mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into z64-remove
This commit is contained in:
commit
a178de26a4
|
@ -3,6 +3,24 @@
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@ -1,5 +1,11 @@
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@ -5,6 +5,63 @@
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
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<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
|
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|
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@ -2,6 +2,9 @@
|
|||
<File Name="object_bombiwa" Segment="6">
|
||||
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
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||||
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
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<Array Name="object_bombiwa_Vtx_000820" Count="28" Offset="0x820">
|
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|
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</File>
|
||||
</Root>
|
||||
|
|
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@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_bwall" Segment="6">
|
||||
<Array Name="object_bwall_Vtx_000000" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
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|
||||
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
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|
||||
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|
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@ -1,9 +1,18 @@
|
|||
<Root>
|
||||
<File Name="object_bxa" Segment="6">
|
||||
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<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
|
||||
<Array Name="object_bxa_Vtx_001C40" Count="20" Offset="0x1C40">
|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
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|
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|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
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||||
<File Name="object_d_elevator" Segment="6">
|
||||
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|
||||
<Vtx/>
|
||||
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||||
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||||
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|
||||
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|
@ -16,6 +16,66 @@
|
|||
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|
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|
||||
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|
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|
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|
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|
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
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|
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|
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_daiku_Vtx_004930" Count="20" Offset="0x4930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
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|
||||
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>
|
||||
|
|
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@ -7,6 +7,12 @@
|
|||
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
|
||||
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
|
||||
<Array Name="object_dekujr_Vtx_002A40" Count="75" Offset="0x2A40">
|
||||
<Vtx/>
|
||||
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|
||||
<Array Name="object_dekujr_Vtx_002EF0" Count="30" Offset="0x2EF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
|
||||
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
|
||||
</File>
|
||||
|
|
|
@ -2,8 +2,14 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_demo_6k" Segment="6">
|
||||
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
|
@ -1,5 +1,14 @@
|
|||
<Root>
|
||||
<File Name="object_dh" Segment="6">
|
||||
<Array Name="object_dh_Vtx_000000" Count="94" Offset="0x0">
|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
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|
||||
<DList Name="object_dh_DL_000910" Offset="0x910"/>
|
||||
|
@ -22,6 +31,48 @@
|
|||
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|
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<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
|
||||
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
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|
||||
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|
||||
<Vtx/>
|
||||
</Array>
|
||||
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|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_005E60" Count="25" Offset="0x5E60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
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|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_0061F0" Count="75" Offset="0x61F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_0066A0" Count="10" Offset="0x66A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_006740" Count="10" Offset="0x6740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
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|
||||
<Vtx/>
|
||||
</Array>
|
||||
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|
||||
<Vtx/>
|
||||
</Array>
|
||||
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|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dh_Vtx_006C30" Count="14" Offset="0x6C30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
|
||||
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
|
||||
<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
|
||||
|
@ -52,6 +103,9 @@
|
|||
<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
|
||||
<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
|
||||
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
|
||||
<Array Name="object_dh_Vtx_007EA0" Count="18" Offset="0x7EA0">
|
||||
<Vtx/>
|
||||
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|
||||
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
|
||||
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
|
||||
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
|
||||
|
|
|
@ -5,6 +5,21 @@
|
|||
<Animation Name="object_dodojr_Anim_000724" Offset="0x724"/>
|
||||
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|
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|
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|
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|
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|
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|
||||
<Vtx/>
|
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|
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|
||||
<Vtx/>
|
||||
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|
||||
<Array Name="object_dodojr_Vtx_000F50" Count="23" Offset="0xF50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dodojr_Vtx_0010C0" Count="12" Offset="0x10C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
|
||||
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
|
||||
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
|
||||
|
|
|
@ -1,5 +1,29 @@
|
|||
<Root>
|
||||
<File Name="object_door_killer" Segment="6">
|
||||
<Array Name="object_door_killer_Vtx_000000" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000180" Count="20" Offset="0x180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_0002C0" Count="20" Offset="0x2C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000400" Count="20" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000540" Count="20" Offset="0x540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000680" Count="20" Offset="0x680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_0007C0" Count="20" Offset="0x7C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_door_killer_Vtx_000900" Count="18" Offset="0x900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_000A20" Offset="0xA20"/>
|
||||
<DList Name="object_door_killer_DL_000AD8" Offset="0xAD8"/>
|
||||
<DList Name="object_door_killer_DL_000BB0" Offset="0xBB0"/>
|
||||
|
@ -8,9 +32,21 @@
|
|||
<DList Name="object_door_killer_DL_000E38" Offset="0xE38"/>
|
||||
<DList Name="object_door_killer_DL_000F10" Offset="0xF10"/>
|
||||
<DList Name="object_door_killer_DL_000FE8" Offset="0xFE8"/>
|
||||
<Array Name="object_door_killer_Vtx_0010D0" Count="24" Offset="0x10D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_001250" Offset="0x1250"/>
|
||||
<Array Name="object_door_killer_Vtx_001310" Count="36" Offset="0x1310">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
|
||||
<Array Name="object_door_killer_Vtx_001638" Count="24" Offset="0x1638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
|
||||
<Array Name="object_door_killer_Vtx_001878" Count="30" Offset="0x1878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
|
||||
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="LOD" Offset="0x1BC8"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,30 @@
|
|||
<Root>
|
||||
<File Name="object_ds2" Segment="6">
|
||||
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
|
||||
<Array Name="object_ds2_Vtx_000300" Count="110" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_0009E0" Count="44" Offset="0x9E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_000CA0" Count="32" Offset="0xCA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_000EA0" Count="25" Offset="0xEA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_001030" Count="44" Offset="0x1030">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_0012F0" Count="32" Offset="0x12F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_0014F0" Count="25" Offset="0x14F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ds2_Vtx_001680" Count="49" Offset="0x1680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
|
||||
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
|
||||
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
|
||||
|
|
|
@ -3,9 +3,18 @@
|
|||
<File Name="object_efc_erupc" Segment="6">
|
||||
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Array Name="object_efc_erupc_Vtx_001000" Count="114" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
|
||||
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
|
||||
<Array Name="object_efc_erupc_Vtx_002230" Count="52" Offset="0x2230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
|
||||
<Array Name="object_efc_erupc_Vtx_002730" Count="3" Offset="0x2730">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
|
||||
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
|
||||
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
<Root>
|
||||
<File Name="object_efc_star_field" Segment="6">
|
||||
<Array Name="object_efc_star_field_Vtx_000000" Count="8" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
|
||||
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
|
||||
<Array Name="object_efc_star_field_Vtx_000510" Count="141" Offset="0x510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
|
||||
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
|
||||
</File>
|
||||
|
|
|
@ -15,6 +15,72 @@
|
|||
<Texture Name="object_fr_Tex_005BA0" OutName="tex_00005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0"/>
|
||||
<Texture Name="object_fr_Tex_005DA0" OutName="tex_00005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>
|
||||
<Texture Name="object_fr_Tex_0065A0" OutName="tex_000065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
|
||||
<Array Name="object_fr_Vtx_006DA0" Count="61" Offset="0x6DA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007170" Count="4" Offset="0x7170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0071B0" Count="24" Offset="0x71B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007330" Count="4" Offset="0x7330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007370" Count="4" Offset="0x7370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0073B0" Count="4" Offset="0x73B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0073F0" Count="73" Offset="0x73F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007880" Count="32" Offset="0x7880">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007A80" Count="4" Offset="0x7A80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007AC0" Count="27" Offset="0x7AC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007C70" Count="32" Offset="0x7C70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007E70" Count="4" Offset="0x7E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_007EB0" Count="27" Offset="0x7EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008060" Count="34" Offset="0x8060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008280" Count="32" Offset="0x8280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008480" Count="4" Offset="0x8480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0084C0" Count="29" Offset="0x84C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008690" Count="33" Offset="0x8690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_0088A0" Count="32" Offset="0x88A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008AA0" Count="4" Offset="0x8AA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008AE0" Count="29" Offset="0x8AE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_fr_Vtx_008CB0" Count="33" Offset="0x8CB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0"/>
|
||||
<DList Name="object_fr_DL_008F60" Offset="0x8F60"/>
|
||||
<DList Name="object_fr_DL_009000" Offset="0x9000"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_ganon_objects" Segment="6">
|
||||
<Array Name="object_ganon_objects_Vtx_000000" Count="12" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
|
||||
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
|
||||
</File>
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
<File Name="object_gnd_magic" Segment="6">
|
||||
<Texture Name="object_gnd_magic_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_gnd_magic_Tex_000800" OutName="tex_00000800" Format="i8" Width="32" Height="64" Offset="0x800"/>
|
||||
<Array Name="object_gnd_magic_Vtx_001000" Count="25" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_gnd_magic_DL_001190" Offset="0x1190"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,55 +1,148 @@
|
|||
<Root>
|
||||
<File Name="object_haka_objects" Segment="6">
|
||||
<Array Name="object_haka_objects_Vtx_000000" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_000040" Offset="0x40"/>
|
||||
<Collision Name="object_haka_objects_Col_000118" Offset="0x118"/>
|
||||
<Array Name="object_haka_objects_Vtx_000150" Count="253" Offset="0x150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_001120" Offset="0x1120"/>
|
||||
<Array Name="object_haka_objects_Vtx_001450" Count="74" Offset="0x1450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0018F0" Offset="0x18F0"/>
|
||||
<Array Name="object_haka_objects_Vtx_001AF0" Count="318" Offset="0x1AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_002ED0" Offset="0x2ED0"/>
|
||||
<Array Name="object_haka_objects_Vtx_0032F0" Count="160" Offset="0x32F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_003CF0" Offset="0x3CF0"/>
|
||||
<Array Name="object_haka_objects_Vtx_003F70" Count="24" Offset="0x3F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0040F0" Offset="0x40F0"/>
|
||||
<Collision Name="object_haka_objects_Col_004330" Offset="0x4330"/>
|
||||
<Array Name="object_haka_objects_Vtx_004360" Count="5" Offset="0x4360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0043B0" Offset="0x43B0"/>
|
||||
<Collision Name="object_haka_objects_Col_0044D0" Offset="0x44D0"/>
|
||||
<Array Name="object_haka_objects_Vtx_004500" Count="10" Offset="0x4500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0045A0" Offset="0x45A0"/>
|
||||
<Collision Name="object_haka_objects_Col_004780" Offset="0x4780"/>
|
||||
<Array Name="object_haka_objects_Vtx_0047B0" Count="4" Offset="0x47B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0047F0" Offset="0x47F0"/>
|
||||
<Collision Name="object_haka_objects_Col_004940" Offset="0x4940"/>
|
||||
<Array Name="object_haka_objects_Vtx_004970" Count="4" Offset="0x4970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0049B0" Offset="0x49B0"/>
|
||||
<Collision Name="object_haka_objects_Col_004B00" Offset="0x4B00"/>
|
||||
<Array Name="object_haka_objects_Vtx_004B30" Count="4" Offset="0x4B30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_004B70" Offset="0x4B70"/>
|
||||
<Collision Name="object_haka_objects_Col_004CC0" Offset="0x4CC0"/>
|
||||
<Array Name="object_haka_objects_Vtx_004CF0" Count="49" Offset="0x4CF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_005000" Offset="0x5000"/>
|
||||
<Collision Name="object_haka_objects_Col_005334" Offset="0x5334"/>
|
||||
<Array Name="object_haka_objects_Vtx_005360" Count="113" Offset="0x5360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_005A70" Offset="0x5A70"/>
|
||||
<Array Name="object_haka_objects_Vtx_005C90" Count="5" Offset="0x5C90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_005CE0" Offset="0x5CE0"/>
|
||||
<Collision Name="object_haka_objects_Col_005E30" Offset="0x5E30"/>
|
||||
<Array Name="object_haka_objects_Vtx_005E60" Count="104" Offset="0x5E60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0064E0" Offset="0x64E0"/>
|
||||
<Collision Name="object_haka_objects_Col_006F70" Offset="0x6F70"/>
|
||||
<Array Name="object_haka_objects_Vtx_006FA0" Count="50" Offset="0x6FA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_0072C0" Offset="0x72C0"/>
|
||||
<Array Name="object_haka_objects_Vtx_0074B0" Count="22" Offset="0x74B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_007610" Offset="0x7610"/>
|
||||
<Array Name="object_haka_objects_Vtx_007770" Count="120" Offset="0x7770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_007EF0" Offset="0x7EF0"/>
|
||||
<Collision Name="object_haka_objects_Col_0081D0" Offset="0x81D0"/>
|
||||
<Array Name="object_haka_objects_Vtx_008200" Count="130" Offset="0x8200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_008A20" Offset="0x8A20"/>
|
||||
<Collision Name="object_haka_objects_Col_008D10" Offset="0x8D10"/>
|
||||
<Array Name="object_haka_objects_Vtx_008D40" Count="23" Offset="0x8D40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_008EB0" Offset="0x8EB0"/>
|
||||
<Collision Name="object_haka_objects_Col_009168" Offset="0x9168"/>
|
||||
<Array Name="object_haka_objects_Vtx_0091A0" Count="108" Offset="0x91A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_009860" Offset="0x9860"/>
|
||||
<Collision Name="object_haka_objects_Col_009CD0" Offset="0x9CD0"/>
|
||||
<Array Name="object_haka_objects_Vtx_009D00" Count="74" Offset="0x9D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_00A1A0" Offset="0xA1A0"/>
|
||||
<Collision Name="object_haka_objects_Col_00A7F4" Offset="0xA7F4"/>
|
||||
<Array Name="object_haka_objects_Vtx_00A820" Count="4" Offset="0xA820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_00A860" Offset="0xA860"/>
|
||||
<Collision Name="object_haka_objects_Col_00A938" Offset="0xA938"/>
|
||||
<Array Name="object_haka_objects_Vtx_00A970" Count="347" Offset="0xA970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_00BF20" Offset="0xBF20"/>
|
||||
<Array Name="object_haka_objects_Vtx_00C400" Count="243" Offset="0xC400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_00D330" Offset="0xD330"/>
|
||||
<Collision Name="object_haka_objects_Col_00E408" Offset="0xE408"/>
|
||||
<Array Name="object_haka_objects_Vtx_00E440" Count="77" Offset="0xE440">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_00E910" Offset="0xE910"/>
|
||||
<Collision Name="object_haka_objects_Col_00ED7C" Offset="0xED7C"/>
|
||||
<Array Name="object_haka_objects_Vtx_00EDB0" Count="64" Offset="0xEDB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_00F1B0" Offset="0xF1B0"/>
|
||||
<Array Name="object_haka_objects_Vtx_00F3C0" Count="168" Offset="0xF3C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_00FE40" Offset="0xFE40"/>
|
||||
<Collision Name="object_haka_objects_Col_0108B8" Offset="0x108B8"/>
|
||||
<Array Name="object_haka_objects_Vtx_0108F0" Count="18" Offset="0x108F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_010A10" Offset="0x10A10"/>
|
||||
<Array Name="object_haka_objects_Vtx_010AF0" Count="18" Offset="0x10AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_010C10" Offset="0x10C10"/>
|
||||
<Collision Name="object_haka_objects_Col_010E10" Offset="0x10E10"/>
|
||||
<Array Name="object_haka_objects_Vtx_010E40" Count="323" Offset="0x10E40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_haka_objects_DL_012270" Offset="0x12270"/>
|
||||
<Collision Name="object_haka_objects_Col_0131C4" Offset="0x131C4"/>
|
||||
<Texture Name="object_haka_objects_Tex_0131F0" OutName="tex_000131F0" Format="ia8" Width="32" Height="32" Offset="0x131F0"/>
|
||||
|
|
|
@ -3,6 +3,39 @@
|
|||
<Animation Name="object_hs_Anim_000304" Offset="0x304"/>
|
||||
<Animation Name="object_hs_Anim_000528" Offset="0x528"/>
|
||||
<Animation Name="object_hs_Anim_0005C0" Offset="0x5C0"/>
|
||||
<Array Name="object_hs_Vtx_0005D0" Count="129" Offset="0x5D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_000DE0" Count="18" Offset="0xDE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_000F00" Count="53" Offset="0xF00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_001250" Count="42" Offset="0x1250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_0014F0" Count="24" Offset="0x14F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_001670" Count="39" Offset="0x1670">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_0018E0" Count="42" Offset="0x18E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_001B80" Count="24" Offset="0x1B80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_001D00" Count="39" Offset="0x1D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_001F70" Count="193" Offset="0x1F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_hs_Vtx_002B80" Count="190" Offset="0x2B80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_hs_DL_003760" Offset="0x3760"/>
|
||||
<DList Name="object_hs_DL_003AB0" Offset="0x3AB0"/>
|
||||
<DList Name="object_hs_DL_004140" Offset="0x4140"/>
|
||||
|
|
|
@ -1,6 +1,75 @@
|
|||
<Root>
|
||||
<File Name="object_ka" Segment="6">
|
||||
<Animation Name="object_ka_Anim_000214" Offset="0x214"/>
|
||||
<Array Name="object_ka_Vtx_000230" Count="4" Offset="0x230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000270" Count="4" Offset="0x270">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0002B0" Count="4" Offset="0x2B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0002F0" Count="4" Offset="0x2F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000330" Count="4" Offset="0x330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000370" Count="11" Offset="0x370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000420" Count="57" Offset="0x420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0007B0" Count="23" Offset="0x7B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000920" Count="4" Offset="0x920">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000960" Count="4" Offset="0x960">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0009A0" Count="4" Offset="0x9A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0009E0" Count="19" Offset="0x9E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000B10" Count="23" Offset="0xB10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000C80" Count="4" Offset="0xC80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000CC0" Count="4" Offset="0xCC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000D00" Count="4" Offset="0xD00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000D40" Count="19" Offset="0xD40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_000E70" Count="56" Offset="0xE70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0011F0" Count="32" Offset="0x11F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0013F0" Count="4" Offset="0x13F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_001430" Count="4" Offset="0x1430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_001470" Count="4" Offset="0x1470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ka_Vtx_0014B0" Count="10" Offset="0x14B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ka_DL_001550" Offset="0x1550"/>
|
||||
<DList Name="object_ka_DL_001600" Offset="0x1600"/>
|
||||
<DList Name="object_ka_DL_0017D8" Offset="0x17D8"/>
|
||||
|
|
|
@ -1,6 +1,39 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_kanban" Segment="6">
|
||||
<Array Name="object_kanban_Vtx_000000" Count="18" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_000120" Count="18" Offset="0x120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_000240" Count="18" Offset="0x240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_000360" Count="18" Offset="0x360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_000480" Count="18" Offset="0x480">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_0005A0" Count="18" Offset="0x5A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_0006C0" Count="18" Offset="0x6C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_0007E0" Count="18" Offset="0x7E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_000900" Count="18" Offset="0x900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_000A20" Count="18" Offset="0xA20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kanban_Vtx_000B40" Count="15" Offset="0xB40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kanban_DL_000C30" Offset="0xC30"/>
|
||||
<DList Name="object_kanban_DL_000CB0" Offset="0xCB0"/>
|
||||
<DList Name="object_kanban_DL_000DB8" Offset="0xDB8"/>
|
||||
|
@ -13,6 +46,9 @@
|
|||
<DList Name="object_kanban_DL_0013D0" Offset="0x13D0"/>
|
||||
<DList Name="object_kanban_DL_001488" Offset="0x1488"/>
|
||||
<DList Name="object_kanban_DL_001540" Offset="0x1540"/>
|
||||
<Array Name="object_kanban_Vtx_001600" Count="3" Offset="0x1600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kanban_DL_001630" Offset="0x1630"/>
|
||||
<Texture Name="object_kanban_Tex_0016B0" OutName="tex_000016B0" Format="i8" Width="16" Height="16" Offset="0x16B0"/>
|
||||
</File>
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
<Animation Name="object_kingdodongo_Anim_006924" Offset="0x6924"/>
|
||||
<Animation Name="object_kingdodongo_Anim_008EEC" Offset="0x8EEC"/>
|
||||
<Animation Name="object_kingdodongo_Anim_009D10" Offset="0x9D10"/>
|
||||
<Array Name="object_kingdodongo_Vtx_009D20" Count="3" Offset="0x9D20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_009D50" Offset="0x9D50"/>
|
||||
<DList Name="object_kingdodongo_DL_009DD0" Offset="0x9DD0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_009DE8" OutName="tex_00009DE8" Format="i8" Width="16" Height="16" Offset="0x9DE8"/>
|
||||
|
@ -17,25 +20,85 @@
|
|||
<Animation Name="object_kingdodongo_Anim_00DF38" Offset="0xDF38"/>
|
||||
<Animation Name="object_kingdodongo_Anim_00E848" Offset="0xE848"/>
|
||||
<Animation Name="object_kingdodongo_Anim_00F0D8" Offset="0xF0D8"/>
|
||||
<Array Name="object_kingdodongo_Vtx_00F0F0" Count="34" Offset="0xF0F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_00F310" Offset="0xF310"/>
|
||||
<Array Name="object_kingdodongo_Vtx_00F470" Count="37" Offset="0xF470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_00F6C0" Offset="0xF6C0"/>
|
||||
<Array Name="object_kingdodongo_Vtx_00F840" Count="40" Offset="0xF840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_00FAC0" Offset="0xFAC0"/>
|
||||
<Array Name="object_kingdodongo_Vtx_00FBE8" Count="56" Offset="0xFBE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_00FF68" Offset="0xFF68"/>
|
||||
<Array Name="object_kingdodongo_Vtx_010120" Count="39" Offset="0x10120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_010390" Offset="0x10390"/>
|
||||
<Array Name="object_kingdodongo_Vtx_010508" Count="55" Offset="0x10508">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_010878" Offset="0x10878"/>
|
||||
<Array Name="object_kingdodongo_Vtx_0109C0" Count="34" Offset="0x109C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_010BE0" Offset="0x10BE0"/>
|
||||
<Array Name="object_kingdodongo_Vtx_010D40" Count="37" Offset="0x10D40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_010F90" Offset="0x10F90"/>
|
||||
<Array Name="object_kingdodongo_Vtx_011110" Count="40" Offset="0x11110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_011390" Offset="0x11390"/>
|
||||
<Array Name="object_kingdodongo_Vtx_0114B8" Count="56" Offset="0x114B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_011838" Offset="0x11838"/>
|
||||
<Array Name="object_kingdodongo_Vtx_0119F0" Count="39" Offset="0x119F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_011C60" Offset="0x11C60"/>
|
||||
<Array Name="object_kingdodongo_Vtx_011DD8" Count="55" Offset="0x11DD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_012148" Offset="0x12148"/>
|
||||
<Array Name="object_kingdodongo_Vtx_012290" Count="84" Offset="0x12290">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_0127D0" Offset="0x127D0"/>
|
||||
<Array Name="object_kingdodongo_Vtx_012A28" Count="80" Offset="0x12A28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_012F28" Offset="0x12F28"/>
|
||||
<Array Name="object_kingdodongo_Vtx_013160" Count="101" Offset="0x13160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_0137B0" Offset="0x137B0"/>
|
||||
<Array Name="object_kingdodongo_Vtx_013A10" Count="33" Offset="0x13A10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_013C20" Offset="0x13C20"/>
|
||||
<Array Name="object_kingdodongo_Vtx_013D78" Count="24" Offset="0x13D78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_013EF8" Offset="0x13EF8"/>
|
||||
<Array Name="object_kingdodongo_Vtx_014040" Count="12" Offset="0x14040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_014100" Offset="0x14100"/>
|
||||
<Array Name="object_kingdodongo_Vtx_0141E0" Count="133" Offset="0x141E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_014A30" Offset="0x14A30"/>
|
||||
<Array Name="object_kingdodongo_Vtx_014D50" Count="142" Offset="0x14D50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_015630" Offset="0x15630"/>
|
||||
<Texture Name="object_kingdodongo_Tex_015890" OutName="tex_00015890" Format="rgba16" Width="8" Height="16" Offset="0x15890"/>
|
||||
<Texture Name="object_kingdodongo_Tex_015990" OutName="tex_00015990" Format="rgba16" Width="16" Height="32" Offset="0x15990"/>
|
||||
|
@ -102,6 +165,9 @@
|
|||
<Animation Name="object_kingdodongo_Anim_01D218" Offset="0x1D218"/>
|
||||
<Animation Name="object_kingdodongo_Anim_01D934" Offset="0x1D934"/>
|
||||
<DList Name="object_kingdodongo_DL_01D950" Offset="0x1D950"/>
|
||||
<Array Name="object_kingdodongo_Vtx_01D9B0" Count="4" Offset="0x1D9B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="object_kingdodongo_Tex_01D9F0" OutName="tex_0001D9F0" Format="ia8" Width="64" Height="64" Offset="0x1D9F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_01E9F0" OutName="tex_0001E9F0" Format="ia8" Width="64" Height="64" Offset="0x1E9F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_01F9F0" OutName="tex_0001F9F0" Format="ia8" Width="64" Height="64" Offset="0x1F9F0"/>
|
||||
|
@ -111,8 +177,17 @@
|
|||
<Texture Name="object_kingdodongo_Tex_0239F0" OutName="tex_000239F0" Format="ia8" Width="64" Height="64" Offset="0x239F0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_0249F0" OutName="tex_000249F0" Format="ia8" Width="64" Height="64" Offset="0x249F0"/>
|
||||
<DList Name="object_kingdodongo_DL_0259F0" Offset="0x259F0"/>
|
||||
<Array Name="object_kingdodongo_Vtx_025A50" Count="4" Offset="0x25A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_025A90" Offset="0x25A90"/>
|
||||
<Array Name="object_kingdodongo_Vtx_025AF0" Count="4" Offset="0x25AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="object_kingdodongo_Col_025B64" Offset="0x25B64"/>
|
||||
<Array Name="object_kingdodongo_Vtx_025B90" Count="4" Offset="0x25B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kingdodongo_DL_025BD0" Offset="0x25BD0"/>
|
||||
<Texture Name="object_kingdodongo_Tex_025C58" OutName="tex_00025C58" Format="rgba16" Width="32" Height="32" Offset="0x25C58"/>
|
||||
<Collision Name="object_kingdodongo_Col_0264A8" Offset="0x264A8"/>
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_kusa" Segment="6">
|
||||
<Array Name="object_kusa_Vtx_000000" Count="20" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kusa_DL_000140" Offset="0x140"/>
|
||||
<Array Name="object_kusa_Vtx_0001F0" Count="15" Offset="0x1F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_kusa_DL_0002E0" Offset="0x2E0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,12 +1,24 @@
|
|||
<Root>
|
||||
<File Name="object_lightbox" Segment="6">
|
||||
<DList Name="object_lightbox_DL_000000" Offset="0x0"/>
|
||||
<Array Name="object_lightbox_Vtx_000120" Count="24" Offset="0x120">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="object_lightbox_Col_0003A0" Offset="0x3A0"/>
|
||||
<DList Name="object_lightbox_DL_0003D0" Offset="0x3D0"/>
|
||||
<Array Name="object_lightbox_Vtx_0004F0" Count="24" Offset="0x4F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="object_lightbox_Col_000770" Offset="0x770"/>
|
||||
<DList Name="object_lightbox_DL_0007A0" Offset="0x7A0"/>
|
||||
<Array Name="object_lightbox_Vtx_0008C0" Count="24" Offset="0x8C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Collision Name="object_lightbox_Col_000B40" Offset="0xB40"/>
|
||||
<DList Name="object_lightbox_DL_000B70" Offset="0xB70"/>
|
||||
<Array Name="object_lightbox_Vtx_000C90" Count="24" Offset="0xC90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="object_lightbox_Tex_000E10" OutName="tex_00000E10" Format="rgba16" Width="32" Height="32" Offset="0xE10"/>
|
||||
<Texture Name="object_lightbox_Tex_001610" OutName="tex_00001610" Format="rgba16" Width="32" Height="32" Offset="0x1610"/>
|
||||
<Collision Name="object_lightbox_Col_001F10" Offset="0x1F10"/>
|
||||
|
|
|
@ -1,6 +1,15 @@
|
|||
<Root>
|
||||
<File Name="object_lightswitch" Segment="6">
|
||||
<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
|
||||
<Array Name="object_lightswitch_Vtx_000000" Count="30" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_lightswitch_Vtx_0001E0" Count="4" Offset="0x1E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_lightswitch_Vtx_000220" Count="4" Offset="0x220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
|
||||
<!-- flame ring, branches to dlist 0x09000000, uses env color -->
|
||||
<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
|
||||
|
|
|
@ -1,11 +1,29 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_medal" Segment="6">
|
||||
<Array Name="object_medal_Vtx_000000" Count="54" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_medal_DL_000360" Offset="0x360"/>
|
||||
<Array Name="object_medal_Vtx_0004E0" Count="54" Offset="0x4E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_medal_DL_000840" Offset="0x840"/>
|
||||
<Array Name="object_medal_Vtx_0009C0" Count="54" Offset="0x9C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_medal_DL_000D20" Offset="0xD20"/>
|
||||
<Array Name="object_medal_Vtx_000EA0" Count="54" Offset="0xEA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_medal_DL_001200" Offset="0x1200"/>
|
||||
<Array Name="object_medal_Vtx_001380" Count="54" Offset="0x1380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_medal_DL_0016E0" Offset="0x16E0"/>
|
||||
<Array Name="object_medal_Vtx_001860" Count="54" Offset="0x1860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_medal_DL_001BC0" Offset="0x1BC0"/>
|
||||
<Texture Name="object_medal_Tex_001D40" OutName="tex_00001D40" Format="ia8" Width="32" Height="32" Offset="0x1D40"/>
|
||||
<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgba16" Width="32" Height="32" Offset="0x2140"/>
|
||||
|
|
|
@ -4,6 +4,42 @@
|
|||
<Animation Name="object_mk_Anim_000724" Offset="0x724"/>
|
||||
<Animation Name="object_mk_Anim_000AC0" Offset="0xAC0"/>
|
||||
<Animation Name="object_mk_Anim_000D88" Offset="0xD88"/>
|
||||
<Array Name="object_mk_Vtx_000DA0" Count="54" Offset="0xDA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_001100" Count="231" Offset="0x1100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_001F70" Count="20" Offset="0x1F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_0020B0" Count="48" Offset="0x20B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_0023B0" Count="39" Offset="0x23B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_002620" Count="27" Offset="0x2620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_0027D0" Count="27" Offset="0x27D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_002980" Count="39" Offset="0x2980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_002BF0" Count="27" Offset="0x2BF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_002DA0" Count="27" Offset="0x2DA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_002F50" Count="65" Offset="0x2F50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mk_Vtx_003360" Count="17" Offset="0x3360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mk_DL_003470" Offset="0x3470"/>
|
||||
<DList Name="object_mk_DL_003760" Offset="0x3760"/>
|
||||
<DList Name="object_mk_DL_003AB0" Offset="0x3AB0"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri1" Segment="6">
|
||||
<Array Name="object_mori_hineri1_Vtx_000000" Count="590" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/>
|
||||
<Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri1a" Segment="6">
|
||||
<Array Name="object_mori_hineri1a_Vtx_000000" Count="408" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/>
|
||||
<Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri2" Segment="6">
|
||||
<Array Name="object_mori_hineri2_Vtx_000000" Count="527" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/>
|
||||
<Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri2a" Segment="6">
|
||||
<Array Name="object_mori_hineri2a_Vtx_000000" Count="695" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/>
|
||||
<Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/>
|
||||
</File>
|
||||
|
|
|
@ -12,6 +12,45 @@
|
|||
<Texture Name="object_mu_Tex_000810" OutName="tex_00000810" Format="ci8" Width="8" Height="8" Offset="0x810" TlutOffset="0x410"/>
|
||||
<Texture Name="object_mu_Tex_000850" OutName="tex_00000850" Format="ci8" Width="8" Height="8" Offset="0x850" TlutOffset="0x410"/>
|
||||
<Texture Name="object_mu_Tex_000890" OutName="tex_00000890" Format="ci8" Width="8" Height="8" Offset="0x890" TlutOffset="0x410"/>
|
||||
<Array Name="object_mu_Vtx_0008D0" Count="169" Offset="0x8D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_001360" Count="47" Offset="0x1360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_001650" Count="22" Offset="0x1650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0017B0" Count="7" Offset="0x17B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_001820" Count="45" Offset="0x1820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_001AF0" Count="77" Offset="0x1AF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_001FC0" Count="82" Offset="0x1FC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0024E0" Count="44" Offset="0x24E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0027A0" Count="14" Offset="0x27A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_002880" Count="17" Offset="0x2880">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_002990" Count="57" Offset="0x2990">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_002D20" Count="31" Offset="0x2D20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_002F10" Count="32" Offset="0x2F10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mu_DL_003110" Offset="0x3110"/>
|
||||
<DList Name="object_mu_DL_0035E8" Offset="0x35E8"/>
|
||||
<DList Name="object_mu_DL_0037B0" Offset="0x37B0"/>
|
||||
|
@ -54,6 +93,57 @@
|
|||
<Texture Name="object_mu_Tex_005C10" OutName="tex_00005C10" Format="ci8" Width="8" Height="8" Offset="0x5C10" TlutOffset="0x5050"/>
|
||||
<Texture Name="object_mu_Tex_005C50" OutName="tex_00005C50" Format="ci8" Width="8" Height="16" Offset="0x5C50" TlutOffset="0x5050"/>
|
||||
<Texture Name="object_mu_Tex_005CD0" OutName="tex_00005CD0" Format="ci8" Width="32" Height="32" Offset="0x5CD0" TlutOffset="0x5050"/>
|
||||
<Array Name="object_mu_Vtx_0060D0" Count="144" Offset="0x60D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0069D0" Count="118" Offset="0x69D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_007130" Count="28" Offset="0x7130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0072F0" Count="21" Offset="0x72F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_007440" Count="23" Offset="0x7440">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0075B0" Count="28" Offset="0x75B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_007770" Count="21" Offset="0x7770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0078C0" Count="23" Offset="0x78C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_007A30" Count="40" Offset="0x7A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_007CB0" Count="93" Offset="0x7CB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_008280" Count="40" Offset="0x8280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_008500" Count="21" Offset="0x8500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_008650" Count="23" Offset="0x8650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_0087C0" Count="40" Offset="0x87C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_008A40" Count="21" Offset="0x8A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_008B90" Count="23" Offset="0x8B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mu_Vtx_008D00" Count="45" Offset="0x8D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mu_DL_008FD0" Offset="0x8FD0"/>
|
||||
<DList Name="object_mu_DL_009328" Offset="0x9328"/>
|
||||
<DList Name="object_mu_DL_009828" Offset="0x9828"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oA1_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA1_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA1_Vtx_000268" Count="80" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_000768" Count="50" Offset="0x768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_000A88" Count="120" Offset="0xA88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001208" Count="18" Offset="0x1208">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001328" Count="18" Offset="0x1328">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001448" Count="32" Offset="0x1448">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001648" Count="28" Offset="0x1648">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001808" Count="21" Offset="0x1808">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001958" Count="12" Offset="0x1958">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001A18" Count="18" Offset="0x1A18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001B38" Count="18" Offset="0x1B38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001C58" Count="32" Offset="0x1C58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_001E58" Count="28" Offset="0x1E58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_002018" Count="21" Offset="0x2018">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA1_Vtx_002168" Count="12" Offset="0x2168">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA1_DL_00002228" Offset="0x2228"/>
|
||||
<DList Name="object_oA1_DL_000024C8" Offset="0x24C8"/>
|
||||
<DList Name="object_oA1_DL_00002640" Offset="0x2640"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oA10_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA10_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA10_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA10_Vtx_000268" Count="37" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_0004B8" Count="27" Offset="0x4B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_000668" Count="104" Offset="0x668">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_000CE8" Count="24" Offset="0xCE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_000E68" Count="12" Offset="0xE68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_000F28" Count="20" Offset="0xF28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_001068" Count="6" Offset="0x1068">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_0010C8" Count="18" Offset="0x10C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_0011E8" Count="20" Offset="0x11E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_001328" Count="12" Offset="0x1328">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_0013E8" Count="12" Offset="0x13E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_0014A8" Count="20" Offset="0x14A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_0015E8" Count="6" Offset="0x15E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_001648" Count="18" Offset="0x1648">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA10_Vtx_001768" Count="17" Offset="0x1768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA10_DL_00001878" Offset="0x1878"/>
|
||||
<DList Name="object_oA10_DL_00001990" Offset="0x1990"/>
|
||||
<DList Name="object_oA10_DL_00001AE0" Offset="0x1AE0"/>
|
||||
|
|
|
@ -51,6 +51,27 @@
|
|||
<!--
|
||||
<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
-->
|
||||
<Array Name="object_oA11_Vtx_000268" Count="27" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA11_Vtx_000418" Count="12" Offset="0x418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA11_Vtx_0004D8" Count="12" Offset="0x4D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA11_Vtx_000598" Count="20" Offset="0x598">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA11_Vtx_0006D8" Count="24" Offset="0x6D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA11_Vtx_000858" Count="12" Offset="0x858">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA11_Vtx_000918" Count="20" Offset="0x918">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA11_DL_000A58" Offset="0xA58"/>
|
||||
<DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/>
|
||||
<DList Name="object_oA11_DL_000C40" Offset="0xC40"/>
|
||||
|
|
|
@ -39,20 +39,65 @@
|
|||
<Limb Name="object_oA2_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA2_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA2_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA2_Vtx_000268" Count="30" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00000448" Offset="0x448"/>
|
||||
<Array Name="object_oA2_Vtx_0004B8" Count="54" Offset="0x4B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00000818" Offset="0x818"/>
|
||||
<Array Name="object_oA2_Vtx_0008D8" Count="54" Offset="0x8D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00000C38" Offset="0xC38"/>
|
||||
<Array Name="object_oA2_Vtx_000CF8" Count="30" Offset="0xCF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00000ED8" Offset="0xED8"/>
|
||||
<Array Name="object_oA2_Vtx_000F48" Count="54" Offset="0xF48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_000012A8" Offset="0x12A8"/>
|
||||
<Array Name="object_oA2_Vtx_001368" Count="54" Offset="0x1368">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_000016C8" Offset="0x16C8"/>
|
||||
<Array Name="object_oA2_Vtx_001788" Count="72" Offset="0x1788">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00001C08" Offset="0x1C08"/>
|
||||
<Array Name="object_oA2_Vtx_001D00" Count="216" Offset="0x1D00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00002A80" Offset="0x2A80"/>
|
||||
<Array Name="object_oA2_Vtx_002D48" Count="90" Offset="0x2D48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_000032E8" Offset="0x32E8"/>
|
||||
<Array Name="object_oA2_Vtx_003418" Count="48" Offset="0x3418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00003718" Offset="0x3718"/>
|
||||
<Array Name="object_oA2_Vtx_0037C8" Count="66" Offset="0x37C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00003BE8" Offset="0x3BE8"/>
|
||||
<Array Name="object_oA2_Vtx_003CD0" Count="90" Offset="0x3CD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00004270" Offset="0x4270"/>
|
||||
<Array Name="object_oA2_Vtx_0043A0" Count="48" Offset="0x43A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_000046A0" Offset="0x46A0"/>
|
||||
<Array Name="object_oA2_Vtx_004750" Count="66" Offset="0x4750">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_00004B70" Offset="0x4B70"/>
|
||||
<Array Name="object_oA2_Vtx_004C58" Count="138" Offset="0x4C58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA2_DL_000054F8" Offset="0x54F8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_oA3" Segment="6">
|
||||
<DList Name="object_oA3_DL_00000000" Offset="0x0"/>
|
||||
<Array Name="object_oA3_Vtx_000428" Count="236" Offset="0x428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="object_oA3_Tex_000012F0" OutName="tex_000012F0" Format="rgba16" Width="32" Height="32" Offset="0x12F0"/>
|
||||
<Texture Name="object_oA3_Tex_00001AF0" OutName="tex_00001AF0" Format="rgba16" Width="16" Height="16" Offset="0x1AF0"/>
|
||||
<Texture Name="object_oA3_Tex_00001CF0" OutName="tex_00001CF0" Format="rgba16" Width="16" Height="16" Offset="0x1CF0"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oA4_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA4_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA4_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA4_Vtx_000268" Count="10" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000308" Count="18" Offset="0x308">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000428" Count="44" Offset="0x428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_0006E8" Count="8" Offset="0x6E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000768" Count="4" Offset="0x768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_0007A8" Count="6" Offset="0x7A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000808" Count="4" Offset="0x808">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000848" Count="5" Offset="0x848">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000898" Count="7" Offset="0x898">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000908" Count="8" Offset="0x908">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000988" Count="4" Offset="0x988">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_0009C8" Count="6" Offset="0x9C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000A28" Count="4" Offset="0xA28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000A68" Count="5" Offset="0xA68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA4_Vtx_000AB8" Count="7" Offset="0xAB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA4_DL_00000B28" Offset="0xB28"/>
|
||||
<DList Name="object_oA4_DL_00000BA8" Offset="0xBA8"/>
|
||||
<DList Name="object_oA4_DL_00000C80" Offset="0xC80"/>
|
||||
|
|
|
@ -39,20 +39,65 @@
|
|||
<Limb Name="object_oA5_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA5_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA5_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA5_Vtx_000268" Count="3" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000298" Offset="0x298"/>
|
||||
<Array Name="object_oA5_Vtx_0002E8" Count="3" Offset="0x2E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000318" Offset="0x318"/>
|
||||
<Array Name="object_oA5_Vtx_000368" Count="3" Offset="0x368">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000398" Offset="0x398"/>
|
||||
<Array Name="object_oA5_Vtx_0003E8" Count="6" Offset="0x3E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000448" Offset="0x448"/>
|
||||
<Array Name="object_oA5_Vtx_0004D8" Count="4" Offset="0x4D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000518" Offset="0x518"/>
|
||||
<Array Name="object_oA5_Vtx_0005A8" Count="5" Offset="0x5A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_000005F8" Offset="0x5F8"/>
|
||||
<Array Name="object_oA5_Vtx_000688" Count="3" Offset="0x688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_000006B8" Offset="0x6B8"/>
|
||||
<Array Name="object_oA5_Vtx_000708" Count="3" Offset="0x708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000738" Offset="0x738"/>
|
||||
<Array Name="object_oA5_Vtx_000788" Count="3" Offset="0x788">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_000007B8" Offset="0x7B8"/>
|
||||
<Array Name="object_oA5_Vtx_000808" Count="6" Offset="0x808">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000868" Offset="0x868"/>
|
||||
<Array Name="object_oA5_Vtx_0008F8" Count="4" Offset="0x8F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000938" Offset="0x938"/>
|
||||
<Array Name="object_oA5_Vtx_0009C8" Count="5" Offset="0x9C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000A18" Offset="0xA18"/>
|
||||
<Array Name="object_oA5_Vtx_000AA8" Count="40" Offset="0xAA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000D28" Offset="0xD28"/>
|
||||
<Array Name="object_oA5_Vtx_000EA0" Count="21" Offset="0xEA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00000FF0" Offset="0xFF0"/>
|
||||
<Array Name="object_oA5_Vtx_001098" Count="30" Offset="0x1098">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA5_DL_00001278" Offset="0x1278"/>
|
||||
<Texture Name="object_oA5_Tex_00001330" OutName="tex_00001330" Format="rgba16" Width="8" Height="8" Offset="0x1330"/>
|
||||
<Texture Name="object_oA5_Tex_000013B0" OutName="tex_000013B0" Format="rgba16" Width="8" Height="8" Offset="0x13B0"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oA6_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA6_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA6_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA6_Vtx_000268" Count="26" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000408" Count="11" Offset="0x408">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_0004B8" Count="42" Offset="0x4B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000758" Count="8" Offset="0x758">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_0007D8" Count="4" Offset="0x7D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000818" Count="8" Offset="0x818">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000898" Count="6" Offset="0x898">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_0008F8" Count="4" Offset="0x8F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000938" Count="12" Offset="0x938">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_0009F8" Count="8" Offset="0x9F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000A78" Count="4" Offset="0xA78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000AB8" Count="8" Offset="0xAB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000B38" Count="6" Offset="0xB38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000B98" Count="4" Offset="0xB98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA6_Vtx_000BD8" Count="12" Offset="0xBD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA6_DL_00000C98" Offset="0xC98"/>
|
||||
<DList Name="object_oA6_DL_00000D50" Offset="0xD50"/>
|
||||
<DList Name="object_oA6_DL_00000DE8" Offset="0xDE8"/>
|
||||
|
|
|
@ -39,20 +39,65 @@
|
|||
<Limb Name="object_oA7_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA7_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA7_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA7_Vtx_000268" Count="6" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_000002C8" Offset="0x2C8"/>
|
||||
<Array Name="object_oA7_Vtx_000358" Count="9" Offset="0x358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_000003E8" Offset="0x3E8"/>
|
||||
<Array Name="object_oA7_Vtx_000478" Count="4" Offset="0x478">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_000004B8" Offset="0x4B8"/>
|
||||
<Array Name="object_oA7_Vtx_000508" Count="6" Offset="0x508">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00000568" Offset="0x568"/>
|
||||
<Array Name="object_oA7_Vtx_0005C0" Count="4" Offset="0x5C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00000600" Offset="0x600"/>
|
||||
<Array Name="object_oA7_Vtx_000658" Count="8" Offset="0x658">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_000006D8" Offset="0x6D8"/>
|
||||
<Array Name="object_oA7_Vtx_000768" Count="6" Offset="0x768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_000007C8" Offset="0x7C8"/>
|
||||
<Array Name="object_oA7_Vtx_000858" Count="9" Offset="0x858">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_000008E8" Offset="0x8E8"/>
|
||||
<Array Name="object_oA7_Vtx_000978" Count="4" Offset="0x978">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_000009B8" Offset="0x9B8"/>
|
||||
<Array Name="object_oA7_Vtx_000A08" Count="6" Offset="0xA08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00000A68" Offset="0xA68"/>
|
||||
<Array Name="object_oA7_Vtx_000AC0" Count="4" Offset="0xAC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00000B00" Offset="0xB00"/>
|
||||
<Array Name="object_oA7_Vtx_000B58" Count="8" Offset="0xB58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00000BD8" Offset="0xBD8"/>
|
||||
<Array Name="object_oA7_Vtx_000C68" Count="40" Offset="0xC68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00000EE8" Offset="0xEE8"/>
|
||||
<Array Name="object_oA7_Vtx_001008" Count="6" Offset="0x1008">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00001068" Offset="0x1068"/>
|
||||
<Array Name="object_oA7_Vtx_001108" Count="17" Offset="0x1108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA7_DL_00001218" Offset="0x1218"/>
|
||||
<Texture Name="object_oA7_Tex_000012C8" OutName="tex_000012C8" Format="rgba16" Width="8" Height="8" Offset="0x12C8"/>
|
||||
<Texture Name="object_oA7_Tex_00001348" OutName="tex_00001348" Format="rgba16" Width="8" Height="8" Offset="0x1348"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oA8_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oA8_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oA8_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oA8_Vtx_000268" Count="20" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_0003A8" Count="23" Offset="0x3A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000518" Count="42" Offset="0x518">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_0007B8" Count="3" Offset="0x7B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_0007E8" Count="12" Offset="0x7E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_0008A8" Count="16" Offset="0x8A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_0009A8" Count="3" Offset="0x9A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_0009D8" Count="3" Offset="0x9D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000A08" Count="3" Offset="0xA08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000A38" Count="3" Offset="0xA38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000A68" Count="12" Offset="0xA68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000B28" Count="16" Offset="0xB28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000C28" Count="3" Offset="0xC28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000C58" Count="3" Offset="0xC58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oA8_Vtx_000C88" Count="3" Offset="0xC88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA8_DL_00000CB8" Offset="0xCB8"/>
|
||||
<DList Name="object_oA8_DL_00000D90" Offset="0xD90"/>
|
||||
<DList Name="object_oA8_DL_00000E48" Offset="0xE48"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oA9" Segment="6">
|
||||
<Array Name="object_oA9_Vtx_000000" Count="37" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oA9_DL_00000250" Offset="0x250"/>
|
||||
<Texture Name="object_oA9_Tex_000003A0" OutName="tex_000003A0" Format="rgba16" Width="8" Height="16" Offset="0x3A0"/>
|
||||
<Texture Name="object_oA9_Tex_000004A0" OutName="tex_000004A0" Format="rgba16" Width="8" Height="8" Offset="0x4A0"/>
|
||||
|
|
|
@ -39,20 +39,65 @@
|
|||
<Limb Name="object_oB1_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oB1_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oB1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oB1_Vtx_000268" Count="30" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00000448" Offset="0x448"/>
|
||||
<Array Name="object_oB1_Vtx_000560" Count="31" Offset="0x560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00000750" Offset="0x750"/>
|
||||
<Array Name="object_oB1_Vtx_000858" Count="9" Offset="0x858">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_000008E8" Offset="0x8E8"/>
|
||||
<Array Name="object_oB1_Vtx_000998" Count="39" Offset="0x998">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00000C08" Offset="0xC08"/>
|
||||
<Array Name="object_oB1_Vtx_000D30" Count="28" Offset="0xD30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00000EF0" Offset="0xEF0"/>
|
||||
<Array Name="object_oB1_Vtx_001040" Count="69" Offset="0x1040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00001490" Offset="0x1490"/>
|
||||
<Array Name="object_oB1_Vtx_001740" Count="30" Offset="0x1740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00001920" Offset="0x1920"/>
|
||||
<Array Name="object_oB1_Vtx_001A38" Count="31" Offset="0x1A38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00001C28" Offset="0x1C28"/>
|
||||
<Array Name="object_oB1_Vtx_001D30" Count="9" Offset="0x1D30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00001DC0" Offset="0x1DC0"/>
|
||||
<Array Name="object_oB1_Vtx_001E70" Count="39" Offset="0x1E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_000020E0" Offset="0x20E0"/>
|
||||
<Array Name="object_oB1_Vtx_002208" Count="28" Offset="0x2208">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_000023C8" Offset="0x23C8"/>
|
||||
<Array Name="object_oB1_Vtx_002518" Count="69" Offset="0x2518">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00002968" Offset="0x2968"/>
|
||||
<Array Name="object_oB1_Vtx_002C18" Count="110" Offset="0x2C18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_000032F8" Offset="0x32F8"/>
|
||||
<Array Name="object_oB1_Vtx_0035D0" Count="3" Offset="0x35D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00003600" Offset="0x3600"/>
|
||||
<Array Name="object_oB1_Vtx_003688" Count="98" Offset="0x3688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB1_DL_00003CA8" Offset="0x3CA8"/>
|
||||
<Texture Name="object_oB1_Tex_00003EB0" OutName="tex_00003EB0" Format="rgba16" Width="16" Height="16" Offset="0x3EB0"/>
|
||||
<Texture Name="object_oB1_Tex_000040B0" OutName="tex_000040B0" Format="rgba16" Width="16" Height="16" Offset="0x40B0"/>
|
||||
|
|
|
@ -54,6 +54,30 @@
|
|||
<!--
|
||||
<Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
-->
|
||||
<Array Name="object_oB2_Vtx_000268" Count="106" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB2_Vtx_000908" Count="119" Offset="0x908">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB2_Vtx_001078" Count="73" Offset="0x1078">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB2_Vtx_001508" Count="21" Offset="0x1508">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB2_Vtx_001658" Count="30" Offset="0x1658">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB2_Vtx_001838" Count="64" Offset="0x1838">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB2_Vtx_001C38" Count="21" Offset="0x1C38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB2_Vtx_001D88" Count="30" Offset="0x1D88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB2_DL_001F68" Offset="0x1F68"/>
|
||||
<DList Name="object_oB2_DL_0021D0" Offset="0x21D0"/>
|
||||
<DList Name="object_oB2_DL_002450" Offset="0x2450"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oB3_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oB3_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oB3_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oB3_Vtx_000268" Count="68" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_0006A8" Count="26" Offset="0x6A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_000848" Count="140" Offset="0x848">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001108" Count="57" Offset="0x1108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001498" Count="21" Offset="0x1498">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_0015E8" Count="25" Offset="0x15E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001778" Count="3" Offset="0x1778">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_0017A8" Count="3" Offset="0x17A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_0017D8" Count="3" Offset="0x17D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001808" Count="59" Offset="0x1808">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001BB8" Count="21" Offset="0x1BB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001D08" Count="25" Offset="0x1D08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001E98" Count="3" Offset="0x1E98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001EC8" Count="3" Offset="0x1EC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB3_Vtx_001EF8" Count="3" Offset="0x1EF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB3_DL_00001F28" Offset="0x1F28"/>
|
||||
<DList Name="object_oB3_DL_00002118" Offset="0x2118"/>
|
||||
<DList Name="object_oB3_DL_00002208" Offset="0x2208"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oB4_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oB4_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oB4_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oB4_Vtx_000268" Count="15" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000358" Count="35" Offset="0x358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000588" Count="9" Offset="0x588">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000618" Count="12" Offset="0x618">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_0006D8" Count="6" Offset="0x6D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000738" Count="3" Offset="0x738">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000768" Count="3" Offset="0x768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000798" Count="3" Offset="0x798">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_0007C8" Count="9" Offset="0x7C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000858" Count="12" Offset="0x858">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000918" Count="6" Offset="0x918">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000978" Count="3" Offset="0x978">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_0009A8" Count="3" Offset="0x9A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_0009D8" Count="3" Offset="0x9D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oB4_Vtx_000A08" Count="30" Offset="0xA08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oB4_DL_00000BE8" Offset="0xBE8"/>
|
||||
<DList Name="object_oB4_DL_00000C90" Offset="0xC90"/>
|
||||
<DList Name="object_oB4_DL_00000DF8" Offset="0xDF8"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oE1_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oE1_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oE1_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oE1_Vtx_000268" Count="154" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_000C08" Count="19" Offset="0xC08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_000D38" Count="241" Offset="0xD38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_001C48" Count="49" Offset="0x1C48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_001F58" Count="18" Offset="0x1F58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002078" Count="33" Offset="0x2078">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002288" Count="13" Offset="0x2288">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002358" Count="16" Offset="0x2358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002458" Count="28" Offset="0x2458">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002618" Count="49" Offset="0x2618">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002928" Count="18" Offset="0x2928">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002A48" Count="33" Offset="0x2A48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002C58" Count="13" Offset="0x2C58">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002D28" Count="16" Offset="0x2D28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1_Vtx_002E28" Count="28" Offset="0x2E28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE1_DL_002FE8" Offset="0x2FE8"/>
|
||||
<DList Name="object_oE1_DL_003250" Offset="0x3250"/>
|
||||
<DList Name="object_oE1_DL_003380" Offset="0x3380"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oE10" Segment="6">
|
||||
<Array Name="object_oE10_Vtx_000000" Count="114" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE10_DL_000720" Offset="0x720"/>
|
||||
<Texture Name="object_oE10_TLUT_000C10" OutName="tlut_00000C10" Format="rgba16" Width="16" Height="16" Offset="0xC10"/>
|
||||
<Texture Name="object_oE10_Tex_000E10" OutName="tex_00000E10" Format="ci8" Width="8" Height="8" Offset="0xE10" TlutOffset="0xC10"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oE11" Segment="6">
|
||||
<Array Name="object_oE11_Vtx_000000" Count="159" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE11_DL_0009F0" Offset="0x9F0"/>
|
||||
<Texture Name="object_oE11_TLUT_000F70" OutName="tlut_00000F70" Format="rgba16" Width="16" Height="16" Offset="0xF70"/>
|
||||
<Texture Name="object_oE11_Tex_001170" OutName="tex_00001170" Format="ci8" Width="32" Height="32" Offset="0x1170" TlutOffset="0xF70"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oE12" Segment="6">
|
||||
<Array Name="object_oE12_Vtx_000000" Count="258" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE12_DL_001020" Offset="0x1020"/>
|
||||
<Texture Name="object_oE12_TLUT_001600" OutName="tlut_00001600" Format="rgba16" Width="16" Height="16" Offset="0x1600"/>
|
||||
<Texture Name="object_oE12_Tex_001800" OutName="tex_00001800" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x1600"/>
|
||||
|
|
|
@ -31,6 +31,51 @@
|
|||
<Texture Name="object_oE1s_Tex_001A78" OutName="tex_00001A78" Format="rgba16" Width="16" Height="8" Offset="0x1A78"/>
|
||||
<Texture Name="object_oE1s_Tex_001B78" OutName="tex_00001B78" Format="ci8" Width="16" Height="16" Offset="0x1B78" TlutOffset="0x3A0"/>
|
||||
<Blob Name="object_oE1s_Blob_001C78" Size="0x400" Offset="0x1C78"/>
|
||||
<Array Name="object_oE1s_Vtx_002078" Count="154" Offset="0x2078">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_002A18" Count="19" Offset="0x2A18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_002B48" Count="235" Offset="0x2B48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_0039F8" Count="49" Offset="0x39F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_003D08" Count="18" Offset="0x3D08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_003E28" Count="33" Offset="0x3E28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_004038" Count="13" Offset="0x4038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_004108" Count="16" Offset="0x4108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_004208" Count="28" Offset="0x4208">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_0043C8" Count="49" Offset="0x43C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_0046D8" Count="18" Offset="0x46D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_0047F8" Count="33" Offset="0x47F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_004A08" Count="13" Offset="0x4A08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_004AD8" Count="16" Offset="0x4AD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE1s_Vtx_004BD8" Count="28" Offset="0x4BD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE1s_DL_004D98" Offset="0x4D98"/>
|
||||
<DList Name="object_oE1s_DL_005010" Offset="0x5010"/>
|
||||
<DList Name="object_oE1s_DL_005150" Offset="0x5150"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oE2_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oE2_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oE2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oE2_Vtx_000268" Count="108" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_000928" Count="181" Offset="0x928">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001478" Count="47" Offset="0x1478">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001768" Count="33" Offset="0x1768">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001978" Count="9" Offset="0x1978">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001A08" Count="10" Offset="0x1A08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001AA8" Count="20" Offset="0x1AA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001BE8" Count="17" Offset="0x1BE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001CF8" Count="25" Offset="0x1CF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_001E88" Count="33" Offset="0x1E88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_002098" Count="9" Offset="0x2098">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_002128" Count="10" Offset="0x2128">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_0021C8" Count="20" Offset="0x21C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_002308" Count="17" Offset="0x2308">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE2_Vtx_002418" Count="25" Offset="0x2418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE2_DL_0025A8" Offset="0x25A8"/>
|
||||
<DList Name="object_oE2_DL_002718" Offset="0x2718"/>
|
||||
<DList Name="object_oE2_DL_002C70" Offset="0x2C70"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oE3_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oE3_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oE3_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oE3_Vtx_000268" Count="86" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_0007C8" Count="42" Offset="0x7C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_000A68" Count="262" Offset="0xA68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_001AC8" Count="58" Offset="0x1AC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_001E68" Count="30" Offset="0x1E68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_002048" Count="48" Offset="0x2048">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_002348" Count="24" Offset="0x2348">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_0024C8" Count="24" Offset="0x24C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_002648" Count="48" Offset="0x2648">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_002948" Count="58" Offset="0x2948">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_002CE8" Count="30" Offset="0x2CE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_002EC8" Count="44" Offset="0x2EC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_003188" Count="24" Offset="0x3188">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_003308" Count="24" Offset="0x3308">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE3_Vtx_003488" Count="48" Offset="0x3488">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE3_DL_003788" Offset="0x3788"/>
|
||||
<DList Name="object_oE3_DL_003938" Offset="0x3938"/>
|
||||
<DList Name="object_oE3_DL_003A30" Offset="0x3A30"/>
|
||||
|
|
|
@ -39,6 +39,51 @@
|
|||
<Limb Name="object_oE4_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oE4_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oE4_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
|
||||
<Array Name="object_oE4_Vtx_000268" Count="73" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_0006F8" Count="43" Offset="0x6F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_0009A8" Count="245" Offset="0x9A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_0018F8" Count="49" Offset="0x18F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_001C08" Count="20" Offset="0x1C08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_001D48" Count="19" Offset="0x1D48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_001E78" Count="23" Offset="0x1E78">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_001FE8" Count="17" Offset="0x1FE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_0020F8" Count="31" Offset="0x20F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_0022E8" Count="49" Offset="0x22E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_0025F8" Count="20" Offset="0x25F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_002738" Count="19" Offset="0x2738">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_002868" Count="23" Offset="0x2868">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_0029D8" Count="17" Offset="0x29D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4_Vtx_002AE8" Count="28" Offset="0x2AE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE4_DL_002CA8" Offset="0x2CA8"/>
|
||||
<DList Name="object_oE4_DL_002E50" Offset="0x2E50"/>
|
||||
<DList Name="object_oE4_DL_002F58" Offset="0x2F58"/>
|
||||
|
|
|
@ -27,6 +27,51 @@
|
|||
<Texture Name="object_oE4s_Tex_000B60" OutName="tex_00000B60" Format="i4" Width="16" Height="16" Offset="0xB60"/>
|
||||
<Texture Name="object_oE4s_Tex_000BE0" OutName="tex_00000BE0" Format="ci8" Width="16" Height="16" Offset="0xBE0" TlutOffset="0x1A8"/>
|
||||
<Texture Name="object_oE4s_Tex_000CE0" OutName="tex_00000CE0" Format="rgba16" Width="16" Height="16" Offset="0xCE0"/>
|
||||
<Array Name="object_oE4s_Vtx_000EE0" Count="73" Offset="0xEE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_001370" Count="43" Offset="0x1370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_001620" Count="250" Offset="0x1620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_0025C0" Count="49" Offset="0x25C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_0028D0" Count="20" Offset="0x28D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_002A10" Count="19" Offset="0x2A10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_002B40" Count="23" Offset="0x2B40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_002CB0" Count="17" Offset="0x2CB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_002DC0" Count="31" Offset="0x2DC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_002FB0" Count="49" Offset="0x2FB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_0032C0" Count="20" Offset="0x32C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_003400" Count="19" Offset="0x3400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_003530" Count="23" Offset="0x3530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_0036A0" Count="17" Offset="0x36A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE4s_Vtx_0037B0" Count="28" Offset="0x37B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE4s_DL_003970" Offset="0x3970"/>
|
||||
<DList Name="object_oE4s_DL_003B28" Offset="0x3B28"/>
|
||||
<DList Name="object_oE4s_DL_003C40" Offset="0x3C40"/>
|
||||
|
|
|
@ -39,6 +39,30 @@
|
|||
<Limb Name="object_oE5_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
|
||||
<Limb Name="object_oE5_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
|
||||
<Skeleton Name="object_oE5_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>-->
|
||||
<Array Name="object_oE5_Vtx_000268" Count="76" Offset="0x268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE5_Vtx_000728" Count="240" Offset="0x728">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE5_Vtx_001628" Count="58" Offset="0x1628">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE5_Vtx_0019C8" Count="20" Offset="0x19C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE5_Vtx_001B08" Count="40" Offset="0x1B08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE5_Vtx_001D88" Count="58" Offset="0x1D88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE5_Vtx_002128" Count="20" Offset="0x2128">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oE5_Vtx_002268" Count="40" Offset="0x2268">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE5_DL_0024E8" Offset="0x24E8"/>
|
||||
<DList Name="object_oE5_DL_002690" Offset="0x2690"/>
|
||||
<DList Name="object_oE5_DL_002C60" Offset="0x2C60"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oE6" Segment="6">
|
||||
<Array Name="object_oE6_Vtx_000000" Count="174" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE6_DL_000AE0" Offset="0xAE0"/>
|
||||
<Texture Name="object_oE6_TLUT_000FD0" OutName="tlut_00000FD0" Format="rgba16" Width="16" Height="16" Offset="0xFD0"/>
|
||||
<Texture Name="object_oE6_Tex_0011D0" OutName="tex_000011D0" Format="ci8" Width="32" Height="32" Offset="0x11D0" TlutOffset="0xFD0"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oE7" Segment="6">
|
||||
<Array Name="object_oE7_Vtx_000000" Count="107" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE7_DL_0006B0" Offset="0x6B0"/>
|
||||
<Texture Name="object_oE7_TLUT_000B18" OutName="tlut_00000B18" Format="rgba16" Width="16" Height="16" Offset="0xB18"/>
|
||||
<Texture Name="object_oE7_Tex_000D18" OutName="tex_00000D18" Format="ci8" Width="32" Height="32" Offset="0xD18" TlutOffset="0xB18"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oE8" Segment="6">
|
||||
<Array Name="object_oE8_Vtx_000000" Count="202" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE8_DL_000CA0" Offset="0xCA0"/>
|
||||
<Texture Name="object_oE8_TLUT_001248" OutName="tlut_00001248" Format="rgba16" Width="16" Height="16" Offset="0x1248"/>
|
||||
<Texture Name="object_oE8_Tex_001448" OutName="tex_00001448" Format="ci8" Width="32" Height="32" Offset="0x1448" TlutOffset="0x1248"/>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_oE9" Segment="6">
|
||||
<Array Name="object_oE9_Vtx_000000" Count="128" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oE9_DL_000800" Offset="0x800"/>
|
||||
<Texture Name="object_oE9_TLUT_000C90" OutName="tlut_00000C90" Format="rgba16" Width="16" Height="16" Offset="0xC90"/>
|
||||
<Texture Name="object_oE9_Tex_000E90" OutName="tex_00000E90" Format="ci8" Width="32" Height="32" Offset="0xE90" TlutOffset="0xC90"/>
|
||||
|
|
|
@ -38,6 +38,54 @@
|
|||
<Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC"/>
|
||||
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" TlutOffset="0x2CC"/>
|
||||
|
||||
<Array Name="object_oF1s_Vtx_0035C0" Count="114" Offset="0x35C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_003CE0" Count="90" Offset="0x3CE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_004280" Count="62" Offset="0x4280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_004660" Count="16" Offset="0x4660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_004760" Count="43" Offset="0x4760">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_004A10" Count="28" Offset="0x4A10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_004BD0" Count="38" Offset="0x4BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_004E30" Count="28" Offset="0x4E30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_004FF0" Count="70" Offset="0x4FF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_005450" Count="16" Offset="0x5450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_005550" Count="43" Offset="0x5550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_005800" Count="28" Offset="0x5800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_0059C0" Count="38" Offset="0x59C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_005C20" Count="28" Offset="0x5C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_005DE0" Count="3" Offset="0x5DE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_oF1s_Vtx_005E10" Count="195" Offset="0x5E10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_oF1s_DL_006A40" Offset="0x6A40"/>
|
||||
<DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8"/>
|
||||
<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/>
|
||||
|
|
|
@ -4,12 +4,39 @@
|
|||
<Array Name="gObjectOssanUnusedVtx" Count="97" Offset="0x350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_000960" Count="117" Offset="0x960">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_0010B0" Count="42" Offset="0x10B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_001350" Count="61" Offset="0x1350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_001720" Count="117" Offset="0x1720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_001E70" Count="42" Offset="0x1E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_002110" Count="61" Offset="0x2110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_0024E0" Count="149" Offset="0x24E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gOssanEyesTLUT" OutName="ossan_eyes_tlut" Format="rgba16" Width="63" Height="4" Offset="0x4530"/>
|
||||
<Texture Name="gOssanTLUT" OutName="ossan_tlut" Format="rgba16" Width="168" Height="1" Offset="0x4728"/>
|
||||
<Texture Name="gOssanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x4878" TlutOffset="0x4530"/>
|
||||
<Texture Name="gOssanBeardTex" OutName="beard" Format="ci8" Width="32" Height="32" Offset="0x4C78" TlutOffset="0x4728"/>
|
||||
<Texture Name="gOssanEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x52B8" TlutOffset="0x4530"/>
|
||||
<Texture Name="gOssanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x56B8" TlutOffset="0x4530"/>
|
||||
<Array Name="object_ossan_Vtx_005AF8" Count="169" Offset="0x5AF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ossan_Vtx_006588" Count="234" Offset="0x6588">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectOssanEnSyatekiManDL_007E28" Offset="0x7E28"/>
|
||||
<Skeleton Name="gObjectOssanSkel" Type="Flex" LimbType="Standard" Offset="0x9B38"/>
|
||||
</File>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_ouke_haka" Segment="6">
|
||||
<Array Name="object_ouke_haka_Vtx_000000" Count="12" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ouke_haka_DL_0000C0" Offset="0xC0"/>
|
||||
<Texture Name="object_ouke_haka_Tex_000170" OutName="tex_00000170" Format="i4" Width="128" Height="32" Offset="0x170"/>
|
||||
</File>
|
||||
|
|
|
@ -4,21 +4,39 @@
|
|||
<DList Name="object_reeba_DL_000200" Offset="0x200"/>
|
||||
<DList Name="object_reeba_DL_0002D0" Offset="0x2D0"/>
|
||||
<DList Name="object_reeba_DL_0002E0" Offset="0x2E0"/>
|
||||
<Array Name="object_reeba_Vtx_0002F0" Count="20" Offset="0x2F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_reeba_DL_000430" Offset="0x430"/>
|
||||
<DList Name="object_reeba_DL_000570" Offset="0x570"/>
|
||||
<DList Name="object_reeba_DL_000580" Offset="0x580"/>
|
||||
<Array Name="object_reeba_Vtx_000590" Count="29" Offset="0x590">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_reeba_DL_000760" Offset="0x760"/>
|
||||
<DList Name="object_reeba_DL_0007F8" Offset="0x7F8"/>
|
||||
<DList Name="object_reeba_DL_000808" Offset="0x808"/>
|
||||
<Array Name="object_reeba_Vtx_000818" Count="10" Offset="0x818">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_reeba_DL_0008B8" Offset="0x8B8"/>
|
||||
<DList Name="object_reeba_DL_000950" Offset="0x950"/>
|
||||
<DList Name="object_reeba_DL_000960" Offset="0x960"/>
|
||||
<Array Name="object_reeba_Vtx_000970" Count="10" Offset="0x970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_reeba_DL_000A10" Offset="0xA10"/>
|
||||
<DList Name="object_reeba_DL_000AB0" Offset="0xAB0"/>
|
||||
<DList Name="object_reeba_DL_000AC0" Offset="0xAC0"/>
|
||||
<Array Name="object_reeba_Vtx_000AD0" Count="11" Offset="0xAD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_reeba_DL_000B80" Offset="0xB80"/>
|
||||
<DList Name="object_reeba_DL_000C18" Offset="0xC18"/>
|
||||
<DList Name="object_reeba_DL_000C28" Offset="0xC28"/>
|
||||
<Array Name="object_reeba_Vtx_000C38" Count="10" Offset="0xC38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="object_reeba_Tex_000CD8" OutName="tex_00000CD8" Format="rgba16" Width="8" Height="16" Offset="0xCD8"/>
|
||||
<Texture Name="object_reeba_Tex_000DD8" OutName="tex_00000DD8" Format="rgba16" Width="32" Height="32" Offset="0xDD8"/>
|
||||
<Texture Name="object_reeba_Tex_0015D8" OutName="tex_000015D8" Format="rgba16" Width="32" Height="32" Offset="0x15D8"/>
|
||||
|
|
|
@ -3,6 +3,30 @@
|
|||
<Animation Name="object_rl_Anim_00040C" Offset="0x40C"/>
|
||||
<Animation Name="object_rl_Anim_000830" Offset="0x830"/>
|
||||
<Animation Name="object_rl_Anim_000A3C" Offset="0xA3C"/>
|
||||
<Array Name="object_rl_Vtx_000A50" Count="45" Offset="0xA50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_rl_Vtx_000D20" Count="27" Offset="0xD20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_rl_Vtx_000ED0" Count="12" Offset="0xED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_rl_Vtx_000F90" Count="45" Offset="0xF90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_rl_Vtx_001260" Count="27" Offset="0x1260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_rl_Vtx_001410" Count="12" Offset="0x1410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_rl_Vtx_0014D0" Count="191" Offset="0x14D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_rl_Vtx_0020C0" Count="23" Offset="0x20C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_rl_DL_002230" Offset="0x2230"/>
|
||||
<DList Name="object_rl_DL_0023D8" Offset="0x23D8"/>
|
||||
<DList Name="object_rl_DL_0029A0" Offset="0x29A0"/>
|
||||
|
@ -20,6 +44,9 @@
|
|||
<Texture Name="object_rl_Tex_003B60" OutName="tex_00003B60" Format="ci8" Width="32" Height="16" Offset="0x3B60" TlutOffset="0x32A0"/>
|
||||
<Texture Name="object_rl_Tex_003D60" OutName="tex_00003D60" Format="ci8" Width="8" Height="8" Offset="0x3D60" TlutOffset="0x32A0"/>
|
||||
<Texture Name="object_rl_Tex_003DA0" OutName="tex_00003DA0" Format="ci8" Width="16" Height="16" Offset="0x3DA0" TlutOffset="0x32A0"/>
|
||||
<Array Name="object_rl_Vtx_003EA0" Count="312" Offset="0x3EA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_rl_DL_005220" Offset="0x5220"/>
|
||||
<Texture Name="object_rl_TLUT_006318" OutName="tlut_00006318" Format="rgba16" Width="16" Height="16" Offset="0x6318"/>
|
||||
<Texture Name="object_rl_Tex_006518" OutName="tex_00006518" Format="ci8" Width="16" Height="16" Offset="0x6518" TlutOffset="0x6318"/>
|
||||
|
|
|
@ -15,6 +15,12 @@
|
|||
<Texture Name="object_sb_Tex_001920" OutName="tex_00001920" Format="rgba16" Width="8" Height="8" Offset="0x1920"/>
|
||||
<Texture Name="object_sb_Tex_0019A0" OutName="tex_000019A0" Format="rgba16" Width="8" Height="8" Offset="0x19A0"/>
|
||||
<Texture Name="object_sb_Tex_001A20" OutName="tex_00001A20" Format="rgba16" Width="8" Height="8" Offset="0x1A20"/>
|
||||
<Array Name="object_sb_Vtx_001AA0" Count="85" Offset="0x1AA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_sb_Vtx_001FF0" Count="92" Offset="0x1FF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_sb_DL_0025B0" Offset="0x25B0"/>
|
||||
<DList Name="object_sb_DL_002858" Offset="0x2858"/>
|
||||
<Texture Name="object_sb_Tex_002AF0" OutName="tex_00002AF0" Format="rgba16" Width="8" Height="8" Offset="0x2AF0"/>
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_siofuki" Segment="6">
|
||||
<Texture Name="object_siofuki_Tex_000000" OutName="tex_00000000" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="object_siofuki_Vtx_000800" Count="55" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_siofuki_DL_000B70" Offset="0xB70"/>
|
||||
<Collision Name="object_siofuki_Col_000D78" Offset="0xD78"/>
|
||||
</File>
|
||||
|
|
|
@ -11,6 +11,9 @@
|
|||
<DList Name="object_spot03_object_DL_000BC0" Offset="0xBC0"/>
|
||||
<Collision Name="object_spot03_object_Col_000C98" Offset="0xC98"/>
|
||||
<Texture Name="object_spot03_object_Tex_000CD0" OutName="tex_00000CD0" Format="i4" Width="64" Height="64" Offset="0xCD0"/>
|
||||
<Array Name="object_spot03_object_Vtx_0014D0" Count="11" Offset="0x14D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot03_object_DL_001580" Offset="0x1580"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,9 +1,15 @@
|
|||
<Root>
|
||||
<File Name="object_spot05_objects" Segment="6">
|
||||
<Texture Name="object_spot05_objects_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Array Name="object_spot05_objects_Vtx_000800" Count="4" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot05_objects_DL_000840" Offset="0x840"/>
|
||||
<Collision Name="object_spot05_objects_Col_000918" Offset="0x918"/>
|
||||
<Texture Name="object_spot05_objects_Tex_000950" OutName="tex_00000950" Format="rgba16" Width="16" Height="64" Offset="0x950"/>
|
||||
<Array Name="object_spot05_objects_Vtx_001150" Count="4" Offset="0x1150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot05_objects_DL_001190" Offset="0x1190"/>
|
||||
<Collision Name="object_spot05_objects_Col_0012C0" Offset="0x12C0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,14 +1,32 @@
|
|||
<Root>
|
||||
<File Name="object_spot07_object" Segment="6">
|
||||
<Array Name="object_spot07_object_Vtx_000000" Count="70" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot07_object_DL_000460" Offset="0x460"/>
|
||||
<Array Name="object_spot07_object_Vtx_000700" Count="78" Offset="0x700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot07_object_DL_000BE0" Offset="0xBE0"/>
|
||||
<Texture Name="object_spot07_object_TLUT_000EC0" OutName="tlut_00000EC0" Format="rgba16" Width="4" Height="4" Offset="0xEC0"/>
|
||||
<Texture Name="object_spot07_object_Tex_000EE0" OutName="tex_00000EE0" Format="ci4" Width="32" Height="128" Offset="0xEE0" TlutOffset="0xEC0"/>
|
||||
<Array Name="object_spot07_object_Vtx_0016E0" Count="53" Offset="0x16E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_spot07_object_Vtx_001A30" Count="44" Offset="0x1A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot07_object_DL_001CF0" Offset="0x1CF0"/>
|
||||
<DList Name="object_spot07_object_DL_001F68" Offset="0x1F68"/>
|
||||
<Collision Name="object_spot07_object_Col_002590" Offset="0x2590"/>
|
||||
<Texture Name="object_spot07_object_TLUT_0025C0" OutName="tlut_000025C0" Format="rgba16" Width="4" Height="4" Offset="0x25C0"/>
|
||||
<Texture Name="object_spot07_object_Tex_0025E0" OutName="tex_000025E0" Format="ci4" Width="32" Height="128" Offset="0x25E0" TlutOffset="0x25C0"/>
|
||||
<Array Name="object_spot07_object_Vtx_002DE0" Count="6" Offset="0x2DE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_spot07_object_Vtx_002E40" Count="61" Offset="0x2E40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_spot07_object_DL_003210" Offset="0x3210"/>
|
||||
<DList Name="object_spot07_object_DL_0032D8" Offset="0x32D8"/>
|
||||
<Collision Name="object_spot07_object_Col_0038FC" Offset="0x38FC"/>
|
||||
|
|
|
@ -12,6 +12,45 @@
|
|||
<Texture Name="object_ssh_Tex_000BE0" OutName="tex_00000BE0" Format="ci8" Width="8" Height="16" Offset="0xBE0" TlutOffset="0x320"/>
|
||||
<Texture Name="object_ssh_Tex_000C60" OutName="tex_00000C60" Format="ci8" Width="32" Height="32" Offset="0xC60" TlutOffset="0x320"/>
|
||||
<Texture Name="object_ssh_Tex_001060" OutName="tex_00001060" Format="ci8" Width="32" Height="32" Offset="0x1060" TlutOffset="0x320"/>
|
||||
<Array Name="object_ssh_Vtx_001460" Count="177" Offset="0x1460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_001F70" Count="230" Offset="0x1F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_002DD0" Count="39" Offset="0x2DD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_003040" Count="30" Offset="0x3040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_003220" Count="12" Offset="0x3220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_0032E0" Count="12" Offset="0x32E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_0033A0" Count="9" Offset="0x33A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_003430" Count="12" Offset="0x3430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_0034F0" Count="12" Offset="0x34F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_0035B0" Count="10" Offset="0x35B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_003650" Count="6" Offset="0x3650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_0036B0" Count="86" Offset="0x36B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ssh_Vtx_003C10" Count="12" Offset="0x3C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ssh_DL_003CD0" Offset="0x3CD0"/>
|
||||
<DList Name="object_ssh_DL_004080" Offset="0x4080"/>
|
||||
<DList Name="object_ssh_DL_004510" Offset="0x4510"/>
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_stream" Segment="6">
|
||||
<Texture Name="object_stream_Tex_000000" OutName="tex_00000000" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="object_stream_Vtx_000800" Count="21" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_stream_DL_000950" Offset="0x950"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -17,6 +17,33 @@
|
|||
<Texture Name="object_tite_Tex_001B00" OutName="tex_00001B00" Format="rgba16" Width="16" Height="32" Offset="0x1B00"/>
|
||||
<Texture Name="object_tite_Tex_001F00" OutName="tex_00001F00" Format="rgba16" Width="16" Height="16" Offset="0x1F00"/>
|
||||
<Texture Name="object_tite_Tex_002100" OutName="tex_00002100" Format="rgba16" Width="8" Height="16" Offset="0x2100"/>
|
||||
<Array Name="object_tite_Vtx_002200" Count="39" Offset="0x2200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002470" Count="34" Offset="0x2470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002690" Count="12" Offset="0x2690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002750" Count="34" Offset="0x2750">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002970" Count="12" Offset="0x2970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002A30" Count="34" Offset="0x2A30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002C50" Count="12" Offset="0x2C50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002D10" Count="34" Offset="0x2D10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_tite_Vtx_002F30" Count="12" Offset="0x2F30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_tite_DL_002FF0" Offset="0x2FF0"/>
|
||||
<DList Name="object_tite_DL_003160" Offset="0x3160"/>
|
||||
<DList Name="object_tite_DL_003290" Offset="0x3290"/>
|
||||
|
|
|
@ -2,11 +2,23 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_toki_objects" Segment="6">
|
||||
<Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Array Name="object_toki_objects_Vtx_000800" Count="8" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_000880" Offset="0x880"/>
|
||||
<Array Name="object_toki_objects_Vtx_000930" Count="9" Offset="0x930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_0009C0" Offset="0x9C0"/>
|
||||
<Texture Name="object_toki_objects_Tex_000A30" OutName="tex_000A30" Format="rgba16" Width="16" Height="16" Offset="0xA30"/>
|
||||
<Texture Name="object_toki_objects_Tex_000C30" OutName="tex_000C30" Format="rgba16" Width="32" Height="32" Offset="0xC30"/>
|
||||
<Array Name="object_toki_objects_Vtx_001430" Count="122" Offset="0x1430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_001BD0" Offset="0x1BD0"/>
|
||||
<Array Name="object_toki_objects_Vtx_001FA0" Count="148" Offset="0x1FA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_0028E0" Offset="0x28E0"/>
|
||||
<Texture Name="object_toki_objects_Tex_002DC0" OutName="tex_002DC0" Format="rgba16" Width="32" Height="32" Offset="0x2DC0"/>
|
||||
<Texture Name="object_toki_objects_Tex_0035C0" OutName="tex_0035C0" Format="ia8" Width="64" Height="32" Offset="0x35C0"/>
|
||||
|
@ -16,12 +28,30 @@
|
|||
<Texture Name="object_toki_objects_Tex_0065C0" OutName="tex_0065C0" Format="rgba16" Width="16" Height="16" Offset="0x65C0"/>
|
||||
<Texture Name="object_toki_objects_Tex_0067C0" OutName="tex_0067C0" Format="rgba16" Width="32" Height="32" Offset="0x67C0"/>
|
||||
<Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0"/>
|
||||
<Array Name="object_toki_objects_Vtx_0071C0" Count="20" Offset="0x71C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toki_objects_Vtx_007300" Count="20" Offset="0x7300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_007440" Offset="0x7440"/> <!-- Door of Time left -->
|
||||
<DList Name="object_toki_objects_DL_007578" Offset="0x7578"/> <!-- Door of Time right -->
|
||||
<Collision Name="gDoorTokiCol" Offset="0x7888"/>
|
||||
<Array Name="object_toki_objects_Vtx_0078C0" Count="24" Offset="0x78C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toki_objects_Vtx_007A40" Count="62" Offset="0x7A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_007E20" Offset="0x7E20"/>
|
||||
<DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0"/>
|
||||
<Array Name="object_toki_objects_Vtx_008010" Count="24" Offset="0x8010">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_008190" Offset="0x8190"/>
|
||||
<Array Name="object_toki_objects_Vtx_008250" Count="20" Offset="0x8250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toki_objects_DL_008390" Offset="0x8390"/> <!-- light plane -->
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -16,6 +16,54 @@
|
|||
<Texture Name="object_toryo_Tex_001A00" OutName="tex_00001A00" Format="ci8" Width="8" Height="16" Offset="0x1A00" TlutOffset="0xE60"/>
|
||||
<Texture Name="object_toryo_Tex_001A80" OutName="tex_00001A80" Format="ci8" Width="16" Height="16" Offset="0x1A80" TlutOffset="0xE60"/>
|
||||
<Texture Name="object_toryo_Tex_001B80" OutName="tex_00001B80" Format="ci8" Width="16" Height="16" Offset="0x1B80" TlutOffset="0xE60"/>
|
||||
<Array Name="object_toryo_Vtx_001C80" Count="53" Offset="0x1C80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_001FD0" Count="124" Offset="0x1FD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_002790" Count="46" Offset="0x2790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_002A70" Count="25" Offset="0x2A70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_002C00" Count="33" Offset="0x2C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_002E10" Count="46" Offset="0x2E10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_0030F0" Count="25" Offset="0x30F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_003280" Count="33" Offset="0x3280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_003490" Count="88" Offset="0x3490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_003A10" Count="36" Offset="0x3A10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_003C50" Count="19" Offset="0x3C50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_003D80" Count="59" Offset="0x3D80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_004130" Count="36" Offset="0x4130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_004370" Count="19" Offset="0x4370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_0044A0" Count="59" Offset="0x44A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_toryo_Vtx_004850" Count="45" Offset="0x4850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_toryo_DL_004B20" Offset="0x4B20"/>
|
||||
<DList Name="object_toryo_DL_004F20" Offset="0x4F20"/>
|
||||
<DList Name="object_toryo_DL_005438" Offset="0x5438"/>
|
||||
|
|
|
@ -11,6 +11,33 @@
|
|||
<Texture Name="object_ts_Tex_000D70" OutName="tex_00000D70" Format="ci8" Width="32" Height="32" Offset="0xD70" TlutOffset="0x4B0"/>
|
||||
<Texture Name="object_ts_Tex_001170" OutName="tex_00001170" Format="ci8" Width="16" Height="16" Offset="0x1170" TlutOffset="0x4B0"/>
|
||||
<Texture Name="object_ts_Tex_001270" OutName="tex_00001270" Format="ci8" Width="32" Height="64" Offset="0x1270" TlutOffset="0x4B0"/>
|
||||
<Array Name="object_ts_Vtx_001A70" Count="74" Offset="0x1A70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_001F10" Count="124" Offset="0x1F10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_0026D0" Count="45" Offset="0x26D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_0029A0" Count="34" Offset="0x29A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_002BC0" Count="56" Offset="0x2BC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_002F40" Count="45" Offset="0x2F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_003210" Count="34" Offset="0x3210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_003430" Count="56" Offset="0x3430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ts_Vtx_0037B0" Count="82" Offset="0x37B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_ts_DL_003CD0" Offset="0x3CD0"/>
|
||||
<DList Name="object_ts_DL_003ED8" Offset="0x3ED8"/>
|
||||
<DList Name="object_ts_DL_004378" Offset="0x4378"/>
|
||||
|
|
|
@ -3,7 +3,13 @@
|
|||
<Texture Name="object_tsubo_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_tsubo_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="16" Height="16" Offset="0x1000"/>
|
||||
<Texture Name="object_tsubo_Tex_001200" OutName="tex_00001200" Format="rgba16" Width="16" Height="16" Offset="0x1200"/>
|
||||
<Array Name="object_tsubo_Vtx_001400" Count="60" Offset="0x1400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_tsubo_DL_0017C0" Offset="0x17C0"/>
|
||||
<Array Name="object_tsubo_Vtx_001930" Count="3" Offset="0x1930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_tsubo_DL_001960" Offset="0x1960"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,11 +1,26 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_field_keep/"/>
|
||||
<File Name="object_wood02" Segment="6">
|
||||
<Array Name="object_wood02_Vtx_000000" Count="9" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_000090" Offset="0x90"/>
|
||||
<Array Name="object_wood02_Vtx_000130" Count="3" Offset="0x130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_000160" Offset="0x160"/>
|
||||
<Array Name="object_wood02_Vtx_0001F0" Count="21" Offset="0x1F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_000340" Offset="0x340"/>
|
||||
<Array Name="object_wood02_Vtx_000410" Count="3" Offset="0x410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_000440" Offset="0x440"/>
|
||||
<Texture Name="object_wood02_Tex_0004D0" OutName="tex_000004D0" Format="rgba16" Width="16" Height="16" Offset="0x4D0"/>
|
||||
<Array Name="object_wood02_Vtx_0006D0" Count="3" Offset="0x6D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_000700" Offset="0x700"/>
|
||||
<Texture Name="object_wood02_Tex_000790" OutName="tex_00000790" Format="rgba16" Width="32" Height="32" Offset="0x790"/>
|
||||
<Texture Name="object_wood02_Tex_000F90" OutName="tex_00000F90" Format="ia4" Width="32" Height="128" Offset="0xF90"/>
|
||||
|
@ -18,16 +33,46 @@
|
|||
<Texture Name="object_wood02_Tex_005F90" OutName="tex_00005F90" Format="ia8" Width="32" Height="64" Offset="0x5F90"/>
|
||||
<Texture Name="object_wood02_Tex_006790" OutName="tex_00006790" Format="ia8" Width="32" Height="64" Offset="0x6790"/>
|
||||
<Texture Name="object_wood02_Tex_006F90" OutName="tex_00006F90" Format="ia8" Width="32" Height="64" Offset="0x6F90"/>
|
||||
<Array Name="object_wood02_Vtx_007790" Count="11" Offset="0x7790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wood02_Vtx_007840" Count="9" Offset="0x7840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_0078D0" Offset="0x78D0"/>
|
||||
<DList Name="object_wood02_DL_007968" Offset="0x7968"/>
|
||||
<Collision Name="object_wood02_Col_007A70" Offset="0x7A70"/>
|
||||
<Array Name="object_wood02_Vtx_007AA0" Count="3" Offset="0x7AA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_007AD0" Offset="0x7AD0"/>
|
||||
<Array Name="object_wood02_Vtx_007B60" Count="11" Offset="0x7B60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wood02_Vtx_007C10" Count="9" Offset="0x7C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_007CA0" Offset="0x7CA0"/>
|
||||
<DList Name="object_wood02_DL_007D38" Offset="0x7D38"/>
|
||||
<Array Name="object_wood02_Vtx_007DF0" Count="3" Offset="0x7DF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_007E20" Offset="0x7E20"/>
|
||||
<Array Name="object_wood02_Vtx_007EB0" Count="25" Offset="0x7EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wood02_Vtx_008040" Count="9" Offset="0x8040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_0080D0" Offset="0x80D0"/>
|
||||
<DList Name="object_wood02_DL_0081A8" Offset="0x81A8"/>
|
||||
<Array Name="object_wood02_Vtx_008240" Count="7" Offset="0x8240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_0082B0" Offset="0x82B0"/>
|
||||
<Array Name="object_wood02_Vtx_008320" Count="3" Offset="0x8320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
|
||||
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
|
||||
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
<Texture Name="object_yabusame_point_Tex_000000" OutName="tex_00000000" Format="ia8" Width="48" Height="24" Offset="0x0"/>
|
||||
<Texture Name="object_yabusame_point_Tex_000480" OutName="tex_00000480" Format="ia8" Width="48" Height="24" Offset="0x480"/>
|
||||
<Texture Name="object_yabusame_point_Tex_000900" OutName="tex_00000900" Format="ia8" Width="48" Height="24" Offset="0x900"/>
|
||||
<Array Name="object_yabusame_point_Vtx_000D80" Count="4" Offset="0xD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_yabusame_point_DL_000DC0" Offset="0xDC0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -79,11 +79,18 @@ typedef enum PauseState {
|
|||
/* 19 */ PAUSE_STATE_RESUME_GAMEPLAY // Handles returning to normal gameplay once the pause menu is visually closed
|
||||
} PauseState;
|
||||
|
||||
typedef enum PauseDebugState {
|
||||
/* 0 */ PAUSE_DEBUG_STATE_CLOSED,
|
||||
/* 1 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPENING,
|
||||
/* 2 */ PAUSE_DEBUG_STATE_INVENTORY_EDITOR_OPEN,
|
||||
/* 3 */ PAUSE_DEBUG_STATE_FLAG_SET_OPEN
|
||||
} PauseDebugState;
|
||||
|
||||
#define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \
|
||||
(((pauseCtx)->state >= PAUSE_STATE_GAME_OVER_START) && ((pauseCtx)->state <= PAUSE_STATE_GAME_OVER_FINISH))
|
||||
|
||||
#define IS_PAUSED(pauseCtx) \
|
||||
(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != 0))
|
||||
(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != PAUSE_DEBUG_STATE_CLOSED))
|
||||
|
||||
// Sub-states of PAUSE_STATE_MAIN
|
||||
typedef enum PauseMainState {
|
||||
|
|
|
@ -45,8 +45,8 @@
|
|||
#include "dma.h"
|
||||
#include "thread.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:86" \
|
||||
"pal-1.0:84 pal-1.1:84"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:82" \
|
||||
"pal-1.0:80 pal-1.1:80"
|
||||
|
||||
StackEntry sDmaMgrStackInfo;
|
||||
OSMesgQueue sDmaMgrMsgQueue;
|
||||
|
|
|
@ -184,7 +184,7 @@ void FlagSet_Update(PlayState* play) {
|
|||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
|
||||
play->pauseCtx.debugState = 0;
|
||||
play->pauseCtx.debugState = PAUSE_DEBUG_STATE_CLOSED;
|
||||
}
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../flg_set.c", 241);
|
||||
|
|
|
@ -44,7 +44,7 @@ extern struct IrqMgr gIrqMgr;
|
|||
#include "thread.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:0 ntsc-1.0:54 ntsc-1.1:54 ntsc-1.2:54 pal-1.0:52 pal-1.1:52"
|
||||
"ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49"
|
||||
|
||||
extern u8 _buffersSegmentEnd[];
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "player.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#pragma increment_block_number "ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152"
|
||||
#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144"
|
||||
|
||||
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
|
||||
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
|
||||
|
|
|
@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
|
|||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:86 ntsc-1.1:86 ntsc-1.2:86 pal-1.0:86 pal-1.1:86"
|
||||
"ique-cn:128 ntsc-1.0:83 ntsc-1.1:83 ntsc-1.2:83 pal-1.0:83 pal-1.1:83"
|
||||
|
||||
s32 Camera_KeepOn4(Camera* camera) {
|
||||
static Vec3f D_8015BD50;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:80" \
|
||||
#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:64" \
|
||||
"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
|
||||
|
||||
#include "libu64/debug.h"
|
||||
|
|
|
@ -79,7 +79,7 @@ void KaleidoSetup_Update(PlayState* play) {
|
|||
|
||||
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
|
||||
if (DEBUG_FEATURES && BREG(0)) {
|
||||
pauseCtx->debugState = 3;
|
||||
pauseCtx->debugState = PAUSE_DEBUG_STATE_FLAG_SET_OPEN;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
// The start button was pressed, pause
|
||||
|
@ -134,7 +134,7 @@ void KaleidoSetup_Init(PlayState* play) {
|
|||
PauseContext* pauseCtx = &play->pauseCtx;
|
||||
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
pauseCtx->debugState = 0;
|
||||
pauseCtx->debugState = PAUSE_DEBUG_STATE_CLOSED;
|
||||
|
||||
pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
|
||||
pauseCtx->eye.z = 64.0f;
|
||||
|
|
|
@ -29,6 +29,8 @@
|
|||
#include "assets/textures/do_action_static/do_action_static.h"
|
||||
#include "assets/textures/icon_item_static/icon_item_static.h"
|
||||
|
||||
#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
|
||||
typedef struct RestrictionFlags {
|
||||
/* 0x00 */ u8 sceneId;
|
||||
/* 0x01 */ u8 flags1;
|
||||
|
@ -3221,7 +3223,7 @@ void Interface_Draw(PlayState* play) {
|
|||
gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment);
|
||||
gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
|
||||
|
||||
if (pauseCtx->debugState == 0) {
|
||||
if (pauseCtx->debugState == PAUSE_DEBUG_STATE_CLOSED) {
|
||||
Interface_InitVertices(play);
|
||||
func_8008A994(interfaceCtx);
|
||||
Health_DrawMeter(play);
|
||||
|
@ -4026,7 +4028,7 @@ void Interface_Draw(PlayState* play) {
|
|||
}
|
||||
|
||||
#if DEBUG_FEATURES
|
||||
if (pauseCtx->debugState == 3) {
|
||||
if (pauseCtx->debugState == PAUSE_DEBUG_STATE_FLAG_SET_OPEN) {
|
||||
FlagSet_Update(play);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
#include "assets/objects/object_link_boy/object_link_boy.h"
|
||||
#include "assets/objects/object_link_child/object_link_child.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"pal-1.0:0 pal-1.1:0"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 pal-1.0:0" \
|
||||
"pal-1.1:0"
|
||||
|
||||
typedef struct BowSlingshotStringData {
|
||||
/* 0x00 */ Gfx* dList;
|
||||
|
|
|
@ -387,12 +387,13 @@ s32 EnGirlA_TryChangeShopItem(EnGirlA* this) {
|
|||
void EnGirlA_InitItem(EnGirlA* this, PlayState* play) {
|
||||
s16 params = this->actor.params;
|
||||
|
||||
PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[params], params);
|
||||
PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[params], params);
|
||||
|
||||
if ((params >= SI_MAX) && (params < 0)) {
|
||||
Actor_Kill(&this->actor);
|
||||
PRINTF_COLOR_ERROR();
|
||||
PRINTF("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params);
|
||||
PRINTF(T("引数がおかしいよ(arg_data=%d)!!\n", "The arguments are strange (arg_data=%d)!!\n"),
|
||||
this->actor.params);
|
||||
PRINTF_RST();
|
||||
ASSERT(0, "0", "../z_en_girlA.c", 1421);
|
||||
return;
|
||||
|
@ -418,7 +419,8 @@ void EnGirlA_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
EnGirlA_TryChangeShopItem(this);
|
||||
EnGirlA_InitItem(this, play);
|
||||
PRINTF("%s(%2d)初期設定\n", sShopItemDescriptions[this->actor.params], this->actor.params);
|
||||
PRINTF(T("%s(%2d)初期設定\n", "%s(%2d) Initial setup\n"), sShopItemDescriptions[this->actor.params],
|
||||
this->actor.params);
|
||||
}
|
||||
|
||||
void EnGirlA_Destroy(Actor* thisx, PlayState* play) {
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "play_state.h"
|
||||
#include "save.h"
|
||||
|
@ -162,7 +163,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) {
|
|||
}
|
||||
if (this->actor.params == 1) {
|
||||
if (!GET_INFTABLE(INFTABLE_17F) || !GET_EVENTINF(EVENTINF_MARATHON_ACTIVE)) {
|
||||
PRINTF(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n");
|
||||
PRINTF(VT_FGCOL(CYAN) T(" マラソン 開始されていない \n", " Marathon not started \n") VT_RST "\n");
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "effect.h"
|
||||
|
@ -153,7 +154,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
if (this->actor.params == 0xB) {
|
||||
if (sLowerRiverSpawned) {
|
||||
Actor_Kill(&this->actor);
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW)
|
||||
T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.1 ☆☆☆☆☆ \n") VT_RST);
|
||||
return;
|
||||
}
|
||||
sLowerRiverSpawned = true;
|
||||
|
@ -164,7 +166,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
if (this->actor.params == 0xC) {
|
||||
if (sUpperRiverSpawned) {
|
||||
Actor_Kill(&this->actor);
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW)
|
||||
T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.2 ☆☆☆☆☆ \n") VT_RST);
|
||||
return;
|
||||
}
|
||||
sUpperRiverSpawned = true;
|
||||
|
@ -181,7 +184,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f &&
|
||||
fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
|
||||
this->unk_2AA = i;
|
||||
PRINTF(VT_FGCOL(YELLOW) " 通常鶏index %d\n" VT_RST, this->unk_2AA);
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" 通常鶏index %d\n", " Normal chicken index %d\n") VT_RST, this->unk_2AA);
|
||||
if (gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &
|
||||
sKakarikoFlagList[i]) {
|
||||
this->actor.world.pos.x = 300.0f;
|
||||
|
@ -259,7 +262,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n" VT_RST, this->actor.params);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What kind of guy? ☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->actor.params);
|
||||
PRINTF("\n\n");
|
||||
this->actionFunc = EnNiw_ResetAction;
|
||||
}
|
||||
|
@ -386,7 +390,7 @@ void EnNiw_SpawnAttackCucco(EnNiw* this, PlayState* play) {
|
|||
this->timer5 = 10;
|
||||
} else {
|
||||
PRINTF("\n\n");
|
||||
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 発生できず ☆☆☆☆☆ \n", " ☆☆☆☆☆ Cannot occur ☆☆☆☆☆ \n") VT_RST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -983,17 +987,21 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
|
|||
f32 camResult;
|
||||
s32 pad3[10];
|
||||
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n" VT_RST, thisx->floorHeight);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Up and down? ☆☆☆☆☆ %f\n") VT_RST,
|
||||
thisx->floorHeight);
|
||||
cam.x = play->view.at.x - play->view.eye.x;
|
||||
cam.y = play->view.at.y - play->view.eye.y;
|
||||
cam.z = play->view.at.z - play->view.eye.z;
|
||||
camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z));
|
||||
PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
|
||||
PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
|
||||
PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.x);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.y);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n" VT_RST, thisx->home.pos.z);
|
||||
PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X out of range! ☆☆☆☆☆ %f\n") VT_RST,
|
||||
thisx->world.pos.x);
|
||||
PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y out of range! ☆☆☆☆☆ %f\n") VT_RST,
|
||||
thisx->world.pos.y);
|
||||
PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z out of range! ☆☆☆☆☆ %f\n") VT_RST,
|
||||
thisx->world.pos.z);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set X! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.x);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Y! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.y);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Z! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.z);
|
||||
thisx->world.pos.x = thisx->home.pos.x;
|
||||
thisx->world.pos.z = thisx->home.pos.z;
|
||||
thisx->world.pos.y = ((thisx->home.pos.y + play->view.eye.y) + (camResult * 160.0f));
|
||||
|
@ -1002,9 +1010,12 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
|
|||
thisx->world.pos.y = thisx->home.pos.y + 300.0f;
|
||||
}
|
||||
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.z);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X after correction! ☆☆☆☆☆ %f\n") VT_RST,
|
||||
thisx->world.pos.x);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y after correction! ☆☆☆☆☆ %f\n") VT_RST,
|
||||
thisx->world.pos.y);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z after correction! ☆☆☆☆☆ %f\n") VT_RST,
|
||||
thisx->world.pos.z);
|
||||
PRINTF("\n\n");
|
||||
thisx->speed = 0.0f;
|
||||
thisx->gravity = -2.0f;
|
||||
|
@ -1045,7 +1056,7 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
|
|||
EffectSsGSplash_Spawn(play, &pos, NULL, NULL, 0, 400);
|
||||
this->timer5 = 0;
|
||||
PRINTF("\n\n");
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ \n", "☆☆☆☆☆ Bubbling ☆☆☆☆☆ \n") VT_RST);
|
||||
PRINTF("\n\n");
|
||||
this->actionFunc = func_80AB6F04;
|
||||
return;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "regs.h"
|
||||
#include "sequence.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "audio.h"
|
||||
#include "cutscene_flags.h"
|
||||
|
@ -64,8 +65,8 @@ void EnOkarinaEffect_Init(Actor* thisx, PlayState* play) {
|
|||
EnOkarinaEffect* this = (EnOkarinaEffect*)thisx;
|
||||
|
||||
PRINTF("\n\n");
|
||||
// "Ocarina Storm Effect"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ \n",
|
||||
"☆☆☆☆☆ Ocarina storm effect sparkle sparkle sparkle ☆☆☆☆☆ \n") VT_RST);
|
||||
PRINTF("\n\n");
|
||||
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) {
|
||||
Actor_Kill(&this->actor);
|
||||
|
@ -97,7 +98,7 @@ void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, PlayState* play) {
|
|||
}
|
||||
PRINTF("\nthis->timer=[%d]", this->timer);
|
||||
if (this->timer == 308) {
|
||||
PRINTF("\n\n\n豆よ のびろ 指定\n\n\n"); // "Let's grow some beans"
|
||||
PRINTF(T("\n\n\n豆よ のびろ 指定\n\n\n", "\n\n\nBeans, grow!\n\n\n"));
|
||||
CutsceneFlags_Set(play, 5);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -173,17 +173,10 @@ static s16 D_80AC8904[] = { 0x001E, 0x001F, 0x0020, 0x0021, 0x0022, 0x0023, 0x00
|
|||
|
||||
#if DEBUG_FEATURES
|
||||
static char* sShopkeeperPrintName[] = {
|
||||
"コキリの店 ", // "Kokiri Shop"
|
||||
"薬屋 ", // "Potion Shop"
|
||||
"夜の店 ", // "Night Shop"
|
||||
"路地裏の店 ", // "Back Alley Shop"
|
||||
"盾の店 ", // "Shield Shop"
|
||||
"大人の店 ", // "Adult Shop"
|
||||
"タロンの店 ", // "Talon Shop"
|
||||
"ゾーラの店 ", // "Zora Shop"
|
||||
"ゴロン夜の店", // "Goron Night Shop"
|
||||
"インゴーの店", // "Ingo Store"
|
||||
"お面屋 ", // "Mask Shop"
|
||||
T("コキリの店 ", "Kokiri Shop"), T("薬屋 ", "Potion Shop"), T("夜の店 ", "Night Shop"),
|
||||
T("路地裏の店 ", "Back Alley Shop"), T("盾の店 ", "Shield Shop"), T("大人の店 ", "Adult Shop"),
|
||||
T("タロンの店 ", "Talon Shop"), T("ゾーラの店 ", "Zora Shop"), T("ゴロン夜の店", "Goron Night Shop"),
|
||||
T("インゴーの店", "Ingo Store"), T("お面屋 ", "Mask Shop"),
|
||||
};
|
||||
#endif
|
||||
|
||||
|
@ -612,7 +605,8 @@ void EnOssan_Init(Actor* thisx, PlayState* play) {
|
|||
if (this->actor.params > OSSAN_TYPE_MASK && this->actor.params < OSSAN_TYPE_KOKIRI) {
|
||||
Actor_Kill(&this->actor);
|
||||
PRINTF_COLOR_ERROR();
|
||||
PRINTF("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params);
|
||||
PRINTF(T("引数がおかしいよ(arg_data=%d)!!\n", "The arguments are strange (arg_data=%d)!!\n"),
|
||||
this->actor.params);
|
||||
PRINTF_RST();
|
||||
ASSERT(0, "0", "../z_en_oB1.c", 1246);
|
||||
return;
|
||||
|
@ -679,8 +673,8 @@ void EnOssan_UpdateCursorPos(PlayState* play, EnOssan* this) {
|
|||
void EnOssan_EndInteraction(PlayState* play, EnOssan* this) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
// "End of conversation!"
|
||||
PRINTF(VT_FGCOL(YELLOW) "%s[%d]:★★★ 会話終了!! ★★★" VT_RST "\n", "../z_en_oB1.c", 1337);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("%s[%d]:★★★ 会話終了!! ★★★", "%s[%d]:★★★ End of conversation!! ★★★") VT_RST "\n",
|
||||
"../z_en_oB1.c", 1337);
|
||||
YREG(31) = 0;
|
||||
Actor_TalkOfferAccepted(&this->actor, play);
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
|
@ -767,8 +761,7 @@ void EnOssan_State_Idle(EnOssan* this, PlayState* play, Player* player) {
|
|||
this->headTargetRot = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
|
||||
|
||||
if (Actor_TalkOfferAccepted(&this->actor, play)) {
|
||||
// "Start conversation!!"
|
||||
PRINTF(VT_FGCOL(YELLOW) "★★★ 会話開始!! ★★★" VT_RST "\n");
|
||||
PRINTF(VT_FGCOL(YELLOW) T("★★★ 会話開始!! ★★★", "★★★ Start conversation!! ★★★") VT_RST "\n");
|
||||
player->stateFlags2 |= PLAYER_STATE2_29;
|
||||
Play_SetShopBrowsingViewpoint(play);
|
||||
EnOssan_SetStateStartShopping(play, this, false);
|
||||
|
@ -957,8 +950,7 @@ void EnOssan_State_StartConversation(EnOssan* this, PlayState* play, Player* pla
|
|||
}
|
||||
|
||||
if (!EnOssan_TestEndInteraction(this, play, &play->state.input[0])) {
|
||||
// "Shop around by moving the stick left and right"
|
||||
PRINTF("「スティック左右で品物みてくれ!」\n");
|
||||
PRINTF(T("「スティック左右で品物みてくれ!」\n", "「Shop around by moving the stick left and right!」\n"));
|
||||
EnOssan_StartShopping(play, this);
|
||||
}
|
||||
}
|
||||
|
@ -2147,14 +2139,14 @@ void EnOssan_InitActionFunc(EnOssan* this, PlayState* play) {
|
|||
|
||||
if (this->shelves == NULL) {
|
||||
PRINTF_COLOR_ERROR();
|
||||
// "Warning!! There are no shelves!!"
|
||||
PRINTF("★★★ 警告!! 棚がないよ!! ★★★\n");
|
||||
PRINTF(T("★★★ 警告!! 棚がないよ!! ★★★\n", "★★★ Warning!! There are no shelves!! ★★★\n"));
|
||||
PRINTF_RST();
|
||||
return;
|
||||
}
|
||||
|
||||
// "Shopkeeper (params) init"
|
||||
PRINTF(VT_FGCOL(YELLOW) "◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇" VT_RST "\n", this->actor.params);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇", "◇◇◇ Shopkeeper ( %d ) initial setting ◇◇◇")
|
||||
VT_RST "\n",
|
||||
this->actor.params);
|
||||
|
||||
this->actor.world.pos.x += sShopkeeperPositionOffsets[this->actor.params].x;
|
||||
this->actor.world.pos.y += sShopkeeperPositionOffsets[this->actor.params].y;
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "regs.h"
|
||||
#include "sfx.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
#include "debug_display.h"
|
||||
|
@ -147,8 +148,8 @@ void EnReeba_Init(Actor* thisx, PlayState* play) {
|
|||
this->scale *= 1.5f;
|
||||
this->collider.dim.radius = 35;
|
||||
this->collider.dim.height = 45;
|
||||
// "Reeba Boss Appears %f"
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n" VT_RST, this->scale);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Reeba boss appears ☆☆☆☆☆ %f\n") VT_RST,
|
||||
this->scale);
|
||||
this->actor.colChkInfo.health = 20;
|
||||
this->collider.elem.atDmgInfo.effect = 4;
|
||||
this->collider.elem.atDmgInfo.damage = 16;
|
||||
|
@ -520,9 +521,10 @@ void EnReeba_Die(EnReeba* this, PlayState* play) {
|
|||
if (spawner->killCount < 10) {
|
||||
spawner->killCount++;
|
||||
}
|
||||
// "How many are dead?"
|
||||
PRINTF("\n\n");
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n" VT_RST, spawner->killCount);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n", "☆☆☆☆☆ How many are DEAD? ☆☆☆☆☆%d\n")
|
||||
VT_RST,
|
||||
spawner->killCount);
|
||||
PRINTF("\n\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
|
@ -468,9 +469,9 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
|
|||
dropType++; // magic jar
|
||||
FALLTHROUGH;
|
||||
case RR_DMG_NORMAL:
|
||||
// "ouch"
|
||||
PRINTF(VT_FGCOL(RED) "いてっ( %d : LIFE %d : DAMAGE %d : %x )!!" VT_RST "\n", this->frameCount,
|
||||
this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
|
||||
PRINTF(VT_FGCOL(RED) T("いてっ( %d : LIFE %d : DAMAGE %d : %x )!!",
|
||||
"ouch ( %d : LIFE %d : DAMAGE %d : %x )!!") VT_RST "\n",
|
||||
this->frameCount, this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
|
||||
this->actor.colChkInfo.damageEffect);
|
||||
this->stopScroll = false;
|
||||
Actor_ApplyDamage(&this->actor);
|
||||
|
@ -532,8 +533,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
|
|||
((this->collider1.base.ocFlags1 & OC1_HIT) || (this->collider2.base.ocFlags1 & OC1_HIT))) {
|
||||
this->collider1.base.ocFlags1 &= ~OC1_HIT;
|
||||
this->collider2.base.ocFlags1 &= ~OC1_HIT;
|
||||
// "catch"
|
||||
PRINTF(VT_FGCOL(GREEN) "キャッチ(%d)!!" VT_RST "\n", this->frameCount);
|
||||
PRINTF(VT_FGCOL(GREEN) T("キャッチ(%d)!!", "catch (%d)!!") VT_RST "\n", this->frameCount);
|
||||
if (play->grabPlayer(play, player)) {
|
||||
player->actor.parent = &this->actor;
|
||||
this->stopScroll = false;
|
||||
|
@ -714,8 +714,7 @@ void EnRr_Death(EnRr* this, PlayState* play) {
|
|||
Item_DropCollectible(play, &dropPos, ITEM00_TUNIC_ZORA);
|
||||
break;
|
||||
}
|
||||
// "dropped"
|
||||
PRINTF(VT_FGCOL(GREEN) "「%s」が出た!!" VT_RST "\n", sDropNames[this->dropType]);
|
||||
PRINTF(VT_FGCOL(GREEN) T("「%s」が出た!!", "「%s」dropped!!") VT_RST "\n", sDropNames[this->dropType]);
|
||||
switch (this->dropType) {
|
||||
case RR_DROP_MAGIC:
|
||||
Item_DropCollectible(play, &dropPos, ITEM00_MAGIC_SMALL);
|
||||
|
|
|
@ -322,8 +322,8 @@ BgBdanObjects* EnRu1_FindSwitch(PlayState* play) {
|
|||
}
|
||||
actorIt = actorIt->next;
|
||||
}
|
||||
// "There is no stand"
|
||||
PRINTF(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T("お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n", "There is no stand!!!!!!!!!!!!!!!!!!!!!!!!!\n")
|
||||
VT_RST);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -2246,11 +2246,9 @@ void func_80AEFF94(EnRu1* this, PlayState* play) {
|
|||
this->roomNum1 = actorRoom;
|
||||
this->roomNum3 = actorRoom;
|
||||
this->roomNum2 = actorRoom;
|
||||
// "Ruto switch set"
|
||||
PRINTF("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch set!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
} else {
|
||||
// "Ruto switch not set"
|
||||
PRINTF("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch not set!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
}
|
||||
|
@ -2313,8 +2311,7 @@ void EnRu1_Init(Actor* thisx, PlayState* play) {
|
|||
#endif
|
||||
default:
|
||||
Actor_Kill(&this->actor);
|
||||
// "Relevant arge_data = %d unacceptable"
|
||||
PRINTF("該当 arge_data = %d 無し\n", func_80AEADF0(this));
|
||||
PRINTF(T("該当 arge_data = %d 無し\n", "Relevant arge_data = %d unacceptable\n"), func_80AEADF0(this));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2340,8 +2337,8 @@ s32 EnRu1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
|
|||
EnRu1* this = (EnRu1*)thisx;
|
||||
|
||||
if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) {
|
||||
// "Neck rotation mode is improper!"
|
||||
PRINTF(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T("首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"Neck rotation mode is improper!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
|
||||
} else {
|
||||
sPreLimbDrawFuncs[this->unk_290](this, play, limbIndex, rot);
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue