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mzxrules 2025-07-15 01:53:41 -04:00 committed by GitHub
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@ -141,6 +141,13 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) {
gfxCtx->overlayBuffer = pool->overlayBuffer;
gfxCtx->workBuffer = pool->workBuffer;
//! @bug fbIdx is a signed integer that can overflow into the negatives. When compiled with a C99+ compiler or IDO,
//! the remainder operator will yield -1 for odd negative values of fbIdx.
//! This results in an out of bounds array access in SysCfb_GetFbPtr due to the negative index value,
//! which will crash the game.
//!
//! In practice, this isn't an issue. In the worst case scenario with the game operating at a consistent 60 FPS,
//! it would take approximately 414.25 days of continuous operation for fbIdx to overflow.
gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->fbIdx % 2);
gfxCtx->unk_014 = 0;
}