mirror of https://github.com/zeldaret/oot.git
PLAYER_HIT_RESPONSE_ICE_TRAP -> FROZEN
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@ -654,7 +654,7 @@ typedef enum PlayerHitResponseType {
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/* 0 */ PLAYER_HIT_RESPONSE_NONE,
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/* 1 */ PLAYER_HIT_RESPONSE_KNOCKBACK_LARGE,
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/* 2 */ PLAYER_HIT_RESPONSE_KNOCKBACK_SMALL,
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/* 3 */ PLAYER_HIT_RESPONSE_ICE_TRAP,
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/* 3 */ PLAYER_HIT_RESPONSE_FROZEN,
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/* 4 */ PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK
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} PlayerHitResponseType;
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@ -4642,7 +4642,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 damageResponseType, f32 sp
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Player_SetIntangibility(this, invincibilityTimer);
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if (damageResponseType == PLAYER_HIT_RESPONSE_ICE_TRAP) {
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if (damageResponseType == PLAYER_HIT_RESPONSE_FROZEN) {
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Player_SetupAction(play, this, Player_Action_8084FB10, 0);
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anim = &gPlayerAnim_link_normal_ice_down;
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@ -4939,7 +4939,7 @@ s32 func_808382DC(Player* this, PlayState* play) {
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if (this->stateFlags1 & PLAYER_STATE1_27) {
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sp4C = PLAYER_HIT_RESPONSE_NONE;
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} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ICE) {
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sp4C = PLAYER_HIT_RESPONSE_ICE_TRAP;
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sp4C = PLAYER_HIT_RESPONSE_FROZEN;
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} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ELECTRIC) {
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sp4C = PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK;
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} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_KNOCKBACK) {
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@ -13905,7 +13905,7 @@ void Player_Action_8084E6D4(Player* this, PlayState* play) {
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func_8083C0E8(this, play);
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} else {
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this->actor.colChkInfo.damage = 0;
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func_80837C0C(play, this, PLAYER_HIT_RESPONSE_ICE_TRAP, 0.0f, 0.0f, 0, 20);
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func_80837C0C(play, this, PLAYER_HIT_RESPONSE_FROZEN, 0.0f, 0.0f, 0, 20);
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}
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return;
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}
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