mirror of https://github.com/zeldaret/oot.git
Commit `object_ganon_anime3` (#2611)
* Commit object_ganon_anime3 * rm from write_source.txt * bss
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanonRoarFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanonRoarFrameData.inc.c"
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};
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JointIndex gGanonRoarJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanonRoarJointIndices.inc.c"
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};
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AnimationHeader gGanonRoarAnim = {
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#include "assets/objects/object_ganon_anime3/gGanonRoarAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanonUncurlAndFlailFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailFrameData.inc.c"
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};
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JointIndex gGanonUncurlAndFlailJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailJointIndices.inc.c"
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};
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AnimationHeader gGanonUncurlAndFlailAnim = {
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#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanondorfBurstOutFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutFrameData.inc.c"
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};
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JointIndex gGanondorfBurstOutJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutJointIndices.inc.c"
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};
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AnimationHeader gGanondorfBurstOutAnim = {
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#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanondorfFloatingHeavyBreathingFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingFrameData.inc.c"
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};
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JointIndex gGanondorfFloatingHeavyBreathingJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingJointIndices.inc.c"
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};
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AnimationHeader gGanondorfFloatingHeavyBreathingAnim = {
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#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanondorfShowTriforceLoopFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopFrameData.inc.c"
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};
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JointIndex gGanondorfShowTriforceLoopJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopJointIndices.inc.c"
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};
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AnimationHeader gGanondorfShowTriforceLoopAnim = {
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#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanondorfShowTriforceStartFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartFrameData.inc.c"
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};
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JointIndex gGanondorfShowTriforceStartJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartJointIndices.inc.c"
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};
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AnimationHeader gGanondorfShowTriforceStartAnim = {
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#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanondorfTransformEndFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndFrameData.inc.c"
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};
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JointIndex gGanondorfTransformEndJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndJointIndices.inc.c"
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};
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AnimationHeader gGanondorfTransformEndAnim = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanondorfTransformLoopFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopFrameData.inc.c"
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};
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JointIndex gGanondorfTransformLoopJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopJointIndices.inc.c"
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};
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AnimationHeader gGanondorfTransformLoopAnim = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.inc.c"
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};
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#include "object_ganon_anime3.h"
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#include "ultra64.h"
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s16 gGanondorfTransformStartFrameData[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartFrameData.inc.c"
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};
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JointIndex gGanondorfTransformStartJointIndices[] = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartJointIndices.inc.c"
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};
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AnimationHeader gGanondorfTransformStartAnim = {
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#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.inc.c"
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};
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#ifndef OBJECT_GANON_ANIME3_H
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#define OBJECT_GANON_ANIME3_H
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#include "animation.h"
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extern AnimationHeader gGanondorfShowTriforceStartAnim;
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extern AnimationHeader gGanondorfBurstOutAnim;
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extern AnimationHeader gGanondorfTransformEndAnim;
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extern AnimationHeader gGanondorfFloatingHeavyBreathingAnim;
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extern AnimationHeader gGanondorfTransformStartAnim;
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extern AnimationHeader gGanondorfTransformLoopAnim;
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extern AnimationHeader gGanondorfShowTriforceLoopAnim;
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extern AnimationHeader gGanonUncurlAndFlailAnim;
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extern AnimationHeader gGanonRoarAnim;
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#endif
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10
spec/spec
10
spec/spec
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name "object_ganon_anime3"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/object_ganon_anime3.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o"
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include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o"
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number 6
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endseg
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#include "assets/objects/object_geff/object_geff.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
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"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
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assets/objects/object_ganon2/object_ganon2.c
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assets/objects/object_ganon_anime1/object_ganon_anime1.c
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assets/objects/object_ganon_anime2/object_ganon_anime2.c
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assets/objects/object_ganon_anime3/object_ganon_anime3.c
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assets/objects/object_ganon/object_ganon.c
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assets/objects/object_ganon_objects/object_ganon_objects.c
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assets/objects/object_ge1/object_ge1.c
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