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@ -2574,11 +2574,12 @@ s32 sCameraLetterboxSize = 32;
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s32 D_8011D3AC = -1;
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// Used in Camera_KeepOn3 and Camera_KeepOn4 to check around an at position for an eye position such that the at-eye
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// segment is not obstructed by collision or colliders.
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s16 sCamCheckAroundOffsetsYaw[] = {
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0x0AAA, -0x0AAA, 0x1555, -0x1555, 0x2AAA, -0x2AAA, 0x3FFF,
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-0x3FFF, 0x5555, -0x5555, 0x6AAA, -0x6AAA, 0x7FFF, 0x0000,
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};
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s16 sCamCheckAroundOffsetsPitch[] = {
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0x0000, 0x02C6, 0x058C, 0x0000, 0x0000, -0x02C6, 0x0000, 0x0852, 0x0000, 0x0000, 0x0B18, 0x02C6, -0x058C, 0x0000,
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};
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