mirror of https://github.com/zeldaret/oot.git
T() syateki_niw, ta, takara_man, tite
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c5fb201b35
commit
ab477be09e
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@ -15,6 +15,7 @@
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64play.h"
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@ -96,13 +97,11 @@ void EnSyatekiNiw_Init(Actor* thisx, PlayState* play) {
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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if (this->minigameType == SYATEKI_MINIGAME_ARCHERY) {
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PRINTF("\n\n");
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// "Archery range chicken"
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ \n", "☆☆☆☆☆ Archery range chicken ☆☆☆☆☆ \n") VT_RST);
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Actor_SetScale(&this->actor, 0.01f);
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} else {
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PRINTF("\n\n");
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// "Bomb chicken"
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Bomb chicken! ☆☆☆☆☆ \n") VT_RST);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.01f);
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}
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@ -20,6 +20,7 @@
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64face_reaction.h"
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@ -176,8 +177,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
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switch (this->actor.params) {
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case ENTA_IN_KAKARIKO:
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// "Exile Talon"
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PRINTF(VT_FGCOL(CYAN) " 追放タロン \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" 追放タロン \n", " Exile Talon \n") VT_RST);
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if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) {
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Actor_Kill(&this->actor);
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} else if (!LINK_IS_ADULT) {
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@ -197,15 +197,14 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
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break;
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case ENTA_RETURNED_FROM_KAKARIKO:
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// "Return Talon"
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PRINTF(VT_FGCOL(CYAN) " 出戻りタロン \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" 出戻りタロン \n", " Return Talon \n") VT_RST);
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if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) {
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Actor_Kill(&this->actor);
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} else if (!LINK_IS_ADULT) {
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Actor_Kill(&this->actor);
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} else if (play->sceneId == SCENE_STABLE && !IS_DAY) {
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Actor_Kill(&this->actor);
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PRINTF(VT_FGCOL(CYAN) " 夜はいない \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" 夜はいない \n", " He's not here at night \n") VT_RST);
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} else {
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EnTa_SetupAction(this, EnTa_IdleAtRanch, EnTa_AnimRepeatCurrent);
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this->eyeIndex = TALON_EYE_INDEX_OPEN;
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@ -215,8 +214,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
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break;
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default: // Child era Talon
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// "Other Talon"
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PRINTF(VT_FGCOL(CYAN) " その他のタロン \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" その他のタロン \n", " Other Talon \n") VT_RST);
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if (play->sceneId == SCENE_HYRULE_CASTLE) {
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if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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Actor_Kill(&this->actor);
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@ -12,6 +12,7 @@
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#include "rand.h"
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#include "segmented_address.h"
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z64play.h"
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#include "z64save.h"
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@ -56,14 +57,14 @@ void EnTakaraMan_Init(Actor* thisx, PlayState* play) {
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if (sTakaraIsInitialized) {
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Actor_Kill(&this->actor);
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n" VT_RST); // "Already initialized"
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Already initialized ☆☆☆☆☆ \n") VT_RST);
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return;
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}
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sTakaraIsInitialized = true;
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PRINTF("\n\n");
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// "Bun! %x" (needs a better translation)
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PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n" VT_RST, play->actorCtx.flags.chest);
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PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Bang! ☆☆☆☆☆ %x\n") VT_RST,
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play->actorCtx.flags.chest);
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play->actorCtx.flags.chest = 0;
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gSaveContext.save.info.inventory.dungeonKeys[gSaveContext.mapIndex] = -1;
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SkelAnime_InitFlex(play, &this->skelAnime, &object_ts_Skel_004FE0, &object_ts_Anim_000498, this->jointTable,
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@ -17,6 +17,7 @@
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_en_item00.h"
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#include "z_lib.h"
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#include "z64effect.h"
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@ -226,8 +227,9 @@ void EnTite_Destroy(Actor* thisx, PlayState* play) {
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spawner->curNumSpawn--;
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}
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PRINTF("\n\n");
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// "Number of simultaneous occurrences"
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n" VT_RST, spawner->curNumSpawn);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous occurrences ☆☆☆☆☆%d\n")
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VT_RST,
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spawner->curNumSpawn);
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PRINTF("\n\n");
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}
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Collider_DestroyJntSph(play, &this->collider);
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