diff --git a/assets/objects/gameplay_keep/arrow_skel.h b/assets/objects/gameplay_keep/arrow_skel.h index 268c1cf559..f695bffaf6 100644 --- a/assets/objects/gameplay_keep/arrow_skel.h +++ b/assets/objects/gameplay_keep/arrow_skel.h @@ -19,14 +19,14 @@ extern LodLimb gArrowSkelLimb_1; extern LodLimb gArrowSkelLimb_2; extern LodLimb gArrowSkelLimb_3; extern void* gArrowLimbs[]; -typedef enum gArrowSkelLimb { +typedef enum ArrowSkelLimb { /* 0 */ ARROW_LIMB_NONE, /* 1 */ ARROW_LIMB_0, /* 2 */ ARROW_LIMB_1, /* 3 */ ARROW_LIMB_2, /* 4 */ ARROW_LIMB_3, /* 5 */ ARROW_LIMB_MAX -} gArrowSkelLimb; +} ArrowSkelLimb; extern SkeletonHeader gArrowSkel; #endif diff --git a/assets/objects/gameplay_keep/door.h b/assets/objects/gameplay_keep/door.h index 5d7477a848..c41c9ee2b6 100644 --- a/assets/objects/gameplay_keep/door.h +++ b/assets/objects/gameplay_keep/door.h @@ -19,14 +19,14 @@ extern StandardLimb gDoorSkelLimb_1; extern StandardLimb gDoorSkelLimb_2; extern StandardLimb gDoorSkelLimb_3; extern void* gDoorLimbs[]; -typedef enum gDoorSkelLimb { +typedef enum DoorSkelLimb { /* 0 */ DOOR_LIMB_NONE, /* 1 */ DOOR_LIMB_0, /* 2 */ DOOR_LIMB_1, /* 3 */ DOOR_LIMB_2, /* 4 */ DOOR_LIMB_3, /* 5 */ DOOR_LIMB_MAX -} gDoorSkelLimb; +} DoorSkelLimb; extern SkeletonHeader gDoorSkel; #endif diff --git a/assets/objects/gameplay_keep/fairy_skel.h b/assets/objects/gameplay_keep/fairy_skel.h index dcdf2f22e3..6b5816eeca 100644 --- a/assets/objects/gameplay_keep/fairy_skel.h +++ b/assets/objects/gameplay_keep/fairy_skel.h @@ -39,7 +39,7 @@ extern StandardLimb gFairySkelLimb_11; extern StandardLimb gFairySkelLimb_12; extern StandardLimb gFairySkelLimb_13; extern void* gFairyLimbs[]; -typedef enum gFairySkelLimb { +typedef enum FairySkelLimb { /* 0 */ FAIRY_LIMB_NONE, /* 1 */ FAIRY_LIMB_0, /* 2 */ FAIRY_LIMB_1, @@ -56,7 +56,7 @@ typedef enum gFairySkelLimb { /* 13 */ FAIRY_LIMB_12, /* 14 */ FAIRY_LIMB_13, /* 15 */ FAIRY_LIMB_MAX -} gFairySkelLimb; +} FairySkelLimb; extern SkeletonHeader gFairySkel; #endif diff --git a/assets/objects/gameplay_keep/gameplay_keep_0x18610.h b/assets/objects/gameplay_keep/gameplay_keep_0x18610.h index edba23e871..fe2edbc658 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0x18610.h +++ b/assets/objects/gameplay_keep/gameplay_keep_0x18610.h @@ -24,7 +24,7 @@ extern StandardLimb gFishSkelLimb_3; extern StandardLimb gFishSkelLimb_4; extern StandardLimb gFishSkelLimb_5; extern void* gFishLimbs[]; -typedef enum gFishSkelLimb { +typedef enum FishSkelLimb { /* 0 */ FISH_LIMB_NONE, /* 1 */ FISH_LIMB_0, /* 2 */ FISH_LIMB_1, @@ -33,7 +33,7 @@ typedef enum gFishSkelLimb { /* 5 */ FISH_LIMB_4, /* 6 */ FISH_LIMB_5, /* 7 */ FISH_LIMB_MAX -} gFishSkelLimb; +} FishSkelLimb; extern FlexSkeletonHeader gFishSkel; #endif diff --git a/assets/objects/gameplay_keep/gameplay_keep_0x34020.h b/assets/objects/gameplay_keep/gameplay_keep_0x34020.h index 37d742e869..39cb24611d 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_0x34020.h +++ b/assets/objects/gameplay_keep/gameplay_keep_0x34020.h @@ -74,7 +74,7 @@ extern StandardLimb gBugSkelLimb_20; extern StandardLimb gBugSkelLimb_21; extern StandardLimb gBugSkelLimb_22; extern void* gBugLimbs[]; -typedef enum gBugSkelLimb { +typedef enum BugSkelLimb { /* 0 */ BUG_LIMB_NONE, /* 1 */ BUG_LIMB_0, /* 2 */ BUG_LIMB_1, @@ -100,7 +100,7 @@ typedef enum gBugSkelLimb { /* 22 */ BUG_LIMB_21, /* 23 */ BUG_LIMB_22, /* 24 */ BUG_LIMB_MAX -} gBugSkelLimb; +} BugSkelLimb; extern SkeletonHeader gBugSkel; #endif