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@ -167,7 +167,7 @@ void EnDntNomal_Init(Actor* thisx, PlayState* play) {
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this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, this->objectId);
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this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, this->objectId);
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if (this->requiredObjectSlot < 0) {
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if (this->requiredObjectSlot < 0) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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PRINTF(VT_FGCOL(MAGENTA) T(" なにみの? %d\n", " What? %d\n") VT_RST "\n", this->requiredObjectSlot);
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PRINTF(VT_FGCOL(MAGENTA) " なにみの? %d\n" VT_RST "\n", this->requiredObjectSlot);
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PRINTF(VT_FGCOL(CYAN) T(" バンクおかしいしぞ!%d\n", " The bank is weird! %d\n") VT_RST "\n",
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PRINTF(VT_FGCOL(CYAN) T(" バンクおかしいしぞ!%d\n", " The bank is weird! %d\n") VT_RST "\n",
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this->actor.params);
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this->actor.params);
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return;
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return;
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@ -656,7 +656,7 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) {
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this->actor.speed = 20.0f;
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this->actor.speed = 20.0f;
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}
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}
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Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_FIRE - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_FIRE - SFX_FLAG);
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PRINTF(T("なぜだああああああああ %d\n", "Why ah ah ah ah %d\n"), this->work[FHGFIRE_VARIANCE_TIMER]);
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PRINTF(T("なぜだああああああああ %d\n", "Whyyyyyyyy %d\n"), this->work[FHGFIRE_VARIANCE_TIMER]);
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}
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}
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}
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}
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