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comment on gLinkChildEyesLeftTex/Right appearing swapped
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@ -1037,6 +1037,12 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = {
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gLinkChildEyesOpenTex, // PLAYER_EYES_OPEN
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gLinkChildEyesHalfTex, // PLAYER_EYES_HALF
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gLinkChildEyesClosedfTex, // PLAYER_EYES_CLOSED
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/*
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Note `PLAYER_EYES_RIGHT` corresponds to the "left" eyes texture, and vice-versa with the "right" eyes textures.
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This is because on the textures Link appears to look left/right as if facing outwards the screen,
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but the image is mirrored by the child Link model's UVs, reversing the direction actually looked in,
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which results in-game in the correct eyes direction.
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*/
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gLinkChildEyesLeftTex, // PLAYER_EYES_RIGHT
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gLinkChildEyesRightTex, // PLAYER_EYES_LEFT
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gLinkChildEyesWideTex, // PLAYER_EYES_WIDE
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