtx1" Count="92" Offset="0x15178">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultRightHandHoldingMirrorShieldNearVtx2" Count="10" Offset="0x20638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingMirrorShieldNearDL" Offset="0x241C0"/>
|
||||
<Array Name="gLinkAdultRightHandHoldingMirrorShieldFarVtx1" Count="68" Offset="0x1B7A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gLinkAdultRightHandHoldingMirrorShieldFarVtx2" Count="10" Offset="0x209D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingMirrorShieldFarDL" Offset="0x28B40"/>
|
||||
|
||||
<!-- Ocarina -->
|
||||
<Array Name="gLinkAdultRightHandHoldingOotNearVtx" Count="90" Offset="0x15738">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingOotNearDL" Offset="0x24698"/>
|
||||
<Array Name="gLinkAdultRightHandHoldingOotFarVtx" Count="50" Offset="0x1BBE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingOotFarDL" Offset="0x28F58"/>
|
||||
|
||||
<!-- Hookshot -->
|
||||
<Array Name="gLinkAdultRightHandHoldingHookshotNearVtx" Count="108" Offset="0x16108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingHookshotNearDL" Offset="0x24D70"/>
|
||||
<Array Name="gLinkAdultRightHandHoldingHookshotFarVtx" Count="294" Offset="0x1F298">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHandHoldingHookshotFarDL" Offset="0x2A738"/>
|
||||
<Array Name="gLinkAdultHookshotChainVtx" Count="24" Offset="0x2AE70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHookshotChainDL" Offset="0x2AFF0"/>
|
||||
<Array Name="gLinkAdultHookshotTipVtx" Count="18" Offset="0x2B168">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHookshotTipDL" Offset="0x2B288"/>
|
||||
<Texture Name="gLinkAdultHookshotMetalTex" OutName="hookshot_metal" Format="rgba16" Width="8" Height="8" Offset="0xCA80"/>
|
||||
<Texture Name="gLinkAdultHookshotHandleTex" OutName="hookshot_handle" Format="ci8" Width="16" Height="8" Offset="0xEB38" TlutOffset="0xCD48"/>
|
||||
|
@ -200,25 +461,58 @@
|
|||
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5C00"/>
|
||||
|
||||
<!-- Gauntlets -->
|
||||
<Array Name="gLinkAdultLeftGauntletPlate1Vtx" Count="24" Offset="0x167C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftGauntletPlate1DL" Offset="0x25218"/>
|
||||
<Array Name="gLinkAdultLeftGauntletPlate2Vtx" Count="38" Offset="0x16948">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftGauntletPlate2DL" Offset="0x252D8"/>
|
||||
<Array Name="gLinkAdultLeftGauntletPlate3Vtx" Count="38" Offset="0x16BA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftGauntletPlate3DL" Offset="0x25438"/>
|
||||
|
||||
<Array Name="gLinkAdultRightGauntletPlate1Vtx" Count="24" Offset="0x16E08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightGauntletPlate1DL" Offset="0x25598"/>
|
||||
<Array Name="gLinkAdultRightGauntletPlate2Vtx" Count="38" Offset="0x16F88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightGauntletPlate2DL" Offset="0x25658"/>
|
||||
<Array Name="gLinkAdultRightGauntletPlate3Vtx" Count="38" Offset="0x171E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightGauntletPlate3DL" Offset="0x257B8"/>
|
||||
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
|
||||
|
||||
<!-- Boots -->
|
||||
<Array Name="gLinkAdultLeftIronBootVtx" Count="43" Offset="0x17448">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftIronBootDL" Offset="0x25918"/> <!-- TODO verify the positions-->
|
||||
<Array Name="gLinkAdultRightIronBootVtx" Count="44" Offset="0x176F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightIronBootDL" Offset="0x25A60"/>
|
||||
<Texture Name="gLinkAdultIronBootTex" OutName="iron_boot" Format="ci8" Width="16" Height="16" Offset="0xD1B8" TlutOffset="0xCB40"/>
|
||||
|
||||
<Array Name="gLinkAdultLeftHoverBootVtx" Count="77" Offset="0x179B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultLeftHoverBootDL" Offset="0x25BA8"/>
|
||||
<Array Name="gLinkAdultRightHoverBootVtx" Count="77" Offset="0x17E88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLinkAdultRightHoverBootDL" Offset="0x25DB0"/>
|
||||
<Texture Name="gLinkAdultHoverBootsHeelTex" OutName="hover_boots_heel" Format="rgba16" Width="16" Height="8" Offset="0xA580"/>
|
||||
<Texture Name="gLinkAdultHoverBootsJetTex" OutName="hover_boots_jet" Format="rgba16" Width="32" Height="32" Offset="0xA680"/>
|
||||
|
|
|
@ -238,7 +238,7 @@ s16 sLightningFlashAlpha;
|
|||
s16 sSunDepthTestX;
|
||||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "assets/objects/object_tw/object_tw.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128"
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
#define FLAGS \
|
||||
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
|
||||
|
|
|
@ -22,8 +22,8 @@
|
|||
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
|
||||
#include "assets/objects/object_toki_objects/object_toki_objects.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:0 pal-1.1:0"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:0 pal-1.1:0"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
||||
|
||||
|
|
|
@ -37,8 +37,8 @@
|
|||
#include "cic6105.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
|
||||
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:128" \
|
||||
"ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
||||
|
|
|
@ -362,21 +362,21 @@ void Player_Action_CsAction(Player* this, PlayState* play);
|
|||
|
||||
// .bss part 1
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:0 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||
|
||||
static s32 D_80858AA0;
|
||||
|
||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:224 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
static s32 sSavedCurrentMask;
|
||||
static Vec3f sInteractWallCheckResult;
|
||||
static Input* sControlInput;
|
||||
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
// .data
|
||||
|
|
Loading…
Reference in New Issue