原 -> "-Hara" from dev name, possibly

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Dragorn421 2025-06-04 15:10:12 +02:00
parent 3f4b134f77
commit 9b4baa6467
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GPG Key ID: 381AEBAF3D429335
5 changed files with 8 additions and 8 deletions

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@ -107,7 +107,7 @@ void EnDivingGame_Init(Actor* thisx, PlayState* play) {
this->actor.scale.y = 0.012999999f; this->actor.scale.y = 0.012999999f;
this->actor.scale.z = 0.0139999995f; this->actor.scale.z = 0.0139999995f;
if (D_809EF0B0) { if (D_809EF0B0) {
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here ☆☆☆☆☆ \n") VT_RST); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara ☆☆☆☆☆ \n") VT_RST);
this->unk_31F = 1; this->unk_31F = 1;
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else { } else {

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@ -155,7 +155,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (sLowerRiverSpawned) { if (sLowerRiverSpawned) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(YELLOW) PRINTF(VT_FGCOL(YELLOW)
T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.1 ☆☆☆☆☆ \n") VT_RST); T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara Ver.1 ☆☆☆☆☆ \n") VT_RST);
return; return;
} }
sLowerRiverSpawned = true; sLowerRiverSpawned = true;
@ -167,7 +167,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (sUpperRiverSpawned) { if (sUpperRiverSpawned) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(YELLOW) PRINTF(VT_FGCOL(YELLOW)
T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.2 ☆☆☆☆☆ \n") VT_RST); T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara Ver.2 ☆☆☆☆☆ \n") VT_RST);
return; return;
} }
sUpperRiverSpawned = true; sUpperRiverSpawned = true;

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@ -229,7 +229,7 @@ void func_80ABF28C(EnOkarinaTag* this, PlayState* play) {
break; break;
default: default:
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d\n", PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d\n",
"☆☆☆☆☆ Ocarina Invisible-kun demo start check error source ☆☆☆☆☆ %d\n") "☆☆☆☆☆ Ocarina Invisible-kun demo start check error -Hara ☆☆☆☆☆ %d\n")
VT_RST, VT_RST,
this->type); this->type);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);

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@ -86,7 +86,7 @@ void EnSyatekiItm_Init(Actor* thisx, PlayState* play2) {
this->man = (EnSyatekiMan*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_SYATEKI_MAN, 140.0f, this->man = (EnSyatekiMan*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_SYATEKI_MAN, 140.0f,
0.0f, 255.0f, 0, -0x4000, 0, 0); 0.0f, 255.0f, 0, -0x4000, 0, 0);
if (this->man == NULL) { if (this->man == NULL) {
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ エラー原 ☆☆☆☆ \n", "☆☆☆☆☆ Spawn error ☆☆☆☆ \n") VT_RST); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ エラー原 ☆☆☆☆ \n", "☆☆☆☆☆ Error -Hara ☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
return; return;
} }
@ -94,7 +94,7 @@ void EnSyatekiItm_Init(Actor* thisx, PlayState* play2) {
this->markers[i] = (EnExRuppy*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_EX_RUPPY, this->markers[i] = (EnExRuppy*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_EX_RUPPY,
sRupeePos[i].x, sRupeePos[i].y, sRupeePos[i].z, 0, 0, 0, 4); sRupeePos[i].x, sRupeePos[i].y, sRupeePos[i].z, 0, 0, 0, 4);
if (this->markers[i] == NULL) { if (this->markers[i] == NULL) {
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ エラー原セカンド ☆☆☆☆ \n", "☆☆☆☆☆ Second spawn error ☆☆☆☆ \n") VT_RST); PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ エラー原セカンド ☆☆☆☆ \n", "☆☆☆☆☆ Second error -Hara ☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
return; return;
} }
@ -245,7 +245,7 @@ void EnSyatekiItm_SpawnTargets(EnSyatekiItm* this, PlayState* play) {
&play->actorCtx, &this->actor, play, ACTOR_EN_G_SWITCH, this->targetHome[i].x, this->targetHome[i].y, &play->actorCtx, &this->actor, play, ACTOR_EN_G_SWITCH, this->targetHome[i].x, this->targetHome[i].y,
this->targetHome[i].z, 0, 0, 0, (ENGSWITCH_TARGET_RUPEE << 0xC) | 0x3F); this->targetHome[i].z, 0, 0, 0, (ENGSWITCH_TARGET_RUPEE << 0xC) | 0x3F);
if (this->targets[i] == NULL) { if (this->targets[i] == NULL) {
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ \n", "☆☆☆☆☆ Rupee spawn error ☆☆☆☆ \n") VT_RST); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ \n", "☆☆☆☆☆ Rupee error -Hara ☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
return; return;
} }

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@ -57,7 +57,7 @@ void EnTakaraMan_Init(Actor* thisx, PlayState* play) {
if (sTakaraIsInitialized) { if (sTakaraIsInitialized) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here ☆☆☆☆☆ \n") VT_RST); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ I'm already here -Hara ☆☆☆☆☆ \n") VT_RST);
return; return;
} }