mirror of https://github.com/zeldaret/oot.git
improve function documentation, OT->OC
This commit is contained in:
parent
6df4145bd1
commit
87f3b00cc0
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@ -687,9 +687,9 @@ s32 ActorCollider_AllocCylinder(GlobalContext* globalCtx, ColliderCylinder* coll
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s32 ActorCollider_FreeCylinder(GlobalContext* globalCtx, ColliderCylinder* collision);
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s32 func_8005C3F4(GlobalContext* globalCtx, ColliderCylinder* collision, ColliderCylinderInit_Actor* arg2);
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s32 ActorCollider_InitCylinder(GlobalContext* globalCtx, ColliderCylinder* collision, Actor* actor, ColliderCylinderInit* src);
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s32 func_8005C508(GlobalContext* globalCtx, ColliderCylinder* collision);
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s32 func_8005C540(GlobalContext* globalCtx, ColliderCylinder* collision);
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s32 func_8005C578(GlobalContext* globalCtx, ColliderCylinder* collision);
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//s32 func_8005C508(GlobalContext* globalCtx, ColliderCylinder* collision);
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//s32 func_8005C540(GlobalContext* globalCtx, ColliderCylinder* collision);
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//s32 func_8005C578(GlobalContext* globalCtx, ColliderCylinder* collision);
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// ? func_8005C5B0(?);
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s32 func_8005C5F8(GlobalContext* globalCtx, ColliderTrisItemDim* dim);
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// ? func_8005C608(?);
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@ -708,9 +708,9 @@ s32 func_8005D018(GlobalContext* globalCtx, ColliderQuad* collision);
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s32 func_8005D060(GlobalContext* globalCtx, ColliderQuad* collision);
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s32 func_8005D0A8(GlobalContext* globalCtx, ColliderQuad* collision, Actor* actor, ColliderQuadInit* src);
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s32 func_8005D104(GlobalContext* globalCtx, ColliderQuad* collision, Actor* actor, ColliderQuadInit* src);
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s32 func_8005D160(GlobalContext* globalCtx, ColliderQuad* collision);
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s32 func_8005D1A8(GlobalContext* globalCtx, ColliderQuad* collision);
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s32 func_8005D1E0(GlobalContext* globalCtx, ColliderQuad* collision);
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//s32 func_8005D160(GlobalContext* globalCtx, ColliderQuad* collision);
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//s32 func_8005D1A8(GlobalContext* globalCtx, ColliderQuad* collision);
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//s32 func_8005D1E0(GlobalContext* globalCtx, ColliderQuad* collision);
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// ? func_8005D218(?);
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// ? func_8005D334(?);
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// ? func_8005D3A4(?);
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@ -782,8 +782,8 @@ typedef struct
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/* 0x004 */ Collider* colAt[50];
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/* 0x0CC */ s32 colAcCount;
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/* 0x0D0 */ Collider* colAc[60];
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/* 0x1C0 */ s32 colOtCount;
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/* 0x1C4 */ Collider* colOt[50];
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/* 0x1C0 */ s32 colOcCount;
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/* 0x1C4 */ Collider* colOc[50];
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/* 0x28C */ s32 unkCount;
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/* 0x290 */ Collider* unk290[3];
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@ -211,7 +211,7 @@ typedef struct
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/* 0x00 */ Actor* actor;
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/* 0x04 */ Actor* at;
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/* 0x08 */ Actor* ac;
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/* 0x0C */ Actor* ot;
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/* 0x0C */ Actor* oc;
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/* 0x10 */ u8 colliderFlags; /* Compared to 0x11 */
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/* 0x11 */ u8 collideFlags; /* Compared to 0x10 */
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/* 0x12 */ u8 maskA; /* Bitwise-and compared to 0x13 */
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@ -64,24 +64,24 @@ s32 func_8005B72C(GlobalContext* globalCtx, Collider* collision, Actor* actor, C
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return 1;
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}
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//Reset AT collision?
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//SetAT Collider base
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void func_8005B76C(GlobalContext* globalCtx, Collider* collision)
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{
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collision->at = NULL;
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collision->colliderFlags &= ~0x6;
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}
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//Reset AC collision?
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//SetAC Collider base
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void func_8005B784(GlobalContext* globalCtx, Collider* collision)
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{
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collision->ac = NULL;
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collision->collideFlags &= ~0x82;
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}
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//Reset OT collision?
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//SetOC Collider base
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void func_8005B79C(GlobalContext* globalCtx, Collider* collision)
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{
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collision->ot = NULL;
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collision->oc = NULL;
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collision->maskA &= ~0x2;
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collision->maskB &= ~0x1;
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}
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@ -169,6 +169,7 @@ s32 func_8005B93C(GlobalContext* globalCtx, ColliderBody* body, ColliderBodyInit
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return 1;
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}
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//SetAT ColliderBody
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void func_8005B9B0(GlobalContext* globalCtx, ColliderBody* body)
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{
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body->unk_18 = 0;
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@ -178,6 +179,7 @@ void func_8005B9B0(GlobalContext* globalCtx, ColliderBody* body)
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func_8005B818(globalCtx, body);
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}
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//SetAC ColliderBody
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void func_8005B9E8(GlobalContext* globalCtx, ColliderBody* body)
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{
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body->bumper.unk_0A = 0;
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@ -189,6 +191,7 @@ void func_8005B9E8(GlobalContext* globalCtx, ColliderBody* body)
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body->bumper.unk_06 = body->bumper.unk_0A;
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}
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//SetOC ColliderBody
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void func_8005BA1C(GlobalContext* globalCtx, ColliderBody* body)
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{
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body->flags2 &= ~0x2;
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@ -240,19 +243,19 @@ s32 func_8005BB48(GlobalContext* globalCtx, ColliderJntSphItem* dest, ColliderJn
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return 1;
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}
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//Set CollisionBody Property
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//SetAT ColliderJntSphItem
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s32 func_8005BB8C(GlobalContext* globalCtx, ColliderJntSphItem* collider) {
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func_8005B9B0(globalCtx, &collider->body);
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return 1;
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}
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//Set CollisionBody Property
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//SetAC ColliderJntSphItem
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s32 func_8005BBB0(GlobalContext* globalCtx, ColliderJntSphItem* collider) {
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func_8005B9E8(globalCtx, &collider->body);
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return 1;
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}
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//Set CollisionBody Property
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//SetOC ColliderJntSphItem
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s32 func_8005BBD4(GlobalContext* globalCtx, ColliderJntSphItem* collider) {
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func_8005BA1C(globalCtx, &collider->body);
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return 1;
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@ -420,11 +423,11 @@ s32 func_8005C050(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor,
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return 1;
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}
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//Set ColliderJntSph collider body property
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s32 func_8005C124(GlobalContext* globalCtx, ColliderJntSph* collider)
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//SetAT ColliderJntSph
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s32 func_8005C124(GlobalContext* globalCtx, Collider* collider)
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{
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ColliderJntSphItem* next;
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ColliderJntSph* col = collider;
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ColliderJntSph* col = (ColliderJntSph*)collider;
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GlobalContext* gctx = globalCtx;
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func_8005B76C(gctx, &col->base);
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@ -437,10 +440,10 @@ s32 func_8005C124(GlobalContext* globalCtx, ColliderJntSph* collider)
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return 1;
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}
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//Set ColliderJntSph collider body property
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s32 func_8005C1AC(GlobalContext* globalCtx, ColliderJntSph* collider) {
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//SetAC ColliderJntSph
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s32 func_8005C1AC(GlobalContext* globalCtx, Collider* collider) {
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ColliderJntSphItem* next;
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ColliderJntSph* col = collider;
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ColliderJntSph* col = (ColliderJntSph*)collider;
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GlobalContext* gctx = globalCtx;
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func_8005B784(gctx, &col->base);
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@ -454,11 +457,10 @@ s32 func_8005C1AC(GlobalContext* globalCtx, ColliderJntSph* collider) {
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}
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//Set ColliderJntSph collider body property
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//D_8011DF18 func ptr
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s32 func_8005C234(GlobalContext* globalCtx, ColliderJntSph* collider) {
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//SetOC ColliderJntSph
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s32 func_8005C234(GlobalContext* globalCtx, Collider* collider) {
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ColliderJntSphItem* next;
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ColliderJntSph* col = collider;
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ColliderJntSph* col = (ColliderJntSph*)collider;
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GlobalContext* gctx = globalCtx;
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func_8005B79C(gctx, &col->base);
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@ -472,7 +474,7 @@ s32 func_8005C234(GlobalContext* globalCtx, ColliderJntSph* collider) {
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//Initialize ColliderCylinderDim
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s32 func_8005C2BC(GlobalContext* globalCtx, ColliderCylinderDim* dim) {
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ColliderCylinderDim init = { };
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ColliderCylinderDim init = { 0 };
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*dim = init;
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return 1;
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}
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@ -535,27 +537,30 @@ s32 ActorCollider_InitCylinder(GlobalContext* globalCtx, ColliderCylinder* colli
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return 1;
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}
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//Reset AT? ColliderCylinder
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s32 func_8005C508(GlobalContext* globalCtx, ColliderCylinder* collision)
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//SetAT ColliderCylinder
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s32 func_8005C508(GlobalContext* globalCtx, Collider* collision)
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{
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func_8005B76C(globalCtx, &collision->base);
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func_8005B9B0(globalCtx, &collision->body);
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ColliderCylinder* col = (ColliderCylinder*)collision;
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func_8005B76C(globalCtx, &col->base);
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func_8005B9B0(globalCtx, &col->body);
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return 1;
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}
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//Reset AC? ColliderCylinder
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s32 func_8005C540(GlobalContext* globalCtx, ColliderCylinder* collision)
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//SetAC ColliderCylinder
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s32 func_8005C540(GlobalContext* globalCtx, Collider* collision)
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{
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func_8005B784(globalCtx, &collision->base);
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func_8005B9E8(globalCtx, &collision->body);
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ColliderCylinder* col = (ColliderCylinder*)collision;
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func_8005B784(globalCtx, &col->base);
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func_8005B9E8(globalCtx, &col->body);
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return 1;
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}
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//Reset OT? ColliderCylinder
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s32 func_8005C578(GlobalContext* globalCtx, ColliderCylinder* collision)
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//SetOC ColliderCylinder
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s32 func_8005C578(GlobalContext* globalCtx, Collider* collision)
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{
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func_8005B79C(globalCtx, &collision->base);
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func_8005BA1C(globalCtx, &collision->body);
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ColliderCylinder* col = (ColliderCylinder*)collision;
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func_8005B79C(globalCtx, &col->base);
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func_8005BA1C(globalCtx, &col->body);
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return 1;
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}
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@ -618,16 +623,19 @@ s32 func_8005C730(GlobalContext* globalCtx, ColliderTrisItem* dest, ColliderTris
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return 1;
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}
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//SetAT ColliderTrisItem
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s32 func_8005C774(GlobalContext* globalCtx, ColliderTrisItem* item) {
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func_8005B9B0(globalCtx, &item->body);
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return 1;
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}
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//SetAC ColliderTrisItem
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s32 func_8005C798(GlobalContext* globalCtx, ColliderTrisItem* item) {
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func_8005B9E8(globalCtx, &item->body);
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return 1;
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}
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//SetOC ColliderTrisItem
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s32 func_8005C7BC(GlobalContext* globalCtx, ColliderTrisItem* item) {
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func_8005BA1C(globalCtx, &item->body);
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return 1;
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@ -761,10 +769,10 @@ s32 func_8005CBAC(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, Co
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return 1;
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}
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//Set ColliderTris collider body property
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s32 func_8005CC98(GlobalContext* globalCtx, ColliderTris* collider) {
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//SetAT ColliderTris
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s32 func_8005CC98(GlobalContext* globalCtx, Collider* collider) {
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ColliderTrisItem* next;
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ColliderTris* col = collider;
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ColliderTris* col = (ColliderTris*)collider;
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GlobalContext* gctx = globalCtx;
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func_8005B76C(gctx, &col->base);
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@ -777,10 +785,10 @@ s32 func_8005CC98(GlobalContext* globalCtx, ColliderTris* collider) {
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return 1;
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}
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//Set ColliderTris collider body property
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s32 func_8005CD34(GlobalContext* globalCtx, ColliderTris* collider) {
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//SetAC ColliderTris
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s32 func_8005CD34(GlobalContext* globalCtx, Collider* collider) {
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ColliderTrisItem* next;
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ColliderTris* col = collider;
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ColliderTris* col = (ColliderTris*)collider;
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GlobalContext* gctx = globalCtx;
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func_8005B784(gctx, &col->base);
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@ -793,10 +801,10 @@ s32 func_8005CD34(GlobalContext* globalCtx, ColliderTris* collider) {
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return 1;
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}
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//Set ColliderTris collider body property
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s32 func_8005CDD0(GlobalContext* globalCtx, ColliderTris* collider) {
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//SetOC ColliderTris
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s32 func_8005CDD0(GlobalContext* globalCtx, Collider* collider) {
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ColliderTrisItem* next;
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ColliderTris* col = collider;
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ColliderTris* col = (ColliderTris*)collider;
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GlobalContext* gctx = globalCtx;
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func_8005B79C(gctx, &col->base);
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@ -887,35 +895,36 @@ s32 func_8005D104(GlobalContext* globalCtx, ColliderQuad* collision, Actor* acto
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return 1;
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}
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s32 func_8005D160(GlobalContext* globalCtx, ColliderQuad* collision)
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//SetAT ColliderQuad
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s32 func_8005D160(GlobalContext* globalCtx, Collider* collision)
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{
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func_8005B76C(globalCtx, &collision->base);
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func_8005B9B0(globalCtx, &collision->body);
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func_8005CEC4(globalCtx, &collision->dim);
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ColliderQuad* col = (ColliderQuad*)collision;
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func_8005B76C(globalCtx, &col->base);
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func_8005B9B0(globalCtx, &col->body);
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func_8005CEC4(globalCtx, &col->dim);
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return 1;
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}
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s32 func_8005D1A8(GlobalContext* globalCtx, ColliderQuad* collision)
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//SetAC ColliderQuad
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s32 func_8005D1A8(GlobalContext* globalCtx, Collider* collision)
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{
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func_8005B784(globalCtx, &collision->base);
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func_8005B9E8(globalCtx, &collision->body);
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ColliderQuad* col = (ColliderQuad*)collision;
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func_8005B784(globalCtx, &col->base);
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func_8005B9E8(globalCtx, &col->body);
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return 1;
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}
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s32 func_8005D1E0(GlobalContext* globalCtx, ColliderQuad* collision)
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//SetOC ColliderQuad
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s32 func_8005D1E0(GlobalContext* globalCtx, Collider* collision)
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{
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func_8005B79C(globalCtx, &collision->base);
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func_8005BA1C(globalCtx, &collision->body);
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ColliderQuad* col = (ColliderQuad*)collision;
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func_8005B79C(globalCtx, &col->base);
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func_8005BA1C(globalCtx, &col->body);
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return 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D218.s")
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u32 D_8011DEF8[] = { 0x8005C124, 0x8005C508, 0x8005CC98, 0x8005D160 };
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u32 D_8011DF08[] = { 0x8005C1AC, 0x8005C540, 0x8005CD34, 0x8005D1A8 };
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u32 D_8011DF18[] = { 0x8005C234, 0x8005C578, 0x8005CDD0, 0x8005D1E0 };
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u32 D_8011DF28[] = { 0x8005DF9C, 0x8005DFAC, 0x8005E10C, 0x8005E26C, 0x8005E2A4, 0x8005E2C8 };
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D334.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D3A4.s")
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@ -941,7 +950,7 @@ void func_8005D40C(GlobalContext* globalCtx, CollisionCheckContext* check) {
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if ((check->unk2 & 1) == 0) {
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check->colAtCount = 0;
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check->colAcCount = 0;
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check->colOtCount = 0;
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check->colOcCount = 0;
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check->unkCount = 0;
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for (c = check->colAt; c < check->colAt + 50; c++) {
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*c = NULL;
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@ -951,7 +960,7 @@ void func_8005D40C(GlobalContext* globalCtx, CollisionCheckContext* check) {
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*c = NULL;
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}
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for (c = check->colOt; c < check->colOt + 50; c++) {
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for (c = check->colOc; c < check->colOc + 50; c++) {
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*c = NULL;
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}
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@ -971,6 +980,15 @@ void func_8005D4C8(GlobalContext* globalCtx, CollisionCheckContext* check) {
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check->unk2 &= ~1;
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}
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s32(*D_8011DEF8[])(GlobalContext*, Collider*) = {
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func_8005C124, func_8005C508, func_8005CC98, func_8005D160 };
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s32(*D_8011DF08[])(GlobalContext*, Collider*) = {
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func_8005C1AC, func_8005C540, func_8005CD34, func_8005D1A8 };
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s32(*D_8011DF18[])(GlobalContext*, Collider*) = {
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func_8005C234, func_8005C578, func_8005CDD0, func_8005D1E0 };
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u32 D_8011DF28[] = { 0x8005DF9C, 0x8005DFAC, 0x8005E10C, 0x8005E26C, 0x8005E2A4, 0x8005E2C8 };
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D4DC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D62C.s")
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|
@ -979,8 +997,8 @@ void func_8005D4C8(GlobalContext* globalCtx, CollisionCheckContext* check) {
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|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D9F4.s")
|
||||
|
||||
//CollisionCheck_SetOT()
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DC4C.s")
|
||||
//TODO: rename to CollisionCheck_SetOC()
|
||||
/*
|
||||
s32 Actor_CollisionCheck_SetOT(GlobalContext* globalCtx, CollisionCheckContext* simpleBodyGroups, Collider* collision) {
|
||||
s32 temp_v0;
|
||||
|
|
@ -1001,7 +1019,7 @@ s32 Actor_CollisionCheck_SetOT(GlobalContext* globalCtx, CollisionCheckContext*
|
|||
}
|
||||
}
|
||||
if (arg1->unk1C0 >= 0x32) {
|
||||
osSyncPrintf(&D_8013AB10, arg1);
|
||||
osSyncPrintf("CollisionCheck_setOC():インデックスがオーバして追加不能\n", arg1);
|
||||
return -1;
|
||||
}
|
||||
if ((arg1->unk2 & 1) != 0) {
|
||||
|
|
|
|||
Loading…
Reference in New Issue