Update z_en_po_sisters.c

found mismatch with setting decoy params
This commit is contained in:
blackgamma7 2025-12-07 20:32:23 -05:00
parent 466893d631
commit a65b55b9f4
1 changed files with 6 additions and 6 deletions

View File

@ -284,7 +284,7 @@ void EnPoSisters_FightSetup(EnPoSisters* this) {
Animation_MorphToLoop(&this->skelAnime, &gPoeSistersFloatAnim, -3.0f);
}
this->sisTimer = Rand_S16Offset(15, 3);
this->sisFlags |= EN_POESIS_FLAG_VANISH | EN_POESIS_FLAG_ROTATE | EN_POESIS_FLAG_ACCOL;
this->sisFlags |= (EN_POESIS_FLAG_VANISH | EN_POESIS_FLAG_ROTATE | EN_POESIS_FLAG_ACCOL);
this->actionFunc = EnPoSisters_FightState1;
}
@ -423,11 +423,11 @@ void EnPoSisters_ItemDrop(EnPoSisters* this, PlayState* play) {
(or destroy the decoys and herself if one decoy fails.)*/
void EnPoSisters_MegSetup(EnPoSisters* this, PlayState* play) {
Actor* actor1 = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->actor.world.pos.x,this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, ((EN_POESIS_DECOY_PARAM) << 0));
this->actor.world.pos.z, 0, 0, 0, ((EN_POESIS_DECOY_PARAM) * 1));
Actor* actor2 = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->actor.world.pos.x,this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, ((EN_POESIS_DECOY_PARAM) << 1));
this->actor.world.pos.z, 0, 0, 0, ((EN_POESIS_DECOY_PARAM) * 2));
Actor* actor3 = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->actor.world.pos.x,this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0,((EN_POESIS_DECOY_PARAM) << 2));
this->actor.world.pos.z, 0, 0, 0, ((EN_POESIS_DECOY_PARAM) * 3));
s32 pad;
s32 pad1;
@ -515,7 +515,7 @@ void EnPoSisters_MegFightInit(EnPoSisters* this) {
this->sisColor.a = 255;
this->sisTimer = 300;
this->megVar = 3;
this->sisFlags |= EN_POESIS_FLAG_HOVER|EN_POESIS_FLAG_ACCOL;
this->sisFlags |= (EN_POESIS_FLAG_HOVER | EN_POESIS_FLAG_ACCOL);
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
this->actionFunc = EnPoSisters_MegFightStep1;
}
@ -530,7 +530,7 @@ void EnPoSisters_JoelleBethInit(EnPoSisters* this) {
this->actor.home.pos.z = -3440.0f;
}
Animation_PlayLoop(&this->skelAnime, &gPoeSistersFloatAnim);
this->sisFlags |= EN_POESIS_FLAG_HOVER | EN_POESIS_FLAG_ROTATE;
this->sisFlags |= (EN_POESIS_FLAG_HOVER | EN_POESIS_FLAG_ROTATE);
this->actionFunc = EnPoSisters_JoelleBethMove;
this->actor.speed = 5.0f;
}