T() in some more ovl_En_*

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Dragorn421 2025-05-23 19:56:56 +02:00
parent a8fccaef13
commit a6498ae211
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GPG Key ID: 381AEBAF3D429335
3 changed files with 59 additions and 45 deletions

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@ -15,6 +15,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64draw.h" #include "z64draw.h"
#include "z64play.h" #include "z64play.h"
@ -69,10 +70,10 @@ void EnExItem_Init(Actor* thisx, PlayState* play) {
this->type = PARAMS_GET_U(this->actor.params, 0, 8); this->type = PARAMS_GET_U(this->actor.params, 0, 8);
this->unusedParam = PARAMS_GET_U(this->actor.params, 8, 8); this->unusedParam = PARAMS_GET_U(this->actor.params, 8, 8);
PRINTF("\n\n"); PRINTF("\n\n");
// "What will come out?" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What will you get? ☆☆☆☆☆ %d\n") VT_RST,
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n" VT_RST, this->type); this->type);
// "What will come out?" PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n", "☆☆☆☆☆ What will you get? ☆☆☆☆☆ %d\n") VT_RST,
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d\n" VT_RST, this->unusedParam); this->unusedParam);
this->initPos = this->actor.world.pos; this->initPos = this->actor.world.pos;
this->getItemObjectId = -1; this->getItemObjectId = -1;
switch (this->type) { switch (this->type) {
@ -121,10 +122,9 @@ void EnExItem_Init(Actor* thisx, PlayState* play) {
this->actor.draw = NULL; this->actor.draw = NULL;
if (this->requiredObjectSlot < 0) { if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
// "What?" PRINTF(T("なにみの? %d\n", "What's that? %d\n"), this->actor.params);
PRINTF("なにみの? %d\n", this->actor.params); PRINTF(VT_FGCOL(MAGENTA) T(" バンクおかしいしぞ!%d\n", " The bank is weird!%d\n") VT_RST "\n",
// "bank is funny" this->actor.params);
PRINTF(VT_FGCOL(MAGENTA) " バンクおかしいしぞ!%d\n" VT_RST "\n", this->actor.params);
return; return;
} }
this->actionFunc = EnExItem_WaitForObject; this->actionFunc = EnExItem_WaitForObject;
@ -135,12 +135,16 @@ void EnExItem_WaitForObject(EnExItem* this, PlayState* play) {
s32 onCounter; s32 onCounter;
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) { if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) {
// "End of transfer" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params); this->actor.params);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params); PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
PRINTF(VT_FGCOL(BLUE) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params); this->actor.params);
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n" VT_RST, this->actor.params); PRINTF(VT_FGCOL(BLUE) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n\n" VT_RST, this->actor.params); this->actor.params);
PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n") VT_RST,
this->actor.params);
PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d\n\n", "☆☆☆☆☆ Transfer completed ☆☆☆☆☆ %d\n\n") VT_RST,
this->actor.params);
this->actor.objectSlot = this->requiredObjectSlot; this->actor.objectSlot = this->requiredObjectSlot;
this->actor.draw = EnExItem_Draw; this->actor.draw = EnExItem_Draw;
this->stopRotate = false; this->stopRotate = false;
@ -314,14 +318,13 @@ void EnExItem_BowlPrize(EnExItem* this, PlayState* play) {
this->actor.world.pos.z += (tmpf3 / tmpf4) * 5.0f; this->actor.world.pos.z += (tmpf3 / tmpf4) * 5.0f;
} }
} else { } else {
// "parent" PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 母親ー? ☆☆☆☆☆ %x\n", " ☆☆☆☆☆ Mother? ☆☆☆☆☆ %x\n") VT_RST,
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 母親ー? ☆☆☆☆☆ %x\n" VT_RST, this->actor.parent); this->actor.parent);
// "Can it move?" PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 動いてねー? ☆☆☆☆☆ %x\n", " ☆☆☆☆☆ Is it moving? ☆☆☆☆☆ %x\n") VT_RST,
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 動いてねー? ☆☆☆☆☆ %x\n" VT_RST, this->actor.parent->update); this->actor.parent->update);
if ((this->actor.parent != NULL) && (this->actor.parent->update != NULL)) { if ((this->actor.parent != NULL) && (this->actor.parent->update != NULL)) {
((EnBomBowlPit*)this->actor.parent)->exItemDone = 1; ((EnBomBowlPit*)this->actor.parent)->exItemDone = 1;
// "It can't move!" PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ さぁきえるぞ! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Now it's gone! ☆☆☆☆☆ \n") VT_RST);
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ さぁきえるぞ! ☆☆☆☆☆ \n" VT_RST);
} }
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} }
@ -426,8 +429,7 @@ void EnExItem_TargetPrizeGive(EnExItem* this, PlayState* play) {
void EnExItem_TargetPrizeFinish(EnExItem* this, PlayState* play) { void EnExItem_TargetPrizeFinish(EnExItem* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
// "Successful completion" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
SET_ITEMGETINF(ITEMGETINF_1D); SET_ITEMGETINF(ITEMGETINF_1D);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} }

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@ -10,6 +10,7 @@
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h"
#include "versions.h" #include "versions.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64face_reaction.h" #include "z64face_reaction.h"
@ -100,7 +101,8 @@ void EnNiwLady_Init(Actor* thisx, PlayState* play) {
Actor_Kill(thisx); Actor_Kill(thisx);
return; return;
} }
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ねぇちゃんうっふん ☆☆☆☆☆ %d\n" VT_RST, this->unk_278); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ねぇちゃんうっふん ☆☆☆☆☆ %d\n", "☆☆☆☆☆ Neechan ugh ☆☆☆☆☆ %d\n") VT_RST,
this->unk_278);
PRINTF("\n\n"); PRINTF("\n\n");
this->actionFunc = func_80AB9F24; this->actionFunc = func_80AB9F24;
thisx->cullingVolumeDistance = 600.0f; thisx->cullingVolumeDistance = 600.0f;
@ -228,8 +230,9 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] |= gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] |=
D_80ABB3B4[currentCucco->unk_2AA]; D_80ABB3B4[currentCucco->unk_2AA];
if (BREG(1) != 0) { if (BREG(1) != 0) {
// "GET inside the chicken fence!" PRINTF(VT_FGCOL(GREEN) T("☆ 鶏柵内GET!☆ %x\n", "☆ GET inside the chicken fence! ☆ %x\n")
PRINTF(VT_FGCOL(GREEN) "☆ 鶏柵内GET!☆ %x\n" VT_RST, D_80ABB3B4[currentCucco->unk_2AA]); VT_RST,
D_80ABB3B4[currentCucco->unk_2AA]);
} }
} }
this->cuccosInPen++; this->cuccosInPen++;
@ -267,12 +270,21 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
} }
if (Actor_TalkOfferAccepted(&this->actor, play)) { if (Actor_TalkOfferAccepted(&this->actor, play)) {
PRINTF("\n\n"); PRINTF("\n\n");
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃん選択\t ☆☆☆☆ %d\n" VT_RST, phi_s1); PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃん選択\t ☆☆☆☆ %d\n", "☆☆☆☆☆ Select your sister\t ☆☆☆☆ %d\n") VT_RST,
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃんハート ☆☆☆☆ %d\n" VT_RST, this->unk_26C); phi_s1);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃん保存 ☆☆☆☆ %d\n" VT_RST, this->unk_26A); PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃんハート ☆☆☆☆ %d\n", "☆☆☆☆☆ Neechan Heart ☆☆☆☆ %d\n") VT_RST,
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ねぇちゃん今\t ☆☆☆☆ %d\n" VT_RST, this->cuccosInPen); this->unk_26C);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ this->actor.talk_message ☆☆ %x\n" VT_RST, this->actor.textId); PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃん保存 ☆☆☆☆ %d\n", "☆☆☆☆☆ Save my sister ☆☆☆☆ %d\n")
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ this->message_end_code ☆☆ %d\n" VT_RST, this->unk_262); VT_RST,
this->unk_26A);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ねぇちゃん今\t ☆☆☆☆ %d\n", "☆☆☆☆☆ Neechan now\t ☆☆☆☆ %d\n") VT_RST,
this->cuccosInPen);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ this->actor.talk_message ☆☆ %x\n", "☆☆☆☆☆ this->actor.talk_message ☆☆ %x\n")
VT_RST,
this->actor.textId);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ this->message_end_code ☆☆ %d\n", "☆☆☆☆☆ this->message_end_code ☆☆ %d\n")
VT_RST,
this->unk_262);
PRINTF("\n\n"); PRINTF("\n\n");
if (MaskReaction_GetTextId(play, MASK_REACTION_SET_CUCCO_LADY) == 0) { if (MaskReaction_GetTextId(play, MASK_REACTION_SET_CUCCO_LADY) == 0) {
#if OOT_VERSION >= NTSC_1_1 #if OOT_VERSION >= NTSC_1_1
@ -290,13 +302,15 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
this->unk_26C = 1; this->unk_26C = 1;
this->unk_262 = TEXT_STATE_EVENT; this->unk_262 = TEXT_STATE_EVENT;
this->unk_26A = this->cuccosInPen; this->unk_26A = this->cuccosInPen;
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x\n" VT_RST, PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x\n", "☆☆☆☆☆ Before changing the fence BIT ☆☆ %x\n")
VT_RST,
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]); gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]);
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &= gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F] &=
(u16) ~(INFTABLE_MASK(INFTABLE_199) | INFTABLE_MASK(INFTABLE_19A) | INFTABLE_MASK(INFTABLE_19B) | (u16) ~(INFTABLE_MASK(INFTABLE_199) | INFTABLE_MASK(INFTABLE_19A) | INFTABLE_MASK(INFTABLE_19B) |
INFTABLE_MASK(INFTABLE_19C) | INFTABLE_MASK(INFTABLE_19D) | INFTABLE_MASK(INFTABLE_19E) | INFTABLE_MASK(INFTABLE_19C) | INFTABLE_MASK(INFTABLE_19D) | INFTABLE_MASK(INFTABLE_19E) |
INFTABLE_MASK(INFTABLE_19F)); INFTABLE_MASK(INFTABLE_19F));
PRINTF(VT_FGCOL(CYAN) "☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x\n" VT_RST, PRINTF(VT_FGCOL(CYAN) T("☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x\n",
"☆☆☆☆☆ After changing the BIT inside the fence ☆☆ %x\n") VT_RST,
gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]); gSaveContext.save.info.infTable[INFTABLE_INDEX_199_19A_19B_19C_19D_19E_19F]);
PRINTF("\n\n"); PRINTF("\n\n");
this->actionFunc = func_80ABA654; this->actionFunc = func_80ABA654;
@ -329,8 +343,8 @@ void func_80ABA244(EnNiwLady* this, PlayState* play) {
void func_80ABA654(EnNiwLady* this, PlayState* play) { void func_80ABA654(EnNiwLady* this, PlayState* play) {
if (this->unk_262 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) { if (this->unk_262 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play); Message_CloseTextbox(play);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ハート ☆☆☆☆☆ %d\n" VT_RST, this->unk_26C); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ハート ☆☆☆☆☆ %d\n", "☆☆☆☆☆ heart ☆☆☆☆☆ %d\n") VT_RST, this->unk_26C);
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 爆弾 ☆☆☆☆☆ %d\n" VT_RST, this->unk_272); PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 爆弾 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ bomb ☆☆☆☆☆ %d\n") VT_RST, this->unk_272);
PRINTF("\n\n"); PRINTF("\n\n");
this->unk_26E = 0xB; this->unk_26E = 0xB;
if (!GET_ITEMGETINF(ITEMGETINF_0C)) { if (!GET_ITEMGETINF(ITEMGETINF_0C)) {
@ -353,8 +367,7 @@ static s16 sTradeItemTextIds[] = { 0x503E, 0x503F, 0x5047, 0x5040, 0x5042, 0x504
0x5044, 0x00CF, 0x5045, 0x5042, 0x5027 }; 0x5044, 0x00CF, 0x5045, 0x5042, 0x5027 };
void func_80ABA778(EnNiwLady* this, PlayState* play) { void func_80ABA778(EnNiwLady* this, PlayState* play) {
// "☆☆☆☆☆ Adult message check ☆☆☆☆☆" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ アダルトメッセージチェック ☆☆☆☆☆ \n", "☆☆☆☆☆ Adult message check ☆☆☆☆☆ \n") VT_RST);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ アダルトメッセージチェック ☆☆☆☆☆ \n" VT_RST);
this->unk_262 = TEXT_STATE_DONE; this->unk_262 = TEXT_STATE_DONE;
this->unk_273 = 0; this->unk_273 = 0;
if (!GET_ITEMGETINF(ITEMGETINF_2C)) { if (!GET_ITEMGETINF(ITEMGETINF_2C)) {
@ -480,7 +493,7 @@ void func_80ABAC84(EnNiwLady* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) != TEXT_STATE_DONE) || !Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) != TEXT_STATE_DONE) || !Message_ShouldAdvance(play)) {
return; return;
} }
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
if (LINK_IS_ADULT) { if (LINK_IS_ADULT) {
if (!GET_ITEMGETINF(ITEMGETINF_2C)) { if (!GET_ITEMGETINF(ITEMGETINF_2C)) {
SET_ITEMGETINF(ITEMGETINF_2C); SET_ITEMGETINF(ITEMGETINF_2C);
@ -496,7 +509,7 @@ void func_80ABAC84(EnNiwLady* this, PlayState* play) {
} }
void func_80ABAD38(EnNiwLady* this, PlayState* play) { void func_80ABAD38(EnNiwLady* this, PlayState* play) {
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 通常メッセージチェック ☆☆☆☆☆ \n" VT_RST); PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 通常メッセージチェック ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal message check ☆☆☆☆☆ \n") VT_RST);
this->unk_262 = TEXT_STATE_DONE; this->unk_262 = TEXT_STATE_DONE;
this->actionFunc = func_80ABAD7C; this->actionFunc = func_80ABAD7C;
} }

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@ -10,6 +10,7 @@
#include "seqcmd.h" #include "seqcmd.h"
#include "sequence.h" #include "sequence.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h"
#include "z64play.h" #include "z64play.h"
#include "z64player.h" #include "z64player.h"
#include "z64save.h" #include "z64save.h"
@ -173,8 +174,8 @@ void EnSyatekiMan_Init(Actor* thisx, PlayState* play) {
EnSyatekiMan* this = (EnSyatekiMan*)thisx; EnSyatekiMan* this = (EnSyatekiMan*)thisx;
PRINTF("\n\n"); PRINTF("\n\n");
// "Old man appeared!! Muhohohohohohohon" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 親父登場!!むほほほほほほほーん ☆☆☆☆☆ \n",
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 親父登場!!むほほほほほほほーん ☆☆☆☆☆ \n" VT_RST); "☆☆☆☆☆ Here comes Dad!! Muhohohohohohoon ☆☆☆☆☆ \n") VT_RST);
this->actor.attentionRangeType = ATTENTION_RANGE_1; this->actor.attentionRangeType = ATTENTION_RANGE_1;
Actor_SetScale(&this->actor, 0.01f); Actor_SetScale(&this->actor, 0.01f);
SkelAnime_InitFlex(play, &this->skelAnime, &gObjectOssanSkel, &gObjectOssanAnim_000338, this->jointTable, SkelAnime_InitFlex(play, &this->skelAnime, &gObjectOssanSkel, &gObjectOssanAnim_000338, this->jointTable,
@ -421,8 +422,7 @@ void EnSyatekiMan_GivePrize(EnSyatekiMan* this, PlayState* play) {
void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) { void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime); SkelAnime_Update(&this->skelAnime);
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) { if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
// "Successful completion" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n", "☆☆☆☆☆ Normal termination ☆☆☆☆☆ \n") VT_RST);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
if (!LINK_IS_ADULT) { if (!LINK_IS_ADULT) {
SET_ITEMGETINF(ITEMGETINF_0D); SET_ITEMGETINF(ITEMGETINF_0D);
} else if ((this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)) { } else if ((this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)) {
@ -444,8 +444,7 @@ void EnSyatekiMan_RestartGame(EnSyatekiMan* this, PlayState* play) {
gallery->signal = ENSYATEKI_START; gallery->signal = ENSYATEKI_START;
this->gameResult = SYATEKI_RESULT_NONE; this->gameResult = SYATEKI_RESULT_NONE;
this->actionFunc = EnSyatekiMan_WaitForGame; this->actionFunc = EnSyatekiMan_WaitForGame;
// "Let's try again! Baby!" PRINTF(VT_FGCOL(BLUE) T("再挑戦だぜ!ベイビー!", "Let's try again! Baby!") VT_RST "\n");
PRINTF(VT_FGCOL(BLUE) "再挑戦だぜ!ベイビー!" VT_RST "\n");
} }
} }
} }