mirror of https://github.com/zeldaret/oot.git
`En_Sw`: last minute comment changes
- fixed typos of "Skultula" - moveGoldBool->goldMoveBool - SW_TYPE_GOLD_HIDDEN_TREE also applies to spiders in crates
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@ -200,7 +200,7 @@ s32 EnSw_GoldMove(EnSw* this, PlayState* play, s32 changePoly) {
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s32 ret;
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ret = false;
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this->moveGoldBool = true;
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this->goldMoveBool = true;
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posA = posB = this->actor.world.pos;
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posA.x += this->surfaceNormal.x * 18.0f;
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posA.y += this->surfaceNormal.y * 18.0f;
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@ -394,7 +394,7 @@ s32 EnSw_CheckDamage(EnSw* this, PlayState* play) {
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}
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Enemy_StartFinishingBlow(play, &this->actor);
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if (ENSW_GET_TYPE_EN(this) != SW_TYPE_NORMAL) {
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// Gold Skultula spins in place as it dies.
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// Gold Skulltula spins in place as it dies.
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this->skelAnime.playSpeed = 8.0f;
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if ((play->state.frames & 1) == 0) {
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this->rotateMag = 0.1f;
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@ -33,7 +33,7 @@ typedef struct EnSw {
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/* 0x0418 */ char unk_418[8];
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/* 0x0420 */ f32 rotateMag;
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/* 0x0424 */ char unk_424[0x8];
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/* 0x042C */ u8 moveGoldBool; // set during EnSw_MoveGold, rever read.
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/* 0x042C */ u8 goldMoveBool; // set during EnSw_GoldMove, rever read.
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/* 0x0430 */ struct CollisionPoly* wallPoly;
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/* 0x0434 */ Vec3f unk_434; // set during EnSW_LineTestWall, never read. another target pos?
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/* 0x0440 */ s16 sfxTimer;
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@ -55,10 +55,10 @@ typedef struct EnSw {
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typedef enum {
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SW_TYPE_NORMAL, // normal Skull(wall)tula
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SW_TYPE_GOLD_DEFAULT, // normal Gold Skultula, found in dungeons
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SW_TYPE_GOLD_NIGHT, // nocturnal Gold Skultula, found outside
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SW_TYPE_GOLD_DEFAULT, // normal Gold Skulltula, found in dungeons
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SW_TYPE_GOLD_NIGHT, // nocturnal Gold Skulltula, found outside
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SW_TYPE_GOLD_HIDDEN_SOIL, // found by using bugs on soil patches
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SW_TYPE_GOLD_HIDDEN_TREE, // found by hitting trees.
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SW_TYPE_GOLD_HIDDEN_TREE, // found by hitting trees and crates
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} EnSwType;
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#endif
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