T() syateki_niw, ta, takara_man, tite

This commit is contained in:
Dragorn421 2025-05-27 20:47:56 +02:00
parent c5fb201b35
commit ab477be09e
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GPG Key ID: 381AEBAF3D429335
4 changed files with 16 additions and 16 deletions

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@ -15,6 +15,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64effect.h" #include "z64effect.h"
#include "z64play.h" #include "z64play.h"
@ -96,13 +97,11 @@ void EnSyatekiNiw_Init(Actor* thisx, PlayState* play) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
if (this->minigameType == SYATEKI_MINIGAME_ARCHERY) { if (this->minigameType == SYATEKI_MINIGAME_ARCHERY) {
PRINTF("\n\n"); PRINTF("\n\n");
// "Archery range chicken" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ \n", "☆☆☆☆☆ Archery range chicken ☆☆☆☆☆ \n") VT_RST);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ \n" VT_RST);
Actor_SetScale(&this->actor, 0.01f); Actor_SetScale(&this->actor, 0.01f);
} else { } else {
PRINTF("\n\n"); PRINTF("\n\n");
// "Bomb chicken" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ \n", "☆☆☆☆☆ Bomb chicken! ☆☆☆☆☆ \n") VT_RST);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ \n" VT_RST);
this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f); Actor_SetScale(&this->actor, 0.01f);
} }

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@ -20,6 +20,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64audio.h" #include "z64audio.h"
#include "z64face_reaction.h" #include "z64face_reaction.h"
@ -176,8 +177,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
switch (this->actor.params) { switch (this->actor.params) {
case ENTA_IN_KAKARIKO: case ENTA_IN_KAKARIKO:
// "Exile Talon" PRINTF(VT_FGCOL(CYAN) T(" 追放タロン \n", " Exile Talon \n") VT_RST);
PRINTF(VT_FGCOL(CYAN) " 追放タロン \n" VT_RST);
if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) { if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else if (!LINK_IS_ADULT) { } else if (!LINK_IS_ADULT) {
@ -197,15 +197,14 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
break; break;
case ENTA_RETURNED_FROM_KAKARIKO: case ENTA_RETURNED_FROM_KAKARIKO:
// "Return Talon" PRINTF(VT_FGCOL(CYAN) T(" 出戻りタロン \n", " Return Talon \n") VT_RST);
PRINTF(VT_FGCOL(CYAN) " 出戻りタロン \n" VT_RST);
if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) { if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO)) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else if (!LINK_IS_ADULT) { } else if (!LINK_IS_ADULT) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} else if (play->sceneId == SCENE_STABLE && !IS_DAY) { } else if (play->sceneId == SCENE_STABLE && !IS_DAY) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(CYAN) " 夜はいない \n" VT_RST); PRINTF(VT_FGCOL(CYAN) T(" 夜はいない \n", " He's not here at night \n") VT_RST);
} else { } else {
EnTa_SetupAction(this, EnTa_IdleAtRanch, EnTa_AnimRepeatCurrent); EnTa_SetupAction(this, EnTa_IdleAtRanch, EnTa_AnimRepeatCurrent);
this->eyeIndex = TALON_EYE_INDEX_OPEN; this->eyeIndex = TALON_EYE_INDEX_OPEN;
@ -215,8 +214,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
break; break;
default: // Child era Talon default: // Child era Talon
// "Other Talon" PRINTF(VT_FGCOL(CYAN) T(" その他のタロン \n", " Other Talon \n") VT_RST);
PRINTF(VT_FGCOL(CYAN) " その他のタロン \n" VT_RST);
if (play->sceneId == SCENE_HYRULE_CASTLE) { if (play->sceneId == SCENE_HYRULE_CASTLE) {
if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);

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@ -12,6 +12,7 @@
#include "rand.h" #include "rand.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h"
#include "versions.h" #include "versions.h"
#include "z64play.h" #include "z64play.h"
#include "z64save.h" #include "z64save.h"
@ -56,14 +57,14 @@ void EnTakaraMan_Init(Actor* thisx, PlayState* play) {
if (sTakaraIsInitialized) { if (sTakaraIsInitialized) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n" VT_RST); // "Already initialized" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Already initialized ☆☆☆☆☆ \n") VT_RST);
return; return;
} }
sTakaraIsInitialized = true; sTakaraIsInitialized = true;
PRINTF("\n\n"); PRINTF("\n\n");
// "Bun! %x" (needs a better translation) PRINTF(VT_FGCOL(MAGENTA) T("☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Bang! ☆☆☆☆☆ %x\n") VT_RST,
PRINTF(VT_FGCOL(MAGENTA) "☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n" VT_RST, play->actorCtx.flags.chest); play->actorCtx.flags.chest);
play->actorCtx.flags.chest = 0; play->actorCtx.flags.chest = 0;
gSaveContext.save.info.inventory.dungeonKeys[gSaveContext.mapIndex] = -1; gSaveContext.save.info.inventory.dungeonKeys[gSaveContext.mapIndex] = -1;
SkelAnime_InitFlex(play, &this->skelAnime, &object_ts_Skel_004FE0, &object_ts_Anim_000498, this->jointTable, SkelAnime_InitFlex(play, &this->skelAnime, &object_ts_Skel_004FE0, &object_ts_Anim_000498, this->jointTable,

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@ -17,6 +17,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h"
#include "z_en_item00.h" #include "z_en_item00.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64effect.h" #include "z64effect.h"
@ -226,8 +227,9 @@ void EnTite_Destroy(Actor* thisx, PlayState* play) {
spawner->curNumSpawn--; spawner->curNumSpawn--;
} }
PRINTF("\n\n"); PRINTF("\n\n");
// "Number of simultaneous occurrences" PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous occurrences ☆☆☆☆☆%d\n")
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n" VT_RST, spawner->curNumSpawn); VT_RST,
spawner->curNumSpawn);
PRINTF("\n\n"); PRINTF("\n\n");
} }
Collider_DestroyJntSph(play, &this->collider); Collider_DestroyJntSph(play, &this->collider);