Merge branch 'main' into z64-remove

This commit is contained in:
Dragorn421 2025-06-01 20:16:32 +02:00
commit a178de26a4
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GPG Key ID: 381AEBAF3D429335
123 changed files with 2864 additions and 433 deletions

View File

@ -3,6 +3,24 @@
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View File

@ -1,5 +1,11 @@
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View File

@ -5,6 +5,63 @@
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
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<Vtx/>
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<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
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View File

@ -2,6 +2,9 @@
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<Array Name="object_bombiwa_Vtx_000820" Count="28" Offset="0x820">
<Vtx/>
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<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>
</Root>

View File

@ -1,5 +1,8 @@
<Root>
<File Name="object_bwall" Segment="6">
<Array Name="object_bwall_Vtx_000000" Count="4" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>

View File

@ -1,9 +1,18 @@
<Root>
<File Name="object_bxa" Segment="6">
<Array Name="object_bxa_Vtx_000000" Count="137" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<Array Name="object_bxa_Vtx_001C40" Count="20" Offset="0x1C40">
<Vtx/>
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<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
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<Vtx/>
</Array>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
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View File

@ -1,5 +1,8 @@
<Root>
<File Name="object_d_elevator" Segment="6">
<Array Name="object_d_elevator_Vtx_000000" Count="24" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>

View File

@ -16,6 +16,66 @@
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<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
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<DList Name="object_daiku_DL_005990" Offset="0x5990"/>

View File

@ -7,6 +7,12 @@
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
<Array Name="object_dekujr_Vtx_002A40" Count="75" Offset="0x2A40">
<Vtx/>
</Array>
<Array Name="object_dekujr_Vtx_002EF0" Count="30" Offset="0x2EF0">
<Vtx/>
</Array>
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
</File>

View File

@ -2,8 +2,14 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_demo_6k" Segment="6">
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
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View File

@ -1,5 +1,14 @@
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@ -22,6 +31,48 @@
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<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
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<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
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@ -52,6 +103,9 @@
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<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
<Array Name="object_dh_Vtx_007EA0" Count="18" Offset="0x7EA0">
<Vtx/>
</Array>
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>

View File

@ -5,6 +5,21 @@
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<Animation Name="object_dodojr_Anim_000860" Offset="0x860"/>
<Animation Name="object_dodojr_Anim_0009D4" Offset="0x9D4"/>
<Array Name="object_dodojr_Vtx_0009F0" Count="34" Offset="0x9F0">
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<Vtx/>
</Array>
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<Vtx/>
</Array>
<Array Name="object_dodojr_Vtx_000F50" Count="23" Offset="0xF50">
<Vtx/>
</Array>
<Array Name="object_dodojr_Vtx_0010C0" Count="12" Offset="0x10C0">
<Vtx/>
</Array>
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>

View File

@ -1,5 +1,29 @@
<Root>
<File Name="object_door_killer" Segment="6">
<Array Name="object_door_killer_Vtx_000000" Count="24" Offset="0x0">
<Vtx/>
</Array>
<Array Name="object_door_killer_Vtx_000180" Count="20" Offset="0x180">
<Vtx/>
</Array>
<Array Name="object_door_killer_Vtx_0002C0" Count="20" Offset="0x2C0">
<Vtx/>
</Array>
<Array Name="object_door_killer_Vtx_000400" Count="20" Offset="0x400">
<Vtx/>
</Array>
<Array Name="object_door_killer_Vtx_000540" Count="20" Offset="0x540">
<Vtx/>
</Array>
<Array Name="object_door_killer_Vtx_000680" Count="20" Offset="0x680">
<Vtx/>
</Array>
<Array Name="object_door_killer_Vtx_0007C0" Count="20" Offset="0x7C0">
<Vtx/>
</Array>
<Array Name="object_door_killer_Vtx_000900" Count="18" Offset="0x900">
<Vtx/>
</Array>
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@ -8,9 +32,21 @@
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<Array Name="object_door_killer_Vtx_0010D0" Count="24" Offset="0x10D0">
<Vtx/>
</Array>
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<Array Name="object_door_killer_Vtx_001310" Count="36" Offset="0x1310">
<Vtx/>
</Array>
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
<Array Name="object_door_killer_Vtx_001638" Count="24" Offset="0x1638">
<Vtx/>
</Array>
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<Array Name="object_door_killer_Vtx_001878" Count="30" Offset="0x1878">
<Vtx/>
</Array>
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="LOD" Offset="0x1BC8"/>
</File>

View File

@ -1,6 +1,30 @@
<Root>
<File Name="object_ds2" Segment="6">
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
<Array Name="object_ds2_Vtx_000300" Count="110" Offset="0x300">
<Vtx/>
</Array>
<Array Name="object_ds2_Vtx_0009E0" Count="44" Offset="0x9E0">
<Vtx/>
</Array>
<Array Name="object_ds2_Vtx_000CA0" Count="32" Offset="0xCA0">
<Vtx/>
</Array>
<Array Name="object_ds2_Vtx_000EA0" Count="25" Offset="0xEA0">
<Vtx/>
</Array>
<Array Name="object_ds2_Vtx_001030" Count="44" Offset="0x1030">
<Vtx/>
</Array>
<Array Name="object_ds2_Vtx_0012F0" Count="32" Offset="0x12F0">
<Vtx/>
</Array>
<Array Name="object_ds2_Vtx_0014F0" Count="25" Offset="0x14F0">
<Vtx/>
</Array>
<Array Name="object_ds2_Vtx_001680" Count="49" Offset="0x1680">
<Vtx/>
</Array>
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>

View File

@ -3,9 +3,18 @@
<File Name="object_efc_erupc" Segment="6">
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Array Name="object_efc_erupc_Vtx_001000" Count="114" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
<Array Name="object_efc_erupc_Vtx_002230" Count="52" Offset="0x2230">
<Vtx/>
</Array>
<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
<Array Name="object_efc_erupc_Vtx_002730" Count="3" Offset="0x2730">
<Vtx/>
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<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
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View File

@ -1,7 +1,13 @@
<Root>
<File Name="object_efc_star_field" Segment="6">
<Array Name="object_efc_star_field_Vtx_000000" Count="8" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
<Array Name="object_efc_star_field_Vtx_000510" Count="141" Offset="0x510">
<Vtx/>
</Array>
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
</File>

View File

@ -15,6 +15,72 @@
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<Texture Name="object_fr_Tex_0065A0" OutName="tex_000065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
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<Vtx/>
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View File

@ -1,5 +1,8 @@
<Root>
<File Name="object_ganon_objects" Segment="6">
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<Vtx/>
</Array>
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
</File>

View File

@ -2,6 +2,9 @@
<File Name="object_gnd_magic" Segment="6">
<Texture Name="object_gnd_magic_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_gnd_magic_Tex_000800" OutName="tex_00000800" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="object_gnd_magic_Vtx_001000" Count="25" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="object_gnd_magic_DL_001190" Offset="0x1190"/>
</File>
</Root>

View File

@ -1,55 +1,148 @@
<Root>
<File Name="object_haka_objects" Segment="6">
<Array Name="object_haka_objects_Vtx_000000" Count="4" Offset="0x0">
<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Texture Name="object_haka_objects_Tex_0131F0" OutName="tex_000131F0" Format="ia8" Width="32" Height="32" Offset="0x131F0"/>

View File

@ -3,6 +3,39 @@
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<Vtx/>
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<Vtx/>
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<Vtx/>
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View File

@ -1,6 +1,75 @@
<Root>
<File Name="object_ka" Segment="6">
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View File

@ -1,6 +1,39 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_kanban" Segment="6">
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
</Array>
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</Array>
<DList Name="object_kanban_DL_000C30" Offset="0xC30"/>
<DList Name="object_kanban_DL_000CB0" Offset="0xCB0"/>
<DList Name="object_kanban_DL_000DB8" Offset="0xDB8"/>
@ -13,6 +46,9 @@
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<DList Name="object_kanban_DL_001488" Offset="0x1488"/>
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<Array Name="object_kanban_Vtx_001600" Count="3" Offset="0x1600">
<Vtx/>
</Array>
<DList Name="object_kanban_DL_001630" Offset="0x1630"/>
<Texture Name="object_kanban_Tex_0016B0" OutName="tex_000016B0" Format="i8" Width="16" Height="16" Offset="0x16B0"/>
</File>

View File

@ -10,6 +10,9 @@
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<Vtx/>
</Array>
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@ -17,25 +20,85 @@
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</Array>
<DList Name="object_kingdodongo_DL_013EF8" Offset="0x13EF8"/>
<Array Name="object_kingdodongo_Vtx_014040" Count="12" Offset="0x14040">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_014100" Offset="0x14100"/>
<Array Name="object_kingdodongo_Vtx_0141E0" Count="133" Offset="0x141E0">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_014A30" Offset="0x14A30"/>
<Array Name="object_kingdodongo_Vtx_014D50" Count="142" Offset="0x14D50">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_015630" Offset="0x15630"/>
<Texture Name="object_kingdodongo_Tex_015890" OutName="tex_00015890" Format="rgba16" Width="8" Height="16" Offset="0x15890"/>
<Texture Name="object_kingdodongo_Tex_015990" OutName="tex_00015990" Format="rgba16" Width="16" Height="32" Offset="0x15990"/>
@ -102,6 +165,9 @@
<Animation Name="object_kingdodongo_Anim_01D218" Offset="0x1D218"/>
<Animation Name="object_kingdodongo_Anim_01D934" Offset="0x1D934"/>
<DList Name="object_kingdodongo_DL_01D950" Offset="0x1D950"/>
<Array Name="object_kingdodongo_Vtx_01D9B0" Count="4" Offset="0x1D9B0">
<Vtx/>
</Array>
<Texture Name="object_kingdodongo_Tex_01D9F0" OutName="tex_0001D9F0" Format="ia8" Width="64" Height="64" Offset="0x1D9F0"/>
<Texture Name="object_kingdodongo_Tex_01E9F0" OutName="tex_0001E9F0" Format="ia8" Width="64" Height="64" Offset="0x1E9F0"/>
<Texture Name="object_kingdodongo_Tex_01F9F0" OutName="tex_0001F9F0" Format="ia8" Width="64" Height="64" Offset="0x1F9F0"/>
@ -111,8 +177,17 @@
<Texture Name="object_kingdodongo_Tex_0239F0" OutName="tex_000239F0" Format="ia8" Width="64" Height="64" Offset="0x239F0"/>
<Texture Name="object_kingdodongo_Tex_0249F0" OutName="tex_000249F0" Format="ia8" Width="64" Height="64" Offset="0x249F0"/>
<DList Name="object_kingdodongo_DL_0259F0" Offset="0x259F0"/>
<Array Name="object_kingdodongo_Vtx_025A50" Count="4" Offset="0x25A50">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_025A90" Offset="0x25A90"/>
<Array Name="object_kingdodongo_Vtx_025AF0" Count="4" Offset="0x25AF0">
<Vtx/>
</Array>
<Collision Name="object_kingdodongo_Col_025B64" Offset="0x25B64"/>
<Array Name="object_kingdodongo_Vtx_025B90" Count="4" Offset="0x25B90">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_025BD0" Offset="0x25BD0"/>
<Texture Name="object_kingdodongo_Tex_025C58" OutName="tex_00025C58" Format="rgba16" Width="32" Height="32" Offset="0x25C58"/>
<Collision Name="object_kingdodongo_Col_0264A8" Offset="0x264A8"/>

View File

@ -1,7 +1,13 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_kusa" Segment="6">
<Array Name="object_kusa_Vtx_000000" Count="20" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_kusa_DL_000140" Offset="0x140"/>
<Array Name="object_kusa_Vtx_0001F0" Count="15" Offset="0x1F0">
<Vtx/>
</Array>
<DList Name="object_kusa_DL_0002E0" Offset="0x2E0"/>
</File>
</Root>

View File

@ -1,12 +1,24 @@
<Root>
<File Name="object_lightbox" Segment="6">
<DList Name="object_lightbox_DL_000000" Offset="0x0"/>
<Array Name="object_lightbox_Vtx_000120" Count="24" Offset="0x120">
<Vtx/>
</Array>
<Collision Name="object_lightbox_Col_0003A0" Offset="0x3A0"/>
<DList Name="object_lightbox_DL_0003D0" Offset="0x3D0"/>
<Array Name="object_lightbox_Vtx_0004F0" Count="24" Offset="0x4F0">
<Vtx/>
</Array>
<Collision Name="object_lightbox_Col_000770" Offset="0x770"/>
<DList Name="object_lightbox_DL_0007A0" Offset="0x7A0"/>
<Array Name="object_lightbox_Vtx_0008C0" Count="24" Offset="0x8C0">
<Vtx/>
</Array>
<Collision Name="object_lightbox_Col_000B40" Offset="0xB40"/>
<DList Name="object_lightbox_DL_000B70" Offset="0xB70"/>
<Array Name="object_lightbox_Vtx_000C90" Count="24" Offset="0xC90">
<Vtx/>
</Array>
<Texture Name="object_lightbox_Tex_000E10" OutName="tex_00000E10" Format="rgba16" Width="32" Height="32" Offset="0xE10"/>
<Texture Name="object_lightbox_Tex_001610" OutName="tex_00001610" Format="rgba16" Width="32" Height="32" Offset="0x1610"/>
<Collision Name="object_lightbox_Col_001F10" Offset="0x1F10"/>

View File

@ -1,6 +1,15 @@
<Root>
<File Name="object_lightswitch" Segment="6">
<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
<Array Name="object_lightswitch_Vtx_000000" Count="30" Offset="0x0">
<Vtx/>
</Array>
<Array Name="object_lightswitch_Vtx_0001E0" Count="4" Offset="0x1E0">
<Vtx/>
</Array>
<Array Name="object_lightswitch_Vtx_000220" Count="4" Offset="0x220">
<Vtx/>
</Array>
<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
<!-- flame ring, branches to dlist 0x09000000, uses env color -->
<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>

View File

@ -1,11 +1,29 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_medal" Segment="6">
<Array Name="object_medal_Vtx_000000" Count="54" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_medal_DL_000360" Offset="0x360"/>
<Array Name="object_medal_Vtx_0004E0" Count="54" Offset="0x4E0">
<Vtx/>
</Array>
<DList Name="object_medal_DL_000840" Offset="0x840"/>
<Array Name="object_medal_Vtx_0009C0" Count="54" Offset="0x9C0">
<Vtx/>
</Array>
<DList Name="object_medal_DL_000D20" Offset="0xD20"/>
<Array Name="object_medal_Vtx_000EA0" Count="54" Offset="0xEA0">
<Vtx/>
</Array>
<DList Name="object_medal_DL_001200" Offset="0x1200"/>
<Array Name="object_medal_Vtx_001380" Count="54" Offset="0x1380">
<Vtx/>
</Array>
<DList Name="object_medal_DL_0016E0" Offset="0x16E0"/>
<Array Name="object_medal_Vtx_001860" Count="54" Offset="0x1860">
<Vtx/>
</Array>
<DList Name="object_medal_DL_001BC0" Offset="0x1BC0"/>
<Texture Name="object_medal_Tex_001D40" OutName="tex_00001D40" Format="ia8" Width="32" Height="32" Offset="0x1D40"/>
<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgba16" Width="32" Height="32" Offset="0x2140"/>

View File

@ -4,6 +4,42 @@
<Animation Name="object_mk_Anim_000724" Offset="0x724"/>
<Animation Name="object_mk_Anim_000AC0" Offset="0xAC0"/>
<Animation Name="object_mk_Anim_000D88" Offset="0xD88"/>
<Array Name="object_mk_Vtx_000DA0" Count="54" Offset="0xDA0">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_001100" Count="231" Offset="0x1100">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_001F70" Count="20" Offset="0x1F70">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_0020B0" Count="48" Offset="0x20B0">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_0023B0" Count="39" Offset="0x23B0">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_002620" Count="27" Offset="0x2620">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_0027D0" Count="27" Offset="0x27D0">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_002980" Count="39" Offset="0x2980">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_002BF0" Count="27" Offset="0x2BF0">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_002DA0" Count="27" Offset="0x2DA0">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_002F50" Count="65" Offset="0x2F50">
<Vtx/>
</Array>
<Array Name="object_mk_Vtx_003360" Count="17" Offset="0x3360">
<Vtx/>
</Array>
<DList Name="object_mk_DL_003470" Offset="0x3470"/>
<DList Name="object_mk_DL_003760" Offset="0x3760"/>
<DList Name="object_mk_DL_003AB0" Offset="0x3AB0"/>

View File

@ -1,6 +1,9 @@
<Root>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri1" Segment="6">
<Array Name="object_mori_hineri1_Vtx_000000" Count="590" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/>
<Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/>
</File>

View File

@ -1,6 +1,9 @@
<Root>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri1a" Segment="6">
<Array Name="object_mori_hineri1a_Vtx_000000" Count="408" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/>
<Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/>
</File>

View File

@ -1,6 +1,9 @@
<Root>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri2" Segment="6">
<Array Name="object_mori_hineri2_Vtx_000000" Count="527" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/>
<Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/>
</File>

View File

@ -1,6 +1,9 @@
<Root>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri2a" Segment="6">
<Array Name="object_mori_hineri2a_Vtx_000000" Count="695" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/>
<Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/>
</File>

View File

@ -12,6 +12,45 @@
<Texture Name="object_mu_Tex_000810" OutName="tex_00000810" Format="ci8" Width="8" Height="8" Offset="0x810" TlutOffset="0x410"/>
<Texture Name="object_mu_Tex_000850" OutName="tex_00000850" Format="ci8" Width="8" Height="8" Offset="0x850" TlutOffset="0x410"/>
<Texture Name="object_mu_Tex_000890" OutName="tex_00000890" Format="ci8" Width="8" Height="8" Offset="0x890" TlutOffset="0x410"/>
<Array Name="object_mu_Vtx_0008D0" Count="169" Offset="0x8D0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001360" Count="47" Offset="0x1360">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001650" Count="22" Offset="0x1650">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0017B0" Count="7" Offset="0x17B0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001820" Count="45" Offset="0x1820">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001AF0" Count="77" Offset="0x1AF0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_001FC0" Count="82" Offset="0x1FC0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0024E0" Count="44" Offset="0x24E0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0027A0" Count="14" Offset="0x27A0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002880" Count="17" Offset="0x2880">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002990" Count="57" Offset="0x2990">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002D20" Count="31" Offset="0x2D20">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_002F10" Count="32" Offset="0x2F10">
<Vtx/>
</Array>
<DList Name="object_mu_DL_003110" Offset="0x3110"/>
<DList Name="object_mu_DL_0035E8" Offset="0x35E8"/>
<DList Name="object_mu_DL_0037B0" Offset="0x37B0"/>
@ -54,6 +93,57 @@
<Texture Name="object_mu_Tex_005C10" OutName="tex_00005C10" Format="ci8" Width="8" Height="8" Offset="0x5C10" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005C50" OutName="tex_00005C50" Format="ci8" Width="8" Height="16" Offset="0x5C50" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005CD0" OutName="tex_00005CD0" Format="ci8" Width="32" Height="32" Offset="0x5CD0" TlutOffset="0x5050"/>
<Array Name="object_mu_Vtx_0060D0" Count="144" Offset="0x60D0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0069D0" Count="118" Offset="0x69D0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007130" Count="28" Offset="0x7130">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0072F0" Count="21" Offset="0x72F0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007440" Count="23" Offset="0x7440">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0075B0" Count="28" Offset="0x75B0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007770" Count="21" Offset="0x7770">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0078C0" Count="23" Offset="0x78C0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007A30" Count="40" Offset="0x7A30">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_007CB0" Count="93" Offset="0x7CB0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008280" Count="40" Offset="0x8280">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008500" Count="21" Offset="0x8500">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008650" Count="23" Offset="0x8650">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_0087C0" Count="40" Offset="0x87C0">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008A40" Count="21" Offset="0x8A40">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008B90" Count="23" Offset="0x8B90">
<Vtx/>
</Array>
<Array Name="object_mu_Vtx_008D00" Count="45" Offset="0x8D00">
<Vtx/>
</Array>
<DList Name="object_mu_DL_008FD0" Offset="0x8FD0"/>
<DList Name="object_mu_DL_009328" Offset="0x9328"/>
<DList Name="object_mu_DL_009828" Offset="0x9828"/>

View File

@ -39,6 +39,51 @@
<Limb Name="object_oA1_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA1_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<Array Name="object_oA1_Vtx_000268" Count="80" Offset="0x268">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_000768" Count="50" Offset="0x768">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_000A88" Count="120" Offset="0xA88">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001208" Count="18" Offset="0x1208">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001328" Count="18" Offset="0x1328">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001448" Count="32" Offset="0x1448">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001648" Count="28" Offset="0x1648">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001808" Count="21" Offset="0x1808">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001958" Count="12" Offset="0x1958">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001A18" Count="18" Offset="0x1A18">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001B38" Count="18" Offset="0x1B38">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001C58" Count="32" Offset="0x1C58">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_001E58" Count="28" Offset="0x1E58">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_002018" Count="21" Offset="0x2018">
<Vtx/>
</Array>
<Array Name="object_oA1_Vtx_002168" Count="12" Offset="0x2168">
<Vtx/>
</Array>
<DList Name="object_oA1_DL_00002228" Offset="0x2228"/>
<DList Name="object_oA1_DL_000024C8" Offset="0x24C8"/>
<DList Name="object_oA1_DL_00002640" Offset="0x2640"/>

View File

@ -39,6 +39,51 @@
<Limb Name="object_oA10_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA10_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA10_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<Array Name="object_oA10_Vtx_000268" Count="37" Offset="0x268">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_0004B8" Count="27" Offset="0x4B8">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_000668" Count="104" Offset="0x668">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_000CE8" Count="24" Offset="0xCE8">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_000E68" Count="12" Offset="0xE68">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_000F28" Count="20" Offset="0xF28">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_001068" Count="6" Offset="0x1068">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_0010C8" Count="18" Offset="0x10C8">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_0011E8" Count="20" Offset="0x11E8">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_001328" Count="12" Offset="0x1328">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_0013E8" Count="12" Offset="0x13E8">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_0014A8" Count="20" Offset="0x14A8">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_0015E8" Count="6" Offset="0x15E8">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_001648" Count="18" Offset="0x1648">
<Vtx/>
</Array>
<Array Name="object_oA10_Vtx_001768" Count="17" Offset="0x1768">
<Vtx/>
</Array>
<DList Name="object_oA10_DL_00001878" Offset="0x1878"/>
<DList Name="object_oA10_DL_00001990" Offset="0x1990"/>
<DList Name="object_oA10_DL_00001AE0" Offset="0x1AE0"/>

View File

@ -51,6 +51,27 @@
<!--
<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
-->
<Array Name="object_oA11_Vtx_000268" Count="27" Offset="0x268">
<Vtx/>
</Array>
<Array Name="object_oA11_Vtx_000418" Count="12" Offset="0x418">
<Vtx/>
</Array>
<Array Name="object_oA11_Vtx_0004D8" Count="12" Offset="0x4D8">
<Vtx/>
</Array>
<Array Name="object_oA11_Vtx_000598" Count="20" Offset="0x598">
<Vtx/>
</Array>
<Array Name="object_oA11_Vtx_0006D8" Count="24" Offset="0x6D8">
<Vtx/>
</Array>
<Array Name="object_oA11_Vtx_000858" Count="12" Offset="0x858">
<Vtx/>
</Array>
<Array Name="object_oA11_Vtx_000918" Count="20" Offset="0x918">
<Vtx/>
</Array>
<DList Name="object_oA11_DL_000A58" Offset="0xA58"/>
<DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/>
<DList Name="object_oA11_DL_000C40" Offset="0xC40"/>

View File

@ -39,20 +39,65 @@
<Limb Name="object_oA2_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA2_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA2_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<Array Name="object_oA2_Vtx_000268" Count="30" Offset="0x268">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_00000448" Offset="0x448"/>
<Array Name="object_oA2_Vtx_0004B8" Count="54" Offset="0x4B8">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_00000818" Offset="0x818"/>
<Array Name="object_oA2_Vtx_0008D8" Count="54" Offset="0x8D8">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_00000C38" Offset="0xC38"/>
<Array Name="object_oA2_Vtx_000CF8" Count="30" Offset="0xCF8">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_00000ED8" Offset="0xED8"/>
<Array Name="object_oA2_Vtx_000F48" Count="54" Offset="0xF48">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_000012A8" Offset="0x12A8"/>
<Array Name="object_oA2_Vtx_001368" Count="54" Offset="0x1368">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_000016C8" Offset="0x16C8"/>
<Array Name="object_oA2_Vtx_001788" Count="72" Offset="0x1788">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_00001C08" Offset="0x1C08"/>
<Array Name="object_oA2_Vtx_001D00" Count="216" Offset="0x1D00">
<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Array Name="object_oA2_Vtx_004C58" Count="138" Offset="0x4C58">
<Vtx/>
</Array>
<DList Name="object_oA2_DL_000054F8" Offset="0x54F8"/>
</File>
</Root>

View File

@ -1,6 +1,9 @@
<Root>
<File Name="object_oA3" Segment="6">
<DList Name="object_oA3_DL_00000000" Offset="0x0"/>
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<Vtx/>
</Array>
<Texture Name="object_oA3_Tex_000012F0" OutName="tex_000012F0" Format="rgba16" Width="32" Height="32" Offset="0x12F0"/>
<Texture Name="object_oA3_Tex_00001AF0" OutName="tex_00001AF0" Format="rgba16" Width="16" Height="16" Offset="0x1AF0"/>
<Texture Name="object_oA3_Tex_00001CF0" OutName="tex_00001CF0" Format="rgba16" Width="16" Height="16" Offset="0x1CF0"/>

View File

@ -39,6 +39,51 @@
<Limb Name="object_oA4_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA4_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA4_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Array Name="object_oA4_Vtx_000AB8" Count="7" Offset="0xAB8">
<Vtx/>
</Array>
<DList Name="object_oA4_DL_00000B28" Offset="0xB28"/>
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<DList Name="object_oA4_DL_00000C80" Offset="0xC80"/>

View File

@ -39,20 +39,65 @@
<Limb Name="object_oA5_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA5_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA5_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<Array Name="object_oA5_Vtx_000268" Count="3" Offset="0x268">
<Vtx/>
</Array>
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<Array Name="object_oA5_Vtx_0002E8" Count="3" Offset="0x2E8">
<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
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<Array Name="object_oA5_Vtx_0004D8" Count="4" Offset="0x4D8">
<Vtx/>
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<Vtx/>
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<Array Name="object_oA5_Vtx_000688" Count="3" Offset="0x688">
<Vtx/>
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<DList Name="object_oA5_DL_000006B8" Offset="0x6B8"/>
<Array Name="object_oA5_Vtx_000708" Count="3" Offset="0x708">
<Vtx/>
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<Vtx/>
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<DList Name="object_oA5_DL_000007B8" Offset="0x7B8"/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
</Array>
<DList Name="object_oA5_DL_00000FF0" Offset="0xFF0"/>
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<Vtx/>
</Array>
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<Texture Name="object_oA5_Tex_00001330" OutName="tex_00001330" Format="rgba16" Width="8" Height="8" Offset="0x1330"/>
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View File

@ -39,6 +39,51 @@
<Limb Name="object_oA6_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA6_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA6_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<DList Name="object_oA6_DL_00000DE8" Offset="0xDE8"/>

View File

@ -39,20 +39,65 @@
<Limb Name="object_oA7_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA7_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA7_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Texture Name="object_oA7_Tex_000012C8" OutName="tex_000012C8" Format="rgba16" Width="8" Height="8" Offset="0x12C8"/>
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View File

@ -39,6 +39,51 @@
<Limb Name="object_oA8_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA8_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA8_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<DList Name="object_oA8_DL_00000E48" Offset="0xE48"/>

View File

@ -1,5 +1,8 @@
<Root>
<File Name="object_oA9" Segment="6">
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<Vtx/>
</Array>
<DList Name="object_oA9_DL_00000250" Offset="0x250"/>
<Texture Name="object_oA9_Tex_000003A0" OutName="tex_000003A0" Format="rgba16" Width="8" Height="16" Offset="0x3A0"/>
<Texture Name="object_oA9_Tex_000004A0" OutName="tex_000004A0" Format="rgba16" Width="8" Height="8" Offset="0x4A0"/>

View File

@ -39,20 +39,65 @@
<Limb Name="object_oB1_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oB1_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oB1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<Vtx/>
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<Vtx/>
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<Texture Name="object_oB1_Tex_00003EB0" OutName="tex_00003EB0" Format="rgba16" Width="16" Height="16" Offset="0x3EB0"/>
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View File

@ -54,6 +54,30 @@
<!--
<Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
-->
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<DList Name="object_oB2_DL_002450" Offset="0x2450"/>

View File

@ -39,6 +39,51 @@
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View File

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View File

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View File

@ -1,5 +1,8 @@
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View File

@ -31,6 +31,51 @@
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View File

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</Array>
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</Array>
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</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/>

View File

@ -4,12 +4,39 @@
<Array Name="gObjectOssanUnusedVtx" Count="97" Offset="0x350">
<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
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<Vtx/>
</Array>
<Array Name="object_ossan_Vtx_0024E0" Count="149" Offset="0x24E0">
<Vtx/>
</Array>
<Texture Name="gOssanEyesTLUT" OutName="ossan_eyes_tlut" Format="rgba16" Width="63" Height="4" Offset="0x4530"/>
<Texture Name="gOssanTLUT" OutName="ossan_tlut" Format="rgba16" Width="168" Height="1" Offset="0x4728"/>
<Texture Name="gOssanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x4878" TlutOffset="0x4530"/>
<Texture Name="gOssanBeardTex" OutName="beard" Format="ci8" Width="32" Height="32" Offset="0x4C78" TlutOffset="0x4728"/>
<Texture Name="gOssanEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x52B8" TlutOffset="0x4530"/>
<Texture Name="gOssanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x56B8" TlutOffset="0x4530"/>
<Array Name="object_ossan_Vtx_005AF8" Count="169" Offset="0x5AF8">
<Vtx/>
</Array>
<Array Name="object_ossan_Vtx_006588" Count="234" Offset="0x6588">
<Vtx/>
</Array>
<DList Name="gObjectOssanEnSyatekiManDL_007E28" Offset="0x7E28"/>
<Skeleton Name="gObjectOssanSkel" Type="Flex" LimbType="Standard" Offset="0x9B38"/>
</File>

View File

@ -1,5 +1,8 @@
<Root>
<File Name="object_ouke_haka" Segment="6">
<Array Name="object_ouke_haka_Vtx_000000" Count="12" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_ouke_haka_DL_0000C0" Offset="0xC0"/>
<Texture Name="object_ouke_haka_Tex_000170" OutName="tex_00000170" Format="i4" Width="128" Height="32" Offset="0x170"/>
</File>

View File

@ -4,21 +4,39 @@
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<DList Name="object_reeba_DL_0002E0" Offset="0x2E0"/>
<Array Name="object_reeba_Vtx_0002F0" Count="20" Offset="0x2F0">
<Vtx/>
</Array>
<DList Name="object_reeba_DL_000430" Offset="0x430"/>
<DList Name="object_reeba_DL_000570" Offset="0x570"/>
<DList Name="object_reeba_DL_000580" Offset="0x580"/>
<Array Name="object_reeba_Vtx_000590" Count="29" Offset="0x590">
<Vtx/>
</Array>
<DList Name="object_reeba_DL_000760" Offset="0x760"/>
<DList Name="object_reeba_DL_0007F8" Offset="0x7F8"/>
<DList Name="object_reeba_DL_000808" Offset="0x808"/>
<Array Name="object_reeba_Vtx_000818" Count="10" Offset="0x818">
<Vtx/>
</Array>
<DList Name="object_reeba_DL_0008B8" Offset="0x8B8"/>
<DList Name="object_reeba_DL_000950" Offset="0x950"/>
<DList Name="object_reeba_DL_000960" Offset="0x960"/>
<Array Name="object_reeba_Vtx_000970" Count="10" Offset="0x970">
<Vtx/>
</Array>
<DList Name="object_reeba_DL_000A10" Offset="0xA10"/>
<DList Name="object_reeba_DL_000AB0" Offset="0xAB0"/>
<DList Name="object_reeba_DL_000AC0" Offset="0xAC0"/>
<Array Name="object_reeba_Vtx_000AD0" Count="11" Offset="0xAD0">
<Vtx/>
</Array>
<DList Name="object_reeba_DL_000B80" Offset="0xB80"/>
<DList Name="object_reeba_DL_000C18" Offset="0xC18"/>
<DList Name="object_reeba_DL_000C28" Offset="0xC28"/>
<Array Name="object_reeba_Vtx_000C38" Count="10" Offset="0xC38">
<Vtx/>
</Array>
<Texture Name="object_reeba_Tex_000CD8" OutName="tex_00000CD8" Format="rgba16" Width="8" Height="16" Offset="0xCD8"/>
<Texture Name="object_reeba_Tex_000DD8" OutName="tex_00000DD8" Format="rgba16" Width="32" Height="32" Offset="0xDD8"/>
<Texture Name="object_reeba_Tex_0015D8" OutName="tex_000015D8" Format="rgba16" Width="32" Height="32" Offset="0x15D8"/>

View File

@ -3,6 +3,30 @@
<Animation Name="object_rl_Anim_00040C" Offset="0x40C"/>
<Animation Name="object_rl_Anim_000830" Offset="0x830"/>
<Animation Name="object_rl_Anim_000A3C" Offset="0xA3C"/>
<Array Name="object_rl_Vtx_000A50" Count="45" Offset="0xA50">
<Vtx/>
</Array>
<Array Name="object_rl_Vtx_000D20" Count="27" Offset="0xD20">
<Vtx/>
</Array>
<Array Name="object_rl_Vtx_000ED0" Count="12" Offset="0xED0">
<Vtx/>
</Array>
<Array Name="object_rl_Vtx_000F90" Count="45" Offset="0xF90">
<Vtx/>
</Array>
<Array Name="object_rl_Vtx_001260" Count="27" Offset="0x1260">
<Vtx/>
</Array>
<Array Name="object_rl_Vtx_001410" Count="12" Offset="0x1410">
<Vtx/>
</Array>
<Array Name="object_rl_Vtx_0014D0" Count="191" Offset="0x14D0">
<Vtx/>
</Array>
<Array Name="object_rl_Vtx_0020C0" Count="23" Offset="0x20C0">
<Vtx/>
</Array>
<DList Name="object_rl_DL_002230" Offset="0x2230"/>
<DList Name="object_rl_DL_0023D8" Offset="0x23D8"/>
<DList Name="object_rl_DL_0029A0" Offset="0x29A0"/>
@ -20,6 +44,9 @@
<Texture Name="object_rl_Tex_003B60" OutName="tex_00003B60" Format="ci8" Width="32" Height="16" Offset="0x3B60" TlutOffset="0x32A0"/>
<Texture Name="object_rl_Tex_003D60" OutName="tex_00003D60" Format="ci8" Width="8" Height="8" Offset="0x3D60" TlutOffset="0x32A0"/>
<Texture Name="object_rl_Tex_003DA0" OutName="tex_00003DA0" Format="ci8" Width="16" Height="16" Offset="0x3DA0" TlutOffset="0x32A0"/>
<Array Name="object_rl_Vtx_003EA0" Count="312" Offset="0x3EA0">
<Vtx/>
</Array>
<DList Name="object_rl_DL_005220" Offset="0x5220"/>
<Texture Name="object_rl_TLUT_006318" OutName="tlut_00006318" Format="rgba16" Width="16" Height="16" Offset="0x6318"/>
<Texture Name="object_rl_Tex_006518" OutName="tex_00006518" Format="ci8" Width="16" Height="16" Offset="0x6518" TlutOffset="0x6318"/>

View File

@ -15,6 +15,12 @@
<Texture Name="object_sb_Tex_001920" OutName="tex_00001920" Format="rgba16" Width="8" Height="8" Offset="0x1920"/>
<Texture Name="object_sb_Tex_0019A0" OutName="tex_000019A0" Format="rgba16" Width="8" Height="8" Offset="0x19A0"/>
<Texture Name="object_sb_Tex_001A20" OutName="tex_00001A20" Format="rgba16" Width="8" Height="8" Offset="0x1A20"/>
<Array Name="object_sb_Vtx_001AA0" Count="85" Offset="0x1AA0">
<Vtx/>
</Array>
<Array Name="object_sb_Vtx_001FF0" Count="92" Offset="0x1FF0">
<Vtx/>
</Array>
<DList Name="object_sb_DL_0025B0" Offset="0x25B0"/>
<DList Name="object_sb_DL_002858" Offset="0x2858"/>
<Texture Name="object_sb_Tex_002AF0" OutName="tex_00002AF0" Format="rgba16" Width="8" Height="8" Offset="0x2AF0"/>

View File

@ -2,6 +2,9 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_siofuki" Segment="6">
<Texture Name="object_siofuki_Tex_000000" OutName="tex_00000000" Format="i4" Width="64" Height="64" Offset="0x0"/>
<Array Name="object_siofuki_Vtx_000800" Count="55" Offset="0x800">
<Vtx/>
</Array>
<DList Name="object_siofuki_DL_000B70" Offset="0xB70"/>
<Collision Name="object_siofuki_Col_000D78" Offset="0xD78"/>
</File>

View File

@ -11,6 +11,9 @@
<DList Name="object_spot03_object_DL_000BC0" Offset="0xBC0"/>
<Collision Name="object_spot03_object_Col_000C98" Offset="0xC98"/>
<Texture Name="object_spot03_object_Tex_000CD0" OutName="tex_00000CD0" Format="i4" Width="64" Height="64" Offset="0xCD0"/>
<Array Name="object_spot03_object_Vtx_0014D0" Count="11" Offset="0x14D0">
<Vtx/>
</Array>
<DList Name="object_spot03_object_DL_001580" Offset="0x1580"/>
</File>
</Root>

View File

@ -1,9 +1,15 @@
<Root>
<File Name="object_spot05_objects" Segment="6">
<Texture Name="object_spot05_objects_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Array Name="object_spot05_objects_Vtx_000800" Count="4" Offset="0x800">
<Vtx/>
</Array>
<DList Name="object_spot05_objects_DL_000840" Offset="0x840"/>
<Collision Name="object_spot05_objects_Col_000918" Offset="0x918"/>
<Texture Name="object_spot05_objects_Tex_000950" OutName="tex_00000950" Format="rgba16" Width="16" Height="64" Offset="0x950"/>
<Array Name="object_spot05_objects_Vtx_001150" Count="4" Offset="0x1150">
<Vtx/>
</Array>
<DList Name="object_spot05_objects_DL_001190" Offset="0x1190"/>
<Collision Name="object_spot05_objects_Col_0012C0" Offset="0x12C0"/>
</File>

View File

@ -1,14 +1,32 @@
<Root>
<File Name="object_spot07_object" Segment="6">
<Array Name="object_spot07_object_Vtx_000000" Count="70" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_spot07_object_DL_000460" Offset="0x460"/>
<Array Name="object_spot07_object_Vtx_000700" Count="78" Offset="0x700">
<Vtx/>
</Array>
<DList Name="object_spot07_object_DL_000BE0" Offset="0xBE0"/>
<Texture Name="object_spot07_object_TLUT_000EC0" OutName="tlut_00000EC0" Format="rgba16" Width="4" Height="4" Offset="0xEC0"/>
<Texture Name="object_spot07_object_Tex_000EE0" OutName="tex_00000EE0" Format="ci4" Width="32" Height="128" Offset="0xEE0" TlutOffset="0xEC0"/>
<Array Name="object_spot07_object_Vtx_0016E0" Count="53" Offset="0x16E0">
<Vtx/>
</Array>
<Array Name="object_spot07_object_Vtx_001A30" Count="44" Offset="0x1A30">
<Vtx/>
</Array>
<DList Name="object_spot07_object_DL_001CF0" Offset="0x1CF0"/>
<DList Name="object_spot07_object_DL_001F68" Offset="0x1F68"/>
<Collision Name="object_spot07_object_Col_002590" Offset="0x2590"/>
<Texture Name="object_spot07_object_TLUT_0025C0" OutName="tlut_000025C0" Format="rgba16" Width="4" Height="4" Offset="0x25C0"/>
<Texture Name="object_spot07_object_Tex_0025E0" OutName="tex_000025E0" Format="ci4" Width="32" Height="128" Offset="0x25E0" TlutOffset="0x25C0"/>
<Array Name="object_spot07_object_Vtx_002DE0" Count="6" Offset="0x2DE0">
<Vtx/>
</Array>
<Array Name="object_spot07_object_Vtx_002E40" Count="61" Offset="0x2E40">
<Vtx/>
</Array>
<DList Name="object_spot07_object_DL_003210" Offset="0x3210"/>
<DList Name="object_spot07_object_DL_0032D8" Offset="0x32D8"/>
<Collision Name="object_spot07_object_Col_0038FC" Offset="0x38FC"/>

View File

@ -12,6 +12,45 @@
<Texture Name="object_ssh_Tex_000BE0" OutName="tex_00000BE0" Format="ci8" Width="8" Height="16" Offset="0xBE0" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_000C60" OutName="tex_00000C60" Format="ci8" Width="32" Height="32" Offset="0xC60" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_001060" OutName="tex_00001060" Format="ci8" Width="32" Height="32" Offset="0x1060" TlutOffset="0x320"/>
<Array Name="object_ssh_Vtx_001460" Count="177" Offset="0x1460">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_001F70" Count="230" Offset="0x1F70">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_002DD0" Count="39" Offset="0x2DD0">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_003040" Count="30" Offset="0x3040">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_003220" Count="12" Offset="0x3220">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_0032E0" Count="12" Offset="0x32E0">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_0033A0" Count="9" Offset="0x33A0">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_003430" Count="12" Offset="0x3430">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_0034F0" Count="12" Offset="0x34F0">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_0035B0" Count="10" Offset="0x35B0">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_003650" Count="6" Offset="0x3650">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_0036B0" Count="86" Offset="0x36B0">
<Vtx/>
</Array>
<Array Name="object_ssh_Vtx_003C10" Count="12" Offset="0x3C10">
<Vtx/>
</Array>
<DList Name="object_ssh_DL_003CD0" Offset="0x3CD0"/>
<DList Name="object_ssh_DL_004080" Offset="0x4080"/>
<DList Name="object_ssh_DL_004510" Offset="0x4510"/>

View File

@ -2,6 +2,9 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_stream" Segment="6">
<Texture Name="object_stream_Tex_000000" OutName="tex_00000000" Format="i4" Width="64" Height="64" Offset="0x0"/>
<Array Name="object_stream_Vtx_000800" Count="21" Offset="0x800">
<Vtx/>
</Array>
<DList Name="object_stream_DL_000950" Offset="0x950"/>
</File>
</Root>

View File

@ -17,6 +17,33 @@
<Texture Name="object_tite_Tex_001B00" OutName="tex_00001B00" Format="rgba16" Width="16" Height="32" Offset="0x1B00"/>
<Texture Name="object_tite_Tex_001F00" OutName="tex_00001F00" Format="rgba16" Width="16" Height="16" Offset="0x1F00"/>
<Texture Name="object_tite_Tex_002100" OutName="tex_00002100" Format="rgba16" Width="8" Height="16" Offset="0x2100"/>
<Array Name="object_tite_Vtx_002200" Count="39" Offset="0x2200">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002470" Count="34" Offset="0x2470">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002690" Count="12" Offset="0x2690">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002750" Count="34" Offset="0x2750">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002970" Count="12" Offset="0x2970">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002A30" Count="34" Offset="0x2A30">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002C50" Count="12" Offset="0x2C50">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002D10" Count="34" Offset="0x2D10">
<Vtx/>
</Array>
<Array Name="object_tite_Vtx_002F30" Count="12" Offset="0x2F30">
<Vtx/>
</Array>
<DList Name="object_tite_DL_002FF0" Offset="0x2FF0"/>
<DList Name="object_tite_DL_003160" Offset="0x3160"/>
<DList Name="object_tite_DL_003290" Offset="0x3290"/>

View File

@ -2,11 +2,23 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_toki_objects" Segment="6">
<Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Array Name="object_toki_objects_Vtx_000800" Count="8" Offset="0x800">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_000880" Offset="0x880"/>
<Array Name="object_toki_objects_Vtx_000930" Count="9" Offset="0x930">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_0009C0" Offset="0x9C0"/>
<Texture Name="object_toki_objects_Tex_000A30" OutName="tex_000A30" Format="rgba16" Width="16" Height="16" Offset="0xA30"/>
<Texture Name="object_toki_objects_Tex_000C30" OutName="tex_000C30" Format="rgba16" Width="32" Height="32" Offset="0xC30"/>
<Array Name="object_toki_objects_Vtx_001430" Count="122" Offset="0x1430">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_001BD0" Offset="0x1BD0"/>
<Array Name="object_toki_objects_Vtx_001FA0" Count="148" Offset="0x1FA0">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_0028E0" Offset="0x28E0"/>
<Texture Name="object_toki_objects_Tex_002DC0" OutName="tex_002DC0" Format="rgba16" Width="32" Height="32" Offset="0x2DC0"/>
<Texture Name="object_toki_objects_Tex_0035C0" OutName="tex_0035C0" Format="ia8" Width="64" Height="32" Offset="0x35C0"/>
@ -16,12 +28,30 @@
<Texture Name="object_toki_objects_Tex_0065C0" OutName="tex_0065C0" Format="rgba16" Width="16" Height="16" Offset="0x65C0"/>
<Texture Name="object_toki_objects_Tex_0067C0" OutName="tex_0067C0" Format="rgba16" Width="32" Height="32" Offset="0x67C0"/>
<Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0"/>
<Array Name="object_toki_objects_Vtx_0071C0" Count="20" Offset="0x71C0">
<Vtx/>
</Array>
<Array Name="object_toki_objects_Vtx_007300" Count="20" Offset="0x7300">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_007440" Offset="0x7440"/> <!-- Door of Time left -->
<DList Name="object_toki_objects_DL_007578" Offset="0x7578"/> <!-- Door of Time right -->
<Collision Name="gDoorTokiCol" Offset="0x7888"/>
<Array Name="object_toki_objects_Vtx_0078C0" Count="24" Offset="0x78C0">
<Vtx/>
</Array>
<Array Name="object_toki_objects_Vtx_007A40" Count="62" Offset="0x7A40">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_007E20" Offset="0x7E20"/>
<DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0"/>
<Array Name="object_toki_objects_Vtx_008010" Count="24" Offset="0x8010">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_008190" Offset="0x8190"/>
<Array Name="object_toki_objects_Vtx_008250" Count="20" Offset="0x8250">
<Vtx/>
</Array>
<DList Name="object_toki_objects_DL_008390" Offset="0x8390"/> <!-- light plane -->
</File>
</Root>

View File

@ -16,6 +16,54 @@
<Texture Name="object_toryo_Tex_001A00" OutName="tex_00001A00" Format="ci8" Width="8" Height="16" Offset="0x1A00" TlutOffset="0xE60"/>
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<Texture Name="object_toryo_Tex_001B80" OutName="tex_00001B80" Format="ci8" Width="16" Height="16" Offset="0x1B80" TlutOffset="0xE60"/>
<Array Name="object_toryo_Vtx_001C80" Count="53" Offset="0x1C80">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_001FD0" Count="124" Offset="0x1FD0">
<Vtx/>
</Array>
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<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_002A70" Count="25" Offset="0x2A70">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_002C00" Count="33" Offset="0x2C00">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_002E10" Count="46" Offset="0x2E10">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_0030F0" Count="25" Offset="0x30F0">
<Vtx/>
</Array>
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<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_003490" Count="88" Offset="0x3490">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_003A10" Count="36" Offset="0x3A10">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_003C50" Count="19" Offset="0x3C50">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_003D80" Count="59" Offset="0x3D80">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_004130" Count="36" Offset="0x4130">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_004370" Count="19" Offset="0x4370">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_0044A0" Count="59" Offset="0x44A0">
<Vtx/>
</Array>
<Array Name="object_toryo_Vtx_004850" Count="45" Offset="0x4850">
<Vtx/>
</Array>
<DList Name="object_toryo_DL_004B20" Offset="0x4B20"/>
<DList Name="object_toryo_DL_004F20" Offset="0x4F20"/>
<DList Name="object_toryo_DL_005438" Offset="0x5438"/>

View File

@ -11,6 +11,33 @@
<Texture Name="object_ts_Tex_000D70" OutName="tex_00000D70" Format="ci8" Width="32" Height="32" Offset="0xD70" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_001170" OutName="tex_00001170" Format="ci8" Width="16" Height="16" Offset="0x1170" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_001270" OutName="tex_00001270" Format="ci8" Width="32" Height="64" Offset="0x1270" TlutOffset="0x4B0"/>
<Array Name="object_ts_Vtx_001A70" Count="74" Offset="0x1A70">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_001F10" Count="124" Offset="0x1F10">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_0026D0" Count="45" Offset="0x26D0">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_0029A0" Count="34" Offset="0x29A0">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_002BC0" Count="56" Offset="0x2BC0">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_002F40" Count="45" Offset="0x2F40">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_003210" Count="34" Offset="0x3210">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_003430" Count="56" Offset="0x3430">
<Vtx/>
</Array>
<Array Name="object_ts_Vtx_0037B0" Count="82" Offset="0x37B0">
<Vtx/>
</Array>
<DList Name="object_ts_DL_003CD0" Offset="0x3CD0"/>
<DList Name="object_ts_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ts_DL_004378" Offset="0x4378"/>

View File

@ -3,7 +3,13 @@
<Texture Name="object_tsubo_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_tsubo_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="16" Height="16" Offset="0x1000"/>
<Texture Name="object_tsubo_Tex_001200" OutName="tex_00001200" Format="rgba16" Width="16" Height="16" Offset="0x1200"/>
<Array Name="object_tsubo_Vtx_001400" Count="60" Offset="0x1400">
<Vtx/>
</Array>
<DList Name="object_tsubo_DL_0017C0" Offset="0x17C0"/>
<Array Name="object_tsubo_Vtx_001930" Count="3" Offset="0x1930">
<Vtx/>
</Array>
<DList Name="object_tsubo_DL_001960" Offset="0x1960"/>
</File>
</Root>

View File

@ -1,11 +1,26 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_field_keep/"/>
<File Name="object_wood02" Segment="6">
<Array Name="object_wood02_Vtx_000000" Count="9" Offset="0x0">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_000090" Offset="0x90"/>
<Array Name="object_wood02_Vtx_000130" Count="3" Offset="0x130">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_000160" Offset="0x160"/>
<Array Name="object_wood02_Vtx_0001F0" Count="21" Offset="0x1F0">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_000340" Offset="0x340"/>
<Array Name="object_wood02_Vtx_000410" Count="3" Offset="0x410">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_000440" Offset="0x440"/>
<Texture Name="object_wood02_Tex_0004D0" OutName="tex_000004D0" Format="rgba16" Width="16" Height="16" Offset="0x4D0"/>
<Array Name="object_wood02_Vtx_0006D0" Count="3" Offset="0x6D0">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_000700" Offset="0x700"/>
<Texture Name="object_wood02_Tex_000790" OutName="tex_00000790" Format="rgba16" Width="32" Height="32" Offset="0x790"/>
<Texture Name="object_wood02_Tex_000F90" OutName="tex_00000F90" Format="ia4" Width="32" Height="128" Offset="0xF90"/>
@ -18,16 +33,46 @@
<Texture Name="object_wood02_Tex_005F90" OutName="tex_00005F90" Format="ia8" Width="32" Height="64" Offset="0x5F90"/>
<Texture Name="object_wood02_Tex_006790" OutName="tex_00006790" Format="ia8" Width="32" Height="64" Offset="0x6790"/>
<Texture Name="object_wood02_Tex_006F90" OutName="tex_00006F90" Format="ia8" Width="32" Height="64" Offset="0x6F90"/>
<Array Name="object_wood02_Vtx_007790" Count="11" Offset="0x7790">
<Vtx/>
</Array>
<Array Name="object_wood02_Vtx_007840" Count="9" Offset="0x7840">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_0078D0" Offset="0x78D0"/>
<DList Name="object_wood02_DL_007968" Offset="0x7968"/>
<Collision Name="object_wood02_Col_007A70" Offset="0x7A70"/>
<Array Name="object_wood02_Vtx_007AA0" Count="3" Offset="0x7AA0">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_007AD0" Offset="0x7AD0"/>
<Array Name="object_wood02_Vtx_007B60" Count="11" Offset="0x7B60">
<Vtx/>
</Array>
<Array Name="object_wood02_Vtx_007C10" Count="9" Offset="0x7C10">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_007CA0" Offset="0x7CA0"/>
<DList Name="object_wood02_DL_007D38" Offset="0x7D38"/>
<Array Name="object_wood02_Vtx_007DF0" Count="3" Offset="0x7DF0">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_007E20" Offset="0x7E20"/>
<Array Name="object_wood02_Vtx_007EB0" Count="25" Offset="0x7EB0">
<Vtx/>
</Array>
<Array Name="object_wood02_Vtx_008040" Count="9" Offset="0x8040">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_0080D0" Offset="0x80D0"/>
<DList Name="object_wood02_DL_0081A8" Offset="0x81A8"/>
<Array Name="object_wood02_Vtx_008240" Count="7" Offset="0x8240">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_0082B0" Offset="0x82B0"/>
<Array Name="object_wood02_Vtx_008320" Count="3" Offset="0x8320">
<Vtx/>
</Array>
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>

View File

@ -3,6 +3,9 @@
<Texture Name="object_yabusame_point_Tex_000000" OutName="tex_00000000" Format="ia8" Width="48" Height="24" Offset="0x0"/>
<Texture Name="object_yabusame_point_Tex_000480" OutName="tex_00000480" Format="ia8" Width="48" Height="24" Offset="0x480"/>
<Texture Name="object_yabusame_point_Tex_000900" OutName="tex_00000900" Format="ia8" Width="48" Height="24" Offset="0x900"/>
<Array Name="object_yabusame_point_Vtx_000D80" Count="4" Offset="0xD80">
<Vtx/>
</Array>
<DList Name="object_yabusame_point_DL_000DC0" Offset="0xDC0"/>
</File>
</Root>

View File

@ -79,11 +79,18 @@ typedef enum PauseState {
/* 19 */ PAUSE_STATE_RESUME_GAMEPLAY // Handles returning to normal gameplay once the pause menu is visually closed
} PauseState;
typedef enum PauseDebugState {
/* 0 */ PAUSE_DEBUG_STATE_CLOSED,
/* 1 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING,
/* 2 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN,
/* 3 */ PAUSE_DEBUG_STATE_FLAG_SET_OPEN
} PauseDebugState;
#define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \
(((pauseCtx)->state >= PAUSE_STATE_GAME_OVER_START) && ((pauseCtx)->state <= PAUSE_STATE_GAME_OVER_FINISH))
#define IS_PAUSED(pauseCtx) \
(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != 0))
(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != PAUSE_DEBUG_STATE_CLOSED))
// Sub-states of PAUSE_STATE_MAIN
typedef enum PauseMainState {

View File

@ -45,8 +45,8 @@
#include "dma.h"
#include "thread.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:86" \
"pal-1.0:84 pal-1.1:84"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:82" \
"pal-1.0:80 pal-1.1:80"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;

View File

@ -184,7 +184,7 @@ void FlagSet_Update(PlayState* play) {
}
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
play->pauseCtx.debugState = 0;
play->pauseCtx.debugState = PAUSE_DEBUG_STATE_CLOSED;
}
CLOSE_DISPS(gfxCtx, "../flg_set.c", 241);

View File

@ -44,7 +44,7 @@ extern struct IrqMgr gIrqMgr;
#include "thread.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:0 ntsc-1.0:54 ntsc-1.1:54 ntsc-1.2:54 pal-1.0:52 pal-1.1:52"
"ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49"
extern u8 _buffersSegmentEnd[];

View File

@ -14,7 +14,7 @@
#include "player.h"
#include "skin_matrix.h"
#pragma increment_block_number "ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152"
#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);

View File

@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:86 ntsc-1.1:86 ntsc-1.2:86 pal-1.0:86 pal-1.1:86"
"ique-cn:128 ntsc-1.0:83 ntsc-1.1:83 ntsc-1.2:83 pal-1.0:83 pal-1.1:83"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

View File

@ -1,4 +1,4 @@
#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:80" \
#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:64" \
"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
#include "libu64/debug.h"

View File

@ -79,7 +79,7 @@ void KaleidoSetup_Update(PlayState* play) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (DEBUG_FEATURES && BREG(0)) {
pauseCtx->debugState = 3;
pauseCtx->debugState = PAUSE_DEBUG_STATE_FLAG_SET_OPEN;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
// The start button was pressed, pause
@ -134,7 +134,7 @@ void KaleidoSetup_Init(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
pauseCtx->state = PAUSE_STATE_OFF;
pauseCtx->debugState = 0;
pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED;
pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
pauseCtx->eye.z = 64.0f;

View File

@ -29,6 +29,8 @@
#include "assets/textures/do_action_static/do_action_static.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
typedef struct RestrictionFlags {
/* 0x00 */ u8 sceneId;
/* 0x01 */ u8 flags1;
@ -3221,7 +3223,7 @@ void Interface_Draw(PlayState* play) {
gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment);
gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
if (pauseCtx->debugState == 0) {
if (pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) {
Interface_InitVertices(play);
func_8008A994(interfaceCtx);
Health_DrawMeter(play);
@ -4026,7 +4028,7 @@ void Interface_Draw(PlayState* play) {
}
#if DEBUG_FEATURES
if (pauseCtx->debugState == 3) {
if (pauseCtx->debugState == PAUSE_DEBUG_STATE_FLAG_SET_OPEN) {
FlagSet_Update(play);
}
#endif

View File

@ -17,8 +17,8 @@
#include "assets/objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_child/object_link_child.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 pal-1.0:0" \
"pal-1.1:0"
typedef struct BowSlingshotStringData {
/* 0x00 */ Gfx* dList;

View File

@ -387,12 +387,13 @@ s32 EnGirlA_TryChangeShopItem(EnGirlA* this) {
void EnGirlA_InitItem(EnGirlA* this, PlayState* play) {
s16 params = this->actor.params;
PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[params], params);
PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[params], params);
if ((params >= SI_MAX) && (params < 0)) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
PRINTF("引数がおかしいよ(arg_data=%d)\n", this->actor.params);
PRINTF(T("引数がおかしいよ(arg_data=%d)\n", "The arguments are strange (arg_data=%d)!!\n"),
this->actor.params);
PRINTF_RST();
ASSERT(0, "0", "../z_en_girlA.c", 1421);
return;
@ -418,7 +419,8 @@ void EnGirlA_Init(Actor* thisx, PlayState* play) {
EnGirlA_TryChangeShopItem(this);
EnGirlA_InitItem(this, play);
PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[this->actor.params], this->actor.params);
PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[this->actor.params],
this->actor.params);
}
void EnGirlA_Destroy(Actor* thisx, PlayState* play) {

View File

@ -14,6 +14,7 @@
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "play_state.h"
#include "save.h"
@ -162,7 +163,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) {
}
if (this->actor.params == 1) {
if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
PRINTF(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n");
PRINTF(VT_FGCOL(CYAN) T(" マラソン 開始されていない \n", " Marathon not started \n") VT_RST "\n");
Actor_Kill(&this->actor);
}
}

View File

@ -21,6 +21,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
#include "effect.h"
@ -153,7 +154,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (this->actor.params == 0xB) {
if (sLowerRiverSpawned) {
Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW)
T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.1 ☆☆☆☆☆ \n") VT_RST);
return;
}
sLowerRiverSpawned = true;
@ -164,7 +166,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (this->actor.params == 0xC) {
if (sUpperRiverSpawned) {
Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW)
T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.2 ☆☆☆☆☆ \n") VT_RST);
return;
}
sUpperRiverSpawned = true;
@ -181,7 +184,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f &&
fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
this->unk_2AA = i;
PRINTF(VT_FGCOL(YELLOW) " 通常鶏index %d\n" VT_RST, this->unk_2AA);
PRINTF(VT_FGCOL(YELLOW) T(" 通常鶏index %d\n", " Normal chicken index %d\n") VT_RST, this->unk_2AA);
if (gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &
sKakarikoFlagList[i]) {
this->actor.world.pos.x = 300.0f;
@ -259,7 +262,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
break;
}
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What kind of guy? ☆☆☆☆☆ %d\n") VT_RST,
this->actor.params);
PRINTF("\n\n");
this->actionFunc = EnNiw_ResetAction;
}
@ -386,7 +390,7 @@ void EnNiw_SpawnAttackCucco(EnNiw* this, PlayState* play) {
this->timer5 = 10;
} else {
PRINTF("\n\n");
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n", " ☆☆☆☆☆ Cannot occur ☆☆☆☆☆ \n") VT_RST);
}
}
}
@ -983,17 +987,21 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
f32 camResult;
s32 pad3[10];
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n" VT_RST, thisx->floorHeight);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Up and down? ☆☆☆☆☆ %f\n") VT_RST,
thisx->floorHeight);
cam.x = play->view.at.x - play->view.eye.x;
cam.y = play->view.at.y - play->view.eye.y;
cam.z = play->view.at.z - play->view.eye.z;
camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z));
PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.x);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.y);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.z);
PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X out of range! ☆☆☆☆☆ %f\n") VT_RST,
thisx->world.pos.x);
PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y out of range! ☆☆☆☆☆ %f\n") VT_RST,
thisx->world.pos.y);
PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z out of range! ☆☆☆☆☆ %f\n") VT_RST,
thisx->world.pos.z);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set X! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.x);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Y! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.y);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Z! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.z);
thisx->world.pos.x = thisx->home.pos.x;
thisx->world.pos.z = thisx->home.pos.z;
thisx->world.pos.y = ((thisx->home.pos.y + play->view.eye.y) + (camResult * 160.0f));
@ -1002,9 +1010,12 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
thisx->world.pos.y = thisx->home.pos.y + 300.0f;
}
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X after correction! ☆☆☆☆☆ %f\n") VT_RST,
thisx->world.pos.x);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y after correction! ☆☆☆☆☆ %f\n") VT_RST,
thisx->world.pos.y);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z after correction! ☆☆☆☆☆ %f\n") VT_RST,
thisx->world.pos.z);
PRINTF("\n\n");
thisx->speed = 0.0f;
thisx->gravity = -2.0f;
@ -1045,7 +1056,7 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 400);
this->timer5 = 0;
PRINTF("\n\n");
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n", "☆☆☆☆☆ Bubbling ☆☆☆☆☆ \n") VT_RST);
PRINTF("\n\n");
this->actionFunc = func_80AB6F04;
return;

View File

@ -10,6 +10,7 @@
#include "regs.h"
#include "sequence.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "audio.h"
#include "cutscene_flags.h"
@ -64,8 +65,8 @@ void EnOkarinaEffect_Init(Actor* thisx, PlayState* play) {
EnOkarinaEffect* this = (EnOkarinaEffect*)thisx;
PRINTF("\n\n");
// "Ocarina Storm Effect"
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ \n",
"☆☆☆☆☆ Ocarina storm effect sparkle sparkle sparkle ☆☆☆☆☆ \n") VT_RST);
PRINTF("\n\n");
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) {
Actor_Kill(&this->actor);
@ -97,7 +98,7 @@ void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, PlayState* play) {
}
PRINTF("\nthis->timer=[%d]", this->timer);
if (this->timer == 308) {
PRINTF("\n\n\n豆よ のびろ 指定\n\n\n"); // "Let's grow some beans"
PRINTF(T("\n\n\n豆よ のびろ 指定\n\n\n", "\n\n\nBeans, grow!\n\n\n"));
CutsceneFlags_Set(play, 5);
}
}

View File

@ -173,17 +173,10 @@ static s16 D_80AC8904[] = { 0x001E, 0x001F, 0x0020, 0x0021, 0x0022, 0x0023, 0x00
#if DEBUG_FEATURES
static char* sShopkeeperPrintName[] = {
"コキリの店 ", // "Kokiri Shop"
"薬屋 ", // "Potion Shop"
"夜の店 ", // "Night Shop"
"路地裏の店 ", // "Back Alley Shop"
"盾の店 ", // "Shield Shop"
"大人の店 ", // "Adult Shop"
"タロンの店 ", // "Talon Shop"
"ゾーラの店 ", // "Zora Shop"
"ゴロン夜の店", // "Goron Night Shop"
"インゴーの店", // "Ingo Store"
"お面屋 ", // "Mask Shop"
T("コキリの店 ", "Kokiri Shop"), T("薬屋 ", "Potion Shop"), T("夜の店 ", "Night Shop"),
T("路地裏の店 ", "Back Alley Shop"), T("盾の店 ", "Shield Shop"), T("大人の店 ", "Adult Shop"),
T("タロンの店 ", "Talon Shop"), T("ゾーラの店 ", "Zora Shop"), T("ゴロン夜の店", "Goron Night Shop"),
T("インゴーの店", "Ingo Store"), T("お面屋 ", "Mask Shop"),
};
#endif
@ -612,7 +605,8 @@ void EnOssan_Init(Actor* thisx, PlayState* play) {
if (this->actor.params > OSSAN_TYPE_MASK && this->actor.params < OSSAN_TYPE_KOKIRI) {
Actor_Kill(&this->actor);
PRINTF_COLOR_ERROR();
PRINTF("引数がおかしいよ(arg_data=%d)\n", this->actor.params);
PRINTF(T("引数がおかしいよ(arg_data=%d)\n", "The arguments are strange (arg_data=%d)!!\n"),
this->actor.params);
PRINTF_RST();
ASSERT(0, "0", "../z_en_oB1.c", 1246);
return;
@ -679,8 +673,8 @@ void EnOssan_UpdateCursorPos(PlayState* play, EnOssan* this) {
void EnOssan_EndInteraction(PlayState* play, EnOssan* this) {
Player* player = GET_PLAYER(play);
// "End of conversation!"
PRINTF(VT_FGCOL(YELLOW) "%s[%d]:★★★ 会話終了!! ★★★" VT_RST "\n", "../z_en_oB1.c", 1337);
PRINTF(VT_FGCOL(YELLOW) T("%s[%d]:★★★ 会話終了!! ★★★", "%s[%d]:★★★ End of conversation!! ★★★") VT_RST "\n",
"../z_en_oB1.c", 1337);
YREG(31) = 0;
Actor_TalkOfferAccepted(&this->actor, play);
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
@ -767,8 +761,7 @@ void EnOssan_State_Idle(EnOssan* this, PlayState* play, Player* player) {
this->headTargetRot = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if (Actor_TalkOfferAccepted(&this->actor, play)) {
// "Start conversation!!"
PRINTF(VT_FGCOL(YELLOW) "★★★ 会話開始!! ★★★" VT_RST "\n");
PRINTF(VT_FGCOL(YELLOW) T("★★★ 会話開始!! ★★★", "★★★ Start conversation!! ★★★") VT_RST "\n");
player->stateFlags2 |= PLAYER_STATE2_29;
Play_SetShopBrowsingViewpoint(play);
EnOssan_SetStateStartShopping(play, this, false);
@ -957,8 +950,7 @@ void EnOssan_State_StartConversation(EnOssan* this, PlayState* play, Player* pla
}
if (!EnOssan_TestEndInteraction(this, play, &play->state.input[0])) {
// "Shop around by moving the stick left and right"
PRINTF("「スティック左右で品物みてくれ!」\n");
PRINTF(T("「スティック左右で品物みてくれ!」\n", "「Shop around by moving the stick left and right!」\n"));
EnOssan_StartShopping(play, this);
}
}
@ -2147,14 +2139,14 @@ void EnOssan_InitActionFunc(EnOssan* this, PlayState* play) {
if (this->shelves == NULL) {
PRINTF_COLOR_ERROR();
// "Warning!! There are no shelves!!"
PRINTF("★★★ 警告!! 棚がないよ!! ★★★\n");
PRINTF(T("★★★ 警告!! 棚がないよ!! ★★★\n", "★★★ Warning!! There are no shelves!! ★★★\n"));
PRINTF_RST();
return;
}
// "Shopkeeper (params) init"
PRINTF(VT_FGCOL(YELLOW) "◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇" VT_RST "\n", this->actor.params);
PRINTF(VT_FGCOL(YELLOW) T("◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇", "◇◇◇ Shopkeeper ( %d ) initial setting ◇◇◇")
VT_RST "\n",
this->actor.params);
this->actor.world.pos.x += sShopkeeperPositionOffsets[this->actor.params].x;
this->actor.world.pos.y += sShopkeeperPositionOffsets[this->actor.params].y;

View File

@ -17,6 +17,7 @@
#include "regs.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "debug_display.h"
@ -147,8 +148,8 @@ void EnReeba_Init(Actor* thisx, PlayState* play) {
this->scale *= 1.5f;
this->collider.dim.radius = 35;
this->collider.dim.height = 45;
// "Reeba Boss Appears %f"
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n" VT_RST, this->scale);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Reeba boss appears ☆☆☆☆☆ %f\n") VT_RST,
this->scale);
this->actor.colChkInfo.health = 20;
this->collider.elem.atDmgInfo.effect = 4;
this->collider.elem.atDmgInfo.damage = 16;
@ -520,9 +521,10 @@ void EnReeba_Die(EnReeba* this, PlayState* play) {
if (spawner->killCount < 10) {
spawner->killCount++;
}
// "How many are dead?"
PRINTF("\n\n");
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n" VT_RST, spawner->killCount);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n", "☆☆☆☆☆ How many are DEAD? ☆☆☆☆☆%d\n")
VT_RST,
spawner->killCount);
PRINTF("\n\n");
}

View File

@ -16,6 +16,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
@ -468,9 +469,9 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
dropType++; // magic jar
FALLTHROUGH;
case RR_DMG_NORMAL:
// "ouch"
PRINTF(VT_FGCOL(RED) "いてっ( %d : LIFE %d : DAMAGE %d : %x )" VT_RST "\n", this->frameCount,
this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
PRINTF(VT_FGCOL(RED) T("いてっ( %d : LIFE %d : DAMAGE %d : %x )",
"ouch ( %d : LIFE %d : DAMAGE %d : %x )!!") VT_RST "\n",
this->frameCount, this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
this->actor.colChkInfo.damageEffect);
this->stopScroll = false;
Actor_ApplyDamage(&this->actor);
@ -532,8 +533,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
((this->collider1.base.ocFlags1 & OC1_HIT) || (this->collider2.base.ocFlags1 & OC1_HIT))) {
this->collider1.base.ocFlags1 &= ~OC1_HIT;
this->collider2.base.ocFlags1 &= ~OC1_HIT;
// "catch"
PRINTF(VT_FGCOL(GREEN) "キャッチ(%d)" VT_RST "\n", this->frameCount);
PRINTF(VT_FGCOL(GREEN) T("キャッチ(%d)", "catch (%d)!!") VT_RST "\n", this->frameCount);
if (play->grabPlayer(play, player)) {
player->actor.parent = &this->actor;
this->stopScroll = false;
@ -714,8 +714,7 @@ void EnRr_Death(EnRr* this, PlayState* play) {
Item_DropCollectible(play, &dropPos, ITEM00_TUNIC_ZORA);
break;
}
// "dropped"
PRINTF(VT_FGCOL(GREEN) "「%s」が出た" VT_RST "\n", sDropNames[this->dropType]);
PRINTF(VT_FGCOL(GREEN) T("「%s」が出た", "「%s」dropped!!") VT_RST "\n", sDropNames[this->dropType]);
switch (this->dropType) {
case RR_DROP_MAGIC:
Item_DropCollectible(play, &dropPos, ITEM00_MAGIC_SMALL);

View File

@ -322,8 +322,8 @@ BgBdanObjects* EnRu1_FindSwitch(PlayState* play) {
}
actorIt = actorIt->next;
}
// "There is no stand"
PRINTF(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n", "There is no stand!!!!!!!!!!!!!!!!!!!!!!!!!\n")
VT_RST);
return NULL;
}
@ -2246,11 +2246,9 @@ void func_80AEFF94(EnRu1* this, PlayState* play) {
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
// "Ruto switch set"
PRINTF("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch set!!!!!!!!!!!!!!!!!!!!!!\n"));
} else {
// "Ruto switch not set"
PRINTF("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch not set!!!!!!!!!!!!!!!!!!!!!!\n"));
Actor_Kill(&this->actor);
}
}
@ -2313,8 +2311,7 @@ void EnRu1_Init(Actor* thisx, PlayState* play) {
#endif
default:
Actor_Kill(&this->actor);
// "Relevant arge_data = %d unacceptable"
PRINTF("該当 arge_data = %d 無し\n", func_80AEADF0(this));
PRINTF(T("該当 arge_data = %d 無し\n", "Relevant arge_data = %d unacceptable\n"), func_80AEADF0(this));
break;
}
}
@ -2340,8 +2337,8 @@ s32 EnRu1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
EnRu1* this = (EnRu1*)thisx;
if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) {
// "Neck rotation mode is improper!"
PRINTF(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"Neck rotation mode is improper!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
} else {
sPreLimbDrawFuncs[this->unk_290](this, play, limbIndex, rot);
}

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