func_80835E44 -> Player_RequestCameraSetting

This commit is contained in:
Dragorn421 2025-06-09 14:14:44 +02:00
parent 63ce2a5610
commit af4b8fa17c
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GPG Key ID: 381AEBAF3D429335
1 changed files with 3 additions and 3 deletions

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@ -3498,7 +3498,7 @@ void Player_SetupActionPreserveItemAction(PlayState* play, Player* this, PlayerA
}
}
void func_80835E44(PlayState* play, s16 camSetting) {
void Player_RequestCameraSetting(PlayState* play, s16 camSetting) {
if (!Play_CamIsNotFixed(play)) {
if (camSetting == CAM_SET_SCENE_TRANSITION) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
@ -3509,7 +3509,7 @@ void func_80835E44(PlayState* play, s16 camSetting) {
}
void Player_CameraChangeSettingTurnAround(PlayState* play, s32 camItemType) {
func_80835E44(play, CAM_SET_TURN_AROUND);
Player_RequestCameraSetting(play, CAM_SET_TURN_AROUND);
Camera_SetCameraData(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_CAMERA_DATA_2, NULL, NULL, camItemType, 0, 0);
}
@ -5270,7 +5270,7 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol
this->stateFlags1 |= PLAYER_STATE1_0 | PLAYER_STATE1_29;
func_80835E44(play, CAM_SET_SCENE_TRANSITION);
Player_RequestCameraSetting(play, CAM_SET_SCENE_TRANSITION);
return 1;
} else {