mirror of https://github.com/zeldaret/oot.git
Name some unused NTSC stuff
This commit is contained in:
parent
e94e89d8b9
commit
a326042581
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@ -2,10 +2,10 @@
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#include "item_drops_ntsc.h"
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#include "item_drops_ntsc.h"
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#include "gfx.h"
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#include "gfx.h"
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Vtx gameplay_keep_Vtx_039970[] = {
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Vtx gUnusedBombIconVtx[] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_039970.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedBombIconVtx.inc.c"
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};
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};
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Gfx gGameplayKeepDL_399B0[17] = {
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Gfx gUnusedBombIconDL[17] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepDL_399B0.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedBombIconDL.inc.c"
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};
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};
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@ -5,8 +5,8 @@
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#include "region.h"
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#include "region.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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extern Vtx gameplay_keep_Vtx_039970[];
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extern Vtx gUnusedBombIconVtx[];
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extern Gfx gGameplayKeepDL_399B0[17];
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extern Gfx gUnusedBombIconDL[17];
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#endif
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#endif
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#endif
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#endif
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@ -2,10 +2,10 @@
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#include "item_drops_ntsc.h"
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#include "item_drops_ntsc.h"
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#include "gfx.h"
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#include "gfx.h"
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Vtx gameplay_keep_Vtx_039A40[] = {
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Vtx gUnusedHeartIconVtx[] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_039A40.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedHeartIconVtx.inc.c"
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};
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};
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Gfx gGameplayKeepDL_39A80[17] = {
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Gfx gUnusedHeartIconDL[17] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepDL_39A80.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedHeartIconDL.inc.c"
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};
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};
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@ -5,8 +5,8 @@
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#include "region.h"
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#include "region.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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extern Vtx gameplay_keep_Vtx_039A40[];
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extern Vtx gUnusedHeartIconVtx[];
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extern Gfx gGameplayKeepDL_39A80[17];
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extern Gfx gUnusedHeartIconDL[17];
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#endif
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#endif
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#endif
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#endif
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#include "item_drops_ntsc.h"
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#include "item_drops_ntsc.h"
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#include "gfx.h"
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#include "gfx.h"
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Vtx gameplay_keep_Vtx_039B10[] = {
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Vtx gUnusedArrowIconVtx[] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_039B10.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedArrowIconVtx.inc.c"
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};
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};
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Gfx gGameplayKeepDL_39B50[17] = {
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Gfx gUnusedArrowIconDL[17] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepDL_39B50.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedArrowIconDL.inc.c"
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};
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};
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#include "region.h"
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#include "region.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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extern Vtx gameplay_keep_Vtx_039B10[];
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extern Vtx gUnusedArrowIconVtx[];
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extern Gfx gGameplayKeepDL_39B50[17];
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extern Gfx gUnusedArrowIconDL[17];
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#endif
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#endif
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#endif
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#endif
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#include "gameplay_keep_ntsc_0x46A40.h"
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#include "gameplay_keep_ntsc_0x46A40.h"
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#include "gfx.h"
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#include "gfx.h"
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Vtx gameplay_keep_Vtx_03D220[] = {
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Vtx gUnusedHeartContainerIconVtx[] = {
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#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_03D220.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedHeartContainerIconVtx.inc.c"
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};
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};
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Gfx gGameplayKeepDL_3D260[17] = {
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Gfx gUnusedHeartContainerIconDL[17] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepDL_3D260.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedHeartContainerIconDL.inc.c"
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};
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};
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#include "region.h"
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#include "region.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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extern Vtx gameplay_keep_Vtx_03D220[];
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extern Vtx gUnusedHeartContainerIconVtx[];
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extern Gfx gGameplayKeepDL_3D260[17];
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extern Gfx gUnusedHeartContainerIconDL[17];
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#endif
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#endif
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#endif
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#endif
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#include "gameplay_keep_ntsc_0x3FD80.h"
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#include "gameplay_keep_ntsc_0x3FD80.h"
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u64 gGameplayKeepTex_3FD80[TEX_LEN(u64, gGameplayKeepTex_3FD80_WIDTH, gGameplayKeepTex_3FD80_HEIGHT, 16)] = {
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u64 gUnusedBombchuIconTex[TEX_LEN(u64, gUnusedBombchuIconTex_WIDTH, gUnusedBombchuIconTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_3FD80.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedBombchuIconTex.rgba16.inc.c"
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};
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};
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u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)] = {
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u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)] = {
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#include "region.h"
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#include "region.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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#define gGameplayKeepTex_3FD80_WIDTH 32
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#define gUnusedBombchuIconTex_WIDTH 32
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#define gGameplayKeepTex_3FD80_HEIGHT 32
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#define gUnusedBombchuIconTex_HEIGHT 32
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extern u64 gGameplayKeepTex_3FD80[TEX_LEN(u64, gGameplayKeepTex_3FD80_WIDTH, gGameplayKeepTex_3FD80_HEIGHT, 16)];
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extern u64 gUnusedBombchuIconTex[TEX_LEN(u64, gUnusedBombchuIconTex_WIDTH, gUnusedBombchuIconTex_HEIGHT, 16)];
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#define gGameplayKeepTex_40580_WIDTH 32
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#define gGameplayKeepTex_40580_WIDTH 32
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#define gGameplayKeepTex_40580_HEIGHT 32
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#define gGameplayKeepTex_40580_HEIGHT 32
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extern u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)];
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extern u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)];
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#include "gameplay_keep_ntsc_0x41580.h"
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#include "gameplay_keep_ntsc_0x41580.h"
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u64 gGameplayKeepTex_41580[TEX_LEN(u64, gGameplayKeepTex_41580_WIDTH, gGameplayKeepTex_41580_HEIGHT, 16)] = {
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u64 gUnusedHeartPieceIconTex[TEX_LEN(u64, gUnusedHeartPieceIconTex_WIDTH, gUnusedHeartPieceIconTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_41580.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedHeartPieceIconTex.rgba16.inc.c"
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};
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};
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#include "region.h"
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#include "region.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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#define gGameplayKeepTex_41580_WIDTH 32
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#define gUnusedHeartPieceIconTex_WIDTH 32
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#define gGameplayKeepTex_41580_HEIGHT 32
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#define gUnusedHeartPieceIconTex_HEIGHT 32
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extern u64 gGameplayKeepTex_41580[TEX_LEN(u64, gGameplayKeepTex_41580_WIDTH, gGameplayKeepTex_41580_HEIGHT, 16)];
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extern u64 gUnusedHeartPieceIconTex[TEX_LEN(u64, gUnusedHeartPieceIconTex_WIDTH, gUnusedHeartPieceIconTex_HEIGHT, 16)];
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#endif
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#endif
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#endif
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#endif
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_46A40.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_46A40.rgba16.inc.c"
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};
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};
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u64 gGameplayKeepTex_46A60[TEX_LEN(u64, gGameplayKeepTex_46A60_WIDTH, gGameplayKeepTex_46A60_HEIGHT, 16)] = {
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u64 gUnusedHeartContainerIconTex[TEX_LEN(u64, gUnusedHeartContainerIconTex_WIDTH, gUnusedHeartContainerIconTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_46A60.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedHeartContainerIconTex.rgba16.inc.c"
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};
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};
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u64 gGameplayKeepTex_47260[TEX_LEN(u64, gGameplayKeepTex_47260_WIDTH, gGameplayKeepTex_47260_HEIGHT, 16)] = {
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u64 gUnusedTreeBarkTex[TEX_LEN(u64, gUnusedTreeBarkTex_WIDTH, gUnusedTreeBarkTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_47260.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedTreeBarkTex.rgba16.inc.c"
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};
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};
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#define gGameplayKeepTex_46A40_WIDTH 4
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#define gGameplayKeepTex_46A40_WIDTH 4
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#define gGameplayKeepTex_46A40_HEIGHT 4
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#define gGameplayKeepTex_46A40_HEIGHT 4
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extern u64 gGameplayKeepTex_46A40[TEX_LEN(u64, gGameplayKeepTex_46A40_WIDTH, gGameplayKeepTex_46A40_HEIGHT, 16)];
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extern u64 gGameplayKeepTex_46A40[TEX_LEN(u64, gGameplayKeepTex_46A40_WIDTH, gGameplayKeepTex_46A40_HEIGHT, 16)];
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#define gGameplayKeepTex_46A60_WIDTH 32
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#define gUnusedHeartContainerIconTex_WIDTH 32
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#define gGameplayKeepTex_46A60_HEIGHT 32
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#define gUnusedHeartContainerIconTex_HEIGHT 32
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extern u64 gGameplayKeepTex_46A60[TEX_LEN(u64, gGameplayKeepTex_46A60_WIDTH, gGameplayKeepTex_46A60_HEIGHT, 16)];
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extern u64 gUnusedHeartContainerIconTex[TEX_LEN(u64, gUnusedHeartContainerIconTex_WIDTH, gUnusedHeartContainerIconTex_HEIGHT, 16)];
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#define gGameplayKeepTex_47260_WIDTH 32
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#define gUnusedTreeBarkTex_WIDTH 32
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#define gGameplayKeepTex_47260_HEIGHT 32
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#define gUnusedTreeBarkTex_HEIGHT 32
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extern u64 gGameplayKeepTex_47260[TEX_LEN(u64, gGameplayKeepTex_47260_WIDTH, gGameplayKeepTex_47260_HEIGHT, 16)];
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extern u64 gUnusedTreeBarkTex[TEX_LEN(u64, gUnusedTreeBarkTex_WIDTH, gUnusedTreeBarkTex_HEIGHT, 16)];
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#endif
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#endif
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#include "item_drops_ntsc.h"
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#include "item_drops_ntsc.h"
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u64 gGameplayKeepTex_45220[TEX_LEN(u64, gGameplayKeepTex_45220_WIDTH, gGameplayKeepTex_45220_HEIGHT, 16)] = {
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u64 gUnusedHeartIconTex[TEX_LEN(u64, gUnusedHeartIconTex_WIDTH, gUnusedHeartIconTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_45220.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedHeartIconTex.rgba16.inc.c"
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};
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};
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u64 gGameplayKeepTex_45A20[TEX_LEN(u64, gGameplayKeepTex_45A20_WIDTH, gGameplayKeepTex_45A20_HEIGHT, 16)] = {
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u64 gUnusedBombIconTex[TEX_LEN(u64, gUnusedBombIconTex_WIDTH, gUnusedBombIconTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_45A20.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedBombIconTex.rgba16.inc.c"
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};
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};
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u64 gGameplayKeepTex_46220[TEX_LEN(u64, gGameplayKeepTex_46220_WIDTH, gGameplayKeepTex_46220_HEIGHT, 16)] = {
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u64 gUnusedArrowIconTex[TEX_LEN(u64, gUnusedArrowIconTex_WIDTH, gUnusedArrowIconTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gGameplayKeepTex_46220.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gUnusedArrowIconTex.rgba16.inc.c"
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};
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};
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#include "region.h"
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#include "region.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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#define gGameplayKeepTex_45220_WIDTH 32
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#define gUnusedHeartIconTex_WIDTH 32
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#define gGameplayKeepTex_45220_HEIGHT 32
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#define gUnusedHeartIconTex_HEIGHT 32
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extern u64 gGameplayKeepTex_45220[TEX_LEN(u64, gGameplayKeepTex_45220_WIDTH, gGameplayKeepTex_45220_HEIGHT, 16)];
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extern u64 gUnusedHeartIconTex[TEX_LEN(u64, gUnusedHeartIconTex_WIDTH, gUnusedHeartIconTex_HEIGHT, 16)];
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#define gGameplayKeepTex_45A20_WIDTH 32
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#define gUnusedBombIconTex_WIDTH 32
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#define gGameplayKeepTex_45A20_HEIGHT 32
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#define gUnusedBombIconTex_HEIGHT 32
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extern u64 gGameplayKeepTex_45A20[TEX_LEN(u64, gGameplayKeepTex_45A20_WIDTH, gGameplayKeepTex_45A20_HEIGHT, 16)];
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extern u64 gUnusedBombIconTex[TEX_LEN(u64, gUnusedBombIconTex_WIDTH, gUnusedBombIconTex_HEIGHT, 16)];
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#define gGameplayKeepTex_46220_WIDTH 32
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#define gUnusedArrowIconTex_WIDTH 32
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#define gGameplayKeepTex_46220_HEIGHT 32
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#define gUnusedArrowIconTex_HEIGHT 32
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extern u64 gGameplayKeepTex_46220[TEX_LEN(u64, gGameplayKeepTex_46220_WIDTH, gGameplayKeepTex_46220_HEIGHT, 16)];
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extern u64 gUnusedArrowIconTex[TEX_LEN(u64, gUnusedArrowIconTex_WIDTH, gUnusedArrowIconTex_HEIGHT, 16)];
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#endif
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#endif
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#endif
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#endif
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="gGameplayKeepDL_39890" Offset="0x39890"/>
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<DList Name="gGameplayKeepDL_39890" Offset="0x39890"/>
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<Array Name="gameplay_keep_Vtx_039970" Count="4" Offset="0x39970">
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<Array Name="gUnusedBombIconVtx" Count="4" Offset="0x39970">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="gGameplayKeepDL_399B0" Offset="0x399B0"/>
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<DList Name="gUnusedBombIconDL" Offset="0x399B0"/>
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<Array Name="gameplay_keep_Vtx_039A40" Count="4" Offset="0x39A40">
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<Array Name="gUnusedHeartIconVtx" Count="4" Offset="0x39A40">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="gGameplayKeepDL_39A80" Offset="0x39A80"/>
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<DList Name="gUnusedHeartIconDL" Offset="0x39A80"/>
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<Array Name="gameplay_keep_Vtx_039B10" Count="4" Offset="0x39B10">
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<Array Name="gUnusedArrowIconVtx" Count="4" Offset="0x39B10">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="gGameplayKeepDL_39B50" Offset="0x39B50"/>
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<DList Name="gUnusedArrowIconDL" Offset="0x39B50"/>
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<Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game -->
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<Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game -->
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<Array Name="gLiftableRockVtx" Count="24" Offset="0x39D10">
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<Array Name="gLiftableRockVtx" Count="24" Offset="0x39D10">
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</Array>
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</Array>
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<DList Name="gGameplayKeepDL_3CFD0" Offset="0x3CFD0"/>
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<DList Name="gGameplayKeepDL_3CFD0" Offset="0x3CFD0"/>
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<DList Name="gGameplayKeepDL_3D108" Offset="0x3D108"/>
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<DList Name="gGameplayKeepDL_3D108" Offset="0x3D108"/>
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<Array Name="gameplay_keep_Vtx_03D220" Count="4" Offset="0x3D220">
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<Array Name="gUnusedHeartContainerIconVtx" Count="4" Offset="0x3D220">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="gGameplayKeepDL_3D260" Offset="0x3D260"/>
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<DList Name="gUnusedHeartContainerIconDL" Offset="0x3D260"/>
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<Array Name="gSignRectangularVtx" Count="39" Offset="0x3D2F0">
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<Array Name="gSignRectangularVtx" Count="39" Offset="0x3D2F0">
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<Vtx/>
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<Vtx/>
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<Texture Name="gDropArrows3Tex" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
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<Texture Name="gDropArrows3Tex" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
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<Texture Name="gDropBombTex" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
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<Texture Name="gDropBombTex" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
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<Texture Name="gGameplayKeepTex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
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<Texture Name="gUnusedBombchuIconTex" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
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||||||
<Texture Name="gGameplayKeepTex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>
|
<Texture Name="gGameplayKeepTex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>
|
||||||
|
|
||||||
<Texture Name="gDropRecoveryHeartTex" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>
|
<Texture Name="gDropRecoveryHeartTex" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>
|
||||||
|
|
||||||
<Texture Name="gGameplayKeepTex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
|
<Texture Name="gUnusedHeartPieceIconTex" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
|
||||||
|
|
||||||
<DList Name="gItemDropDL" Offset="0x41D80"/>
|
<DList Name="gItemDropDL" Offset="0x41D80"/>
|
||||||
<Array Name="gItemDropVtx" Count="4" Offset="0x41E08">
|
<Array Name="gItemDropVtx" Count="4" Offset="0x41E08">
|
||||||
|
@ -1251,15 +1251,15 @@
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="gRupeeDL" Offset="0x45150"/>
|
<DList Name="gRupeeDL" Offset="0x45150"/>
|
||||||
|
|
||||||
<Texture Name="gGameplayKeepTex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
|
<Texture Name="gUnusedHeartIconTex" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
|
||||||
<Texture Name="gGameplayKeepTex_45A20" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
|
<Texture Name="gUnusedBombIconTex" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
|
||||||
<Texture Name="gGameplayKeepTex_46220" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>
|
<Texture Name="gUnusedArrowIconTex" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>
|
||||||
|
|
||||||
<Texture Name="gRupeeLightRedTex" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>
|
<Texture Name="gRupeeLightRedTex" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>
|
||||||
|
|
||||||
<Texture Name="gGameplayKeepTex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
|
<Texture Name="gGameplayKeepTex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
|
||||||
<Texture Name="gGameplayKeepTex_46A60" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
|
<Texture Name="gUnusedHeartContainerIconTex" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
|
||||||
<Texture Name="gGameplayKeepTex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
|
<Texture Name="gUnusedTreeBarkTex" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
|
||||||
|
|
||||||
<Texture Name="gUnknownStone1Tex" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
|
<Texture Name="gUnknownStone1Tex" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
|
||||||
<Texture Name="gUnknownStone2Tex" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
|
<Texture Name="gUnknownStone2Tex" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
|
||||||
|
|
Loading…
Reference in New Issue