Commit `object_ganon_anime3` (#2611)

* Commit object_ganon_anime3

* rm from write_source.txt

* bss
This commit is contained in:
Dragorn421 2025-06-09 21:07:35 +02:00 committed by GitHub
parent d4a87889ff
commit 939b292991
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GPG Key ID: B5690EEEBB952194
13 changed files with 162 additions and 4 deletions

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@ -0,0 +1,15 @@
#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanonRoarFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanonRoarFrameData.inc.c"
};
JointIndex gGanonRoarJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanonRoarJointIndices.inc.c"
};
AnimationHeader gGanonRoarAnim = {
#include "assets/objects/object_ganon_anime3/gGanonRoarAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanonUncurlAndFlailFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailFrameData.inc.c"
};
JointIndex gGanonUncurlAndFlailJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailJointIndices.inc.c"
};
AnimationHeader gGanonUncurlAndFlailAnim = {
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfBurstOutFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutFrameData.inc.c"
};
JointIndex gGanondorfBurstOutJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutJointIndices.inc.c"
};
AnimationHeader gGanondorfBurstOutAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.inc.c"
};

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@ -0,0 +1,15 @@
#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfFloatingHeavyBreathingFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingFrameData.inc.c"
};
JointIndex gGanondorfFloatingHeavyBreathingJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingJointIndices.inc.c"
};
AnimationHeader gGanondorfFloatingHeavyBreathingAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.inc.c"
};

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@ -0,0 +1,15 @@
#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfShowTriforceLoopFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopFrameData.inc.c"
};
JointIndex gGanondorfShowTriforceLoopJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopJointIndices.inc.c"
};
AnimationHeader gGanondorfShowTriforceLoopAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.inc.c"
};

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@ -0,0 +1,15 @@
#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfShowTriforceStartFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartFrameData.inc.c"
};
JointIndex gGanondorfShowTriforceStartJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartJointIndices.inc.c"
};
AnimationHeader gGanondorfShowTriforceStartAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.inc.c"
};

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@ -0,0 +1,15 @@
#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfTransformEndFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndFrameData.inc.c"
};
JointIndex gGanondorfTransformEndJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndJointIndices.inc.c"
};
AnimationHeader gGanondorfTransformEndAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.inc.c"
};

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@ -0,0 +1,15 @@
#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfTransformLoopFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopFrameData.inc.c"
};
JointIndex gGanondorfTransformLoopJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopJointIndices.inc.c"
};
AnimationHeader gGanondorfTransformLoopAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.inc.c"
};

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@ -0,0 +1,15 @@
#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfTransformStartFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartFrameData.inc.c"
};
JointIndex gGanondorfTransformStartJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartJointIndices.inc.c"
};
AnimationHeader gGanondorfTransformStartAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.inc.c"
};

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@ -0,0 +1,16 @@
#ifndef OBJECT_GANON_ANIME3_H
#define OBJECT_GANON_ANIME3_H
#include "animation.h"
extern AnimationHeader gGanondorfShowTriforceStartAnim;
extern AnimationHeader gGanondorfBurstOutAnim;
extern AnimationHeader gGanondorfTransformEndAnim;
extern AnimationHeader gGanondorfFloatingHeavyBreathingAnim;
extern AnimationHeader gGanondorfTransformStartAnim;
extern AnimationHeader gGanondorfTransformLoopAnim;
extern AnimationHeader gGanondorfShowTriforceLoopAnim;
extern AnimationHeader gGanonUncurlAndFlailAnim;
extern AnimationHeader gGanonRoarAnim;
#endif

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@ -3875,7 +3875,15 @@ beginseg
name "object_ganon_anime3"
compress
romalign 0x1000
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/object_ganon_anime3.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o"
include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o"
number 6
endseg

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@ -31,8 +31,8 @@
#include "assets/objects/object_geff/object_geff.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \

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@ -87,7 +87,6 @@ assets/objects/object_fz/object_fz.c
assets/objects/object_ganon2/object_ganon2.c
assets/objects/object_ganon_anime1/object_ganon_anime1.c
assets/objects/object_ganon_anime2/object_ganon_anime2.c
assets/objects/object_ganon_anime3/object_ganon_anime3.c
assets/objects/object_ganon/object_ganon.c
assets/objects/object_ganon_objects/object_ganon_objects.c
assets/objects/object_ge1/object_ge1.c