From 8c17271ca3eca71427d06a3a16765ae346a5f030 Mon Sep 17 00:00:00 2001 From: fig02 Date: Fri, 20 Mar 2020 20:46:59 -0400 Subject: [PATCH] dogIsLost is infact a bool --- src/overlays/actors/ovl_En_Dog/z_en_dog.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/src/overlays/actors/ovl_En_Dog/z_en_dog.c index fd57ac46a2..67393b61e4 100644 --- a/src/overlays/actors/ovl_En_Dog/z_en_dog.c +++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.c @@ -326,7 +326,7 @@ static void EnDog_Init(EnDog* this, GlobalContext* globalCtx) switch (globalCtx->sceneNum) { case SCENE_MARKET_NIGHT: - if ((gSaveContext.dogIsLost == 0) && (((this->actor.params & 0x0F00) >> 8) == 1)) + if ((!gSaveContext.dogIsLost) && (((this->actor.params & 0x0F00) >> 8) == 1)) { Actor_Kill(&this->actor); } @@ -334,7 +334,7 @@ static void EnDog_Init(EnDog* this, GlobalContext* globalCtx) case SCENE_IMPA: // Richard's Home if ((u32)(this->actor.params & 0x8000) == 0) { - if (gSaveContext.dogIsLost == 0) + if (!gSaveContext.dogIsLost) { this->nextBehavior = DOG_SIT; this->actionFunc = EnDog_Wait;