mirror of https://github.com/zeldaret/oot.git
PLAYER_HIT_RESPONSE_ICE_TRAP -> FROZEN
This commit is contained in:
parent
413fc8e7a4
commit
8aa2df436c
|
@ -654,7 +654,7 @@ typedef enum PlayerHitResponseType {
|
||||||
/* 0 */ PLAYER_HIT_RESPONSE_NONE,
|
/* 0 */ PLAYER_HIT_RESPONSE_NONE,
|
||||||
/* 1 */ PLAYER_HIT_RESPONSE_KNOCKBACK_LARGE,
|
/* 1 */ PLAYER_HIT_RESPONSE_KNOCKBACK_LARGE,
|
||||||
/* 2 */ PLAYER_HIT_RESPONSE_KNOCKBACK_SMALL,
|
/* 2 */ PLAYER_HIT_RESPONSE_KNOCKBACK_SMALL,
|
||||||
/* 3 */ PLAYER_HIT_RESPONSE_ICE_TRAP,
|
/* 3 */ PLAYER_HIT_RESPONSE_FROZEN,
|
||||||
/* 4 */ PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK
|
/* 4 */ PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK
|
||||||
} PlayerHitResponseType;
|
} PlayerHitResponseType;
|
||||||
|
|
||||||
|
|
|
@ -4642,7 +4642,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 damageResponseType, f32 sp
|
||||||
|
|
||||||
Player_SetIntangibility(this, invincibilityTimer);
|
Player_SetIntangibility(this, invincibilityTimer);
|
||||||
|
|
||||||
if (damageResponseType == PLAYER_HIT_RESPONSE_ICE_TRAP) {
|
if (damageResponseType == PLAYER_HIT_RESPONSE_FROZEN) {
|
||||||
Player_SetupAction(play, this, Player_Action_8084FB10, 0);
|
Player_SetupAction(play, this, Player_Action_8084FB10, 0);
|
||||||
|
|
||||||
anim = &gPlayerAnim_link_normal_ice_down;
|
anim = &gPlayerAnim_link_normal_ice_down;
|
||||||
|
@ -4939,7 +4939,7 @@ s32 func_808382DC(Player* this, PlayState* play) {
|
||||||
if (this->stateFlags1 & PLAYER_STATE1_27) {
|
if (this->stateFlags1 & PLAYER_STATE1_27) {
|
||||||
sp4C = PLAYER_HIT_RESPONSE_NONE;
|
sp4C = PLAYER_HIT_RESPONSE_NONE;
|
||||||
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ICE) {
|
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ICE) {
|
||||||
sp4C = PLAYER_HIT_RESPONSE_ICE_TRAP;
|
sp4C = PLAYER_HIT_RESPONSE_FROZEN;
|
||||||
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ELECTRIC) {
|
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_ELECTRIC) {
|
||||||
sp4C = PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK;
|
sp4C = PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK;
|
||||||
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_KNOCKBACK) {
|
} else if (this->actor.colChkInfo.acHitSpecialEffect == HIT_SPECIAL_EFFECT_KNOCKBACK) {
|
||||||
|
@ -13905,7 +13905,7 @@ void Player_Action_8084E6D4(Player* this, PlayState* play) {
|
||||||
func_8083C0E8(this, play);
|
func_8083C0E8(this, play);
|
||||||
} else {
|
} else {
|
||||||
this->actor.colChkInfo.damage = 0;
|
this->actor.colChkInfo.damage = 0;
|
||||||
func_80837C0C(play, this, PLAYER_HIT_RESPONSE_ICE_TRAP, 0.0f, 0.0f, 0, 20);
|
func_80837C0C(play, this, PLAYER_HIT_RESPONSE_FROZEN, 0.0f, 0.0f, 0, 20);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue