From 8a7d62eea15a07dcbcf9368d83acf54027e030ab Mon Sep 17 00:00:00 2001 From: Pablo <72659707+Pepe20129@users.noreply.github.com> Date: Mon, 18 Aug 2025 19:29:27 +0200 Subject: [PATCH] Format --- src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 2af1c67aa2..b4add29656 100644 --- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -239,7 +239,8 @@ void EnPoRelay_Race(EnPoRelay* this, PlayState* play) { } speedXZ = 30.0f * multiplier; Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HONOTRAP, - Math_CosS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.x, this->actor.world.pos.y, + Math_CosS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.x, + this->actor.world.pos.y, Math_SinS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.z, 0, (this->yawTowardsPathPoint + 0x8000) - (0x2000 * multiplier), 0, HONOTRAP_TYPE_FLAME_DROP); }