From 61284297bf4aa5994c59694874830597046f880b Mon Sep 17 00:00:00 2001 From: Jordan Longstaff Date: Thu, 5 Jun 2025 13:24:11 -0400 Subject: [PATCH 01/32] Child Ruto Part 6: Switch flag and type functions (#2574) * Child Ruto Part 6: Switch flag and type functions * Add type enum and getter macros * Fix macros * Fix macros better * Revert improper usage * Move macros to header * Refactor enum * Move type enum to header --- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 34 ++++++++++----------- src/overlays/actors/ovl_En_Ru1/z_en_ru1.h | 36 ++++++++++++++++------- 2 files changed, 43 insertions(+), 27 deletions(-) diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index e254ca1a57..7267ac4e9e 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -209,16 +209,16 @@ void func_80AEADD8(EnRu1* this) { this->unk_34C = 0; } -u8 func_80AEADE0(EnRu1* this) { - u8 params = PARAMS_GET_U(this->actor.params, 8, 8); +u8 EnRu1_GetSwitchFlag(EnRu1* this) { + u8 switchFlag = ENRU1_SWITCH_FLAG(&this->actor); - return params; + return switchFlag; } -u8 func_80AEADF0(EnRu1* this) { - u8 params = PARAMS_GET_U(this->actor.params, 0, 8); +u8 EnRu1_GetType(EnRu1* this) { + u8 type = ENRU1_TYPE(&this->actor); - return params; + return type; } void EnRu1_Destroy(Actor* thisx, PlayState* play) { @@ -2046,7 +2046,7 @@ void func_80AEF890(EnRu1* this, PlayState* play) { if (!(DEBUG_FEATURES && IS_CUTSCENE_LAYER) && EnRu1_IsCsStateIdle(play)) { curRoomNum = play->roomCtx.curRoom.num; SET_INFTABLE(INFTABLE_145); - Flags_SetSwitch(play, func_80AEADE0(this)); + Flags_SetSwitch(play, EnRu1_GetSwitchFlag(this)); EnRu1_SetPlatformCamSetting(this, 1); this->action = 42; this->actor.room = curRoomNum; @@ -2285,36 +2285,36 @@ void EnRu1_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gRutoChildSkel, NULL, this->jointTable, this->morphTable, 17); func_80AEAD20(&this->actor, play); - switch (func_80AEADF0(this)) { - case 0: + switch (EnRu1_GetType(this)) { + case ENRU1_TYPE_BOSS_ROOM: EnRu1_InitInBossRoom(this, play); break; - case 1: + case ENRU1_TYPE_FOUNTAIN: EnRu1_InitOutsideJabuJabu(this, play); break; - case 2: + case ENRU1_TYPE_HOLES_ROOM: EnRu1_InitInJabuJabuHolesRoom(this, play); break; - case 3: + case ENRU1_TYPE_BASEMENT: EnRu1_InitInJabuJabuBasement(this, play); break; - case 4: + case ENRU1_TYPE_SAPPHIRE_ROOM: EnRu1_InitInSapphireRoom(this, play); break; - case 5: + case ENRU1_TYPE_BESIDE_KZ: EnRu1_InitBesideKingZora(this, play); break; - case 6: + case ENRU1_TYPE_BESIDE_DOOR_SWITCH: EnRu1_InitBesideDoorSwitch(this, play); break; #if DEBUG_FEATURES - case 10: + case ENRU1_TYPE_DEBUG: func_80AF0050(this, play); break; #endif default: Actor_Kill(&this->actor); - PRINTF(T("該当 arge_data = %d 無し\n", "Relevant arge_data = %d unacceptable\n"), func_80AEADF0(this)); + PRINTF(T("該当 arge_data = %d 無し\n", "Relevant arge_data = %d unacceptable\n"), EnRu1_GetType(this)); break; } } diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index b3fea7c432..53f9b9a7fb 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -7,6 +7,9 @@ #include "overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h" #include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h" +#define ENRU1_SWITCH_FLAG(thisx) PARAMS_GET_U((thisx)->params, 8, 8) +#define ENRU1_TYPE(thisx) PARAMS_GET_U((thisx)->params, 0, 8) + struct EnRu1; typedef void (*EnRu1ActionFunc)(struct EnRu1*, struct PlayState*); @@ -57,17 +60,30 @@ typedef struct EnRu1 { /* 0x0374 */ NpcInteractInfo interactInfo; } EnRu1; // size = 0x039C +typedef enum EnRu1Type { + /* 0 */ ENRU1_TYPE_BOSS_ROOM, + /* 1 */ ENRU1_TYPE_FOUNTAIN, + /* 2 */ ENRU1_TYPE_HOLES_ROOM, + /* 3 */ ENRU1_TYPE_BASEMENT, + /* 4 */ ENRU1_TYPE_SAPPHIRE_ROOM, + /* 5 */ ENRU1_TYPE_BESIDE_KZ, + /* 6 */ ENRU1_TYPE_BESIDE_DOOR_SWITCH, +#if DEBUG_FEATURES + /* 10 */ ENRU1_TYPE_DEBUG = 10, +#endif +} EnRu1Type; + typedef enum RutoLimb { - /* 0 */ RUTO_CHILD_NONE, - /* 1 */ RUTO_CHILD_ROOT, - /* 2 */ RUTO_CHILD_LEFT_THIGH, - /* 3 */ RUTO_CHILD_LEFT_SHIN, - /* 4 */ RUTO_CHILD_LEFT_FOOT, - /* 5 */ RUTO_CHILD_RIGHT_THIGH, - /* 6 */ RUTO_CHILD_RIGHT_SHIN, - /* 7 */ RUTO_CHILD_RIGHT_FOOT, - /* 8 */ RUTO_CHILD_CHEST, - /* 9 */ RUTO_CHILD_LEFT_UPPER_ARM, + /* 0 */ RUTO_CHILD_NONE, + /* 1 */ RUTO_CHILD_ROOT, + /* 2 */ RUTO_CHILD_LEFT_THIGH, + /* 3 */ RUTO_CHILD_LEFT_SHIN, + /* 4 */ RUTO_CHILD_LEFT_FOOT, + /* 5 */ RUTO_CHILD_RIGHT_THIGH, + /* 6 */ RUTO_CHILD_RIGHT_SHIN, + /* 7 */ RUTO_CHILD_RIGHT_FOOT, + /* 8 */ RUTO_CHILD_CHEST, + /* 9 */ RUTO_CHILD_LEFT_UPPER_ARM, /* 10 */ RUTO_CHILD_LEFT_FIN, /* 11 */ RUTO_CHILD_LEFT_HAND, /* 12 */ RUTO_CHILD_RIGHT_UPPER_ARM, From 57097bf36e09ae022b57dce67ebb71430509f695 Mon Sep 17 00:00:00 2001 From: Jordan Longstaff Date: Thu, 5 Jun 2025 16:31:21 -0400 Subject: [PATCH 02/32] Child Ruto Part 3: Water states (#2570) * Child Ruto Part 3: Water states * Update function names too * Rename more water-related variables * Revise/remove comments * Enum updates --- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 67 +++++++++++++---------- src/overlays/actors/ovl_En_Ru1/z_en_ru1.h | 10 ++-- 2 files changed, 43 insertions(+), 34 deletions(-) diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 7267ac4e9e..1033a31e73 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -90,6 +90,13 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play); void EnRu1_DrawOpa(EnRu1* this, PlayState* play); void EnRu1_DrawXlu(EnRu1* this, PlayState* play); +typedef enum EnRu1WaterState { + /* 0 */ ENRU1_WATER_OUTSIDE, + /* 1 */ ENRU1_WATER_IMMERSED, + /* 2 */ ENRU1_WATER_BOBBING, + /* 3 */ ENRU1_WATER_SINKING, +} EnRu1WaterState; + static ColliderCylinderInitType1 sCylinderInit1 = { { COL_MATERIAL_HIT0, @@ -1470,20 +1477,22 @@ void func_80AEE02C(EnRu1* this) { this->actor.minVelocityY = 0.0f; } -void func_80AEE050(EnRu1* this) { +void EnRu1_UpdateWaterState(EnRu1* this) { s32 pad; - f32 sp28; - f32 sp24; + f32 bobMagnitude; + f32 startY; EnRu1* thisx = this; // necessary to match - if (this->unk_350 == 0) { + if (this->waterState == ENRU1_WATER_OUTSIDE) { if ((this->actor.minVelocityY == 0.0f) && (this->actor.speed == 0.0f)) { - this->unk_350 = 1; + // When Ruto's velocity has been slowed enough by the water, stop her motion + this->waterState = ENRU1_WATER_IMMERSED; func_80AEE02C(this); - this->unk_35C = 0; - this->unk_358 = (this->actor.depthInWater - 10.0f) * 0.5f; - this->unk_354 = this->actor.world.pos.y + thisx->unk_358; // thisx only used here + this->bobPhase = 0; + this->bobDepth = (this->actor.depthInWater - 10.0f) * 0.5f; + this->sinkingStartPosY = this->actor.world.pos.y + thisx->bobDepth; } else { + // Ruto is touching the water but still in motion, e.g. from being thrown this->actor.gravity = 0.0f; this->actor.minVelocityY *= 0.2f; this->actor.velocity.y *= 0.2f; @@ -1500,25 +1509,25 @@ void func_80AEE050(EnRu1* this) { Actor_UpdatePos(&this->actor); } } else { - if (this->unk_350 == 1) { - if (this->unk_358 <= 1.0f) { + if (this->waterState == ENRU1_WATER_IMMERSED) { + if (this->bobDepth <= 1.0f) { func_80AEE02C(this); - this->unk_350 = 2; - this->unk_360 = 0.0f; + this->waterState = ENRU1_WATER_BOBBING; + this->isSinking = 0.0f; } else { - f32 temp_f10; + f32 deltaY; - sp28 = this->unk_358; - sp24 = this->unk_354; - temp_f10 = Math_CosS(this->unk_35C) * -sp28; - this->actor.world.pos.y = temp_f10 + sp24; - this->unk_35C += 0x3E8; - this->unk_358 *= 0.95f; + bobMagnitude = this->bobDepth; + startY = this->sinkingStartPosY; + deltaY = Math_CosS(this->bobPhase) * -bobMagnitude; + this->actor.world.pos.y = deltaY + startY; + this->bobPhase += 0x3E8; + this->bobDepth *= 0.95f; } } else { - this->unk_360 += 1.0f; - if (this->unk_360 > 0.0f) { - this->unk_350 = 3; + this->isSinking += 1.0f; + if (this->isSinking > 0.0f) { + this->waterState = ENRU1_WATER_SINKING; } } } @@ -1616,7 +1625,7 @@ void func_80AEE568(EnRu1* this, PlayState* play) { if (this->actor.depthInWater > 0.0f) { this->action = 29; - this->unk_350 = 0; + this->waterState = ENRU1_WATER_OUTSIDE; } } } @@ -1711,7 +1720,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) { } } -s32 func_80AEEAC8(EnRu1* this, PlayState* play) { +s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { s32 pad; @@ -1724,8 +1733,8 @@ s32 func_80AEEAC8(EnRu1* this, PlayState* play) { return false; } -void func_80AEEB24(EnRu1* this, PlayState* play) { - if ((func_80AEEAC8(this, play) == 0) && (this->unk_350 == 3)) { +void EnRu1_CheckSinkingState(EnRu1* this, PlayState* play) { + if ((EnRu1_CheckHitBottomUnderwater(this, play) == 0) && (this->waterState == ENRU1_WATER_SINKING)) { this->action = 30; func_80AEE02C(this); this->actor.gravity = -0.1f; @@ -1765,10 +1774,10 @@ void func_80AEEC5C(EnRu1* this, PlayState* play) { void func_80AEECF0(EnRu1* this, PlayState* play) { func_80AED83C(this); func_80AEAECC(this, play); - func_80AEE050(this); + EnRu1_UpdateWaterState(this); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); - func_80AEEB24(this, play); + EnRu1_CheckSinkingState(this, play); func_80AED624(this, play); } @@ -1778,7 +1787,7 @@ void func_80AEED58(EnRu1* this, PlayState* play) { Actor_MoveXZGravity(&this->actor); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); - func_80AEEAC8(this, play); + EnRu1_CheckHitBottomUnderwater(this, play); func_80AED624(this, play); func_80AEDAE0(this, play); } diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index 53f9b9a7fb..3b44d40319 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -50,11 +50,11 @@ typedef struct EnRu1 { /* 0x02B4 */ ColliderCylinder collider; /* 0x0300 */ ColliderCylinder collider2; /* 0x034C */ s32 unk_34C; - /* 0x0350 */ s32 unk_350; - /* 0x0354 */ f32 unk_354; - /* 0x0358 */ f32 unk_358; - /* 0x035C */ s16 unk_35C; - /* 0x0360 */ f32 unk_360; + /* 0x0350 */ s32 waterState; + /* 0x0354 */ f32 sinkingStartPosY; + /* 0x0358 */ f32 bobDepth; + /* 0x035C */ s16 bobPhase; + /* 0x0360 */ f32 isSinking; /* 0x0364 */ Vec3f unk_364; /* 0x0370 */ f32 carryIdleTimer; /* 0x0374 */ NpcInteractInfo interactInfo; From d1ac2561b5c5f184eb4eed1894398dc4e4e7728c Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Thu, 5 Jun 2025 23:49:09 +0200 Subject: [PATCH 03/32] T() macro loose ends 3 (#2592) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Remaining weird T() * cleanup "発生" as ~"spawn" * single strings T() * more single strings T() * more single strings T() (InitDynaPoly helpers) --- src/boot/z_std_dma.c | 2 +- .../ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c | 11 +++++----- .../actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c | 2 +- .../actors/ovl_Bg_Bombwall/z_bg_bombwall.c | 3 ++- .../actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c | 6 +++--- .../ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c | 17 +++++++++------- .../ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c | 2 +- .../ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c | 8 ++++---- .../z_bg_hidan_kowarerukabe.c | 12 +++++------ .../ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c | 4 ++-- .../ovl_Bg_Jya_1flift/z_bg_jya_1flift.c | 7 ++++--- .../z_bg_jya_amishutter.c | 4 ++-- .../ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c | 10 +++++----- .../z_bg_jya_bombchuiwa.c | 3 ++- .../ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c | 11 +++++----- .../actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c | 11 +++++----- .../ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c | 6 +++--- .../z_bg_jya_zurerukabe.c | 9 +++++---- .../ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c | 20 +++++++++---------- .../ovl_Bg_Mizu_Water/z_bg_mizu_water.c | 2 +- .../ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c | 14 ++++++------- .../ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c | 14 +++++++------ .../ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c | 11 +++++----- .../ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c | 7 ++++--- .../z_bg_mori_rakkatenjo.c | 2 +- .../z_bg_spot08_iceblock.c | 12 +++++------ .../ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c | 7 ++++--- .../z_bg_spot11_bakudankabe.c | 2 +- .../ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c | 4 ++-- .../ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c | 4 ++-- .../ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c | 10 ++++++---- .../z_bg_spot16_bombstone.c | 15 ++++++++------ .../z_bg_spot16_doughnut.c | 3 ++- .../ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c | 3 ++- .../ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c | 2 +- .../ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c | 10 ++++++---- .../actors/ovl_En_Anubice/z_en_anubice.c | 2 +- .../ovl_En_Anubice_Tag/z_en_anubice_tag.c | 2 +- .../actors/ovl_En_Changer/z_en_changer.c | 6 +++--- .../actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c | 9 +++++---- .../actors/ovl_En_Encount2/z_en_encount2.c | 10 +++++----- .../actors/ovl_En_Heishi1/z_en_heishi1.c | 3 ++- .../actors/ovl_En_Kakasi3/z_en_kakasi3.c | 3 +-- src/overlays/actors/ovl_En_Niw/z_en_niw.c | 2 +- .../ovl_En_Okarina_Tag/z_en_okarina_tag.c | 2 +- src/overlays/actors/ovl_En_Tite/z_en_tite.c | 3 +-- src/overlays/actors/ovl_En_Wf/z_en_wf.c | 2 +- src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c | 4 ++-- src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c | 4 ++-- .../actors/ovl_Obj_Elevator/z_obj_elevator.c | 4 ++-- .../actors/ovl_Obj_Hsblock/z_obj_hsblock.c | 4 ++-- src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c | 4 ++-- .../ovl_Obj_Lightswitch/z_obj_lightswitch.c | 2 +- .../ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c | 2 +- src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c | 6 +++--- .../actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c | 4 ++-- .../actors/ovl_Obj_Switch/z_obj_switch.c | 6 +++--- src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c | 2 +- 58 files changed, 190 insertions(+), 166 deletions(-) diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index 6ab0c87f3c..226465a3f6 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -519,7 +519,7 @@ void DmaMgr_ThreadEntry(void* arg) { } if (0) { - PRINTF(T("DMA登録受付", "DMA registration acceptance") " dmap=%08x\n", req); + PRINTF(T("DMA登録受付 dmap=%08x\n", "DMA registration acceptance dmap=%08x\n"), req); } // Process the DMA request diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c index a27bb69c1f..280730bcda 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c +++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c @@ -113,8 +113,8 @@ void BgBdanSwitch_InitDynaPoly(BgBdanSwitch* this, PlayState* play, CollisionHea if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_bdan_switch.c", 325, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -209,12 +209,13 @@ void BgBdanSwitch_Init(Actor* thisx, PlayState* play) { } break; default: - PRINTF(T("不正な", "Invalid") " ARG_DATA(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, - "../z_bg_bdan_switch.c", 454); + PRINTF(T("不正な ARG_DATA(arg_data 0x%04x)(%s %d)\n", "Invalid ARG_DATA(arg_data 0x%04x)(%s %d)\n"), + this->dyna.actor.params, "../z_bg_bdan_switch.c", 454); Actor_Kill(&this->dyna.actor); return; } - PRINTF(T("(巨大魚ダンジョン 専用スイッチ)", "(Giant Fish Dungeon Special Switch)") "(arg_data 0x%04x)\n", + PRINTF(T("(巨大魚ダンジョン 専用スイッチ)(arg_data 0x%04x)\n", + "(Giant Fish Dungeon Special Switch)(arg_data 0x%04x)\n"), this->dyna.actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c index a7ae0f3cc6..e773a20c4c 100644 --- a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c +++ b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c @@ -49,7 +49,7 @@ void BgBomGuard_Init(Actor* thisx, PlayState* play) { this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader); PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("透明ガード出現", "Transparent guard appears") " ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 透明ガード出現 ☆☆☆☆☆ \n", " ☆☆☆☆☆ Transparent guard appears ☆☆☆☆☆ \n") VT_RST); thisx->scale.x = 1.0f; thisx->scale.y = 1.0f; diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c index a40a29242a..15a2ffb841 100644 --- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c @@ -156,7 +156,8 @@ void BgBombwall_Init(Actor* thisx, PlayState* play) { func_8086ED50(this, play); } - PRINTF("(field keep " T("汎用爆弾壁", "general purpose bomb wall") ")(arg_data 0x%04x)(angY %d)\n", + PRINTF(T("(field keep 汎用爆弾壁)(arg_data 0x%04x)(angY %d)\n", + "(field keep general purpose bomb wall)(arg_data 0x%04x)(angY %d)\n"), this->dyna.actor.params, this->dyna.actor.shape.rot.y); } diff --git a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c index 7900504f7f..57a5b0b9e6 100644 --- a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c +++ b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c @@ -74,9 +74,9 @@ void BgBowlWall_Init(Actor* thisx, PlayState* play) { this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); this->initPos = this->dyna.actor.world.pos; PRINTF("\n\n"); - PRINTF( - VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("ボーリングおじゃま壁発生", "Bowling obstacle wall appears") " ☆☆☆☆☆ %d\n" VT_RST, - this->dyna.actor.params); + PRINTF(VT_FGCOL(GREEN) + T(" ☆☆☆☆☆ ボーリングおじゃま壁発生 ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Bowling obstacle wall spawns ☆☆☆☆☆ %d\n") VT_RST, + this->dyna.actor.params); this->actionFunc = BgBowlWall_SpawnBullseyes; this->dyna.actor.scale.x = this->dyna.actor.scale.y = this->dyna.actor.scale.z = 1.0f; } diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 233368d438..44dc02ca0d 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -104,7 +104,8 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) { this->actor.focus.pos = this->actor.world.pos; if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ " T("大妖精の泉", "Great Fairy Fountain") " ☆☆☆☆☆ %d\n" VT_RST, play->spawn); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Great Fairy Fountain ☆☆☆☆☆ %d\n") VT_RST, + play->spawn); SkelAnime_InitFlex(play, &this->skelAnime, &gGreatFairySkel, &gGreatFairySittingTransitionAnim, this->jointTable, this->morphTable, 28); #if OOT_VERSION < NTSC_1_1 @@ -114,7 +115,8 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) { } #endif } else { - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ " T("石妖精の泉", "Stone Fairy Fountain") " ☆☆☆☆☆ %d\n" VT_RST, play->spawn); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 石妖精の泉 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Stone Fairy Fountain ☆☆☆☆☆ %d\n") VT_RST, + play->spawn); SkelAnime_InitFlex(play, &this->skelAnime, &gGreatFairySkel, &gGreatFairyLayingDownTransitionAnim, this->jointTable, this->morphTable, 28); #if OOT_VERSION < NTSC_1_1 @@ -251,7 +253,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { #endif Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1); - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ " T("もうど", "Mode") " ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Mode ☆☆☆☆☆ %d\n") VT_RST, play->msgCtx.ocarinaMode); givingReward = false; if (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) { @@ -276,22 +278,23 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { switch (this->fountainType) { case FAIRY_UPGRADE_MAGIC: if (!gSaveContext.save.info.playerData.isMagicAcquired || BREG(2)) { - PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("回転切り速度UP", "Turning speed UP") " ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 回転切り速度UP ☆☆☆☆☆ \n", " ☆☆☆☆☆ Turning speed UP ☆☆☆☆☆ \n") + VT_RST); this->givingSpell = true; givingReward = true; } break; case FAIRY_UPGRADE_DOUBLE_MAGIC: if (!gSaveContext.save.info.playerData.isDoubleMagicAcquired) { - PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ " T("魔法ゲージメーター倍増", - "Magic Gauge Meter Doubled") " ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 魔法ゲージメーター倍増 ☆☆☆☆☆ \n", + " ☆☆☆☆☆ Magic Gauge Meter Doubled ☆☆☆☆☆ \n") VT_RST); this->givingSpell = true; givingReward = true; } break; case FAIRY_UPGRADE_DOUBLE_DEFENSE: if (!gSaveContext.save.info.playerData.isDoubleDefenseAcquired) { - PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ " T("ダメージ半減", "Damage halved") " ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆ \n", " ☆☆☆☆☆ Damage halved ☆☆☆☆☆ \n") VT_RST); this->givingSpell = true; givingReward = true; } diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c index 6e9821d64f..8e7ad4c3d6 100644 --- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c +++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c @@ -62,7 +62,7 @@ void BgGateShutter_Init(Actor* thisx, PlayState* play) { thisx->scale.y = 1.0f; thisx->scale.z = 1.0f; PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ " T("柵でたなぁ", "There's a fence") " ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 柵でたなぁ ☆☆☆☆☆ \n", " ☆☆☆☆☆ There's a fence ☆☆☆☆☆ \n") VT_RST); this->actionFunc = func_8087828C; } diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c index fbb2b4be30..7abcc1f912 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c @@ -87,8 +87,8 @@ void BgHidanCurtain_Init(Actor* thisx, PlayState* play) { Actor_SetFocus(&this->actor, 20.0f); this->type = PARAMS_GET_U(thisx->params, 12, 4); if (this->type > 6) { - PRINTF(T("Error : object のタイプが設定されていない", - "Error : object type is not set") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : object のタイプが設定されていない(%s %d)(arg_data 0x%04x)\n", + "Error : object type is not set (%s %d)(arg_data 0x%04x)\n"), "../z_bg_hidan_curtain.c", 352, this->actor.params); Actor_Kill(&this->actor); return; @@ -100,8 +100,8 @@ void BgHidanCurtain_Init(Actor* thisx, PlayState* play) { thisx->params &= 0x3F; if (DEBUG_FEATURES && ((this->actor.params < 0) || (this->actor.params > 0x3F))) { - PRINTF(T("Warning : object のセーブビットが設定されていない", - "Warning : object save bit is not set") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : object のセーブビットが設定されていない(%s %d)(arg_data 0x%04x)\n", + "Warning : object save bit is not set (%s %d)(arg_data 0x%04x)\n"), "../z_bg_hidan_curtain.c", 373, this->actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c index ff71d16fc0..4f1be80a62 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c @@ -131,10 +131,9 @@ void BgHidanKowarerukabe_Init(Actor* thisx, PlayState* play) { if (PARAMS_GET_U(this->dyna.actor.params, 0, 8) < CRACKED_STONE_FLOOR || PARAMS_GET_U(this->dyna.actor.params, 0, 8) > LARGE_BOMBABLE_WALL) { - PRINTF( - T("Error : 炎の神殿 壊れる壁 の arg_data が判別出来ない", - "Error : arg_data for the Fire Temple breakable wall cannot be determined") "(%s %d)(arg_data 0x%04x)\n", - "../z_bg_hidan_kowarerukabe.c", 254, this->dyna.actor.params); + PRINTF(T("Error : 炎の神殿 壊れる壁 の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)\n", + "Error : arg_data for the Fire Temple breakable wall cannot be determined (%s %d)(arg_data 0x%04x)\n"), + "../z_bg_hidan_kowarerukabe.c", 254, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); return; } @@ -148,8 +147,9 @@ void BgHidanKowarerukabe_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->dyna.actor, 0.1f); BgHidanKowarerukabe_InitColliderSphere(this, play); BgHidanKowarerukabe_OffsetActorYPos(this); - PRINTF(T("(hidan 爆弾で壊れる 壁 床)", "(hidan bomb destroys walls and floors)") "(arg_data 0x%04x)\n", - this->dyna.actor.params); + PRINTF( + T("(hidan 爆弾で壊れる 壁 床)(arg_data 0x%04x)\n", "(hidan bomb destroys walls and floors)(arg_data 0x%04x)\n"), + this->dyna.actor.params); } void BgHidanKowarerukabe_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c index cc8f46a982..0c6578ec26 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c +++ b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c @@ -137,8 +137,8 @@ void BgIceShelter_InitDynaPoly(BgIceShelter* this, PlayState* play, CollisionHea if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_ice_shelter.c", 362, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index 1fa0559484..6ff102aa41 100644 --- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -87,8 +87,8 @@ void BgJya1flift_InitDynapoly(BgJya1flift* this, PlayState* play, CollisionHeade if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_jya_1flift.c", 179, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -104,7 +104,8 @@ void BgJya1flift_InitCollision(Actor* thisx, PlayState* play) { void BgJya1flift_Init(Actor* thisx, PlayState* play) { BgJya1flift* this = (BgJya1flift*)thisx; - PRINTF(T("(1Fリフト)", "1F lift") "(flag %d)(room %d)\n", sIsSpawned, play->roomCtx.curRoom.num); + PRINTF(T("(1Fリフト)(flag %d)(room %d)\n", "(1F lift)(flag %d)(room %d)\n"), sIsSpawned, + play->roomCtx.curRoom.num); this->hasInitialized = false; if (sIsSpawned) { Actor_Kill(thisx); diff --git a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c index 1147ed7e6f..046da7d10f 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c +++ b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c @@ -62,8 +62,8 @@ void BgJyaAmishutter_InitDynaPoly(BgJyaAmishutter* this, PlayState* play, Collis if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_jya_amishutter.c", 129, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index 66cc92b98c..feb7cba7b7 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -85,8 +85,8 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, PlayState* play) { #if DEBUG_FEATURES if (curCobraInfo->cobra->dyna.actor.update == NULL) { - PRINTF("Error : " T("コブラ削除された", "Cobra deleted") " (%s %d)\n", "../z_bg_jya_bigmirror.c", - 203); + PRINTF(T("Error : コブラ削除された (%s %d)\n", "Error : Cobra deleted (%s %d)\n"), + "../z_bg_jya_bigmirror.c", 203); } #endif } else { @@ -96,7 +96,7 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, PlayState* play) { this->actor.child = NULL; if (curCobraInfo->cobra == NULL) { - PRINTF("Error : " T("コブラ発生失敗", "Cobra generation failed") " (%s %d)\n", + PRINTF(T("Error : コブラ発生失敗 (%s %d)\n", "Error : Cobra failed to spawn (%s %d)\n"), "../z_bg_jya_bigmirror.c", 221); } } @@ -164,7 +164,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, PlayState* play) { #if DEBUG_FEATURES if (this->lightBeams[i] == NULL) { - PRINTF("Error : " T("Mir Ray 発生失敗", "Mir Ray generation failed") " (%s %d)\n", + PRINTF(T("Error : Mir Ray 発生失敗 (%s %d)\n", "Error : Mir Ray failed to spawn (%s %d)\n"), "../z_bg_jya_bigmirror.c", 310); } #endif @@ -196,7 +196,7 @@ void BgJyaBigmirror_Init(Actor* thisx, PlayState* play) { this->spawned = true; this->mirRayObjectSlot = -1; - PRINTF("(jya " T("大鏡", "Big mirror") ")(arg_data 0x%04x)\n", this->actor.params); + PRINTF(T("(jya 大鏡)(arg_data 0x%04x)\n", "(jya Big mirror)(arg_data 0x%04x)\n"), this->actor.params); } void BgJyaBigmirror_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c index 6d524848e4..e19f90863a 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c @@ -195,7 +195,8 @@ void BgJyaBombchuiwa_SpawnLightRay(BgJyaBombchuiwa* this, PlayState* play) { BgJyaBombchuiwa_SetDrawFlags(this, 4); if (Actor_Spawn(&play->actorCtx, play, ACTOR_MIR_RAY, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0) == NULL) { - PRINTF(T("Error : Mir_Ray 発生失敗", "Error : Mir_Ray failed to occur") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : Mir_Ray 発生失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Mir_Ray failed to spawn (%s %d)(arg_data 0x%04x)\n"), "../z_bg_jya_bombchuiwa.c", 410, this->actor.params); } } diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c index 5e231d5414..87a1aa3a78 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c @@ -83,8 +83,8 @@ void BgJyaBombiwa_SetupDynaPoly(BgJyaBombiwa* this, PlayState* play, CollisionHe if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_jya_bombiwa.c", 174, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -102,8 +102,8 @@ void BgJyaBombiwa_Init(Actor* thisx, PlayState* play) { if (PARAMS_GET_U(this->dyna.actor.params, 0, 6) != 0x29) { PRINTF_COLOR_WARNING(); - PRINTF(T("Warning : Switch Number が変更された", - "Warning : Switch Number has been changed") "(%s %d)(SW %d)\n", + PRINTF(T("Warning : Switch Number が変更された(%s %d)(SW %d)\n", + "Warning : Switch Number has been changed (%s %d)(SW %d)\n"), "../z_bg_jya_bombiwa.c", 218, PARAMS_GET_U(this->dyna.actor.params, 0, 6)); PRINTF_RST(); } @@ -114,7 +114,8 @@ void BgJyaBombiwa_Init(Actor* thisx, PlayState* play) { } else { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); - PRINTF(T("(jya 爆弾で破壊岩)", "(jya bomb destroys rocks)") "(arg_data 0x%04x)\n", this->dyna.actor.params); + PRINTF(T("(jya 爆弾で破壊岩)(arg_data 0x%04x)\n", "(jya bomb destroys rocks)(arg_data 0x%04x)\n"), + this->dyna.actor.params); } } diff --git a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c index 26402414d9..81fe1e598f 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c +++ b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c @@ -145,8 +145,8 @@ void BgJyaCobra_InitDynapoly(BgJyaCobra* this, PlayState* play, CollisionHeader* if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_jya_cobra.c", 247, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -159,7 +159,7 @@ void BgJyaCobra_SpawnRay(BgJyaCobra* this, PlayState* play) { #if DEBUG_FEATURES if (this->dyna.actor.child == NULL) { PRINTF_COLOR_RED(); - PRINTF(T("Error : Mir Ray 発生失敗", "Error : Mir Ray failed to occur") " (%s %d)\n", + PRINTF(T("Error : Mir Ray 発生失敗 (%s %d)\n", "Error : Mir Ray failed to occur (%s %d)\n"), "../z_bg_jya_cobra.c", 270); PRINTF_RST(); } @@ -445,8 +445,9 @@ void BgJyaCobra_Init(Actor* thisx, PlayState* play) { BgJyaCobra_UpdateShadowFromTop(this); } - PRINTF("(jya " T("コブラ", "cobra") ")(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)\n", this->dyna.actor.params, this, - &this->shadowTextureBuffer, COBRA_SHADOW_TEX_PTR(this)); + PRINTF(T("(jya コブラ)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)\n", + "(jya cobra)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x)\n"), + this->dyna.actor.params, this, &this->shadowTextureBuffer, COBRA_SHADOW_TEX_PTR(this)); } void BgJyaCobra_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c index 6c5bc7cc66..652ec8e8e6 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c +++ b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c @@ -61,8 +61,8 @@ void BgJyaKanaami_InitDynaPoly(BgJyaKanaami* this, PlayState* play, CollisionHea if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_jya_kanaami.c", 145, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -78,7 +78,7 @@ void BgJyaKanaami_Init(Actor* thisx, PlayState* play) { } else { func_80899880(this); } - PRINTF("(jya " T("金網", "wire mesh") ")(arg_data 0x%04x)\n", this->dyna.actor.params); + PRINTF(T("(jya 金網)(arg_data 0x%04x)\n", "(jya wire mesh)(arg_data 0x%04x)\n"), this->dyna.actor.params); } void BgJyaKanaami_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c index 810b3ff9e1..148d6c0098 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c +++ b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c @@ -81,8 +81,8 @@ void BgJyaZurerukabe_InitDynaPoly(BgJyaZurerukabe* this, PlayState* play, Collis if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_jya_zurerukabe.c", 194, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -137,14 +137,15 @@ void BgJyaZurerukabe_Init(Actor* thisx, PlayState* play) { if (i == ARRAY_COUNT(D_8089B9F0)) { PRINTF_COLOR_ERROR(); - PRINTF(T("home pos が変更されたみたい", "It seems that the home pos has changed") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("home pos が変更されたみたい(%s %d)(arg_data 0x%04x)\n", + "It seems that the home pos has changed (%s %d)(arg_data 0x%04x)\n"), "../z_bg_jya_zurerukabe.c", 299, this->dyna.actor.params); PRINTF_RST(); } this->unk_16E = D_8089B9F8[this->unk_168]; func_8089B7B4(this); - PRINTF("(jya " T("ずれる壁", "sliding wall") ")(arg_data 0x%04x)\n", this->dyna.actor.params); + PRINTF(T("(jya ずれる壁)(arg_data 0x%04x)\n", "(jya sliding wall)(arg_data 0x%04x)\n"), this->dyna.actor.params); } void BgJyaZurerukabe_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c index 22ccbff60d..bb21a6cb6f 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c @@ -211,8 +211,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { Collider_InitTris(play, &this->collider); if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitFloor, this->colliderElements)) { - PRINTF(T("Error : コリジョンデータセット失敗", - "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"), "../z_bg_mizu_bwall.c", 484, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { @@ -252,8 +252,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { Collider_InitTris(play, &this->collider); if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitRutoWall, this->colliderElements)) { - PRINTF(T("Error : コリジョンデータセット失敗", - "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"), "../z_bg_mizu_bwall.c", 558, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { @@ -293,8 +293,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { Collider_InitTris(play, &this->collider); if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitUnusedWall, this->colliderElements)) { - PRINTF(T("Error : コリジョンデータセット失敗", - "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"), "../z_bg_mizu_bwall.c", 638, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { @@ -336,8 +336,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { Collider_InitTris(play, &this->collider); if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitStingerWall, this->colliderElements)) { - PRINTF(T("Error : コリジョンデータセット失敗", - "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"), "../z_bg_mizu_bwall.c", 724, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { @@ -379,8 +379,8 @@ void BgMizuBwall_Init(Actor* thisx, PlayState* play) { Collider_InitTris(play, &this->collider); if (!Collider_SetTris(play, &this->collider, &this->dyna.actor, &sTrisInitStingerWall, this->colliderElements)) { - PRINTF(T("Error : コリジョンデータセット失敗", - "Error : Collision data set failure") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Collision data set failure (%s %d)(arg_data 0x%04x)\n"), "../z_bg_mizu_bwall.c", 798, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { diff --git a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c index 8bad01b034..4b08d9479f 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c @@ -122,7 +122,7 @@ void BgMizuWater_Init(Actor* thisx, PlayState* play) { switch (this->type) { case 0: if (bREG(15) == 0) { - PRINTF(T("<コンストラクト>", "") "%x %x %x\n", + PRINTF(T("<コンストラクト>%x %x %x\n", "%x %x %x\n"), Flags_GetSwitch(play, WATER_TEMPLE_WATER_F1_FLAG), Flags_GetSwitch(play, WATER_TEMPLE_WATER_F2_FLAG), Flags_GetSwitch(play, WATER_TEMPLE_WATER_F3_FLAG)); diff --git a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c index 697b1f72c9..baf9156bb7 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c +++ b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c @@ -74,8 +74,8 @@ void BgMoriBigst_InitDynapoly(BgMoriBigst* this, PlayState* play, CollisionHeade if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_mori_bigst.c", 190, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -85,8 +85,8 @@ void BgMoriBigst_Init(Actor* thisx, PlayState* play) { s32 pad; BgMoriBigst* this = (BgMoriBigst*)thisx; - PRINTF(T("mori (bigST.鍵型天井)", - "mori (bigST. key-shaped ceiling)") "(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)\n", + PRINTF(T("mori (bigST.鍵型天井)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)\n", + "mori (bigST. key-shaped ceiling)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f)\n"), this->dyna.actor.params, Flags_GetSwitch(play, PARAMS_GET_U(this->dyna.actor.params, 8, 6)), Flags_GetTempClear(play, this->dyna.actor.room), Flags_GetClear(play, this->dyna.actor.room), GET_PLAYER(play)->actor.world.pos.y); @@ -151,7 +151,7 @@ void BgMoriBigst_SetupStalfosFight(BgMoriBigst* this, PlayState* play) { this->dyna.actor.child = NULL; this->dyna.actor.home.rot.z++; } else { - PRINTF(T("Warning : 第2スタルフォス発生失敗\n", "Warning : Second Stalfos failed to generate\n")); + PRINTF(T("Warning : 第2スタルフォス発生失敗\n", "Warning : Second Stalfos failed to spawn\n")); } Flags_SetClear(play, this->dyna.actor.room); } @@ -212,7 +212,7 @@ void BgMoriBigst_SetupStalfosPairFight(BgMoriBigst* this, PlayState* play) { this->dyna.actor.child = NULL; this->dyna.actor.home.rot.z++; } else { - PRINTF(T("Warning : 第3-1スタルフォス発生失敗\n", "Warning : 3-1 Stalfos generation failure\n")); + PRINTF(T("Warning : 第3-1スタルフォス発生失敗\n", "Warning : 3-1 Stalfos failed to spawn\n")); } stalfos2 = Actor_SpawnAsChild(&play->actorCtx, &this->dyna.actor, play, ACTOR_EN_TEST, 170.0f, 827.0f, -3260.0f, 0, 0, 0, 5); @@ -220,7 +220,7 @@ void BgMoriBigst_SetupStalfosPairFight(BgMoriBigst* this, PlayState* play) { this->dyna.actor.child = NULL; this->dyna.actor.home.rot.z++; } else { - PRINTF(T("Warning : 第3-2スタルフォス発生失敗\n", "Warning : 3-2 Stalfos generation failure\n")); + PRINTF(T("Warning : 第3-2スタルフォス発生失敗\n", "Warning : 3-2 Stalfos failed to spawn\n")); } Flags_SetClear(play, this->dyna.actor.room); } diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c index a2b1193c30..ad41dfc212 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c @@ -102,8 +102,8 @@ void BgMoriHashigo_InitDynapoly(BgMoriHashigo* this, PlayState* play, CollisionH if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_mori_hashigo.c", 164, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -140,7 +140,8 @@ s32 BgMoriHashigo_SpawnLadder(BgMoriHashigo* this, PlayState* play) { if (ladder != NULL) { return true; } else { - PRINTF("Error : " T("梯子の発生失敗", "Ladder spawn failure") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Ladder failed to spawn (%s %d)(arg_data 0x%04x)\n"), "../z_bg_mori_hashigo.c", 220, this->dyna.actor.params); return false; } @@ -181,12 +182,13 @@ void BgMoriHashigo_Init(Actor* thisx, PlayState* play) { } this->moriTexObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjectSlot < 0) { - PRINTF("Error : " T("バンク危険!", "Bank danger!") "(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, - "../z_bg_mori_hashigo.c", 312); + PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"), + this->dyna.actor.params, "../z_bg_mori_hashigo.c", 312); Actor_Kill(&this->dyna.actor); } else { BgMoriHashigo_SetupWaitForMoriTex(this); - PRINTF(T("(森の神殿 梯子とその留め金)", "(Forest Temple Ladder and its clasp)") "(arg_data 0x%04x)\n", + PRINTF(T("(森の神殿 梯子とその留め金)(arg_data 0x%04x)\n", + "(Forest Temple Ladder and its clasp)(arg_data 0x%04x)\n"), this->dyna.actor.params); } } diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c index f1ae962844..fa25e2df8d 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c @@ -72,8 +72,8 @@ void BgMoriHashira4_InitDynaPoly(BgMoriHashira4* this, PlayState* play, Collisio if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_mori_hashira4.c", 155, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -95,8 +95,8 @@ void BgMoriHashira4_Init(Actor* thisx, PlayState* play) { this->moriTexObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjectSlot < 0) { Actor_Kill(&this->dyna.actor); - PRINTF("Error : " T("バンク危険!", "Bank danger!") "(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, - "../z_bg_mori_hashira4.c", 196); + PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"), + this->dyna.actor.params, "../z_bg_mori_hashira4.c", 196); return; } if ((this->dyna.actor.params != 0) && Flags_GetSwitch(play, this->switchFlag)) { @@ -105,7 +105,8 @@ void BgMoriHashira4_Init(Actor* thisx, PlayState* play) { } Actor_SetFocus(&this->dyna.actor, 50.0f); BgMoriHashira4_SetupWaitForMoriTex(this); - PRINTF(T("(森の神殿 4本柱)", "Forest Temple 4 Pillars") "(arg_data 0x%04x)\n", this->dyna.actor.params); + PRINTF(T("(森の神殿 4本柱)(arg_data 0x%04x)\n", "(Forest Temple 4 Pillars)(arg_data 0x%04x)\n"), + this->dyna.actor.params); sUnkTimer = 0; } diff --git a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index 7c68aa1b69..2cd35ab1ee 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -80,15 +80,16 @@ void BgMoriIdomizu_Init(Actor* thisx, PlayState* play) { this->moriTexObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjectSlot < 0) { Actor_Kill(&this->actor); - PRINTF("Error : " T("バンク危険!", "Bank danger!") "(arg_data 0x%04x)(%s %d)\n", this->actor.params, - "../z_bg_mori_idomizu.c", 202); + PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"), + this->actor.params, "../z_bg_mori_idomizu.c", 202); return; } BgMoriIdomizu_SetupWaitForMoriTex(this); sIsSpawned = true; this->isLoaded = true; this->actor.room = -1; - PRINTF(T("(森の神殿 井戸水)", "(Forest Temple well water)") "(arg_data 0x%04x)\n", this->actor.params); + PRINTF(T("(森の神殿 井戸水)(arg_data 0x%04x)\n", "(Forest Temple well water)(arg_data 0x%04x)\n"), + this->actor.params); } void BgMoriIdomizu_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c index 4c11347b9e..8693802846 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c @@ -68,7 +68,7 @@ void BgMoriRakkatenjo_Init(Actor* thisx, PlayState* play) { DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); #if DEBUG_FEATURES - PRINTF(T("森の神殿 obj. 落下天井", "Forest Temple obj. Falling Ceiling") " (home posY %f)\n", + PRINTF(T("森の神殿 obj. 落下天井 (home posY %f)\n", "Forest Temple obj. Falling Ceiling (home posY %f)\n"), this->dyna.actor.home.pos.y); if ((fabsf(1991.0f - this->dyna.actor.home.pos.x) > 0.001f) || (fabsf(683.0f - this->dyna.actor.home.pos.y) > 0.001f) || diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c index 12ab1abe17..ee7036a491 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c @@ -63,8 +63,8 @@ void BgSpot08Iceblock_InitDynaPoly(BgSpot08Iceblock* this, PlayState* play, Coll if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_spot08_iceblock.c", 0xD9, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -77,9 +77,9 @@ void BgSpot08Iceblock_CheckParams(BgSpot08Iceblock* this) { this->dyna.actor.params = 0x10; break; default: - PRINTF( - T("Error : arg_data 設定ミスです。", "Error : arg_data setting error. ") "(%s %d)(arg_data 0x%04x)\n", - "../z_bg_spot08_iceblock.c", 0xF6, this->dyna.actor.params); + PRINTF(T("Error : arg_data 設定ミスです。(%s %d)(arg_data 0x%04x)\n", + "Error : arg_data setting error. (%s %d)(arg_data 0x%04x)\n"), + "../z_bg_spot08_iceblock.c", 0xF6, this->dyna.actor.params); this->dyna.actor.params = 0x10; break; case 1: @@ -300,7 +300,7 @@ void BgSpot08Iceblock_Init(Actor* thisx, PlayState* play) { BgSpot08Iceblock* this = (BgSpot08Iceblock*)thisx; CollisionHeader* colHeader; - PRINTF("(spot08 " T("流氷", "ice floe") ")(arg_data 0x%04x)\n", this->dyna.actor.params); + PRINTF(T("(spot08 流氷)(arg_data 0x%04x)\n", "(spot08 ice floe)(arg_data 0x%04x)\n"), this->dyna.actor.params); BgSpot08Iceblock_CheckParams(this); switch (PARAMS_GET_NOSHIFT(this->dyna.actor.params, 9, 1)) { diff --git a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c index e7e55f52ba..8fa33c1d22 100644 --- a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c @@ -148,12 +148,13 @@ s32 func_808B1D44(BgSpot09Obj* this, PlayState* play) { void BgSpot09Obj_Init(Actor* thisx, PlayState* play) { BgSpot09Obj* this = (BgSpot09Obj*)thisx; - PRINTF("Spot09 Object [arg_data : 0x%04x](" T("大工救出フラグ", "Carpenter Rescue Flag") " 0x%x)\n", + PRINTF(T("Spot09 Object [arg_data : 0x%04x](大工救出フラグ 0x%x)\n", + "Spot09 Object [arg_data : 0x%04x](Carpenter Rescue Flag 0x%x)\n"), this->dyna.actor.params, GET_EVENTCHKINF_CARPENTERS_RESCUED_FLAGS()); this->dyna.actor.params &= 0xFF; if ((this->dyna.actor.params < 0) || (this->dyna.actor.params >= 5)) { - PRINTF(T("Error : Spot 09 object の arg_data が判別出来ない", - "Error : Spot 09 object arg_data cannot be determined") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : Spot 09 object の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)\n", + "Error : Spot 09 object arg_data cannot be determined (%s %d)(arg_data 0x%04x)\n"), "../z_bg_spot09_obj.c", 322, this->dyna.actor.params); } diff --git a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c index 42dcc0ee73..427d9d4a6c 100644 --- a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c @@ -130,7 +130,7 @@ void BgSpot11Bakudankabe_Init(Actor* thisx, PlayState* play) { CollisionHeader_GetVirtual(&gDesertColossusBombableWallCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); Actor_SetScale(&this->dyna.actor, 1.0f); - PRINTF("(spot11 " T("爆弾壁", "Bomb Wall") ")(arg_data 0x%04x)\n", this->dyna.actor.params); + PRINTF(T("(spot11 爆弾壁)(arg_data 0x%04x)\n", "(spot11 Bomb Wall)(arg_data 0x%04x)\n"), this->dyna.actor.params); } void BgSpot11Bakudankabe_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c index 190f964943..f6eae41733 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c +++ b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c @@ -64,8 +64,8 @@ void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, PlayState* play, CollisionHea if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_spot12_gate.c", 145, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c index 48752674a0..71674bc12b 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c +++ b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c @@ -61,8 +61,8 @@ void func_808B3420(BgSpot12Saku* this, PlayState* play, CollisionHeader* collisi if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_spot12_saku.c", 140, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index fb07391ebe..650cc50723 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -79,8 +79,8 @@ void func_808B3960(BgSpot15Rrbox* this, PlayState* play, CollisionHeader* collis if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_bg_spot15_rrbox.c", 171, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -146,7 +146,8 @@ void BgSpot15Rrbox_Init(Actor* thisx, PlayState* play) { } else { func_808B4084(this, play); } - PRINTF("(spot15 " T("ロンロン木箱", "Lon Lon Wooden Box") ")(arg_data 0x%04x)\n", this->dyna.actor.params); + PRINTF(T("(spot15 ロンロン木箱)(arg_data 0x%04x)\n", "(spot15 Lon Lon Wooden Box)(arg_data 0x%04x)\n"), + this->dyna.actor.params); } void BgSpot15Rrbox_Destroy(Actor* thisx, PlayState* play) { @@ -333,7 +334,8 @@ void func_808B43D0(BgSpot15Rrbox* this, PlayState* play) { Actor_MoveXZGravity(actor); if (actor->world.pos.y <= BGCHECK_Y_MIN + 10.0f) { - PRINTF("Warning : " T("ロンロン木箱落ちすぎた", "Lon Lon Wooden Box fell too far") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x)\n", + "Warning : Lon Lon Wooden Box fell too far (%s %d)(arg_data 0x%04x)\n"), "../z_bg_spot15_rrbox.c", 599, actor->params); Actor_Kill(actor); diff --git a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c index 446177325f..d3b44d8aeb 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c @@ -240,8 +240,8 @@ s32 func_808B4E58(BgSpot16Bombstone* this, PlayState* play) { this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, OBJECT_BOMBIWA); if (this->requiredObjectSlot < 0) { - PRINTF("Error : " T("バンク危険!", "Bank danger! ") "(arg_data 0x%04x)(%s %d)\n", actor->params, - "../z_bg_spot16_bombstone.c", 589); + PRINTF(T("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", "Error : Bank danger! (arg_data 0x%04x)(%s %d)\n"), + actor->params, "../z_bg_spot16_bombstone.c", 589); return false; } @@ -273,7 +273,8 @@ void BgSpot16Bombstone_Init(Actor* thisx, PlayState* play) { #if DEBUG_FEATURES default: - PRINTF(T("Error : arg_data おかしいな", "Error : arg_data is strange") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : arg_data おかしいな(%s %d)(arg_data 0x%04x)\n", + "Error : arg_data is strange (%s %d)(arg_data 0x%04x)\n"), "../z_bg_spot16_bombstone.c", 668, this->actor.params); shouldLive = false; break; @@ -284,8 +285,9 @@ void BgSpot16Bombstone_Init(Actor* thisx, PlayState* play) { Actor_Kill(&this->actor); return; } - PRINTF("Spot16 obj " T("爆弾石", "Bomb Stone") " (scaleX %f)(arg_data 0x%04x)\n", this->actor.scale.x, - this->actor.params); + PRINTF( + T("Spot16 obj 爆弾石 (scaleX %f)(arg_data 0x%04x)\n", "Spot16 obj Bomb Stone (scaleX %f)(arg_data 0x%04x)\n"), + this->actor.scale.x, this->actor.params); } void BgSpot16Bombstone_Destroy(Actor* thisx, PlayState* play) { @@ -408,7 +410,8 @@ void func_808B56BC(BgSpot16Bombstone* this, PlayState* play) { player->actor.world.pos.x += sinValue * this->sinRotation; player->actor.world.pos.z += sinValue * this->cosRotation; } else { - PRINTF(T("Error 補正出来ない", "Error Can't correct") "(%s %d)(arg_data 0x%04x)(hosei_angY %x)\n", + PRINTF(T("Error 補正出来ない(%s %d)(arg_data 0x%04x)(hosei_angY %x)\n", + "Error Can't correct (%s %d)(arg_data 0x%04x)(hosei_angY %x)\n"), "../z_bg_spot16_bombstone.c", 935, this->actor.params, adjustedYawDiff); } } diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c index 7acb1fc100..dbeb445596 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c @@ -85,7 +85,8 @@ void BgSpot16Doughnut_Init(Actor* thisx, PlayState* play) { } else { this->fireFlag |= 1; } - PRINTF(T("(spot16 ドーナツ雲)", "(spot16 Donut Cloud)") "(arg_data 0x%04x)\n", this->actor.params); + PRINTF(T("(spot16 ドーナツ雲)(arg_data 0x%04x)\n", "(spot16 Donut Cloud)(arg_data 0x%04x)\n"), + this->actor.params); } } diff --git a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c index 2d32d0199b..7d580c9b46 100644 --- a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c +++ b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c @@ -44,7 +44,8 @@ void BgSpot17Funen_Init(Actor* thisx, PlayState* play) { BgSpot17Funen* this = (BgSpot17Funen*)thisx; Actor_ProcessInitChain(&this->actor, sInitChain); - PRINTF("spot17 obj. " T("噴煙", "volcanic smoke") " (arg_data 0x%04x)\n", this->actor.params); + PRINTF(T("spot17 obj. 噴煙 (arg_data 0x%04x)\n", "spot17 obj. volcanic smoke (arg_data 0x%04x)\n"), + this->actor.params); } void BgSpot17Funen_Destroy(Actor* thisx, PlayState* play) { diff --git a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c index 4f79fc5f39..5e4c7896f7 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c @@ -171,7 +171,7 @@ void BgSpot18Basket_Init(Actor* thisx, PlayState* play) { if (this->dyna.actor.child == NULL) { PRINTF_COLOR_RED(); - PRINTF(T("Error : 変化壷蓋発生失敗", "Error : Failed to generate the change pot cover") "(%s %d)\n", + PRINTF(T("Error : 変化壷蓋発生失敗(%s %d)\n", "Error : Failed to spawn the change pot cover (%s %d)\n"), "../z_bg_spot18_basket.c", 351); PRINTF_RST(); Actor_Kill(&this->dyna.actor); diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c index c1ebb465a0..e5ebde92cf 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c @@ -108,7 +108,8 @@ s32 func_808B8910(BgSpot18Obj* this, PlayState* play) { } else if (LINK_AGE_IN_YEARS == YEARS_CHILD) { age = 0; } else { - PRINTF(T("Error : リンク年齢不詳", "Error : Link age unknown") " (%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : リンク年齢不詳 (%s %d)(arg_data 0x%04x)\n", + "Error : Link age unknown (%s %d)(arg_data 0x%04x)\n"), "../z_bg_spot18_obj.c", 182, this->dyna.actor.params); return 0; } @@ -121,12 +122,13 @@ s32 func_808B8910(BgSpot18Obj* this, PlayState* play) { } return D_808B90F0[PARAMS_GET_U(this->dyna.actor.params, 0, 4)][age]; case 2: - PRINTF(T("Error : Obj出現判定が設定されていない", - "Error : Obj appearance detection is not set") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : Obj出現判定が設定されていない(%s %d)(arg_data 0x%04x)\n", + "Error : Obj appearance detection is not set (%s %d)(arg_data 0x%04x)\n"), "../z_bg_spot18_obj.c", 202, this->dyna.actor.params); return 0; default: - PRINTF(T("Error : Obj出現判定失敗", "Error : Obj appearance check failed") "(%s %d)(arg_data 0x%04x)\n", + PRINTF(T("Error : Obj出現判定失敗(%s %d)(arg_data 0x%04x)\n", + "Error : Obj appearance check failed (%s %d)(arg_data 0x%04x)\n"), "../z_bg_spot18_obj.c", 210, this->dyna.actor.params); } return 0; diff --git a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c index e6a697b21c..dd527d95bd 100644 --- a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c +++ b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c @@ -148,7 +148,7 @@ void EnAnubice_Init(Actor* thisx, PlayState* play) { ANUBICE_LIMB_MAX); PRINTF("\n\n"); - PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ アヌビス発生 ☆☆☆☆☆ \n", "☆☆☆☆☆ Anubis occurrence ☆☆☆☆☆ \n") VT_RST); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ アヌビス発生 ☆☆☆☆☆ \n", "☆☆☆☆☆ Anubis spawn ☆☆☆☆☆ \n") VT_RST); this->actor.naviEnemyId = NAVI_ENEMY_ANUBIS; diff --git a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c index 6fe71f26ff..9d49a27234 100644 --- a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c +++ b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c @@ -41,7 +41,7 @@ void EnAnubiceTag_Init(Actor* thisx, PlayState* play) { EnAnubiceTag* this = (EnAnubiceTag*)thisx; PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ アヌビス制御タグ発生 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Anubis control tag generated ☆☆☆☆☆ %d\n") + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ アヌビス制御タグ発生 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Anubis control tag spawn ☆☆☆☆☆ %d\n") VT_RST, this->actor.params); diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/src/overlays/actors/ovl_En_Changer/z_en_changer.c index ea951a0726..c400d0e08d 100644 --- a/src/overlays/actors/ovl_En_Changer/z_en_changer.c +++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.c @@ -122,7 +122,7 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) { Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_ETCETERA, 20.0f, 20.0f, -2500.0f, 0, 0, 0, ((sTreasureFlags[5] & 0x1F) << 8) + rewardParams); PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 中央宝発生(GREAT) ☆☆☆☆☆ %x\n", - "☆☆☆☆☆ Central treasure occurrence (GREAT) ☆☆☆☆☆ %x\n") VT_RST, + "☆☆☆☆☆ Central treasure spawn (GREAT) ☆☆☆☆☆ %x\n") VT_RST, rewardChestParams); this->actionFunc = EnChanger_SetHeartPieceFlag; return; @@ -160,7 +160,7 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) { if (this->leftChest != NULL) { PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 左宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n", - "☆☆☆☆☆ Left treasure generation (what does it contain?) ☆☆☆☆☆ %x\n") VT_RST, + "☆☆☆☆☆ Left treasure spawn (what does it contain?) ☆☆☆☆☆ %x\n") VT_RST, leftChestParams); PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 部屋番号は? %x\n", "☆☆☆☆☆ What is the room number? %x\n") VT_RST, play->roomCtx.curRoom.num); @@ -185,7 +185,7 @@ void EnChanger_Init(Actor* thisx, PlayState* play2) { if (this->rightChest != NULL) { PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 右宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x\n", - "☆☆☆☆☆ Right treasure generation (what does it contain?) ☆☆☆☆☆ %x\n") VT_RST, + "☆☆☆☆☆ Right treasure spawn (what does it contain?) ☆☆☆☆☆ %x\n") VT_RST, rightChestParams); PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 部屋番号は? %d\n", "☆☆☆☆☆ What is the room number? %d\n") VT_RST, play->roomCtx.curRoom.num); diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c index 53dc831f86..24e881840f 100644 --- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c +++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c @@ -98,8 +98,9 @@ void EnDntDemo_Init(Actor* thisx, PlayState* play2) { this->scrubPos[i].x, this->scrubPos[i].y, this->scrubPos[i].z, 0, 0, 0, i + ENDNTNOMAL_STAGE); if (this->scrubs[i] != NULL) { - // "zako zako" [small fries] - PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ザコザコ ☆☆☆☆☆ %x\n" VT_RST, this->scrubs[i]); + // [small fry] + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ザコザコ ☆☆☆☆☆ %x\n", "☆☆☆☆☆ zako zako ☆☆☆☆☆ %x\n") VT_RST, + this->scrubs[i]); } } @@ -161,8 +162,8 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) { } } if (this->judgeTimer > 40) { - // "gera gera" [onomatopoeia for loud giggling] - PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ げらげら ☆☆☆☆☆ \n" VT_RST); + // [onomatopoeia for loud giggling] + PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ げらげら ☆☆☆☆☆ \n", "☆☆☆☆☆ gera gera ☆☆☆☆☆ \n") VT_RST); func_800F436C(&this->actor.projectedPos, NA_SE_EV_CROWD - SFX_FLAG, 2.0f); } if (this->judgeTimer < 120) { diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index 9234904d05..b1f714e5df 100644 --- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -249,11 +249,11 @@ void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) { this->numSpawnedRocks++; return; } - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n") VT_RST); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n", "☆☆☆☆☆ Can't occur! ☆☆☆☆☆\n\n") VT_RST); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n") VT_RST); + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n", "☆☆☆☆☆ Can't spawn! ☆☆☆☆☆\n\n") VT_RST); } } } diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index 94b2d43368..e377c17ae5 100644 --- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -100,7 +100,8 @@ void EnHeishi1_Init(Actor* thisx, PlayState* play2) { PRINTF(VT_FGCOL(GREEN) T(" 種類☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n", " type ☆☆☆☆☆☆☆☆☆☆☆☆☆ %d\n") VT_RST, this->type); - PRINTF(VT_FGCOL(YELLOW) " れえるでぇたぁ☆☆☆☆☆☆☆☆ %d\n" VT_RST, this->path); + PRINTF(VT_FGCOL(YELLOW) T(" れえるでぇたぁ☆☆☆☆☆☆☆☆ %d\n", " rail data ☆☆☆☆☆☆☆☆ %d\n") VT_RST, + this->path); PRINTF(VT_FGCOL(MAGENTA) " anime_frame_speed ☆☆☆☆☆☆ %f\n" VT_RST, this->animSpeed); PRINTF(VT_FGCOL(MAGENTA) T(" 補間フレーム☆☆☆☆☆☆☆☆☆ %f\n", " interpolation frame ☆☆☆☆☆☆☆☆☆ %f\n") VT_RST, this->animMorphFrames); diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index 15859de70f..6752e92d1c 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -85,8 +85,7 @@ void EnKakasi3_Init(Actor* thisx, PlayState* play) { EnKakasi3* this = (EnKakasi3*)thisx; PRINTF("\n\n"); - // "Obonur" -- Related to the name of the scarecrow (Bonooru) - PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ おーボヌール ☆☆☆☆☆ \n" VT_RST); + PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ おーボヌール ☆☆☆☆☆ \n", "☆☆☆☆☆ Bonooru ☆☆☆☆☆ \n") VT_RST); this->actor.attentionRangeType = ATTENTION_RANGE_6; Collider_InitCylinder(play, &this->collider); diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 7c1445813f..5acaf3f9ed 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -390,7 +390,7 @@ void EnNiw_SpawnAttackCucco(EnNiw* this, PlayState* play) { this->timer5 = 10; } else { PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n", " ☆☆☆☆☆ Cannot occur ☆☆☆☆☆ \n") VT_RST); + PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n", " ☆☆☆☆☆ Cannot spawn ☆☆☆☆☆ \n") VT_RST); } } } diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index 601299706c..13bba29d07 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -60,7 +60,7 @@ void EnOkarinaTag_Init(Actor* thisx, PlayState* play) { EnOkarinaTag* this = (EnOkarinaTag*)thisx; PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Ocarina tag occurrence ☆☆☆☆☆ %x\n") VT_RST, + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Ocarina tag spawn ☆☆☆☆☆ %x\n") VT_RST, this->actor.params); this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; this->type = PARAMS_GET_U(this->actor.params, 10, 6); diff --git a/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/src/overlays/actors/ovl_En_Tite/z_en_tite.c index 22c4a16cee..1f45f2541b 100644 --- a/src/overlays/actors/ovl_En_Tite/z_en_tite.c +++ b/src/overlays/actors/ovl_En_Tite/z_en_tite.c @@ -227,8 +227,7 @@ void EnTite_Destroy(Actor* thisx, PlayState* play) { spawner->curNumSpawn--; } PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous occurrences ☆☆☆☆☆%d\n") - VT_RST, + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous spawns ☆☆☆☆☆%d\n") VT_RST, spawner->curNumSpawn); PRINTF("\n\n"); } diff --git a/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/src/overlays/actors/ovl_En_Wf/z_en_wf.c index 2f33d07a2c..c651e4ff4a 100644 --- a/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -293,7 +293,7 @@ void EnWf_Destroy(Actor* thisx, PlayState* play) { } PRINTF("\n\n"); - PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous occurrences ☆☆☆☆☆%d\n") + PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous spawns ☆☆☆☆☆%d\n") VT_RST, parent->curNumSpawn); PRINTF("\n\n"); diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index 3a164db8ea..06254d6ca6 100644 --- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -182,11 +182,11 @@ void MirRay_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->actor, sInitChain); ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f); PRINTF(T("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n", - "Generation of reflectable light!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n")); + "Spawn of reflectable light!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n")); LOG_NUM("this->actor.arg_data", this->actor.params, "../z_mir_ray.c", 518); if (this->actor.params >= 0xA) { - LOG_STRING_T("反射光 発生失敗", "Reflected light generation failure", "../z_mir_ray.c", 521); + LOG_STRING_T("反射光 発生失敗", "Reflected light failed to spawn", "../z_mir_ray.c", 521); Actor_Kill(&this->actor); } diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 2229560f1f..7ccb70299d 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -163,8 +163,8 @@ void ObjBean_InitDynaPoly(ObjBean* this, PlayState* play, CollisionHeader* colli if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_obj_bean.c", 374, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c index f849298e10..ad572f17be 100644 --- a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c +++ b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c @@ -63,8 +63,8 @@ void func_80B92B08(ObjElevator* this, PlayState* play, CollisionHeader* collisio if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_obj_elevator.c", 136, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index 187bb4d184..3d8af090e5 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -75,8 +75,8 @@ void func_80B93B68(ObjHsblock* this, PlayState* play, CollisionHeader* collision if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_obj_hsblock.c", 163, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c index a8da522c09..a6c35ed922 100644 --- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c +++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c @@ -84,8 +84,8 @@ void ObjLift_InitDynaPoly(ObjLift* this, PlayState* play, CollisionHeader* colli if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_obj_lift.c", 188, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index a8387c0d75..3a99282723 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -205,7 +205,7 @@ void ObjLightswitch_Init(Actor* thisx, PlayState* play) { (0xFF << 8) | PUSHBLOCK_SMALL_START_ON) == NULL) { PRINTF_COLOR_ERROR(); PRINTF(T("押引ブロック発生失敗(%s %d)(arg_data 0x%04x)\n", - "Push/pull block failure(%s %d)(arg_data 0x%04x)\n"), + "Push/pull block failed to spawn (%s %d)(arg_data 0x%04x)\n"), "../z_obj_lightswitch.c", 452, this->actor.params); PRINTF_RST(); removeSelf = true; diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index 7865da9830..ad06491a54 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -80,7 +80,7 @@ void ObjMakeoshihiki_Init(Actor* thisx, PlayState* play) { if (Actor_SpawnAsChild(&play->actorCtx, thisx, play, ACTOR_OBJ_OSHIHIKI, spawnPos->x, spawnPos->y, spawnPos->z, 0, block->rotY, 0, ((block->color << 6) & 0xC0) | (block->type & 0xF) | 0xFF00) == NULL) { PRINTF_COLOR_ERROR(); - PRINTF(T("Error : 押し引きブロック発生失敗(%s %d)\n", "Error : Push/pull block failure (%s %d)\n"), + PRINTF(T("Error : 押し引きブロック発生失敗(%s %d)\n", "Error : Push/pull block failed to spawn (%s %d)\n"), "../z_obj_makeoshihiki.c", 194); PRINTF_RST(); Actor_Kill(thisx); diff --git a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c index c27662dd0c..238bf69cf6 100644 --- a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c +++ b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c @@ -176,7 +176,7 @@ void ObjMure_SpawnActors0(ObjMure* this, PlayState* play) { this->children[i]->flags |= ACTOR_FLAG_GRASS_DESTROYED; this->children[i]->room = actor->room; } else { - PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to occur (%s %d)\n"), "../z_obj_mure.c", + PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to spawn (%s %d)\n"), "../z_obj_mure.c", 359); } break; @@ -188,7 +188,7 @@ void ObjMure_SpawnActors0(ObjMure* this, PlayState* play) { if (this->children[i] != NULL) { this->children[i]->room = actor->room; } else { - PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to occur (%s %d)\n"), "../z_obj_mure.c", + PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to spawn (%s %d)\n"), "../z_obj_mure.c", 382); } break; @@ -221,7 +221,7 @@ void ObjMure_SpawnActors1(ObjMure* this, PlayState* play2) { this->children[i]->room = actor->room; } else { this->childrenStates[i] = OBJMURE_CHILD_STATE_1; - PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to occur (%s %d)\n"), "../z_obj_mure.c", 438); + PRINTF(T("warning 発生失敗 (%s %d)\n", "warning failed to spawn (%s %d)\n"), "../z_obj_mure.c", 438); } } } diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 8c4c20cc48..b328e2b6c1 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -111,8 +111,8 @@ void ObjOshihiki_InitDynapoly(ObjOshihiki* this, PlayState* play, CollisionHeade if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_obj_oshihiki.c", 280, this->dyna.actor.id, this->dyna.actor.params); } #endif diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index e71673413c..f8cc6397f8 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -218,8 +218,8 @@ void ObjSwitch_InitDynaPoly(ObjSwitch* this, PlayState* play, CollisionHeader* c if (this->dyna.bgId == BG_ACTOR_MAX) { s32 pad2; - PRINTF(T("Warning : move BG 登録失敗", - "Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n", + PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", + "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), "../z_obj_switch.c", 531, this->dyna.actor.id, this->dyna.actor.params); } #endif @@ -339,7 +339,7 @@ void ObjSwitch_Init(Actor* thisx, PlayState* play) { if (OBJSWITCH_FROZEN(&this->dyna.actor) && (ObjSwitch_SpawnIce(this, play) == NULL)) { PRINTF_COLOR_RED(); - PRINTF(T("Error : 氷発生失敗 (%s %d)\n", "Error : Ice generation failure (%s %d)\n"), "../z_obj_switch.c", 732); + PRINTF(T("Error : 氷発生失敗 (%s %d)\n", "Error : Ice failed to spawn (%s %d)\n"), "../z_obj_switch.c", 732); PRINTF_RST(); this->dyna.actor.params &= ~OBJSWITCH_FROZEN_FLAG; } diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index 71d8b881f2..1ba86361ed 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -78,7 +78,7 @@ void ShotSun_Init(Actor* thisx, PlayState* play) { ShotSun* this = (ShotSun*)thisx; s32 params; - PRINTF(T("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", "%d ---- Ocarina secret occurrence!!!!!!!!!!!!!\n"), + PRINTF(T("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", "%d ---- Ocarina secret spawn!!!!!!!!!!!!!\n"), this->actor.params); params = PARAMS_GET_U(this->actor.params, 0, 8); if (params == 0x40 || params == 0x41) { From 6e804b165e0b042694b3ade3c70401405802cf06 Mon Sep 17 00:00:00 2001 From: Jordan Longstaff Date: Thu, 5 Jun 2025 19:51:35 -0400 Subject: [PATCH 04/32] Child Ruto Part 5: Colliders (#2572) * Child Ruto Part 5: Colliders * Suggested refactoring * Missed function rename --- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 60 +++++++++++------------ src/overlays/actors/ovl_En_Ru1/z_en_ru1.h | 6 +-- 2 files changed, 33 insertions(+), 33 deletions(-) diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 1033a31e73..aea5f9ba2e 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -97,7 +97,7 @@ typedef enum EnRu1WaterState { /* 3 */ ENRU1_WATER_SINKING, } EnRu1WaterState; -static ColliderCylinderInitType1 sCylinderInit1 = { +static ColliderCylinderInitType1 sStandingCylinderInit = { { COL_MATERIAL_HIT0, AT_NONE, @@ -109,7 +109,7 @@ static ColliderCylinderInitType1 sCylinderInit1 = { { 25, 80, 0, { 0 } }, }; -static ColliderCylinderInitType1 sCylinderInit2 = { +static ColliderCylinderInitType1 sSittingCylinderInit = { { COL_MATERIAL_HIT0, AT_ON | AT_TYPE_PLAYER, @@ -172,48 +172,48 @@ ActorProfile En_Ru1_Profile = { /**/ EnRu1_Draw, }; -void func_80AEAC10(EnRu1* this, PlayState* play) { +void EnRu1_UpdateStandingOC(EnRu1* this, PlayState* play) { s32 pad[5]; - Collider_UpdateCylinder(&this->actor, &this->collider); - CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); + Collider_UpdateCylinder(&this->actor, &this->standingCollider); + CollisionCheck_SetOC(play, &play->colChkCtx, &this->standingCollider.base); } -void func_80AEAC54(EnRu1* this, PlayState* play) { +void EnRu1_UpdateSittingOC(EnRu1* this, PlayState* play) { s32 pad[5]; - Collider_UpdateCylinder(&this->actor, &this->collider2); - if (this->unk_34C != 0) { - CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider2.base); + Collider_UpdateCylinder(&this->actor, &this->sittingCollider); + if (this->isSittingOCActive) { + CollisionCheck_SetOC(play, &play->colChkCtx, &this->sittingCollider.base); } else if (this->actor.xzDistToPlayer > 32.0f) { - this->unk_34C = 1; + this->isSittingOCActive = true; } } -void func_80AEACDC(EnRu1* this, PlayState* play) { +void EnRu1_UpdateSittingAT(EnRu1* this, PlayState* play) { s32 pad[5]; - Collider_UpdateCylinder(&this->actor, &this->collider2); - CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider2.base); + Collider_UpdateCylinder(&this->actor, &this->sittingCollider); + CollisionCheck_SetAT(play, &play->colChkCtx, &this->sittingCollider.base); } -void func_80AEAD20(Actor* thisx, PlayState* play) { +void EnRu1_InitColliders(Actor* thisx, PlayState* play) { EnRu1* this = (EnRu1*)thisx; - Collider_InitCylinder(play, &this->collider); - Collider_SetCylinderType1(play, &this->collider, &this->actor, &sCylinderInit1); + Collider_InitCylinder(play, &this->standingCollider); + Collider_SetCylinderType1(play, &this->standingCollider, &this->actor, &sStandingCylinderInit); - Collider_InitCylinder(play, &this->collider2); - Collider_SetCylinderType1(play, &this->collider2, &this->actor, &sCylinderInit2); + Collider_InitCylinder(play, &this->sittingCollider); + Collider_SetCylinderType1(play, &this->sittingCollider, &this->actor, &sSittingCylinderInit); } void EnRu1_DestroyColliders(EnRu1* this, PlayState* play) { - Collider_DestroyCylinder(play, &this->collider); - Collider_DestroyCylinder(play, &this->collider2); + Collider_DestroyCylinder(play, &this->standingCollider); + Collider_DestroyCylinder(play, &this->sittingCollider); } -void func_80AEADD8(EnRu1* this) { - this->unk_34C = 0; +void EnRu1_DisableSittingOC(EnRu1* this) { + this->isSittingOCActive = false; } u8 EnRu1_GetSwitchFlag(EnRu1* this) { @@ -1619,7 +1619,7 @@ void func_80AEE568(EnRu1* this, PlayState* play) { func_80AEE02C(this); Actor_OfferCarry(&this->actor, play); this->action = 27; - func_80AEADD8(this); + EnRu1_DisableSittingOC(this); return; } @@ -1727,7 +1727,7 @@ s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) { func_80AEE02C(this); Actor_OfferCarry(&this->actor, play); this->action = 27; - func_80AEADD8(this); + EnRu1_DisableSittingOC(this); return true; } return false; @@ -1748,7 +1748,7 @@ void func_80AEEBB4(EnRu1* this, PlayState* play) { void func_80AEEBD4(EnRu1* this, PlayState* play) { func_80AED83C(this); - func_80AEAC54(this, play); + EnRu1_UpdateSittingOC(this, play); func_80AEAECC(this, play); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); @@ -1760,7 +1760,7 @@ void func_80AEEBD4(EnRu1* this, PlayState* play) { void func_80AEEC5C(EnRu1* this, PlayState* play) { func_80AED83C(this); - func_80AEACDC(this, play); + EnRu1_UpdateSittingAT(this, play); func_80AEAECC(this, play); func_80AEE2F8(this, play); func_80AEDFF4(this, play); @@ -1896,7 +1896,7 @@ void func_80AEF1F0(EnRu1* this, PlayState* play, UNK_TYPE arg2) { func_80AED6DC(this, play); Actor_OfferCarry(&this->actor, play); this->action = 27; - func_80AEADD8(this); + EnRu1_DisableSittingOC(this); } } @@ -1916,7 +1916,7 @@ void func_80AEF2D0(EnRu1* this, PlayState* play) { func_80AEEF68(this, play); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); - func_80AEAC10(this, play); + EnRu1_UpdateStandingOC(this, play); func_80AEAECC(this, play); cond = func_80AEE264(this, play); func_80AED624(this, play); @@ -2229,7 +2229,7 @@ void func_80AEFECC(EnRu1* this, PlayState* play) { func_80AEEF68(this, play); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); - func_80AEAC10(this, play); + EnRu1_UpdateStandingOC(this, play); func_80AEAECC(this, play); func_80AEFE84(this, play, func_80AEFDC0(this, play)); } @@ -2293,7 +2293,7 @@ void EnRu1_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); SkelAnime_InitFlex(play, &this->skelAnime, &gRutoChildSkel, NULL, this->jointTable, this->morphTable, 17); - func_80AEAD20(&this->actor, play); + EnRu1_InitColliders(&this->actor, play); switch (EnRu1_GetType(this)) { case ENRU1_TYPE_BOSS_ROOM: EnRu1_InitInBossRoom(this, play); diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index 3b44d40319..80f1bccb13 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -47,9 +47,9 @@ typedef struct EnRu1 { /* 0x02A8 */ s32 alpha; /* 0x02AC */ s16 headRotTimer; /* 0x02B0 */ s32 headRotDirection; - /* 0x02B4 */ ColliderCylinder collider; - /* 0x0300 */ ColliderCylinder collider2; - /* 0x034C */ s32 unk_34C; + /* 0x02B4 */ ColliderCylinder standingCollider; + /* 0x0300 */ ColliderCylinder sittingCollider; + /* 0x034C */ s32 isSittingOCActive; /* 0x0350 */ s32 waterState; /* 0x0354 */ f32 sinkingStartPosY; /* 0x0358 */ f32 bobDepth; From a750282d2d48d8dff589cdfca17ccdd0389419c6 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 02:24:29 +0200 Subject: [PATCH 05/32] Add various undocumented resources in xmls 1 (#2589) * Add various undocumented resources in xmls 1 * bss --- assets/xml/objects/gameplay_dangeon_keep.xml | 23 ++++++ assets/xml/objects/gameplay_keep.xml | 54 +++++++++++++ assets/xml/objects/gameplay_keep_pal.xml | 54 +++++++++++++ assets/xml/objects/object_door_killer.xml | 8 ++ assets/xml/objects/object_gi_boots_2.xml | 1 + assets/xml/objects/object_gi_butterfly.xml | 1 + assets/xml/objects/object_gi_clothes.xml | 1 + assets/xml/objects/object_gi_dekupouch.xml | 2 + assets/xml/objects/object_gi_fire.xml | 2 + assets/xml/objects/object_gi_frog.xml | 1 + assets/xml/objects/object_gi_gerudo.xml | 1 + assets/xml/objects/object_gi_gerudomask.xml | 6 ++ assets/xml/objects/object_gi_ghost.xml | 2 + assets/xml/objects/object_gi_gloves.xml | 1 + assets/xml/objects/object_gi_golonmask.xml | 6 ++ assets/xml/objects/object_gi_hoverboots.xml | 2 + assets/xml/objects/object_gi_ki_tan_mask.xml | 1 + assets/xml/objects/object_gi_letter.xml | 2 + assets/xml/objects/object_gi_liquid.xml | 3 + assets/xml/objects/object_gi_milk.xml | 1 + assets/xml/objects/object_gi_niwatori.xml | 2 + assets/xml/objects/object_gi_nuts.xml | 1 + assets/xml/objects/object_gi_ocarina.xml | 1 + assets/xml/objects/object_gi_ocarina_0.xml | 1 + assets/xml/objects/object_gi_prescription.xml | 1 + assets/xml/objects/object_gi_purse.xml | 1 + assets/xml/objects/object_gi_rabit_mask.xml | 1 + assets/xml/objects/object_gi_shield_1.xml | 1 + assets/xml/objects/object_gi_shield_3.xml | 2 + assets/xml/objects/object_gi_soldout.xml | 1 + assets/xml/objects/object_gi_soul.xml | 1 + assets/xml/objects/object_gi_ticketstone.xml | 2 + assets/xml/objects/object_gi_truth_mask.xml | 2 + assets/xml/objects/object_gi_zoramask.xml | 6 ++ assets/xml/objects/object_kingdodongo.xml | 75 +++++++++++++++++++ assets/xml/objects/object_oE4s.xml | 2 + assets/xml/objects/object_ossan.xml | 26 +++++++ assets/xml/objects/object_po_field.xml | 28 +++++++ assets/xml/objects/object_po_sisters.xml | 31 ++++++++ assets/xml/objects/object_poh.xml | 39 ++++++++++ assets/xml/objects/object_ps.xml | 45 +++++++++++ assets/xml/objects/object_reeba.xml | 17 +++++ assets/xml/objects/object_rl.xml | 2 + assets/xml/objects/object_tk.xml | 51 +++++++++++++ .../actors/ovl_En_Viewer/z_en_viewer.c | 2 + src/overlays/actors/ovl_En_Xc/z_en_xc.c | 2 +- 46 files changed, 514 insertions(+), 1 deletion(-) diff --git a/assets/xml/objects/gameplay_dangeon_keep.xml b/assets/xml/objects/gameplay_dangeon_keep.xml index 4dcfa922b1..4b1360a558 100644 --- a/assets/xml/objects/gameplay_dangeon_keep.xml +++ b/assets/xml/objects/gameplay_dangeon_keep.xml @@ -1,5 +1,7 @@ + + @@ -8,6 +10,7 @@ + @@ -17,6 +20,7 @@ + @@ -104,6 +108,10 @@ + + + + @@ -113,11 +121,26 @@ + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 0c90a35d5c..d41a28b8d9 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -640,6 +640,10 @@ + + + + @@ -733,6 +737,10 @@ + + + + @@ -803,6 +811,20 @@ + + + + + + + + + + + + + + @@ -823,8 +845,17 @@ + + + + + + + + + @@ -1035,6 +1066,29 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/gameplay_keep_pal.xml b/assets/xml/objects/gameplay_keep_pal.xml index f290314d5c..2c5f147386 100644 --- a/assets/xml/objects/gameplay_keep_pal.xml +++ b/assets/xml/objects/gameplay_keep_pal.xml @@ -640,6 +640,10 @@ + + + + @@ -724,6 +728,10 @@ + + + + @@ -794,6 +802,20 @@ + + + + + + + + + + + + + + @@ -814,8 +836,17 @@ + + + + + + + + + @@ -1026,6 +1057,29 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_door_killer.xml b/assets/xml/objects/object_door_killer.xml index 7f8d8f186c..8ef83cd9fa 100644 --- a/assets/xml/objects/object_door_killer.xml +++ b/assets/xml/objects/object_door_killer.xml @@ -48,6 +48,14 @@ + + + + + + + + diff --git a/assets/xml/objects/object_gi_boots_2.xml b/assets/xml/objects/object_gi_boots_2.xml index 026e9a482a..ae5d148421 100644 --- a/assets/xml/objects/object_gi_boots_2.xml +++ b/assets/xml/objects/object_gi_boots_2.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_butterfly.xml b/assets/xml/objects/object_gi_butterfly.xml index 23487544e4..65eed5b0e8 100644 --- a/assets/xml/objects/object_gi_butterfly.xml +++ b/assets/xml/objects/object_gi_butterfly.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_clothes.xml b/assets/xml/objects/object_gi_clothes.xml index 32550cfc8d..be9853eb8f 100644 --- a/assets/xml/objects/object_gi_clothes.xml +++ b/assets/xml/objects/object_gi_clothes.xml @@ -1,5 +1,6 @@ + diff --git a/assets/xml/objects/object_gi_dekupouch.xml b/assets/xml/objects/object_gi_dekupouch.xml index f51d885c01..d717edb8ba 100644 --- a/assets/xml/objects/object_gi_dekupouch.xml +++ b/assets/xml/objects/object_gi_dekupouch.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_fire.xml b/assets/xml/objects/object_gi_fire.xml index ddeafaaf48..0211f60187 100644 --- a/assets/xml/objects/object_gi_fire.xml +++ b/assets/xml/objects/object_gi_fire.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_frog.xml b/assets/xml/objects/object_gi_frog.xml index 503f08c416..53384429b4 100644 --- a/assets/xml/objects/object_gi_frog.xml +++ b/assets/xml/objects/object_gi_frog.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_gerudo.xml b/assets/xml/objects/object_gi_gerudo.xml index ac80cdd2f7..34986a295e 100644 --- a/assets/xml/objects/object_gi_gerudo.xml +++ b/assets/xml/objects/object_gi_gerudo.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_gerudomask.xml b/assets/xml/objects/object_gi_gerudomask.xml index 3b42e2ee29..94576b0406 100644 --- a/assets/xml/objects/object_gi_gerudomask.xml +++ b/assets/xml/objects/object_gi_gerudomask.xml @@ -1,5 +1,11 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_ghost.xml b/assets/xml/objects/object_gi_ghost.xml index 30a0edf1eb..5dbf39480f 100644 --- a/assets/xml/objects/object_gi_ghost.xml +++ b/assets/xml/objects/object_gi_ghost.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_gloves.xml b/assets/xml/objects/object_gi_gloves.xml index 09976d11ef..85ad6ddeff 100644 --- a/assets/xml/objects/object_gi_gloves.xml +++ b/assets/xml/objects/object_gi_gloves.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_golonmask.xml b/assets/xml/objects/object_gi_golonmask.xml index ac8d86669c..68dbddb365 100644 --- a/assets/xml/objects/object_gi_golonmask.xml +++ b/assets/xml/objects/object_gi_golonmask.xml @@ -1,5 +1,11 @@ + + + + + + diff --git a/assets/xml/objects/object_gi_hoverboots.xml b/assets/xml/objects/object_gi_hoverboots.xml index 5b3bf0c80f..fed584e742 100644 --- a/assets/xml/objects/object_gi_hoverboots.xml +++ b/assets/xml/objects/object_gi_hoverboots.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_ki_tan_mask.xml b/assets/xml/objects/object_gi_ki_tan_mask.xml index ad6763bb9c..b888acfe73 100644 --- a/assets/xml/objects/object_gi_ki_tan_mask.xml +++ b/assets/xml/objects/object_gi_ki_tan_mask.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_letter.xml b/assets/xml/objects/object_gi_letter.xml index d6acdf820d..098b8cca79 100644 --- a/assets/xml/objects/object_gi_letter.xml +++ b/assets/xml/objects/object_gi_letter.xml @@ -1,5 +1,7 @@ + + diff --git a/assets/xml/objects/object_gi_liquid.xml b/assets/xml/objects/object_gi_liquid.xml index 27ef25b0b0..133d8ce902 100644 --- a/assets/xml/objects/object_gi_liquid.xml +++ b/assets/xml/objects/object_gi_liquid.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gi_milk.xml b/assets/xml/objects/object_gi_milk.xml index a1904f7f1d..cc72cec9d1 100644 --- a/assets/xml/objects/object_gi_milk.xml +++ b/assets/xml/objects/object_gi_milk.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_niwatori.xml b/assets/xml/objects/object_gi_niwatori.xml index 9bea0dbbaf..edf67f88d8 100644 --- a/assets/xml/objects/object_gi_niwatori.xml +++ b/assets/xml/objects/object_gi_niwatori.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_nuts.xml b/assets/xml/objects/object_gi_nuts.xml index 590c78d7dd..d4a2f0e9cd 100644 --- a/assets/xml/objects/object_gi_nuts.xml +++ b/assets/xml/objects/object_gi_nuts.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_ocarina.xml b/assets/xml/objects/object_gi_ocarina.xml index 4e85cc04e1..dafcb92424 100644 --- a/assets/xml/objects/object_gi_ocarina.xml +++ b/assets/xml/objects/object_gi_ocarina.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_ocarina_0.xml b/assets/xml/objects/object_gi_ocarina_0.xml index 7ec13c466e..e43bb3a87c 100644 --- a/assets/xml/objects/object_gi_ocarina_0.xml +++ b/assets/xml/objects/object_gi_ocarina_0.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_prescription.xml b/assets/xml/objects/object_gi_prescription.xml index 619252fafb..1b4e54ec5d 100644 --- a/assets/xml/objects/object_gi_prescription.xml +++ b/assets/xml/objects/object_gi_prescription.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_purse.xml b/assets/xml/objects/object_gi_purse.xml index c896b47de0..70ec500508 100644 --- a/assets/xml/objects/object_gi_purse.xml +++ b/assets/xml/objects/object_gi_purse.xml @@ -1,5 +1,6 @@ + diff --git a/assets/xml/objects/object_gi_rabit_mask.xml b/assets/xml/objects/object_gi_rabit_mask.xml index 64e82b888c..65b6cdd4bc 100644 --- a/assets/xml/objects/object_gi_rabit_mask.xml +++ b/assets/xml/objects/object_gi_rabit_mask.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_shield_1.xml b/assets/xml/objects/object_gi_shield_1.xml index 5fa12c7cc2..c7a5c7cb42 100644 --- a/assets/xml/objects/object_gi_shield_1.xml +++ b/assets/xml/objects/object_gi_shield_1.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_shield_3.xml b/assets/xml/objects/object_gi_shield_3.xml index 2ff34c2f23..3550bd0d89 100644 --- a/assets/xml/objects/object_gi_shield_3.xml +++ b/assets/xml/objects/object_gi_shield_3.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_soldout.xml b/assets/xml/objects/object_gi_soldout.xml index 517750ee9a..ba45784761 100644 --- a/assets/xml/objects/object_gi_soldout.xml +++ b/assets/xml/objects/object_gi_soldout.xml @@ -1,5 +1,6 @@ + diff --git a/assets/xml/objects/object_gi_soul.xml b/assets/xml/objects/object_gi_soul.xml index 1487b57042..519226270d 100644 --- a/assets/xml/objects/object_gi_soul.xml +++ b/assets/xml/objects/object_gi_soul.xml @@ -1,6 +1,7 @@ + diff --git a/assets/xml/objects/object_gi_ticketstone.xml b/assets/xml/objects/object_gi_ticketstone.xml index cebc99a759..ce756e3abc 100644 --- a/assets/xml/objects/object_gi_ticketstone.xml +++ b/assets/xml/objects/object_gi_ticketstone.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_truth_mask.xml b/assets/xml/objects/object_gi_truth_mask.xml index fbeab76d3e..32c550560c 100644 --- a/assets/xml/objects/object_gi_truth_mask.xml +++ b/assets/xml/objects/object_gi_truth_mask.xml @@ -1,6 +1,8 @@ + + diff --git a/assets/xml/objects/object_gi_zoramask.xml b/assets/xml/objects/object_gi_zoramask.xml index 06bca27371..0788f67f0d 100644 --- a/assets/xml/objects/object_gi_zoramask.xml +++ b/assets/xml/objects/object_gi_zoramask.xml @@ -1,5 +1,11 @@ + + + + + + diff --git a/assets/xml/objects/object_kingdodongo.xml b/assets/xml/objects/object_kingdodongo.xml index 3ada2822c9..ff8b2014dd 100644 --- a/assets/xml/objects/object_kingdodongo.xml +++ b/assets/xml/objects/object_kingdodongo.xml @@ -10,6 +10,9 @@ + + + @@ -17,25 +20,85 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -102,6 +165,9 @@ + + + @@ -111,8 +177,17 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_oE4s.xml b/assets/xml/objects/object_oE4s.xml index 1f1b33dcfa..8aefb0bb2c 100644 --- a/assets/xml/objects/object_oE4s.xml +++ b/assets/xml/objects/object_oE4s.xml @@ -19,6 +19,8 @@ + + diff --git a/assets/xml/objects/object_ossan.xml b/assets/xml/objects/object_ossan.xml index c0d80ad0b0..4eb3e74131 100644 --- a/assets/xml/objects/object_ossan.xml +++ b/assets/xml/objects/object_ossan.xml @@ -25,19 +25,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_po_field.xml b/assets/xml/objects/object_po_field.xml index 7900b787ac..2caf708162 100644 --- a/assets/xml/objects/object_po_field.xml +++ b/assets/xml/objects/object_po_field.xml @@ -13,6 +13,15 @@ + + + + + + + + + @@ -54,13 +63,32 @@ + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_po_sisters.xml b/assets/xml/objects/object_po_sisters.xml index 2ba750a2a2..f82b24286a 100644 --- a/assets/xml/objects/object_po_sisters.xml +++ b/assets/xml/objects/object_po_sisters.xml @@ -36,7 +36,13 @@ + + + + + + @@ -65,6 +71,31 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_poh.xml b/assets/xml/objects/object_poh.xml index b2dd07568d..30cd1c4a62 100644 --- a/assets/xml/objects/object_poh.xml +++ b/assets/xml/objects/object_poh.xml @@ -10,21 +10,27 @@ + + + + + + @@ -32,6 +38,7 @@ + @@ -39,10 +46,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ps.xml b/assets/xml/objects/object_ps.xml index e3a04685c6..4b49513afa 100644 --- a/assets/xml/objects/object_ps.xml +++ b/assets/xml/objects/object_ps.xml @@ -2,9 +2,27 @@ + + + + + + + + + + + + + + + + + + @@ -12,6 +30,13 @@ + + + + + + + @@ -39,6 +64,15 @@ + + + + + + + + + @@ -46,6 +80,17 @@ + + + + + + + + + + + diff --git a/assets/xml/objects/object_reeba.xml b/assets/xml/objects/object_reeba.xml index 474e4edc59..4fc31fb594 100644 --- a/assets/xml/objects/object_reeba.xml +++ b/assets/xml/objects/object_reeba.xml @@ -40,6 +40,23 @@ + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_rl.xml b/assets/xml/objects/object_rl.xml index e9a26ef2fb..5be8b03fe4 100644 --- a/assets/xml/objects/object_rl.xml +++ b/assets/xml/objects/object_rl.xml @@ -36,6 +36,8 @@ + + diff --git a/assets/xml/objects/object_tk.xml b/assets/xml/objects/object_tk.xml index 6ea256b875..d257294d8c 100644 --- a/assets/xml/objects/object_tk.xml +++ b/assets/xml/objects/object_tk.xml @@ -5,11 +5,19 @@ + + + + + + + + @@ -55,6 +63,27 @@ + + + + + + + + + + + + + + + + + + + + + @@ -64,7 +93,12 @@ + + + + + @@ -78,6 +112,23 @@ + + + + + + + + + + + + + + + + + diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 09368f5b09..ce7ea7e2c9 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -34,6 +34,8 @@ #include "assets/objects/object_ganon/object_ganon.h" #include "assets/objects/object_opening_demo1/object_opening_demo1.h" +#pragma increment_block_number "ntsc-1.0:128" + #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED void EnViewer_Init(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index 2ff73c8f4a..2820225931 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -1416,7 +1416,7 @@ void func_80B3F3D8(void) { } #pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \ - "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:64 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) { static Vec3f D_80B42DA0; From 3435ebe2165e77d65ad2fd093ca2f1c96ef75f5d Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 03:27:18 +0200 Subject: [PATCH 06/32] Add Vtx[] resources in xmls for (partially) documented assets 6 (#2588) --- assets/xml/objects/object_peehat.xml | 26 +++++++ assets/xml/objects/object_relay_objects.xml | 8 ++- assets/xml/objects/object_ru1.xml | 46 ++++++++++++ assets/xml/objects/object_ru2.xml | 65 +++++++++++++++++ assets/xml/objects/object_sa.xml | 49 +++++++++++++ assets/xml/objects/object_sd.xml | 49 +++++++++++++ assets/xml/objects/object_shopnuts.xml | 56 +++++++++++++++ assets/xml/objects/object_sk2.xml | 74 ++++++++++++++++++++ assets/xml/objects/object_skb.xml | 53 ++++++++++++++ assets/xml/objects/object_skj.xml | 59 ++++++++++++++++ assets/xml/objects/object_spot00_break.xml | 6 ++ assets/xml/objects/object_spot00_objects.xml | 6 ++ assets/xml/objects/object_spot01_matoya.xml | 15 ++++ assets/xml/objects/object_spot04_objects.xml | 3 + assets/xml/objects/object_ta.xml | 47 +++++++++++++ assets/xml/objects/object_vm.xml | 19 ++++- assets/xml/objects/object_zl1.xml | 59 +++++++++++++++- assets/xml/objects/object_zo.xml | 63 +++++++++++++++++ 18 files changed, 700 insertions(+), 3 deletions(-) diff --git a/assets/xml/objects/object_peehat.xml b/assets/xml/objects/object_peehat.xml index 42ee66cdef..8abf77add3 100644 --- a/assets/xml/objects/object_peehat.xml +++ b/assets/xml/objects/object_peehat.xml @@ -28,6 +28,32 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_relay_objects.xml b/assets/xml/objects/object_relay_objects.xml index 47b92fcd2d..16f47413e8 100644 --- a/assets/xml/objects/object_relay_objects.xml +++ b/assets/xml/objects/object_relay_objects.xml @@ -1,7 +1,13 @@ - + + + + + + + diff --git a/assets/xml/objects/object_ru1.xml b/assets/xml/objects/object_ru1.xml index 7ac2fbc256..0a2842a266 100644 --- a/assets/xml/objects/object_ru1.xml +++ b/assets/xml/objects/object_ru1.xml @@ -23,6 +23,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml index d6cea22915..cd47562236 100644 --- a/assets/xml/objects/object_ru2.xml +++ b/assets/xml/objects/object_ru2.xml @@ -27,6 +27,71 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_sa.xml b/assets/xml/objects/object_sa.xml index e87cd793dd..1d666c9b26 100644 --- a/assets/xml/objects/object_sa.xml +++ b/assets/xml/objects/object_sa.xml @@ -49,6 +49,55 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_sd.xml b/assets/xml/objects/object_sd.xml index 0228b48690..068ace8e0d 100644 --- a/assets/xml/objects/object_sd.xml +++ b/assets/xml/objects/object_sd.xml @@ -25,6 +25,55 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_shopnuts.xml b/assets/xml/objects/object_shopnuts.xml index 105ce88247..3cbe6b698f 100644 --- a/assets/xml/objects/object_shopnuts.xml +++ b/assets/xml/objects/object_shopnuts.xml @@ -22,6 +22,62 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_sk2.xml b/assets/xml/objects/object_sk2.xml index f2e7ef6d89..a08353c520 100644 --- a/assets/xml/objects/object_sk2.xml +++ b/assets/xml/objects/object_sk2.xml @@ -1,5 +1,79 @@  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_skb.xml b/assets/xml/objects/object_skb.xml index 1220ddf6d9..219e14b3c7 100644 --- a/assets/xml/objects/object_skb.xml +++ b/assets/xml/objects/object_skb.xml @@ -24,6 +24,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_skj.xml b/assets/xml/objects/object_skj.xml index 958301d2e8..866a38c73b 100644 --- a/assets/xml/objects/object_skj.xml +++ b/assets/xml/objects/object_skj.xml @@ -23,6 +23,65 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_spot00_break.xml b/assets/xml/objects/object_spot00_break.xml index bee1361fab..c23e47f4fa 100644 --- a/assets/xml/objects/object_spot00_break.xml +++ b/assets/xml/objects/object_spot00_break.xml @@ -1,11 +1,17 @@ + + + + + + diff --git a/assets/xml/objects/object_spot00_objects.xml b/assets/xml/objects/object_spot00_objects.xml index 10fb13aeac..0bd365a839 100644 --- a/assets/xml/objects/object_spot00_objects.xml +++ b/assets/xml/objects/object_spot00_objects.xml @@ -1,12 +1,18 @@ + + + + + + diff --git a/assets/xml/objects/object_spot01_matoya.xml b/assets/xml/objects/object_spot01_matoya.xml index d44b944e0e..a06d296a11 100644 --- a/assets/xml/objects/object_spot01_matoya.xml +++ b/assets/xml/objects/object_spot01_matoya.xml @@ -1,7 +1,13 @@ + + + + + + @@ -11,14 +17,23 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_spot04_objects.xml b/assets/xml/objects/object_spot04_objects.xml index 66293d7523..ec0a712152 100644 --- a/assets/xml/objects/object_spot04_objects.xml +++ b/assets/xml/objects/object_spot04_objects.xml @@ -4,6 +4,9 @@ + + + diff --git a/assets/xml/objects/object_ta.xml b/assets/xml/objects/object_ta.xml index 4f339fc951..bac3ed4370 100644 --- a/assets/xml/objects/object_ta.xml +++ b/assets/xml/objects/object_ta.xml @@ -25,6 +25,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_vm.xml b/assets/xml/objects/object_vm.xml index c5b949b36e..f9a3163d72 100644 --- a/assets/xml/objects/object_vm.xml +++ b/assets/xml/objects/object_vm.xml @@ -15,6 +15,20 @@ + + + + + + + + + + + + + + @@ -35,7 +49,10 @@ - + + + + diff --git a/assets/xml/objects/object_zl1.xml b/assets/xml/objects/object_zl1.xml index 1b83550605..c409c6033d 100644 --- a/assets/xml/objects/object_zl1.xml +++ b/assets/xml/objects/object_zl1.xml @@ -22,6 +22,57 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -72,8 +123,14 @@ - + + + + + + + diff --git a/assets/xml/objects/object_zo.xml b/assets/xml/objects/object_zo.xml index 8872cc4c9f..849b01bb45 100644 --- a/assets/xml/objects/object_zo.xml +++ b/assets/xml/objects/object_zo.xml @@ -4,53 +4,110 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -77,10 +134,16 @@ + + + + + + From 747006fdd489002111c4895c4724051e7896a7e8 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 03:38:01 +0200 Subject: [PATCH 07/32] Add Vtx[] resources in xmls for (partially) documented assets 5 (#2587) --- assets/xml/objects/object_demo_kekkai.xml | 45 +++++++ assets/xml/objects/object_gj.xml | 24 ++++ assets/xml/objects/object_goroiwa.xml | 3 + assets/xml/objects/object_gt.xml | 23 +++- assets/xml/objects/object_haka.xml | 6 + assets/xml/objects/object_hakach_objects.xml | 27 ++++ assets/xml/objects/object_hata.xml | 29 +++++ assets/xml/objects/object_heavy_object.xml | 9 ++ assets/xml/objects/object_hidan_objects.xml | 90 ++++++++++++++ assets/xml/objects/object_im.xml | 55 +++++++++ assets/xml/objects/object_in.xml | 116 ++++++++++++++++++ assets/xml/objects/object_jj.xml | 35 ++++++ assets/xml/objects/object_js.xml | 35 ++++++ assets/xml/objects/object_kibako2.xml | 8 ++ assets/xml/objects/object_ma1.xml | 52 ++++++++ assets/xml/objects/object_ma2.xml | 52 ++++++++ assets/xml/objects/object_mamenoki.xml | 12 ++ .../xml/objects/object_masterkokirihead.xml | 3 + assets/xml/objects/object_md.xml | 47 +++++++ assets/xml/objects/object_menkuri_objects.xml | 15 +++ assets/xml/objects/object_mir_ray.xml | 8 ++ assets/xml/objects/object_mori_objects.xml | 27 ++++ assets/xml/objects/object_ms.xml | 23 ++++ assets/xml/objects/object_nb.xml | 53 ++++++++ assets/xml/objects/object_niw.xml | 28 ++++- assets/xml/objects/object_nwc.xml | 12 ++ 26 files changed, 835 insertions(+), 2 deletions(-) diff --git a/assets/xml/objects/object_demo_kekkai.xml b/assets/xml/objects/object_demo_kekkai.xml index 8b7b739c64..256a9fdebc 100644 --- a/assets/xml/objects/object_demo_kekkai.xml +++ b/assets/xml/objects/object_demo_kekkai.xml @@ -2,41 +2,86 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gj.xml b/assets/xml/objects/object_gj.xml index 50d6337b4a..bb67f1262d 100644 --- a/assets/xml/objects/object_gj.xml +++ b/assets/xml/objects/object_gj.xml @@ -1,29 +1,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_goroiwa.xml b/assets/xml/objects/object_goroiwa.xml index 5d406e9578..c454e78b53 100644 --- a/assets/xml/objects/object_goroiwa.xml +++ b/assets/xml/objects/object_goroiwa.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_gt.xml b/assets/xml/objects/object_gt.xml index dd48318d1d..83ab9d9f75 100644 --- a/assets/xml/objects/object_gt.xml +++ b/assets/xml/objects/object_gt.xml @@ -21,13 +21,34 @@ - + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_haka.xml b/assets/xml/objects/object_haka.xml index f6b263c375..ca6557cc8c 100644 --- a/assets/xml/objects/object_haka.xml +++ b/assets/xml/objects/object_haka.xml @@ -3,7 +3,13 @@ + + + + + + diff --git a/assets/xml/objects/object_hakach_objects.xml b/assets/xml/objects/object_hakach_objects.xml index b978e77a31..a3eb7795ba 100644 --- a/assets/xml/objects/object_hakach_objects.xml +++ b/assets/xml/objects/object_hakach_objects.xml @@ -1,13 +1,40 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_hata.xml b/assets/xml/objects/object_hata.xml index b0324c3be3..1679dce18a 100644 --- a/assets/xml/objects/object_hata.xml +++ b/assets/xml/objects/object_hata.xml @@ -31,6 +31,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_heavy_object.xml b/assets/xml/objects/object_heavy_object.xml index ecc7953211..ad09fcffce 100644 --- a/assets/xml/objects/object_heavy_object.xml +++ b/assets/xml/objects/object_heavy_object.xml @@ -1,8 +1,17 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_hidan_objects.xml b/assets/xml/objects/object_hidan_objects.xml index fe0405d9dd..857cd80ed6 100644 --- a/assets/xml/objects/object_hidan_objects.xml +++ b/assets/xml/objects/object_hidan_objects.xml @@ -1,38 +1,83 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -44,7 +89,13 @@ + + + + + + @@ -56,32 +107,71 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_im.xml b/assets/xml/objects/object_im.xml index a628a113a4..ee8848cab4 100644 --- a/assets/xml/objects/object_im.xml +++ b/assets/xml/objects/object_im.xml @@ -19,6 +19,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -36,6 +68,9 @@ + + + @@ -46,6 +81,26 @@ + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_in.xml b/assets/xml/objects/object_in.xml index 155b9c9ad1..102fc82c0d 100644 --- a/assets/xml/objects/object_in.xml +++ b/assets/xml/objects/object_in.xml @@ -37,6 +37,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -81,6 +142,61 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_jj.xml b/assets/xml/objects/object_jj.xml index 96ff7dc02a..dcbdd4ff8f 100644 --- a/assets/xml/objects/object_jj.xml +++ b/assets/xml/objects/object_jj.xml @@ -12,6 +12,41 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_js.xml b/assets/xml/objects/object_js.xml index ff7bd3efa1..bc89bf42fc 100644 --- a/assets/xml/objects/object_js.xml +++ b/assets/xml/objects/object_js.xml @@ -17,6 +17,41 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_kibako2.xml b/assets/xml/objects/object_kibako2.xml index a701b294de..10d3149c69 100644 --- a/assets/xml/objects/object_kibako2.xml +++ b/assets/xml/objects/object_kibako2.xml @@ -1,5 +1,13 @@ + + + + + + + + diff --git a/assets/xml/objects/object_ma1.xml b/assets/xml/objects/object_ma1.xml index 11509ad6aa..257958a2ea 100644 --- a/assets/xml/objects/object_ma1.xml +++ b/assets/xml/objects/object_ma1.xml @@ -46,6 +46,58 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ma2.xml b/assets/xml/objects/object_ma2.xml index 0b6eabff70..9b450aa94a 100644 --- a/assets/xml/objects/object_ma2.xml +++ b/assets/xml/objects/object_ma2.xml @@ -29,6 +29,58 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mamenoki.xml b/assets/xml/objects/object_mamenoki.xml index 819d890225..f17ff1fc8a 100644 --- a/assets/xml/objects/object_mamenoki.xml +++ b/assets/xml/objects/object_mamenoki.xml @@ -1,8 +1,20 @@ + + + + + + + + + + + + diff --git a/assets/xml/objects/object_masterkokirihead.xml b/assets/xml/objects/object_masterkokirihead.xml index 1e489323c2..1a35b675cf 100644 --- a/assets/xml/objects/object_masterkokirihead.xml +++ b/assets/xml/objects/object_masterkokirihead.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml index 45527ca1b9..ac10cb64eb 100644 --- a/assets/xml/objects/object_md.xml +++ b/assets/xml/objects/object_md.xml @@ -21,6 +21,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_menkuri_objects.xml b/assets/xml/objects/object_menkuri_objects.xml index 4c2b51df5b..864ef25b85 100644 --- a/assets/xml/objects/object_menkuri_objects.xml +++ b/assets/xml/objects/object_menkuri_objects.xml @@ -8,10 +8,25 @@ + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mir_ray.xml b/assets/xml/objects/object_mir_ray.xml index 2acc9391ab..0d1972c3c6 100644 --- a/assets/xml/objects/object_mir_ray.xml +++ b/assets/xml/objects/object_mir_ray.xml @@ -1,6 +1,14 @@ + + + + + + + + diff --git a/assets/xml/objects/object_mori_objects.xml b/assets/xml/objects/object_mori_objects.xml index 1844cf6f69..85ffe02181 100644 --- a/assets/xml/objects/object_mori_objects.xml +++ b/assets/xml/objects/object_mori_objects.xml @@ -6,20 +6,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ms.xml b/assets/xml/objects/object_ms.xml index 66923df8ae..3fbab475e4 100644 --- a/assets/xml/objects/object_ms.xml +++ b/assets/xml/objects/object_ms.xml @@ -13,6 +13,29 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_nb.xml b/assets/xml/objects/object_nb.xml index 74de9e2859..b720a53020 100644 --- a/assets/xml/objects/object_nb.xml +++ b/assets/xml/objects/object_nb.xml @@ -24,6 +24,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_niw.xml b/assets/xml/objects/object_niw.xml index 4eafec9566..c68f90b88c 100644 --- a/assets/xml/objects/object_niw.xml +++ b/assets/xml/objects/object_niw.xml @@ -20,6 +20,29 @@ + + + + + + + + + + + + + + + + + + + + + + + @@ -29,8 +52,11 @@ - + + + + diff --git a/assets/xml/objects/object_nwc.xml b/assets/xml/objects/object_nwc.xml index abe2be092b..b6cad1801a 100644 --- a/assets/xml/objects/object_nwc.xml +++ b/assets/xml/objects/object_nwc.xml @@ -5,12 +5,24 @@ + + + + + + + + + + + + From b84d1afc67eb0452f715232f832dcef19635c743 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 03:55:30 +0200 Subject: [PATCH 08/32] Better automatic names for Limbs and JointKeys, and implement more get_as_xml (#2590) --- tools/assets/extract/extase/__init__.py | 4 ++++ .../assets/extract/extase_oot64/dlist_resources.py | 13 +++++++++++++ .../extase_oot64/skelanime_legacy_resources.py | 6 +++++- .../extract/extase_oot64/skeleton_resources.py | 14 +++++++++++++- 4 files changed, 35 insertions(+), 2 deletions(-) diff --git a/tools/assets/extract/extase/__init__.py b/tools/assets/extract/extase/__init__.py index 527a187a72..029b20d214 100644 --- a/tools/assets/extract/extase/__init__.py +++ b/tools/assets/extract/extase/__init__.py @@ -1110,6 +1110,10 @@ class BinaryBlobResource(Resource): # Nothing specific to do return RESOURCE_PARSE_SUCCESS + def get_as_xml(self): + return f"""\ + """ + def get_c_reference(self, resource_offset): return f"&{self.symbol_name}[{resource_offset}]" diff --git a/tools/assets/extract/extase_oot64/dlist_resources.py b/tools/assets/extract/extase_oot64/dlist_resources.py index ad470c33aa..fb69fc2b90 100644 --- a/tools/assets/extract/extase_oot64/dlist_resources.py +++ b/tools/assets/extract/extase_oot64/dlist_resources.py @@ -275,6 +275,15 @@ class TextureResource(Resource): self.width_name = f"{self.symbol_name}_WIDTH" self.height_name = f"{self.symbol_name}_HEIGHT" + def get_as_xml(self): + tlut_offset_attr = ( + f' TlutOffset="0x{self.resource_tlut.range_start:X}"' + if self.resource_tlut + else "" + ) + return f"""\ + """ + def check_declare_length(self): return ( hasattr(self, "HACK_IS_STATIC_ON") or EXPLICIT_DL_AND_TEX_SIZES @@ -1347,6 +1356,10 @@ class DListResource(Resource, can_size_be_unknown=True): return RESOURCE_PARSE_SUCCESS + def get_as_xml(self): + return f"""\ + """ + def get_c_declaration_base(self): if hasattr(self, "HACK_IS_STATIC_ON") or EXPLICIT_DL_AND_TEX_SIZES: length = (self.range_end - self.range_start) // 8 diff --git a/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py b/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py index df21aa8d28..42cf8c4c3f 100644 --- a/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py +++ b/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py @@ -164,7 +164,11 @@ class LegacyAnimationResource(CDataResource): lambda file, offset: LegacyJointKeyArrayResource( file, offset, - f"{self.name}_{address_jointKey:08X}_JointKeys", + ( + f"{self.symbol_name.removesuffix('Anim')}JointKeys" + if self.symbol_name.endswith("Anim") + else f"{self.symbol_name}_{address_jointKey:08X}_JointKeys" + ), ), ) resource_jointKey.set_length(self.cdata_unpacked["limbCount"] + 1) diff --git a/tools/assets/extract/extase_oot64/skeleton_resources.py b/tools/assets/extract/extase_oot64/skeleton_resources.py index 3cff22c59b..12fe050a61 100644 --- a/tools/assets/extract/extase_oot64/skeleton_resources.py +++ b/tools/assets/extract/extase_oot64/skeleton_resources.py @@ -65,6 +65,10 @@ class StandardLimbResource(CDataResource): def set_enum_member_name(self, enum_member_name: str): self.enum_member_name = enum_member_name + def get_as_xml(self) -> str: + return f"""\ + """ + def get_c_declaration_base(self): return f"StandardLimb {self.symbol_name}" @@ -101,6 +105,10 @@ class LODLimbResource(CDataResource): def set_enum_member_name(self, enum_member_name: str): self.enum_member_name = enum_member_name + def get_as_xml(self): + return f"""\ + """ + def get_c_declaration_base(self): return f"LodLimb {self.symbol_name}" @@ -241,7 +249,11 @@ class SkeletonResourceABC(SkeletonResourceBaseABC): lambda file, offset: resource.limbs_array_type( file, offset, - f"{resource.name}_{address:08X}_Limbs", + ( + f"{resource.name.removesuffix('Skel')}Limbs" + if resource.name.endswith("Skel") + else f"{resource.name}_{address:08X}_Limbs" + ), ), ) resource_limbs.set_length( From c6dbebfcd25ea86ceefcc8957a2d3ec8f8f4d67b Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 05:02:04 +0200 Subject: [PATCH 09/32] Fix too long filenames for windows (#2591) --- tools/assets/extract/extase_oot64/dlist_resources.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/tools/assets/extract/extase_oot64/dlist_resources.py b/tools/assets/extract/extase_oot64/dlist_resources.py index fb69fc2b90..f80a2f9954 100644 --- a/tools/assets/extract/extase_oot64/dlist_resources.py +++ b/tools/assets/extract/extase_oot64/dlist_resources.py @@ -43,6 +43,7 @@ VERBOSE_ColorIndexedTexturesManager = False VERBOSE_BEST_EFFORT_TLUT_NO_REAL_USER = True EXPLICIT_DL_AND_TEX_SIZES = True +TEXS_SHORTER_NAMES = True class MtxResource(CDataResource): @@ -1168,7 +1169,7 @@ class ColorIndexedTexturesManager: lambda file, offset: TextureResource( file, offset, - f"{reporter.name}_{offset:08X}_CITex", + f"{file.name if TEXS_SHORTER_NAMES else reporter.name}_{offset:08X}_CITex", tex.fmt, tex.siz, tex.width, @@ -1190,7 +1191,7 @@ class ColorIndexedTexturesManager: lambda file, offset: TLUTResource( file, offset, - f"{reporter.name}_{offset:08X}_TLUT", + f"{file.name if TEXS_SHORTER_NAMES else reporter.name}_{offset:08X}_TLUT", { G_TT.RGBA16: G_IM_FMT.RGBA, G_TT.IA16: G_IM_FMT.IA, @@ -1258,7 +1259,7 @@ class DListResource(Resource, can_size_be_unknown=True): lambda file, offset: TextureResource( file, offset, - f"{self.name}_{offset:08X}_Tex", + f"{file.name if TEXS_SHORTER_NAMES else self.name}_{offset:08X}_Tex", g_fmt, g_siz, width, From b37f62fc1fabf75358867fc931591278923288aa Mon Sep 17 00:00:00 2001 From: Jordan Longstaff Date: Fri, 6 Jun 2025 12:00:02 -0400 Subject: [PATCH 10/32] Child Ruto Part 4: Eye and mouth index enums (#2571) * Child Ruto Part 4: Eye and mouth index enums * Suggested changes * Rename struct variables --- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 65 ++++++++++++++--------- src/overlays/actors/ovl_En_Ru1/z_en_ru1.h | 4 +- 2 files changed, 42 insertions(+), 27 deletions(-) diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index aea5f9ba2e..850d1177e3 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -90,6 +90,21 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play); void EnRu1_DrawOpa(EnRu1* this, PlayState* play); void EnRu1_DrawXlu(EnRu1* this, PlayState* play); +typedef enum EnRu1Eyes { + /* 0 */ ENRU1_EYES_OPEN, + /* 1 */ ENRU1_EYES_HALF_BLINK, + /* 2 */ ENRU1_EYES_CLOSED, + /* 3 */ ENRU1_EYES_UP, + /* 4 */ ENRU1_EYES_GAZING, + /* 5 */ ENRU1_EYES_BLUSH, +} EnRu1Eyes; + +typedef enum EnRu1Mouth { + /* 0 */ ENRU1_MOUTH_SMILING, + /* 1 */ ENRU1_MOUTH_FROWNING, + /* 2 */ ENRU1_MOUTH_OPEN, +} EnRu1Mouth; + typedef enum EnRu1WaterState { /* 0 */ ENRU1_WATER_OUTSIDE, /* 1 */ ENRU1_WATER_IMMERSED, @@ -237,24 +252,24 @@ void EnRu1_Destroy(Actor* thisx, PlayState* play) { void EnRu1_UpdateEyes(EnRu1* this) { s32 pad[3]; s16* blinkTimer = &this->blinkTimer; - s16* eyeIndex = &this->eyeIndex; + s16* eyes = &this->eyes; if (DECR(*blinkTimer) == 0) { *blinkTimer = Rand_S16Offset(60, 60); } - *eyeIndex = *blinkTimer; - if (*eyeIndex >= 3) { - *eyeIndex = 0; + *eyes = *blinkTimer; + if (*eyes >= ENRU1_EYES_UP) { + *eyes = ENRU1_EYES_OPEN; } } -void EnRu1_SetEyeIndex(EnRu1* this, s16 eyeIndex) { - this->eyeIndex = eyeIndex; +void EnRu1_SetEyes(EnRu1* this, s16 eyes) { + this->eyes = eyes; } -void EnRu1_SetMouthIndex(EnRu1* this, s16 mouthIndex) { - this->mouthIndex = mouthIndex; +void EnRu1_SetMouth(EnRu1* this, s16 mouth) { + this->mouth = mouth; } void func_80AEAECC(EnRu1* this, PlayState* play) { @@ -436,8 +451,8 @@ void EnRu1_InitOutsideJabuJabu(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWaitHandsBehindBackAnim, ANIMMODE_LOOP, 0, false); this->action = 0; this->drawConfig = 1; - EnRu1_SetEyeIndex(this, 4); - EnRu1_SetMouthIndex(this, 0); + EnRu1_SetEyes(this, ENRU1_EYES_GAZING); + EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING); } CsCmdActorCue* EnRu1_GetCueChannel3(PlayState* play) { @@ -793,7 +808,7 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) { if (!GET_INFTABLE(INFTABLE_141)) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); this->action = 7; - EnRu1_SetMouthIndex(this, 1); + EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING); } else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) { if (!func_80AEB020(this, play)) { s8 actorRoom; @@ -1038,8 +1053,8 @@ void EnRu1_InitInBossRoom(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWaitHandsOnHipsAnim, ANIMMODE_LOOP, 0, false); this->action = 15; this->actor.shape.yOffset = -10000.0f; - EnRu1_SetEyeIndex(this, 5); - EnRu1_SetMouthIndex(this, 2); + EnRu1_SetEyes(this, ENRU1_EYES_BLUSH); + EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN); } void func_80AECE04(EnRu1* this, PlayState* play) { @@ -1968,8 +1983,8 @@ void func_80AEF51C(EnRu1* this) { void func_80AEF540(EnRu1* this) { if (EnRu1_GetPlatformCamSetting(this) == 2) { - EnRu1_SetEyeIndex(this, 3); - EnRu1_SetMouthIndex(this, 2); + EnRu1_SetEyes(this, ENRU1_EYES_UP); + EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN); if (this->skelAnime.mode != 2) { EnRu1_AnimationChange(this, &gRutoChildShutterAnim, ANIMMODE_ONCE, -8.0f, false); func_80AEF51C(this); @@ -1983,8 +1998,8 @@ void func_80AEF5B8(EnRu1* this) { if (D_80AF1938 == 0) { curFrame = this->skelAnime.curFrame; if (curFrame >= 60.0f) { - EnRu1_SetEyeIndex(this, 3); - EnRu1_SetMouthIndex(this, 0); + EnRu1_SetEyes(this, ENRU1_EYES_UP); + EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING); func_80AED57C(this); D_80AF1938 = 1; } @@ -2380,11 +2395,11 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play) { void EnRu1_DrawOpa(EnRu1* this, PlayState* play) { s32 pad[2]; - s16 eyeIndex = this->eyeIndex; - void* eyeTex = sEyeTextures[eyeIndex]; - s16 mouthIndex = this->mouthIndex; + s16 eyes = this->eyes; + void* eyeTex = sEyeTextures[eyes]; + s16 mouth = this->mouth; SkelAnime* skelAnime = &this->skelAnime; - void* mouthTex = sMouthTextures[mouthIndex]; + void* mouthTex = sMouthTextures[mouth]; s32 pad1; OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1282); @@ -2405,11 +2420,11 @@ void EnRu1_DrawOpa(EnRu1* this, PlayState* play) { void EnRu1_DrawXlu(EnRu1* this, PlayState* play) { s32 pad[2]; - s16 eyeIndex = this->eyeIndex; - void* eyeTex = sEyeTextures[eyeIndex]; - s16 mouthIndex = this->mouthIndex; + s16 eyes = this->eyes; + void* eyeTex = sEyeTextures[eyes]; + s16 mouth = this->mouth; SkelAnime* skelAnime = &this->skelAnime; - void* mouthTex = sMouthTextures[mouthIndex]; + void* mouthTex = sMouthTextures[mouth]; s32 pad1; OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1324); diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index 80f1bccb13..b4faf8d3f4 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -21,9 +21,9 @@ typedef struct EnRu1 { /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[17]; /* 0x01F6 */ Vec3s morphTable[17]; - /* 0x025C */ s16 eyeIndex; + /* 0x025C */ s16 eyes; /* 0x025E */ s16 blinkTimer; - /* 0x0260 */ s16 mouthIndex; + /* 0x0260 */ s16 mouth; /* 0x0264 */ s32 action; /* 0x0268 */ s32 drawConfig; /* 0x026C */ f32 unk_26C; From 597bd27f5b4ea4768c8d7f85dcaaf902383d768c Mon Sep 17 00:00:00 2001 From: Jordan Longstaff Date: Fri, 6 Jun 2025 12:17:11 -0400 Subject: [PATCH 11/32] Child Ruto Part 7: Limb draw functions (#2575) * Child Ruto Part 7: Limb draw functions * Add comment * Rename vectors, remove comment * Rename again --- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 25 ++++++++++++----------- src/overlays/actors/ovl_En_Ru1/z_en_ru1.h | 2 +- 2 files changed, 14 insertions(+), 13 deletions(-) diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 850d1177e3..575755d445 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -84,7 +84,7 @@ void func_80AEFC24(EnRu1* this, PlayState* play); void func_80AEFECC(EnRu1* this, PlayState* play); void func_80AEFF40(EnRu1* this, PlayState* play); -void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot); +void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot); void EnRu1_DrawNothing(EnRu1* this, PlayState* play); void EnRu1_DrawOpa(EnRu1* this, PlayState* play); @@ -164,7 +164,7 @@ static EnRu1ActionFunc sActionFuncs[] = { }; static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = { - func_80AF0278, + EnRu1_PreLimbDraw, }; static Vec3f sMultVec = { 0.0f, 10.0f, 0.0f }; @@ -2343,7 +2343,7 @@ void EnRu1_Init(Actor* thisx, PlayState* play) { } } -void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) { +void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) { Vec3s* torsoRot = &this->interactInfo.torsoRot; Vec3s* headRot = &this->interactInfo.headRot; @@ -2363,11 +2363,12 @@ s32 EnRu1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p Gfx** gfx) { EnRu1* this = (EnRu1*)thisx; - if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) { + if ((this->preLimbDrawIndex < 0) || (this->preLimbDrawIndex > 0) || + (*sPreLimbDrawFuncs[this->preLimbDrawIndex] == NULL)) { PRINTF(VT_FGCOL(RED) T("首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n", "Neck rotation mode is improper!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST); } else { - sPreLimbDrawFuncs[this->unk_290](this, play, limbIndex, rot); + sPreLimbDrawFuncs[this->preLimbDrawIndex](this, play, limbIndex, rot); } return false; } @@ -2376,14 +2377,14 @@ void EnRu1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnRu1* this = (EnRu1*)thisx; if (limbIndex == RUTO_CHILD_HEAD) { - Vec3f vec1; - Vec3f vec2; + Vec3f multVec; + Vec3f focusPos; - vec1 = sMultVec; - Matrix_MultVec3f(&vec1, &vec2); - this->actor.focus.pos.x = vec2.x; - this->actor.focus.pos.y = vec2.y; - this->actor.focus.pos.z = vec2.z; + multVec = sMultVec; + Matrix_MultVec3f(&multVec, &focusPos); + this->actor.focus.pos.x = focusPos.x; + this->actor.focus.pos.y = focusPos.y; + this->actor.focus.pos.z = focusPos.z; this->actor.focus.rot.x = this->actor.world.rot.x; this->actor.focus.rot.y = this->actor.world.rot.y; this->actor.focus.rot.z = this->actor.world.rot.z; diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index b4faf8d3f4..6968b6fb0d 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -37,7 +37,7 @@ typedef struct EnRu1 { /* 0x0286 */ s8 roomNum3; /* 0x0288 */ f32 unk_288; /* 0x028C */ BgBdanObjects* bigOctoPlatform; - /* 0x0290 */ s32 unk_290; + /* 0x0290 */ s32 preLimbDrawIndex; /* 0x0294 */ char unk_294[0x4]; /* 0x0298 */ s32 unk_298; /* 0x029C */ char unk_29C[0x2]; From f73e56481782858b13a7122738ba47322a2b4e1e Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 19:24:44 +0200 Subject: [PATCH 12/32] Add various undocumented resources in xmls 2 (#2594) --- assets/xml/objects/gameplay_field_keep.xml | 17 ++++ assets/xml/objects/object_am.xml | 32 ++++++++ assets/xml/objects/object_ani.xml | 1 + assets/xml/objects/object_anubice.xml | 33 ++++++++ assets/xml/objects/object_bdan_objects.xml | 2 + assets/xml/objects/object_blkobj.xml | 24 ++++++ assets/xml/objects/object_crow.xml | 16 ++++ assets/xml/objects/object_ddan_objects.xml | 2 + assets/xml/objects/object_dekunuts.xml | 34 ++++++++ assets/xml/objects/object_demo_kekkai.xml | 18 +++++ assets/xml/objects/object_dnk.xml | 26 +++++++ assets/xml/objects/object_dns.xml | 30 +++++++ assets/xml/objects/object_dodongo.xml | 43 ++++++++++ assets/xml/objects/object_fd2.xml | 82 ++++++++++++++++++++ assets/xml/objects/object_firefly.xml | 37 +++++++++ assets/xml/objects/object_fw.xml | 1 + assets/xml/objects/object_geldb.xml | 60 ++++++++++++++ assets/xml/objects/object_gj.xml | 12 +++ assets/xml/objects/object_gnd.xml | 43 ++++++++++ assets/xml/objects/object_gr.xml | 44 +++++++++++ assets/xml/objects/object_hakach_objects.xml | 1 + assets/xml/objects/object_hidan_objects.xml | 20 +++++ 22 files changed, 578 insertions(+) diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml index 3c0f18d74e..c0a5b8e30e 100644 --- a/assets/xml/objects/gameplay_field_keep.xml +++ b/assets/xml/objects/gameplay_field_keep.xml @@ -58,5 +58,22 @@ + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_am.xml b/assets/xml/objects/object_am.xml index c787a7b391..faf6c5576a 100644 --- a/assets/xml/objects/object_am.xml +++ b/assets/xml/objects/object_am.xml @@ -23,5 +23,37 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ani.xml b/assets/xml/objects/object_ani.xml index f0b09bba59..da67fd71d8 100644 --- a/assets/xml/objects/object_ani.xml +++ b/assets/xml/objects/object_ani.xml @@ -47,6 +47,7 @@ + diff --git a/assets/xml/objects/object_anubice.xml b/assets/xml/objects/object_anubice.xml index 7c3148d742..492a8e4235 100644 --- a/assets/xml/objects/object_anubice.xml +++ b/assets/xml/objects/object_anubice.xml @@ -51,5 +51,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_bdan_objects.xml b/assets/xml/objects/object_bdan_objects.xml index 36f6541f03..39c5ec55bc 100644 --- a/assets/xml/objects/object_bdan_objects.xml +++ b/assets/xml/objects/object_bdan_objects.xml @@ -33,7 +33,9 @@ + + diff --git a/assets/xml/objects/object_blkobj.xml b/assets/xml/objects/object_blkobj.xml index c8f3012bf4..a2f22813b9 100644 --- a/assets/xml/objects/object_blkobj.xml +++ b/assets/xml/objects/object_blkobj.xml @@ -21,5 +21,29 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_crow.xml b/assets/xml/objects/object_crow.xml index ee166346b3..61a77d122d 100644 --- a/assets/xml/objects/object_crow.xml +++ b/assets/xml/objects/object_crow.xml @@ -30,5 +30,21 @@ + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ddan_objects.xml b/assets/xml/objects/object_ddan_objects.xml index 6eeb481eb3..6f1f9d8549 100644 --- a/assets/xml/objects/object_ddan_objects.xml +++ b/assets/xml/objects/object_ddan_objects.xml @@ -15,7 +15,9 @@ + + diff --git a/assets/xml/objects/object_dekunuts.xml b/assets/xml/objects/object_dekunuts.xml index 8f1303fadb..b5b4065983 100644 --- a/assets/xml/objects/object_dekunuts.xml +++ b/assets/xml/objects/object_dekunuts.xml @@ -63,5 +63,39 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_demo_kekkai.xml b/assets/xml/objects/object_demo_kekkai.xml index 256a9fdebc..b35f9d0422 100644 --- a/assets/xml/objects/object_demo_kekkai.xml +++ b/assets/xml/objects/object_demo_kekkai.xml @@ -83,5 +83,23 @@ + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_dnk.xml b/assets/xml/objects/object_dnk.xml index 00b5da9157..91eee5052c 100644 --- a/assets/xml/objects/object_dnk.xml +++ b/assets/xml/objects/object_dnk.xml @@ -64,5 +64,31 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_dns.xml b/assets/xml/objects/object_dns.xml index 5989afbc5f..f934b6b125 100644 --- a/assets/xml/objects/object_dns.xml +++ b/assets/xml/objects/object_dns.xml @@ -74,5 +74,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_dodongo.xml b/assets/xml/objects/object_dodongo.xml index e7b00e7d31..e01b49133e 100644 --- a/assets/xml/objects/object_dodongo.xml +++ b/assets/xml/objects/object_dodongo.xml @@ -78,5 +78,48 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_fd2.xml b/assets/xml/objects/object_fd2.xml index e6c4d6cce8..f37d53fd83 100644 --- a/assets/xml/objects/object_fd2.xml +++ b/assets/xml/objects/object_fd2.xml @@ -151,5 +151,87 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_firefly.xml b/assets/xml/objects/object_firefly.xml index e7de1cfc44..48424e7af0 100644 --- a/assets/xml/objects/object_firefly.xml +++ b/assets/xml/objects/object_firefly.xml @@ -51,5 +51,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_fw.xml b/assets/xml/objects/object_fw.xml index d18ac114a1..2ecd79e695 100644 --- a/assets/xml/objects/object_fw.xml +++ b/assets/xml/objects/object_fw.xml @@ -91,6 +91,7 @@ + diff --git a/assets/xml/objects/object_geldb.xml b/assets/xml/objects/object_geldb.xml index 4d23d80e8c..c0ac526558 100644 --- a/assets/xml/objects/object_geldb.xml +++ b/assets/xml/objects/object_geldb.xml @@ -83,5 +83,65 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gj.xml b/assets/xml/objects/object_gj.xml index bb67f1262d..64f1f5e119 100644 --- a/assets/xml/objects/object_gj.xml +++ b/assets/xml/objects/object_gj.xml @@ -55,5 +55,17 @@ + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gnd.xml b/assets/xml/objects/object_gnd.xml index e8b6937a8d..1c5533a3d1 100644 --- a/assets/xml/objects/object_gnd.xml +++ b/assets/xml/objects/object_gnd.xml @@ -137,5 +137,48 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_gr.xml b/assets/xml/objects/object_gr.xml index 103d4412e9..f825a9f0af 100644 --- a/assets/xml/objects/object_gr.xml +++ b/assets/xml/objects/object_gr.xml @@ -12,5 +12,49 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_hakach_objects.xml b/assets/xml/objects/object_hakach_objects.xml index a3eb7795ba..d7c61f321b 100644 --- a/assets/xml/objects/object_hakach_objects.xml +++ b/assets/xml/objects/object_hakach_objects.xml @@ -51,5 +51,6 @@ + diff --git a/assets/xml/objects/object_hidan_objects.xml b/assets/xml/objects/object_hidan_objects.xml index 857cd80ed6..65f74b9f68 100644 --- a/assets/xml/objects/object_hidan_objects.xml +++ b/assets/xml/objects/object_hidan_objects.xml @@ -175,5 +175,25 @@ + + + + + + + + + + + + + + + + + + + + From e1fb3a974fc49ca9e20a629004dc5a3f09e5728c Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 20:44:13 +0200 Subject: [PATCH 13/32] Add various undocumented resources in xmls 3 (#2595) --- assets/xml/objects/object_hintnuts.xml | 25 +++++++ assets/xml/objects/object_ik.xml | 65 +++++++++++++++++ assets/xml/objects/object_jj.xml | 43 ++++++------ assets/xml/objects/object_jya_obj.xml | 8 +++ .../xml/objects/object_masterkokirihead.xml | 2 + assets/xml/objects/object_mb.xml | 70 +++++++++++++++++++ assets/xml/objects/object_mizu_objects.xml | 15 ++++ assets/xml/objects/object_mm.xml | 40 +++++++++++ assets/xml/objects/object_oF1d_map.xml | 50 +++++++++++++ assets/xml/objects/object_okuta.xml | 54 ++++++++++++++ assets/xml/objects/object_owl.xml | 38 ++++++++++ assets/xml/objects/object_ru2.xml | 2 + assets/xml/objects/object_sa.xml | 1 + assets/xml/objects/object_skj.xml | 11 +++ assets/xml/objects/object_spot01_matoya.xml | 1 + assets/xml/objects/object_spot01_matoyab.xml | 1 + assets/xml/objects/object_spot09_obj.xml | 21 ++++++ assets/xml/objects/object_torch2.xml | 41 +++++++++++ assets/xml/objects/object_wallmaster.xml | 40 +++++++++++ assets/xml/objects/object_ydan_objects.xml | 3 + assets/xml/objects/object_zl1.xml | 1 + assets/xml/objects/object_zl2.xml | 59 ++++++++++++++++ assets/xml/objects/object_zl4.xml | 63 +++++++++++++++++ 23 files changed, 632 insertions(+), 22 deletions(-) diff --git a/assets/xml/objects/object_hintnuts.xml b/assets/xml/objects/object_hintnuts.xml index d3595d85e8..fe02e8adbe 100644 --- a/assets/xml/objects/object_hintnuts.xml +++ b/assets/xml/objects/object_hintnuts.xml @@ -19,5 +19,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index 50f47e9d7c..0d056681ab 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -100,5 +100,70 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_jj.xml b/assets/xml/objects/object_jj.xml index dcbdd4ff8f..76162935c6 100644 --- a/assets/xml/objects/object_jj.xml +++ b/assets/xml/objects/object_jj.xml @@ -61,28 +61,27 @@ - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_jya_obj.xml b/assets/xml/objects/object_jya_obj.xml index 50c2700db1..07dcd31f7b 100644 --- a/assets/xml/objects/object_jya_obj.xml +++ b/assets/xml/objects/object_jya_obj.xml @@ -76,5 +76,13 @@ + + + + + + + + diff --git a/assets/xml/objects/object_masterkokirihead.xml b/assets/xml/objects/object_masterkokirihead.xml index 1a35b675cf..0062871c05 100644 --- a/assets/xml/objects/object_masterkokirihead.xml +++ b/assets/xml/objects/object_masterkokirihead.xml @@ -6,6 +6,8 @@ + + diff --git a/assets/xml/objects/object_mb.xml b/assets/xml/objects/object_mb.xml index a8471429db..115d2c82d9 100644 --- a/assets/xml/objects/object_mb.xml +++ b/assets/xml/objects/object_mb.xml @@ -55,5 +55,75 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mizu_objects.xml b/assets/xml/objects/object_mizu_objects.xml index 5882b20501..e6bafbc67f 100644 --- a/assets/xml/objects/object_mizu_objects.xml +++ b/assets/xml/objects/object_mizu_objects.xml @@ -37,5 +37,20 @@ + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mm.xml b/assets/xml/objects/object_mm.xml index 834afe5ef0..38e98d9553 100644 --- a/assets/xml/objects/object_mm.xml +++ b/assets/xml/objects/object_mm.xml @@ -12,5 +12,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_oF1d_map.xml b/assets/xml/objects/object_oF1d_map.xml index 09a35dbd1c..49ab959e26 100644 --- a/assets/xml/objects/object_oF1d_map.xml +++ b/assets/xml/objects/object_oF1d_map.xml @@ -33,5 +33,55 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_okuta.xml b/assets/xml/objects/object_okuta.xml index b4fccea6f3..d1698ba6ef 100644 --- a/assets/xml/objects/object_okuta.xml +++ b/assets/xml/objects/object_okuta.xml @@ -25,5 +25,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_owl.xml b/assets/xml/objects/object_owl.xml index 4ea2006678..b9185a55f7 100644 --- a/assets/xml/objects/object_owl.xml +++ b/assets/xml/objects/object_owl.xml @@ -67,5 +67,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml index cd47562236..35e8e6b980 100644 --- a/assets/xml/objects/object_ru2.xml +++ b/assets/xml/objects/object_ru2.xml @@ -142,6 +142,8 @@ + + diff --git a/assets/xml/objects/object_sa.xml b/assets/xml/objects/object_sa.xml index 1d666c9b26..62dcda8697 100644 --- a/assets/xml/objects/object_sa.xml +++ b/assets/xml/objects/object_sa.xml @@ -122,6 +122,7 @@ + diff --git a/assets/xml/objects/object_skj.xml b/assets/xml/objects/object_skj.xml index 866a38c73b..1e4dffa648 100644 --- a/assets/xml/objects/object_skj.xml +++ b/assets/xml/objects/object_skj.xml @@ -120,5 +120,16 @@ + + + + + + + + + + + diff --git a/assets/xml/objects/object_spot01_matoya.xml b/assets/xml/objects/object_spot01_matoya.xml index a06d296a11..f8c3ec6d02 100644 --- a/assets/xml/objects/object_spot01_matoya.xml +++ b/assets/xml/objects/object_spot01_matoya.xml @@ -40,6 +40,7 @@ + diff --git a/assets/xml/objects/object_spot01_matoyab.xml b/assets/xml/objects/object_spot01_matoyab.xml index 720f50cd3e..8c1e933246 100644 --- a/assets/xml/objects/object_spot01_matoyab.xml +++ b/assets/xml/objects/object_spot01_matoyab.xml @@ -10,6 +10,7 @@ + diff --git a/assets/xml/objects/object_spot09_obj.xml b/assets/xml/objects/object_spot09_obj.xml index b4d9ae42a1..d86cf59874 100644 --- a/assets/xml/objects/object_spot09_obj.xml +++ b/assets/xml/objects/object_spot09_obj.xml @@ -10,5 +10,26 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_torch2.xml b/assets/xml/objects/object_torch2.xml index ec55bbe26d..09d9ff8a40 100644 --- a/assets/xml/objects/object_torch2.xml +++ b/assets/xml/objects/object_torch2.xml @@ -7,5 +7,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_wallmaster.xml b/assets/xml/objects/object_wallmaster.xml index fbbc4f4af3..2003606c08 100644 --- a/assets/xml/objects/object_wallmaster.xml +++ b/assets/xml/objects/object_wallmaster.xml @@ -31,5 +31,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ydan_objects.xml b/assets/xml/objects/object_ydan_objects.xml index 70174a1e70..298b892c75 100644 --- a/assets/xml/objects/object_ydan_objects.xml +++ b/assets/xml/objects/object_ydan_objects.xml @@ -7,14 +7,17 @@ + + + diff --git a/assets/xml/objects/object_zl1.xml b/assets/xml/objects/object_zl1.xml index c409c6033d..42918cdbdc 100644 --- a/assets/xml/objects/object_zl1.xml +++ b/assets/xml/objects/object_zl1.xml @@ -122,6 +122,7 @@ + diff --git a/assets/xml/objects/object_zl2.xml b/assets/xml/objects/object_zl2.xml index 2503b811d3..f910906920 100644 --- a/assets/xml/objects/object_zl2.xml +++ b/assets/xml/objects/object_zl2.xml @@ -40,5 +40,64 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_zl4.xml b/assets/xml/objects/object_zl4.xml index 99cc12ea2a..8e057041e0 100644 --- a/assets/xml/objects/object_zl4.xml +++ b/assets/xml/objects/object_zl4.xml @@ -58,5 +58,68 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + From 7a816391bbb9584a5047a927dfd069414061927f Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Fri, 6 Jun 2025 22:07:53 +0200 Subject: [PATCH 14/32] Remove OutName from xmls (both on File and Texture) (#2596) --- assets/xml/code/fbdemo_circle.xml | 10 +- assets/xml/code/fbdemo_triforce.xml | 2 +- assets/xml/code/fbdemo_wipe1.xml | 4 +- assets/xml/n64dd/error_textures.xml | 10 +- assets/xml/objects/gameplay_dangeon_keep.xml | 40 +- assets/xml/objects/gameplay_field_keep.xml | 44 +- assets/xml/objects/gameplay_keep.xml | 458 +- assets/xml/objects/gameplay_keep_pal.xml | 438 +- assets/xml/objects/object_Bb.xml | 16 +- assets/xml/objects/object_ahg.xml | 36 +- assets/xml/objects/object_ane.xml | 26 +- assets/xml/objects/object_ani.xml | 28 +- assets/xml/objects/object_aob.xml | 24 +- assets/xml/objects/object_b_heart.xml | 4 +- assets/xml/objects/object_bba.xml | 20 +- assets/xml/objects/object_bdan_objects.xml | 62 +- assets/xml/objects/object_bdoor.xml | 14 +- assets/xml/objects/object_bg.xml | 16 +- assets/xml/objects/object_bigokuta.xml | 20 +- assets/xml/objects/object_bird.xml | 6 +- assets/xml/objects/object_bji.xml | 28 +- assets/xml/objects/object_bl.xml | 20 +- assets/xml/objects/object_bob.xml | 24 +- assets/xml/objects/object_boj.xml | 40 +- assets/xml/objects/object_bombf.xml | 8 +- assets/xml/objects/object_bombiwa.xml | 4 +- assets/xml/objects/object_bowl.xml | 6 +- assets/xml/objects/object_box.xml | 8 +- assets/xml/objects/object_brob.xml | 2 +- assets/xml/objects/object_bubble.xml | 2 +- assets/xml/objects/object_bv.xml | 2 +- assets/xml/objects/object_bv_pal.xml | 2 +- assets/xml/objects/object_bw.xml | 10 +- assets/xml/objects/object_bwall.xml | 2 +- assets/xml/objects/object_bxa.xml | 12 +- assets/xml/objects/object_cne.xml | 20 +- assets/xml/objects/object_cob.xml | 12 +- assets/xml/objects/object_cow.xml | 16 +- assets/xml/objects/object_crow.xml | 6 +- assets/xml/objects/object_cs.xml | 32 +- assets/xml/objects/object_d_elevator.xml | 2 +- assets/xml/objects/object_d_hsblock.xml | 4 +- assets/xml/objects/object_d_lift.xml | 4 +- assets/xml/objects/object_daiku.xml | 26 +- assets/xml/objects/object_ddan_objects.xml | 26 +- assets/xml/objects/object_dekubaba.xml | 12 +- assets/xml/objects/object_dekujr.xml | 14 +- assets/xml/objects/object_dekunuts.xml | 12 +- assets/xml/objects/object_demo_6k.xml | 6 +- assets/xml/objects/object_dh.xml | 16 +- assets/xml/objects/object_dnk.xml | 6 +- assets/xml/objects/object_dodojr.xml | 8 +- assets/xml/objects/object_dodongo.xml | 20 +- assets/xml/objects/object_dog.xml | 16 +- assets/xml/objects/object_door_gerudo.xml | 2 +- assets/xml/objects/object_ds.xml | 24 +- assets/xml/objects/object_ds2.xml | 24 +- assets/xml/objects/object_du.xml | 52 +- assets/xml/objects/object_du_pal.xml | 52 +- assets/xml/objects/object_dy_obj.xml | 44 +- .../xml/objects/object_efc_crystal_light.xml | 2 +- assets/xml/objects/object_efc_doughnut.xml | 4 +- assets/xml/objects/object_efc_erupc.xml | 8 +- assets/xml/objects/object_efc_fire_ball.xml | 4 +- assets/xml/objects/object_efc_lgt_shower.xml | 2 +- assets/xml/objects/object_efc_star_field.xml | 4 +- assets/xml/objects/object_efc_tw.xml | 2 +- assets/xml/objects/object_ei.xml | 16 +- assets/xml/objects/object_fa.xml | 20 +- assets/xml/objects/object_fd.xml | 10 +- assets/xml/objects/object_fd2.xml | 6 +- assets/xml/objects/object_fd_pal.xml | 10 +- assets/xml/objects/object_fhg.xml | 2 +- assets/xml/objects/object_fhg_pal.xml | 2 +- assets/xml/objects/object_fire.xml | 16 +- assets/xml/objects/object_firefly.xml | 20 +- assets/xml/objects/object_fish.xml | 100 +- assets/xml/objects/object_fr.xml | 22 +- assets/xml/objects/object_fu.xml | 30 +- assets/xml/objects/object_fw.xml | 12 +- assets/xml/objects/object_fz.xml | 2 +- assets/xml/objects/object_ganon.xml | 66 +- assets/xml/objects/object_ganon2.xml | 82 +- assets/xml/objects/object_ganon2_pal.xml | 82 +- assets/xml/objects/object_ganon_objects.xml | 2 +- assets/xml/objects/object_ganon_pal.xml | 66 +- assets/xml/objects/object_ge1.xml | 36 +- assets/xml/objects/object_geff.xml | 4 +- assets/xml/objects/object_geldb.xml | 6 +- assets/xml/objects/object_gi_jewel.xml | 6 +- assets/xml/objects/object_gj.xml | 6 +- assets/xml/objects/object_gjyo_objects.xml | 2 +- assets/xml/objects/object_gla.xml | 38 +- assets/xml/objects/object_gnd.xml | 54 +- assets/xml/objects/object_gnd_magic.xml | 4 +- assets/xml/objects/object_gndd.xml | 62 +- assets/xml/objects/object_god_lgt.xml | 6 +- assets/xml/objects/object_gol.xml | 10 +- assets/xml/objects/object_goma.xml | 16 +- assets/xml/objects/object_goma_pal.xml | 16 +- assets/xml/objects/object_goroiwa.xml | 2 +- assets/xml/objects/object_gr.xml | 18 +- assets/xml/objects/object_gs.xml | 2 +- assets/xml/objects/object_gt.xml | 38 +- assets/xml/objects/object_haka.xml | 6 +- assets/xml/objects/object_haka_door.xml | 6 +- assets/xml/objects/object_haka_objects.xml | 58 +- assets/xml/objects/object_hakach_objects.xml | 6 +- assets/xml/objects/object_hata.xml | 6 +- assets/xml/objects/object_heavy_object.xml | 2 +- assets/xml/objects/object_hidan_objects.xml | 34 +- assets/xml/objects/object_hni.xml | 32 +- assets/xml/objects/object_horse.xml | 38 +- assets/xml/objects/object_horse_ganon.xml | 6 +- .../xml/objects/object_horse_link_child.xml | 8 +- assets/xml/objects/object_horse_normal.xml | 2 +- assets/xml/objects/object_horse_zelda.xml | 8 +- assets/xml/objects/object_hs.xml | 24 +- assets/xml/objects/object_human.xml | 92 +- assets/xml/objects/object_ice_objects.xml | 18 +- assets/xml/objects/object_ik.xml | 54 +- assets/xml/objects/object_im.xml | 58 +- assets/xml/objects/object_in.xml | 102 +- assets/xml/objects/object_ingate.xml | 2 +- assets/xml/objects/object_jj.xml | 38 +- assets/xml/objects/object_js.xml | 22 +- assets/xml/objects/object_jya_door.xml | 4 +- assets/xml/objects/object_jya_iron.xml | 4 +- assets/xml/objects/object_jya_obj.xml | 68 +- assets/xml/objects/object_ka.xml | 14 +- assets/xml/objects/object_kanban.xml | 2 +- assets/xml/objects/object_kibako2.xml | 10 +- assets/xml/objects/object_kingdodongo.xml | 80 +- assets/xml/objects/object_kingdodongo_pal.xml | 80 +- assets/xml/objects/object_km1.xml | 24 +- assets/xml/objects/object_kw1.xml | 34 +- assets/xml/objects/object_kz.xml | 28 +- assets/xml/objects/object_light_ring.xml | 2 +- assets/xml/objects/object_lightbox.xml | 4 +- assets/xml/objects/object_lightswitch.xml | 8 +- assets/xml/objects/object_link_boy.xml | 132 +- assets/xml/objects/object_link_child.xml | 132 +- assets/xml/objects/object_ma1.xml | 36 +- assets/xml/objects/object_ma2.xml | 50 +- assets/xml/objects/object_mag.xml | 32 +- assets/xml/objects/object_mag_ique.xml | 32 +- assets/xml/objects/object_mag_v2.xml | 32 +- assets/xml/objects/object_mag_v2_mq.xml | 34 +- assets/xml/objects/object_mag_v3.xml | 34 +- assets/xml/objects/object_mag_v3_mq.xml | 38 +- assets/xml/objects/object_mamenoki.xml | 12 +- .../xml/objects/object_masterkokirihead.xml | 18 +- assets/xml/objects/object_mb.xml | 2 +- assets/xml/objects/object_md.xml | 52 +- assets/xml/objects/object_medal.xml | 14 +- assets/xml/objects/object_menkuri_objects.xml | 16 +- assets/xml/objects/object_mir_ray.xml | 6 +- assets/xml/objects/object_mizu_objects.xml | 2 +- assets/xml/objects/object_mjin.xml | 4 +- assets/xml/objects/object_mjin_dark.xml | 2 +- assets/xml/objects/object_mjin_flame.xml | 2 +- assets/xml/objects/object_mjin_flash.xml | 2 +- assets/xml/objects/object_mjin_ice.xml | 2 +- assets/xml/objects/object_mjin_oka.xml | 4 +- assets/xml/objects/object_mjin_soul.xml | 2 +- assets/xml/objects/object_mjin_wind.xml | 2 +- assets/xml/objects/object_mk.xml | 22 +- assets/xml/objects/object_mm.xml | 6 +- assets/xml/objects/object_mori_objects.xml | 8 +- assets/xml/objects/object_mori_tex.xml | 36 +- assets/xml/objects/object_ms.xml | 22 +- assets/xml/objects/object_mu.xml | 46 +- assets/xml/objects/object_nb.xml | 72 +- assets/xml/objects/object_niw.xml | 16 +- assets/xml/objects/object_nwc.xml | 6 +- assets/xml/objects/object_ny.xml | 6 +- assets/xml/objects/object_oA1.xml | 22 +- assets/xml/objects/object_oA10.xml | 16 +- assets/xml/objects/object_oA11.xml | 8 +- assets/xml/objects/object_oA3.xml | 10 +- assets/xml/objects/object_oA4.xml | 12 +- assets/xml/objects/object_oA5.xml | 12 +- assets/xml/objects/object_oA6.xml | 12 +- assets/xml/objects/object_oA7.xml | 8 +- assets/xml/objects/object_oA8.xml | 6 +- assets/xml/objects/object_oA9.xml | 4 +- assets/xml/objects/object_oB1.xml | 22 +- assets/xml/objects/object_oB2.xml | 20 +- assets/xml/objects/object_oB3.xml | 24 +- assets/xml/objects/object_oB4.xml | 12 +- assets/xml/objects/object_oE1.xml | 26 +- assets/xml/objects/object_oE10.xml | 20 +- assets/xml/objects/object_oE11.xml | 22 +- assets/xml/objects/object_oE12.xml | 22 +- assets/xml/objects/object_oE1s.xml | 18 +- assets/xml/objects/object_oE2.xml | 28 +- assets/xml/objects/object_oE3.xml | 32 +- assets/xml/objects/object_oE4.xml | 22 +- assets/xml/objects/object_oE4s.xml | 18 +- assets/xml/objects/object_oE5.xml | 28 +- assets/xml/objects/object_oE6.xml | 22 +- assets/xml/objects/object_oE7.xml | 20 +- assets/xml/objects/object_oE8.xml | 22 +- assets/xml/objects/object_oE9.xml | 22 +- assets/xml/objects/object_oF1d_map.xml | 14 +- assets/xml/objects/object_oF1s.xml | 26 +- assets/xml/objects/object_okuta.xml | 20 +- assets/xml/objects/object_os.xml | 28 +- assets/xml/objects/object_ossan.xml | 12 +- assets/xml/objects/object_ouke_haka.xml | 2 +- assets/xml/objects/object_owl.xml | 10 +- assets/xml/objects/object_peehat.xml | 8 +- assets/xml/objects/object_po_field.xml | 4 +- assets/xml/objects/object_ps.xml | 20 +- assets/xml/objects/object_pu_box.xml | 2 +- assets/xml/objects/object_rd.xml | 18 +- assets/xml/objects/object_reeba.xml | 6 +- assets/xml/objects/object_relay_objects.xml | 8 +- assets/xml/objects/object_rl.xml | 40 +- assets/xml/objects/object_rr.xml | 6 +- assets/xml/objects/object_rs.xml | 20 +- assets/xml/objects/object_ru1.xml | 34 +- assets/xml/objects/object_ru2.xml | 44 +- assets/xml/objects/object_sa.xml | 54 +- assets/xml/objects/object_sb.xml | 12 +- assets/xml/objects/object_sd.xml | 34 +- assets/xml/objects/object_shop_dungen.xml | 8 +- assets/xml/objects/object_shopnuts.xml | 14 +- assets/xml/objects/object_siofuki.xml | 2 +- assets/xml/objects/object_sk2.xml | 24 +- assets/xml/objects/object_skb.xml | 18 +- assets/xml/objects/object_skj.xml | 6 +- assets/xml/objects/object_spot00_break.xml | 8 +- assets/xml/objects/object_spot00_objects.xml | 6 +- assets/xml/objects/object_spot01_matoya.xml | 20 +- assets/xml/objects/object_spot01_matoyab.xml | 12 +- assets/xml/objects/object_spot01_objects.xml | 6 +- assets/xml/objects/object_spot02_objects.xml | 58 +- assets/xml/objects/object_spot03_object.xml | 4 +- assets/xml/objects/object_spot04_objects.xml | 8 +- assets/xml/objects/object_spot05_objects.xml | 4 +- assets/xml/objects/object_spot06_objects.xml | 8 +- assets/xml/objects/object_spot07_object.xml | 22 +- assets/xml/objects/object_spot08_obj.xml | 24 +- assets/xml/objects/object_spot11_obj.xml | 4 +- assets/xml/objects/object_spot12_obj.xml | 4 +- assets/xml/objects/object_spot15_obj.xml | 4 +- assets/xml/objects/object_spot16_obj.xml | 4 +- assets/xml/objects/object_spot17_obj.xml | 8 +- assets/xml/objects/object_spot18_obj.xml | 30 +- assets/xml/objects/object_ssh.xml | 22 +- assets/xml/objects/object_sst.xml | 6 +- assets/xml/objects/object_sst_pal.xml | 6 +- assets/xml/objects/object_st.xml | 22 +- assets/xml/objects/object_stream.xml | 2 +- assets/xml/objects/object_syokudai.xml | 10 +- assets/xml/objects/object_ta.xml | 54 +- assets/xml/objects/object_timeblock.xml | 2 +- assets/xml/objects/object_tite.xml | 16 +- assets/xml/objects/object_tk.xml | 10 +- assets/xml/objects/object_toki_objects.xml | 22 +- assets/xml/objects/object_toryo.xml | 30 +- assets/xml/objects/object_tp.xml | 10 +- assets/xml/objects/object_tr.xml | 50 +- assets/xml/objects/object_trap.xml | 8 +- assets/xml/objects/object_triforce_spot.xml | 6 +- assets/xml/objects/object_ts.xml | 20 +- assets/xml/objects/object_tsubo.xml | 6 +- assets/xml/objects/object_tw.xml | 124 +- assets/xml/objects/object_tw_pal.xml | 124 +- assets/xml/objects/object_umajump.xml | 4 +- assets/xml/objects/object_vali.xml | 10 +- assets/xml/objects/object_vase.xml | 4 +- assets/xml/objects/object_vm.xml | 18 +- assets/xml/objects/object_wallmaster.xml | 14 +- assets/xml/objects/object_warp1.xml | 4 +- assets/xml/objects/object_wf.xml | 32 +- assets/xml/objects/object_wood02.xml | 24 +- assets/xml/objects/object_xc.xml | 10 +- assets/xml/objects/object_xc_pal.xml | 10 +- assets/xml/objects/object_yabusame_point.xml | 6 +- assets/xml/objects/object_ydan_objects.xml | 28 +- assets/xml/objects/object_yukabyun.xml | 6 +- assets/xml/objects/object_zf.xml | 44 +- assets/xml/objects/object_zg.xml | 4 +- assets/xml/objects/object_zl1.xml | 90 +- assets/xml/objects/object_zl2.xml | 52 +- assets/xml/objects/object_zl4.xml | 22 +- assets/xml/objects/object_zo.xml | 24 +- assets/xml/overlays/ovl_Arrow_Fire.xml | 4 +- assets/xml/overlays/ovl_Arrow_Ice.xml | 4 +- assets/xml/overlays/ovl_Arrow_Light.xml | 4 +- assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml | 4 +- assets/xml/overlays/ovl_Boss_Dodongo.xml | 4 +- assets/xml/overlays/ovl_Boss_Ganon.xml | 26 +- assets/xml/overlays/ovl_Boss_Ganon2.xml | 20 +- .../xml/overlays/ovl_Effect_Ss_Fhg_Flash.xml | 2 +- assets/xml/overlays/ovl_En_Ganon_Mant.xml | 4 +- assets/xml/overlays/ovl_En_Ganon_Organ.xml | 24 +- assets/xml/overlays/ovl_En_Jsjutan.xml | 2 +- assets/xml/overlays/ovl_En_Mag_ique.xml | 2 +- assets/xml/overlays/ovl_En_Sth.xml | 14 +- assets/xml/overlays/ovl_End_Title.xml | 12 +- assets/xml/overlays/ovl_End_Title_ique.xml | 16 +- assets/xml/overlays/ovl_Magic_Dark.xml | 2 +- assets/xml/overlays/ovl_Magic_Fire.xml | 2 +- assets/xml/overlays/ovl_Magic_Wind.xml | 2 +- assets/xml/overlays/ovl_Oceff_Spot.xml | 2 +- assets/xml/overlays/ovl_Oceff_Storm.xml | 2 +- assets/xml/overlays/ovl_Oceff_Wipe.xml | 2 +- assets/xml/overlays/ovl_Oceff_Wipe2.xml | 4 +- assets/xml/overlays/ovl_Oceff_Wipe3.xml | 2 +- assets/xml/overlays/ovl_Oceff_Wipe4.xml | 2 +- assets/xml/scenes/dungeons/Bmori1.xml | 4 +- assets/xml/scenes/dungeons/Bmori1_mq.xml | 4 +- assets/xml/scenes/dungeons/MIZUsin.xml | 4 +- assets/xml/scenes/dungeons/MIZUsin_mq.xml | 4 +- assets/xml/scenes/dungeons/ddan.xml | 20 +- assets/xml/scenes/dungeons/ddan_boss.xml | 2 +- assets/xml/scenes/dungeons/ddan_boss_v2.xml | 2 +- assets/xml/scenes/dungeons/ddan_mq.xml | 20 +- assets/xml/scenes/dungeons/gerudoway.xml | 4 +- assets/xml/scenes/dungeons/ice_doukutu.xml | 4 +- assets/xml/scenes/dungeons/ice_doukutu_mq.xml | 4 +- .../scenes/dungeons/ice_doukutu_pal_n64.xml | 4 +- assets/xml/scenes/dungeons/ice_doukutu_v2.xml | 4 +- assets/xml/scenes/dungeons/jyasinzou.xml | 4 +- assets/xml/scenes/dungeons/jyasinzou_mq.xml | 4 +- assets/xml/scenes/dungeons/men.xml | 4 +- assets/xml/scenes/dungeons/men_mq.xml | 4 +- assets/xml/scenes/indoors/miharigoya.xml | 8 +- assets/xml/scenes/indoors/souko.xml | 4 +- assets/xml/scenes/overworld/spot01.xml | 4 +- .../xml/scenes/overworld/spot01_pal_n64.xml | 4 +- assets/xml/scenes/overworld/spot07.xml | 4 +- .../xml/scenes/overworld/spot07_pal_n64.xml | 4 +- assets/xml/scenes/overworld/spot18.xml | 4 +- .../xml/scenes/overworld/spot18_pal_n64.xml | 4 +- assets/xml/scenes/overworld/spot20.xml | 4 +- assets/xml/scenes/overworld/spot20_pal.xml | 4 +- assets/xml/textures/backgrounds.xml | 268 +- assets/xml/textures/do_action_static.xml | 116 +- assets/xml/textures/do_action_static_pal.xml | 174 +- assets/xml/textures/icon_item_24_static.xml | 40 +- .../xml/textures/icon_item_dungeon_static.xml | 38 +- .../xml/textures/icon_item_field_static.xml | 56 +- assets/xml/textures/icon_item_fra_static.xml | 66 +- .../textures/icon_item_gameover_static.xml | 12 +- .../icon_item_gameover_static_pal.xml | 14 +- assets/xml/textures/icon_item_ger_static.xml | 64 +- assets/xml/textures/icon_item_jpn_static.xml | 62 +- assets/xml/textures/icon_item_nes_static.xml | 62 +- assets/xml/textures/icon_item_static.xml | 352 +- assets/xml/textures/icon_item_static_pal.xml | 356 +- assets/xml/textures/item_name_static.xml | 492 +- assets/xml/textures/item_name_static_pal.xml | 738 +- assets/xml/textures/kanji.xml | 7948 ++++++++--------- assets/xml/textures/map_48x85_static.xml | 136 +- assets/xml/textures/map_grand_static.xml | 48 +- assets/xml/textures/map_i_static.xml | 478 +- assets/xml/textures/map_name_static.xml | 136 +- assets/xml/textures/map_name_static_pal.xml | 204 +- assets/xml/textures/message_static.xml | 14 +- .../xml/textures/message_texture_static.xml | 4 +- assets/xml/textures/nes_font_static.xml | 278 +- .../xml/textures/nes_font_static_ique_cn.xml | 3818 ++++---- assets/xml/textures/nes_font_static_v2.xml | 280 +- assets/xml/textures/nintendo_rogo_static.xml | 4 +- .../xml/textures/nintendo_rogo_static_v2.xml | 4 +- assets/xml/textures/parameter_static.xml | 112 +- assets/xml/textures/parameter_static_ique.xml | 112 +- assets/xml/textures/place_title_cards.xml | 228 +- assets/xml/textures/place_title_cards_pal.xml | 342 +- assets/xml/textures/skyboxes.xml | 124 +- assets/xml/textures/title_static.xml | 234 +- assets/xml/textures/title_static_pal_gc.xml | 290 +- assets/xml/textures/title_static_pal_n64.xml | 310 +- 377 files changed, 12625 insertions(+), 12625 deletions(-) diff --git a/assets/xml/code/fbdemo_circle.xml b/assets/xml/code/fbdemo_circle.xml index 618c743314..5120f49ccf 100644 --- a/assets/xml/code/fbdemo_circle.xml +++ b/assets/xml/code/fbdemo_circle.xml @@ -1,9 +1,9 @@ - - - - - + + + + + diff --git a/assets/xml/code/fbdemo_triforce.xml b/assets/xml/code/fbdemo_triforce.xml index 613f7995d2..db7e23019a 100644 --- a/assets/xml/code/fbdemo_triforce.xml +++ b/assets/xml/code/fbdemo_triforce.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/code/fbdemo_wipe1.xml b/assets/xml/code/fbdemo_wipe1.xml index 87f7e47b6f..79217fce93 100644 --- a/assets/xml/code/fbdemo_wipe1.xml +++ b/assets/xml/code/fbdemo_wipe1.xml @@ -1,9 +1,9 @@ - + - + diff --git a/assets/xml/n64dd/error_textures.xml b/assets/xml/n64dd/error_textures.xml index 6db2ab37d5..82b997cb26 100644 --- a/assets/xml/n64dd/error_textures.xml +++ b/assets/xml/n64dd/error_textures.xml @@ -1,8 +1,8 @@ - - - - - + + + + + diff --git a/assets/xml/objects/gameplay_dangeon_keep.xml b/assets/xml/objects/gameplay_dangeon_keep.xml index 4b1360a558..015e400e41 100644 --- a/assets/xml/objects/gameplay_dangeon_keep.xml +++ b/assets/xml/objects/gameplay_dangeon_keep.xml @@ -11,7 +11,7 @@ - + @@ -21,15 +21,15 @@ - - + + - - - + + + @@ -112,20 +112,20 @@ - - - - - - - - - + + + + + + + + + - - - + + + @@ -135,8 +135,8 @@ - - + + diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml index c0a5b8e30e..432a963c80 100644 --- a/assets/xml/objects/gameplay_field_keep.xml +++ b/assets/xml/objects/gameplay_field_keep.xml @@ -8,56 +8,56 @@ - - + + - + - + - - - + + + - - - + + + - - - + + + - + - + - - - - + + + + - - + + - + diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index d41a28b8d9..ce2c7fb7d4 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1,16 +1,16 @@ - - - - - - - - - - + + + + + + + + + + @@ -607,10 +607,10 @@ - - - - + + + + @@ -623,15 +623,15 @@ - + - - + + @@ -645,30 +645,30 @@ - - + + - + - + - - - - - - - - + + + + + + + + @@ -679,7 +679,7 @@ - + @@ -700,17 +700,17 @@ - + - + - - - + + + @@ -719,8 +719,8 @@ - - + + @@ -736,7 +736,7 @@ - + @@ -752,9 +752,9 @@ - - - + + + @@ -771,20 +771,20 @@ - - + + - - + + - + @@ -810,7 +810,7 @@ - + @@ -826,11 +826,11 @@ - - - - - + + + + + @@ -848,8 +848,8 @@ - - + + @@ -858,7 +858,7 @@ - + @@ -868,75 +868,75 @@ - - - - - - - - + + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - + @@ -945,61 +945,61 @@ - - - - - - - - + + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - - - - + + + + + + + + + + - - - - - + + + + + @@ -1064,8 +1064,8 @@ - - + + @@ -1098,10 +1098,10 @@ - - - - + + + + @@ -1111,19 +1111,19 @@ - - - + + + - + - + @@ -1183,7 +1183,7 @@ - + @@ -1218,60 +1218,60 @@ - - - - + + + + - - + + - + - + - - - - - - - - - - - - + + + + + + + + + + + + - - - + + + - + - - - + + + - - - - - - - - - - - + + + + + + + + + + + @@ -1280,33 +1280,33 @@ - + - + - + - + - - - - - - - + + + + + + + @@ -1325,8 +1325,8 @@ - - + + @@ -1342,24 +1342,24 @@ - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/gameplay_keep_pal.xml b/assets/xml/objects/gameplay_keep_pal.xml index 2c5f147386..9e792020bf 100644 --- a/assets/xml/objects/gameplay_keep_pal.xml +++ b/assets/xml/objects/gameplay_keep_pal.xml @@ -1,16 +1,16 @@ - - - - - - - - - - + + + + + + + + + + @@ -607,10 +607,10 @@ - - - - + + + + @@ -623,15 +623,15 @@ - + - - + + @@ -645,30 +645,30 @@ - - + + - + - + - - - - - - - - + + + + + + + + @@ -679,7 +679,7 @@ - + @@ -694,14 +694,14 @@ - + - - - + + + @@ -710,8 +710,8 @@ - - + + @@ -727,7 +727,7 @@ - + @@ -743,9 +743,9 @@ - - - + + + @@ -762,20 +762,20 @@ - - + + - - + + - + @@ -801,7 +801,7 @@ - + @@ -817,11 +817,11 @@ - - - - - + + + + + @@ -839,8 +839,8 @@ - - + + @@ -849,7 +849,7 @@ - + @@ -859,75 +859,75 @@ - - - - - - - - + + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - + @@ -936,61 +936,61 @@ - - - - - - - - + + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - - - - + + + + + + + + + + - - - - - + + + + + @@ -1055,8 +1055,8 @@ - - + + @@ -1089,10 +1089,10 @@ - - - - + + + + @@ -1102,19 +1102,19 @@ - - - + + + - + - + @@ -1156,7 +1156,7 @@ - + @@ -1177,43 +1177,43 @@ - - - - - + + + + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - + + + + + + + + + + + + @@ -1222,33 +1222,33 @@ - + - + - + - + - - - - - - - + + + + + + + @@ -1267,8 +1267,8 @@ - - + + @@ -1284,24 +1284,24 @@ - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_Bb.xml b/assets/xml/objects/object_Bb.xml index b65f7f6b60..cc64dc95ce 100644 --- a/assets/xml/objects/object_Bb.xml +++ b/assets/xml/objects/object_Bb.xml @@ -27,14 +27,14 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_ahg.xml b/assets/xml/objects/object_ahg.xml index 19b8876390..44c02a7edc 100644 --- a/assets/xml/objects/object_ahg.xml +++ b/assets/xml/objects/object_ahg.xml @@ -21,19 +21,19 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + @@ -100,11 +100,11 @@ - - - - - + + + + + diff --git a/assets/xml/objects/object_ane.xml b/assets/xml/objects/object_ane.xml index d1c245308c..be1acf5637 100644 --- a/assets/xml/objects/object_ane.xml +++ b/assets/xml/objects/object_ane.xml @@ -38,23 +38,23 @@ - + - - - - - - - - - + + + + + + + + + - - - + + + diff --git a/assets/xml/objects/object_ani.xml b/assets/xml/objects/object_ani.xml index da67fd71d8..33dc215ba2 100644 --- a/assets/xml/objects/object_ani.xml +++ b/assets/xml/objects/object_ani.xml @@ -38,27 +38,27 @@ - - + + - - - - - + + + + + - - - + + + - + - - - + + + diff --git a/assets/xml/objects/object_aob.xml b/assets/xml/objects/object_aob.xml index b3ef98f914..e7bcfb05ff 100644 --- a/assets/xml/objects/object_aob.xml +++ b/assets/xml/objects/object_aob.xml @@ -38,22 +38,22 @@ - + - - - - - - - - + + + + + + + + - - - + + + diff --git a/assets/xml/objects/object_b_heart.xml b/assets/xml/objects/object_b_heart.xml index dc4e7fa4c3..9b7b81bb75 100644 --- a/assets/xml/objects/object_b_heart.xml +++ b/assets/xml/objects/object_b_heart.xml @@ -8,7 +8,7 @@ - - + + diff --git a/assets/xml/objects/object_bba.xml b/assets/xml/objects/object_bba.xml index a0cc6812f7..6ab5be4e34 100644 --- a/assets/xml/objects/object_bba.xml +++ b/assets/xml/objects/object_bba.xml @@ -19,16 +19,16 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_bdan_objects.xml b/assets/xml/objects/object_bdan_objects.xml index 39c5ec55bc..781f33eafb 100644 --- a/assets/xml/objects/object_bdan_objects.xml +++ b/assets/xml/objects/object_bdan_objects.xml @@ -1,40 +1,40 @@ - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + - + diff --git a/assets/xml/objects/object_bdoor.xml b/assets/xml/objects/object_bdoor.xml index 6addd6e4f5..632baa6330 100644 --- a/assets/xml/objects/object_bdoor.xml +++ b/assets/xml/objects/object_bdoor.xml @@ -2,7 +2,7 @@ - + @@ -19,13 +19,13 @@ - - - - - + + + + + - + diff --git a/assets/xml/objects/object_bg.xml b/assets/xml/objects/object_bg.xml index 50d18c7187..133de136f6 100644 --- a/assets/xml/objects/object_bg.xml +++ b/assets/xml/objects/object_bg.xml @@ -34,16 +34,16 @@ - - - - - + + + + + - - - + + + diff --git a/assets/xml/objects/object_bigokuta.xml b/assets/xml/objects/object_bigokuta.xml index 9c77261caf..ec2b7d8dc6 100644 --- a/assets/xml/objects/object_bigokuta.xml +++ b/assets/xml/objects/object_bigokuta.xml @@ -81,16 +81,16 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_bird.xml b/assets/xml/objects/object_bird.xml index 2c184e87fc..800a8a6b58 100644 --- a/assets/xml/objects/object_bird.xml +++ b/assets/xml/objects/object_bird.xml @@ -22,9 +22,9 @@ - - - + + + diff --git a/assets/xml/objects/object_bji.xml b/assets/xml/objects/object_bji.xml index b658cfe7f8..8e82b0a0d8 100644 --- a/assets/xml/objects/object_bji.xml +++ b/assets/xml/objects/object_bji.xml @@ -21,17 +21,17 @@ - - - - - - - - - - - + + + + + + + + + + + @@ -98,9 +98,9 @@ - - - + + + diff --git a/assets/xml/objects/object_bl.xml b/assets/xml/objects/object_bl.xml index 6614aad836..a987840a31 100644 --- a/assets/xml/objects/object_bl.xml +++ b/assets/xml/objects/object_bl.xml @@ -22,16 +22,16 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_bob.xml b/assets/xml/objects/object_bob.xml index f3d0d55944..41f9b10562 100644 --- a/assets/xml/objects/object_bob.xml +++ b/assets/xml/objects/object_bob.xml @@ -19,18 +19,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + diff --git a/assets/xml/objects/object_boj.xml b/assets/xml/objects/object_boj.xml index e25054fe23..ff2a57a986 100644 --- a/assets/xml/objects/object_boj.xml +++ b/assets/xml/objects/object_boj.xml @@ -21,18 +21,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + @@ -99,14 +99,14 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_bombf.xml b/assets/xml/objects/object_bombf.xml index 83e60248d1..853e4b3385 100644 --- a/assets/xml/objects/object_bombf.xml +++ b/assets/xml/objects/object_bombf.xml @@ -1,10 +1,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_bombiwa.xml b/assets/xml/objects/object_bombiwa.xml index 0f3f5a7e40..88769bba17 100644 --- a/assets/xml/objects/object_bombiwa.xml +++ b/assets/xml/objects/object_bombiwa.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/objects/object_bowl.xml b/assets/xml/objects/object_bowl.xml index d84a9598cd..31fd9eb841 100644 --- a/assets/xml/objects/object_bowl.xml +++ b/assets/xml/objects/object_bowl.xml @@ -1,9 +1,9 @@ - - - + + + diff --git a/assets/xml/objects/object_box.xml b/assets/xml/objects/object_box.xml index 8387130c94..515f76c571 100644 --- a/assets/xml/objects/object_box.xml +++ b/assets/xml/objects/object_box.xml @@ -13,25 +13,25 @@ - + - + - + - + diff --git a/assets/xml/objects/object_brob.xml b/assets/xml/objects/object_brob.xml index ad8e61d3b7..35eaec3427 100644 --- a/assets/xml/objects/object_brob.xml +++ b/assets/xml/objects/object_brob.xml @@ -21,7 +21,7 @@ - + diff --git a/assets/xml/objects/object_bubble.xml b/assets/xml/objects/object_bubble.xml index f5de186920..a502b4480e 100644 --- a/assets/xml/objects/object_bubble.xml +++ b/assets/xml/objects/object_bubble.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_bv.xml b/assets/xml/objects/object_bv.xml index 5a8e6c594d..b7d6d01b89 100644 --- a/assets/xml/objects/object_bv.xml +++ b/assets/xml/objects/object_bv.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/objects/object_bv_pal.xml b/assets/xml/objects/object_bv_pal.xml index 8de7492663..fa6b3a538f 100644 --- a/assets/xml/objects/object_bv_pal.xml +++ b/assets/xml/objects/object_bv_pal.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/objects/object_bw.xml b/assets/xml/objects/object_bw.xml index 8ee83090c7..27a84f18f2 100644 --- a/assets/xml/objects/object_bw.xml +++ b/assets/xml/objects/object_bw.xml @@ -26,11 +26,11 @@ - - - - - + + + + + diff --git a/assets/xml/objects/object_bwall.xml b/assets/xml/objects/object_bwall.xml index e0bdea1b40..02320cc65c 100644 --- a/assets/xml/objects/object_bwall.xml +++ b/assets/xml/objects/object_bwall.xml @@ -5,6 +5,6 @@ - + diff --git a/assets/xml/objects/object_bxa.xml b/assets/xml/objects/object_bxa.xml index f1ad934e25..98b43d7a24 100644 --- a/assets/xml/objects/object_bxa.xml +++ b/assets/xml/objects/object_bxa.xml @@ -4,8 +4,8 @@ - - + + @@ -14,9 +14,9 @@ - - - - + + + + diff --git a/assets/xml/objects/object_cne.xml b/assets/xml/objects/object_cne.xml index c35805885e..82181568ef 100644 --- a/assets/xml/objects/object_cne.xml +++ b/assets/xml/objects/object_cne.xml @@ -21,14 +21,14 @@ - - - - - - - - + + + + + + + + @@ -95,8 +95,8 @@ - - + + diff --git a/assets/xml/objects/object_cob.xml b/assets/xml/objects/object_cob.xml index 8135707021..7aad9dc661 100644 --- a/assets/xml/objects/object_cob.xml +++ b/assets/xml/objects/object_cob.xml @@ -1,12 +1,12 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_cow.xml b/assets/xml/objects/object_cow.xml index d825f089c5..48d1defdd1 100644 --- a/assets/xml/objects/object_cow.xml +++ b/assets/xml/objects/object_cow.xml @@ -41,16 +41,16 @@ - + - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_crow.xml b/assets/xml/objects/object_crow.xml index 61a77d122d..4322992884 100644 --- a/assets/xml/objects/object_crow.xml +++ b/assets/xml/objects/object_crow.xml @@ -2,9 +2,9 @@ - - - + + + diff --git a/assets/xml/objects/object_cs.xml b/assets/xml/objects/object_cs.xml index 9c2443ce5d..9be0327a92 100644 --- a/assets/xml/objects/object_cs.xml +++ b/assets/xml/objects/object_cs.xml @@ -85,22 +85,22 @@ - - - + + + - - - - - - - - - - - - - + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_d_elevator.xml b/assets/xml/objects/object_d_elevator.xml index d2761b4f5c..4dd6ef4ee5 100644 --- a/assets/xml/objects/object_d_elevator.xml +++ b/assets/xml/objects/object_d_elevator.xml @@ -5,6 +5,6 @@ - + diff --git a/assets/xml/objects/object_d_hsblock.xml b/assets/xml/objects/object_d_hsblock.xml index b9a62acdfb..3d78728fe0 100644 --- a/assets/xml/objects/object_d_hsblock.xml +++ b/assets/xml/objects/object_d_hsblock.xml @@ -4,8 +4,8 @@ - - + + diff --git a/assets/xml/objects/object_d_lift.xml b/assets/xml/objects/object_d_lift.xml index 8c226f30fb..00945ba7c4 100644 --- a/assets/xml/objects/object_d_lift.xml +++ b/assets/xml/objects/object_d_lift.xml @@ -5,7 +5,7 @@ - - + + diff --git a/assets/xml/objects/object_daiku.xml b/assets/xml/objects/object_daiku.xml index c2c538e1be..e70af879c6 100644 --- a/assets/xml/objects/object_daiku.xml +++ b/assets/xml/objects/object_daiku.xml @@ -3,19 +3,19 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ddan_objects.xml b/assets/xml/objects/object_ddan_objects.xml index 6f1f9d8549..1857c31e5f 100644 --- a/assets/xml/objects/object_ddan_objects.xml +++ b/assets/xml/objects/object_ddan_objects.xml @@ -1,22 +1,22 @@ - - - - - - - - - - + + + + + + + + + + - - + + - + diff --git a/assets/xml/objects/object_dekubaba.xml b/assets/xml/objects/object_dekubaba.xml index fa587f3403..e099d4e6c9 100644 --- a/assets/xml/objects/object_dekubaba.xml +++ b/assets/xml/objects/object_dekubaba.xml @@ -31,11 +31,11 @@ - - - - - + + + + + @@ -54,6 +54,6 @@ - + diff --git a/assets/xml/objects/object_dekujr.xml b/assets/xml/objects/object_dekujr.xml index 7f4e70681b..b593dcbbdd 100644 --- a/assets/xml/objects/object_dekujr.xml +++ b/assets/xml/objects/object_dekujr.xml @@ -1,12 +1,12 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_dekunuts.xml b/assets/xml/objects/object_dekunuts.xml index b5b4065983..6cccc444b1 100644 --- a/assets/xml/objects/object_dekunuts.xml +++ b/assets/xml/objects/object_dekunuts.xml @@ -16,18 +16,18 @@ - - - - - + + + + + - + diff --git a/assets/xml/objects/object_demo_6k.xml b/assets/xml/objects/object_demo_6k.xml index 9cb598a2e1..726fd2384b 100644 --- a/assets/xml/objects/object_demo_6k.xml +++ b/assets/xml/objects/object_demo_6k.xml @@ -1,17 +1,17 @@ - + - + - + diff --git a/assets/xml/objects/object_dh.xml b/assets/xml/objects/object_dh.xml index 0e8d7fc7e1..9790fbb743 100644 --- a/assets/xml/objects/object_dh.xml +++ b/assets/xml/objects/object_dh.xml @@ -16,8 +16,8 @@ - - + + @@ -26,10 +26,10 @@ - - - - + + + + @@ -107,7 +107,7 @@ - - + + diff --git a/assets/xml/objects/object_dnk.xml b/assets/xml/objects/object_dnk.xml index 91eee5052c..f4850e6aa1 100644 --- a/assets/xml/objects/object_dnk.xml +++ b/assets/xml/objects/object_dnk.xml @@ -12,9 +12,9 @@ - - - + + + diff --git a/assets/xml/objects/object_dodojr.xml b/assets/xml/objects/object_dodojr.xml index 1938fc574d..f28c4dd760 100644 --- a/assets/xml/objects/object_dodojr.xml +++ b/assets/xml/objects/object_dodojr.xml @@ -25,10 +25,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_dodongo.xml b/assets/xml/objects/object_dodongo.xml index e01b49133e..9ec37d74a8 100644 --- a/assets/xml/objects/object_dodongo.xml +++ b/assets/xml/objects/object_dodongo.xml @@ -19,21 +19,21 @@ - - - - - - + + + + + + - - - - + + + + diff --git a/assets/xml/objects/object_dog.xml b/assets/xml/objects/object_dog.xml index 7b32982441..431c11c809 100644 --- a/assets/xml/objects/object_dog.xml +++ b/assets/xml/objects/object_dog.xml @@ -6,14 +6,14 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_door_gerudo.xml b/assets/xml/objects/object_door_gerudo.xml index 6f9ec37e45..090582d3b2 100644 --- a/assets/xml/objects/object_door_gerudo.xml +++ b/assets/xml/objects/object_door_gerudo.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_ds.xml b/assets/xml/objects/object_ds.xml index 2dea3f869b..cccf04d937 100644 --- a/assets/xml/objects/object_ds.xml +++ b/assets/xml/objects/object_ds.xml @@ -17,20 +17,20 @@ - + - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_ds2.xml b/assets/xml/objects/object_ds2.xml index 9c61ea4d24..d044d8208d 100644 --- a/assets/xml/objects/object_ds2.xml +++ b/assets/xml/objects/object_ds2.xml @@ -33,18 +33,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + diff --git a/assets/xml/objects/object_du.xml b/assets/xml/objects/object_du.xml index 0babd962b9..feeafc83f8 100644 --- a/assets/xml/objects/object_du.xml +++ b/assets/xml/objects/object_du.xml @@ -40,42 +40,42 @@ - - - - + + + + - - - - + + + + - - + + - - - - + + + + - - - - - - + + + + + + - - - - - - + + + + + + diff --git a/assets/xml/objects/object_du_pal.xml b/assets/xml/objects/object_du_pal.xml index 44bbd1aa04..4e4ae09eb4 100644 --- a/assets/xml/objects/object_du_pal.xml +++ b/assets/xml/objects/object_du_pal.xml @@ -40,42 +40,42 @@ - - - - + + + + - - - - + + + + - - + + - - - - + + + + - - - - - - + + + + + + - - - - - - + + + + + + diff --git a/assets/xml/objects/object_dy_obj.xml b/assets/xml/objects/object_dy_obj.xml index 63a200b102..42b2f6340a 100644 --- a/assets/xml/objects/object_dy_obj.xml +++ b/assets/xml/objects/object_dy_obj.xml @@ -70,34 +70,34 @@ - + - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + - - - + + + - - + + diff --git a/assets/xml/objects/object_efc_crystal_light.xml b/assets/xml/objects/object_efc_crystal_light.xml index 6ff4a830ed..dbd0936191 100644 --- a/assets/xml/objects/object_efc_crystal_light.xml +++ b/assets/xml/objects/object_efc_crystal_light.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_efc_doughnut.xml b/assets/xml/objects/object_efc_doughnut.xml index e141c4ab4d..b948bab151 100644 --- a/assets/xml/objects/object_efc_doughnut.xml +++ b/assets/xml/objects/object_efc_doughnut.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/objects/object_efc_erupc.xml b/assets/xml/objects/object_efc_erupc.xml index 14d28438b2..6df65546cf 100644 --- a/assets/xml/objects/object_efc_erupc.xml +++ b/assets/xml/objects/object_efc_erupc.xml @@ -1,13 +1,13 @@ - - + + - + @@ -17,6 +17,6 @@ - + diff --git a/assets/xml/objects/object_efc_fire_ball.xml b/assets/xml/objects/object_efc_fire_ball.xml index 645a95f4c2..2c9ec2cab9 100644 --- a/assets/xml/objects/object_efc_fire_ball.xml +++ b/assets/xml/objects/object_efc_fire_ball.xml @@ -4,7 +4,7 @@ - - + + diff --git a/assets/xml/objects/object_efc_lgt_shower.xml b/assets/xml/objects/object_efc_lgt_shower.xml index c4e54e7748..81d3d5e17d 100644 --- a/assets/xml/objects/object_efc_lgt_shower.xml +++ b/assets/xml/objects/object_efc_lgt_shower.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_efc_star_field.xml b/assets/xml/objects/object_efc_star_field.xml index 66782689c1..0fb6763f50 100644 --- a/assets/xml/objects/object_efc_star_field.xml +++ b/assets/xml/objects/object_efc_star_field.xml @@ -4,11 +4,11 @@ - + - + diff --git a/assets/xml/objects/object_efc_tw.xml b/assets/xml/objects/object_efc_tw.xml index de53765696..cfc539111f 100644 --- a/assets/xml/objects/object_efc_tw.xml +++ b/assets/xml/objects/object_efc_tw.xml @@ -8,6 +8,6 @@ - + diff --git a/assets/xml/objects/object_ei.xml b/assets/xml/objects/object_ei.xml index c2f191deaf..bffc17aaf7 100644 --- a/assets/xml/objects/object_ei.xml +++ b/assets/xml/objects/object_ei.xml @@ -37,14 +37,14 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_fa.xml b/assets/xml/objects/object_fa.xml index 5b802e67aa..c13b195ec4 100644 --- a/assets/xml/objects/object_fa.xml +++ b/assets/xml/objects/object_fa.xml @@ -1,15 +1,15 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_fd.xml b/assets/xml/objects/object_fd.xml index 4a5ce9fafa..b18bfe25ce 100644 --- a/assets/xml/objects/object_fd.xml +++ b/assets/xml/objects/object_fd.xml @@ -1,7 +1,7 @@ - + @@ -20,9 +20,9 @@ - - - + + + @@ -62,7 +62,7 @@ - + diff --git a/assets/xml/objects/object_fd2.xml b/assets/xml/objects/object_fd2.xml index f37d53fd83..51fe70772f 100644 --- a/assets/xml/objects/object_fd2.xml +++ b/assets/xml/objects/object_fd2.xml @@ -22,9 +22,9 @@ - - - + + + diff --git a/assets/xml/objects/object_fd_pal.xml b/assets/xml/objects/object_fd_pal.xml index be375399f6..23fd822c65 100644 --- a/assets/xml/objects/object_fd_pal.xml +++ b/assets/xml/objects/object_fd_pal.xml @@ -1,7 +1,7 @@ - + @@ -20,9 +20,9 @@ - - - + + + @@ -62,7 +62,7 @@ - + diff --git a/assets/xml/objects/object_fhg.xml b/assets/xml/objects/object_fhg.xml index 5f69fcb5a1..2186056a22 100644 --- a/assets/xml/objects/object_fhg.xml +++ b/assets/xml/objects/object_fhg.xml @@ -18,7 +18,7 @@ - + diff --git a/assets/xml/objects/object_fhg_pal.xml b/assets/xml/objects/object_fhg_pal.xml index d12a90cb08..e4b5f3fee2 100644 --- a/assets/xml/objects/object_fhg_pal.xml +++ b/assets/xml/objects/object_fhg_pal.xml @@ -18,7 +18,7 @@ - + diff --git a/assets/xml/objects/object_fire.xml b/assets/xml/objects/object_fire.xml index aef28a61a5..82b438138c 100644 --- a/assets/xml/objects/object_fire.xml +++ b/assets/xml/objects/object_fire.xml @@ -5,13 +5,13 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_firefly.xml b/assets/xml/objects/object_firefly.xml index 48424e7af0..34c45196f9 100644 --- a/assets/xml/objects/object_firefly.xml +++ b/assets/xml/objects/object_firefly.xml @@ -6,17 +6,17 @@ - - - - - + + + + + - - - - - + + + + + diff --git a/assets/xml/objects/object_fish.xml b/assets/xml/objects/object_fish.xml index c640a6bcd1..8cc28c0229 100644 --- a/assets/xml/objects/object_fish.xml +++ b/assets/xml/objects/object_fish.xml @@ -50,13 +50,13 @@ - - - - - - - + + + + + + + @@ -74,28 +74,28 @@ - - + + - - + + - + - + @@ -113,7 +113,7 @@ - + @@ -174,37 +174,37 @@ - + - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + - + - + @@ -215,7 +215,7 @@ - + @@ -262,12 +262,12 @@ - - - - - - + + + + + + @@ -281,17 +281,17 @@ - - - + + + - - + + @@ -301,8 +301,8 @@ - - + + @@ -313,7 +313,7 @@ - + @@ -325,9 +325,9 @@ - - - + + + diff --git a/assets/xml/objects/object_fr.xml b/assets/xml/objects/object_fr.xml index 19675d84fd..df113d49cc 100644 --- a/assets/xml/objects/object_fr.xml +++ b/assets/xml/objects/object_fr.xml @@ -3,18 +3,18 @@ - + - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_fu.xml b/assets/xml/objects/object_fu.xml index 673472c973..1bc18759a5 100644 --- a/assets/xml/objects/object_fu.xml +++ b/assets/xml/objects/object_fu.xml @@ -17,24 +17,24 @@ - - - - - - - - - - + + + + + + + + + + - - + + - - + + - + diff --git a/assets/xml/objects/object_fw.xml b/assets/xml/objects/object_fw.xml index 2ecd79e695..ffbc70bd57 100644 --- a/assets/xml/objects/object_fw.xml +++ b/assets/xml/objects/object_fw.xml @@ -85,12 +85,12 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_fz.xml b/assets/xml/objects/object_fz.xml index bd01a38707..00fe154fcc 100644 --- a/assets/xml/objects/object_fz.xml +++ b/assets/xml/objects/object_fz.xml @@ -8,7 +8,7 @@ - + diff --git a/assets/xml/objects/object_ganon.xml b/assets/xml/objects/object_ganon.xml index 4eb7dabcdb..01d0f7ab77 100644 --- a/assets/xml/objects/object_ganon.xml +++ b/assets/xml/objects/object_ganon.xml @@ -90,38 +90,38 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -149,7 +149,7 @@ - + diff --git a/assets/xml/objects/object_ganon2.xml b/assets/xml/objects/object_ganon2.xml index 7391787e9c..dd84b7efe0 100644 --- a/assets/xml/objects/object_ganon2.xml +++ b/assets/xml/objects/object_ganon2.xml @@ -158,46 +158,46 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -244,7 +244,7 @@ - + diff --git a/assets/xml/objects/object_ganon2_pal.xml b/assets/xml/objects/object_ganon2_pal.xml index bed3b0aa9b..b6658c7aec 100644 --- a/assets/xml/objects/object_ganon2_pal.xml +++ b/assets/xml/objects/object_ganon2_pal.xml @@ -158,46 +158,46 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -244,7 +244,7 @@ - + diff --git a/assets/xml/objects/object_ganon_objects.xml b/assets/xml/objects/object_ganon_objects.xml index dc2cfdb40f..fc38ccfd35 100644 --- a/assets/xml/objects/object_ganon_objects.xml +++ b/assets/xml/objects/object_ganon_objects.xml @@ -4,6 +4,6 @@ - + diff --git a/assets/xml/objects/object_ganon_pal.xml b/assets/xml/objects/object_ganon_pal.xml index 17317d878e..83ebb85ea7 100644 --- a/assets/xml/objects/object_ganon_pal.xml +++ b/assets/xml/objects/object_ganon_pal.xml @@ -90,38 +90,38 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -149,7 +149,7 @@ - + diff --git a/assets/xml/objects/object_ge1.xml b/assets/xml/objects/object_ge1.xml index d116d2098f..bbb5d82a0d 100644 --- a/assets/xml/objects/object_ge1.xml +++ b/assets/xml/objects/object_ge1.xml @@ -39,22 +39,22 @@ - - + + - - - - - - - - - - - - + + + + + + + + + + + + @@ -62,12 +62,12 @@ - + - - - + + + diff --git a/assets/xml/objects/object_geff.xml b/assets/xml/objects/object_geff.xml index 6a42a89a5c..268535892d 100644 --- a/assets/xml/objects/object_geff.xml +++ b/assets/xml/objects/object_geff.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/objects/object_geldb.xml b/assets/xml/objects/object_geldb.xml index c0ac526558..f80ad410a6 100644 --- a/assets/xml/objects/object_geldb.xml +++ b/assets/xml/objects/object_geldb.xml @@ -17,9 +17,9 @@ - - - + + + diff --git a/assets/xml/objects/object_gi_jewel.xml b/assets/xml/objects/object_gi_jewel.xml index 012fc83514..1d919b6ef6 100644 --- a/assets/xml/objects/object_gi_jewel.xml +++ b/assets/xml/objects/object_gi_jewel.xml @@ -1,7 +1,7 @@ - + @@ -11,7 +11,7 @@ - + @@ -21,7 +21,7 @@ - + diff --git a/assets/xml/objects/object_gj.xml b/assets/xml/objects/object_gj.xml index 64f1f5e119..581bf93c7d 100644 --- a/assets/xml/objects/object_gj.xml +++ b/assets/xml/objects/object_gj.xml @@ -52,9 +52,9 @@ - - - + + + diff --git a/assets/xml/objects/object_gjyo_objects.xml b/assets/xml/objects/object_gjyo_objects.xml index 44f3ba791b..3903235948 100644 --- a/assets/xml/objects/object_gjyo_objects.xml +++ b/assets/xml/objects/object_gjyo_objects.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_gla.xml b/assets/xml/objects/object_gla.xml index 7e7f934f62..cf92179a79 100644 --- a/assets/xml/objects/object_gla.xml +++ b/assets/xml/objects/object_gla.xml @@ -47,29 +47,29 @@ - - + + - - - - - - - - - - - - - - + + + + + + + + + + + + + + - - - + + + diff --git a/assets/xml/objects/object_gnd.xml b/assets/xml/objects/object_gnd.xml index 1c5533a3d1..d340135433 100644 --- a/assets/xml/objects/object_gnd.xml +++ b/assets/xml/objects/object_gnd.xml @@ -39,38 +39,38 @@ - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - + + + + + diff --git a/assets/xml/objects/object_gnd_magic.xml b/assets/xml/objects/object_gnd_magic.xml index f8bc83dcd9..5ce187a1cf 100644 --- a/assets/xml/objects/object_gnd_magic.xml +++ b/assets/xml/objects/object_gnd_magic.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/objects/object_gndd.xml b/assets/xml/objects/object_gndd.xml index 103e9412da..d284893579 100644 --- a/assets/xml/objects/object_gndd.xml +++ b/assets/xml/objects/object_gndd.xml @@ -112,37 +112,37 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_god_lgt.xml b/assets/xml/objects/object_god_lgt.xml index d8f1e92278..e6f38dfdc2 100644 --- a/assets/xml/objects/object_god_lgt.xml +++ b/assets/xml/objects/object_god_lgt.xml @@ -5,9 +5,9 @@ - - - + + + diff --git a/assets/xml/objects/object_gol.xml b/assets/xml/objects/object_gol.xml index 0f096f58e8..257662024b 100644 --- a/assets/xml/objects/object_gol.xml +++ b/assets/xml/objects/object_gol.xml @@ -25,12 +25,12 @@ - - + + - - - + + + diff --git a/assets/xml/objects/object_goma.xml b/assets/xml/objects/object_goma.xml index bfe6df0fca..be843c7ea2 100644 --- a/assets/xml/objects/object_goma.xml +++ b/assets/xml/objects/object_goma.xml @@ -151,19 +151,19 @@ - - - - - - + + + + + + - + - + diff --git a/assets/xml/objects/object_goma_pal.xml b/assets/xml/objects/object_goma_pal.xml index 543d9ce2a1..95c7f6ce0b 100644 --- a/assets/xml/objects/object_goma_pal.xml +++ b/assets/xml/objects/object_goma_pal.xml @@ -151,19 +151,19 @@ - - - - - - + + + + + + - + - + diff --git a/assets/xml/objects/object_goroiwa.xml b/assets/xml/objects/object_goroiwa.xml index c454e78b53..6ca4f064bc 100644 --- a/assets/xml/objects/object_goroiwa.xml +++ b/assets/xml/objects/object_goroiwa.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_gr.xml b/assets/xml/objects/object_gr.xml index f825a9f0af..8f84870967 100644 --- a/assets/xml/objects/object_gr.xml +++ b/assets/xml/objects/object_gr.xml @@ -3,15 +3,15 @@ - - - - - - - - - + + + + + + + + + diff --git a/assets/xml/objects/object_gs.xml b/assets/xml/objects/object_gs.xml index de69d2571e..4895c63c07 100644 --- a/assets/xml/objects/object_gs.xml +++ b/assets/xml/objects/object_gs.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_gt.xml b/assets/xml/objects/object_gt.xml index 83ab9d9f75..97b6c1b666 100644 --- a/assets/xml/objects/object_gt.xml +++ b/assets/xml/objects/object_gt.xml @@ -1,25 +1,25 @@ - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_haka.xml b/assets/xml/objects/object_haka.xml index ca6557cc8c..8a6c0b7d14 100644 --- a/assets/xml/objects/object_haka.xml +++ b/assets/xml/objects/object_haka.xml @@ -1,8 +1,8 @@ - - - + + + diff --git a/assets/xml/objects/object_haka_door.xml b/assets/xml/objects/object_haka_door.xml index ec8ca6a90a..9d7ba15f58 100644 --- a/assets/xml/objects/object_haka_door.xml +++ b/assets/xml/objects/object_haka_door.xml @@ -1,6 +1,6 @@ - + @@ -13,12 +13,12 @@ - + - + diff --git a/assets/xml/objects/object_haka_objects.xml b/assets/xml/objects/object_haka_objects.xml index e0961ec596..2325e663a8 100644 --- a/assets/xml/objects/object_haka_objects.xml +++ b/assets/xml/objects/object_haka_objects.xml @@ -145,34 +145,34 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_hakach_objects.xml b/assets/xml/objects/object_hakach_objects.xml index d7c61f321b..92679bc8de 100644 --- a/assets/xml/objects/object_hakach_objects.xml +++ b/assets/xml/objects/object_hakach_objects.xml @@ -42,10 +42,10 @@ - - + + - + diff --git a/assets/xml/objects/object_hata.xml b/assets/xml/objects/object_hata.xml index 1679dce18a..98887b030d 100644 --- a/assets/xml/objects/object_hata.xml +++ b/assets/xml/objects/object_hata.xml @@ -72,8 +72,8 @@ - - - + + + diff --git a/assets/xml/objects/object_heavy_object.xml b/assets/xml/objects/object_heavy_object.xml index ad09fcffce..f1f3e446ac 100644 --- a/assets/xml/objects/object_heavy_object.xml +++ b/assets/xml/objects/object_heavy_object.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_hidan_objects.xml b/assets/xml/objects/object_hidan_objects.xml index 65f74b9f68..2d926e7c0d 100644 --- a/assets/xml/objects/object_hidan_objects.xml +++ b/assets/xml/objects/object_hidan_objects.xml @@ -80,14 +80,14 @@ - - - - - - - - + + + + + + + + @@ -98,14 +98,14 @@ - - - - - - - - + + + + + + + + @@ -174,7 +174,7 @@ - + diff --git a/assets/xml/objects/object_hni.xml b/assets/xml/objects/object_hni.xml index 763f6892c0..5027583aeb 100644 --- a/assets/xml/objects/object_hni.xml +++ b/assets/xml/objects/object_hni.xml @@ -13,28 +13,28 @@ - - - - + + + + - - - - - + + + + + - - + + - - + + @@ -42,10 +42,10 @@ - - + + - + diff --git a/assets/xml/objects/object_horse.xml b/assets/xml/objects/object_horse.xml index 74619e5977..e4b2a067e3 100644 --- a/assets/xml/objects/object_horse.xml +++ b/assets/xml/objects/object_horse.xml @@ -12,28 +12,28 @@ - - + + - - - - + + + + - - - - + + + + - - - - + + + + @@ -43,17 +43,17 @@ - + - - - - + + + + diff --git a/assets/xml/objects/object_horse_ganon.xml b/assets/xml/objects/object_horse_ganon.xml index 98babb0806..e9d04e8cc9 100644 --- a/assets/xml/objects/object_horse_ganon.xml +++ b/assets/xml/objects/object_horse_ganon.xml @@ -15,8 +15,8 @@ - - - + + + diff --git a/assets/xml/objects/object_horse_link_child.xml b/assets/xml/objects/object_horse_link_child.xml index 1491189a13..e15317da66 100644 --- a/assets/xml/objects/object_horse_link_child.xml +++ b/assets/xml/objects/object_horse_link_child.xml @@ -13,9 +13,9 @@ - - - - + + + + diff --git a/assets/xml/objects/object_horse_normal.xml b/assets/xml/objects/object_horse_normal.xml index 2bc2cb0c60..5e6a4fe461 100644 --- a/assets/xml/objects/object_horse_normal.xml +++ b/assets/xml/objects/object_horse_normal.xml @@ -21,6 +21,6 @@ - + diff --git a/assets/xml/objects/object_horse_zelda.xml b/assets/xml/objects/object_horse_zelda.xml index 9595c32453..628e043877 100644 --- a/assets/xml/objects/object_horse_zelda.xml +++ b/assets/xml/objects/object_horse_zelda.xml @@ -5,10 +5,10 @@ - - - + + + - + diff --git a/assets/xml/objects/object_hs.xml b/assets/xml/objects/object_hs.xml index 3a3dfb46f7..bf5cbf047f 100644 --- a/assets/xml/objects/object_hs.xml +++ b/assets/xml/objects/object_hs.xml @@ -48,18 +48,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + diff --git a/assets/xml/objects/object_human.xml b/assets/xml/objects/object_human.xml index fcf015b312..ae5fb63c06 100644 --- a/assets/xml/objects/object_human.xml +++ b/assets/xml/objects/object_human.xml @@ -1,58 +1,58 @@ - - - + + + - - + + - - + + - - + + - - - + + + - - - + + + - - + + - - + + - - + + - - - + + + - - + + - - - - - - - - - + + + + + + + + + - + @@ -190,21 +190,21 @@ - + - - + + - - - - + + + + - + - - + + diff --git a/assets/xml/objects/object_ice_objects.xml b/assets/xml/objects/object_ice_objects.xml index 0c4abb6964..97ce9b782c 100644 --- a/assets/xml/objects/object_ice_objects.xml +++ b/assets/xml/objects/object_ice_objects.xml @@ -37,14 +37,14 @@ - - - - - - - - - + + + + + + + + + diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index 0d056681ab..a3578f27f6 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -37,22 +37,22 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + @@ -73,13 +73,13 @@ - - - - - - - + + + + + + + @@ -96,10 +96,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_im.xml b/assets/xml/objects/object_im.xml index ee8848cab4..c6ce6b6890 100644 --- a/assets/xml/objects/object_im.xml +++ b/assets/xml/objects/object_im.xml @@ -4,21 +4,21 @@ - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + @@ -61,26 +61,26 @@ - - - - - + + + + + - + - + - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_in.xml b/assets/xml/objects/object_in.xml index 102fc82c0d..4530adc370 100644 --- a/assets/xml/objects/object_in.xml +++ b/assets/xml/objects/object_in.xml @@ -4,38 +4,38 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - + + + + + @@ -119,28 +119,28 @@ - - - - - - - - - + + + + + + + + + - - - + + + - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_ingate.xml b/assets/xml/objects/object_ingate.xml index e68c2d091a..cccb797511 100644 --- a/assets/xml/objects/object_ingate.xml +++ b/assets/xml/objects/object_ingate.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/objects/object_jj.xml b/assets/xml/objects/object_jj.xml index 76162935c6..816b7d706c 100644 --- a/assets/xml/objects/object_jj.xml +++ b/assets/xml/objects/object_jj.xml @@ -5,9 +5,9 @@ - - - + + + @@ -84,22 +84,22 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_js.xml b/assets/xml/objects/object_js.xml index bc89bf42fc..1e309f1cb1 100644 --- a/assets/xml/objects/object_js.xml +++ b/assets/xml/objects/object_js.xml @@ -66,19 +66,19 @@ - + - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_jya_door.xml b/assets/xml/objects/object_jya_door.xml index 25d15dd5d0..b29c8ff771 100644 --- a/assets/xml/objects/object_jya_door.xml +++ b/assets/xml/objects/object_jya_door.xml @@ -8,7 +8,7 @@ - - + + diff --git a/assets/xml/objects/object_jya_iron.xml b/assets/xml/objects/object_jya_iron.xml index 3cd24c715e..6cf7681630 100644 --- a/assets/xml/objects/object_jya_iron.xml +++ b/assets/xml/objects/object_jya_iron.xml @@ -22,7 +22,7 @@ - - + + diff --git a/assets/xml/objects/object_jya_obj.xml b/assets/xml/objects/object_jya_obj.xml index 07dcd31f7b..1e203941f5 100644 --- a/assets/xml/objects/object_jya_obj.xml +++ b/assets/xml/objects/object_jya_obj.xml @@ -2,42 +2,42 @@ - - + + - + - - + + - - - - - - + + + + + + - - + + - - - + + + @@ -55,25 +55,25 @@ - - - - + + + + - - - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ka.xml b/assets/xml/objects/object_ka.xml index 9c7ae1317b..ee9dfd6dd7 100644 --- a/assets/xml/objects/object_ka.xml +++ b/assets/xml/objects/object_ka.xml @@ -93,13 +93,13 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_kanban.xml b/assets/xml/objects/object_kanban.xml index f859164472..13ce2fbaff 100644 --- a/assets/xml/objects/object_kanban.xml +++ b/assets/xml/objects/object_kanban.xml @@ -50,6 +50,6 @@ - + diff --git a/assets/xml/objects/object_kibako2.xml b/assets/xml/objects/object_kibako2.xml index 10d3149c69..c406b1d8ac 100644 --- a/assets/xml/objects/object_kibako2.xml +++ b/assets/xml/objects/object_kibako2.xml @@ -13,13 +13,13 @@ - - + + - - - + + + diff --git a/assets/xml/objects/object_kingdodongo.xml b/assets/xml/objects/object_kingdodongo.xml index ff8b2014dd..1e0b94cf97 100644 --- a/assets/xml/objects/object_kingdodongo.xml +++ b/assets/xml/objects/object_kingdodongo.xml @@ -15,7 +15,7 @@ - + @@ -100,18 +100,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + @@ -168,14 +168,14 @@ - - - - - - - - + + + + + + + + @@ -189,25 +189,25 @@ - + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_kingdodongo_pal.xml b/assets/xml/objects/object_kingdodongo_pal.xml index e323584205..b9ec4d4387 100644 --- a/assets/xml/objects/object_kingdodongo_pal.xml +++ b/assets/xml/objects/object_kingdodongo_pal.xml @@ -15,7 +15,7 @@ - + @@ -100,18 +100,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + @@ -168,14 +168,14 @@ - - - - - - - - + + + + + + + + @@ -189,25 +189,25 @@ - + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_km1.xml b/assets/xml/objects/object_km1.xml index 2db9a8d119..086666bf2d 100644 --- a/assets/xml/objects/object_km1.xml +++ b/assets/xml/objects/object_km1.xml @@ -21,19 +21,19 @@ - - - - - - - - + + + + + + + + - - - - + + + + diff --git a/assets/xml/objects/object_kw1.xml b/assets/xml/objects/object_kw1.xml index 534c223b29..39120b108e 100644 --- a/assets/xml/objects/object_kw1.xml +++ b/assets/xml/objects/object_kw1.xml @@ -21,28 +21,28 @@ - - + + - - + + - - + + - - + + - - - - - - - - - + + + + + + + + + diff --git a/assets/xml/objects/object_kz.xml b/assets/xml/objects/object_kz.xml index 8c744985b8..0e75d9094c 100644 --- a/assets/xml/objects/object_kz.xml +++ b/assets/xml/objects/object_kz.xml @@ -2,22 +2,22 @@ - - - - - - - + + + + + + + - - - - + + + + - - - + + + diff --git a/assets/xml/objects/object_light_ring.xml b/assets/xml/objects/object_light_ring.xml index 877aa3408d..b2183f32fc 100644 --- a/assets/xml/objects/object_light_ring.xml +++ b/assets/xml/objects/object_light_ring.xml @@ -4,6 +4,6 @@ - + diff --git a/assets/xml/objects/object_lightbox.xml b/assets/xml/objects/object_lightbox.xml index 47fd57dfbf..fcada5c40d 100644 --- a/assets/xml/objects/object_lightbox.xml +++ b/assets/xml/objects/object_lightbox.xml @@ -19,8 +19,8 @@ - - + + diff --git a/assets/xml/objects/object_lightswitch.xml b/assets/xml/objects/object_lightswitch.xml index 9caeb59b19..267897eb3b 100644 --- a/assets/xml/objects/object_lightswitch.xml +++ b/assets/xml/objects/object_lightswitch.xml @@ -15,9 +15,9 @@ - - - - + + + + diff --git a/assets/xml/objects/object_link_boy.xml b/assets/xml/objects/object_link_boy.xml index b51e779cc8..a0052722f3 100644 --- a/assets/xml/objects/object_link_boy.xml +++ b/assets/xml/objects/object_link_boy.xml @@ -347,33 +347,33 @@ - - - + + + - - + + - - + + - - - + + + - + - + - - - + + + - - + + - + @@ -443,22 +443,22 @@ - - - - - + + + + + - - - - - - - - - - + + + + + + + + + + @@ -487,8 +487,8 @@ - - + + @@ -504,7 +504,7 @@ - + @@ -514,47 +514,47 @@ - - - + + + - - - + + + - - - - - - - - + + + + + + + + - - - - + + + + - - + + - - + + - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_link_child.xml b/assets/xml/objects/object_link_child.xml index 9e1c1e5733..476c5f568d 100644 --- a/assets/xml/objects/object_link_child.xml +++ b/assets/xml/objects/object_link_child.xml @@ -369,85 +369,85 @@ - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + - - - + + + - - - - - + + + + + - - - - - + + + + + - - - - + + + + - - - - + + + + - - - + + + - - - - - + + + + + - + - - - - - - - - + + + + + + + + - - - - + + + + diff --git a/assets/xml/objects/object_ma1.xml b/assets/xml/objects/object_ma1.xml index 257958a2ea..4b2b7869a1 100644 --- a/assets/xml/objects/object_ma1.xml +++ b/assets/xml/objects/object_ma1.xml @@ -25,26 +25,26 @@ - - - - - - - - - - - + + + + + + + + + + + - - - + + + - - - - + + + + diff --git a/assets/xml/objects/object_ma2.xml b/assets/xml/objects/object_ma2.xml index 9b450aa94a..960e9485bf 100644 --- a/assets/xml/objects/object_ma2.xml +++ b/assets/xml/objects/object_ma2.xml @@ -1,33 +1,33 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + - - - - + + + + - - + + - - - + + + diff --git a/assets/xml/objects/object_mag.xml b/assets/xml/objects/object_mag.xml index 1a59b4092b..59a0613548 100644 --- a/assets/xml/objects/object_mag.xml +++ b/assets/xml/objects/object_mag.xml @@ -1,20 +1,20 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mag_ique.xml b/assets/xml/objects/object_mag_ique.xml index 005fc2462d..3a2bed9682 100644 --- a/assets/xml/objects/object_mag_ique.xml +++ b/assets/xml/objects/object_mag_ique.xml @@ -1,20 +1,20 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mag_v2.xml b/assets/xml/objects/object_mag_v2.xml index 69ce890a7a..9897422cbd 100644 --- a/assets/xml/objects/object_mag_v2.xml +++ b/assets/xml/objects/object_mag_v2.xml @@ -1,20 +1,20 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mag_v2_mq.xml b/assets/xml/objects/object_mag_v2_mq.xml index 9f0543ea8a..0b14571ca7 100644 --- a/assets/xml/objects/object_mag_v2_mq.xml +++ b/assets/xml/objects/object_mag_v2_mq.xml @@ -1,21 +1,21 @@ - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mag_v3.xml b/assets/xml/objects/object_mag_v3.xml index 66874b0c07..eb95e103be 100644 --- a/assets/xml/objects/object_mag_v3.xml +++ b/assets/xml/objects/object_mag_v3.xml @@ -1,21 +1,21 @@ - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mag_v3_mq.xml b/assets/xml/objects/object_mag_v3_mq.xml index 541dc6c389..b0b54fe739 100644 --- a/assets/xml/objects/object_mag_v3_mq.xml +++ b/assets/xml/objects/object_mag_v3_mq.xml @@ -1,23 +1,23 @@ - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mamenoki.xml b/assets/xml/objects/object_mamenoki.xml index f17ff1fc8a..78683e565c 100644 --- a/assets/xml/objects/object_mamenoki.xml +++ b/assets/xml/objects/object_mamenoki.xml @@ -16,12 +16,12 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_masterkokirihead.xml b/assets/xml/objects/object_masterkokirihead.xml index 0062871c05..9187df7014 100644 --- a/assets/xml/objects/object_masterkokirihead.xml +++ b/assets/xml/objects/object_masterkokirihead.xml @@ -4,16 +4,16 @@ - - + + - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_mb.xml b/assets/xml/objects/object_mb.xml index 115d2c82d9..c3ec222706 100644 --- a/assets/xml/objects/object_mb.xml +++ b/assets/xml/objects/object_mb.xml @@ -39,7 +39,7 @@ - + diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml index ac10cb64eb..ea1fca3cda 100644 --- a/assets/xml/objects/object_md.xml +++ b/assets/xml/objects/object_md.xml @@ -86,36 +86,36 @@ - - - + + + - - - - - + + + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_medal.xml b/assets/xml/objects/object_medal.xml index 2ab2e87faa..35beef0487 100644 --- a/assets/xml/objects/object_medal.xml +++ b/assets/xml/objects/object_medal.xml @@ -25,12 +25,12 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_menkuri_objects.xml b/assets/xml/objects/object_menkuri_objects.xml index 864ef25b85..8776de699e 100644 --- a/assets/xml/objects/object_menkuri_objects.xml +++ b/assets/xml/objects/object_menkuri_objects.xml @@ -1,13 +1,13 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_mir_ray.xml b/assets/xml/objects/object_mir_ray.xml index 0d1972c3c6..90d93a999c 100644 --- a/assets/xml/objects/object_mir_ray.xml +++ b/assets/xml/objects/object_mir_ray.xml @@ -14,8 +14,8 @@ - - - + + + diff --git a/assets/xml/objects/object_mizu_objects.xml b/assets/xml/objects/object_mizu_objects.xml index e6bafbc67f..b0abf34ec5 100644 --- a/assets/xml/objects/object_mizu_objects.xml +++ b/assets/xml/objects/object_mizu_objects.xml @@ -20,7 +20,7 @@ - + diff --git a/assets/xml/objects/object_mjin.xml b/assets/xml/objects/object_mjin.xml index 2784956770..45a2f1cd99 100644 --- a/assets/xml/objects/object_mjin.xml +++ b/assets/xml/objects/object_mjin.xml @@ -5,7 +5,7 @@ - - + + diff --git a/assets/xml/objects/object_mjin_dark.xml b/assets/xml/objects/object_mjin_dark.xml index 2fa0bdbe4c..8f98d2c495 100644 --- a/assets/xml/objects/object_mjin_dark.xml +++ b/assets/xml/objects/object_mjin_dark.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/objects/object_mjin_flame.xml b/assets/xml/objects/object_mjin_flame.xml index 6274feaee1..87fb3a2435 100644 --- a/assets/xml/objects/object_mjin_flame.xml +++ b/assets/xml/objects/object_mjin_flame.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/objects/object_mjin_flash.xml b/assets/xml/objects/object_mjin_flash.xml index c1040ea118..f8cf72756a 100644 --- a/assets/xml/objects/object_mjin_flash.xml +++ b/assets/xml/objects/object_mjin_flash.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/objects/object_mjin_ice.xml b/assets/xml/objects/object_mjin_ice.xml index 1aaeea193d..6686296f73 100644 --- a/assets/xml/objects/object_mjin_ice.xml +++ b/assets/xml/objects/object_mjin_ice.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/objects/object_mjin_oka.xml b/assets/xml/objects/object_mjin_oka.xml index 8da3481c73..322b6808dc 100644 --- a/assets/xml/objects/object_mjin_oka.xml +++ b/assets/xml/objects/object_mjin_oka.xml @@ -5,7 +5,7 @@ - - + + diff --git a/assets/xml/objects/object_mjin_soul.xml b/assets/xml/objects/object_mjin_soul.xml index 6386f7f9ea..5ce15c1f2e 100644 --- a/assets/xml/objects/object_mjin_soul.xml +++ b/assets/xml/objects/object_mjin_soul.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/objects/object_mjin_wind.xml b/assets/xml/objects/object_mjin_wind.xml index 8bba7eb91b..6eadf588b9 100644 --- a/assets/xml/objects/object_mjin_wind.xml +++ b/assets/xml/objects/object_mjin_wind.xml @@ -1,5 +1,5 @@ - + diff --git a/assets/xml/objects/object_mk.xml b/assets/xml/objects/object_mk.xml index 8ae1bd3959..7371743d0b 100644 --- a/assets/xml/objects/object_mk.xml +++ b/assets/xml/objects/object_mk.xml @@ -52,17 +52,17 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_mm.xml b/assets/xml/objects/object_mm.xml index 38e98d9553..04963a6c6b 100644 --- a/assets/xml/objects/object_mm.xml +++ b/assets/xml/objects/object_mm.xml @@ -9,9 +9,9 @@ - - - + + + diff --git a/assets/xml/objects/object_mori_objects.xml b/assets/xml/objects/object_mori_objects.xml index 85ffe02181..1ee708091e 100644 --- a/assets/xml/objects/object_mori_objects.xml +++ b/assets/xml/objects/object_mori_objects.xml @@ -1,10 +1,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_mori_tex.xml b/assets/xml/objects/object_mori_tex.xml index 756347bcc6..b3b6611346 100644 --- a/assets/xml/objects/object_mori_tex.xml +++ b/assets/xml/objects/object_mori_tex.xml @@ -1,28 +1,28 @@ - - - + + + - - - + + + - - + + - - + + - + - - - - - - + + + + + + - + diff --git a/assets/xml/objects/object_ms.xml b/assets/xml/objects/object_ms.xml index 3fbab475e4..847b674d54 100644 --- a/assets/xml/objects/object_ms.xml +++ b/assets/xml/objects/object_ms.xml @@ -46,19 +46,19 @@ - + - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_mu.xml b/assets/xml/objects/object_mu.xml index ac4aeb084d..e1037a370b 100644 --- a/assets/xml/objects/object_mu.xml +++ b/assets/xml/objects/object_mu.xml @@ -1,17 +1,17 @@ - - - - - - - - - - - + + + + + + + + + + + @@ -81,18 +81,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + diff --git a/assets/xml/objects/object_nb.xml b/assets/xml/objects/object_nb.xml index b720a53020..cf2dba8da4 100644 --- a/assets/xml/objects/object_nb.xml +++ b/assets/xml/objects/object_nb.xml @@ -98,46 +98,46 @@ - - - + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + + + diff --git a/assets/xml/objects/object_niw.xml b/assets/xml/objects/object_niw.xml index c68f90b88c..0b672f940b 100644 --- a/assets/xml/objects/object_niw.xml +++ b/assets/xml/objects/object_niw.xml @@ -60,14 +60,14 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_nwc.xml b/assets/xml/objects/object_nwc.xml index b6cad1801a..2f3f8705b4 100644 --- a/assets/xml/objects/object_nwc.xml +++ b/assets/xml/objects/object_nwc.xml @@ -1,9 +1,9 @@ - - - + + + diff --git a/assets/xml/objects/object_ny.xml b/assets/xml/objects/object_ny.xml index 0b94903b19..f92549311c 100644 --- a/assets/xml/objects/object_ny.xml +++ b/assets/xml/objects/object_ny.xml @@ -1,9 +1,9 @@ - - - + + + diff --git a/assets/xml/objects/object_oA1.xml b/assets/xml/objects/object_oA1.xml index 192a19b5a7..fe7eced252 100644 --- a/assets/xml/objects/object_oA1.xml +++ b/assets/xml/objects/object_oA1.xml @@ -99,16 +99,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oA10.xml b/assets/xml/objects/object_oA10.xml index ae234bf692..0e17150e2c 100644 --- a/assets/xml/objects/object_oA10.xml +++ b/assets/xml/objects/object_oA10.xml @@ -99,13 +99,13 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_oA11.xml b/assets/xml/objects/object_oA11.xml index c1e0efe191..b1b4b9a4fe 100644 --- a/assets/xml/objects/object_oA11.xml +++ b/assets/xml/objects/object_oA11.xml @@ -79,9 +79,9 @@ - - - - + + + + diff --git a/assets/xml/objects/object_oA3.xml b/assets/xml/objects/object_oA3.xml index 7abe8dd474..38becb819c 100644 --- a/assets/xml/objects/object_oA3.xml +++ b/assets/xml/objects/object_oA3.xml @@ -4,10 +4,10 @@ - - - - - + + + + + diff --git a/assets/xml/objects/object_oA4.xml b/assets/xml/objects/object_oA4.xml index e883f3bcf3..83fa41f434 100644 --- a/assets/xml/objects/object_oA4.xml +++ b/assets/xml/objects/object_oA4.xml @@ -99,11 +99,11 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_oA5.xml b/assets/xml/objects/object_oA5.xml index 14a6b19e22..1ec4b6f876 100644 --- a/assets/xml/objects/object_oA5.xml +++ b/assets/xml/objects/object_oA5.xml @@ -99,11 +99,11 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_oA6.xml b/assets/xml/objects/object_oA6.xml index 72db514fcb..1d80b31f3d 100644 --- a/assets/xml/objects/object_oA6.xml +++ b/assets/xml/objects/object_oA6.xml @@ -99,11 +99,11 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_oA7.xml b/assets/xml/objects/object_oA7.xml index 083f5f3ce5..3f63c3cc06 100644 --- a/assets/xml/objects/object_oA7.xml +++ b/assets/xml/objects/object_oA7.xml @@ -99,9 +99,9 @@ - - - - + + + + diff --git a/assets/xml/objects/object_oA8.xml b/assets/xml/objects/object_oA8.xml index 884797e6d9..5d2fd06f9e 100644 --- a/assets/xml/objects/object_oA8.xml +++ b/assets/xml/objects/object_oA8.xml @@ -99,8 +99,8 @@ - - - + + + diff --git a/assets/xml/objects/object_oA9.xml b/assets/xml/objects/object_oA9.xml index 464e8c91ba..07eb20ce7b 100644 --- a/assets/xml/objects/object_oA9.xml +++ b/assets/xml/objects/object_oA9.xml @@ -4,7 +4,7 @@ - - + + diff --git a/assets/xml/objects/object_oB1.xml b/assets/xml/objects/object_oB1.xml index 9115a2b953..1012ce3a40 100644 --- a/assets/xml/objects/object_oB1.xml +++ b/assets/xml/objects/object_oB1.xml @@ -99,16 +99,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oB2.xml b/assets/xml/objects/object_oB2.xml index eb56eae40f..1e018af222 100644 --- a/assets/xml/objects/object_oB2.xml +++ b/assets/xml/objects/object_oB2.xml @@ -86,15 +86,15 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_oB3.xml b/assets/xml/objects/object_oB3.xml index 396c341702..b5f569cb92 100644 --- a/assets/xml/objects/object_oB3.xml +++ b/assets/xml/objects/object_oB3.xml @@ -99,17 +99,17 @@ - - - - - - - - - - - - + + + + + + + + + + + + diff --git a/assets/xml/objects/object_oB4.xml b/assets/xml/objects/object_oB4.xml index 6cdff038ed..c0bdb1e30b 100644 --- a/assets/xml/objects/object_oB4.xml +++ b/assets/xml/objects/object_oB4.xml @@ -99,11 +99,11 @@ - - - - - - + + + + + + diff --git a/assets/xml/objects/object_oE1.xml b/assets/xml/objects/object_oE1.xml index e3e8374dd9..166efb7002 100644 --- a/assets/xml/objects/object_oE1.xml +++ b/assets/xml/objects/object_oE1.xml @@ -99,18 +99,18 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE10.xml b/assets/xml/objects/object_oE10.xml index 7e2717e541..a501165fb7 100644 --- a/assets/xml/objects/object_oE10.xml +++ b/assets/xml/objects/object_oE10.xml @@ -4,15 +4,15 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_oE11.xml b/assets/xml/objects/object_oE11.xml index 64b9ad265a..2e165702f9 100644 --- a/assets/xml/objects/object_oE11.xml +++ b/assets/xml/objects/object_oE11.xml @@ -4,16 +4,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE12.xml b/assets/xml/objects/object_oE12.xml index e500448084..2576a4ad49 100644 --- a/assets/xml/objects/object_oE12.xml +++ b/assets/xml/objects/object_oE12.xml @@ -4,16 +4,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE1s.xml b/assets/xml/objects/object_oE1s.xml index d9a419e5fa..51daef5317 100644 --- a/assets/xml/objects/object_oE1s.xml +++ b/assets/xml/objects/object_oE1s.xml @@ -19,17 +19,17 @@ - + - - - - - + + + + + - - - + + + diff --git a/assets/xml/objects/object_oE2.xml b/assets/xml/objects/object_oE2.xml index 714060fd6c..fae1a87d1d 100644 --- a/assets/xml/objects/object_oE2.xml +++ b/assets/xml/objects/object_oE2.xml @@ -99,19 +99,19 @@ - - - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE3.xml b/assets/xml/objects/object_oE3.xml index b61b850fba..07d27cd715 100644 --- a/assets/xml/objects/object_oE3.xml +++ b/assets/xml/objects/object_oE3.xml @@ -99,21 +99,21 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE4.xml b/assets/xml/objects/object_oE4.xml index e353bfb9ce..3f25c5e58e 100644 --- a/assets/xml/objects/object_oE4.xml +++ b/assets/xml/objects/object_oE4.xml @@ -99,16 +99,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE4s.xml b/assets/xml/objects/object_oE4s.xml index 8aefb0bb2c..aa59751331 100644 --- a/assets/xml/objects/object_oE4s.xml +++ b/assets/xml/objects/object_oE4s.xml @@ -18,17 +18,17 @@ - + - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_oE5.xml b/assets/xml/objects/object_oE5.xml index 89e9947adc..fd5ebb1b55 100644 --- a/assets/xml/objects/object_oE5.xml +++ b/assets/xml/objects/object_oE5.xml @@ -71,19 +71,19 @@ - - - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE6.xml b/assets/xml/objects/object_oE6.xml index 019797be82..e6902a1121 100644 --- a/assets/xml/objects/object_oE6.xml +++ b/assets/xml/objects/object_oE6.xml @@ -4,16 +4,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE7.xml b/assets/xml/objects/object_oE7.xml index bdf32d3b6c..58c9c2a77a 100644 --- a/assets/xml/objects/object_oE7.xml +++ b/assets/xml/objects/object_oE7.xml @@ -4,15 +4,15 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_oE8.xml b/assets/xml/objects/object_oE8.xml index d14c141bfd..28f9005c5e 100644 --- a/assets/xml/objects/object_oE8.xml +++ b/assets/xml/objects/object_oE8.xml @@ -4,16 +4,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oE9.xml b/assets/xml/objects/object_oE9.xml index f8c4fa1e78..ea818dbf2b 100644 --- a/assets/xml/objects/object_oE9.xml +++ b/assets/xml/objects/object_oE9.xml @@ -4,16 +4,16 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_oF1d_map.xml b/assets/xml/objects/object_oF1d_map.xml index 49ab959e26..f84dc1e077 100644 --- a/assets/xml/objects/object_oF1d_map.xml +++ b/assets/xml/objects/object_oF1d_map.xml @@ -21,17 +21,17 @@ - + - - - - + + + + - - + + diff --git a/assets/xml/objects/object_oF1s.xml b/assets/xml/objects/object_oF1s.xml index 26491d565c..dcc1d1060a 100644 --- a/assets/xml/objects/object_oF1s.xml +++ b/assets/xml/objects/object_oF1s.xml @@ -22,21 +22,21 @@ - - - - - - - - - - + + + + + + + + + + - - + + - + diff --git a/assets/xml/objects/object_okuta.xml b/assets/xml/objects/object_okuta.xml index d1698ba6ef..65d7dfd75c 100644 --- a/assets/xml/objects/object_okuta.xml +++ b/assets/xml/objects/object_okuta.xml @@ -9,21 +9,21 @@ - - - - - - - - - + + + + + + + + + - + diff --git a/assets/xml/objects/object_os.xml b/assets/xml/objects/object_os.xml index 48c69ae276..1b05a523af 100644 --- a/assets/xml/objects/object_os.xml +++ b/assets/xml/objects/object_os.xml @@ -40,20 +40,20 @@ - - - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ossan.xml b/assets/xml/objects/object_ossan.xml index 4eb3e74131..909c7798fe 100644 --- a/assets/xml/objects/object_ossan.xml +++ b/assets/xml/objects/object_ossan.xml @@ -32,15 +32,15 @@ - - - - + + + + - - + + diff --git a/assets/xml/objects/object_ouke_haka.xml b/assets/xml/objects/object_ouke_haka.xml index 49dc2a4af1..26b9788cc2 100644 --- a/assets/xml/objects/object_ouke_haka.xml +++ b/assets/xml/objects/object_ouke_haka.xml @@ -4,6 +4,6 @@ - + diff --git a/assets/xml/objects/object_owl.xml b/assets/xml/objects/object_owl.xml index b9185a55f7..36011ecd29 100644 --- a/assets/xml/objects/object_owl.xml +++ b/assets/xml/objects/object_owl.xml @@ -59,14 +59,14 @@ - + - + - - - + + + diff --git a/assets/xml/objects/object_peehat.xml b/assets/xml/objects/object_peehat.xml index 8abf77add3..98737cff33 100644 --- a/assets/xml/objects/object_peehat.xml +++ b/assets/xml/objects/object_peehat.xml @@ -65,10 +65,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_po_field.xml b/assets/xml/objects/object_po_field.xml index 2caf708162..aa9b96b9d5 100644 --- a/assets/xml/objects/object_po_field.xml +++ b/assets/xml/objects/object_po_field.xml @@ -7,8 +7,8 @@ - - + + diff --git a/assets/xml/objects/object_ps.xml b/assets/xml/objects/object_ps.xml index 4b49513afa..cf875572e2 100644 --- a/assets/xml/objects/object_ps.xml +++ b/assets/xml/objects/object_ps.xml @@ -23,13 +23,13 @@ - - - - - - - + + + + + + + @@ -73,9 +73,9 @@ - - - + + + diff --git a/assets/xml/objects/object_pu_box.xml b/assets/xml/objects/object_pu_box.xml index e1d686e979..0535781401 100644 --- a/assets/xml/objects/object_pu_box.xml +++ b/assets/xml/objects/object_pu_box.xml @@ -8,6 +8,6 @@ - + diff --git a/assets/xml/objects/object_rd.xml b/assets/xml/objects/object_rd.xml index a0243a7359..c7e8de8a32 100644 --- a/assets/xml/objects/object_rd.xml +++ b/assets/xml/objects/object_rd.xml @@ -2,8 +2,8 @@ - - + + @@ -111,13 +111,13 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_reeba.xml b/assets/xml/objects/object_reeba.xml index 4fc31fb594..e8ac5c66e8 100644 --- a/assets/xml/objects/object_reeba.xml +++ b/assets/xml/objects/object_reeba.xml @@ -37,9 +37,9 @@ - - - + + + diff --git a/assets/xml/objects/object_relay_objects.xml b/assets/xml/objects/object_relay_objects.xml index 16f47413e8..fafa93da7c 100644 --- a/assets/xml/objects/object_relay_objects.xml +++ b/assets/xml/objects/object_relay_objects.xml @@ -11,12 +11,12 @@ - + - - - + + + diff --git a/assets/xml/objects/object_rl.xml b/assets/xml/objects/object_rl.xml index 5be8b03fe4..9f30bbd899 100644 --- a/assets/xml/objects/object_rl.xml +++ b/assets/xml/objects/object_rl.xml @@ -35,32 +35,32 @@ - + - - - - - - - - + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_rr.xml b/assets/xml/objects/object_rr.xml index 4d95b2da3e..43e7330ea8 100644 --- a/assets/xml/objects/object_rr.xml +++ b/assets/xml/objects/object_rr.xml @@ -4,8 +4,8 @@ - - - + + + diff --git a/assets/xml/objects/object_rs.xml b/assets/xml/objects/object_rs.xml index 64832b127a..503033cf32 100644 --- a/assets/xml/objects/object_rs.xml +++ b/assets/xml/objects/object_rs.xml @@ -35,16 +35,16 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_ru1.xml b/assets/xml/objects/object_ru1.xml index 0a2842a266..df982f447e 100644 --- a/assets/xml/objects/object_ru1.xml +++ b/assets/xml/objects/object_ru1.xml @@ -85,27 +85,27 @@ - - + + - - - - - - + + + + + + - + - - - + + + - - - - - + + + + + diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml index 35e8e6b980..01d85915d2 100644 --- a/assets/xml/objects/object_ru2.xml +++ b/assets/xml/objects/object_ru2.xml @@ -116,32 +116,32 @@ - - + + - - - + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_sa.xml b/assets/xml/objects/object_sa.xml index 62dcda8697..fbc29d6f72 100644 --- a/assets/xml/objects/object_sa.xml +++ b/assets/xml/objects/object_sa.xml @@ -115,35 +115,35 @@ - - - - + + + + - - + + - - - + + + - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_sb.xml b/assets/xml/objects/object_sb.xml index 7ba041f183..e79cef0065 100644 --- a/assets/xml/objects/object_sb.xml +++ b/assets/xml/objects/object_sb.xml @@ -10,11 +10,11 @@ - - - - - + + + + + @@ -23,7 +23,7 @@ - + diff --git a/assets/xml/objects/object_sd.xml b/assets/xml/objects/object_sd.xml index 068ace8e0d..d95d5d513f 100644 --- a/assets/xml/objects/object_sd.xml +++ b/assets/xml/objects/object_sd.xml @@ -92,28 +92,28 @@ - + - - - + + + - - + + - - - - - - - - - - + + + + + + + + + + - + diff --git a/assets/xml/objects/object_shop_dungen.xml b/assets/xml/objects/object_shop_dungen.xml index baf9b9b44b..3c52d0a039 100644 --- a/assets/xml/objects/object_shop_dungen.xml +++ b/assets/xml/objects/object_shop_dungen.xml @@ -4,13 +4,13 @@ - - - + + + - + diff --git a/assets/xml/objects/object_shopnuts.xml b/assets/xml/objects/object_shopnuts.xml index 3cbe6b698f..5ee09fee80 100644 --- a/assets/xml/objects/object_shopnuts.xml +++ b/assets/xml/objects/object_shopnuts.xml @@ -98,13 +98,13 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_siofuki.xml b/assets/xml/objects/object_siofuki.xml index 0a758500c9..2932879233 100644 --- a/assets/xml/objects/object_siofuki.xml +++ b/assets/xml/objects/object_siofuki.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/objects/object_sk2.xml b/assets/xml/objects/object_sk2.xml index a08353c520..87e7a37831 100644 --- a/assets/xml/objects/object_sk2.xml +++ b/assets/xml/objects/object_sk2.xml @@ -101,19 +101,19 @@ - - - - - - - - + + + + + + + + - - - - + + + + diff --git a/assets/xml/objects/object_skb.xml b/assets/xml/objects/object_skb.xml index 219e14b3c7..a7d5798c61 100644 --- a/assets/xml/objects/object_skb.xml +++ b/assets/xml/objects/object_skb.xml @@ -97,15 +97,15 @@ - - - - - - - - - + + + + + + + + + diff --git a/assets/xml/objects/object_skj.xml b/assets/xml/objects/object_skj.xml index 1e4dffa648..ec07397ac7 100644 --- a/assets/xml/objects/object_skj.xml +++ b/assets/xml/objects/object_skj.xml @@ -117,9 +117,9 @@ - - - + + + diff --git a/assets/xml/objects/object_spot00_break.xml b/assets/xml/objects/object_spot00_break.xml index c23e47f4fa..67ec2ff956 100644 --- a/assets/xml/objects/object_spot00_break.xml +++ b/assets/xml/objects/object_spot00_break.xml @@ -4,16 +4,16 @@ - - - + + + - + diff --git a/assets/xml/objects/object_spot00_objects.xml b/assets/xml/objects/object_spot00_objects.xml index 0bd365a839..2126eddce3 100644 --- a/assets/xml/objects/object_spot00_objects.xml +++ b/assets/xml/objects/object_spot00_objects.xml @@ -5,8 +5,8 @@ - - + + @@ -14,7 +14,7 @@ - + diff --git a/assets/xml/objects/object_spot01_matoya.xml b/assets/xml/objects/object_spot01_matoya.xml index f8c3ec6d02..825eb31bdd 100644 --- a/assets/xml/objects/object_spot01_matoya.xml +++ b/assets/xml/objects/object_spot01_matoya.xml @@ -9,11 +9,11 @@ - - - - - + + + + + @@ -21,26 +21,26 @@ - + - + - + - + - + diff --git a/assets/xml/objects/object_spot01_matoyab.xml b/assets/xml/objects/object_spot01_matoyab.xml index 8c1e933246..3a4179dfa2 100644 --- a/assets/xml/objects/object_spot01_matoyab.xml +++ b/assets/xml/objects/object_spot01_matoyab.xml @@ -4,16 +4,16 @@ - + - + - - - - + + + + diff --git a/assets/xml/objects/object_spot01_objects.xml b/assets/xml/objects/object_spot01_objects.xml index 413e032a9c..c976129d24 100644 --- a/assets/xml/objects/object_spot01_objects.xml +++ b/assets/xml/objects/object_spot01_objects.xml @@ -2,15 +2,15 @@ - + - + - + diff --git a/assets/xml/objects/object_spot02_objects.xml b/assets/xml/objects/object_spot02_objects.xml index 3dfaf227d3..04ac2476c5 100644 --- a/assets/xml/objects/object_spot02_objects.xml +++ b/assets/xml/objects/object_spot02_objects.xml @@ -1,7 +1,7 @@ - - + + @@ -12,32 +12,32 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_spot03_object.xml b/assets/xml/objects/object_spot03_object.xml index c844a45103..cf3b709b2b 100644 --- a/assets/xml/objects/object_spot03_object.xml +++ b/assets/xml/objects/object_spot03_object.xml @@ -1,6 +1,6 @@ - + @@ -10,7 +10,7 @@ - + diff --git a/assets/xml/objects/object_spot04_objects.xml b/assets/xml/objects/object_spot04_objects.xml index ec0a712152..8c2e62b066 100644 --- a/assets/xml/objects/object_spot04_objects.xml +++ b/assets/xml/objects/object_spot04_objects.xml @@ -1,9 +1,9 @@ - - - - + + + + diff --git a/assets/xml/objects/object_spot05_objects.xml b/assets/xml/objects/object_spot05_objects.xml index dcca34043a..cd7a4995e0 100644 --- a/assets/xml/objects/object_spot05_objects.xml +++ b/assets/xml/objects/object_spot05_objects.xml @@ -1,12 +1,12 @@ - + - + diff --git a/assets/xml/objects/object_spot06_objects.xml b/assets/xml/objects/object_spot06_objects.xml index 5084fd244e..102772cd6c 100644 --- a/assets/xml/objects/object_spot06_objects.xml +++ b/assets/xml/objects/object_spot06_objects.xml @@ -5,20 +5,20 @@ - + - + - + - + diff --git a/assets/xml/objects/object_spot07_object.xml b/assets/xml/objects/object_spot07_object.xml index 6f0263173e..5477e187ea 100644 --- a/assets/xml/objects/object_spot07_object.xml +++ b/assets/xml/objects/object_spot07_object.xml @@ -8,8 +8,8 @@ - - + + @@ -19,8 +19,8 @@ - - + + @@ -30,12 +30,12 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_spot08_obj.xml b/assets/xml/objects/object_spot08_obj.xml index 8d2aa760ce..f0d76701e7 100644 --- a/assets/xml/objects/object_spot08_obj.xml +++ b/assets/xml/objects/object_spot08_obj.xml @@ -2,26 +2,26 @@ - - - - - + + + + + - - - - - + + + + + - - + + diff --git a/assets/xml/objects/object_spot11_obj.xml b/assets/xml/objects/object_spot11_obj.xml index ba1c4784fd..4ce3bdcb2e 100644 --- a/assets/xml/objects/object_spot11_obj.xml +++ b/assets/xml/objects/object_spot11_obj.xml @@ -1,11 +1,11 @@ - + - + diff --git a/assets/xml/objects/object_spot12_obj.xml b/assets/xml/objects/object_spot12_obj.xml index d619c781e4..4bdf8dce11 100644 --- a/assets/xml/objects/object_spot12_obj.xml +++ b/assets/xml/objects/object_spot12_obj.xml @@ -2,12 +2,12 @@ - + - + diff --git a/assets/xml/objects/object_spot15_obj.xml b/assets/xml/objects/object_spot15_obj.xml index bd59b8cd18..e1544bebd9 100644 --- a/assets/xml/objects/object_spot15_obj.xml +++ b/assets/xml/objects/object_spot15_obj.xml @@ -2,12 +2,12 @@ - + - + diff --git a/assets/xml/objects/object_spot16_obj.xml b/assets/xml/objects/object_spot16_obj.xml index b7a6ff4d54..88af8eeb7b 100644 --- a/assets/xml/objects/object_spot16_obj.xml +++ b/assets/xml/objects/object_spot16_obj.xml @@ -4,8 +4,8 @@ - - + + diff --git a/assets/xml/objects/object_spot17_obj.xml b/assets/xml/objects/object_spot17_obj.xml index 364ee9b9e8..54151b4cd8 100644 --- a/assets/xml/objects/object_spot17_obj.xml +++ b/assets/xml/objects/object_spot17_obj.xml @@ -1,7 +1,7 @@ - - + + @@ -15,7 +15,7 @@ - - + + diff --git a/assets/xml/objects/object_spot18_obj.xml b/assets/xml/objects/object_spot18_obj.xml index cc12b78946..ca9d6ea485 100644 --- a/assets/xml/objects/object_spot18_obj.xml +++ b/assets/xml/objects/object_spot18_obj.xml @@ -8,23 +8,23 @@ - + - - - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ssh.xml b/assets/xml/objects/object_ssh.xml index 3f50161d96..2aebe9f949 100644 --- a/assets/xml/objects/object_ssh.xml +++ b/assets/xml/objects/object_ssh.xml @@ -1,17 +1,17 @@ - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_sst.xml b/assets/xml/objects/object_sst.xml index 66cf6c8e02..12f27e4321 100644 --- a/assets/xml/objects/object_sst.xml +++ b/assets/xml/objects/object_sst.xml @@ -2,7 +2,7 @@ - + @@ -50,7 +50,7 @@ - - + + diff --git a/assets/xml/objects/object_sst_pal.xml b/assets/xml/objects/object_sst_pal.xml index 138a320324..fdbe2e799c 100644 --- a/assets/xml/objects/object_sst_pal.xml +++ b/assets/xml/objects/object_sst_pal.xml @@ -2,7 +2,7 @@ - + @@ -50,7 +50,7 @@ - - + + diff --git a/assets/xml/objects/object_st.xml b/assets/xml/objects/object_st.xml index d561363649..42a586987d 100644 --- a/assets/xml/objects/object_st.xml +++ b/assets/xml/objects/object_st.xml @@ -2,13 +2,13 @@ - - - - - - - + + + + + + + @@ -49,10 +49,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_stream.xml b/assets/xml/objects/object_stream.xml index e8710781c8..fb2cef4da6 100644 --- a/assets/xml/objects/object_stream.xml +++ b/assets/xml/objects/object_stream.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/objects/object_syokudai.xml b/assets/xml/objects/object_syokudai.xml index a34d4adc67..6c919ad46f 100644 --- a/assets/xml/objects/object_syokudai.xml +++ b/assets/xml/objects/object_syokudai.xml @@ -13,10 +13,10 @@ - - - - - + + + + + diff --git a/assets/xml/objects/object_ta.xml b/assets/xml/objects/object_ta.xml index bac3ed4370..d73e28972a 100644 --- a/assets/xml/objects/object_ta.xml +++ b/assets/xml/objects/object_ta.xml @@ -87,32 +87,32 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_timeblock.xml b/assets/xml/objects/object_timeblock.xml index 1d6b9e698c..cfc47d3fe1 100644 --- a/assets/xml/objects/object_timeblock.xml +++ b/assets/xml/objects/object_timeblock.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/objects/object_tite.xml b/assets/xml/objects/object_tite.xml index 4474dab205..c01d117df4 100644 --- a/assets/xml/objects/object_tite.xml +++ b/assets/xml/objects/object_tite.xml @@ -9,14 +9,14 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_tk.xml b/assets/xml/objects/object_tk.xml index d257294d8c..85b97e0b3e 100644 --- a/assets/xml/objects/object_tk.xml +++ b/assets/xml/objects/object_tk.xml @@ -10,13 +10,13 @@ - - - + + + - - + + diff --git a/assets/xml/objects/object_toki_objects.xml b/assets/xml/objects/object_toki_objects.xml index 7534d44d1e..f539558f9b 100644 --- a/assets/xml/objects/object_toki_objects.xml +++ b/assets/xml/objects/object_toki_objects.xml @@ -1,7 +1,7 @@  - + @@ -10,8 +10,8 @@ - - + + @@ -20,14 +20,14 @@ - - - - - - - - + + + + + + + + diff --git a/assets/xml/objects/object_toryo.xml b/assets/xml/objects/object_toryo.xml index 9bd5b09711..f04c57f358 100644 --- a/assets/xml/objects/object_toryo.xml +++ b/assets/xml/objects/object_toryo.xml @@ -1,21 +1,21 @@ - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_tp.xml b/assets/xml/objects/object_tp.xml index 5809bac6d1..62abff312c 100644 --- a/assets/xml/objects/object_tp.xml +++ b/assets/xml/objects/object_tp.xml @@ -17,10 +17,10 @@ - - - - - + + + + + diff --git a/assets/xml/objects/object_tr.xml b/assets/xml/objects/object_tr.xml index f365b97266..30978596d5 100644 --- a/assets/xml/objects/object_tr.xml +++ b/assets/xml/objects/object_tr.xml @@ -31,25 +31,25 @@ - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + @@ -88,11 +88,11 @@ - + - + @@ -148,9 +148,9 @@ - - - + + + @@ -189,7 +189,7 @@ - + diff --git a/assets/xml/objects/object_trap.xml b/assets/xml/objects/object_trap.xml index 1f8f4b5310..d250939feb 100644 --- a/assets/xml/objects/object_trap.xml +++ b/assets/xml/objects/object_trap.xml @@ -1,10 +1,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_triforce_spot.xml b/assets/xml/objects/object_triforce_spot.xml index 40f936d3c3..f645f2859f 100644 --- a/assets/xml/objects/object_triforce_spot.xml +++ b/assets/xml/objects/object_triforce_spot.xml @@ -9,8 +9,8 @@ - - - + + + diff --git a/assets/xml/objects/object_ts.xml b/assets/xml/objects/object_ts.xml index ce99c27e0b..9fd3327fa5 100644 --- a/assets/xml/objects/object_ts.xml +++ b/assets/xml/objects/object_ts.xml @@ -1,16 +1,16 @@ - - - - - - - - - - + + + + + + + + + + diff --git a/assets/xml/objects/object_tsubo.xml b/assets/xml/objects/object_tsubo.xml index bdfd9070af..ccfe70c7e3 100644 --- a/assets/xml/objects/object_tsubo.xml +++ b/assets/xml/objects/object_tsubo.xml @@ -1,8 +1,8 @@ - - - + + + diff --git a/assets/xml/objects/object_tw.xml b/assets/xml/objects/object_tw.xml index c528fb4518..e99bd2c2aa 100644 --- a/assets/xml/objects/object_tw.xml +++ b/assets/xml/objects/object_tw.xml @@ -51,30 +51,30 @@ - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + @@ -129,8 +129,8 @@ - - + + @@ -155,32 +155,32 @@ - + - + - - + + - + - - + + - + @@ -192,7 +192,7 @@ - + @@ -203,16 +203,16 @@ - - + + - - + + - - + + @@ -225,19 +225,19 @@ - + - + - + @@ -276,7 +276,7 @@ - + @@ -286,11 +286,11 @@ - - - - - + + + + + @@ -323,16 +323,16 @@ - - - - - - - - - - + + + + + + + + + + @@ -354,7 +354,7 @@ - + @@ -416,6 +416,6 @@ - + diff --git a/assets/xml/objects/object_tw_pal.xml b/assets/xml/objects/object_tw_pal.xml index 126926356f..e77e3c247e 100644 --- a/assets/xml/objects/object_tw_pal.xml +++ b/assets/xml/objects/object_tw_pal.xml @@ -51,30 +51,30 @@ - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + @@ -127,8 +127,8 @@ - - + + @@ -151,32 +151,32 @@ - + - + - - + + - + - - + + - + @@ -188,7 +188,7 @@ - + @@ -199,16 +199,16 @@ - - + + - - + + - - + + @@ -221,19 +221,19 @@ - + - + - + @@ -272,7 +272,7 @@ - + @@ -282,11 +282,11 @@ - - - - - + + + + + @@ -319,16 +319,16 @@ - - - - - - - - - - + + + + + + + + + + @@ -350,7 +350,7 @@ - + @@ -412,6 +412,6 @@ - + diff --git a/assets/xml/objects/object_umajump.xml b/assets/xml/objects/object_umajump.xml index 1d205b7a42..5a371dc82d 100644 --- a/assets/xml/objects/object_umajump.xml +++ b/assets/xml/objects/object_umajump.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/objects/object_vali.xml b/assets/xml/objects/object_vali.xml index e2c8f88159..5e511a1494 100644 --- a/assets/xml/objects/object_vali.xml +++ b/assets/xml/objects/object_vali.xml @@ -64,11 +64,11 @@ - - - - - + + + + + diff --git a/assets/xml/objects/object_vase.xml b/assets/xml/objects/object_vase.xml index 091d4c51e3..ddb61620c5 100644 --- a/assets/xml/objects/object_vase.xml +++ b/assets/xml/objects/object_vase.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/objects/object_vm.xml b/assets/xml/objects/object_vm.xml index f9a3163d72..88f23bbeb8 100644 --- a/assets/xml/objects/object_vm.xml +++ b/assets/xml/objects/object_vm.xml @@ -36,15 +36,15 @@ - - - - - - - - - + + + + + + + + + diff --git a/assets/xml/objects/object_wallmaster.xml b/assets/xml/objects/object_wallmaster.xml index 2003606c08..f6729fbe28 100644 --- a/assets/xml/objects/object_wallmaster.xml +++ b/assets/xml/objects/object_wallmaster.xml @@ -12,13 +12,13 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_warp1.xml b/assets/xml/objects/object_warp1.xml index cc684029b3..f640333691 100644 --- a/assets/xml/objects/object_warp1.xml +++ b/assets/xml/objects/object_warp1.xml @@ -5,7 +5,7 @@ - + @@ -36,7 +36,7 @@ - + diff --git a/assets/xml/objects/object_wf.xml b/assets/xml/objects/object_wf.xml index c97207cf0b..cd9a297c9e 100644 --- a/assets/xml/objects/object_wf.xml +++ b/assets/xml/objects/object_wf.xml @@ -1,11 +1,11 @@ - - - - - - + + + + + + @@ -64,8 +64,8 @@ - - + + @@ -178,16 +178,16 @@ - + - - - - - + + + + + - - + + diff --git a/assets/xml/objects/object_wood02.xml b/assets/xml/objects/object_wood02.xml index a79fe654dc..acb18fb57e 100644 --- a/assets/xml/objects/object_wood02.xml +++ b/assets/xml/objects/object_wood02.xml @@ -17,22 +17,22 @@ - + - - - - - - - - - - - + + + + + + + + + + + diff --git a/assets/xml/objects/object_xc.xml b/assets/xml/objects/object_xc.xml index 7a69f52f38..fbc458058f 100644 --- a/assets/xml/objects/object_xc.xml +++ b/assets/xml/objects/object_xc.xml @@ -8,7 +8,7 @@ - + @@ -22,10 +22,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_xc_pal.xml b/assets/xml/objects/object_xc_pal.xml index 7fae3a0875..5576e4740d 100644 --- a/assets/xml/objects/object_xc_pal.xml +++ b/assets/xml/objects/object_xc_pal.xml @@ -8,7 +8,7 @@ - + @@ -22,10 +22,10 @@ - - - - + + + + diff --git a/assets/xml/objects/object_yabusame_point.xml b/assets/xml/objects/object_yabusame_point.xml index 5a06a44e68..33e4237897 100644 --- a/assets/xml/objects/object_yabusame_point.xml +++ b/assets/xml/objects/object_yabusame_point.xml @@ -1,8 +1,8 @@ - - - + + + diff --git a/assets/xml/objects/object_ydan_objects.xml b/assets/xml/objects/object_ydan_objects.xml index 298b892c75..b779e46661 100644 --- a/assets/xml/objects/object_ydan_objects.xml +++ b/assets/xml/objects/object_ydan_objects.xml @@ -1,22 +1,22 @@ - - - - - - + + + + + + - - + + - - - - - - + + + + + + diff --git a/assets/xml/objects/object_yukabyun.xml b/assets/xml/objects/object_yukabyun.xml index d594ebbb89..d03c960175 100644 --- a/assets/xml/objects/object_yukabyun.xml +++ b/assets/xml/objects/object_yukabyun.xml @@ -1,8 +1,8 @@ - - - + + + diff --git a/assets/xml/objects/object_zf.xml b/assets/xml/objects/object_zf.xml index a537b9ff8d..3a64ee7266 100644 --- a/assets/xml/objects/object_zf.xml +++ b/assets/xml/objects/object_zf.xml @@ -1,16 +1,16 @@ - - - - - - - - - - + + + + + + + + + + @@ -147,18 +147,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + diff --git a/assets/xml/objects/object_zg.xml b/assets/xml/objects/object_zg.xml index d0f301390b..3aa2c142ab 100644 --- a/assets/xml/objects/object_zg.xml +++ b/assets/xml/objects/object_zg.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/objects/object_zl1.xml b/assets/xml/objects/object_zl1.xml index 42918cdbdc..0ba5fdde0f 100644 --- a/assets/xml/objects/object_zl1.xml +++ b/assets/xml/objects/object_zl1.xml @@ -92,36 +92,36 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -135,25 +135,25 @@ - - - - + + + + - - - - - - - + + + + + + + - - - - + + + + diff --git a/assets/xml/objects/object_zl2.xml b/assets/xml/objects/object_zl2.xml index f910906920..51e18228ea 100644 --- a/assets/xml/objects/object_zl2.xml +++ b/assets/xml/objects/object_zl2.xml @@ -4,42 +4,42 @@ - - - - - - - - - - + + + + + + + + + + - + - - - - + + + + - + - - - - - - - - + + + + + + + + - + - + diff --git a/assets/xml/objects/object_zl4.xml b/assets/xml/objects/object_zl4.xml index 8e057041e0..211c8339e2 100644 --- a/assets/xml/objects/object_zl4.xml +++ b/assets/xml/objects/object_zl4.xml @@ -40,20 +40,20 @@ - - - - + + + + - - - - - - - + + + + + + + diff --git a/assets/xml/objects/object_zo.xml b/assets/xml/objects/object_zo.xml index 849b01bb45..45c9601284 100644 --- a/assets/xml/objects/object_zo.xml +++ b/assets/xml/objects/object_zo.xml @@ -117,29 +117,29 @@ - - - + + + - - - - - - + + + + + + - + - + - + diff --git a/assets/xml/overlays/ovl_Arrow_Fire.xml b/assets/xml/overlays/ovl_Arrow_Fire.xml index 061e11f84b..58e8853f7f 100644 --- a/assets/xml/overlays/ovl_Arrow_Fire.xml +++ b/assets/xml/overlays/ovl_Arrow_Fire.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/overlays/ovl_Arrow_Ice.xml b/assets/xml/overlays/ovl_Arrow_Ice.xml index d2a0df3be8..d7657506b1 100644 --- a/assets/xml/overlays/ovl_Arrow_Ice.xml +++ b/assets/xml/overlays/ovl_Arrow_Ice.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/overlays/ovl_Arrow_Light.xml b/assets/xml/overlays/ovl_Arrow_Light.xml index 1f449dd7b9..101e37f227 100644 --- a/assets/xml/overlays/ovl_Arrow_Light.xml +++ b/assets/xml/overlays/ovl_Arrow_Light.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml b/assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml index 7b294e65b2..dd87558e16 100644 --- a/assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml +++ b/assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml @@ -1,6 +1,6 @@ - + @@ -18,7 +18,7 @@ - + diff --git a/assets/xml/overlays/ovl_Boss_Dodongo.xml b/assets/xml/overlays/ovl_Boss_Dodongo.xml index 78d2f8e5b3..9b65f1f181 100644 --- a/assets/xml/overlays/ovl_Boss_Dodongo.xml +++ b/assets/xml/overlays/ovl_Boss_Dodongo.xml @@ -1,6 +1,6 @@ - - + + diff --git a/assets/xml/overlays/ovl_Boss_Ganon.xml b/assets/xml/overlays/ovl_Boss_Ganon.xml index d09648d8d7..229ab58e1b 100644 --- a/assets/xml/overlays/ovl_Boss_Ganon.xml +++ b/assets/xml/overlays/ovl_Boss_Ganon.xml @@ -1,20 +1,20 @@ - - - - - - - - - - - - + + + + + + + + + + + + - + diff --git a/assets/xml/overlays/ovl_Boss_Ganon2.xml b/assets/xml/overlays/ovl_Boss_Ganon2.xml index b922003dfa..6b92b19a09 100644 --- a/assets/xml/overlays/ovl_Boss_Ganon2.xml +++ b/assets/xml/overlays/ovl_Boss_Ganon2.xml @@ -1,29 +1,29 @@ - + - - + + - + - + - + - + - + - - + + diff --git a/assets/xml/overlays/ovl_Effect_Ss_Fhg_Flash.xml b/assets/xml/overlays/ovl_Effect_Ss_Fhg_Flash.xml index b8c0613ee4..f35bd62a15 100644 --- a/assets/xml/overlays/ovl_Effect_Ss_Fhg_Flash.xml +++ b/assets/xml/overlays/ovl_Effect_Ss_Fhg_Flash.xml @@ -4,6 +4,6 @@ - + diff --git a/assets/xml/overlays/ovl_En_Ganon_Mant.xml b/assets/xml/overlays/ovl_En_Ganon_Mant.xml index a9242f1781..219729809c 100644 --- a/assets/xml/overlays/ovl_En_Ganon_Mant.xml +++ b/assets/xml/overlays/ovl_En_Ganon_Mant.xml @@ -1,8 +1,8 @@ - + - + diff --git a/assets/xml/overlays/ovl_En_Ganon_Organ.xml b/assets/xml/overlays/ovl_En_Ganon_Organ.xml index 05257fb6f6..639d68ad38 100644 --- a/assets/xml/overlays/ovl_En_Ganon_Organ.xml +++ b/assets/xml/overlays/ovl_En_Ganon_Organ.xml @@ -1,17 +1,17 @@ - - - - - - - - - - - - + + + + + + + + + + + + diff --git a/assets/xml/overlays/ovl_En_Jsjutan.xml b/assets/xml/overlays/ovl_En_Jsjutan.xml index 13bbd82199..f535ce9292 100644 --- a/assets/xml/overlays/ovl_En_Jsjutan.xml +++ b/assets/xml/overlays/ovl_En_Jsjutan.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/overlays/ovl_En_Mag_ique.xml b/assets/xml/overlays/ovl_En_Mag_ique.xml index bd239b7f0c..da89ca042e 100644 --- a/assets/xml/overlays/ovl_En_Mag_ique.xml +++ b/assets/xml/overlays/ovl_En_Mag_ique.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/overlays/ovl_En_Sth.xml b/assets/xml/overlays/ovl_En_Sth.xml index 46a30a7185..93d211cb99 100644 --- a/assets/xml/overlays/ovl_En_Sth.xml +++ b/assets/xml/overlays/ovl_En_Sth.xml @@ -1,12 +1,12 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/overlays/ovl_End_Title.xml b/assets/xml/overlays/ovl_End_Title.xml index 53d085681d..0f0bf74048 100644 --- a/assets/xml/overlays/ovl_End_Title.xml +++ b/assets/xml/overlays/ovl_End_Title.xml @@ -1,11 +1,11 @@ - - - - - - + + + + + + diff --git a/assets/xml/overlays/ovl_End_Title_ique.xml b/assets/xml/overlays/ovl_End_Title_ique.xml index 300448cabf..89f6f77847 100644 --- a/assets/xml/overlays/ovl_End_Title_ique.xml +++ b/assets/xml/overlays/ovl_End_Title_ique.xml @@ -1,20 +1,20 @@ - - + + - + - + - + - + - + - + diff --git a/assets/xml/overlays/ovl_Magic_Dark.xml b/assets/xml/overlays/ovl_Magic_Dark.xml index 37165cebc2..640642adb6 100644 --- a/assets/xml/overlays/ovl_Magic_Dark.xml +++ b/assets/xml/overlays/ovl_Magic_Dark.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/overlays/ovl_Magic_Fire.xml b/assets/xml/overlays/ovl_Magic_Fire.xml index 81de7a989f..fb9282a816 100644 --- a/assets/xml/overlays/ovl_Magic_Fire.xml +++ b/assets/xml/overlays/ovl_Magic_Fire.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/overlays/ovl_Magic_Wind.xml b/assets/xml/overlays/ovl_Magic_Wind.xml index 7da59209b8..8a43d0a2fd 100644 --- a/assets/xml/overlays/ovl_Magic_Wind.xml +++ b/assets/xml/overlays/ovl_Magic_Wind.xml @@ -8,7 +8,7 @@ - + diff --git a/assets/xml/overlays/ovl_Oceff_Spot.xml b/assets/xml/overlays/ovl_Oceff_Spot.xml index 6c81549060..8d5b359938 100644 --- a/assets/xml/overlays/ovl_Oceff_Spot.xml +++ b/assets/xml/overlays/ovl_Oceff_Spot.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/overlays/ovl_Oceff_Storm.xml b/assets/xml/overlays/ovl_Oceff_Storm.xml index d9e1f7e65a..7cdb735909 100644 --- a/assets/xml/overlays/ovl_Oceff_Storm.xml +++ b/assets/xml/overlays/ovl_Oceff_Storm.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/overlays/ovl_Oceff_Wipe.xml b/assets/xml/overlays/ovl_Oceff_Wipe.xml index 64b3f1332e..0ed7257bf8 100644 --- a/assets/xml/overlays/ovl_Oceff_Wipe.xml +++ b/assets/xml/overlays/ovl_Oceff_Wipe.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/overlays/ovl_Oceff_Wipe2.xml b/assets/xml/overlays/ovl_Oceff_Wipe2.xml index 0166d1909f..c2db2a6b11 100644 --- a/assets/xml/overlays/ovl_Oceff_Wipe2.xml +++ b/assets/xml/overlays/ovl_Oceff_Wipe2.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/overlays/ovl_Oceff_Wipe3.xml b/assets/xml/overlays/ovl_Oceff_Wipe3.xml index d797d1675f..6d8a1fea84 100644 --- a/assets/xml/overlays/ovl_Oceff_Wipe3.xml +++ b/assets/xml/overlays/ovl_Oceff_Wipe3.xml @@ -1,6 +1,6 @@ - + diff --git a/assets/xml/overlays/ovl_Oceff_Wipe4.xml b/assets/xml/overlays/ovl_Oceff_Wipe4.xml index a4ec2c5def..0aa0c729f6 100644 --- a/assets/xml/overlays/ovl_Oceff_Wipe4.xml +++ b/assets/xml/overlays/ovl_Oceff_Wipe4.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/scenes/dungeons/Bmori1.xml b/assets/xml/scenes/dungeons/Bmori1.xml index 70aac34646..8b35f856d2 100644 --- a/assets/xml/scenes/dungeons/Bmori1.xml +++ b/assets/xml/scenes/dungeons/Bmori1.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/scenes/dungeons/Bmori1_mq.xml b/assets/xml/scenes/dungeons/Bmori1_mq.xml index 70aac34646..8b35f856d2 100644 --- a/assets/xml/scenes/dungeons/Bmori1_mq.xml +++ b/assets/xml/scenes/dungeons/Bmori1_mq.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/scenes/dungeons/MIZUsin.xml b/assets/xml/scenes/dungeons/MIZUsin.xml index 12a124cf09..8ebcd35476 100644 --- a/assets/xml/scenes/dungeons/MIZUsin.xml +++ b/assets/xml/scenes/dungeons/MIZUsin.xml @@ -1,8 +1,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/MIZUsin_mq.xml b/assets/xml/scenes/dungeons/MIZUsin_mq.xml index cbbe48287e..6ff9ea461c 100644 --- a/assets/xml/scenes/dungeons/MIZUsin_mq.xml +++ b/assets/xml/scenes/dungeons/MIZUsin_mq.xml @@ -1,8 +1,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/ddan.xml b/assets/xml/scenes/dungeons/ddan.xml index 295f651739..9a7a29995f 100644 --- a/assets/xml/scenes/dungeons/ddan.xml +++ b/assets/xml/scenes/dungeons/ddan.xml @@ -1,18 +1,18 @@ - - + + - - - - - - - - + + + + + + + + diff --git a/assets/xml/scenes/dungeons/ddan_boss.xml b/assets/xml/scenes/dungeons/ddan_boss.xml index 86a34e6d9a..5e8d324d9a 100644 --- a/assets/xml/scenes/dungeons/ddan_boss.xml +++ b/assets/xml/scenes/dungeons/ddan_boss.xml @@ -6,7 +6,7 @@ - + diff --git a/assets/xml/scenes/dungeons/ddan_boss_v2.xml b/assets/xml/scenes/dungeons/ddan_boss_v2.xml index 2b61024906..0e93072588 100644 --- a/assets/xml/scenes/dungeons/ddan_boss_v2.xml +++ b/assets/xml/scenes/dungeons/ddan_boss_v2.xml @@ -6,7 +6,7 @@ - + diff --git a/assets/xml/scenes/dungeons/ddan_mq.xml b/assets/xml/scenes/dungeons/ddan_mq.xml index 295f651739..9a7a29995f 100644 --- a/assets/xml/scenes/dungeons/ddan_mq.xml +++ b/assets/xml/scenes/dungeons/ddan_mq.xml @@ -1,18 +1,18 @@ - - + + - - - - - - - - + + + + + + + + diff --git a/assets/xml/scenes/dungeons/gerudoway.xml b/assets/xml/scenes/dungeons/gerudoway.xml index d6abe7ed05..c42df3370b 100644 --- a/assets/xml/scenes/dungeons/gerudoway.xml +++ b/assets/xml/scenes/dungeons/gerudoway.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/scenes/dungeons/ice_doukutu.xml b/assets/xml/scenes/dungeons/ice_doukutu.xml index f816d7ca24..3a1f53b168 100644 --- a/assets/xml/scenes/dungeons/ice_doukutu.xml +++ b/assets/xml/scenes/dungeons/ice_doukutu.xml @@ -1,8 +1,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/ice_doukutu_mq.xml b/assets/xml/scenes/dungeons/ice_doukutu_mq.xml index a6e6b415df..ed80898b83 100644 --- a/assets/xml/scenes/dungeons/ice_doukutu_mq.xml +++ b/assets/xml/scenes/dungeons/ice_doukutu_mq.xml @@ -2,8 +2,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml b/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml index 9f08f559ed..e811e8b709 100644 --- a/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml +++ b/assets/xml/scenes/dungeons/ice_doukutu_pal_n64.xml @@ -1,8 +1,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/ice_doukutu_v2.xml b/assets/xml/scenes/dungeons/ice_doukutu_v2.xml index 4d25aa74f4..1ad4512abc 100644 --- a/assets/xml/scenes/dungeons/ice_doukutu_v2.xml +++ b/assets/xml/scenes/dungeons/ice_doukutu_v2.xml @@ -1,8 +1,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/jyasinzou.xml b/assets/xml/scenes/dungeons/jyasinzou.xml index 1a44e14d72..c51b943e88 100644 --- a/assets/xml/scenes/dungeons/jyasinzou.xml +++ b/assets/xml/scenes/dungeons/jyasinzou.xml @@ -1,8 +1,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/jyasinzou_mq.xml b/assets/xml/scenes/dungeons/jyasinzou_mq.xml index 6a99888abb..b95dce6bbd 100644 --- a/assets/xml/scenes/dungeons/jyasinzou_mq.xml +++ b/assets/xml/scenes/dungeons/jyasinzou_mq.xml @@ -1,8 +1,8 @@ - - + + diff --git a/assets/xml/scenes/dungeons/men.xml b/assets/xml/scenes/dungeons/men.xml index dc495b0c97..a99eb0ad84 100644 --- a/assets/xml/scenes/dungeons/men.xml +++ b/assets/xml/scenes/dungeons/men.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/scenes/dungeons/men_mq.xml b/assets/xml/scenes/dungeons/men_mq.xml index e87b44d8ea..a7426775f9 100644 --- a/assets/xml/scenes/dungeons/men_mq.xml +++ b/assets/xml/scenes/dungeons/men_mq.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/scenes/indoors/miharigoya.xml b/assets/xml/scenes/indoors/miharigoya.xml index 41ff2db9f9..5586c44953 100644 --- a/assets/xml/scenes/indoors/miharigoya.xml +++ b/assets/xml/scenes/indoors/miharigoya.xml @@ -1,9 +1,9 @@ - - - - + + + + diff --git a/assets/xml/scenes/indoors/souko.xml b/assets/xml/scenes/indoors/souko.xml index bc6336b360..0eca29e8e2 100644 --- a/assets/xml/scenes/indoors/souko.xml +++ b/assets/xml/scenes/indoors/souko.xml @@ -1,7 +1,7 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot01.xml b/assets/xml/scenes/overworld/spot01.xml index 0074733cc4..2634dd5927 100644 --- a/assets/xml/scenes/overworld/spot01.xml +++ b/assets/xml/scenes/overworld/spot01.xml @@ -7,8 +7,8 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot01_pal_n64.xml b/assets/xml/scenes/overworld/spot01_pal_n64.xml index 8b2651c1ff..3b92309aea 100644 --- a/assets/xml/scenes/overworld/spot01_pal_n64.xml +++ b/assets/xml/scenes/overworld/spot01_pal_n64.xml @@ -7,8 +7,8 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot07.xml b/assets/xml/scenes/overworld/spot07.xml index 857cab9f01..770b598e03 100644 --- a/assets/xml/scenes/overworld/spot07.xml +++ b/assets/xml/scenes/overworld/spot07.xml @@ -3,8 +3,8 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot07_pal_n64.xml b/assets/xml/scenes/overworld/spot07_pal_n64.xml index f856e54438..fcb4c8c7b9 100644 --- a/assets/xml/scenes/overworld/spot07_pal_n64.xml +++ b/assets/xml/scenes/overworld/spot07_pal_n64.xml @@ -3,8 +3,8 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot18.xml b/assets/xml/scenes/overworld/spot18.xml index affece84b7..ab3a88ccef 100644 --- a/assets/xml/scenes/overworld/spot18.xml +++ b/assets/xml/scenes/overworld/spot18.xml @@ -9,8 +9,8 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot18_pal_n64.xml b/assets/xml/scenes/overworld/spot18_pal_n64.xml index 809e099cfc..afa4915ffb 100644 --- a/assets/xml/scenes/overworld/spot18_pal_n64.xml +++ b/assets/xml/scenes/overworld/spot18_pal_n64.xml @@ -9,8 +9,8 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot20.xml b/assets/xml/scenes/overworld/spot20.xml index d3dd77a41e..af77f5b898 100644 --- a/assets/xml/scenes/overworld/spot20.xml +++ b/assets/xml/scenes/overworld/spot20.xml @@ -12,8 +12,8 @@ - - + + diff --git a/assets/xml/scenes/overworld/spot20_pal.xml b/assets/xml/scenes/overworld/spot20_pal.xml index 297b1c316e..d698fba77e 100644 --- a/assets/xml/scenes/overworld/spot20_pal.xml +++ b/assets/xml/scenes/overworld/spot20_pal.xml @@ -12,8 +12,8 @@ - - + + diff --git a/assets/xml/textures/backgrounds.xml b/assets/xml/textures/backgrounds.xml index c60ff57a8a..1fb4f8828f 100644 --- a/assets/xml/textures/backgrounds.xml +++ b/assets/xml/textures/backgrounds.xml @@ -1,246 +1,246 @@ - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - - - + + + + - - - - + + + + - - - + + + - - - + + + - - - + + + - - - + + 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a821e7b2a7..7de3b55b53 100644 --- a/assets/xml/textures/do_action_static_pal.xml +++ b/assets/xml/textures/do_action_static_pal.xml @@ -1,96 +1,96 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_24_static.xml b/assets/xml/textures/icon_item_24_static.xml index 395da30bb7..d4b33dbe59 100644 --- a/assets/xml/textures/icon_item_24_static.xml +++ b/assets/xml/textures/icon_item_24_static.xml @@ -1,24 +1,24 @@ - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_dungeon_static.xml b/assets/xml/textures/icon_item_dungeon_static.xml index 873c490fc5..e832d35298 100644 --- a/assets/xml/textures/icon_item_dungeon_static.xml +++ b/assets/xml/textures/icon_item_dungeon_static.xml @@ -1,23 +1,23 @@ - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_field_static.xml b/assets/xml/textures/icon_item_field_static.xml index 1ee2483501..252721f31e 100644 --- a/assets/xml/textures/icon_item_field_static.xml +++ b/assets/xml/textures/icon_item_field_static.xml @@ -1,32 +1,32 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_fra_static.xml b/assets/xml/textures/icon_item_fra_static.xml index 2c8ccad5bf..3630ea9703 100644 --- a/assets/xml/textures/icon_item_fra_static.xml +++ b/assets/xml/textures/icon_item_fra_static.xml @@ -1,37 +1,37 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_gameover_static.xml b/assets/xml/textures/icon_item_gameover_static.xml index ffd3928680..d5d893e6b6 100644 --- a/assets/xml/textures/icon_item_gameover_static.xml +++ b/assets/xml/textures/icon_item_gameover_static.xml @@ -1,10 +1,10 @@ - - - - - - + + + + + + diff --git a/assets/xml/textures/icon_item_gameover_static_pal.xml b/assets/xml/textures/icon_item_gameover_static_pal.xml index fc2a506422..cb80b1ac25 100644 --- a/assets/xml/textures/icon_item_gameover_static_pal.xml +++ b/assets/xml/textures/icon_item_gameover_static_pal.xml @@ -1,11 +1,11 @@ - - - - - - - + + + + + + + diff --git a/assets/xml/textures/icon_item_ger_static.xml b/assets/xml/textures/icon_item_ger_static.xml index ea71dda35e..6aa1b34143 100644 --- a/assets/xml/textures/icon_item_ger_static.xml +++ b/assets/xml/textures/icon_item_ger_static.xml @@ -1,36 +1,36 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_jpn_static.xml b/assets/xml/textures/icon_item_jpn_static.xml index f2fe854b8e..1358212ce8 100644 --- a/assets/xml/textures/icon_item_jpn_static.xml +++ b/assets/xml/textures/icon_item_jpn_static.xml @@ -1,35 +1,35 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_nes_static.xml b/assets/xml/textures/icon_item_nes_static.xml index 6cd92acfca..fb95c69045 100644 --- a/assets/xml/textures/icon_item_nes_static.xml +++ b/assets/xml/textures/icon_item_nes_static.xml @@ -1,35 +1,35 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_static.xml b/assets/xml/textures/icon_item_static.xml index ca772fddda..2d67bfa108 100644 --- a/assets/xml/textures/icon_item_static.xml +++ b/assets/xml/textures/icon_item_static.xml @@ -1,181 +1,181 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/icon_item_static_pal.xml b/assets/xml/textures/icon_item_static_pal.xml index 474a13f249..161d4039a0 100644 --- a/assets/xml/textures/icon_item_static_pal.xml +++ b/assets/xml/textures/icon_item_static_pal.xml @@ -1,183 +1,183 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/item_name_static.xml b/assets/xml/textures/item_name_static.xml index 0e2d769474..eff98015ec 100644 --- a/assets/xml/textures/item_name_static.xml +++ b/assets/xml/textures/item_name_static.xml @@ -1,251 +1,251 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b8795bd07d..d70f247356 100644 --- a/assets/xml/textures/map_48x85_static.xml +++ b/assets/xml/textures/map_48x85_static.xml @@ -2,73 +2,73 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/map_grand_static.xml b/assets/xml/textures/map_grand_static.xml index 201955bfc3..306fc76d83 100644 --- a/assets/xml/textures/map_grand_static.xml +++ b/assets/xml/textures/map_grand_static.xml @@ -1,28 +1,28 @@ - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/map_i_static.xml b/assets/xml/textures/map_i_static.xml index 1721f6d848..64eed0b2a9 100644 --- a/assets/xml/textures/map_i_static.xml +++ b/assets/xml/textures/map_i_static.xml @@ -1,243 +1,243 @@ - - - - - - - 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b/assets/xml/textures/map_name_static.xml index dd705eab60..c35abf0b1d 100644 --- a/assets/xml/textures/map_name_static.xml +++ b/assets/xml/textures/map_name_static.xml @@ -3,78 +3,78 @@ - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/textures/map_name_static_pal.xml b/assets/xml/textures/map_name_static_pal.xml index 780609b18c..f62a4d7981 100644 --- a/assets/xml/textures/map_name_static_pal.xml +++ b/assets/xml/textures/map_name_static_pal.xml @@ -3,114 +3,114 @@ - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - + + + 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- - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + diff --git a/assets/xml/textures/place_title_cards_pal.xml b/assets/xml/textures/place_title_cards_pal.xml index 44bd6c8fb4..2d2a6170da 100644 --- a/assets/xml/textures/place_title_cards_pal.xml +++ b/assets/xml/textures/place_title_cards_pal.xml @@ -1,287 +1,287 @@ - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + diff --git a/assets/xml/textures/skyboxes.xml b/assets/xml/textures/skyboxes.xml index 104ffb2a3f..69b5e5dad3 100644 --- a/assets/xml/textures/skyboxes.xml +++ b/assets/xml/textures/skyboxes.xml @@ -1,113 +1,113 @@ - - - - - + + + + + - + - - - - - + + + + + - + - - - - - + + + + + - + - - - - - + + + + + - + - - - - - + + + + + - + - - - - - + + + + + - + - - - - - + + + + + - + - - - - - + + + + + - + - - - - - - + + + + + + - + - - - - - - + + + + + + - + diff --git a/assets/xml/textures/title_static.xml b/assets/xml/textures/title_static.xml index c0f3f2908d..e7d320d448 100644 --- a/assets/xml/textures/title_static.xml +++ b/assets/xml/textures/title_static.xml @@ -1,166 +1,166 @@ - - - - - + + + + + - + - - - - - - + + + + + + - - - - + + + + - - + + - - - + + + - - + + - - - + + + - + - + - - - + + + - + - + - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + - - - + + + - + - + - - - + + + - + - + - + - - - - - + + + + + - - + + - - - + + + - + - - - - + + + + - - - + + + - - - - - + + + + + - - - - + + + + - - + + - - - + + + - + - + - - - - + + + + - - - + + + - + - + - + - - - + + + - + - + - + - + - + diff --git a/assets/xml/textures/title_static_pal_gc.xml b/assets/xml/textures/title_static_pal_gc.xml index 5f26d7f8de..9460bcacb5 100644 --- a/assets/xml/textures/title_static_pal_gc.xml +++ b/assets/xml/textures/title_static_pal_gc.xml @@ -1,191 +1,191 @@ - + - - - - - - + + + + + + - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - + + + - - - + + + - - + + - - - - - + + + + + - - - - - - - + + + + + + + - - - + + + - - - - - + + + + + - - - - - + + + + + - - - - - + + + + + - - - - + + + + - - - - + + + + - - - - + + + + - - + + - - + + - - + + - - - + + + - - - + + + - - - + + + - - + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - + - - - + + + - + - - + + - - + + - - - + + + - - - + + + - - - + + + - - - + + + - - + + - + diff --git a/assets/xml/textures/title_static_pal_n64.xml b/assets/xml/textures/title_static_pal_n64.xml index ad3bf9dbbe..48276ba5db 100644 --- a/assets/xml/textures/title_static_pal_n64.xml +++ b/assets/xml/textures/title_static_pal_n64.xml @@ -1,201 +1,201 @@ - + - - - - - - + + + + + + - + - - - + + + - + - - + + - - + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - + + + - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - - - + + + - - - + + + - - 0x1d480 + + 0x1d480 - - - - - + + + + + - - - - - - - + + + + + + + - - - + + + - - - - - + + + + + - - - - + + + + - - + + - - - + + + - - - - - - - - - + + + + + + + + + - - + + - + - - - - - + + + + + - - - - + + + + - - + + - - - + + + - - - - - - - - - + + + + + + + + + - + - - - - - + + + + + - - - - + + + + - - + + - - - + + + - - - - - - - - + + + + + + + + - + - - - + + + - + - + From ed02a9db654a802057f1c071a3b60c6824b2feb8 Mon Sep 17 00:00:00 2001 From: mracsys Date: Fri, 6 Jun 2025 19:23:01 -0400 Subject: [PATCH 15/32] Add additional Bazaar display list definitions (#2494) * add unreferenced display lists to shop1 room 0 xml * match naming scheme * add missed display lists for shop1 room 0 --- assets/xml/scenes/shops/shop1.xml | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/assets/xml/scenes/shops/shop1.xml b/assets/xml/scenes/shops/shop1.xml index 525a06d633..f14ed9a76b 100644 --- a/assets/xml/scenes/shops/shop1.xml +++ b/assets/xml/scenes/shops/shop1.xml @@ -4,5 +4,13 @@ + + + + + + + + From 600d680970607b63530bb9d5c1a3f2686c62e4fb Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 7 Jun 2025 15:52:23 +0200 Subject: [PATCH 16/32] Add various undocumented resources in xmls 4 (#2604) --- assets/xml/objects/object_bv.xml | 182 ++++++++++++++++++++++++++ assets/xml/objects/object_bv_pal.xml | 182 ++++++++++++++++++++++++++ assets/xml/objects/object_du.xml | 34 +++++ assets/xml/objects/object_du_pal.xml | 34 +++++ assets/xml/objects/object_fd.xml | 81 ++++++++++++ assets/xml/objects/object_fd_pal.xml | 81 ++++++++++++ assets/xml/objects/object_mo.xml | 5 + assets/xml/objects/object_mo_pal.xml | 5 + assets/xml/objects/object_sst.xml | 173 ++++++++++++++++++++++++ assets/xml/objects/object_sst_pal.xml | 173 ++++++++++++++++++++++++ assets/xml/objects/object_xc.xml | 59 +++++++++ assets/xml/objects/object_xc_pal.xml | 59 +++++++++ 12 files changed, 1068 insertions(+) diff --git a/assets/xml/objects/object_bv.xml b/assets/xml/objects/object_bv.xml index b7d6d01b89..a0486c8f7f 100644 --- a/assets/xml/objects/object_bv.xml +++ b/assets/xml/objects/object_bv.xml @@ -75,5 +75,187 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_bv_pal.xml b/assets/xml/objects/object_bv_pal.xml index fa6b3a538f..f738c62d85 100644 --- a/assets/xml/objects/object_bv_pal.xml +++ b/assets/xml/objects/object_bv_pal.xml @@ -75,5 +75,187 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_du.xml b/assets/xml/objects/object_du.xml index feeafc83f8..6309a37e59 100644 --- a/assets/xml/objects/object_du.xml +++ b/assets/xml/objects/object_du.xml @@ -77,5 +77,39 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_du_pal.xml b/assets/xml/objects/object_du_pal.xml index 4e4ae09eb4..ad2c6b4fe5 100644 --- a/assets/xml/objects/object_du_pal.xml +++ b/assets/xml/objects/object_du_pal.xml @@ -77,5 +77,39 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_fd.xml b/assets/xml/objects/object_fd.xml index b18bfe25ce..750f80be4d 100644 --- a/assets/xml/objects/object_fd.xml +++ b/assets/xml/objects/object_fd.xml @@ -73,5 +73,86 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_fd_pal.xml b/assets/xml/objects/object_fd_pal.xml index 23fd822c65..ff91e48e11 100644 --- a/assets/xml/objects/object_fd_pal.xml +++ b/assets/xml/objects/object_fd_pal.xml @@ -73,5 +73,86 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mo.xml b/assets/xml/objects/object_mo.xml index ad84a14026..1f82a6fe77 100644 --- a/assets/xml/objects/object_mo.xml +++ b/assets/xml/objects/object_mo.xml @@ -74,5 +74,10 @@ + + + + + diff --git a/assets/xml/objects/object_mo_pal.xml b/assets/xml/objects/object_mo_pal.xml index 17cd4fc2f4..34654ef1c5 100644 --- a/assets/xml/objects/object_mo_pal.xml +++ b/assets/xml/objects/object_mo_pal.xml @@ -74,5 +74,10 @@ + + + + + diff --git a/assets/xml/objects/object_sst.xml b/assets/xml/objects/object_sst.xml index 12f27e4321..fff77ae400 100644 --- a/assets/xml/objects/object_sst.xml +++ b/assets/xml/objects/object_sst.xml @@ -52,5 +52,178 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_sst_pal.xml b/assets/xml/objects/object_sst_pal.xml index fdbe2e799c..3ba9b09d57 100644 --- a/assets/xml/objects/object_sst_pal.xml +++ b/assets/xml/objects/object_sst_pal.xml @@ -52,5 +52,178 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_xc.xml b/assets/xml/objects/object_xc.xml index fbc458058f..fa0ee758ef 100644 --- a/assets/xml/objects/object_xc.xml +++ b/assets/xml/objects/object_xc.xml @@ -29,5 +29,64 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_xc_pal.xml b/assets/xml/objects/object_xc_pal.xml index 5576e4740d..6478af53b5 100644 --- a/assets/xml/objects/object_xc_pal.xml +++ b/assets/xml/objects/object_xc_pal.xml @@ -29,5 +29,64 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + From da40e39c97a7d1ff05dd6c03a540edab4be996f7 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 7 Jun 2025 16:51:44 +0200 Subject: [PATCH 17/32] Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605) * Add Vtx[] resources in xmls for (partially) documented assets 7 * bss --- assets/xml/objects/gameplay_field_keep.xml | 72 ++++++++++++++ assets/xml/objects/object_bombf.xml | 14 +++ assets/xml/objects/object_bubble.xml | 3 + assets/xml/objects/object_gr.xml | 45 +++++++++ assets/xml/objects/object_hintnuts.xml | 33 +++++++ assets/xml/objects/object_ik.xml | 108 +++++++++++++++++++++ assets/xml/objects/object_jya_obj.xml | 99 +++++++++++++++++++ assets/xml/objects/object_km1.xml | 42 ++++++++ assets/xml/objects/object_kw1.xml | 46 +++++++++ assets/xml/objects/object_mb.xml | 90 +++++++++++++++++ assets/xml/objects/object_mizu_objects.xml | 54 +++++++++++ src/code/z_kankyo.c | 2 +- 12 files changed, 607 insertions(+), 1 deletion(-) diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml index 432a963c80..3642fe0a00 100644 --- a/assets/xml/objects/gameplay_field_keep.xml +++ b/assets/xml/objects/gameplay_field_keep.xml @@ -8,24 +8,72 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -36,18 +84,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_bombf.xml b/assets/xml/objects/object_bombf.xml index 853e4b3385..3b69324cbf 100644 --- a/assets/xml/objects/object_bombf.xml +++ b/assets/xml/objects/object_bombf.xml @@ -10,5 +10,19 @@ + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_bubble.xml b/assets/xml/objects/object_bubble.xml index a502b4480e..0777a87c1f 100644 --- a/assets/xml/objects/object_bubble.xml +++ b/assets/xml/objects/object_bubble.xml @@ -2,5 +2,8 @@ + + + diff --git a/assets/xml/objects/object_gr.xml b/assets/xml/objects/object_gr.xml index 8f84870967..ad7a184772 100644 --- a/assets/xml/objects/object_gr.xml +++ b/assets/xml/objects/object_gr.xml @@ -13,6 +13,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_hintnuts.xml b/assets/xml/objects/object_hintnuts.xml index fe02e8adbe..852ec1141a 100644 --- a/assets/xml/objects/object_hintnuts.xml +++ b/assets/xml/objects/object_hintnuts.xml @@ -15,11 +15,44 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index a3578f27f6..55b4a6ff76 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -53,6 +53,66 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -80,9 +140,57 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_jya_obj.xml b/assets/xml/objects/object_jya_obj.xml index 1e203941f5..2c9c5a6fc8 100644 --- a/assets/xml/objects/object_jya_obj.xml +++ b/assets/xml/objects/object_jya_obj.xml @@ -1,28 +1,73 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -30,18 +75,69 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -74,6 +170,9 @@ + + + diff --git a/assets/xml/objects/object_km1.xml b/assets/xml/objects/object_km1.xml index 086666bf2d..25b1fae7f5 100644 --- a/assets/xml/objects/object_km1.xml +++ b/assets/xml/objects/object_km1.xml @@ -38,5 +38,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_kw1.xml b/assets/xml/objects/object_kw1.xml index 39120b108e..5b39db9f31 100644 --- a/assets/xml/objects/object_kw1.xml +++ b/assets/xml/objects/object_kw1.xml @@ -59,5 +59,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mb.xml b/assets/xml/objects/object_mb.xml index c3ec222706..f10e27d645 100644 --- a/assets/xml/objects/object_mb.xml +++ b/assets/xml/objects/object_mb.xml @@ -56,6 +56,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -98,6 +143,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_mizu_objects.xml b/assets/xml/objects/object_mizu_objects.xml index b0abf34ec5..641c0a40e2 100644 --- a/assets/xml/objects/object_mizu_objects.xml +++ b/assets/xml/objects/object_mizu_objects.xml @@ -1,38 +1,92 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index bdb35093b2..83699c82f3 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -239,7 +239,7 @@ s16 sSunDepthTestX; s16 sSunDepthTestY; #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192" + "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" LightNode* sNGameOverLightNode; LightInfo sNGameOverLightInfo; From 37a89e340f54ad852fa7940488eaaf20bc45d5b4 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 7 Jun 2025 17:10:36 +0200 Subject: [PATCH 18/32] Add Vtx[] resources in xmls for (partially) documented assets 8 (#2606) --- assets/xml/objects/object_mm.xml | 45 ++++++++ assets/xml/objects/object_okuta.xml | 48 +++++++++ assets/xml/objects/object_owl.xml | 104 +++++++++++++++++++ assets/xml/objects/object_pu_box.xml | 12 +++ assets/xml/objects/object_spot01_matoyab.xml | 6 ++ assets/xml/objects/object_spot01_objects.xml | 9 ++ assets/xml/objects/object_spot02_objects.xml | 21 ++++ assets/xml/objects/object_spot06_objects.xml | 15 +++ assets/xml/objects/object_spot08_obj.xml | 9 ++ assets/xml/objects/object_spot09_obj.xml | 20 +++- assets/xml/objects/object_spot12_obj.xml | 6 ++ assets/xml/objects/object_spot15_obj.xml | 6 ++ assets/xml/objects/object_spot16_obj.xml | 9 ++ assets/xml/objects/object_spot18_obj.xml | 17 +++ assets/xml/objects/object_timeblock.xml | 3 + assets/xml/objects/object_torch2.xml | 54 ++++++++++ assets/xml/objects/object_trap.xml | 9 ++ assets/xml/objects/object_vase.xml | 3 + assets/xml/objects/object_wallmaster.xml | 45 ++++++++ assets/xml/objects/object_wood02.xml | 3 + assets/xml/objects/object_ydan_objects.xml | 30 ++++++ assets/xml/objects/object_yukabyun.xml | 6 ++ assets/xml/objects/object_zl2.xml | 42 ++++++++ assets/xml/objects/object_zl4.xml | 56 +++++++++- 24 files changed, 576 insertions(+), 2 deletions(-) diff --git a/assets/xml/objects/object_mm.xml b/assets/xml/objects/object_mm.xml index 04963a6c6b..695333c65c 100644 --- a/assets/xml/objects/object_mm.xml +++ b/assets/xml/objects/object_mm.xml @@ -22,6 +22,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_okuta.xml b/assets/xml/objects/object_okuta.xml index 65d7dfd75c..72be4462de 100644 --- a/assets/xml/objects/object_okuta.xml +++ b/assets/xml/objects/object_okuta.xml @@ -24,9 +24,57 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_owl.xml b/assets/xml/objects/object_owl.xml index 36011ecd29..666363030c 100644 --- a/assets/xml/objects/object_owl.xml +++ b/assets/xml/objects/object_owl.xml @@ -25,6 +25,68 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -76,6 +138,48 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_pu_box.xml b/assets/xml/objects/object_pu_box.xml index 0535781401..a315bc38d8 100644 --- a/assets/xml/objects/object_pu_box.xml +++ b/assets/xml/objects/object_pu_box.xml @@ -1,12 +1,24 @@ + + + + + + + + + + + + diff --git a/assets/xml/objects/object_spot01_matoyab.xml b/assets/xml/objects/object_spot01_matoyab.xml index 3a4179dfa2..f6662b7100 100644 --- a/assets/xml/objects/object_spot01_matoyab.xml +++ b/assets/xml/objects/object_spot01_matoyab.xml @@ -3,11 +3,17 @@ + + + + + + diff --git a/assets/xml/objects/object_spot01_objects.xml b/assets/xml/objects/object_spot01_objects.xml index c976129d24..3ee06792f9 100644 --- a/assets/xml/objects/object_spot01_objects.xml +++ b/assets/xml/objects/object_spot01_objects.xml @@ -1,14 +1,23 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_spot02_objects.xml b/assets/xml/objects/object_spot02_objects.xml index 04ac2476c5..e819a9074f 100644 --- a/assets/xml/objects/object_spot02_objects.xml +++ b/assets/xml/objects/object_spot02_objects.xml @@ -2,14 +2,35 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_spot06_objects.xml b/assets/xml/objects/object_spot06_objects.xml index 102772cd6c..3362cb42b9 100644 --- a/assets/xml/objects/object_spot06_objects.xml +++ b/assets/xml/objects/object_spot06_objects.xml @@ -1,23 +1,38 @@ + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_spot08_obj.xml b/assets/xml/objects/object_spot08_obj.xml index f0d76701e7..bb3c63a2af 100644 --- a/assets/xml/objects/object_spot08_obj.xml +++ b/assets/xml/objects/object_spot08_obj.xml @@ -1,6 +1,9 @@ + + + @@ -10,6 +13,9 @@ + + + @@ -19,6 +25,9 @@ + + + diff --git a/assets/xml/objects/object_spot09_obj.xml b/assets/xml/objects/object_spot09_obj.xml index d86cf59874..4ce5387441 100644 --- a/assets/xml/objects/object_spot09_obj.xml +++ b/assets/xml/objects/object_spot09_obj.xml @@ -1,10 +1,28 @@ + + + + + + + + + - + + + + + + + + + + diff --git a/assets/xml/objects/object_spot12_obj.xml b/assets/xml/objects/object_spot12_obj.xml index 4bdf8dce11..9a0779dff7 100644 --- a/assets/xml/objects/object_spot12_obj.xml +++ b/assets/xml/objects/object_spot12_obj.xml @@ -1,11 +1,17 @@ + + + + + + diff --git a/assets/xml/objects/object_spot15_obj.xml b/assets/xml/objects/object_spot15_obj.xml index e1544bebd9..fe82dae7c1 100644 --- a/assets/xml/objects/object_spot15_obj.xml +++ b/assets/xml/objects/object_spot15_obj.xml @@ -1,11 +1,17 @@ + + + + + + diff --git a/assets/xml/objects/object_spot16_obj.xml b/assets/xml/objects/object_spot16_obj.xml index 88af8eeb7b..0687c8fd88 100644 --- a/assets/xml/objects/object_spot16_obj.xml +++ b/assets/xml/objects/object_spot16_obj.xml @@ -1,8 +1,17 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_spot18_obj.xml b/assets/xml/objects/object_spot18_obj.xml index ca9d6ea485..388ef942cc 100644 --- a/assets/xml/objects/object_spot18_obj.xml +++ b/assets/xml/objects/object_spot18_obj.xml @@ -32,5 +32,22 @@ + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_timeblock.xml b/assets/xml/objects/object_timeblock.xml index cfc47d3fe1..18f07608e7 100644 --- a/assets/xml/objects/object_timeblock.xml +++ b/assets/xml/objects/object_timeblock.xml @@ -1,5 +1,8 @@ + + + diff --git a/assets/xml/objects/object_torch2.xml b/assets/xml/objects/object_torch2.xml index 09d9ff8a40..5ef419c510 100644 --- a/assets/xml/objects/object_torch2.xml +++ b/assets/xml/objects/object_torch2.xml @@ -8,6 +8,60 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_trap.xml b/assets/xml/objects/object_trap.xml index d250939feb..0d8db0f9e8 100644 --- a/assets/xml/objects/object_trap.xml +++ b/assets/xml/objects/object_trap.xml @@ -5,8 +5,17 @@ + + + + + + + + + diff --git a/assets/xml/objects/object_vase.xml b/assets/xml/objects/object_vase.xml index ddb61620c5..71809a864b 100644 --- a/assets/xml/objects/object_vase.xml +++ b/assets/xml/objects/object_vase.xml @@ -1,6 +1,9 @@ + + + diff --git a/assets/xml/objects/object_wallmaster.xml b/assets/xml/objects/object_wallmaster.xml index f6729fbe28..26ec631073 100644 --- a/assets/xml/objects/object_wallmaster.xml +++ b/assets/xml/objects/object_wallmaster.xml @@ -10,6 +10,9 @@ + + + @@ -33,6 +36,48 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_wood02.xml b/assets/xml/objects/object_wood02.xml index acb18fb57e..e282217d4a 100644 --- a/assets/xml/objects/object_wood02.xml +++ b/assets/xml/objects/object_wood02.xml @@ -76,5 +76,8 @@ + + + diff --git a/assets/xml/objects/object_ydan_objects.xml b/assets/xml/objects/object_ydan_objects.xml index b779e46661..a6ee5e614b 100644 --- a/assets/xml/objects/object_ydan_objects.xml +++ b/assets/xml/objects/object_ydan_objects.xml @@ -18,15 +18,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_yukabyun.xml b/assets/xml/objects/object_yukabyun.xml index d03c960175..c1aeb83388 100644 --- a/assets/xml/objects/object_yukabyun.xml +++ b/assets/xml/objects/object_yukabyun.xml @@ -3,7 +3,13 @@ + + + + + + diff --git a/assets/xml/objects/object_zl2.xml b/assets/xml/objects/object_zl2.xml index 51e18228ea..46943d3650 100644 --- a/assets/xml/objects/object_zl2.xml +++ b/assets/xml/objects/object_zl2.xml @@ -24,6 +24,9 @@ + + + @@ -64,6 +67,9 @@ + + + @@ -73,7 +79,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_zl4.xml b/assets/xml/objects/object_zl4.xml index 211c8339e2..8c48f4b69e 100644 --- a/assets/xml/objects/object_zl4.xml +++ b/assets/xml/objects/object_zl4.xml @@ -55,8 +55,14 @@ - + + + + + + + @@ -87,6 +93,54 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + From 484abb1d391bc34541c263e6dcfad187822139e3 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 7 Jun 2025 17:26:59 +0200 Subject: [PATCH 19/32] Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607) --- assets/xml/overlays/ovl_Boss_Ganon.xml | 84 +++++++++++++++++++ assets/xml/overlays/ovl_Boss_Ganon2.xml | 24 ++++++ assets/xml/overlays/ovl_Boss_Sst.xml | 14 +++- assets/xml/overlays/ovl_Demo_Shd.xml | 13 ++- assets/xml/overlays/ovl_En_Clear_Tag.xml | 24 ++++++ assets/xml/overlays/ovl_En_Ganon_Organ.xml | 6 ++ assets/xml/overlays/ovl_En_Sth.xml | 6 ++ assets/xml/textures/nintendo_rogo_static.xml | 10 ++- .../xml/textures/nintendo_rogo_static_v2.xml | 10 ++- src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c | 10 +-- 10 files changed, 180 insertions(+), 21 deletions(-) diff --git a/assets/xml/overlays/ovl_Boss_Ganon.xml b/assets/xml/overlays/ovl_Boss_Ganon.xml index 229ab58e1b..9afa6d1251 100644 --- a/assets/xml/overlays/ovl_Boss_Ganon.xml +++ b/assets/xml/overlays/ovl_Boss_Ganon.xml @@ -16,6 +16,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -29,25 +65,73 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/overlays/ovl_Boss_Ganon2.xml b/assets/xml/overlays/ovl_Boss_Ganon2.xml index 6b92b19a09..75e7ee9fee 100644 --- a/assets/xml/overlays/ovl_Boss_Ganon2.xml +++ b/assets/xml/overlays/ovl_Boss_Ganon2.xml @@ -2,8 +2,14 @@ + + + + + + @@ -13,17 +19,35 @@ + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/overlays/ovl_Boss_Sst.xml b/assets/xml/overlays/ovl_Boss_Sst.xml index 35584224de..93f66c6756 100644 --- a/assets/xml/overlays/ovl_Boss_Sst.xml +++ b/assets/xml/overlays/ovl_Boss_Sst.xml @@ -1,8 +1,14 @@ - - - - + + + + + + + + + + diff --git a/assets/xml/overlays/ovl_Demo_Shd.xml b/assets/xml/overlays/ovl_Demo_Shd.xml index 967f383ec3..49e5e30114 100644 --- a/assets/xml/overlays/ovl_Demo_Shd.xml +++ b/assets/xml/overlays/ovl_Demo_Shd.xml @@ -1,8 +1,13 @@ - - - - + + + + + + + + + diff --git a/assets/xml/overlays/ovl_En_Clear_Tag.xml b/assets/xml/overlays/ovl_En_Clear_Tag.xml index 05c9c29865..cfdb5fb764 100644 --- a/assets/xml/overlays/ovl_En_Clear_Tag.xml +++ b/assets/xml/overlays/ovl_En_Clear_Tag.xml @@ -1,14 +1,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/overlays/ovl_En_Ganon_Organ.xml b/assets/xml/overlays/ovl_En_Ganon_Organ.xml index 639d68ad38..6668b85fd0 100644 --- a/assets/xml/overlays/ovl_En_Ganon_Organ.xml +++ b/assets/xml/overlays/ovl_En_Ganon_Organ.xml @@ -13,7 +13,13 @@ + + + + + + diff --git a/assets/xml/overlays/ovl_En_Sth.xml b/assets/xml/overlays/ovl_En_Sth.xml index 93d211cb99..2c4671e468 100644 --- a/assets/xml/overlays/ovl_En_Sth.xml +++ b/assets/xml/overlays/ovl_En_Sth.xml @@ -7,6 +7,12 @@ + + + + + + diff --git a/assets/xml/textures/nintendo_rogo_static.xml b/assets/xml/textures/nintendo_rogo_static.xml index c5e555fb18..229ccf2eb5 100644 --- a/assets/xml/textures/nintendo_rogo_static.xml +++ b/assets/xml/textures/nintendo_rogo_static.xml @@ -1,8 +1,10 @@ - - - - + + + + + + diff --git a/assets/xml/textures/nintendo_rogo_static_v2.xml b/assets/xml/textures/nintendo_rogo_static_v2.xml index 56792cf47f..f4df8cff3c 100644 --- a/assets/xml/textures/nintendo_rogo_static_v2.xml +++ b/assets/xml/textures/nintendo_rogo_static_v2.xml @@ -1,8 +1,10 @@ - - - - + + + + + + diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index fd18b10ece..e0c2239361 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -2769,7 +2769,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); } else { gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0); - gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList); + gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL); } SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, @@ -2795,7 +2795,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) { &trail->world.rot); Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY); - gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDList); + gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDL); gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, ((3 - i) * 10) + 20, 0, ((3 - i) * 20) + 50, ((3 - i) * 30) + 70); @@ -2904,7 +2904,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); } else { gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0); - gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList); + gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL); } } else { Gfx_SetupDL_25Xlu(play->state.gfxCtx); @@ -2956,7 +2956,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) { Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 6934); - gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDList); + gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDL); } CLOSE_DISPS(play->state.gfxCtx, "../z_boss_sst.c", 6941); @@ -3257,7 +3257,7 @@ void BossSst_DrawEffects(Actor* thisx, PlayState* play) { Matrix_Scale(effect->scale * 0.001f, 1.0f, effect->scale * 0.001f, MTXMODE_APPLY); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 7423); - gSPDisplayList(POLY_XLU_DISP++, sShadowDList); + gSPDisplayList(POLY_XLU_DISP++, sShadowDL); effect++; } } From cba896c45cd697fa371f867b7f066201f2587fd4 Mon Sep 17 00:00:00 2001 From: hiisuya <112015628+hiisuya@users.noreply.github.com> Date: Sat, 7 Jun 2025 14:25:55 -0500 Subject: [PATCH 20/32] Doc Actor: En_Ma2 (Adult Malon) (#2593) * ma2 actor docs start * doc inftable entries in ma2 * removed testing prints * added file description * format.py ran --- include/save.h | 6 +- src/overlays/actors/ovl_En_Ma2/z_en_ma2.c | 144 ++++++++++++---------- src/overlays/actors/ovl_En_Ma2/z_en_ma2.h | 6 +- 3 files changed, 87 insertions(+), 69 deletions(-) diff --git a/include/save.h b/include/save.h index a4e99546fb..f3d3397dce 100644 --- a/include/save.h +++ b/include/save.h @@ -782,9 +782,9 @@ typedef enum LinkAge { #define INFTABLE_TALKED_TO_MALON_FIRST_TIME 0x84 #define INFTABLE_TOLD_EPONA_IS_SCARED 0x85 #define INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE 0x8B -#define INFTABLE_8C 0x8C -#define INFTABLE_8D 0x8D -#define INFTABLE_8E 0x8E +#define INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG 0x8C +#define INFTABLE_8D 0x8D // unreachable flag in EnMa2 +#define INFTABLE_PLAYED_SONG_FOR_ADULT_MALON 0x8E #define INFTABLE_94 0x94 #define INFTABLE_97 0x97 #define INFTABLE_9A 0x9A diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index 88098c93bf..ed01e29e4a 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -1,3 +1,9 @@ +/* + * File: z_en_ma2.c + * Overlay: En_Ma2 + * Description: Adult Malon (Stables / Ranch Pre-Epona) + */ + #include "z_en_ma2.h" #include "gfx.h" @@ -25,14 +31,14 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play); void EnMa2_Update(Actor* thisx, PlayState* play); void EnMa2_Draw(Actor* thisx, PlayState* play); -void func_80AA1AE4(EnMa2* this, PlayState* play); -s32 func_80AA1C68(EnMa2* this); +void EnMa2_UpdateTracking(EnMa2* this, PlayState* play); +s32 EnMa2_IsSinging(EnMa2* this); void EnMa2_UpdateEyes(EnMa2* this); -void func_80AA1DB4(EnMa2* this, PlayState* play); -void func_80AA2018(EnMa2* this, PlayState* play); -void func_80AA204C(EnMa2* this, PlayState* play); -void func_80AA20E4(EnMa2* this, PlayState* play); -void func_80AA21C8(EnMa2* this, PlayState* play); +void EnMa2_UpdateSinging(EnMa2* this, PlayState* play); +void EnMa2_WaitToEndTalk(EnMa2* this, PlayState* play); +void EnMa2_WaitForOcarina(EnMa2* this, PlayState* play); +void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play); +void EnMa2_ForceTalkAfterSong(EnMa2* this, PlayState* play); ActorProfile En_Ma2_Profile = { /**/ ACTOR_EN_MA2, @@ -69,11 +75,11 @@ static ColliderCylinderInit sCylinderInit = { static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; typedef enum EnMa2Animation { - /* 0 */ ENMA2_ANIM_0, - /* 1 */ ENMA2_ANIM_1, - /* 2 */ ENMA2_ANIM_2, - /* 3 */ ENMA2_ANIM_3, - /* 4 */ ENMA2_ANIM_4 + /* 0 */ MALON_ADULT_ANIM_IDLE, + /* 1 */ MALON_ADULT_ANIM_IDLE_NOMORPH, + /* 2 */ MALON_ADULT_ANIM_STANDING, + /* 3 */ MALON_ADULT_ANIM_SING, + /* 4 */ MALON_ADULT_ANIM_SING_NOMORPH } EnMa2Animation; static AnimationFrameCountInfo sAnimationInfo[] = { @@ -92,9 +98,9 @@ u16 EnMa2_GetTextId(PlayState* play, Actor* thisx) { return 0x2056; } if (IS_NIGHT) { - if (GET_INFTABLE(INFTABLE_8C)) { + if (GET_INFTABLE(INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG)) { return 0x2052; - } else if (GET_INFTABLE(INFTABLE_8E)) { + } else if (GET_INFTABLE(INFTABLE_PLAYED_SONG_FOR_ADULT_MALON)) { return 0x2051; } else { return 0x2050; @@ -110,9 +116,10 @@ s16 EnMa2_UpdateTalkState(PlayState* play, Actor* thisx) { case TEXT_STATE_CLOSING: switch (thisx->textId) { case 0x2051: - SET_INFTABLE(INFTABLE_8C); + SET_INFTABLE(INFTABLE_TALKED_TO_ADULT_MALON_AFTER_SONG); talkState = NPC_TALK_STATE_ACTION; break; + // unreachable, 0x2053 is a text id for Gossip Stones, which EnMa2 never sets case 0x2053: SET_INFTABLE(INFTABLE_8D); talkState = NPC_TALK_STATE_IDLE; @@ -135,7 +142,7 @@ s16 EnMa2_UpdateTalkState(PlayState* play, Actor* thisx) { return talkState; } -void func_80AA1AE4(EnMa2* this, PlayState* play) { +void EnMa2_UpdateTracking(EnMa2* this, PlayState* play) { Player* player = GET_PLAYER(play); s16 trackingMode; @@ -151,47 +158,58 @@ void func_80AA1AE4(EnMa2* this, PlayState* play) { Npc_TrackPoint(&this->actor, &this->interactInfo, 0, trackingMode); } -u16 func_80AA1B58(EnMa2* this, PlayState* play) { +typedef enum { + MALON_ADULT_SPAWN_NONE = 0, + MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA, + MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA, + MALON_ADULT_SPAWN_ALWAYS +} EnMa2SpawnIndex; + +u16 EnMa2_GetSpawnIndex(EnMa2* this, PlayState* play) { if (LINK_IS_CHILD) { - return 0; + return MALON_ADULT_SPAWN_NONE; } if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_STABLE) && IS_DAY && (this->actor.shape.rot.z == 5)) { - return 1; + return MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA; } if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_LON_LON_RANCH) && IS_NIGHT && (this->actor.shape.rot.z == 6)) { - return 2; + return MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA; } if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_LON_LON_RANCH)) { - return 0; + return MALON_ADULT_SPAWN_NONE; } if ((this->actor.shape.rot.z == 7) && IS_DAY) { - return 3; + return MALON_ADULT_SPAWN_ALWAYS; } if ((this->actor.shape.rot.z == 8) && IS_NIGHT) { - return 3; + return MALON_ADULT_SPAWN_ALWAYS; } - return 0; + return MALON_ADULT_SPAWN_NONE; } -s32 func_80AA1C68(EnMa2* this) { +s32 EnMa2_IsSinging(EnMa2* this) { if (this->skelAnime.animation != &gMalonAdultSingAnim) { - return 0; + return false; } + if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) { - return 0; + return false; } + this->blinkTimer = 0; + if (this->eyeIndex != 2) { - return 0; + return false; } + this->mouthIndex = 2; - return 1; + return true; } void EnMa2_UpdateEyes(EnMa2* this) { - if ((!func_80AA1C68(this)) && (DECR(this->blinkTimer) == 0)) { + if ((!EnMa2_IsSinging(this)) && (DECR(this->blinkTimer) == 0)) { this->eyeIndex++; if (this->eyeIndex >= 3) { this->blinkTimer = Rand_S16Offset(30, 30); @@ -207,19 +225,19 @@ void EnMa2_ChangeAnim(EnMa2* this, s32 index) { sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames); } -void func_80AA1DB4(EnMa2* this, PlayState* play) { +void EnMa2_UpdateSinging(EnMa2* this, PlayState* play) { if (this->skelAnime.animation == &gMalonAdultSingAnim) { if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) { - if (this->isNotSinging) { + if (this->singingDisabled) { // Turn on singing Audio_ToggleMalonSinging(false); - this->isNotSinging = false; + this->singingDisabled = false; } } else { - if (!this->isNotSinging) { + if (!this->singingDisabled) { // Turn off singing Audio_ToggleMalonSinging(true); - this->isNotSinging = true; + this->singingDisabled = true; } } } @@ -235,24 +253,24 @@ void EnMa2_Init(Actor* thisx, PlayState* play) { Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit); - switch (func_80AA1B58(this, play)) { - case 1: - EnMa2_ChangeAnim(this, ENMA2_ANIM_2); - this->actionFunc = func_80AA2018; + switch (EnMa2_GetSpawnIndex(this, play)) { + case MALON_ADULT_SPAWN_DAY_STABLES_NO_EPONA: + EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_STANDING); + this->actionFunc = EnMa2_WaitToEndTalk; break; - case 2: - EnMa2_ChangeAnim(this, ENMA2_ANIM_3); - this->actionFunc = func_80AA204C; + case MALON_ADULT_SPAWN_NIGHT_RANCH_NO_EPONA: + EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_SING); + this->actionFunc = EnMa2_WaitForOcarina; break; - case 3: + case MALON_ADULT_SPAWN_ALWAYS: if (GET_INFTABLE(INFTABLE_8D)) { - EnMa2_ChangeAnim(this, ENMA2_ANIM_0); + EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_IDLE); } else { - EnMa2_ChangeAnim(this, ENMA2_ANIM_3); + EnMa2_ChangeAnim(this, MALON_ADULT_ANIM_SING); } - this->actionFunc = func_80AA2018; + this->actionFunc = EnMa2_WaitToEndTalk; break; - case 0: + case MALON_ADULT_SPAWN_NONE: Actor_Kill(&this->actor); return; } @@ -270,48 +288,48 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -void func_80AA2018(EnMa2* this, PlayState* play) { +void EnMa2_WaitToEndTalk(EnMa2* this, PlayState* play) { if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) { this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; this->interactInfo.talkState = NPC_TALK_STATE_IDLE; } } -void func_80AA204C(EnMa2* this, PlayState* play) { +void EnMa2_WaitForOcarina(EnMa2* this, PlayState* play) { Player* player = GET_PLAYER(play); if (player->stateFlags2 & PLAYER_STATE2_24) { player->stateFlags2 |= PLAYER_STATE2_25; player->unk_6A8 = &this->actor; Message_StartOcarina(play, OCARINA_ACTION_CHECK_EPONA); - this->actionFunc = func_80AA20E4; + this->actionFunc = EnMa2_WaitForEponasSong; } else if (this->actor.xzDistToPlayer < 30.0f + this->collider.dim.radius) { player->stateFlags2 |= PLAYER_STATE2_23; } } -void func_80AA20E4(EnMa2* this, PlayState* play) { +void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play) { Player* player = GET_PLAYER(play); if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) { - this->actionFunc = func_80AA204C; + this->actionFunc = EnMa2_WaitForOcarina; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - this->unk_208 = 0x1E; - SET_INFTABLE(INFTABLE_8E); - this->actionFunc = func_80AA21C8; + this->timer = 0x1E; + SET_INFTABLE(INFTABLE_PLAYED_SONG_FOR_ADULT_MALON); + this->actionFunc = EnMa2_ForceTalkAfterSong; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } else { player->stateFlags2 |= PLAYER_STATE2_23; } } -void func_80AA21C8(EnMa2* this, PlayState* play) { +void EnMa2_ForceTalkAfterSong(EnMa2* this, PlayState* play) { Player* player = GET_PLAYER(play); - if (DECR(this->unk_208)) { + if (DECR(this->timer)) { player->stateFlags2 |= PLAYER_STATE2_23; } else { if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) { @@ -319,7 +337,7 @@ void func_80AA21C8(EnMa2* this, PlayState* play) { Message_CloseTextbox(play); } else { this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED; - this->actionFunc = func_80AA2018; + this->actionFunc = EnMa2_WaitToEndTalk; } } } @@ -333,9 +351,9 @@ void EnMa2_Update(Actor* thisx, PlayState* play) { SkelAnime_Update(&this->skelAnime); EnMa2_UpdateEyes(this); this->actionFunc(this, play); - func_80AA1DB4(this, play); - func_80AA1AE4(this, play); - if (this->actionFunc != func_80AA20E4) { + EnMa2_UpdateSinging(this, play); + EnMa2_UpdateTracking(this, play); + if (this->actionFunc != EnMa2_WaitForEponasSong) { Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f, EnMa2_GetTextId, EnMa2_UpdateTalkState); } @@ -362,8 +380,8 @@ s32 EnMa2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p } if ((limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) || (limbIndex == MALON_ADULT_LEFT_SHOULDER_LIMB) || (limbIndex == MALON_ADULT_RIGHT_SHOULDER_LIMB)) { - rot->y += Math_SinS(this->unk_212[limbIndex].y) * 200.0f; - rot->z += Math_CosS(this->unk_212[limbIndex].z) * 200.0f; + rot->y += Math_SinS(this->upperBodyRot[limbIndex].y) * 200.0f; + rot->z += Math_CosS(this->upperBodyRot[limbIndex].z) * 200.0f; } return false; } diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h index c312591b94..3e2a9b4b86 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h @@ -37,12 +37,12 @@ typedef struct EnMa2 { /* 0x0190 */ EnMa2ActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ NpcInteractInfo interactInfo; - /* 0x0208 */ s16 unk_208; - /* 0x020A */ s16 isNotSinging; + /* 0x0208 */ s16 timer; + /* 0x020A */ s16 singingDisabled; /* 0x020C */ s16 blinkTimer; /* 0x020E */ s16 eyeIndex; /* 0x0210 */ s16 mouthIndex; - /* 0x0212 */ Vec3s unk_212[MALON_ADULT_LIMB_MAX]; + /* 0x0212 */ Vec3s upperBodyRot[MALON_ADULT_LIMB_MAX]; } EnMa2; // size = 0x0284 #endif From c418bbb19cef7621eed6d8a18e1e4b97c30f8862 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 7 Jun 2025 23:57:18 +0200 Subject: [PATCH 21/32] Add Vtx[] resources in xmls for (partially) documented assets 10 (#2609) * Add Vtx[] resources in xmls for (partially) documented assets 10 * bss --- assets/xml/objects/object_du.xml | 48 +++ assets/xml/objects/object_du_pal.xml | 48 +++ assets/xml/objects/object_goma.xml | 109 +++++++ assets/xml/objects/object_goma_pal.xml | 107 +++++++ assets/xml/objects/object_mo.xml | 144 ++++++++- assets/xml/objects/object_mo_pal.xml | 146 ++++++++- assets/xml/objects/object_tw.xml | 315 +++++++++++++++++- assets/xml/objects/object_tw_pal.xml | 406 +++++++++++++++++++++++- assets/xml/objects/object_xc.xml | 54 ++++ assets/xml/objects/object_xc_pal.xml | 54 ++++ src/overlays/actors/ovl_En_Xc/z_en_xc.c | 2 +- 11 files changed, 1410 insertions(+), 23 deletions(-) diff --git a/assets/xml/objects/object_du.xml b/assets/xml/objects/object_du.xml index 6309a37e59..3535c98e97 100644 --- a/assets/xml/objects/object_du.xml +++ b/assets/xml/objects/object_du.xml @@ -78,10 +78,58 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_du_pal.xml b/assets/xml/objects/object_du_pal.xml index ad2c6b4fe5..1ea1309b78 100644 --- a/assets/xml/objects/object_du_pal.xml +++ b/assets/xml/objects/object_du_pal.xml @@ -78,10 +78,58 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_goma.xml b/assets/xml/objects/object_goma.xml index be843c7ea2..f2429cd2b9 100644 --- a/assets/xml/objects/object_goma.xml +++ b/assets/xml/objects/object_goma.xml @@ -90,6 +90,110 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -162,8 +266,13 @@ + + + + + diff --git a/assets/xml/objects/object_goma_pal.xml b/assets/xml/objects/object_goma_pal.xml index 95c7f6ce0b..dbee83f7ca 100644 --- a/assets/xml/objects/object_goma_pal.xml +++ b/assets/xml/objects/object_goma_pal.xml @@ -90,6 +90,110 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -162,6 +266,9 @@ + + + diff --git a/assets/xml/objects/object_mo.xml b/assets/xml/objects/object_mo.xml index 1f82a6fe77..9844361f58 100644 --- a/assets/xml/objects/object_mo.xml +++ b/assets/xml/objects/object_mo.xml @@ -3,10 +3,132 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -53,19 +175,37 @@ + + + + + + + + + - + + + + + + + + + + diff --git a/assets/xml/objects/object_mo_pal.xml b/assets/xml/objects/object_mo_pal.xml index 34654ef1c5..71078c6a95 100644 --- a/assets/xml/objects/object_mo_pal.xml +++ b/assets/xml/objects/object_mo_pal.xml @@ -3,10 +3,132 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -52,20 +174,38 @@ - + + + + + + + + + + - + + + + + + + + + + diff --git a/assets/xml/objects/object_tw.xml b/assets/xml/objects/object_tw.xml index e99bd2c2aa..922d28ac65 100644 --- a/assets/xml/objects/object_tw.xml +++ b/assets/xml/objects/object_tw.xml @@ -76,6 +76,92 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -159,34 +245,58 @@ + + + + + + - + + + + + + + + + + - + + + + - + + + + + + + @@ -199,50 +309,95 @@ - + + + + + + + + + + + + + - + + + + - + + + + + + + + + + + + + - + + + + - + + + + - + + + + + + + + + + + + + @@ -292,6 +447,92 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -334,6 +575,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -415,6 +709,9 @@ + + + diff --git a/assets/xml/objects/object_tw_pal.xml b/assets/xml/objects/object_tw_pal.xml index e77e3c247e..2b777f3d3a 100644 --- a/assets/xml/objects/object_tw_pal.xml +++ b/assets/xml/objects/object_tw_pal.xml @@ -76,6 +76,92 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -106,7 +192,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -132,6 +264,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -155,34 +334,58 @@ + + + + + + + + + + + + + + + - + + + + - + + + + + + + @@ -195,50 +398,95 @@ - + + + + + + + + + + + + + - + + + + - + + + + + + + + + + + + + - + + + + - + + + + - + + + + + + + + + + + + + @@ -288,6 +536,92 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -330,6 +664,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -411,6 +798,9 @@ + + + diff --git a/assets/xml/objects/object_xc.xml b/assets/xml/objects/object_xc.xml index fa0ee758ef..f6f30b2f44 100644 --- a/assets/xml/objects/object_xc.xml +++ b/assets/xml/objects/object_xc.xml @@ -26,8 +26,17 @@ + + + + + + + + + @@ -46,6 +55,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/objects/object_xc_pal.xml b/assets/xml/objects/object_xc_pal.xml index 6478af53b5..7d20f23661 100644 --- a/assets/xml/objects/object_xc_pal.xml +++ b/assets/xml/objects/object_xc_pal.xml @@ -26,8 +26,17 @@ + + + + + + + + + @@ -46,6 +55,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index 2820225931..60a247490b 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -1416,7 +1416,7 @@ void func_80B3F3D8(void) { } #pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \ - "ntsc-1.0:64 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) { static Vec3f D_80B42DA0; From d3d5898f17ba1177e6f5098a64fa55e5f6279757 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sun, 8 Jun 2025 01:37:46 +0200 Subject: [PATCH 22/32] Update docs/Documenting.md (#1265) * Update docs/Documenting.md * fix --- docs/Documenting.md | 149 +++++++++++++++++++++++++------------------- src/code/z_actor.c | 2 +- src/code/z_camera.c | 4 +- 3 files changed, 87 insertions(+), 68 deletions(-) diff --git a/docs/Documenting.md b/docs/Documenting.md index 03a12ebbd4..72bb5e1fa9 100644 --- a/docs/Documenting.md +++ b/docs/Documenting.md @@ -2,44 +2,57 @@ # Documentation Style Guide This project uses [Doxygen](https://www.doxygen.nl/index.html) to generate documentation pages from comments found in the source files. This guide focuses on writing compatible comments and ensuring consistency across the codebase. -```diff -- Note - -As the codebase is constantly changing, only document what is complete, well-understood and not -already covered by good naming. This is especially true for function parameters and return values. -Also note that there is no obligation to completing the documentation steps for functions you -work on if you do not want to at the time. -``` + +However to keep the documentation readable in text and favor consistency, the Doxygen commands that should be used are restricted to what this document mentions. + To generate a doxygen manual for the project, ensure you have doxygen installed and then cd into the project root directory and run `doxygen Doxyfile`. -## Documenting Functions -For functions, a description of the function's purpose should go above the function: -```c -/** - * My description of this function - */ -void foo(void); -``` -Further considerations: -- Any comments inside the function should follow the usual `//` or `/**/` comment styles. -- For documenting return values, place a `@return` at the bottom of the function comment followed by the description of the return value. This should only be done if the name of the function is not self-explanatory and is well-understood. -- For documenting parameters, place a `@param` between the comment and the @return (if applicable) followed by the name of the parameter and a brief description. This should only be done if the name of the parameter is not self-explanatory and is well-understood. -- All `@param`s should come before `@return` and be in the same order the parameters appear in the function declaration. Note that this does not mean you should add empty `@params` for parameters deemed self-explanatory. +The documentation can then be browsed by opening `docs/doxygen/html/index.html` in a web browser. + +## Documenting Functions + +Any comments inside functions, except bugs ([see below](#documenting-bugs)), should use `//`-style comments, even if spanning over multiple lines. + +A simple example of documenting a function with just a description (note the leading `/**`): -A full example would be as follows: (however in practice functions such as this would be considered self-explanatory) ```c /** - * This is an example - * - * @param bar the input - * @return bar multiplied by 2 + * Update the crawl sound timer, and play the crawling sound when it reaches 0. */ -s32 foo(s32 bar) { - return 2*bar; -} +void EnInsect_UpdateCrawlSfx(EnInsect* this) { ``` +A more complete example: + +```c +/** + * Request to either increase or consume magic. + * + * @param amount the positive-valued amount to either increase or decrease magic by + * @param type how the magic is increased or consumed. + * + * @return false if the request failed + */ +s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { +``` + +Note: + +- Documentation for self-explanatory arguments (`@param`) and return values (`@return`) may be omitted. +- `@param` commands should not have empty lines in between. +- Different commands (main description, `@param`, `@return`, ...) should be separated by empty lines. + +Other directives that may be used for documenting functions: + +- `@see` to reference something else ([see below](#linking-related-information)). +- `@note` to bring attention to some of the function behavior. + ## Documenting Variables -Documentation of variables should include what this variable is used for if the name is not completely clear and if applicable whether a set of defines or enumerations should be used alongside it (which should be linked with `@see`, see below) + +In case the name of a variable isn't completely clear, documentation can provide a description. + +If applicable, it may refer to a set of defines or enumerations that should be used with it (those should be linked with `@see`, [see below](#linking-related-information)). + ```c /** * My description of this variable @@ -48,53 +61,59 @@ s32 foo; ``` ## Documenting Files -File documentation should go near the top of the file, below includes. It should only feature information that is general to the file. + +File documentation should be located at the top of the file, above `#include`s. + +File documentation should only feature information that is general to the file or the system it implements. + ```c /** - * @file file_name.c + * @file z_fcurve_data_skelanime.c + * @brief Curve skeleton animation system * - * My description of this file + * A curve skeleton has a fixed number of limbs, ... +... */ ``` ## Other ### Documenting Bugs: -Bugs should be documented on the line above where the bug begins. -```c -//! @bug description -``` -### Linking related information: -`@see` should be used to provide links to related information where appropriate, for example: -```c -/** - * Save File Data - * @see SaveContext - */ -SaveContext gSaveContext; -``` -In the case of functions, `@see` should come before the first `@param`. -### HTML -You can include html tags in your doc comments, however it is strongly advised against doing this if it greatly reduces readability of the code comments. -```c -/** - * My
- * Newline
- * Doc Comment - */ -``` -### LaTeX -You can embed [LaTeX](https://wikipedia.org/wiki/LaTeX) in your doc comments if useful to do so. -For inline rendering: +Bugs should be documented on the line above where the bug begins. + +```c +//! @bug Missing early return +``` + +Bug described on multiple lines should still use the `//!` syntax, over multiple lines. For example: + +```c +//! @bug this code was clearly meaning to print `abs(camera->camDataIdx)` as a +//! one-or-two-digit number, instead of `i`. +``` + +### Linking related information: + +`@see` should be used to provide links to related information where appropriate, for example: + ```c /** - * \f$ \textrm{Your LaTeX Here} \f$ - */ -``` -For centered rendering on a separate line: -```c -/** - * \f[ \textrm{Your LaTeX Here} \f] + * Sets the next framebuffer to the framebuffer associated to `task`. + * If there is no current buffer or it is time to swap, this buffer will be swapped to + * immediately, otherwise it will be swapped to later in Sched_HandleRetrace. + * + * @see Sched_HandleRetrace */ +void Sched_SetNextFramebufferFromTask(Scheduler* sc, OSScTask* task) { ``` + +In the case of functions, `@see` should come before the first `@param`. + +`@see` may also be used for documenting files or variables. + +### HTML and LaTeX + +It is possible to include HTML and LaTeX in documentation comments. + +However it is prefered not to do so, so that the raw text stays readable when looked at as plain text, for example when browsing the source code. diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 5a0fe9b1c3..dfec9188f9 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3854,7 +3854,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) { actor = actor->next; } else { //! @bug The projectile actor gets unsafely casted to a hookshot to check its timer, even though - // it can also be an arrow. + //! it can also be an arrow. // Luckily, the field at the same offset in the arrow actor is the x component of a vector // which will rarely ever be 0. So it's very unlikely for this bug to cause an issue. if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) || diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 36c3f0b15f..ce1fa53c00 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -7750,7 +7750,7 @@ void Camera_PrintSettings(Camera* camera) { sp50[i++] = '-'; } - //! @bug: this code was clearly meaning to print `abs(camera->bgCamIndex)` as a + //! @bug this code was clearly meaning to print `abs(camera->bgCamIndex)` as a //! one-or-two-digit number, instead of `i`. // "sp50[i++] = ..." matches here, but is undefined behavior due to conflicting // reads/writes between sequence points, triggering warnings. Work around by @@ -8624,7 +8624,7 @@ s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex) { Camera_CopyDataToRegs(camera, camera->mode); } else if (settingChangeSuccessful < -1) { //! @bug: `settingChangeSuccessful` is a bool and is likely checking the wrong value. This can never pass. - // The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense. + //! The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense. PRINTF(VT_COL(RED, WHITE) "camera: error: illegal camera ID (%d) !! (%d|%d|%d)\n" VT_RST, requestedBgCamIndex, camera->camId, BGCHECK_SCENE, requestedCamSetting); } From 714f43b9e9395bfe654f0c8c371157db03849d5e Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sun, 8 Jun 2025 03:31:57 +0200 Subject: [PATCH 23/32] Commit `do_action_static` (#2597) * Commit `do_action_static` * fix * rm do_action_static from write_source.txt --- .../do_action_static/do_action_static.c | 481 ++++++++++++++++++ .../do_action_static/do_action_static.h | 140 +++++ include/interface.h | 5 - src/code/z_construct.c | 2 + tools/assets/extract/write_source.txt | 1 - 5 files changed, 623 insertions(+), 6 deletions(-) create mode 100644 assets/textures/do_action_static/do_action_static.c create mode 100644 assets/textures/do_action_static/do_action_static.h diff --git a/assets/textures/do_action_static/do_action_static.c b/assets/textures/do_action_static/do_action_static.c new file mode 100644 index 0000000000..646a3edb66 --- /dev/null +++ b/assets/textures/do_action_static/do_action_static.c @@ -0,0 +1,481 @@ +#include "do_action_static.h" + +#if OOT_NTSC + +// Japanese + +u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gAttackDoActionJPNTex.ia4.inc.c" +}; + +u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gCheckDoActionJPNTex.ia4.inc.c" +}; + +u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gEnterDoActionJPNTex.ia4.inc.c" +}; + +u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReturnDoActionJPNTex.ia4.inc.c" +}; + +u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gOpenDoActionJPNTex.ia4.inc.c" +}; + +u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gJumpDoActionJPNTex.ia4.inc.c" +}; + +u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDecideDoActionJPNTex.ia4.inc.c" +}; + +u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDiveDoActionJPNTex.ia4.inc.c" +}; + +u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gFasterDoActionJPNTex.ia4.inc.c" +}; + +u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gThrowDoActionJPNTex.ia4.inc.c" +}; + +u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gUnusedNaviDoActionJPNTex.ia4.inc.c" +}; + +u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gClimbDoActionJPNTex.ia4.inc.c" +}; + +u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDropDoActionJPNTex.ia4.inc.c" +}; + +u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDownDoActionJPNTex.ia4.inc.c" +}; + +u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSaveDoActionJPNTex.ia4.inc.c" +}; + +u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSpeakDoActionJPNTex.ia4.inc.c" +}; + +u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNextDoActionJPNTex.ia4.inc.c" +}; + +u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gGrabDoActionJPNTex.ia4.inc.c" +}; + +u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gStopDoActionJPNTex.ia4.inc.c" +}; + +u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gPutAwayDoActionJPNTex.ia4.inc.c" +}; + +u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReelDoActionJPNTex.ia4.inc.c" +}; + +u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum1DoActionJPNTex.ia4.inc.c" +}; + +u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum2DoActionJPNTex.ia4.inc.c" +}; + +u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum3DoActionJPNTex.ia4.inc.c" +}; + +u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum4DoActionJPNTex.ia4.inc.c" +}; + +u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum5DoActionJPNTex.ia4.inc.c" +}; + +u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum6DoActionJPNTex.ia4.inc.c" +}; + +u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum7DoActionJPNTex.ia4.inc.c" +}; + +u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum8DoActionJPNTex.ia4.inc.c" +}; + +#endif + +// English + +u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gAttackDoActionENGTex.ia4.inc.c" +}; + +u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gCheckDoActionENGTex.ia4.inc.c" +}; + +u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gEnterDoActionENGTex.ia4.inc.c" +}; + +u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReturnDoActionENGTex.ia4.inc.c" +}; + +u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gOpenDoActionENGTex.ia4.inc.c" +}; + +u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gJumpDoActionENGTex.ia4.inc.c" +}; + +u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDecideDoActionENGTex.ia4.inc.c" +}; + +u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDiveDoActionENGTex.ia4.inc.c" +}; + +u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gFasterDoActionENGTex.ia4.inc.c" +}; + +u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gThrowDoActionENGTex.ia4.inc.c" +}; + +u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gUnusedNaviDoActionENGTex.ia4.inc.c" +}; + +u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gClimbDoActionENGTex.ia4.inc.c" +}; + +u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDropDoActionENGTex.ia4.inc.c" +}; + +u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDownDoActionENGTex.ia4.inc.c" +}; + +u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSaveDoActionENGTex.ia4.inc.c" +}; + +u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSpeakDoActionENGTex.ia4.inc.c" +}; + +u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNextDoActionENGTex.ia4.inc.c" +}; + +u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gGrabDoActionENGTex.ia4.inc.c" +}; + +u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gStopDoActionENGTex.ia4.inc.c" +}; + +u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gPutAwayDoActionENGTex.ia4.inc.c" +}; + +u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReelDoActionENGTex.ia4.inc.c" +}; + +u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum1DoActionENGTex.ia4.inc.c" +}; + +u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum2DoActionENGTex.ia4.inc.c" +}; + +u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum3DoActionENGTex.ia4.inc.c" +}; + +u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum4DoActionENGTex.ia4.inc.c" +}; + +u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum5DoActionENGTex.ia4.inc.c" +}; + +u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum6DoActionENGTex.ia4.inc.c" +}; + +u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum7DoActionENGTex.ia4.inc.c" +}; + +u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum8DoActionENGTex.ia4.inc.c" +}; + +#if OOT_PAL + +// German + +u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gAttackDoActionGERTex.ia4.inc.c" +}; + +u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gCheckDoActionGERTex.ia4.inc.c" +}; + +u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gEnterDoActionGERTex.ia4.inc.c" +}; + +u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReturnDoActionGERTex.ia4.inc.c" +}; + +u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gOpenDoActionGERTex.ia4.inc.c" +}; + +u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gJumpDoActionGERTex.ia4.inc.c" +}; + +u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDecideDoActionGERTex.ia4.inc.c" +}; + +u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDiveDoActionGERTex.ia4.inc.c" +}; + +u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gFasterDoActionGERTex.ia4.inc.c" +}; + +u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gThrowDoActionGERTex.ia4.inc.c" +}; + +u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gUnusedNaviDoActionGERTex.ia4.inc.c" +}; + +u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gClimbDoActionGERTex.ia4.inc.c" +}; + +u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDropDoActionGERTex.ia4.inc.c" +}; + +u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDownDoActionGERTex.ia4.inc.c" +}; + +u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSaveDoActionGERTex.ia4.inc.c" +}; + +u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSpeakDoActionGERTex.ia4.inc.c" +}; + +u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNextDoActionGERTex.ia4.inc.c" +}; + +u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gGrabDoActionGERTex.ia4.inc.c" +}; + +u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gStopDoActionGERTex.ia4.inc.c" +}; + +u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gPutAwayDoActionGERTex.ia4.inc.c" +}; + +u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReelDoActionGERTex.ia4.inc.c" +}; + +u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum1DoActionGERTex.ia4.inc.c" +}; + +u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum2DoActionGERTex.ia4.inc.c" +}; + +u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum3DoActionGERTex.ia4.inc.c" +}; + +u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum4DoActionGERTex.ia4.inc.c" +}; + +u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum5DoActionGERTex.ia4.inc.c" +}; + +u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum6DoActionGERTex.ia4.inc.c" +}; + +u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum7DoActionGERTex.ia4.inc.c" +}; + +u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum8DoActionGERTex.ia4.inc.c" +}; + +// French + +u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gAttackDoActionFRATex.ia4.inc.c" +}; + +u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gCheckDoActionFRATex.ia4.inc.c" +}; + +u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gEnterDoActionFRATex.ia4.inc.c" +}; + +u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReturnDoActionFRATex.ia4.inc.c" +}; + +u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gOpenDoActionFRATex.ia4.inc.c" +}; + +u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gJumpDoActionFRATex.ia4.inc.c" +}; + +u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDecideDoActionFRATex.ia4.inc.c" +}; + +u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDiveDoActionFRATex.ia4.inc.c" +}; + +u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gFasterDoActionFRATex.ia4.inc.c" +}; + +u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gThrowDoActionFRATex.ia4.inc.c" +}; + +u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gUnusedNaviDoActionFRATex.ia4.inc.c" +}; + +u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gClimbDoActionFRATex.ia4.inc.c" +}; + +u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDropDoActionFRATex.ia4.inc.c" +}; + +u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gDownDoActionFRATex.ia4.inc.c" +}; + +u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSaveDoActionFRATex.ia4.inc.c" +}; + +u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gSpeakDoActionFRATex.ia4.inc.c" +}; + +u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNextDoActionFRATex.ia4.inc.c" +}; + +u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gGrabDoActionFRATex.ia4.inc.c" +}; + +u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gStopDoActionFRATex.ia4.inc.c" +}; + +u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gPutAwayDoActionFRATex.ia4.inc.c" +}; + +u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gReelDoActionFRATex.ia4.inc.c" +}; + +u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum1DoActionFRATex.ia4.inc.c" +}; + +u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum2DoActionFRATex.ia4.inc.c" +}; + +u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum3DoActionFRATex.ia4.inc.c" +}; + +u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum4DoActionFRATex.ia4.inc.c" +}; + +u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum5DoActionFRATex.ia4.inc.c" +}; + +u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum6DoActionFRATex.ia4.inc.c" +}; + +u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum7DoActionFRATex.ia4.inc.c" +}; + +u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = { +#include "assets/textures/do_action_static/gNum8DoActionFRATex.ia4.inc.c" +}; + +#endif diff --git a/assets/textures/do_action_static/do_action_static.h b/assets/textures/do_action_static/do_action_static.h new file mode 100644 index 0000000000..dcbed37869 --- /dev/null +++ b/assets/textures/do_action_static/do_action_static.h @@ -0,0 +1,140 @@ +#ifndef DO_ACTION_STATIC_H +#define DO_ACTION_STATIC_H + +#include "ultra64.h" +#include "tex_len.h" +#include "versions.h" + +#define DO_ACTION_TEX_WIDTH 48 +#define DO_ACTION_TEX_HEIGHT 16 +#define DO_ACTION_TEX_SIZE (DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT / 2) + +#if OOT_NTSC + +extern u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; + +#endif + +extern u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; + +#if OOT_PAL + +extern u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; + +extern u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; +extern u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)]; + +#endif + +#endif diff --git a/include/interface.h b/include/interface.h index 84834b3df6..5b300068bd 100644 --- a/include/interface.h +++ b/include/interface.h @@ -68,11 +68,6 @@ typedef enum DoAction { /* 0x1D */ DO_ACTION_MAX } DoAction; -// TODO extract this information from the texture definitions themselves -#define DO_ACTION_TEX_WIDTH 48 -#define DO_ACTION_TEX_HEIGHT 16 -#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex)) - typedef struct InterfaceContext { /* 0x0000 */ View view; /* 0x0128 */ Vtx* actionVtx; diff --git a/src/code/z_construct.c b/src/code/z_construct.c index fd34ce6733..0f737145e1 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -10,6 +10,8 @@ #include "play_state.h" #include "save.h" +#include "assets/textures/do_action_static/do_action_static.h" + void Interface_Destroy(PlayState* play) { Map_Destroy(play); } diff --git a/tools/assets/extract/write_source.txt b/tools/assets/extract/write_source.txt index 5d19b2a10a..4d77381e33 100644 --- a/tools/assets/extract/write_source.txt +++ b/tools/assets/extract/write_source.txt @@ -960,7 +960,6 @@ assets/textures/backgrounds/vr_TTVR_pal_static.c assets/textures/backgrounds/vr_TTVR_static.c assets/textures/backgrounds/vr_ZRVR_pal_static.c assets/textures/backgrounds/vr_ZRVR_static.c -assets/textures/do_action_static/do_action_static.c assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.c assets/textures/icon_item_field_static/icon_item_field_static.c assets/textures/icon_item_gameover_static/icon_item_gameover_static.c From 45bee14f2f24c2e7fc7c2b8030185e5d8ec96014 Mon Sep 17 00:00:00 2001 From: Tharo <17233964+Thar0@users.noreply.github.com> Date: Sun, 8 Jun 2025 03:44:20 +0100 Subject: [PATCH 24/32] Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922) * Document fog functions Gfx_SetFog(2) and Play_SetFog * review * Apply suggestions from code review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> --------- Co-authored-by: Dragorn421 --- src/code/z_play.c | 4 ++++ src/code/z_rcp.c | 35 +++++++++++++++++++++++++++++++---- 2 files changed, 35 insertions(+), 4 deletions(-) diff --git a/src/code/z_play.c b/src/code/z_play.c index 590680da25..679c5b7772 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -224,6 +224,10 @@ void func_800BC88C(PlayState* this) { this->transitionCtx.transitionType = -1; } +/** + * Set the environment fog, from parameters controlled by the environment system. + * If a custom fog state is used at any point in drawing, the environment fog is expected to be restored afterwards. + */ Gfx* Play_SetFog(PlayState* this, Gfx* gfx) { return Gfx_SetFog2(gfx, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1], this->lightCtx.fogColor[2], 0, this->lightCtx.fogNear, 1000); diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c index 135ffa8876..657bd9e560 100644 --- a/src/code/z_rcp.c +++ b/src/code/z_rcp.c @@ -854,28 +854,50 @@ Gfx gEmptyDL[] = { gsSPEndDisplayList(), }; +/** + * Set fog color and range. + * + * At or prior to fog near, geometry is unaffected by fog. At or beyond fog far, geometry is fully fogged. + * Between near and far, rendered geometry will be blended between the unfogged color and the supplied fog color. + * + * Fog far should be in the range 0 to 1000 and greater than or equal to fog near. If fog near is negative everything + * will be fully fogged. If fog near is 1000 or greater there is no fog. + */ Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) { + // Avoid 0 divisor in gSPFogPosition below if (far == near) { far++; } - ASSERT(near != far, "n != f", "../z_rcp.c", 1155); + // Set the fog color, far away geometry will be rendered as this solid color. gDPSetFogColor(gfx++, r, g, b, a); if (near >= 1000) { + // Set a constant shade alpha of 0 for no fog gSPFogFactor(gfx++, 0, 0); - } else if (near >= 997) { - gSPFogFactor(gfx++, 0x7FFF, 0x8100); + } else if (near > 996) { + // Avoid an overflow when near and far are close (see bug below), by effectively clamping near to ~996. + // This is almost SPFogPosition(996.0937f, 1000) + gSPFogFactor(gfx++, 0x7FFF, -0x7F00); } else if (near < 0) { + // Set a constant shade alpha of 255 for fully fogged gSPFogFactor(gfx++, 0, 255); } else { + // Normal range. Shade alpha is 0 at z <= near and 255 at z >= far, linearly interpolated in between. + //! @bug If far - near < 4, the computed `fm` fog factor coefficient will overflow. + //! For example: 128000 / (983 - 980) > 32767 + //! This is handled above in the case of near > 996, but the general case is not accounted for. gSPFogPosition(gfx++, near, far); } - return gfx; } +/** + * Like Gfx_SetFog but issues a pipesync before changing fog color. + * + * @see Gfx_SetFog + */ Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) { if (far == near) { far++; @@ -898,6 +920,11 @@ Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) return gfx; } +/** + * Wrapper for Gfx_SetFog + * + * @see Gfx_SetFog + */ Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) { return Gfx_SetFog(gfx, r, g, b, a, near, far); } From 39de1e02048091fe7c15fd297af3da29281f5871 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sun, 8 Jun 2025 05:37:13 +0200 Subject: [PATCH 25/32] `WeaponInfo` docs (#1596) * WeaponInfo docs * format * disasm metadata * merge fixup * Add MELEE_WEAPON_INFO_TIP and _BASE * format * Offset --- include/player.h | 9 +- src/code/z_player_lib.c | 116 ++++++++++-------- .../actors/ovl_Arms_Hook/z_arms_hook.c | 16 +-- .../actors/ovl_Arms_Hook/z_arms_hook.h | 2 +- .../actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c | 10 +- src/overlays/actors/ovl_En_Arrow/z_en_arrow.c | 22 ++-- src/overlays/actors/ovl_En_Boom/z_en_boom.c | 16 +-- src/overlays/actors/ovl_En_Boom/z_en_boom.h | 2 +- src/overlays/actors/ovl_En_Butte/z_en_butte.c | 13 +- src/overlays/actors/ovl_En_Mb/z_en_mb.c | 4 +- .../actors/ovl_Obj_Syokudai/z_obj_syokudai.c | 2 +- .../actors/ovl_player_actor/z_player.c | 23 ++-- 12 files changed, 128 insertions(+), 107 deletions(-) diff --git a/include/player.h b/include/player.h index 74a129a254..10fcd490b7 100644 --- a/include/player.h +++ b/include/player.h @@ -694,10 +694,13 @@ typedef struct PlayerAgeProperties { /* 0xCC */ LinkAnimationHeader* unk_CC[2]; } PlayerAgeProperties; // size = 0xD4 +#define MELEE_WEAPON_INFO_TIP(weaponInfo) (&(weaponInfo)->posA) +#define MELEE_WEAPON_INFO_BASE(weaponInfo) (&(weaponInfo)->posB) + typedef struct WeaponInfo { /* 0x00 */ s32 active; - /* 0x04 */ Vec3f tip; - /* 0x10 */ Vec3f base; + /* 0x04 */ Vec3f posA; // For melee weapons, this is the tip (furthest from the player hand) + /* 0x10 */ Vec3f posB; // For melee weapons, this is the base (near the player hand) } WeaponInfo; // size = 0x1C #define LEDGE_DIST_MAX 399.96002f @@ -1033,7 +1036,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(struct PlayState* play, s32 limbI Vec3s* rot, void* thisx); s32 Player_OverrideLimbDrawGameplayCrawling(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx); -u8 func_80090480(struct PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase); +u8 Player_UpdateWeaponInfo(struct PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newPosA, Vec3f* newPosB); void Player_DrawGetItem(struct PlayState* play, Player* this); void Player_PostLimbDrawGameplay(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx); u32 Player_InitPauseDrawData(struct PlayState* play, u8* segment, SkelAnime* skelAnime); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 7358db96d5..d56eb84102 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -803,7 +803,7 @@ int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y s32 pad; if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_860 != 0)) { - Math_Vec3f_Diff(&this->meleeWeaponInfo[0].tip, pos, &diff); + Math_Vec3f_Diff(MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), pos, &diff); return ((SQ(diff.x) + SQ(diff.z)) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange); } else { return false; @@ -1444,30 +1444,42 @@ s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx* return false; } -u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase) { - if (weaponInfo->active == 0) { +/** + * Handles colliders for player weapons, by creating a quad collider each frame between the weapon's previous position + * and its new position. + * This position is given as a pair, `newPosA` and `newPosB`, representing two ends of a line that can be thought of as + * the active part of the weapon. Note that this line is not necessarily following the weapon's shape: for example + * arrows use a line perpendicular to the shaft. + * @param collider The quad collider to use for the weapon. + * @param newPosA One end of the line. For melee weapons, this is the tip. + * @param newPosB One end of the line. For melee weapons, this is the base. + * @return true if the weapon is active at a new position. + */ +u8 Player_UpdateWeaponInfo(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newPosA, + Vec3f* newPosB) { + if (!weaponInfo->active) { if (collider != NULL) { Collider_ResetQuadAT(play, &collider->base); } - Math_Vec3f_Copy(&weaponInfo->tip, newTip); - Math_Vec3f_Copy(&weaponInfo->base, newBase); - weaponInfo->active = 1; + Math_Vec3f_Copy(&weaponInfo->posA, newPosA); + Math_Vec3f_Copy(&weaponInfo->posB, newPosB); + weaponInfo->active = true; return true; - } else if ((weaponInfo->tip.x == newTip->x) && (weaponInfo->tip.y == newTip->y) && - (weaponInfo->tip.z == newTip->z) && (weaponInfo->base.x == newBase->x) && - (weaponInfo->base.y == newBase->y) && (weaponInfo->base.z == newBase->z)) { + } else if ((weaponInfo->posA.x == newPosA->x) && (weaponInfo->posA.y == newPosA->y) && + (weaponInfo->posA.z == newPosA->z) && (weaponInfo->posB.x == newPosB->x) && + (weaponInfo->posB.y == newPosB->y) && (weaponInfo->posB.z == newPosB->z)) { if (collider != NULL) { Collider_ResetQuadAT(play, &collider->base); } return false; } else { if (collider != NULL) { - Collider_SetQuadVertices(collider, newBase, newTip, &weaponInfo->base, &weaponInfo->tip); + Collider_SetQuadVertices(collider, newPosB, newPosA, &weaponInfo->posB, &weaponInfo->posA); CollisionCheck_SetAT(play, &play->colChkCtx, &collider->base); } - Math_Vec3f_Copy(&weaponInfo->base, newBase); - Math_Vec3f_Copy(&weaponInfo->tip, newTip); - weaponInfo->active = 1; + Math_Vec3f_Copy(&weaponInfo->posB, newPosB); + Math_Vec3f_Copy(&weaponInfo->posA, newPosA); + weaponInfo->active = true; return true; } } @@ -1496,33 +1508,35 @@ void Player_UpdateShieldCollider(PlayState* play, Player* this, ColliderQuad* co } } -Vec3f D_80126080 = { 5000.0f, 400.0f, 0.0f }; -Vec3f D_8012608C = { 5000.0f, -400.0f, 1000.0f }; -Vec3f D_80126098 = { 5000.0f, 1400.0f, -1000.0f }; +// Positions for the tip of melee weapons, in the left hand limb's own model space. +Vec3f sMeleeWeaponTipOffsetFromLeftHand0 = { 5000.0f, 400.0f, 0.0f }; +Vec3f sMeleeWeaponTipOffsetFromLeftHand1 = { 5000.0f, -400.0f, 1000.0f }; +Vec3f sMeleeWeaponTipOffsetFromLeftHand2 = { 5000.0f, 1400.0f, -1000.0f }; -Vec3f D_801260A4[3] = { - { 0.0f, 400.0f, 0.0f }, - { 0.0f, 1400.0f, -1000.0f }, - { 0.0f, -400.0f, 1000.0f }, -}; +// Positions for the base of melee weapons, in the left hand limb's own model space. +Vec3f sMeleeWeaponBaseOffsetFromLeftHand0 = { 0.0f, 400.0f, 0.0f }; +Vec3f sMeleeWeaponBaseOffsetFromLeftHand1 = { 0.0f, 1400.0f, -1000.0f }; +Vec3f sMeleeWeaponBaseOffsetFromLeftHand2 = { 0.0f, -400.0f, 1000.0f }; -void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) { - Vec3f newBasePos[3]; +void Player_UpdateMeleeWeaponInfo(PlayState* play, Player* this, Vec3f* newTipPositions) { + Vec3f newBasePositions[3]; - Matrix_MultVec3f(&D_801260A4[0], &newBasePos[0]); - Matrix_MultVec3f(&D_801260A4[1], &newBasePos[1]); - Matrix_MultVec3f(&D_801260A4[2], &newBasePos[2]); + Matrix_MultVec3f(&sMeleeWeaponBaseOffsetFromLeftHand0, &newBasePositions[0]); + Matrix_MultVec3f(&sMeleeWeaponBaseOffsetFromLeftHand1, &newBasePositions[1]); + Matrix_MultVec3f(&sMeleeWeaponBaseOffsetFromLeftHand2, &newBasePositions[2]); - if (func_80090480(play, NULL, &this->meleeWeaponInfo[0], &newTipPos[0], &newBasePos[0]) && + if (Player_UpdateWeaponInfo(play, NULL, &this->meleeWeaponInfo[0], &newTipPositions[0], &newBasePositions[0]) && !(this->stateFlags1 & PLAYER_STATE1_SHIELDING)) { - EffectBlure_AddVertex(Effect_GetByIndex(this->meleeWeaponEffectIndex), &this->meleeWeaponInfo[0].tip, - &this->meleeWeaponInfo[0].base); + EffectBlure_AddVertex(Effect_GetByIndex(this->meleeWeaponEffectIndex), &this->meleeWeaponInfo[0].posA, + &this->meleeWeaponInfo[0].posB); } if ((this->meleeWeaponState > 0) && ((this->meleeWeaponAnimation < PLAYER_MWA_SPIN_ATTACK_1H) || (this->stateFlags2 & PLAYER_STATE2_17))) { - func_80090480(play, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]); - func_80090480(play, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]); + Player_UpdateWeaponInfo(play, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPositions[1], + &newBasePositions[1]); + Player_UpdateWeaponInfo(play, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPositions[2], + &newBasePositions[2]); } } @@ -1553,20 +1567,20 @@ void Player_DrawGetItem(PlayState* play, Player* this) { } } -void func_80090A28(Player* this, Vec3f* vecs) { - D_8012608C.x = D_80126080.x; +void Player_CalcMeleeWeaponTipPositions(Player* this, Vec3f* tipPositions) { + sMeleeWeaponTipOffsetFromLeftHand1.x = sMeleeWeaponTipOffsetFromLeftHand0.x; if (this->unk_845 >= 3) { this->unk_845++; - D_8012608C.x *= 1.0f + ((9 - this->unk_845) * 0.1f); + sMeleeWeaponTipOffsetFromLeftHand1.x *= 1.0f + ((9 - this->unk_845) * 0.1f); } - D_8012608C.x += 1200.0f; - D_80126098.x = D_8012608C.x; + sMeleeWeaponTipOffsetFromLeftHand1.x += 1200.0f; + sMeleeWeaponTipOffsetFromLeftHand2.x = sMeleeWeaponTipOffsetFromLeftHand1.x; - Matrix_MultVec3f(&D_80126080, &vecs[0]); - Matrix_MultVec3f(&D_8012608C, &vecs[1]); - Matrix_MultVec3f(&D_80126098, &vecs[2]); + Matrix_MultVec3f(&sMeleeWeaponTipOffsetFromLeftHand0, &tipPositions[0]); + Matrix_MultVec3f(&sMeleeWeaponTipOffsetFromLeftHand1, &tipPositions[1]); + Matrix_MultVec3f(&sMeleeWeaponTipOffsetFromLeftHand2, &tipPositions[2]); } void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) { @@ -1608,7 +1622,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) { } // Coordinates of the player focus position, in the head limb's own model space. -Vec3f sPlayerFocusHeadLimbModelPos = { 1100.0f, -700.0f, 0.0f }; +Vec3f sPlayerFocusOffsetFromHead = { 1100.0f, -700.0f, 0.0f }; f32 sMeleeWeaponLengths[] = { 0.0f, // not a melee weapon @@ -1651,17 +1665,17 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Math_Vec3f_Copy(&this->leftHandPos, sCurBodyPartPos); if (this->itemAction == PLAYER_IA_DEKU_STICK) { - Vec3f sp124[3]; + Vec3f tipPositions[3]; OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2633); if (this->actor.scale.y >= 0.0f) { - D_80126080.x = this->unk_85C * 5000.0f; - func_80090A28(this, sp124); + sMeleeWeaponTipOffsetFromLeftHand0.x = this->unk_85C * 5000.0f; + Player_CalcMeleeWeaponTipPositions(this, tipPositions); if (this->meleeWeaponState != 0) { - func_800906D4(play, this, sp124); + Player_UpdateMeleeWeaponInfo(play, this, tipPositions); } else { - Math_Vec3f_Copy(&this->meleeWeaponInfo[0].tip, &sp124[0]); + Math_Vec3f_Copy(MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), &tipPositions[0]); } } @@ -1674,16 +1688,16 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve CLOSE_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2656); } else if ((this->actor.scale.y >= 0.0f) && (this->meleeWeaponState != 0)) { - Vec3f spE4[3]; + Vec3f tipPositions[3]; if (Player_HoldsBrokenKnife(this)) { - D_80126080.x = 1500.0f; + sMeleeWeaponTipOffsetFromLeftHand0.x = 1500.0f; } else { - D_80126080.x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(this)]; + sMeleeWeaponTipOffsetFromLeftHand0.x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(this)]; } - func_80090A28(this, spE4); - func_800906D4(play, this, spE4); + Player_CalcMeleeWeaponTipPositions(this, tipPositions); + Player_UpdateMeleeWeaponInfo(play, this, tipPositions); } else if ((*dList != NULL) && (this->leftHandType == PLAYER_MODELTYPE_LH_BOTTLE)) { //! @bug When Player is actively using shield, the `itemAction` value will be set to -1. //! If shield is used at the same time a bottle is in hand, `Player_ActionToBottle` will @@ -1854,7 +1868,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_Get(&this->shieldMf); } } else if (limbIndex == PLAYER_LIMB_HEAD) { - Matrix_MultVec3f(&sPlayerFocusHeadLimbModelPos, &this->actor.focus.pos); + Matrix_MultVec3f(&sPlayerFocusOffsetFromHead, &this->actor.focus.pos); } else { // Position of Link's foot, in the foot limb's own model space. static Vec3f sLeftRightFootLimbModelFootPos[] = { diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index 62594850af..3e8127024b 100644 --- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -337,8 +337,8 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) { ArmsHook* this = (ArmsHook*)thisx; Player* player = GET_PLAYER(play); Vec3f sp78; - Vec3f hookNewTip; - Vec3f hookNewBase; + Vec3f posA; + Vec3f posB; f32 sp5C; f32 sp58; @@ -349,16 +349,16 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) { if ((ArmsHook_Shoot != this->actionFunc) || (this->timer <= 0)) { Matrix_MultVec3f(&D_80865B70, &this->unk_1E8); - Matrix_MultVec3f(&D_80865B88, &hookNewTip); - Matrix_MultVec3f(&D_80865B94, &hookNewBase); - this->hookInfo.active = 0; + Matrix_MultVec3f(&D_80865B88, &posA); + Matrix_MultVec3f(&D_80865B94, &posB); + this->weaponInfo.active = false; } else { Matrix_MultVec3f(&D_80865B7C, &this->unk_1E8); - Matrix_MultVec3f(&D_80865BA0, &hookNewTip); - Matrix_MultVec3f(&D_80865BAC, &hookNewBase); + Matrix_MultVec3f(&D_80865BA0, &posA); + Matrix_MultVec3f(&D_80865BAC, &posB); } - func_80090480(play, &this->collider, &this->hookInfo, &hookNewTip, &hookNewBase); + Player_UpdateWeaponInfo(play, &this->collider, &this->weaponInfo, &posA, &posB); Gfx_SetupDL_25Opa(play->state.gfxCtx); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_arms_hook.c", 895); gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotTipDL); diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h index d06019f040..fe85e5693a 100644 --- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h +++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h @@ -12,7 +12,7 @@ typedef void (*ArmsHookActionFunc)(struct ArmsHook*, struct PlayState*); typedef struct ArmsHook { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderQuad collider; - /* 0x01CC */ WeaponInfo hookInfo; + /* 0x01CC */ WeaponInfo weaponInfo; /* 0x01E8 */ Vec3f unk_1E8; /* 0x01F4 */ Vec3f unk_1F4; /* 0x0200 */ Actor* attachedActor; diff --git a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c index 9e6fca4b52..723852f33b 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c @@ -294,9 +294,9 @@ void BgYdanSp_FloorWebIdle(BgYdanSp* this, PlayState* play) { webPos.x = this->dyna.actor.world.pos.x; webPos.y = this->dyna.actor.world.pos.y - 50.0f; webPos.z = this->dyna.actor.world.pos.z; - if (Player_IsBurningStickInRange(play, &webPos, 70.0f, 50.0f) != 0) { - this->dyna.actor.home.pos.x = player->meleeWeaponInfo[0].tip.x; - this->dyna.actor.home.pos.z = player->meleeWeaponInfo[0].tip.z; + if (Player_IsBurningStickInRange(play, &webPos, 70.0f, 50.0f)) { + this->dyna.actor.home.pos.x = MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->x; + this->dyna.actor.home.pos.z = MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->z; BgYdanSp_BurnWeb(this, play); return; } @@ -412,10 +412,10 @@ void BgYdanSp_WallWebIdle(BgYdanSp* this, PlayState* play) { this->dyna.actor.home.pos.y = this->dyna.actor.world.pos.y + 80.0f; BgYdanSp_BurnWeb(this, play); } else if (player->heldItemAction == PLAYER_IA_DEKU_STICK && player->unk_860 != 0) { - Actor_WorldToActorCoords(&this->dyna.actor, &sp30, &player->meleeWeaponInfo[0].tip); + Actor_WorldToActorCoords(&this->dyna.actor, &sp30, MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])); if (fabsf(sp30.x) < 100.0f && sp30.z < 1.0f && sp30.y < 200.0f) { OnePointCutscene_Init(play, 3020, 40, &this->dyna.actor, CAM_ID_MAIN); - Math_Vec3f_Copy(&this->dyna.actor.home.pos, &player->meleeWeaponInfo[0].tip); + Math_Vec3f_Copy(&this->dyna.actor.home.pos, MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])); BgYdanSp_BurnWeb(this, play); } } diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c index c4a90bec05..48517bfe41 100644 --- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c +++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c @@ -429,36 +429,36 @@ void EnArrow_Update(Actor* thisx, PlayState* play) { } void func_809B4800(EnArrow* this, PlayState* play) { - static Vec3f D_809B4E88 = { 0.0f, 400.0f, 1500.0f }; - static Vec3f D_809B4E94 = { 0.0f, -400.0f, 1500.0f }; + static Vec3f sPosAOffset = { 0.0f, 400.0f, 1500.0f }; + static Vec3f sPosBOffset = { 0.0f, -400.0f, 1500.0f }; static Vec3f D_809B4EA0 = { 0.0f, 0.0f, -300.0f }; - Vec3f sp44; - Vec3f sp38; + Vec3f posA; + Vec3f posB; s32 addBlureVertex; Matrix_MultVec3f(&D_809B4EA0, &this->unk_21C); if (EnArrow_Fly == this->actionFunc) { - Matrix_MultVec3f(&D_809B4E88, &sp44); - Matrix_MultVec3f(&D_809B4E94, &sp38); + Matrix_MultVec3f(&sPosAOffset, &posA); + Matrix_MultVec3f(&sPosBOffset, &posB); if (this->actor.params <= ARROW_SEED) { addBlureVertex = this->actor.params <= ARROW_LIGHT; if (this->hitActor == NULL) { - addBlureVertex &= func_80090480(play, &this->collider, &this->weaponInfo, &sp44, &sp38); + addBlureVertex &= Player_UpdateWeaponInfo(play, &this->collider, &this->weaponInfo, &posA, &posB); } else { if (addBlureVertex) { - if ((sp44.x == this->weaponInfo.tip.x) && (sp44.y == this->weaponInfo.tip.y) && - (sp44.z == this->weaponInfo.tip.z) && (sp38.x == this->weaponInfo.base.x) && - (sp38.y == this->weaponInfo.base.y) && (sp38.z == this->weaponInfo.base.z)) { + if ((posA.x == this->weaponInfo.posA.x) && (posA.y == this->weaponInfo.posA.y) && + (posA.z == this->weaponInfo.posA.z) && (posB.x == this->weaponInfo.posB.x) && + (posB.y == this->weaponInfo.posB.y) && (posB.z == this->weaponInfo.posB.z)) { addBlureVertex = false; } } } if (addBlureVertex) { - EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &sp44, &sp38); + EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &posA, &posB); } } } diff --git a/src/overlays/actors/ovl_En_Boom/z_en_boom.c b/src/overlays/actors/ovl_En_Boom/z_en_boom.c index d70422b1d0..f679755105 100644 --- a/src/overlays/actors/ovl_En_Boom/z_en_boom.c +++ b/src/overlays/actors/ovl_En_Boom/z_en_boom.c @@ -257,22 +257,22 @@ void EnBoom_Update(Actor* thisx, PlayState* play) { } void EnBoom_Draw(Actor* thisx, PlayState* play) { - static Vec3f sMultVec1 = { -960.0f, 0.0f, 0.0f }; - static Vec3f sMultVec2 = { 960.0f, 0.0f, 0.0f }; + static Vec3f sPosAOffset = { -960.0f, 0.0f, 0.0f }; + static Vec3f sPosBOffset = { 960.0f, 0.0f, 0.0f }; EnBoom* this = (EnBoom*)thisx; - Vec3f vec1; - Vec3f vec2; + Vec3f posA; + Vec3f posB; OPEN_DISPS(play->state.gfxCtx, "../z_en_boom.c", 567); Matrix_RotateY(BINANG_TO_RAD(this->actor.world.rot.y), MTXMODE_APPLY); Matrix_RotateZ(BINANG_TO_RAD(0x1F40), MTXMODE_APPLY); Matrix_RotateX(BINANG_TO_RAD(this->actor.world.rot.x), MTXMODE_APPLY); - Matrix_MultVec3f(&sMultVec1, &vec1); - Matrix_MultVec3f(&sMultVec2, &vec2); + Matrix_MultVec3f(&sPosAOffset, &posA); + Matrix_MultVec3f(&sPosBOffset, &posB); - if (func_80090480(play, &this->collider, &this->boomerangInfo, &vec1, &vec2)) { - EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &vec1, &vec2); + if (Player_UpdateWeaponInfo(play, &this->collider, &this->weaponInfo, &posA, &posB)) { + EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &posA, &posB); } Gfx_SetupDL_25Opa(play->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Boom/z_en_boom.h b/src/overlays/actors/ovl_En_Boom/z_en_boom.h index f62edc7654..83b960bc66 100644 --- a/src/overlays/actors/ovl_En_Boom/z_en_boom.h +++ b/src/overlays/actors/ovl_En_Boom/z_en_boom.h @@ -17,7 +17,7 @@ typedef struct EnBoom { /* 0x01D4 */ u8 returnTimer; // returns to Link when 0 /* 0x01D5 */ u8 activeTimer; // increments once every update /* 0x01D8 */ s32 effectIndex; - /* 0x01DC */ WeaponInfo boomerangInfo; + /* 0x01DC */ WeaponInfo weaponInfo; /* 0x01F8 */ EnBoomActionFunc actionFunc; } EnBoom; // size = 0x01FC diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/src/overlays/actors/ovl_En_Butte/z_en_butte.c index 58a5392306..888ef865e1 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -318,9 +318,11 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) { minAnimSpeed = 0.0f; if ((this->flightParamsIdx != 0) && (this->timer < 12)) { - swordTip.x = player->meleeWeaponInfo[0].tip.x + Math_SinS(player->actor.shape.rot.y) * 10.0f; - swordTip.y = player->meleeWeaponInfo[0].tip.y; - swordTip.z = player->meleeWeaponInfo[0].tip.z + Math_CosS(player->actor.shape.rot.y) * 10.0f; + swordTip.x = + MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->x + Math_SinS(player->actor.shape.rot.y) * 10.0f; + swordTip.y = MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->y; + swordTip.z = + MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->z + Math_CosS(player->actor.shape.rot.y) * 10.0f; yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &swordTip) + (s16)(Rand_ZeroOne() * D_809CE410); if (Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 2000) != 0) { @@ -332,7 +334,7 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) { } } - this->posYTarget = MAX(player->actor.world.pos.y + 30.0f, player->meleeWeaponInfo[0].tip.y); + this->posYTarget = MAX(player->actor.world.pos.y + 30.0f, MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->y); EnButte_Turn(this); @@ -352,7 +354,8 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) { (this->swordDownTimer <= 0) && (distSqFromHome < SQ(320.0f)))) { EnButte_SetupFlyAround(this); } else if (distSqFromHome > SQ(240.0f)) { - distSqFromSword = Math3D_Dist2DSq(player->meleeWeaponInfo[0].tip.x, player->meleeWeaponInfo[0].tip.z, + distSqFromSword = Math3D_Dist2DSq(MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->x, + MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0])->z, this->actor.world.pos.x, this->actor.world.pos.z); if (distSqFromSword < SQ(60.0f)) { EnButte_SetupTransformIntoFairy(this); diff --git a/src/overlays/actors/ovl_En_Mb/z_en_mb.c b/src/overlays/actors/ovl_En_Mb/z_en_mb.c index 8c1413bc0f..56e96bf293 100644 --- a/src/overlays/actors/ovl_En_Mb/z_en_mb.c +++ b/src/overlays/actors/ovl_En_Mb/z_en_mb.c @@ -1514,7 +1514,7 @@ void EnMb_Update(Actor* thisx, PlayState* play) { void EnMb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { static Vec3f unused = { 1100.0f, -700.0f, 0.0f }; static Vec3f feetPos = { 0.0f, 0.0f, 0.0f }; - static Vec3f effSpawnModelPos = { 0.0f, -8000.0f, 0.0f }; + static Vec3f effSpawnOffsetFromLeftHand = { 0.0f, -8000.0f, 0.0f }; static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f }; s32 bodyPart = -1; EnMb* this = (EnMb*)thisx; @@ -1522,7 +1522,7 @@ void EnMb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, if (this->actor.params == ENMB_TYPE_CLUB) { if (limbIndex == ENMB_LIMB_LHAND) { - Matrix_MultVec3f(&effSpawnModelPos, &this->effSpawnPos); + Matrix_MultVec3f(&effSpawnOffsetFromLeftHand, &this->effSpawnPos); if (this->attack > ENMB_ATTACK_NONE) { EnMb_ClubUpdateAttackCollider(&this->actor, play); } diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index 9409ee0a52..ccebc0615e 100644 --- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -188,7 +188,7 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) { interactionType = 1; } } else if (player->heldItemAction == PLAYER_IA_DEKU_STICK) { - Math_Vec3f_Diff(&player->meleeWeaponInfo[0].tip, &this->actor.world.pos, &tipToFlame); + Math_Vec3f_Diff(MELEE_WEAPON_INFO_TIP(&player->meleeWeaponInfo[0]), &this->actor.world.pos, &tipToFlame); tipToFlame.y -= 67.0f; if ((SQ(tipToFlame.x) + SQ(tipToFlame.y) + SQ(tipToFlame.z)) < SQ(20.0f)) { interactionType = -1; diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index e6e017490a..68a2683ca9 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -1766,7 +1766,7 @@ void Player_ApplyYawFromAnim(Player* this) { void func_80832318(Player* this) { this->stateFlags2 &= ~PLAYER_STATE2_17; this->meleeWeaponState = 0; - this->meleeWeaponInfo[0].active = this->meleeWeaponInfo[1].active = this->meleeWeaponInfo[2].active = 0; + this->meleeWeaponInfo[0].active = this->meleeWeaponInfo[1].active = this->meleeWeaponInfo[2].active = false; } void func_80832340(PlayState* play, Player* this) { @@ -9070,7 +9070,7 @@ s32 func_80842DF4(PlayState* play, Player* this) { s32 bgId; Vec3f sp68; Vec3f sp5C; - Vec3f sp50; + Vec3f baseToTip; s32 temp1; s32 surfaceMaterial; @@ -9080,18 +9080,19 @@ s32 func_80842DF4(PlayState* play, Player* this) { !(this->meleeWeaponQuads[1].base.atFlags & AT_BOUNCED)) { if (this->skelAnime.curFrame >= 2.0f) { - phi_f2 = Math_Vec3f_DistXYZAndStoreDiff(&this->meleeWeaponInfo[0].tip, - &this->meleeWeaponInfo[0].base, &sp50); + phi_f2 = + Math_Vec3f_DistXYZAndStoreDiff(MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), + MELEE_WEAPON_INFO_BASE(&this->meleeWeaponInfo[0]), &baseToTip); if (phi_f2 != 0.0f) { phi_f2 = (phi_f2 + 10.0f) / phi_f2; } - sp68.x = this->meleeWeaponInfo[0].tip.x + (sp50.x * phi_f2); - sp68.y = this->meleeWeaponInfo[0].tip.y + (sp50.y * phi_f2); - sp68.z = this->meleeWeaponInfo[0].tip.z + (sp50.z * phi_f2); + sp68.x = MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0])->x + (baseToTip.x * phi_f2); + sp68.y = MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0])->y + (baseToTip.y * phi_f2); + sp68.z = MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0])->z + (baseToTip.z * phi_f2); - if (BgCheck_EntityLineTest1(&play->colCtx, &sp68, &this->meleeWeaponInfo[0].tip, &sp5C, &groundPoly, - true, false, false, true, &bgId) && + if (BgCheck_EntityLineTest1(&play->colCtx, &sp68, MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), + &sp5C, &groundPoly, true, false, false, true, &bgId) && !SurfaceType_IsIgnoredByEntities(&play->colCtx, groundPoly, bgId) && (SurfaceType_GetFloorType(&play->colCtx, groundPoly, bgId) != FLOOR_TYPE_6) && (func_8002F9EC(play, &this->actor, groundPoly, bgId, &sp5C) == 0)) { @@ -11474,8 +11475,8 @@ void Player_UpdateBurningDekuStick(PlayState* play, Player* this) { this->unk_85C = temp; } - func_8002836C(play, &this->meleeWeaponInfo[0].tip, &D_808547A4, &D_808547B0, &D_808547BC, &D_808547C0, - temp * 200.0f, 0, 8); + func_8002836C(play, MELEE_WEAPON_INFO_TIP(&this->meleeWeaponInfo[0]), &D_808547A4, &D_808547B0, &D_808547BC, + &D_808547C0, temp * 200.0f, 0, 8); } void Player_UpdateBodyShock(PlayState* play, Player* this) { From 09a179960f1a82e1e337c38e424890c8224e0cd1 Mon Sep 17 00:00:00 2001 From: Jordan Longstaff Date: Sun, 8 Jun 2025 11:16:34 -0400 Subject: [PATCH 26/32] Child Ruto Actions: Enums (#2603) * Child Ruto Actions: Enums * Stronger typedefs * Fix wrong action enum usage Co-authored-by: Dragorn421 * Undo single-line formatting of actions array * Fix formatting * Remove trailing commas * Move all enums to header * Index action functions with comments --------- Co-authored-by: Dragorn421 --- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 230 ++++++++++++---------- src/overlays/actors/ovl_En_Ru1/z_en_ru1.h | 77 ++++++++ 2 files changed, 201 insertions(+), 106 deletions(-) diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 575755d445..6f897d28b0 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -90,28 +90,6 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play); void EnRu1_DrawOpa(EnRu1* this, PlayState* play); void EnRu1_DrawXlu(EnRu1* this, PlayState* play); -typedef enum EnRu1Eyes { - /* 0 */ ENRU1_EYES_OPEN, - /* 1 */ ENRU1_EYES_HALF_BLINK, - /* 2 */ ENRU1_EYES_CLOSED, - /* 3 */ ENRU1_EYES_UP, - /* 4 */ ENRU1_EYES_GAZING, - /* 5 */ ENRU1_EYES_BLUSH, -} EnRu1Eyes; - -typedef enum EnRu1Mouth { - /* 0 */ ENRU1_MOUTH_SMILING, - /* 1 */ ENRU1_MOUTH_FROWNING, - /* 2 */ ENRU1_MOUTH_OPEN, -} EnRu1Mouth; - -typedef enum EnRu1WaterState { - /* 0 */ ENRU1_WATER_OUTSIDE, - /* 1 */ ENRU1_WATER_IMMERSED, - /* 2 */ ENRU1_WATER_BOBBING, - /* 3 */ ENRU1_WATER_SINKING, -} EnRu1WaterState; - static ColliderCylinderInitType1 sStandingCylinderInit = { { COL_MATERIAL_HIT0, @@ -154,13 +132,52 @@ static s32 sUnused = 0; static u32 D_80AF1938 = 0; static EnRu1ActionFunc sActionFuncs[] = { - func_80AEC0B4, func_80AEC100, func_80AEC130, func_80AEC17C, func_80AEC1D4, func_80AEC244, func_80AEC2C0, - func_80AECA94, func_80AECAB4, func_80AECAD4, func_80AECB18, func_80AECB60, func_80AECBB8, func_80AECC1C, - func_80AECC84, func_80AED304, func_80AED324, func_80AED344, func_80AED374, func_80AED3A4, func_80AED3E0, - func_80AED414, func_80AEF29C, func_80AEF2AC, func_80AEF2D0, func_80AEF354, func_80AEF3A8, func_80AEEBD4, - func_80AEEC5C, func_80AEECF0, func_80AEED58, func_80AEEDCC, func_80AEEE34, func_80AEEE9C, func_80AEEF08, - func_80AEEF5C, func_80AEF9D8, func_80AEFA2C, func_80AEFAAC, func_80AEFB04, func_80AEFB68, func_80AEFCE8, - func_80AEFBC8, func_80AEFC24, func_80AEFECC, func_80AEFF40, + func_80AEC0B4, // ENRU1_ACTION_00 + func_80AEC100, // ENRU1_ACTION_01 + func_80AEC130, // ENRU1_ACTION_02 + func_80AEC17C, // ENRU1_ACTION_03 + func_80AEC1D4, // ENRU1_ACTION_04 + func_80AEC244, // ENRU1_ACTION_05 + func_80AEC2C0, // ENRU1_ACTION_06 + func_80AECA94, // ENRU1_ACTION_07 + func_80AECAB4, // ENRU1_ACTION_08 + func_80AECAD4, // ENRU1_ACTION_09 + func_80AECB18, // ENRU1_ACTION_10 + func_80AECB60, // ENRU1_ACTION_11 + func_80AECBB8, // ENRU1_ACTION_12 + func_80AECC1C, // ENRU1_ACTION_13 + func_80AECC84, // ENRU1_ACTION_14 + func_80AED304, // ENRU1_ACTION_15 + func_80AED324, // ENRU1_ACTION_16 + func_80AED344, // ENRU1_ACTION_17 + func_80AED374, // ENRU1_ACTION_18 + func_80AED3A4, // ENRU1_ACTION_19 + func_80AED3E0, // ENRU1_ACTION_20 + func_80AED414, // ENRU1_ACTION_21 + func_80AEF29C, // ENRU1_ACTION_22 + func_80AEF2AC, // ENRU1_ACTION_23 + func_80AEF2D0, // ENRU1_ACTION_24 + func_80AEF354, // ENRU1_ACTION_25 + func_80AEF3A8, // ENRU1_ACTION_26 + func_80AEEBD4, // ENRU1_ACTION_27 + func_80AEEC5C, // ENRU1_ACTION_28 + func_80AEECF0, // ENRU1_ACTION_29 + func_80AEED58, // ENRU1_ACTION_30 + func_80AEEDCC, // ENRU1_ACTION_31 + func_80AEEE34, // ENRU1_ACTION_32 + func_80AEEE9C, // ENRU1_ACTION_33 + func_80AEEF08, // ENRU1_ACTION_34 + func_80AEEF5C, // ENRU1_ACTION_35 + func_80AEF9D8, // ENRU1_ACTION_36 + func_80AEFA2C, // ENRU1_ACTION_37 + func_80AEFAAC, // ENRU1_ACTION_38 + func_80AEFB04, // ENRU1_ACTION_39 + func_80AEFB68, // ENRU1_ACTION_40 + func_80AEFCE8, // ENRU1_ACTION_41 + func_80AEFBC8, // ENRU1_ACTION_42 + func_80AEFC24, // ENRU1_ACTION_43 + func_80AEFECC, // ENRU1_ACTION_44 + func_80AEFF40, // ENRU1_ACTION_45 }; static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = { @@ -325,7 +342,8 @@ s32 func_80AEB020(EnRu1* this, PlayState* play) { if (actorIt->id == ACTOR_EN_RU1) { someEnRu1 = (EnRu1*)actorIt; if (someEnRu1 != this) { - if ((someEnRu1->action == 31) || (someEnRu1->action == 32) || (someEnRu1->action == 24)) { + if ((someEnRu1->action == ENRU1_ACTION_31) || (someEnRu1->action == ENRU1_ACTION_32) || + (someEnRu1->action == ENRU1_ACTION_24)) { return true; } } @@ -385,8 +403,8 @@ s32 func_80AEB1B4(PlayState* play) { #if DEBUG_FEATURES void func_80AEB1D8(EnRu1* this) { - this->action = 36; - this->drawConfig = 0; + this->action = ENRU1_ACTION_36; + this->drawConfig = ENRU1_DRAW_NOTHING; this->actor.velocity.x = 0.0f; this->actor.velocity.y = 0.0f; this->actor.velocity.z = 0.0f; @@ -426,7 +444,7 @@ void EnRu1_AnimationChange(EnRu1* this, AnimationHeader* animation, u8 mode, f32 s32 EnRu1_UpdateSkelAnime(EnRu1* this) { // why? - if (this->action != 32) { + if (this->action != ENRU1_ACTION_32) { return SkelAnime_Update(&this->skelAnime); } else { return SkelAnime_Update(&this->skelAnime); @@ -449,8 +467,8 @@ void func_80AEB3CC(EnRu1* this) { void EnRu1_InitOutsideJabuJabu(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWaitHandsBehindBackAnim, ANIMMODE_LOOP, 0, false); - this->action = 0; - this->drawConfig = 1; + this->action = ENRU1_ACTION_00; + this->drawConfig = ENRU1_DRAW_OPA; EnRu1_SetEyes(this, ENRU1_EYES_GAZING); EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING); } @@ -653,8 +671,8 @@ void func_80AEBCB8(EnRu1* this, UNK_TYPE arg1) { void func_80AEBD1C(EnRu1* this, PlayState* play) { if (func_80AEB480(play, 2)) { - this->action = 1; - this->drawConfig = 0; + this->action = ENRU1_ACTION_01; + this->drawConfig = ENRU1_DRAW_NOTHING; func_80AEB914(this, play); func_80AEAECC(this, play); EnRu1_SpawnSplash(this, play); @@ -671,8 +689,8 @@ void func_80AEBD94(EnRu1* this, PlayState* play) { func_80AEB934(this, play); func_80AEB738(this, play); Animation_Change(&this->skelAnime, &gRutoChildResurfaceAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f); - this->action = 2; - this->drawConfig = 1; + this->action = ENRU1_ACTION_02; + this->drawConfig = ENRU1_DRAW_OPA; } } @@ -684,7 +702,7 @@ void func_80AEBE3C(EnRu1* this, PlayState* play, s32 arg2) { func_80AEB7D0(this); Animation_Change(&this->skelAnime, &gRutoChildTreadWaterAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); - this->action = 3; + this->action = ENRU1_ACTION_03; } else { func_80AEB954(this, play); } @@ -699,7 +717,7 @@ void func_80AEBEC8(EnRu1* this, PlayState* play) { func_80AEB738(this, play); Animation_Change(&this->skelAnime, &gRutoChildTransitionToSwimOnBackAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f); - this->action = 4; + this->action = ENRU1_ACTION_04; } } @@ -708,7 +726,7 @@ void func_80AEBF60(EnRu1* this, PlayState* play) { s32 pad; func_80AEB7D0(this); - this->action = 5; + this->action = ENRU1_ACTION_05; this->unk_364 = this->actor.world.pos; } else { func_80AEBA0C(this, play); @@ -729,7 +747,7 @@ void func_80AEBFD8(EnRu1* this, PlayState* play) { frameCount = Animation_GetLastFrame(&gRutoChildTransitionFromSwimOnBackAnim); Animation_Change(&this->skelAnime, &gRutoChildTransitionFromSwimOnBackAnim, 1.0, 0, frameCount, ANIMMODE_ONCE, -8.0f); - this->action = 6; + this->action = ENRU1_ACTION_06; } } } @@ -807,7 +825,7 @@ void func_80AEC2C0(EnRu1* this, PlayState* play) { void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) { if (!GET_INFTABLE(INFTABLE_141)) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); - this->action = 7; + this->action = ENRU1_ACTION_07; EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING); } else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) { if (!func_80AEB020(this, play)) { @@ -815,9 +833,9 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); actorRoom = this->actor.room; - this->action = 22; + this->action = ENRU1_ACTION_22; this->actor.room = -1; - this->drawConfig = 0; + this->drawConfig = ENRU1_DRAW_NOTHING; this->roomNum1 = actorRoom; this->roomNum3 = actorRoom; this->roomNum2 = actorRoom; @@ -907,7 +925,7 @@ void func_80AEC780(EnRu1* this, PlayState* play) { play->csCtx.script = gRutoFirstMeetingCs; gSaveContext.cutsceneTrigger = 1; player->speedXZ = 0.0f; - this->action = 8; + this->action = ENRU1_ACTION_08; } } @@ -923,8 +941,8 @@ void func_80AEC81C(EnRu1* this, PlayState* play) { newRotY = cue->rot.y; this->actor.shape.rot.y = newRotY; this->actor.world.rot.y = newRotY; - this->action = 9; - this->drawConfig = 1; + this->action = ENRU1_ACTION_09; + this->drawConfig = ENRU1_DRAW_OPA; } } @@ -932,7 +950,7 @@ void func_80AEC8B8(EnRu1* this, PlayState* play) { if (func_80AEAFA0(play, 3, 3)) { Animation_Change(&this->skelAnime, &gRutoChildTurnAroundAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildTurnAroundAnim), ANIMMODE_ONCE, -8.0f); - this->action = 10; + this->action = ENRU1_ACTION_10; } } @@ -941,7 +959,7 @@ void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) { Animation_Change(&this->skelAnime, &gRutoChildWalkAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWalkAnim), ANIMMODE_LOOP, -8.0f); this->actor.world.rot.y += 0x8000; - this->action = 0xB; + this->action = ENRU1_ACTION_11; this->unk_26C = 0.0f; } } @@ -949,7 +967,7 @@ void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) { void func_80AEC9C4(EnRu1* this) { this->unk_26C += 1.0f; if (this->unk_26C >= 8.0f) { - this->action = 12; + this->action = ENRU1_ACTION_12; this->unk_26C = 0.0f; this->actor.velocity.y = -1.0f; } @@ -959,7 +977,7 @@ void func_80AECA18(EnRu1* this) { if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { s32 pad; - this->action = 13; + this->action = ENRU1_ACTION_13; this->unk_26C = 0.0f; this->actor.velocity.y = 0.0f; } @@ -968,7 +986,7 @@ void func_80AECA18(EnRu1* this) { void func_80AECA44(EnRu1* this, PlayState* play) { if (func_80AEAFA0(play, 5, 3)) { SET_INFTABLE(INFTABLE_141); - this->action = 14; + this->action = ENRU1_ACTION_14; } } @@ -1051,7 +1069,7 @@ void func_80AECCB0(EnRu1* this, PlayState* play) { void EnRu1_InitInBossRoom(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWaitHandsOnHipsAnim, ANIMMODE_LOOP, 0, false); - this->action = 15; + this->action = ENRU1_ACTION_15; this->actor.shape.yOffset = -10000.0f; EnRu1_SetEyes(this, ENRU1_EYES_BLUSH); EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN); @@ -1129,12 +1147,12 @@ void func_80AED0B0(EnRu1* this, s32 state) { } void func_80AED0C8(EnRu1* this, PlayState* play) { - this->action = 16; + this->action = ENRU1_ACTION_16; } void func_80AED0D8(EnRu1* this, PlayState* play) { - this->action = 17; - this->drawConfig = 1; + this->action = ENRU1_ACTION_17; + this->drawConfig = ENRU1_DRAW_OPA; this->actor.world.rot.y = this->actor.yawTowardsPlayer; this->actor.shape.rot.y = this->actor.yawTowardsPlayer; func_80AECCB0(this, play); @@ -1142,7 +1160,7 @@ void func_80AED0D8(EnRu1* this, PlayState* play) { void func_80AED110(EnRu1* this) { if (this->actor.shape.yOffset >= 0.0f) { - this->action = 18; + this->action = ENRU1_ACTION_18; this->actor.shape.yOffset = 0.0f; func_80AED0B0(this, WARP_BLUE_RUTO_STATE_READY); } @@ -1150,7 +1168,7 @@ void func_80AED110(EnRu1* this) { void func_80AED154(EnRu1* this, PlayState* play) { if (func_80AED084(this, WARP_BLUE_RUTO_STATE_ENTERED)) { - this->action = 0x13; + this->action = ENRU1_ACTION_19; this->unk_26C = 0.0f; func_80AECEB4(this, play); } @@ -1161,7 +1179,7 @@ void func_80AED19C(EnRu1* this, s32 cond) { Animation_Change(&this->skelAnime, &gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim), ANIMMODE_ONCE, -8.0f); - this->action = 20; + this->action = ENRU1_ACTION_20; func_80AED0B0(this, WARP_BLUE_RUTO_STATE_3); } } @@ -1175,7 +1193,7 @@ void func_80AED218(EnRu1* this, UNK_TYPE arg1) { } else if (func_80AED084(this, WARP_BLUE_RUTO_STATE_WARPING)) { Animation_Change(&this->skelAnime, &gRutoChildWaitInBlueWarpAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWaitInBlueWarpAnim), ANIMMODE_ONCE, -8.0f); - this->action = 21; + this->action = ENRU1_ACTION_21; this->unk_27C = this->actor.xzDistToPlayer; } } @@ -1223,7 +1241,7 @@ void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); actorRoom = this->actor.room; - this->action = 22; + this->action = ENRU1_ACTION_22; this->actor.room = -1; this->roomNum1 = actorRoom; this->roomNum3 = actorRoom; @@ -1273,9 +1291,9 @@ s32 func_80AED624(EnRu1* this, PlayState* play) { Actor_Kill(&this->actor); return false; } else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) && - (this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != 33)) { - this->action = 33; - this->drawConfig = 2; + (this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != ENRU1_ACTION_33)) { + this->action = ENRU1_ACTION_33; + this->drawConfig = ENRU1_DRAW_XLU; this->alpha = 0xFF; this->unk_2A4 = 0.0f; } @@ -1598,8 +1616,8 @@ s32 func_80AEE394(EnRu1* this, PlayState* play) { func_80AEE02C(this); play->csCtx.script = gRutoObtainingSapphireCs; gSaveContext.cutsceneTrigger = 1; - this->action = 36; - this->drawConfig = 0; + this->action = ENRU1_ACTION_36; + this->drawConfig = ENRU1_DRAW_NOTHING; this->bigOctoPlatform = (BgBdanObjects*)dynaPolyActor; this->actor.shape.shadowAlpha = 0; return true; @@ -1614,14 +1632,14 @@ void func_80AEE488(EnRu1* this, PlayState* play) { if (Actor_HasParent(&this->actor, play)) { curRoomNum = play->roomCtx.curRoom.num; this->roomNum3 = curRoomNum; - this->action = 31; + this->action = ENRU1_ACTION_31; func_80AED520(this, play); } else if (!func_80AEE394(this, play) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { s32 pad; this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f); this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f); - this->action = 28; + this->action = ENRU1_ACTION_28; } } @@ -1633,13 +1651,13 @@ void func_80AEE568(EnRu1* this, PlayState* play) { func_80AEE02C(this); Actor_OfferCarry(&this->actor, play); - this->action = 27; + this->action = ENRU1_ACTION_27; EnRu1_DisableSittingOC(this); return; } if (this->actor.depthInWater > 0.0f) { - this->action = 29; + this->action = ENRU1_ACTION_29; this->waterState = ENRU1_WATER_OUTSIDE; } } @@ -1653,7 +1671,7 @@ void func_80AEE628(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, -8.0f); SET_INFTABLE(INFTABLE_144); - this->action = 31; + this->action = ENRU1_ACTION_31; } this->roomNum3 = curRoomNum; } @@ -1667,7 +1685,7 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildSeesSapphireAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildSquirmAnim), ANIMMODE_LOOP, -8.0f); func_80AED600(this); - this->action = 34; + this->action = ENRU1_ACTION_34; this->unk_26C = 0.0f; play->csCtx.script = gRutoFoundSapphireCs; gSaveContext.cutsceneTrigger = 1; @@ -1694,7 +1712,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) { this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f); this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f); func_80AED57C(this); - this->action = 28; + this->action = ENRU1_ACTION_28; *carryIdleTimer = 0.0f; } else if (func_80AEE6D0(this, play)) { s32 pad; @@ -1704,7 +1722,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) { player = GET_PLAYER(play); if (player->stateFlags2 & PLAYER_STATE2_IDLE_FIDGET) { this->carryIdleTimer += 1.0f; - if (this->action != 32) { + if (this->action != ENRU1_ACTION_32) { if (*carryIdleTimer > 30.0f) { if (Rand_S16Offset(0, 3) == 0) { f32 frameCount = Animation_GetLastFrame(&gRutoChildSquirmAnim); @@ -1712,7 +1730,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildSquirmAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); func_80AED5DC(this); - this->action = 32; + this->action = ENRU1_ACTION_32; } *carryIdleTimer = 0.0f; } @@ -1722,7 +1740,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); - this->action = 31; + this->action = ENRU1_ACTION_31; *carryIdleTimer = 0.0f; } } @@ -1741,7 +1759,7 @@ s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) { func_80AEE02C(this); Actor_OfferCarry(&this->actor, play); - this->action = 27; + this->action = ENRU1_ACTION_27; EnRu1_DisableSittingOC(this); return true; } @@ -1749,8 +1767,8 @@ s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) { } void EnRu1_CheckSinkingState(EnRu1* this, PlayState* play) { - if ((EnRu1_CheckHitBottomUnderwater(this, play) == 0) && (this->waterState == ENRU1_WATER_SINKING)) { - this->action = 30; + if ((!EnRu1_CheckHitBottomUnderwater(this, play)) && (this->waterState == ENRU1_WATER_SINKING)) { + this->action = ENRU1_ACTION_30; func_80AEE02C(this); this->actor.gravity = -0.1f; this->actor.minVelocityY = -((kREG(18) * 0.1f) + 0.7f); @@ -1881,7 +1899,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f); play->msgCtx.msgMode = MSGMODE_PAUSED; - this->action = 26; + this->action = ENRU1_ACTION_26; this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); return true; } @@ -1890,7 +1908,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) { void func_80AEF170(EnRu1* this, PlayState* play, s32 cond) { if (cond) { - this->action = 25; + this->action = ENRU1_ACTION_25; } } @@ -1898,7 +1916,7 @@ void func_80AEF188(EnRu1* this, PlayState* play) { if (func_80AEB174(play) && !func_80AEF0BC(this, play)) { Message_CloseTextbox(play); SET_INFTABLE(INFTABLE_142); - this->action = 24; + this->action = ENRU1_ACTION_24; } } @@ -1910,18 +1928,18 @@ void func_80AEF1F0(EnRu1* this, PlayState* play, UNK_TYPE arg2) { SET_INFTABLE(INFTABLE_143); func_80AED6DC(this, play); Actor_OfferCarry(&this->actor, play); - this->action = 27; + this->action = ENRU1_ACTION_27; EnRu1_DisableSittingOC(this); } } void func_80AEF29C(EnRu1* this, PlayState* play) { - this->action = 23; + this->action = ENRU1_ACTION_23; } void func_80AEF2AC(EnRu1* this, PlayState* play) { - this->action = 24; - this->drawConfig = 1; + this->action = ENRU1_ACTION_24; + this->drawConfig = ENRU1_DRAW_OPA; this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY; } @@ -2032,8 +2050,8 @@ void func_80AEF624(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildWalkToAndHoldUpSapphireAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f); func_80AEB3A4(this, play); - this->action = 37; - this->drawConfig = 1; + this->action = ENRU1_ACTION_37; + this->drawConfig = ENRU1_DRAW_OPA; this->actor.shape.shadowAlpha = 0xFF; } } @@ -2043,7 +2061,7 @@ void func_80AEF728(EnRu1* this, UNK_TYPE arg1) { Animation_Change(&this->skelAnime, &gRutoChildHoldArmsUpAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gRutoChildHoldArmsUpAnim), ANIMMODE_LOOP, 0.0f); func_80AEB3CC(this); - this->action = 38; + this->action = ENRU1_ACTION_38; } } @@ -2051,7 +2069,7 @@ void func_80AEF79C(EnRu1* this, PlayState* play) { if (func_80AEAFE0(play, 2, 3)) { Animation_Change(&this->skelAnime, &gRutoChildBringHandsDownAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildBringHandsDownAnim), ANIMMODE_ONCE, -8.0f); - this->action = 39; + this->action = ENRU1_ACTION_39; } } @@ -2059,7 +2077,7 @@ void func_80AEF820(EnRu1* this, UNK_TYPE arg1) { if (arg1 != 0) { Animation_Change(&this->skelAnime, &gRutoChildWait2Anim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWait2Anim), ANIMMODE_LOOP, -8.0f); - this->action = 40; + this->action = ENRU1_ACTION_40; } } @@ -2072,7 +2090,7 @@ void func_80AEF890(EnRu1* this, PlayState* play) { SET_INFTABLE(INFTABLE_145); Flags_SetSwitch(play, EnRu1_GetSwitchFlag(this)); EnRu1_SetPlatformCamSetting(this, 1); - this->action = 42; + this->action = ENRU1_ACTION_42; this->actor.room = curRoomNum; } } @@ -2087,8 +2105,8 @@ void func_80AEF930(EnRu1* this, PlayState* play) { Message_StartTextbox(play, this->actor.textId, NULL); #endif func_80AEF4A8(this, play); - this->action = 43; - this->drawConfig = 0; + this->action = ENRU1_ACTION_43; + this->drawConfig = ENRU1_DRAW_NOTHING; } } @@ -2178,7 +2196,7 @@ void EnRu1_InitInSapphireRoom(EnRu1* this, PlayState* play) { s32 pad; EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); - this->action = 41; + this->action = ENRU1_ACTION_41; this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play); EnRu1_SetPlatformCamSetting(this, 1); this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY); @@ -2190,8 +2208,8 @@ void EnRu1_InitInSapphireRoom(EnRu1* this, PlayState* play) { void func_80AEFCE8(EnRu1* this, PlayState* play) { this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play); if (this->bigOctoPlatform != NULL) { - this->action = 42; - this->drawConfig = 1; + this->action = ENRU1_ACTION_42; + this->drawConfig = ENRU1_DRAW_OPA; EnRu1_SetPlatformCamSetting(this, 1); } } @@ -2200,8 +2218,8 @@ void EnRu1_InitBesideKingZora(EnRu1* this, PlayState* play) { if (GET_EVENTCHKINF(EVENTCHKINF_37) && LINK_IS_CHILD) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED; - this->action = 44; - this->drawConfig = 1; + this->action = ENRU1_ACTION_44; + this->drawConfig = ENRU1_DRAW_OPA; } else { Actor_Kill(&this->actor); } @@ -2230,13 +2248,13 @@ s32 func_80AEFE38(EnRu1* this, PlayState* play) { void func_80AEFE84(EnRu1* this, PlayState* play, s32 cond) { if (cond) { - this->action = 45; + this->action = ENRU1_ACTION_45; } } void func_80AEFE9C(EnRu1* this, PlayState* play) { if (func_80AEFE38(this, play)) { - this->action = 44; + this->action = ENRU1_ACTION_44; } } @@ -2267,9 +2285,9 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) { (!(func_80AEB020(this, play)))) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); actorRoom = this->actor.room; - this->action = 22; + this->action = ENRU1_ACTION_22; this->actor.room = -1; - this->drawConfig = 0; + this->drawConfig = ENRU1_DRAW_NOTHING; this->roomNum1 = actorRoom; this->roomNum3 = actorRoom; this->roomNum2 = actorRoom; @@ -2283,7 +2301,7 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) { #if DEBUG_FEATURES void func_80AF0050(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); - this->action = 36; + this->action = ENRU1_ACTION_36; this->roomNum1 = this->actor.room; this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play); this->actor.room = -1; diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index 6968b6fb0d..52e89effd1 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -60,6 +60,61 @@ typedef struct EnRu1 { /* 0x0374 */ NpcInteractInfo interactInfo; } EnRu1; // size = 0x039C +typedef enum EnRu1Action { + /* 0 */ ENRU1_ACTION_00, + /* 1 */ ENRU1_ACTION_01, + /* 2 */ ENRU1_ACTION_02, + /* 3 */ ENRU1_ACTION_03, + /* 4 */ ENRU1_ACTION_04, + /* 5 */ ENRU1_ACTION_05, + /* 6 */ ENRU1_ACTION_06, + /* 7 */ ENRU1_ACTION_07, + /* 8 */ ENRU1_ACTION_08, + /* 9 */ ENRU1_ACTION_09, + /* 10 */ ENRU1_ACTION_10, + /* 11 */ ENRU1_ACTION_11, + /* 12 */ ENRU1_ACTION_12, + /* 13 */ ENRU1_ACTION_13, + /* 14 */ ENRU1_ACTION_14, + /* 15 */ ENRU1_ACTION_15, + /* 16 */ ENRU1_ACTION_16, + /* 17 */ ENRU1_ACTION_17, + /* 18 */ ENRU1_ACTION_18, + /* 19 */ ENRU1_ACTION_19, + /* 20 */ ENRU1_ACTION_20, + /* 21 */ ENRU1_ACTION_21, + /* 22 */ ENRU1_ACTION_22, + /* 23 */ ENRU1_ACTION_23, + /* 24 */ ENRU1_ACTION_24, + /* 25 */ ENRU1_ACTION_25, + /* 26 */ ENRU1_ACTION_26, + /* 27 */ ENRU1_ACTION_27, + /* 28 */ ENRU1_ACTION_28, + /* 29 */ ENRU1_ACTION_29, + /* 30 */ ENRU1_ACTION_30, + /* 31 */ ENRU1_ACTION_31, + /* 32 */ ENRU1_ACTION_32, + /* 33 */ ENRU1_ACTION_33, + /* 34 */ ENRU1_ACTION_34, + /* 35 */ ENRU1_ACTION_35, + /* 36 */ ENRU1_ACTION_36, + /* 37 */ ENRU1_ACTION_37, + /* 38 */ ENRU1_ACTION_38, + /* 39 */ ENRU1_ACTION_39, + /* 40 */ ENRU1_ACTION_40, + /* 41 */ ENRU1_ACTION_41, + /* 42 */ ENRU1_ACTION_42, + /* 43 */ ENRU1_ACTION_43, + /* 44 */ ENRU1_ACTION_44, + /* 45 */ ENRU1_ACTION_45 +} EnRu1Action; + +typedef enum EnRu1DrawConfig { + /* 0 */ ENRU1_DRAW_NOTHING, + /* 1 */ ENRU1_DRAW_OPA, + /* 2 */ ENRU1_DRAW_XLU +} EnRu1DrawConfig; + typedef enum EnRu1Type { /* 0 */ ENRU1_TYPE_BOSS_ROOM, /* 1 */ ENRU1_TYPE_FOUNTAIN, @@ -73,6 +128,28 @@ typedef enum EnRu1Type { #endif } EnRu1Type; +typedef enum EnRu1Eyes { + /* 0 */ ENRU1_EYES_OPEN, + /* 1 */ ENRU1_EYES_HALF_BLINK, + /* 2 */ ENRU1_EYES_CLOSED, + /* 3 */ ENRU1_EYES_UP, + /* 4 */ ENRU1_EYES_GAZING, + /* 5 */ ENRU1_EYES_BLUSH +} EnRu1Eyes; + +typedef enum EnRu1Mouth { + /* 0 */ ENRU1_MOUTH_SMILING, + /* 1 */ ENRU1_MOUTH_FROWNING, + /* 2 */ ENRU1_MOUTH_OPEN +} EnRu1Mouth; + +typedef enum EnRu1WaterState { + /* 0 */ ENRU1_WATER_OUTSIDE, + /* 1 */ ENRU1_WATER_IMMERSED, + /* 2 */ ENRU1_WATER_BOBBING, + /* 3 */ ENRU1_WATER_SINKING +} EnRu1WaterState; + typedef enum RutoLimb { /* 0 */ RUTO_CHILD_NONE, /* 1 */ RUTO_CHILD_ROOT, From f213f6bae2cee6f39520b295d3d7ca41b4a6c28c Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Mon, 9 Jun 2025 00:52:10 +0200 Subject: [PATCH 27/32] .d files: use -MP (fixes make with deleted deps) (#2615) --- Makefile | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/Makefile b/Makefile index 56134bd7fc..5103d58691 100644 --- a/Makefile +++ b/Makefile @@ -366,8 +366,8 @@ CPPFLAGS += -P -xc -fno-dollars-in-identifiers $(CPP_DEFINES) ASFLAGS += -march=vr4300 -32 -no-pad-sections -Iinclude -I$(EXTRACTED_DIR) ifeq ($(COMPILER),gcc) - CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS) - CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections + CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS) + CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections MIPS_VERSION := -mips3 else # Suppress warnings for wrong number of macro arguments (to fake variadic @@ -385,7 +385,7 @@ endif ifeq ($(COMPILER),ido) # Have CC_CHECK pretend to be a MIPS compiler MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32 - CC_CHECK = gcc -nostdinc -MD -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS) + CC_CHECK = gcc -nostdinc -MD -MP -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS) ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 @@ -858,7 +858,7 @@ $(O_FILES): | asset_files .PHONY: o_files asset_files $(BUILD_DIR)/spec: $(SPEC) $(SPEC_INCLUDES) - $(CPP) $(CPPFLAGS) -MD -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@ + $(CPP) $(CPPFLAGS) -MD -MP -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@ $(LDSCRIPT): $(BUILD_DIR)/spec $(MKLDSCRIPT) $< $@ @@ -870,7 +870,7 @@ $(BUILD_DIR)/baserom/%.o: $(EXTRACTED_DIR)/baserom/% $(OBJCOPY) -I binary -O elf32-big $< $@ $(BUILD_DIR)/data/%.o: data/%.s - $(CPP) $(CPPFLAGS) -MD -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@ + $(CPP) $(CPPFLAGS) -MD -MP -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@ ifeq ($(PLATFORM),IQUE) NES_CHARMAP := assets/text/charmap.chn.txt @@ -879,10 +879,10 @@ else endif $(BUILD_DIR)/assets/text/%.enc.nes.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h $(NES_CHARMAP) - $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@ + $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@ $(BUILD_DIR)/assets/text/%.enc.jpn.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.jpn.txt - $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@ + $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@ # Dependencies for encoded message headers. These dependencies are not automatic as these headers are generated # as part of the build. A clean build must know to generate them before the relevant .d files are created. @@ -895,7 +895,7 @@ $(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/m $(BUILD_DIR)/assets/text/%.o: assets/text/%.c ifneq ($(COMPILER),gcc) # Preprocess text with modern cpp for varargs macros - $(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MT $@ $(INC) $< -o $(@:.o=.c) + $(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MP -MT $@ $(INC) $< -o $(@:.o=.c) $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $(@:.o=.c) else $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< @@ -915,7 +915,7 @@ $(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c # Assemble the ROM header with GNU AS always $(BUILD_DIR)/src/makerom/rom_header.o: src/makerom/rom_header.s ifeq ($(COMPILER),ido) - $(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@ + $(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@ else $(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $@ $< endif @@ -927,7 +927,7 @@ $(BUILD_DIR)/src/makerom/ipl3.o: $(EXTRACTED_DIR)/incbin/ipl3 $(BUILD_DIR)/src/%.o: src/%.s ifeq ($(COMPILER),ido) # For header dependencies - $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null + $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null $(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $(@:.o=.tmp.o) $< # IDO generates bad symbol tables, fix the symbol table with strip.. $(STRIP) $(@:.o=.tmp.o) -N dummy-symbol-name @@ -1072,7 +1072,7 @@ $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%. -include $(SOUNDFONT_DEP_FILES) $(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name - $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null + $(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null # compile c to unlinked object $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $< # partial link @@ -1093,11 +1093,11 @@ endif # then assemble the sequences... $(BUILD_DIR)/assets/audio/sequences/%.o: assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS) - $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s) + $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s) $(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@ $(BUILD_DIR)/assets/audio/sequences/%.o: $(EXTRACTED_DIR)/assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS) - $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s) + $(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s) $(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@ ifeq ($(AUDIO_BUILD_DEBUG),1) $(OBJCOPY) -O binary -j.data $@ $(@:.o=.aseq) From d4a87889ff974b7ce20625d5de556903745ae469 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Mon, 9 Jun 2025 13:06:46 +0200 Subject: [PATCH 28/32] Commit some `assets/overlays/` 2 (#2610) * Commit some `assets/overlays/` 2 * format --- assets/xml/overlays/ovl_Elf_Msg.xml | 2 +- assets/xml/overlays/ovl_Elf_Msg2.xml | 2 +- .../actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 159 +++++++++++++++++- src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c | 23 ++- src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c | 15 +- .../ovl_En_Ganon_Organ/z_en_ganon_organ.c | 91 +++++++++- .../actors/ovl_Magic_Dark/z_magic_dark.c | 19 ++- .../actors/ovl_Magic_Fire/z_magic_fire.c | 19 ++- .../actors/ovl_Oceff_Spot/z_oceff_spot.c | 19 ++- .../actors/ovl_Oceff_Storm/z_oceff_storm.c | 25 ++- .../actors/ovl_Oceff_Wipe/z_oceff_wipe.c | 19 ++- .../actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c | 25 ++- .../actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c | 19 ++- .../actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c | 25 ++- tools/assets/extract/write_source.txt | 12 -- 15 files changed, 445 insertions(+), 29 deletions(-) diff --git a/assets/xml/overlays/ovl_Elf_Msg.xml b/assets/xml/overlays/ovl_Elf_Msg.xml index 61e28d31b7..a6b07b2e37 100644 --- a/assets/xml/overlays/ovl_Elf_Msg.xml +++ b/assets/xml/overlays/ovl_Elf_Msg.xml @@ -1,7 +1,7 @@ - + diff --git a/assets/xml/overlays/ovl_Elf_Msg2.xml b/assets/xml/overlays/ovl_Elf_Msg2.xml index a0ea055e26..c4f10e8cd3 100644 --- a/assets/xml/overlays/ovl_Elf_Msg2.xml +++ b/assets/xml/overlays/ovl_Elf_Msg2.xml @@ -1,7 +1,7 @@ - + diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index efe3f9583f..3c19bf8eab 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -17,6 +17,7 @@ #include "sfx.h" #include "sys_math.h" #include "sys_matrix.h" +#include "tex_len.h" #include "versions.h" #include "z_lib.h" #include "effect.h" @@ -28,7 +29,7 @@ #include "assets/objects/object_ganon2/object_ganon2.h" #include "assets/objects/object_ganon_anime3/object_ganon_anime3.h" #include "assets/objects/object_geff/object_geff.h" -#include "assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" @@ -75,6 +76,19 @@ void BossGanon2_DrawEffects(PlayState* play); void BossGanon2_GenShadowTexture(void* shadowTexture, BossGanon2* this, PlayState* play); void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, PlayState* play); +static Gfx gGanonLightOrbMaterialDL[14]; +static Gfx gGanonLightOrbModelDL[3]; +static Gfx gGanonShadowMaterialDL[4]; +static Gfx gGanonShadowModelDL[6]; +static Vtx gGanonSwordTrailVtx[22]; +static Gfx gGanonSwordTrailDL[35]; +static Gfx gGanonTriforceDL[16]; +static Gfx gGanonLightningDL[17]; +static Gfx gGanonFireRingDL[36]; +static Gfx gGanonZeldaMagicDL[33]; +static Gfx gGanonMasterSwordShadowDL[16]; +static Gfx gGanonMasterSwordDL[122]; + ActorProfile Boss_Ganon2_Profile = { /**/ ACTOR_BOSS_GANON2, /**/ ACTORCAT_BOSS, @@ -3460,4 +3474,145 @@ void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, PlaySta // padding static u32 D_809071FC[2] = { 0 }; -#include "assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.c" +#define gGanonLightOrbTex_WIDTH 64 +#define gGanonLightOrbTex_HEIGHT 64 +static u64 gGanonLightOrbTex[TEX_LEN(u64, gGanonLightOrbTex_WIDTH, gGanonLightOrbTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbTex.i8.inc.c" +}; + +static Vtx gGanonLightOrbModelVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbModelVtx.inc.c" +}; + +static Gfx gGanonLightOrbMaterialDL[14] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbMaterialDL.inc.c" +}; + +static Gfx gGanonLightOrbModelDL[3] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightOrbModelDL.inc.c" +}; + +static Vtx gGanonShadowModelVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonShadowModelVtx.inc.c" +}; + +static Gfx gGanonShadowMaterialDL[4] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonShadowMaterialDL.inc.c" +}; + +static Gfx gGanonShadowModelDL[6] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonShadowModelDL.inc.c" +}; + +#define gGanonSwordTrailTex_WIDTH 32 +#define gGanonSwordTrailTex_HEIGHT 32 +static u64 gGanonSwordTrailTex[TEX_LEN(u64, gGanonSwordTrailTex_WIDTH, gGanonSwordTrailTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailTex.i8.inc.c" +}; + +#define gGanonSwordTrailMaskTex_WIDTH 32 +#define gGanonSwordTrailMaskTex_HEIGHT 32 +static u64 gGanonSwordTrailMaskTex[TEX_LEN(u64, gGanonSwordTrailMaskTex_WIDTH, gGanonSwordTrailMaskTex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailMaskTex.i4.inc.c" +}; + +static Vtx gGanonSwordTrailVtx[22] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailVtx.inc.c" +}; + +static Gfx gGanonSwordTrailDL[35] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonSwordTrailDL.inc.c" +}; + +#define gGanonTriforceTex_WIDTH 64 +#define gGanonTriforceTex_HEIGHT 64 +static u64 gGanonTriforceTex[TEX_LEN(u64, gGanonTriforceTex_WIDTH, gGanonTriforceTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonTriforceTex.i8.inc.c" +}; + +static Vtx gGanonTriforceVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonTriforceVtx.inc.c" +}; + +static Gfx gGanonTriforceDL[16] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonTriforceDL.inc.c" +}; + +#define gGanonLightningTex_WIDTH 32 +#define gGanonLightningTex_HEIGHT 160 +static u64 gGanonLightningTex[TEX_LEN(u64, gGanonLightningTex_WIDTH, gGanonLightningTex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightningTex.i4.inc.c" +}; + +static Vtx gGanonLightningVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightningVtx.inc.c" +}; + +static Gfx gGanonLightningDL[17] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonLightningDL.inc.c" +}; + +#define gGanonFireRingTex_WIDTH 32 +#define gGanonFireRingTex_HEIGHT 64 +static u64 gGanonFireRingTex[TEX_LEN(u64, gGanonFireRingTex_WIDTH, gGanonFireRingTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonFireRingTex.i8.inc.c" +}; + +static Vtx gGanonFireRingVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonFireRingVtx.inc.c" +}; + +static Gfx gGanonFireRingDL[36] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonFireRingDL.inc.c" +}; + +#define gGanonZeldaMagicTex_WIDTH 32 +#define gGanonZeldaMagicTex_HEIGHT 64 +static u64 gGanonZeldaMagicTex[TEX_LEN(u64, gGanonZeldaMagicTex_WIDTH, gGanonZeldaMagicTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonZeldaMagicTex.i8.inc.c" +}; + +static Vtx gGanonZeldaMagicVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonZeldaMagicVtx.inc.c" +}; + +static Gfx gGanonZeldaMagicDL[33] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonZeldaMagicDL.inc.c" +}; + +#define gGanonMasterSwordShadowTex_WIDTH 32 +#define gGanonMasterSwordShadowTex_HEIGHT 32 +static u64 + gGanonMasterSwordShadowTex[TEX_LEN(u64, gGanonMasterSwordShadowTex_WIDTH, gGanonMasterSwordShadowTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowTex.i8.inc.c" + }; + +static Vtx gGanonMasterSwordShadowVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowVtx.inc.c" +}; + +static Gfx gGanonMasterSwordShadowDL[16] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordShadowDL.inc.c" +}; + +#define gGanonMasterSwordPommelTex_WIDTH 16 +#define gGanonMasterSwordPommelTex_HEIGHT 16 +static u64 gGanonMasterSwordPommelTex[TEX_LEN(u64, gGanonMasterSwordPommelTex_WIDTH, gGanonMasterSwordPommelTex_HEIGHT, + 16)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordPommelTex.rgba16.inc.c" +}; + +#define gGanonMasterSwordGuardTex_WIDTH 32 +#define gGanonMasterSwordGuardTex_HEIGHT 32 +static u64 + gGanonMasterSwordGuardTex[TEX_LEN(u64, gGanonMasterSwordGuardTex_WIDTH, gGanonMasterSwordGuardTex_HEIGHT, 16)] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordGuardTex.rgba16.inc.c" + }; + +static Vtx gGanonMasterSwordVtx[] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordVtx.inc.c" +}; + +static Gfx gGanonMasterSwordDL[122] = { +#include "assets/overlays/ovl_Boss_Ganon2/gGanonMasterSwordDL.inc.c" +}; diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c index fd54803e25..abfbb1d29b 100644 --- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c +++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c @@ -181,7 +181,26 @@ void ElfMsg_Update(Actor* thisx, PlayState* play) { } #if DEBUG_ASSETS -#include "assets/overlays/ovl_Elf_Msg/ovl_Elf_Msg.c" + +static Gfx sMaterialDL[8] = { +#include "assets/overlays/ovl_Elf_Msg/sMaterialDL.inc.c" +}; + +static Vtx sCylinderVtx[] = { +#include "assets/overlays/ovl_Elf_Msg/sCylinderVtx.inc.c" +}; + +static Gfx sCylinderDL[16] = { +#include "assets/overlays/ovl_Elf_Msg/sCylinderDL.inc.c" +}; + +static Vtx sCubeVtx[] = { +#include "assets/overlays/ovl_Elf_Msg/sCubeVtx.inc.c" +}; + +static Gfx sCubeDL[8] = { +#include "assets/overlays/ovl_Elf_Msg/sCubeDL.inc.c" +}; void ElfMsg_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_elf_msg.c", 436); @@ -198,7 +217,7 @@ void ElfMsg_Draw(Actor* thisx, PlayState* play) { } MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_elf_msg.c", 448); - gSPDisplayList(POLY_XLU_DISP++, D_809AD278); + gSPDisplayList(POLY_XLU_DISP++, sMaterialDL); if (PARAMS_GET_NOSHIFT(thisx->params, 14, 1)) { gSPDisplayList(POLY_XLU_DISP++, sCubeDL); diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c index 11a01bc4b8..9a7401619e 100644 --- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c +++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c @@ -163,7 +163,18 @@ void ElfMsg2_Update(Actor* thisx, PlayState* play) { } #if DEBUG_ASSETS -#include "assets/overlays/ovl_Elf_Msg2/ovl_Elf_Msg2.c" + +static Gfx sMaterialDL[8] = { +#include "assets/overlays/ovl_Elf_Msg2/sMaterialDL.inc.c" +}; + +static Vtx sCubeVtx[] = { +#include "assets/overlays/ovl_Elf_Msg2/sCubeVtx.inc.c" +}; + +static Gfx sCubeDL[8] = { +#include "assets/overlays/ovl_Elf_Msg2/sCubeDL.inc.c" +}; void ElfMsg2_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_elf_msg2.c", 355); @@ -175,7 +186,7 @@ void ElfMsg2_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 100, 255, R_NAVI_MSG_REGION_ALPHA); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_elf_msg2.c", 362); - gSPDisplayList(POLY_XLU_DISP++, D_809ADC38); + gSPDisplayList(POLY_XLU_DISP++, sMaterialDL); gSPDisplayList(POLY_XLU_DISP++, sCubeDL); CLOSE_DISPS(play->state.gfxCtx, "../z_elf_msg2.c", 367); diff --git a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c index 6237f84e06..0830301e04 100644 --- a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c +++ b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c @@ -10,6 +10,7 @@ #include "gfx_setupdl.h" #include "printf.h" #include "sys_matrix.h" +#include "tex_len.h" #include "play_state.h" #include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h" @@ -35,7 +36,95 @@ ActorProfile En_Ganon_Organ_Profile = { static u64 sForceAlignment = 0; -#include "assets/overlays/ovl_En_Ganon_Organ/ovl_En_Ganon_Organ.c" +#define sRoomCarpetTex_WIDTH 64 +#define sRoomCarpetTex_HEIGHT 16 +static u64 sRoomCarpetTex[TEX_LEN(u64, sRoomCarpetTex_WIDTH, sRoomCarpetTex_HEIGHT, 16)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomCarpetTex.rgba16.inc.c" +}; + +#define sRoomOrganPipeTex_WIDTH 16 +#define sRoomOrganPipeTex_HEIGHT 64 +static u64 sRoomOrganPipeTex[TEX_LEN(u64, sRoomOrganPipeTex_WIDTH, sRoomOrganPipeTex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganPipeTex.i4.inc.c" +}; + +#define sRoomOrganCorbelsTex_WIDTH 16 +#define sRoomOrganCorbelsTex_HEIGHT 16 +static u64 sRoomOrganCorbelsTex[TEX_LEN(u64, sRoomOrganCorbelsTex_WIDTH, sRoomOrganCorbelsTex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganCorbelsTex.i4.inc.c" +}; + +#define sRoomOrganGrillTex_WIDTH 16 +#define sRoomOrganGrillTex_HEIGHT 16 +static u64 sRoomOrganGrillTex[TEX_LEN(u64, sRoomOrganGrillTex_WIDTH, sRoomOrganGrillTex_HEIGHT, 16)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganGrillTex.rgba16.inc.c" +}; + +#define sRoomCrestFriezeTex_WIDTH 32 +#define sRoomCrestFriezeTex_HEIGHT 32 +static u64 sRoomCrestFriezeTex[TEX_LEN(u64, sRoomCrestFriezeTex_WIDTH, sRoomCrestFriezeTex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomCrestFriezeTex.i4.inc.c" +}; + +#define sRoomColumnFriezeAndCanopyTex_WIDTH 16 +#define sRoomColumnFriezeAndCanopyTex_HEIGHT 16 +static u64 sRoomColumnFriezeAndCanopyTex[TEX_LEN(u64, sRoomColumnFriezeAndCanopyTex_WIDTH, + sRoomColumnFriezeAndCanopyTex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomColumnFriezeAndCanopyTex.i4.inc.c" +}; + +#define sRoomColumnMetalEdgingTex_WIDTH 16 +#define sRoomColumnMetalEdgingTex_HEIGHT 16 +static u64 + sRoomColumnMetalEdgingTex[TEX_LEN(u64, sRoomColumnMetalEdgingTex_WIDTH, sRoomColumnMetalEdgingTex_HEIGHT, 16)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomColumnMetalEdgingTex.rgba16.inc.c" + }; + +#define sRoomStatueWingTex_WIDTH 16 +#define sRoomStatueWingTex_HEIGHT 16 +static u64 sRoomStatueWingTex[TEX_LEN(u64, sRoomStatueWingTex_WIDTH, sRoomStatueWingTex_HEIGHT, 16)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStatueWingTex.rgba16.inc.c" +}; + +#define sRoomPillarTex_WIDTH 8 +#define sRoomPillarTex_HEIGHT 32 +static u64 sRoomPillarTex[TEX_LEN(u64, sRoomPillarTex_WIDTH, sRoomPillarTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomPillarTex.i8.inc.c" +}; + +#define sRoomOrganKeyboardTex_WIDTH 32 +#define sRoomOrganKeyboardTex_HEIGHT 8 +static u64 sRoomOrganKeyboardTex[TEX_LEN(u64, sRoomOrganKeyboardTex_WIDTH, sRoomOrganKeyboardTex_HEIGHT, 16)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganKeyboardTex.rgba16.inc.c" +}; + +#define sRoomOrganKeyEndTex_WIDTH 4 +#define sRoomOrganKeyEndTex_HEIGHT 8 +static u64 sRoomOrganKeyEndTex[TEX_LEN(u64, sRoomOrganKeyEndTex_WIDTH, sRoomOrganKeyEndTex_HEIGHT, 16)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganKeyEndTex.rgba16.inc.c" +}; + +#define sRoomStepTex_WIDTH 16 +#define sRoomStepTex_HEIGHT 16 +static u64 sRoomStepTex[TEX_LEN(u64, sRoomStepTex_WIDTH, sRoomStepTex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStepTex.i4.inc.c" +}; + +static Vtx sRoomOrganAndFloorVtx[] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganAndFloorVtx.inc.c" +}; + +static Gfx sRoomOrganAndFloorDL[429] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomOrganAndFloorDL.inc.c" +}; + +static Vtx sRoomStatuesVtx[] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStatuesVtx.inc.c" +}; + +static Gfx sRoomStatuesDL[152] = { +#include "assets/overlays/ovl_En_Ganon_Organ/sRoomStatuesDL.inc.c" +}; void EnGanonOrgan_Init(Actor* thisx, PlayState* play) { thisx->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED; diff --git a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c index 21827f32c0..13acab8d46 100644 --- a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c +++ b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c @@ -11,6 +11,7 @@ #include "gfx_setupdl.h" #include "sfx.h" #include "sys_matrix.h" +#include "tex_len.h" #include "z_lib.h" #include "play_state.h" #include "player.h" @@ -41,7 +42,23 @@ ActorProfile Magic_Dark_Profile = { /**/ MagicDark_OrbDraw, }; -#include "assets/overlays/ovl_Magic_Dark/ovl_Magic_Dark.c" +#define sDiamondTex_WIDTH 32 +#define sDiamondTex_HEIGHT 64 +static u64 sDiamondTex[TEX_LEN(u64, sDiamondTex_WIDTH, sDiamondTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Magic_Dark/sDiamondTex.i8.inc.c" +}; + +static Vtx sDiamondVtx[] = { +#include "assets/overlays/ovl_Magic_Dark/sDiamondVtx.inc.c" +}; + +static Gfx sDiamondMaterialDL[22] = { +#include "assets/overlays/ovl_Magic_Dark/sDiamondMaterialDL.inc.c" +}; + +static Gfx sDiamondModelDL[8] = { +#include "assets/overlays/ovl_Magic_Dark/sDiamondModelDL.inc.c" +}; // unused static Color_RGBA8 D_80B88B10[] = { { 50, 100, 150, 200 }, { 255, 200, 150, 100 } }; diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c index 103a7ee1b8..a5938c8fca 100644 --- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c +++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c @@ -11,6 +11,7 @@ #include "ichain.h" #include "sfx.h" #include "sys_matrix.h" +#include "tex_len.h" #include "z_lib.h" #include "play_state.h" #include "player.h" @@ -51,7 +52,23 @@ ActorProfile Magic_Fire_Profile = { /**/ MagicFire_Draw, }; -#include "assets/overlays/ovl_Magic_Fire/ovl_Magic_Fire.c" +#define sTex_WIDTH 64 +#define sTex_HEIGHT 64 +static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Magic_Fire/sTex.i8.inc.c" +}; + +static Vtx sSphereVtx[] = { +#include "assets/overlays/ovl_Magic_Fire/sSphereVtx.inc.c" +}; + +static Gfx sMaterialDL[5] = { +#include "assets/overlays/ovl_Magic_Fire/sMaterialDL.inc.c" +}; + +static Gfx sModelDL[45] = { +#include "assets/overlays/ovl_Magic_Fire/sModelDL.inc.c" +}; static ColliderCylinderInit sCylinderInit = { { diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index 61772fa0c1..15f6308e1e 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -13,6 +13,7 @@ #include "regs.h" #include "sys_matrix.h" #include "terminal.h" +#include "tex_len.h" #include "translation.h" #include "z_lib.h" #include "light.h" @@ -42,7 +43,23 @@ ActorProfile Oceff_Spot_Profile = { /**/ OceffSpot_Draw, }; -#include "assets/overlays/ovl_Oceff_Spot/ovl_Oceff_Spot.c" +#define sTex_WIDTH 32 +#define sTex_HEIGHT 32 +static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Oceff_Spot/sTex.i8.inc.c" +}; + +static Vtx sCylinderVtx[] = { +#include "assets/overlays/ovl_Oceff_Spot/sCylinderVtx.inc.c" +}; + +static Gfx sCylinderMaterialDL[19] = { +#include "assets/overlays/ovl_Oceff_Spot/sCylinderMaterialDL.inc.c" +}; + +static Gfx sCylinderModelDL[18] = { +#include "assets/overlays/ovl_Oceff_Spot/sCylinderModelDL.inc.c" +}; static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 0, ICHAIN_CONTINUE), diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c index 036349d0e9..e7e623f024 100644 --- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c +++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c @@ -9,10 +9,13 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" +#include "tex_len.h" #include "play_state.h" #include "player.h" #include "save.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" + #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffStorm_Init(Actor* thisx, PlayState* play); @@ -127,7 +130,27 @@ void OceffStorm_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); } -#include "assets/overlays/ovl_Oceff_Storm/ovl_Oceff_Storm.c" +#define sTex_WIDTH 64 +#define sTex_HEIGHT 64 +static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Oceff_Storm/sTex.i8.inc.c" +}; + +static Gfx sMaterialDL[21] = { +#include "assets/overlays/ovl_Oceff_Storm/sMaterialDL.inc.c" +}; + +static Vtx sCylinderVtx[] = { +#include "assets/overlays/ovl_Oceff_Storm/sCylinderVtx.inc.c" +}; + +static Gfx sCylinderMaterialDL[21] = { +#include "assets/overlays/ovl_Oceff_Storm/sCylinderMaterialDL.inc.c" +}; + +static Gfx sCylinderModelDL[18] = { +#include "assets/overlays/ovl_Oceff_Storm/sCylinderModelDL.inc.c" +}; void OceffStorm_Draw2(Actor* thisx, PlayState* play) { u32 scroll = play->state.frames & 0xFFF; diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index 8346407c9a..e07daebbfd 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -11,6 +11,7 @@ #include "printf.h" #include "sys_matrix.h" #include "terminal.h" +#include "tex_len.h" #include "z_lib.h" #include "play_state.h" #include "player.h" @@ -65,7 +66,23 @@ void OceffWipe_Update(Actor* thisx, PlayState* play) { } } -#include "assets/overlays/ovl_Oceff_Wipe/ovl_Oceff_Wipe.c" +#define sTex_WIDTH 32 +#define sTex_HEIGHT 32 +static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Oceff_Wipe/sTex.i8.inc.c" +}; + +static Vtx sFrustumVtx[] = { +#include "assets/overlays/ovl_Oceff_Wipe/sFrustumVtx.inc.c" +}; + +static Gfx sMaterialDL[17] = { +#include "assets/overlays/ovl_Oceff_Wipe/sMaterialDL.inc.c" +}; + +static Gfx sFrustumDL[23] = { +#include "assets/overlays/ovl_Oceff_Wipe/sFrustumDL.inc.c" +}; static u8 sAlphaIndices[] = { 0x01, 0x10, 0x22, 0x01, 0x20, 0x12, 0x01, 0x20, 0x12, 0x01, diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index 71498caa13..b71ddef91a 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -11,6 +11,7 @@ #include "printf.h" #include "sys_matrix.h" #include "terminal.h" +#include "tex_len.h" #include "z_lib.h" #include "play_state.h" #include "player.h" @@ -65,7 +66,29 @@ void OceffWipe2_Update(Actor* thisx, PlayState* play) { } } -#include "assets/overlays/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.c" +#define s1Tex_WIDTH 64 +#define s1Tex_HEIGHT 64 +static u64 s1Tex[TEX_LEN(u64, s1Tex_WIDTH, s1Tex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_Oceff_Wipe2/s1Tex.i4.inc.c" +}; + +#define s2Tex_WIDTH 64 +#define s2Tex_HEIGHT 64 +static u64 s2Tex[TEX_LEN(u64, s2Tex_WIDTH, s2Tex_HEIGHT, 4)] = { +#include "assets/overlays/ovl_Oceff_Wipe2/s2Tex.i4.inc.c" +}; + +static Vtx sFrustumVtx[] = { +#include "assets/overlays/ovl_Oceff_Wipe2/sFrustumVtx.inc.c" +}; + +static Gfx sMaterialDL[21] = { +#include "assets/overlays/ovl_Oceff_Wipe2/sMaterialDL.inc.c" +}; + +static Gfx sFrustumDL[12] = { +#include "assets/overlays/ovl_Oceff_Wipe2/sFrustumDL.inc.c" +}; void OceffWipe2_Draw(Actor* thisx, PlayState* play) { u32 scroll = play->state.frames & 0xFF; diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index 6ec42324a2..eb62318ce7 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -11,6 +11,7 @@ #include "printf.h" #include "sys_matrix.h" #include "terminal.h" +#include "tex_len.h" #include "z_lib.h" #include "play_state.h" #include "player.h" @@ -35,7 +36,23 @@ ActorProfile Oceff_Wipe3_Profile = { /**/ OceffWipe3_Draw, }; -#include "assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.c" +#define sTex_WIDTH 64 +#define sTex_HEIGHT 64 +static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Oceff_Wipe3/sTex.i8.inc.c" +}; + +static Vtx sFrustumVtx[] = { +#include "assets/overlays/ovl_Oceff_Wipe3/sFrustumVtx.inc.c" +}; + +static Gfx sMaterialDL[17] = { +#include "assets/overlays/ovl_Oceff_Wipe3/sMaterialDL.inc.c" +}; + +static Gfx sFrustumDL[12] = { +#include "assets/overlays/ovl_Oceff_Wipe3/sFrustumDL.inc.c" +}; void OceffWipe3_Init(Actor* thisx, PlayState* play) { OceffWipe3* this = (OceffWipe3*)thisx; diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c index 8b860cc0c1..00b97cc756 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c +++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c @@ -11,9 +11,12 @@ #include "printf.h" #include "sys_matrix.h" #include "terminal.h" +#include "tex_len.h" #include "z_lib.h" #include "play_state.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" + #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) void OceffWipe4_Init(Actor* thisx, PlayState* play); @@ -62,7 +65,27 @@ void OceffWipe4_Update(Actor* thisx, PlayState* play) { } } -#include "assets/overlays/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.c" +#define sTex_WIDTH 32 +#define sTex_HEIGHT 64 +static u64 sTex[TEX_LEN(u64, sTex_WIDTH, sTex_HEIGHT, 8)] = { +#include "assets/overlays/ovl_Oceff_Wipe4/sTex.i8.inc.c" +}; + +static Vtx sFrustumVtx[] = { +#include "assets/overlays/ovl_Oceff_Wipe4/sFrustumVtx.inc.c" +}; + +static Gfx sMaterialDL[13] = { +#include "assets/overlays/ovl_Oceff_Wipe4/sMaterialDL.inc.c" +}; + +static Gfx sUnusedMaterialDL[13] = { +#include "assets/overlays/ovl_Oceff_Wipe4/sUnusedMaterialDL.inc.c" +}; + +static Gfx sMaterial2DL[23] = { +#include "assets/overlays/ovl_Oceff_Wipe4/sMaterial2DL.inc.c" +}; void OceffWipe4_Draw(Actor* thisx, PlayState* play) { u32 scroll = play->state.frames & 0xFFF; diff --git a/tools/assets/extract/write_source.txt b/tools/assets/extract/write_source.txt index 4d77381e33..640767216e 100644 --- a/tools/assets/extract/write_source.txt +++ b/tools/assets/extract/write_source.txt @@ -382,29 +382,17 @@ assets/objects/object_zl2_anime2/object_zl2_anime2.c assets/objects/object_zl2/object_zl2.c assets/objects/object_zl4/object_zl4.c assets/objects/object_zo/object_zo.c -assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.c assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.c assets/overlays/ovl_Boss_Sst/ovl_Boss_Sst.c assets/overlays/ovl_Demo_Shd/ovl_Demo_Shd.c -assets/overlays/ovl_Elf_Msg2/ovl_Elf_Msg2.c -assets/overlays/ovl_Elf_Msg/ovl_Elf_Msg.c assets/overlays/ovl_En_Bili/ovl_En_Bili.c assets/overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.c -assets/overlays/ovl_En_Ganon_Organ/ovl_En_Ganon_Organ.c assets/overlays/ovl_En_Mag/ovl_En_Mag.c assets/overlays/ovl_En_Sda/ovl_En_Sda.c assets/overlays/ovl_En_Ssh/ovl_En_Ssh.c assets/overlays/ovl_En_Sth/ovl_En_Sth.c assets/overlays/ovl_file_choose/ovl_file_choose.c -assets/overlays/ovl_Magic_Dark/ovl_Magic_Dark.c -assets/overlays/ovl_Magic_Fire/ovl_Magic_Fire.c assets/overlays/ovl_Magic_Wind/ovl_Magic_Wind.c -assets/overlays/ovl_Oceff_Spot/ovl_Oceff_Spot.c -assets/overlays/ovl_Oceff_Storm/ovl_Oceff_Storm.c -assets/overlays/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.c -assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.c -assets/overlays/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.c -assets/overlays/ovl_Oceff_Wipe/ovl_Oceff_Wipe.c assets/scenes/dungeons/bdan/bdan_room_0.c assets/scenes/dungeons/bdan/bdan_room_10.c assets/scenes/dungeons/bdan/bdan_room_11.c From 939b29299119888e486a41a10329580b22d6b9bd Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Mon, 9 Jun 2025 21:07:35 +0200 Subject: [PATCH 29/32] Commit `object_ganon_anime3` (#2611) * Commit object_ganon_anime3 * rm from write_source.txt * bss --- .../objects/object_ganon_anime3/gGanonRoarAnim.c | 15 +++++++++++++++ .../gGanonUncurlAndFlailAnim.c | 15 +++++++++++++++ .../object_ganon_anime3/gGanondorfBurstOutAnim.c | 15 +++++++++++++++ .../gGanondorfFloatingHeavyBreathingAnim.c | 15 +++++++++++++++ .../gGanondorfShowTriforceLoopAnim.c | 15 +++++++++++++++ .../gGanondorfShowTriforceStartAnim.c | 15 +++++++++++++++ .../gGanondorfTransformEndAnim.c | 15 +++++++++++++++ .../gGanondorfTransformLoopAnim.c | 15 +++++++++++++++ .../gGanondorfTransformStartAnim.c | 15 +++++++++++++++ .../object_ganon_anime3/object_ganon_anime3.h | 16 ++++++++++++++++ spec/spec | 10 +++++++++- .../actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 4 ++-- tools/assets/extract/write_source.txt | 1 - 13 files changed, 162 insertions(+), 4 deletions(-) create mode 100644 assets/objects/object_ganon_anime3/gGanonRoarAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.c create mode 100644 assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.c create mode 100644 assets/objects/object_ganon_anime3/object_ganon_anime3.h diff --git a/assets/objects/object_ganon_anime3/gGanonRoarAnim.c b/assets/objects/object_ganon_anime3/gGanonRoarAnim.c new file mode 100644 index 0000000000..cbc274b118 --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanonRoarAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanonRoarFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanonRoarFrameData.inc.c" +}; + +JointIndex gGanonRoarJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanonRoarJointIndices.inc.c" +}; + +AnimationHeader gGanonRoarAnim = { +#include "assets/objects/object_ganon_anime3/gGanonRoarAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.c b/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.c new file mode 100644 index 0000000000..a19de40d93 --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanonUncurlAndFlailFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailFrameData.inc.c" +}; + +JointIndex gGanonUncurlAndFlailJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailJointIndices.inc.c" +}; + +AnimationHeader gGanonUncurlAndFlailAnim = { +#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.c b/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.c new file mode 100644 index 0000000000..a3a6625c0a --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanondorfBurstOutFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutFrameData.inc.c" +}; + +JointIndex gGanondorfBurstOutJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutJointIndices.inc.c" +}; + +AnimationHeader gGanondorfBurstOutAnim = { +#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.c b/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.c new file mode 100644 index 0000000000..bbfa588465 --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanondorfFloatingHeavyBreathingFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingFrameData.inc.c" +}; + +JointIndex gGanondorfFloatingHeavyBreathingJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingJointIndices.inc.c" +}; + +AnimationHeader gGanondorfFloatingHeavyBreathingAnim = { +#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.c b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.c new file mode 100644 index 0000000000..5505f1aa08 --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanondorfShowTriforceLoopFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopFrameData.inc.c" +}; + +JointIndex gGanondorfShowTriforceLoopJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopJointIndices.inc.c" +}; + +AnimationHeader gGanondorfShowTriforceLoopAnim = { +#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.c b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.c new file mode 100644 index 0000000000..3092cccff4 --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanondorfShowTriforceStartFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartFrameData.inc.c" +}; + +JointIndex gGanondorfShowTriforceStartJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartJointIndices.inc.c" +}; + +AnimationHeader gGanondorfShowTriforceStartAnim = { +#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.c b/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.c new file mode 100644 index 0000000000..21a0913e97 --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanondorfTransformEndFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndFrameData.inc.c" +}; + +JointIndex gGanondorfTransformEndJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndJointIndices.inc.c" +}; + +AnimationHeader gGanondorfTransformEndAnim = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.c b/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.c new file mode 100644 index 0000000000..464178153d --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanondorfTransformLoopFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopFrameData.inc.c" +}; + +JointIndex gGanondorfTransformLoopJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopJointIndices.inc.c" +}; + +AnimationHeader gGanondorfTransformLoopAnim = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.c b/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.c new file mode 100644 index 0000000000..dc5b31a367 --- /dev/null +++ b/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.c @@ -0,0 +1,15 @@ +#include "object_ganon_anime3.h" + +#include "ultra64.h" + +s16 gGanondorfTransformStartFrameData[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartFrameData.inc.c" +}; + +JointIndex gGanondorfTransformStartJointIndices[] = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartJointIndices.inc.c" +}; + +AnimationHeader gGanondorfTransformStartAnim = { +#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.inc.c" +}; diff --git a/assets/objects/object_ganon_anime3/object_ganon_anime3.h b/assets/objects/object_ganon_anime3/object_ganon_anime3.h new file mode 100644 index 0000000000..80fcc0bc56 --- /dev/null +++ b/assets/objects/object_ganon_anime3/object_ganon_anime3.h @@ -0,0 +1,16 @@ +#ifndef OBJECT_GANON_ANIME3_H +#define OBJECT_GANON_ANIME3_H + +#include "animation.h" + +extern AnimationHeader gGanondorfShowTriforceStartAnim; +extern AnimationHeader gGanondorfBurstOutAnim; +extern AnimationHeader gGanondorfTransformEndAnim; +extern AnimationHeader gGanondorfFloatingHeavyBreathingAnim; +extern AnimationHeader gGanondorfTransformStartAnim; +extern AnimationHeader gGanondorfTransformLoopAnim; +extern AnimationHeader gGanondorfShowTriforceLoopAnim; +extern AnimationHeader gGanonUncurlAndFlailAnim; +extern AnimationHeader gGanonRoarAnim; + +#endif diff --git a/spec/spec b/spec/spec index 60437c4bf9..1a3fe91cea 100644 --- a/spec/spec +++ b/spec/spec @@ -3875,7 +3875,15 @@ beginseg name "object_ganon_anime3" compress romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/object_ganon_anime3.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o" number 6 endseg diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 3c19bf8eab..cafa822410 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -31,8 +31,8 @@ #include "assets/objects/object_geff/object_geff.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \ + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ diff --git a/tools/assets/extract/write_source.txt b/tools/assets/extract/write_source.txt index 640767216e..161826ca2b 100644 --- a/tools/assets/extract/write_source.txt +++ b/tools/assets/extract/write_source.txt @@ -87,7 +87,6 @@ assets/objects/object_fz/object_fz.c assets/objects/object_ganon2/object_ganon2.c assets/objects/object_ganon_anime1/object_ganon_anime1.c assets/objects/object_ganon_anime2/object_ganon_anime2.c -assets/objects/object_ganon_anime3/object_ganon_anime3.c assets/objects/object_ganon/object_ganon.c assets/objects/object_ganon_objects/object_ganon_objects.c assets/objects/object_ge1/object_ge1.c From dba40d9dc3d01137f4030f27e3b66391ba180548 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Wed, 11 Jun 2025 00:20:10 +0200 Subject: [PATCH 30/32] Remove Static from xmls (#2616) --- assets/xml/objects/object_link_boy.xml | 8 +- assets/xml/objects/object_link_child.xml | 12 +-- assets/xml/overlays/ovl_Arrow_Fire.xml | 10 +-- assets/xml/overlays/ovl_Arrow_Ice.xml | 10 +-- assets/xml/overlays/ovl_Arrow_Light.xml | 10 +-- assets/xml/overlays/ovl_Boss_Ganon.xml | 90 +++++++++---------- assets/xml/overlays/ovl_Boss_Ganon2.xml | 44 ++++----- assets/xml/overlays/ovl_file_choose.xml | 20 ++--- .../xml/overlays/ovl_file_choose_pal_gc.xml | 18 ++-- .../xml/overlays/ovl_file_choose_pal_n64.xml | 20 ++--- 10 files changed, 121 insertions(+), 121 deletions(-) diff --git a/assets/xml/objects/object_link_boy.xml b/assets/xml/objects/object_link_boy.xml index a0052722f3..21a1d407c2 100644 --- a/assets/xml/objects/object_link_boy.xml +++ b/assets/xml/objects/object_link_boy.xml @@ -556,17 +556,17 @@ - + - + - + - + diff --git a/assets/xml/objects/object_link_child.xml b/assets/xml/objects/object_link_child.xml index 476c5f568d..25ad178c3c 100644 --- a/assets/xml/objects/object_link_child.xml +++ b/assets/xml/objects/object_link_child.xml @@ -450,27 +450,27 @@ - + - + - + - + - + - + diff --git a/assets/xml/overlays/ovl_Arrow_Fire.xml b/assets/xml/overlays/ovl_Arrow_Fire.xml index 58e8853f7f..8f7eba2573 100644 --- a/assets/xml/overlays/ovl_Arrow_Fire.xml +++ b/assets/xml/overlays/ovl_Arrow_Fire.xml @@ -1,11 +1,11 @@ - - - + + + - - + + diff --git a/assets/xml/overlays/ovl_Arrow_Ice.xml b/assets/xml/overlays/ovl_Arrow_Ice.xml index d7657506b1..e2f239c15d 100644 --- a/assets/xml/overlays/ovl_Arrow_Ice.xml +++ b/assets/xml/overlays/ovl_Arrow_Ice.xml @@ -1,11 +1,11 @@ - - - + + + - - + + diff --git a/assets/xml/overlays/ovl_Arrow_Light.xml b/assets/xml/overlays/ovl_Arrow_Light.xml index 101e37f227..93371024a7 100644 --- a/assets/xml/overlays/ovl_Arrow_Light.xml +++ b/assets/xml/overlays/ovl_Arrow_Light.xml @@ -1,11 +1,11 @@ - - - + + + - - + + diff --git a/assets/xml/overlays/ovl_Boss_Ganon.xml b/assets/xml/overlays/ovl_Boss_Ganon.xml index 9afa6d1251..f028b92050 100644 --- a/assets/xml/overlays/ovl_Boss_Ganon.xml +++ b/assets/xml/overlays/ovl_Boss_Ganon.xml @@ -1,20 +1,20 @@ - - - - - - - - - - - - + + + + + + + + + + + + - + @@ -52,50 +52,50 @@ - - - - - - - - - - - - + + + + + + + + + + + + - - + + - + - - + + - - + + - + - + - + @@ -105,33 +105,33 @@ - - - + + + - + - - + + - + - + - + - + diff --git a/assets/xml/overlays/ovl_Boss_Ganon2.xml b/assets/xml/overlays/ovl_Boss_Ganon2.xml index 75e7ee9fee..4a1ddd43c2 100644 --- a/assets/xml/overlays/ovl_Boss_Ganon2.xml +++ b/assets/xml/overlays/ovl_Boss_Ganon2.xml @@ -1,53 +1,53 @@ - + - - + + - - - - - + + + + + - - + + - - + + - - + + - - + + - - + + - - - + + + - + diff --git a/assets/xml/overlays/ovl_file_choose.xml b/assets/xml/overlays/ovl_file_choose.xml index 8808ab4281..f47e1f46ee 100644 --- a/assets/xml/overlays/ovl_file_choose.xml +++ b/assets/xml/overlays/ovl_file_choose.xml @@ -1,33 +1,33 @@ - + - + - + - + - + - + - + - + - + - + diff --git a/assets/xml/overlays/ovl_file_choose_pal_gc.xml b/assets/xml/overlays/ovl_file_choose_pal_gc.xml index 3c4c24cdab..58b22b8608 100644 --- a/assets/xml/overlays/ovl_file_choose_pal_gc.xml +++ b/assets/xml/overlays/ovl_file_choose_pal_gc.xml @@ -1,30 +1,30 @@ - + - + - + - + - + - + - + - + - + diff --git a/assets/xml/overlays/ovl_file_choose_pal_n64.xml b/assets/xml/overlays/ovl_file_choose_pal_n64.xml index 282fad0c37..2c61750279 100644 --- a/assets/xml/overlays/ovl_file_choose_pal_n64.xml +++ b/assets/xml/overlays/ovl_file_choose_pal_n64.xml @@ -1,33 +1,33 @@ - + - + - + - + - + - + - + - + - + - + From 7ddd468ed6cea45bfb3a6cc94498503525ab85f2 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Wed, 11 Jun 2025 01:36:16 +0200 Subject: [PATCH 31/32] `object_zo`: finalize, split and commit (#2624) --- assets/objects/object_zo/effect_bubbles.c | 20 ++ assets/objects/object_zo/effect_ripples.c | 10 + assets/objects/object_zo/effect_splashes.c | 20 ++ .../gZoraHandsOnHipsTappingFootAnim.c | 14 + assets/objects/object_zo/gZoraIdleAnim.c | 14 + assets/objects/object_zo/gZoraOpenArmsAnim.c | 14 + assets/objects/object_zo/gZoraSkel.c | 291 ++++++++++++++++++ assets/objects/object_zo/gZoraSurfaceAnim.c | 14 + .../objects/object_zo/gZoraThrowRupeesAnim.c | 14 + assets/objects/object_zo/object_zo.h | 55 ++++ assets/xml/objects/object_zo.xml | 40 +-- spec/spec | 10 +- tools/assets/extract/write_source.txt | 1 - 13 files changed, 495 insertions(+), 22 deletions(-) create mode 100644 assets/objects/object_zo/effect_bubbles.c create mode 100644 assets/objects/object_zo/effect_ripples.c create mode 100644 assets/objects/object_zo/effect_splashes.c create mode 100644 assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.c create mode 100644 assets/objects/object_zo/gZoraIdleAnim.c create mode 100644 assets/objects/object_zo/gZoraOpenArmsAnim.c create mode 100644 assets/objects/object_zo/gZoraSkel.c create mode 100644 assets/objects/object_zo/gZoraSurfaceAnim.c create mode 100644 assets/objects/object_zo/gZoraThrowRupeesAnim.c create mode 100644 assets/objects/object_zo/object_zo.h diff --git a/assets/objects/object_zo/effect_bubbles.c b/assets/objects/object_zo/effect_bubbles.c new file mode 100644 index 0000000000..9f88bfce82 --- /dev/null +++ b/assets/objects/object_zo/effect_bubbles.c @@ -0,0 +1,20 @@ +#include "object_zo.h" +#include "gfx.h" + +#define gZoraBubblesTex_WIDTH 16 +#define gZoraBubblesTex_HEIGHT 16 +u64 gZoraBubblesTex[TEX_LEN(u64, gZoraBubblesTex_WIDTH, gZoraBubblesTex_HEIGHT, 8)] = { +#include "assets/objects/object_zo/gZoraBubblesTex.ia8.inc.c" +}; + +Vtx gZoraBubblesModelVtx[] = { +#include "assets/objects/object_zo/gZoraBubblesModelVtx.inc.c" +}; + +Gfx gZoraBubblesMaterialDL[12] = { +#include "assets/objects/object_zo/gZoraBubblesMaterialDL.inc.c" +}; + +Gfx gZoraBubblesModelDL[3] = { +#include "assets/objects/object_zo/gZoraBubblesModelDL.inc.c" +}; diff --git a/assets/objects/object_zo/effect_ripples.c b/assets/objects/object_zo/effect_ripples.c new file mode 100644 index 0000000000..7fb878f2b0 --- /dev/null +++ b/assets/objects/object_zo/effect_ripples.c @@ -0,0 +1,10 @@ +#include "object_zo.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" + +Gfx gZoraRipplesMaterialDL[13] = { +#include "assets/objects/object_zo/gZoraRipplesMaterialDL.inc.c" +}; + +Gfx gZoraRipplesModelDL[3] = { +#include "assets/objects/object_zo/gZoraRipplesModelDL.inc.c" +}; diff --git a/assets/objects/object_zo/effect_splashes.c b/assets/objects/object_zo/effect_splashes.c new file mode 100644 index 0000000000..557830eba1 --- /dev/null +++ b/assets/objects/object_zo/effect_splashes.c @@ -0,0 +1,20 @@ +#include "object_zo.h" +#include "gfx.h" + +#define gZoraSplashesTex_WIDTH 16 +#define gZoraSplashesTex_HEIGHT 16 +u64 gZoraSplashesTex[TEX_LEN(u64, gZoraSplashesTex_WIDTH, gZoraSplashesTex_HEIGHT, 8)] = { +#include "assets/objects/object_zo/gZoraSplashesTex.i8.inc.c" +}; + +Vtx gZoraSplashesModelVtx[] = { +#include "assets/objects/object_zo/gZoraSplashesModelVtx.inc.c" +}; + +Gfx gZoraSplashesMaterialDL[14] = { +#include "assets/objects/object_zo/gZoraSplashesMaterialDL.inc.c" +}; + +Gfx gZoraSplashesModelDL[3] = { +#include "assets/objects/object_zo/gZoraSplashesModelDL.inc.c" +}; diff --git a/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.c b/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.c new file mode 100644 index 0000000000..de19ceac14 --- /dev/null +++ b/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.c @@ -0,0 +1,14 @@ +#include "object_zo.h" +#include "array_count.h" + +s16 gZoraHandsOnHipsTappingFootFrameData[] = { +#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootFrameData.inc.c" +}; + +JointIndex gZoraHandsOnHipsTappingFootJointIndices[] = { +#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootJointIndices.inc.c" +}; + +AnimationHeader gZoraHandsOnHipsTappingFootAnim = { +#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.inc.c" +}; diff --git a/assets/objects/object_zo/gZoraIdleAnim.c b/assets/objects/object_zo/gZoraIdleAnim.c new file mode 100644 index 0000000000..0be4d26b2c --- /dev/null +++ b/assets/objects/object_zo/gZoraIdleAnim.c @@ -0,0 +1,14 @@ +#include "object_zo.h" +#include "array_count.h" + +s16 gZoraIdleFrameData[] = { +#include "assets/objects/object_zo/gZoraIdleFrameData.inc.c" +}; + +JointIndex gZoraIdleJointIndices[] = { +#include "assets/objects/object_zo/gZoraIdleJointIndices.inc.c" +}; + +AnimationHeader gZoraIdleAnim = { +#include "assets/objects/object_zo/gZoraIdleAnim.inc.c" +}; diff --git a/assets/objects/object_zo/gZoraOpenArmsAnim.c b/assets/objects/object_zo/gZoraOpenArmsAnim.c new file mode 100644 index 0000000000..5be007b12b --- /dev/null +++ b/assets/objects/object_zo/gZoraOpenArmsAnim.c @@ -0,0 +1,14 @@ +#include "object_zo.h" +#include "array_count.h" + +s16 gZoraOpenArmsFrameData[] = { +#include "assets/objects/object_zo/gZoraOpenArmsFrameData.inc.c" +}; + +JointIndex gZoraOpenArmsJointIndices[] = { +#include "assets/objects/object_zo/gZoraOpenArmsJointIndices.inc.c" +}; + +AnimationHeader gZoraOpenArmsAnim = { +#include "assets/objects/object_zo/gZoraOpenArmsAnim.inc.c" +}; diff --git a/assets/objects/object_zo/gZoraSkel.c b/assets/objects/object_zo/gZoraSkel.c new file mode 100644 index 0000000000..8ea991044a --- /dev/null +++ b/assets/objects/object_zo/gZoraSkel.c @@ -0,0 +1,291 @@ +#include "object_zo.h" +#include "array_count.h" +#include "gfx.h" + +u64 gZoraTLUT[] = { +#include "assets/objects/object_zo/gZoraTLUT.tlut.rgba16.inc.c" +}; + +#define gZoraFinTex_WIDTH 32 +#define gZoraFinTex_HEIGHT 32 +u64 gZoraFinTex[TEX_LEN(u64, gZoraFinTex_WIDTH, gZoraFinTex_HEIGHT, 8)] = { +#include "assets/objects/object_zo/gZoraFinTex.ci8.tlut_gZoraTLUT.inc.c" +}; + +#define gZoraHeadTailTex_WIDTH 32 +#define gZoraHeadTailTex_HEIGHT 64 +u64 gZoraHeadTailTex[TEX_LEN(u64, gZoraHeadTailTex_WIDTH, gZoraHeadTailTex_HEIGHT, 8)] = { +#include "assets/objects/object_zo/gZoraHeadTailTex.ci8.tlut_gZoraTLUT.inc.c" +}; + +#define gZoraHeadTex_WIDTH 8 +#define gZoraHeadTex_HEIGHT 8 +u64 gZoraHeadTex[TEX_LEN(u64, gZoraHeadTex_WIDTH, gZoraHeadTex_HEIGHT, 8)] = { +#include "assets/objects/object_zo/gZoraHeadTex.ci8.tlut_gZoraTLUT.inc.c" +}; + +u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = { +#include "assets/objects/object_zo/gZoraEyeOpenTex.rgba16.inc.c" +}; + +u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = { +#include "assets/objects/object_zo/gZoraEyeHalfTex.rgba16.inc.c" +}; + +u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = { +#include "assets/objects/object_zo/gZoraEyeClosedTex.rgba16.inc.c" +}; + +#define gZoraMouthTex_WIDTH 32 +#define gZoraMouthTex_HEIGHT 32 +u64 gZoraMouthTex[TEX_LEN(u64, gZoraMouthTex_WIDTH, gZoraMouthTex_HEIGHT, 16)] = { +#include "assets/objects/object_zo/gZoraMouthTex.rgba16.inc.c" +}; + +#define gZoraHandTex_WIDTH 16 +#define gZoraHandTex_HEIGHT 16 +u64 gZoraHandTex[TEX_LEN(u64, gZoraHandTex_WIDTH, gZoraHandTex_HEIGHT, 8)] = { +#include "assets/objects/object_zo/gZoraHandTex.ci8.tlut_gZoraTLUT.inc.c" +}; + +#define gZoraKneeTex_WIDTH 8 +#define gZoraKneeTex_HEIGHT 8 +u64 gZoraKneeTex[TEX_LEN(u64, gZoraKneeTex_WIDTH, gZoraKneeTex_HEIGHT, 8)] = { +#include "assets/objects/object_zo/gZoraKneeTex.ci8.tlut_gZoraTLUT.inc.c" +}; + +Vtx gZoraHeadTailFinVtx[] = { +#include "assets/objects/object_zo/gZoraHeadTailFinVtx.inc.c" +}; + +Vtx gZoraHeadTail3Vtx[] = { +#include "assets/objects/object_zo/gZoraHeadTail3Vtx.inc.c" +}; + +Vtx gZoraHeadTail2Vtx[] = { +#include "assets/objects/object_zo/gZoraHeadTail2Vtx.inc.c" +}; + +Vtx gZoraHeadTail1Vtx[] = { +#include "assets/objects/object_zo/gZoraHeadTail1Vtx.inc.c" +}; + +Vtx gZoraHeadVtx[] = { +#include "assets/objects/object_zo/gZoraHeadVtx.inc.c" +}; + +Vtx gZoraLeftHandVtx[] = { +#include "assets/objects/object_zo/gZoraLeftHandVtx.inc.c" +}; + +Vtx gZoraLeftForearmVtx[] = { +#include "assets/objects/object_zo/gZoraLeftForearmVtx.inc.c" +}; + +Vtx gZoraLeftArmVtx[] = { +#include "assets/objects/object_zo/gZoraLeftArmVtx.inc.c" +}; + +Vtx gZoraRightHandVtx[] = { +#include "assets/objects/object_zo/gZoraRightHandVtx.inc.c" +}; + +Vtx gZoraRightForearmVtx[] = { +#include "assets/objects/object_zo/gZoraRightForearmVtx.inc.c" +}; + +Vtx gZoraRightArmVtx[] = { +#include "assets/objects/object_zo/gZoraRightArmVtx.inc.c" +}; + +Vtx gZoraTorsoVtx[] = { +#include "assets/objects/object_zo/gZoraTorsoVtx.inc.c" +}; + +Vtx gZoraLeftFootVtx[] = { +#include "assets/objects/object_zo/gZoraLeftFootVtx.inc.c" +}; + +Vtx gZoraLeftShinVtx[] = { +#include "assets/objects/object_zo/gZoraLeftShinVtx.inc.c" +}; + +Vtx gZoraLeftThighsVtx[] = { +#include "assets/objects/object_zo/gZoraLeftThighsVtx.inc.c" +}; + +Vtx gZoraRightFootVtx[] = { +#include "assets/objects/object_zo/gZoraRightFootVtx.inc.c" +}; + +Vtx gZoraRightShinVtx[] = { +#include "assets/objects/object_zo/gZoraRightShinVtx.inc.c" +}; + +Vtx gZoraRightThighsVtx[] = { +#include "assets/objects/object_zo/gZoraRightThighsVtx.inc.c" +}; + +Vtx gZoraPelvisVtx[] = { +#include "assets/objects/object_zo/gZoraPelvisVtx.inc.c" +}; + +Gfx gZoraPelvisDL[53] = { +#include "assets/objects/object_zo/gZoraPelvisDL.inc.c" +}; + +Gfx gZoraTorsoDL[111] = { +#include "assets/objects/object_zo/gZoraTorsoDL.inc.c" +}; + +Gfx gZoraHeadDL[79] = { +#include "assets/objects/object_zo/gZoraHeadDL.inc.c" +}; + +Gfx gZoraHeadTail1DL[52] = { +#include "assets/objects/object_zo/gZoraHeadTail1DL.inc.c" +}; + +Gfx gZoraHeadTail2DL[51] = { +#include "assets/objects/object_zo/gZoraHeadTail2DL.inc.c" +}; + +Gfx gZoraHeadTail3DL[51] = { +#include "assets/objects/object_zo/gZoraHeadTail3DL.inc.c" +}; + +Gfx gZoraHeadTailFinDL[72] = { +#include "assets/objects/object_zo/gZoraHeadTailFinDL.inc.c" +}; + +Gfx gZoraRightArmDL[76] = { +#include "assets/objects/object_zo/gZoraRightArmDL.inc.c" +}; + +Gfx gZoraRightForearmDL[92] = { +#include "assets/objects/object_zo/gZoraRightForearmDL.inc.c" +}; + +Gfx gZoraRightHandDL[65] = { +#include "assets/objects/object_zo/gZoraRightHandDL.inc.c" +}; + +Gfx gZoraLeftArmDL[76] = { +#include "assets/objects/object_zo/gZoraLeftArmDL.inc.c" +}; + +Gfx gZoraLeftForearmDL[92] = { +#include "assets/objects/object_zo/gZoraLeftForearmDL.inc.c" +}; + +Gfx gZoraLeftHandDL[65] = { +#include "assets/objects/object_zo/gZoraLeftHandDL.inc.c" +}; + +Gfx gZoraRightThighsDL[92] = { +#include "assets/objects/object_zo/gZoraRightThighsDL.inc.c" +}; + +Gfx gZoraRightShinDL[91] = { +#include "assets/objects/object_zo/gZoraRightShinDL.inc.c" +}; + +Gfx gZoraRightFootDL[89] = { +#include "assets/objects/object_zo/gZoraRightFootDL.inc.c" +}; + +Gfx gZoraLeftThighsDL[92] = { +#include "assets/objects/object_zo/gZoraLeftThighsDL.inc.c" +}; + +Gfx gZoraLeftShinDL[91] = { +#include "assets/objects/object_zo/gZoraLeftShinDL.inc.c" +}; + +Gfx gZoraLeftFootDL[89] = { +#include "assets/objects/object_zo/gZoraLeftFootDL.inc.c" +}; + +StandardLimb gZoraPelvisLimb = { +#include "assets/objects/object_zo/gZoraPelvisLimb.inc.c" +}; + +StandardLimb gZoraLeftThighsLimb = { +#include "assets/objects/object_zo/gZoraLeftThighsLimb.inc.c" +}; + +StandardLimb gZoraLeftShinLimb = { +#include "assets/objects/object_zo/gZoraLeftShinLimb.inc.c" +}; + +StandardLimb gZoraLeftFootLimb = { +#include "assets/objects/object_zo/gZoraLeftFootLimb.inc.c" +}; + +StandardLimb gZoraRightThighsLimb = { +#include "assets/objects/object_zo/gZoraRightThighsLimb.inc.c" +}; + +StandardLimb gZoraRightShinLimb = { +#include "assets/objects/object_zo/gZoraRightShinLimb.inc.c" +}; + +StandardLimb gZoraRightFootLimb = { +#include "assets/objects/object_zo/gZoraRightFootLimb.inc.c" +}; + +StandardLimb gZoraTorsoLimb = { +#include "assets/objects/object_zo/gZoraTorsoLimb.inc.c" +}; + +StandardLimb gZoraLeftArmLimb = { +#include "assets/objects/object_zo/gZoraLeftArmLimb.inc.c" +}; + +StandardLimb gZoraLeftForearmLimb = { +#include "assets/objects/object_zo/gZoraLeftForearmLimb.inc.c" +}; + +StandardLimb gZoraLeftHandLimb = { +#include "assets/objects/object_zo/gZoraLeftHandLimb.inc.c" +}; + +StandardLimb gZoraRightArmLimb = { +#include "assets/objects/object_zo/gZoraRightArmLimb.inc.c" +}; + +StandardLimb gZoraRightForearmLimb = { +#include "assets/objects/object_zo/gZoraRightForearmLimb.inc.c" +}; + +StandardLimb gZoraRightHandLimb = { +#include "assets/objects/object_zo/gZoraRightHandLimb.inc.c" +}; + +StandardLimb gZoraHeadLimb = { +#include "assets/objects/object_zo/gZoraHeadLimb.inc.c" +}; + +StandardLimb gZoraHeadTail1Limb = { +#include "assets/objects/object_zo/gZoraHeadTail1Limb.inc.c" +}; + +StandardLimb gZoraHeadTail2Limb = { +#include "assets/objects/object_zo/gZoraHeadTail2Limb.inc.c" +}; + +StandardLimb gZoraHeadTail3Limb = { +#include "assets/objects/object_zo/gZoraHeadTail3Limb.inc.c" +}; + +StandardLimb gZoraHeadTailFinLimb = { +#include "assets/objects/object_zo/gZoraHeadTailFinLimb.inc.c" +}; + +void* gZoraLimbs[] = { +#include "assets/objects/object_zo/gZoraLimbs.inc.c" +}; + +FlexSkeletonHeader gZoraSkel = { +#include "assets/objects/object_zo/gZoraSkel.inc.c" +}; diff --git a/assets/objects/object_zo/gZoraSurfaceAnim.c b/assets/objects/object_zo/gZoraSurfaceAnim.c new file mode 100644 index 0000000000..f0fd1eefdb --- /dev/null +++ b/assets/objects/object_zo/gZoraSurfaceAnim.c @@ -0,0 +1,14 @@ +#include "object_zo.h" +#include "array_count.h" + +s16 gZoraSurfaceFrameData[] = { +#include "assets/objects/object_zo/gZoraSurfaceFrameData.inc.c" +}; + +JointIndex gZoraSurfaceJointIndices[] = { +#include "assets/objects/object_zo/gZoraSurfaceJointIndices.inc.c" +}; + +AnimationHeader gZoraSurfaceAnim = { +#include "assets/objects/object_zo/gZoraSurfaceAnim.inc.c" +}; diff --git a/assets/objects/object_zo/gZoraThrowRupeesAnim.c b/assets/objects/object_zo/gZoraThrowRupeesAnim.c new file mode 100644 index 0000000000..8c1ac64a86 --- /dev/null +++ b/assets/objects/object_zo/gZoraThrowRupeesAnim.c @@ -0,0 +1,14 @@ +#include "object_zo.h" +#include "array_count.h" + +s16 gZoraThrowRupeesFrameData[] = { +#include "assets/objects/object_zo/gZoraThrowRupeesFrameData.inc.c" +}; + +JointIndex gZoraThrowRupeesJointIndices[] = { +#include "assets/objects/object_zo/gZoraThrowRupeesJointIndices.inc.c" +}; + +AnimationHeader gZoraThrowRupeesAnim = { +#include "assets/objects/object_zo/gZoraThrowRupeesAnim.inc.c" +}; diff --git a/assets/objects/object_zo/object_zo.h b/assets/objects/object_zo/object_zo.h new file mode 100644 index 0000000000..b68a1223d0 --- /dev/null +++ b/assets/objects/object_zo/object_zo.h @@ -0,0 +1,55 @@ +#ifndef OBJECT_ZO_H +#define OBJECT_ZO_H + +#include "ultra64.h" +#include "animation.h" +#include "tex_len.h" + +extern Gfx gZoraBubblesMaterialDL[12]; +extern Gfx gZoraBubblesModelDL[3]; + +extern Gfx gZoraSplashesMaterialDL[14]; +extern Gfx gZoraSplashesModelDL[3]; + +extern Gfx gZoraRipplesMaterialDL[13]; +extern Gfx gZoraRipplesModelDL[3]; + +extern AnimationHeader gZoraHandsOnHipsTappingFootAnim; +extern AnimationHeader gZoraOpenArmsAnim; +extern AnimationHeader gZoraThrowRupeesAnim; +extern AnimationHeader gZoraSurfaceAnim; +extern AnimationHeader gZoraIdleAnim; + +#define ZORA_EYE_TEX_WIDTH 32 +#define ZORA_EYE_TEX_HEIGHT 32 +extern u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)]; +extern u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)]; +extern u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)]; + +typedef enum ZoraLimb { + /* 0 */ ZORA_LIMB_NONE, + /* 1 */ ZORA_LIMB_PELVIS, + /* 2 */ ZORA_LIMB_LEFT_THIGHS, + /* 3 */ ZORA_LIMB_LEFT_SHIN, + /* 4 */ ZORA_LIMB_LEFT_FOOT, + /* 5 */ ZORA_LIMB_RIGHT_THIGHS, + /* 6 */ ZORA_LIMB_RIGHT_SHIN, + /* 7 */ ZORA_LIMB_RIGHT_FOOT, + /* 8 */ ZORA_LIMB_TORSO, + /* 9 */ ZORA_LIMB_LEFT_ARM, + /* 10 */ ZORA_LIMB_LEFT_FOREARM, + /* 11 */ ZORA_LIMB_LEFT_HAND, + /* 12 */ ZORA_LIMB_RIGHT_ARM, + /* 13 */ ZORA_LIMB_RIGHT_FOREARM, + /* 14 */ ZORA_LIMB_RIGHT_HAND, + /* 15 */ ZORA_LIMB_HEAD, + /* 16 */ ZORA_LIMB_HEAD_TAIL_1, + /* 17 */ ZORA_LIMB_HEAD_TAIL_2, + /* 18 */ ZORA_LIMB_HEAD_TAIL_3, + /* 19 */ ZORA_LIMB_HEAD_TAIL_FIN, + /* 20 */ ZORA_LIMB_MAX +} ZoraLimb; + +extern FlexSkeletonHeader gZoraSkel; + +#endif diff --git a/assets/xml/objects/object_zo.xml b/assets/xml/objects/object_zo.xml index 45c9601284..92aefa8949 100644 --- a/assets/xml/objects/object_zo.xml +++ b/assets/xml/objects/object_zo.xml @@ -1,110 +1,110 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + diff --git a/spec/spec b/spec/spec index 1a3fe91cea..ea8bd6058b 100644 --- a/spec/spec +++ b/spec/spec @@ -2859,7 +2859,15 @@ beginseg name "object_zo" compress romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zo/object_zo.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraOpenArmsAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraThrowRupeesAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/effect_bubbles.o" + include "$(BUILD_DIR)/assets/objects/object_zo/effect_splashes.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSurfaceAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraIdleAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSkel.o" + include "$(BUILD_DIR)/assets/objects/object_zo/effect_ripples.o" number 6 endseg diff --git a/tools/assets/extract/write_source.txt b/tools/assets/extract/write_source.txt index 161826ca2b..35b876ee4b 100644 --- a/tools/assets/extract/write_source.txt +++ b/tools/assets/extract/write_source.txt @@ -380,7 +380,6 @@ assets/objects/object_zl2_anime1/object_zl2_anime1.c assets/objects/object_zl2_anime2/object_zl2_anime2.c assets/objects/object_zl2/object_zl2.c assets/objects/object_zl4/object_zl4.c -assets/objects/object_zo/object_zo.c assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.c assets/overlays/ovl_Boss_Sst/ovl_Boss_Sst.c assets/overlays/ovl_Demo_Shd/ovl_Demo_Shd.c From 5870caba8b2b777f33e15718dab2e83659137135 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Wed, 11 Jun 2025 04:18:00 +0200 Subject: [PATCH 32/32] Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608) * Introduce `CAM_SET_CAMERA_DATA_`, `CAM_ITEM_TYPE_` and name `Player_CameraChangeSettingTurnAround` * bss and formatting * func_80835E44 -> Player_RequestCameraSetting * -> Player_SetTurnAroundCamera * -> CAM_DATA_SET_ --- include/camera.h | 25 ++++++++- src/code/game.c | 2 +- src/code/z_camera.c | 55 +++++++++---------- src/code/z_collision_check.c | 2 +- src/code/z_onepointdemo.c | 2 +- .../z_bg_mori_rakkatenjo.c | 2 +- src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c | 2 +- src/overlays/actors/ovl_En_Horse/z_en_horse.c | 4 +- src/overlays/actors/ovl_En_Ossan/z_en_ossan.c | 2 +- .../actors/ovl_player_actor/z_player.c | 38 ++++++------- 10 files changed, 77 insertions(+), 57 deletions(-) diff --git a/include/camera.h b/include/camera.h index 9d4783de06..ec33d47807 100644 --- a/include/camera.h +++ b/include/camera.h @@ -119,6 +119,12 @@ struct View; #define CAM_VIEW_FOV (1 << 5) // camera->fov #define CAM_VIEW_ROLL (1 << 6) // camera->roll +#define CAM_DATA_SET_0 (1 << 0) +#define CAM_DATA_SET_1 (1 << 1) +#define CAM_DATA_SET_2 (1 << 2) +#define CAM_DATA_SET_3 (1 << 3) +#define CAM_DATA_SET_4 (1 << 4) + // All scenes using `SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT` or `SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT` are expected // to have their first two bgCamInfo entries be the following: #define BGCAM_INDEX_TOGGLE_LOCKED 0 @@ -851,6 +857,22 @@ typedef struct KeepOn4ReadOnlyData { /* 0x1E */ s16 unk_1E; } KeepOn4ReadOnlyData; // size = 0x20 +typedef enum CameraItemType { + /* 1 */ CAM_ITEM_TYPE_1 = 1, + /* 2 */ CAM_ITEM_TYPE_2, + /* 3 */ CAM_ITEM_TYPE_3, + /* 4 */ CAM_ITEM_TYPE_4, + /* 5 */ CAM_ITEM_TYPE_5, + /* 8 */ CAM_ITEM_TYPE_8 = 8, + /* 9 */ CAM_ITEM_TYPE_9, + /* 10 */ CAM_ITEM_TYPE_10, + /* 11 */ CAM_ITEM_TYPE_11, + /* 12 */ CAM_ITEM_TYPE_12, + /* 81 */ CAM_ITEM_TYPE_81 = 81, + /* 90 */ CAM_ITEM_TYPE_90 = 90, + /* 91 */ CAM_ITEM_TYPE_91 +} CameraItemType; + typedef struct KeepOn4ReadWriteData { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; @@ -1648,8 +1670,7 @@ s32 Camera_ChangeDoorCam(Camera* camera, struct Actor* doorActor, s16 bgCamIndex s16 timer3); s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera); Vec3f Camera_GetQuakeOffset(Camera* camera); -void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3, - UNK_TYPE arg6); +void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3, s32 data4); s32 func_8005B198(void); s16 Camera_SetFinishedFlag(Camera* camera); diff --git a/src/code/game.c b/src/code/game.c index 1f4ff8cdbf..1636633f97 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -32,7 +32,7 @@ #include "play_state.h" #include "vis.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0" SpeedMeter D_801664D0; VisCvg sVisCvg; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index ce1fa53c00..71f6a0b82e 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -27,7 +27,7 @@ #include "overlays/actors/ovl_En_Horse/z_en_horse.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ique-cn:64 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags); s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange); @@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:82 ntsc-1.1:82 ntsc-1.2:82 pal-1.0:82 pal-1.1:82" + "ique-cn:128 ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:79 pal-1.1:79" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; @@ -3677,7 +3677,7 @@ s32 Camera_KeepOn4(Camera* camera) { VecGeo spB8; UNUSED VecGeo spB0; VecGeo spA8; - s16* temp_s0 = &camera->data2; + s16* itemType = &camera->data2; s16 spA2; s16 spA0; s16 sp9E; @@ -3698,12 +3698,12 @@ s32 Camera_KeepOn4(Camera* camera) { camera->play->view.unk_124 = camera->camId | 0x50; return 1; } - rwData->unk_14 = *temp_s0; + rwData->unk_14 = *itemType; camera->stateFlags &= ~CAM_STATE_LOCK_MODE; } - if (rwData->unk_14 != *temp_s0) { - PRINTF(VT_COL(YELLOW, BLACK) "camera: item: item type changed %d -> %d\n" VT_RST, rwData->unk_14, *temp_s0); + if (rwData->unk_14 != *itemType) { + PRINTF(VT_COL(YELLOW, BLACK) "camera: item: item type changed %d -> %d\n" VT_RST, rwData->unk_14, *itemType); camera->animState = 20; camera->stateFlags |= CAM_STATE_LOCK_MODE; camera->stateFlags &= ~(CAM_STATE_CHECK_WATER | CAM_STATE_CHECK_BG); @@ -3726,33 +3726,33 @@ s32 Camera_KeepOn4(Camera* camera) { roData->interfaceField = GET_NEXT_RO_DATA(values); roData->unk_14 = GET_NEXT_SCALED_RO_DATA(values); roData->unk_1E = GET_NEXT_RO_DATA(values); - PRINTF("camera: item: type %d\n", *temp_s0); - switch (*temp_s0) { - case 1: + PRINTF("camera: item: type %d\n", *itemType); + switch (*itemType) { + case CAM_ITEM_TYPE_1: roData->unk_00 = playerHeight * -0.6f * yNormal; roData->unk_04 = playerHeight * 2.0f * yNormal; roData->unk_08 = 10.0f; break; - case 2: - case 3: + case CAM_ITEM_TYPE_2: + case CAM_ITEM_TYPE_3: roData->unk_08 = -20.0f; roData->unk_18 = 80.0f; break; - case 4: + case CAM_ITEM_TYPE_4: roData->unk_00 = playerHeight * -0.2f * yNormal; roData->unk_08 = 25.0f; break; - case 8: + case CAM_ITEM_TYPE_8: roData->unk_00 = playerHeight * -0.2f * yNormal; roData->unk_04 = playerHeight * 0.8f * yNormal; roData->unk_08 = 50.0f; roData->unk_18 = 70.0f; break; - case 9: + case CAM_ITEM_TYPE_9: roData->unk_00 = playerHeight * 0.1f * yNormal; roData->unk_04 = playerHeight * 0.5f * yNormal; roData->unk_08 = -20.0f; @@ -3761,7 +3761,7 @@ s32 Camera_KeepOn4(Camera* camera) { CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON4_FLAG_6); break; - case 5: + case CAM_ITEM_TYPE_5: roData->unk_00 = playerHeight * -0.4f * yNormal; roData->unk_08 = -10.0f; roData->unk_0C = 45.0f; @@ -3769,7 +3769,7 @@ s32 Camera_KeepOn4(Camera* camera) { CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, KEEPON4_FLAG_1); break; - case 10: + case CAM_ITEM_TYPE_10: roData->unk_00 = playerHeight * -0.5f * yNormal; roData->unk_04 = playerHeight * 1.5f * yNormal; roData->unk_08 = -15.0f; @@ -3780,7 +3780,7 @@ s32 Camera_KeepOn4(Camera* camera) { roData->unk_1E = 0x3C; break; - case 12: + case CAM_ITEM_TYPE_12: roData->unk_00 = playerHeight * -0.6f * yNormal; roData->unk_04 = playerHeight * 1.6f * yNormal; roData->unk_08 = -2.0f; @@ -3792,14 +3792,14 @@ s32 Camera_KeepOn4(Camera* camera) { roData->unk_18 = 50.0f; break; - case 0x5A: + case CAM_ITEM_TYPE_90: roData->unk_00 = playerHeight * -0.3f * yNormal; roData->unk_18 = 45.0f; roData->interfaceField = CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_1); break; - case 0x5B: + case CAM_ITEM_TYPE_91: roData->unk_00 = playerHeight * -0.1f * yNormal; roData->unk_04 = playerHeight * 1.5f * yNormal; roData->unk_08 = -3.0f; @@ -3809,7 +3809,7 @@ s32 Camera_KeepOn4(Camera* camera) { CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_IGNORE, KEEPON4_FLAG_3); break; - case 0x51: + case CAM_ITEM_TYPE_81: roData->unk_00 = playerHeight * -0.3f * yNormal; roData->unk_04 = playerHeight * 1.5f * yNormal; roData->unk_08 = 2.0f; @@ -3821,7 +3821,7 @@ s32 Camera_KeepOn4(Camera* camera) { roData->unk_1E = 0x1E; break; - case 11: + case CAM_ITEM_TYPE_11: roData->unk_00 = playerHeight * -0.19f * yNormal; roData->unk_04 = playerHeight * 0.7f * yNormal; roData->unk_0C = 130.0f; @@ -8874,25 +8874,24 @@ Vec3f Camera_GetQuakeOffset(Camera* camera) { return camera->quakeOffset; } -void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3, - UNK_TYPE arg6) { - if (setDataFlags & 0x1) { +void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3, s32 data4) { + if (setDataFlags & CAM_DATA_SET_0) { camera->data0 = data0; } - if (setDataFlags & 0x2) { + if (setDataFlags & CAM_DATA_SET_1) { camera->data1 = data1; } - if (setDataFlags & 0x4) { + if (setDataFlags & CAM_DATA_SET_2) { camera->data2 = data2; } - if (setDataFlags & 0x8) { + if (setDataFlags & CAM_DATA_SET_3) { camera->data3 = data3; } - if (setDataFlags & 0x10) { + if (setDataFlags & CAM_DATA_SET_4) { PRINTF(VT_COL(RED, WHITE) "camera: setCameraData: last argument not alive!\n" VT_RST); } } diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 158948a2eb..75e6ebef7d 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -17,7 +17,7 @@ #include "z_lib.h" #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ique-cn:192 ntsc-1.0:168 ntsc-1.1:168 ntsc-1.2:168 pal-1.0:168 pal-1.1:168" + "ique-cn:192 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160" typedef s32 (*ColChkResetFunc)(PlayState*, Collider*); typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*); diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c index 12dc2d2568..12915e9a80 100644 --- a/src/code/z_onepointdemo.c +++ b/src/code/z_onepointdemo.c @@ -4293,7 +4293,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act subCam->timer = -99; if (Play_CamIsNotFixed(play)) { Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_TURN_AROUND); - subCam->data2 = 0xC; + subCam->data2 = CAM_ITEM_TYPE_12; } else { Play_CopyCamera(play, subCamId, CAM_ID_MAIN); Play_RequestCameraSetting(play, subCamId, CAM_SET_FREE2); diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c index 8693802846..3d68864291 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c @@ -228,7 +228,7 @@ void BgMoriRakkatenjo_Update(Actor* thisx, PlayState* play2) { if (sCamSetting == CAM_SET_NONE) { PRINTF("camera changed (mori rakka tenjyo) ... \n"); sCamSetting = play->cameraPtrs[CAM_ID_MAIN]->setting; - Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 1, &this->dyna.actor, NULL, 0, 0, 0); + Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], CAM_DATA_SET_0, &this->dyna.actor, NULL, 0, 0, 0); Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_FOREST_BIRDS_EYE); } } else if (sCamSetting != CAM_SET_NONE) { diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index e0c2239361..23fccf40f3 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -33,7 +33,7 @@ #include "assets/objects/gameplay_keep/gameplay_keep.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 pal-1.0:128 pal-1.1:128" + "ique-cn:128 pal-1.0:0 pal-1.1:0" #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index e3359b4181..68be05297e 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -1777,7 +1777,7 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play2) { // Focus the camera on Epona Camera_SetViewParam(play->cameraPtrs[CAM_ID_MAIN], CAM_VIEW_TARGET, &this->actor); Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND); - Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 4, NULL, NULL, 0x51, 0, 0); + Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], CAM_DATA_SET_2, NULL, NULL, CAM_ITEM_TYPE_81, 0, 0); } } if (!(this->stateFlags & ENHORSE_INACTIVE)) { @@ -1853,7 +1853,7 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) { EnHorse_SetFollowAnimation(this, play); Camera_SetViewParam(play->cameraPtrs[CAM_ID_MAIN], CAM_VIEW_TARGET, &this->actor); Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_TURN_AROUND); - Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], 4, NULL, NULL, 0x51, 0, 0); + Camera_SetCameraData(play->cameraPtrs[CAM_ID_MAIN], CAM_DATA_SET_2, NULL, NULL, CAM_ITEM_TYPE_81, 0, 0); } } else { Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index ab3c142984..33b5886a26 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -569,7 +569,7 @@ void EnOssan_TalkHappyMaskShopkeeper(PlayState* play) { void EnOssan_UpdateCameraDirection(EnOssan* this, PlayState* play, f32 cameraFaceAngle) { this->cameraFaceAngle = cameraFaceAngle; - Camera_SetCameraData(GET_ACTIVE_CAM(play), 0xC, NULL, NULL, cameraFaceAngle, 0, 0); + Camera_SetCameraData(GET_ACTIVE_CAM(play), CAM_DATA_SET_2 | CAM_DATA_SET_3, NULL, NULL, cameraFaceAngle, 0, 0); } s32 EnOssan_TryGetObjBankIndices(EnOssan* this, PlayState* play, s16* objectIds) { diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 68a2683ca9..2acc07c120 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -377,7 +377,7 @@ static Vec3f sInteractWallCheckResult; static Input* sControlInput; #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ique-cn:160 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" // .data @@ -3498,7 +3498,7 @@ void Player_SetupActionPreserveItemAction(PlayState* play, Player* this, PlayerA } } -void func_80835E44(PlayState* play, s16 camSetting) { +void Player_RequestCameraSetting(PlayState* play, s16 camSetting) { if (!Play_CamIsNotFixed(play)) { if (camSetting == CAM_SET_SCENE_TRANSITION) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT); @@ -3508,9 +3508,9 @@ void func_80835E44(PlayState* play, s16 camSetting) { } } -void func_80835EA4(PlayState* play, s32 arg1) { - func_80835E44(play, CAM_SET_TURN_AROUND); - Camera_SetCameraData(Play_GetCamera(play, CAM_ID_MAIN), 4, NULL, NULL, arg1, 0, 0); +void Player_SetTurnAroundCamera(PlayState* play, s32 camItemType) { + Player_RequestCameraSetting(play, CAM_SET_TURN_AROUND); + Camera_SetCameraData(Play_GetCamera(play, CAM_ID_MAIN), CAM_DATA_SET_2, NULL, NULL, camItemType, 0, 0); } void Player_DestroyHookshot(Player* this) { @@ -5270,7 +5270,7 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol this->stateFlags1 |= PLAYER_STATE1_0 | PLAYER_STATE1_29; - func_80835E44(play, CAM_SET_SCENE_TRANSITION); + Player_RequestCameraSetting(play, CAM_SET_SCENE_TRANSITION); return 1; } else { @@ -5973,7 +5973,7 @@ void func_8083AF44(PlayState* play, Player* this, s32 magicSpell) { if (magicSpell == 5) { this->subCamId = OnePointCutscene_Init(play, 1100, -101, NULL, CAM_ID_MAIN); } else { - func_80835EA4(play, 10); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_10); } } @@ -6041,7 +6041,7 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) { Player_SetupAction(play, this, Player_Action_8085063C, 1); this->stateFlags1 |= PLAYER_STATE1_28 | PLAYER_STATE1_29; Player_AnimPlayOnce(play, this, Player_GetIdleAnim(this)); - func_80835EA4(play, 4); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_4); } func_80832224(this); @@ -6095,11 +6095,11 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) { } else if (sp2C == EXCH_ITEM_BOTTLE_RUTOS_LETTER) { this->av1.actionVar1 = 1; this->actor.textId = 0x4005; - func_80835EA4(play, 1); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_1); } else { this->av1.actionVar1 = 2; this->actor.textId = 0xCF; - func_80835EA4(play, 4); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_4); } this->actor.flags |= ACTOR_FLAG_TALK; @@ -6122,21 +6122,21 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) { if (sp2C == 0xC) { Player_SetupActionPreserveItemAction(play, this, Player_Action_8084EED8, 0); Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_bug_out); - func_80835EA4(play, 3); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_3); } else if ((sp2C > 0) && (sp2C < 4)) { Player_SetupActionPreserveItemAction(play, this, Player_Action_8084EFC0, 0); Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_fish_out); - func_80835EA4(play, (sp2C == 1) ? 1 : 5); + Player_SetTurnAroundCamera(play, (sp2C == 1) ? CAM_ITEM_TYPE_1 : CAM_ITEM_TYPE_5); } else { Player_SetupActionPreserveItemAction(play, this, Player_Action_8084EAC0, 0); Player_AnimChangeOnceMorphAdjusted(play, this, &gPlayerAnim_link_bottle_drink_demo_start); - func_80835EA4(play, 2); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_2); } } else { Player_SetupActionPreserveItemAction(play, this, Player_Action_8084E3C4, 0); Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_normal_okarina_start); this->stateFlags2 |= PLAYER_STATE2_USING_OCARINA; - func_80835EA4(play, (this->unk_6A8 != NULL) ? 0x5B : 0x5A); + Player_SetTurnAroundCamera(play, (this->unk_6A8 != NULL) ? CAM_ITEM_TYPE_91 : CAM_ITEM_TYPE_90); if (this->unk_6A8 != NULL) { this->stateFlags2 |= PLAYER_STATE2_25; Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, this->unk_6A8); @@ -7353,7 +7353,7 @@ s32 Player_ActionHandler_2(Player* this, PlayState* play) { if (!(this->stateFlags2 & PLAYER_STATE2_10) || (this->currentBoots == PLAYER_BOOTS_IRON)) { Player_SetupWaitForPutAway(play, this, func_8083A434); Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_demo_get_itemB); - func_80835EA4(play, 9); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_9); } this->stateFlags1 |= PLAYER_STATE1_10 | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_29; @@ -13748,7 +13748,7 @@ void Player_Action_8084E1EC(Player* this, PlayState* play) { if ((this->stateFlags1 & PLAYER_STATE1_10) && LinkAnimation_OnFrame(&this->skelAnime, 10.0f)) { func_808332F4(this, play); func_80832340(play, this); - func_80835EA4(play, 8); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_8); } else if (LinkAnimation_OnFrame(&this->skelAnime, 5.0f)) { Player_PlayVoiceSfx(this, NA_SE_VO_LI_BREATH_DRINK); } @@ -13918,7 +13918,7 @@ void Player_Action_8084E6D4(Player* this, PlayState* play) { } this->av2.actionVar2 = 2; - func_80835EA4(play, 9); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_9); } } else { if (this->av2.actionVar2 == 0) { @@ -14120,7 +14120,7 @@ void Player_Action_SwingBottle(Player* this, PlayState* play) { Player_UpdateBottleHeld(play, this, catchInfo->itemId, ABS(catchInfo->itemAction)); Player_AnimPlayOnceAdjusted(play, this, swingEntry->catchAnimation); - func_80835EA4(play, 4); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_4); } } } @@ -16219,6 +16219,6 @@ void Player_StartTalking(PlayState* play, Actor* actor) { if ((this->naviActor == this->talkActor) && ((this->talkActor->textId & 0xFF00) != 0x200)) { this->naviActor->flags |= ACTOR_FLAG_TALK; - func_80835EA4(play, 0xB); + Player_SetTurnAroundCamera(play, CAM_ITEM_TYPE_11); } }