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Missed call
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -2258,7 +2258,7 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
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#if DEBUG_FEATURES
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#if DEBUG_FEATURES
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void func_80AF0050(EnRu1* this, PlayState* play) {
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void func_80AF0050(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, 0, 0, 0);
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
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this->action = 36;
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this->action = 36;
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this->roomNum1 = this->actor.room;
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this->roomNum1 = this->actor.room;
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this->unk_28C = EnRu1_FindSwitch(play);
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this->unk_28C = EnRu1_FindSwitch(play);
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