firewall OK

This commit is contained in:
Gamestabled 2020-04-06 02:38:53 -04:00 committed by chandler
parent a00a8bbaeb
commit 9a87ce3c04
5 changed files with 64 additions and 85 deletions

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@ -7,12 +7,12 @@
.section .data .section .data
#glabel Bg_Hidan_Firewall_InitVars glabel Bg_Hidan_Firewall_InitVars
# .word 0x000C0100, 0x00000000, 0x002C0000, 0x000001A0 .word 0x000C0100, 0x00000000, 0x002C0000, 0x000001A0
#.word BgHidanFirewall_Init .word BgHidanFirewall_Init
#.word BgHidanFirewall_Destroy .word BgHidanFirewall_Destroy
#.word BgHidanFirewall_Update .word BgHidanFirewall_Update
#.word 0x00000000 .word 0x00000000
glabel D_80886CD0 glabel D_80886CD0
.word 0x0A110009, 0x20010000, 0x00000000, 0x20000000, 0x01040000, 0xFFCFFFFF, 0x00000000, 0x19000100, 0x001E0053, 0x00000000, 0x00000000 .word 0x0A110009, 0x20010000, 0x00000000, 0x20000000, 0x01040000, 0xFFCFFFFF, 0x00000000, 0x19000100, 0x001E0053, 0x00000000, 0x00000000
glabel D_80886CFC glabel D_80886CFC

2
spec
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@ -963,8 +963,6 @@ endseg
beginseg beginseg
name "ovl_Bg_Hidan_Firewall" name "ovl_Bg_Hidan_Firewall"
include "build/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.o" include "build/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.o"
include "build/data/overlays/actors/z_bg_hidan_firewall.data.o"
include "build/data/overlays/actors/z_bg_hidan_firewall.rodata.o"
include "build/data/overlays/actors/z_bg_hidan_firewall.reloc.o" include "build/data/overlays/actors/z_bg_hidan_firewall.reloc.o"
endseg endseg

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@ -1,42 +1,14 @@
/*
* File: z_bg_hidan_firewall.c
* Overlay: ovl_Bg_Hidan_Firewall
* Description: Proximity Flame Wall
*/
#include "z_bg_hidan_firewall.h" #include "z_bg_hidan_firewall.h"
#define ROOM 0x00 #define ROOM 0x00
#define FLAGS 0x00000000 #define FLAGS 0x00000000
// static ColliderCylinderInit cylinderInitData =
// {
// 0x0A, 0x11, 0x00, 0x09,
// 0x20, 0x01, 0x00, 0x00,
// 0x00, 0x00, 0x00, 0x00,
// 0x20000000,
// 0x01, 0x04, 0x00, 0x00,
// 0xFFCFFFFF,
// 0x00, 0x00, 0x00, 0x00,
// 0x19, 0x00, 0x01, 0x00,
// 0x001E,
// 0x0053,
// 0x00000000000000000000,
// };
// static SubActor98Init actor98InitData =
// {
// 0x01, 0x0050, 0x0064, 0xFF,
// };
// u32 D_80886D04[] = {
// 0x06015D20,
// 0x06016120,
// 0x06016520,
// 0x06016920,
// 0x06016D20,
// 0x06017120,
// 0x06017520,
// 0x06017920,
// 0x00000000,
// 0x00000000,
// 0x00000000,
// };
const ActorInit Bg_Hidan_Firewall_InitVars = const ActorInit Bg_Hidan_Firewall_InitVars =
{ {
ACTOR_BG_HIDAN_FIREWALL, ACTOR_BG_HIDAN_FIREWALL,
@ -51,25 +23,59 @@ const ActorInit Bg_Hidan_Firewall_InitVars =
NULL, NULL,
}; };
static ColliderCylinderInit cylinderInitData =
{
0x0A, 0x11, 0x00, 0x09,
0x20, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x20000000,
0x01, 0x04, 0x00, 0x00,
0xFFCFFFFF,
0x00, 0x00, 0x00, 0x00,
0x19, 0x00, 0x01, 0x00,
0x001E,
0x0053,
0x00000000000000000000,
};
static SubActor98Init actor98InitData =
{
0x01, 0x0050, 0x0064, 0xFF,
};
u32 D_80886D04[] = {
0x06015D20,
0x06016120,
0x06016520,
0x06016920,
0x06016D20,
0x06017120,
0x06017520,
0x06017920,
0x00000000,
0x00000000,
0x00000000,
};
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){
f32 scale; f32 scale;
scale = D_80886D84; scale = 0.119999997318f;
this->actor.scale.x = scale; this->actor.scale.x = scale;
this->actor.scale.z = scale; this->actor.scale.z = scale;
scale = D_80886D88; scale = 0.00999999977648f;
this->actor.scale.y = D_80886D88; this->actor.scale.y = 0.00999999977648f;
this->unk_150 = 0; this->unk_150 = 0;
ActorCollider_AllocCylinder(globalCtx, &this->collider); ActorCollider_AllocCylinder(globalCtx, &this->collider);
ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &D_80886CD0); ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData);
this->collider.dim.position.y = this->actor.posRot.pos.y; this->collider.dim.position.y = this->actor.posRot.pos.y;
func_80061ED4(&this->actor.sub_98, NULL, &D_80886CFC); func_80061ED4(&this->actor.sub_98, NULL, &actor98InitData);
this->actionFunc = BgHidanFirewall_Wait; this->actionFunc = BgHidanFirewall_Wait;
return; return;
@ -129,7 +135,7 @@ void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx)
Math_ApproxF(&this->actor.scale.y, 0.1f, 0.024999999f); Math_ApproxF(&this->actor.scale.y, 0.1f, 0.024999999f);
return; return;
} }
if (Math_ApproxF(&this->actor.scale.y, D_80886D8C, D_80886D8C) != 0) if (Math_ApproxF(&this->actor.scale.y, 0.00999999977648f, 0.00999999977648f) != 0)
{ {
this->actor.draw = NULL; this->actor.draw = NULL;
this->actionFunc = BgHidanFirewall_Wait; this->actionFunc = BgHidanFirewall_Wait;
@ -140,7 +146,7 @@ void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx)
} }
} }
void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx)
{ {
s16 phi_a3; s16 phi_a3;
@ -155,7 +161,7 @@ void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx)
func_8002F71C(globalCtx, this, 5.0f, phi_a3, 1.0f); func_8002F71C(globalCtx, this, 5.0f, phi_a3, 1.0f);
} }
void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx)
{ {
Player* player; Player* player;
Vec3f sp30; Vec3f sp30;
@ -201,8 +207,8 @@ void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx)
} }
sp28 = Math_Sins(this->actor.shape.rot.y); sp28 = Math_Sins(this->actor.shape.rot.y);
temp_ret = Math_Coss(this->actor.shape.rot.y); temp_ret = Math_Coss(this->actor.shape.rot.y);
this->collider.dim.position.x = ((this->actor.posRot.pos.x + (sp30.x * temp_ret)) + (sp30.z * sp28)); this->collider.dim.position.x = this->actor.posRot.pos.x + sp30.x * temp_ret + sp30.z * sp28;
this->collider.dim.position.z = ((this->actor.posRot.pos.z - (sp30.x * sp28)) + (sp30.z * temp_ret)); this->collider.dim.position.z = this->actor.posRot.pos.z - sp30.x * sp28 + sp30.z * temp_ret;
} }
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx)
@ -215,13 +221,13 @@ void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx)
if (this->collider.base.colliderFlags & 2) if (this->collider.base.colliderFlags & 2)
{ {
this->collider.base.colliderFlags &= ~2; this->collider.base.colliderFlags &= ~2;
func_80886898(this, globalCtx); BgHidanFirewall_Collide(this, globalCtx);
} }
this->actionFunc(this, globalCtx); this->actionFunc(this, globalCtx);
if (this->actionFunc == BgHidanFirewall_Erupt) if (this->actionFunc == BgHidanFirewall_Erupt)
{ {
func_808868FC(this, globalCtx); BgHidanFirewall_ColliderFollowPlayer(this, globalCtx);
Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider); Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider);
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider); Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
func_8002F974(&this->actor, 0x2034); func_8002F974(&this->actor, 0x2034);
@ -239,7 +245,7 @@ void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx)
gfxCtx = globalCtx->state.gfxCtx; gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(&gfx, globalCtx->state.gfxCtx, &D_80886D30, 0x1C0); func_800C6AC4(&gfx, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 0x1C0);
gfxCtx->polyXlu.p = func_80093774(gfxCtx->polyXlu.p, 0x14); gfxCtx->polyXlu.p = func_80093774(gfxCtx->polyXlu.p, 0x14);
temp = &D_80886D04; temp = &D_80886D04;
@ -247,9 +253,8 @@ void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx)
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150])); gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150]));
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96); gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF); gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF);
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, &D_80886D4C, 0x1CA), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 0x1CA), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyXlu.p++, &D_0600DA80); gSPDisplayList(gfxCtx->polyXlu.p++, &D_0600DA80);
func_800C6B54(&gfx, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 0x1CF);
func_800C6B54(&gfx, globalCtx->state.gfxCtx, &D_80886D68, 0x1CF);
} }

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@ -11,33 +11,22 @@ typedef void FirewallFunc(struct BgHidanFirewall* this, GlobalContext* globalCtx
typedef struct BgHidanFirewall typedef struct BgHidanFirewall
{ {
/* 0x0000 */ Actor actor; /* 0x0000 */ Actor actor;
/* 0x014C */ FirewallFunc* actionFunc; // idle, countdown, etc /* 0x014C */ FirewallFunc* actionFunc;
/* 0x0150 */ s16 unk_150; /* 0x0150 */ s16 unk_150;
/* 0x0154 */ ColliderCylinderMain collider; /* 0x0154 */ ColliderCylinderMain collider;
} BgHidanFirewall; // size = 0x01A0 } BgHidanFirewall; // size = 0x01A0
extern const ActorInit Bg_Hidan_Firewall_InitVars;
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx);
s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx); s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx);
extern ColliderCylinderMain D_80886CD0;
extern SubActor98Init D_80886CFC;
extern u32 D_80886D04[11];
extern f32 D_80886D84;
extern f32 D_80886D88;
extern float D_80886D8C;
extern u32 D_0600DA80; extern u32 D_0600DA80;
extern char D_80886D30;
extern char* D_80886D4C;
extern char* D_80886D68;
#endif #endif

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@ -392,18 +392,5 @@ D_0600A054 = 0x0600A054;
D_06008688 = 0x06008688; D_06008688 = 0x06008688;
D_04049210 = 0x04049210; D_04049210 = 0x04049210;
// z_en_ani
D_060067B8 = 0x060067B8;
D_060070F0 = 0x060070F0;
D_8002B5EC = 0x8002B5EC;
D_060076EC = 0x060076EC;
D_060000F0 = 0x060000F0;
// z_bg_hidan_firewall // z_bg_hidan_firewall
D_0600DA80 = 0x0600DA80; D_0600DA80 = 0x0600DA80;
// z_bg_breakwall
D_02014F80 = 0x02014F80;
D_801333E0 = 0x801333E0;
D_801333D4 = 0x801333D4;
D_801333E8 = 0x801333E8;