mirror of https://github.com/zeldaret/oot.git
Merge 74a415a643
into 4c2a451b9c
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commit
a0af52f4c3
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@ -141,6 +141,13 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) {
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gfxCtx->overlayBuffer = pool->overlayBuffer;
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gfxCtx->workBuffer = pool->workBuffer;
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//! @bug fbIdx is a signed integer that can overflow into the negatives. When compiled with a C99+ compiler or IDO,
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//! the remainder operator will yield -1 for odd negative values of fbIdx.
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//! This results in an out of bounds array access in SysCfb_GetFbPtr due to the negative index value,
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//! which will crash the game.
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//!
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//! In practice, this isn't an issue. In the worst case scenario with the game operating at a consistent 60 FPS,
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//! it would take approximately 414.25 days of continuous operation for fbIdx to overflow.
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gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->fbIdx % 2);
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gfxCtx->unk_014 = 0;
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}
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