mirror of https://github.com/zeldaret/oot.git
Add Vtx[] resources in xmls for (partially) documented assets 3
This commit is contained in:
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@ -6,5 +6,22 @@
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<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
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<Collision Name="gArmosCol" Offset="0x118"/>
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<DList Name="gArmosUnusedDL" Offset="0x7A8"/>
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<!-- Vertices -->
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<Array Name="object_am_Vtx_000350" Count="40" Offset="0x350">
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<Vtx/>
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</Array>
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<Array Name="gArmosUnusedVtx" Count="12" Offset="0x6E8">
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<Vtx/>
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</Array>
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<Array Name="object_am_Vtx_000838" Count="233" Offset="0x838">
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<Vtx/>
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</Array>
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<Array Name="object_am_Vtx_001EA8" Count="61" Offset="0x1EA8">
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<Vtx/>
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</Array>
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<Array Name="object_am_Vtx_002440" Count="17" Offset="0x2440">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -55,5 +55,52 @@
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<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
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<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
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<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
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<!-- Vertices -->
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<Array Name="gCuccoLadyHeadVtx" Count="234" Offset="0x2788">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_003628" Count="41" Offset="0x3628">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_0038B8" Count="24" Offset="0x38B8">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_003A38" Count="29" Offset="0x3A38">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_003C08" Count="41" Offset="0x3C08">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_003E98" Count="24" Offset="0x3E98">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_004018" Count="29" Offset="0x4018">
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<Vtx/>
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</Array>
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<Array Name="gCuccoLadyTorsoVtx" Count="107" Offset="0x41E8">
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<Vtx/>
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</Array>
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<Array Name="gCuccoLadyShoe2Vtx" Count="53" Offset="0x4898">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_004BE8" Count="8" Offset="0x4BE8">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_004C68" Count="3" Offset="0x4C68">
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<Vtx/>
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</Array>
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<Array Name="gCuccoLadyShoe1Vtx" Count="53" Offset="0x4C98">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_004FE8" Count="8" Offset="0x4FE8">
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<Vtx/>
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</Array>
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<Array Name="object_ane_Vtx_005068" Count="3" Offset="0x5068">
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<Vtx/>
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</Array>
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<Array Name="gCuccoLadyDressVtx" Count="68" Offset="0x5098">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -64,5 +64,51 @@
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<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
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<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
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<!-- Vertices -->
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<Array Name="gRoofManHeadVtx" Count="124" Offset="0x2518">
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<Vtx/>
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</Array>
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<Array Name="gRoofManLeftHandVtx" Count="32" Offset="0x2FA8">
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<Vtx/>
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</Array>
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<Array Name="gRoofManLeftForearmVtx" Count="26" Offset="0x31A8">
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<Vtx/>
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</Array>
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<Array Name="gRoofManLeftUpperArmVtx" Count="26" Offset="0x3348">
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<Vtx/>
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</Array>
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<Array Name="gRoofManRightHandVtx" Count="32" Offset="0x34E8">
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<Vtx/>
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</Array>
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<Array Name="gRoofManRightForearmVtx" Count="26" Offset="0x36E8">
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<Vtx/>
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</Array>
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<Array Name="gRoofManRightUpperArmVtx" Count="26" Offset="0x3888">
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<Vtx/>
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</Array>
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<Array Name="gRoofManTorsoVtx" Count="80" Offset="0x3A28">
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<Vtx/>
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</Array>
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<Array Name="gRoofManLeftFootVtx" Count="16" Offset="0x3F28">
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<Vtx/>
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</Array>
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<Array Name="gRoofManLeftLegVtx" Count="41" Offset="0x4028">
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<Vtx/>
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</Array>
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<Array Name="gRoofManLeftThighVtx" Count="23" Offset="0x42B8">
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<Vtx/>
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</Array>
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<Array Name="gRoofManRightFootVtx" Count="16" Offset="0x4428">
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<Vtx/>
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</Array>
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<Array Name="gRoofManRightLegVtx" Count="45" Offset="0x4528">
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<Vtx/>
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</Array>
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<Array Name="gRoofManRightThighVtx" Count="23" Offset="0x47F8">
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<Vtx/>
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</Array>
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<Array Name="gRoofManWaistVtx" Count="16" Offset="0x4968">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -16,5 +16,40 @@
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<!-- I think those might be for taking damage or something -->
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<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
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<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
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<!-- Vertices -->
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<Array Name="object_anubice_Vtx_001B10" Count="62" Offset="0x1B10">
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<Vtx/>
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</Array>
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<Array Name="object_anubice_Vtx_001EF0" Count="20" Offset="0x1EF0">
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<Vtx/>
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</Array>
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<Array Name="object_anubice_Vtx_002030" Count="20" Offset="0x2030">
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<Vtx/>
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</Array>
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<Array Name="object_anubice_Vtx_002170" Count="20" Offset="0x2170">
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<Vtx/>
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</Array>
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<Array Name="object_anubice_Vtx_0022B0" Count="17" Offset="0x22B0">
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<Vtx/>
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</Array>
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<Array Name="object_anubice_Vtx_0023C0" Count="5" Offset="0x23C0">
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<Vtx/>
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</Array>
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<Array Name="object_anubice_Vtx_002410" Count="16" Offset="0x2410">
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<Vtx/>
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</Array>
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<Array Name="object_anubice_Vtx_002510" Count="115" Offset="0x2510">
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<Vtx/>
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</Array>
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<Array Name="gAnubiceEyesVtx" Count="10" Offset="0x2C40">
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<Vtx/>
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</Array>
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<Array Name="gAnubiceFireAttackVtx" Count="4" Offset="0x3590">
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<Vtx/>
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</Array>
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<Array Name="gAnubiceUnusedParticleModelVtx" Count="4" Offset="0x35D0">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -54,5 +54,52 @@
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<Texture Name="gHylianWoman1EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
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<Texture Name="gHylianWoman1EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
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<Texture Name="gHylianWoman1EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
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<!-- Vertices -->
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<Array Name="gHylianWoman1HeadVtx" Count="174" Offset="0x1F48">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1LeftHandVtx" Count="45" Offset="0x2A28">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1LeftForearmVtx" Count="24" Offset="0x2CF8">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1LeftUpperArmVtx" Count="25" Offset="0x2E78">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1RightHandVtx" Count="45" Offset="0x3008">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1RightForearmVtx" Count="24" Offset="0x32D8">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1RightUpperArmVtx" Count="25" Offset="0x3458">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1TorsoVtx" Count="68" Offset="0x35E8">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1LeftFootVtx" Count="3" Offset="0x3A28">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1LeftShinVtx" Count="3" Offset="0x3A58">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1LeftThighVtx" Count="3" Offset="0x3A88">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1RightFootVtx" Count="3" Offset="0x3AB8">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1RightShinVtx" Count="3" Offset="0x3AE8">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1RightThighVtx" Count="3" Offset="0x3B18">
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<Vtx/>
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</Array>
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<Array Name="gHylianWoman1PelvisVtx" Count="20" Offset="0x3B48">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -57,5 +57,52 @@
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<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
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<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
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<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
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<!-- Vertices -->
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<Array Name="gJabuDoorSection1Vtx" Count="5" Offset="0x540">
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<Vtx/>
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</Array>
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<Array Name="gJabuDoorSection2Vtx" Count="5" Offset="0xBA0">
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<Vtx/>
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</Array>
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<Array Name="gJabuDoorSection3Vtx" Count="5" Offset="0x1200">
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<Vtx/>
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</Array>
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<Array Name="gJabuDoorSection4Vtx" Count="5" Offset="0x1860">
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<Vtx/>
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</Array>
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<Array Name="gJabuDoorSection5Vtx" Count="5" Offset="0x1EC0">
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<Vtx/>
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</Array>
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<Array Name="gJabuDoorSection6Vtx" Count="5" Offset="0x2520">
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<Vtx/>
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</Array>
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<Array Name="gJabuDoorSection7Vtx" Count="5" Offset="0x2B80">
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<Vtx/>
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</Array>
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<Array Name="gJabuDoorSection8Vtx" Count="5" Offset="0x31E0">
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<Vtx/>
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</Array>
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<Array Name="gJabuWaterVtx" Count="5" Offset="0x3898">
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<Vtx/>
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</Array>
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<Array Name="gJabuElevatorPlatformVtx" Count="67" Offset="0x47B8">
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<Vtx/>
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</Array>
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<Array Name="gJabuFallingPlatformVtx" Count="24" Offset="0x5080">
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<Vtx/>
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</Array>
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<Array Name="gJabuBlueFloorSwitchVtx" Count="71" Offset="0x55B0">
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<Vtx/>
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</Array>
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<Array Name="gJabuYellowFloorSwitchVtx" Count="71" Offset="0x5D30">
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<Vtx/>
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</Array>
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<Array Name="gJabuWebDoorVtx" Count="16" Offset="0x6360">
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<Vtx/>
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</Array>
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<Array Name="gJabuObjectsLargeRotatingSpikePlatformVtx" Count="173" Offset="0x7B48">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -45,6 +45,36 @@
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<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
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<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
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<!-- Vertices -->
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<Array Name="gChuGirlHeadVtx" Count="221" Offset="0x720">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlNeckVtx" Count="31" Offset="0x14F0">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlLeftHandVtx" Count="38" Offset="0x16E0">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlLeftForearmVtx" Count="29" Offset="0x1940">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlLeftUpperArmVtx" Count="53" Offset="0x1B10">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlRightHandVtx" Count="36" Offset="0x1E60">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlRightForearmVtx" Count="29" Offset="0x20A0">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlRightUpperArmVtx" Count="49" Offset="0x2270">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlTorsoVtx" Count="137" Offset="0x2580">
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<Vtx/>
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</Array>
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<Array Name="gChuGirlWaistVtx" Count="13" Offset="0x2E10">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -3,13 +3,23 @@
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<!-- Illusion Room Collision -->
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<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
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<!-- Illusion Room Vertices -->
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<Array Name="gIllusionRoomNormalVtx" Count="334" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="gIllusionRoomIllusionVtx" Count="842" Offset="0x1F30">
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<Vtx/>
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</Array>
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<!-- Illusion Room DLists -->
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<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
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<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
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<!-- Unused Content -->
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<!-- Illusion room DLists -->
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<Array Name="gIllusionRoomTreeVtx" Count="146" Offset="0x7590">
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<Vtx/>
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</Array>
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<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
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</File>
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</Root>
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@ -10,5 +10,19 @@
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<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
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<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
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<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
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<!-- Vertices -->
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<Array Name="gBombFlowerLeavesVtx" Count="17" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="gBombFlowerBombAndSparkVtx" Count="18" Offset="0x110">
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<Vtx/>
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</Array>
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<Array Name="gBombFlowerBaseLeavesVtx" Count="13" Offset="0x230">
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<Vtx/>
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</Array>
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<Array Name="gBombFlowerBombAndSparkVtx" Count="4" Offset="0x300">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -14,5 +14,16 @@
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<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
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<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
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<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
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<!-- Vertices -->
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<Array Name="gBowlingRound1WallVtx" Count="97" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="gBowlingRound2WallVtx" Count="106" Offset="0xCF0">
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<Vtx/>
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</Array>
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<Array Name="object_bowl_Vtx_001B30" Count="5" Offset="0x1B30">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -9,19 +9,47 @@
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<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
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<Blob Name="object_box_zeroes_Blob_00044C" Size="0x64" Offset="0x044C"/>
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<Array Name="gTreasureChestChestFrontVtx" Count="36" Offset="0x4B0">
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<Vtx/>
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</Array>
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<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
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<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
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<Array Name="gTreasureChestBossKeyChestFrontVtx" Count="36" Offset="0x8A8">
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<Vtx/>
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</Array>
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<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
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<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
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<Array Name="gTreasureChestChestSideAndLidVtx" Count="66" Offset="0xCA0">
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<Vtx/>
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</Array>
|
||||
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
|
||||
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
|
||||
|
||||
<Array Name="gTreasureChestBossKeyChestSideAndTopVtx" Count="66" Offset="0x1258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
|
||||
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
|
||||
|
||||
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
|
||||
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
|
||||
|
||||
<Array Name="object_box_Vtx_005780" Count="21" Offset="0x5780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_box_Vtx_0058D0" Count="4" Offset="0x58D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_box_Vtx_005910" Count="4" Offset="0x5910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_box_Vtx_005950" Count="4" Offset="0x5950">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_box_Vtx_005990" Count="4" Offset="0x5990">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -51,5 +51,37 @@
|
|||
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
|
||||
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gCowJawVtx" Count="21" Offset="0x1E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowNoseRingVtx" Count="17" Offset="0x330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowNoseVtx" Count="36" Offset="0x440">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowHeadVtx" Count="129" Offset="0x680">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowTorsoVtx" Count="191" Offset="0xE90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowTailEndVtx" Count="15" Offset="0x4360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowTailLowerVtx" Count="12" Offset="0x4450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowTailMiddleVtx" Count="12" Offset="0x4510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowTailUpperVtx" Count="12" Offset="0x45D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCowTailConnectionVtx" Count="6" Offset="0x4690">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -7,5 +7,28 @@
|
|||
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
|
||||
|
||||
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="object_crow_Vtx_000100" Count="8" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_crow_Vtx_000180" Count="5" Offset="0x180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_crow_Vtx_0001D0" Count="8" Offset="0x1D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_crow_Vtx_000250" Count="5" Offset="0x250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_crow_Vtx_0002A0" Count="25" Offset="0x2A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_crow_Vtx_000430" Count="3" Offset="0x430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_crow_Vtx_000460" Count="3" Offset="0x460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -17,6 +17,52 @@
|
|||
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
|
||||
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
|
||||
|
||||
<Array Name="gGraveyardKidHeadVtx" Count="119" Offset="0x3D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidLeftHandVtx" Count="43" Offset="0x44E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidLeftArmVtx" Count="23" Offset="0x4790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidLeftUpperArmVtx" Count="28" Offset="0x4900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidRightHandVtx" Count="61" Offset="0x4AC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidRightArmVtx" Count="23" Offset="0x4E90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidRightUpperArmVtx" Count="28" Offset="0x5000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidChestVtx" Count="124" Offset="0x51C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidRightFootVtx" Count="39" Offset="0x5980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidRightShinVtx" Count="15" Offset="0x5BF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidRightThighVtx" Count="33" Offset="0x5CE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidLeftFootVtx" Count="39" Offset="0x5EF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidLeftShinVtx" Count="15" Offset="0x6160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidLeftThighVtx" Count="33" Offset="0x6250">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGraveyardKidTorsoVtx" Count="21" Offset="0x6460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
|
||||
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
|
||||
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
|
||||
|
|
|
@ -6,5 +6,12 @@
|
|||
<DList Name="gHookshotTargetDL" Offset="0x470"/>
|
||||
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
|
||||
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
|
||||
|
||||
<Array Name="gHookshotPostVtx" Count="33" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHookshotTargetVtx" Count="20" Offset="0x330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -28,5 +28,22 @@
|
|||
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
|
||||
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
|
||||
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gDodongoDoorVtx" Count="12" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDodongoBarsVtx" Count="8" Offset="0x170">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDodongoLowerJawVtx" Count="116" Offset="0xC10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDodongoRisingPlatformVtx" Count="58" Offset="0x3418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDodongoFallingStairsVtx" Count="89" Offset="0x4318">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -28,5 +28,40 @@
|
|||
<!-- Deku Nut -->
|
||||
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
|
||||
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="object_dekunuts_Vtx_001040" Count="24" Offset="0x1040">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_0011C0" Count="7" Offset="0x11C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_001230" Count="5" Offset="0x1230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_001280" Count="6" Offset="0x1280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_0012E0" Count="15" Offset="0x12E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_0013D0" Count="5" Offset="0x13D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_001420" Count="7" Offset="0x1420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_001490" Count="43" Offset="0x1490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_dekunuts_Vtx_001740" Count="24" Offset="0x1740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDekuNutsDekuNutVtx" Count="3" Offset="0x1FF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDekuNutsFlowerVtx" Count="30" Offset="0x20B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Loading…
Reference in New Issue