mirror of https://github.com/zeldaret/oot.git
func_80835E44 -> Player_RequestCameraSetting
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@ -3498,7 +3498,7 @@ void Player_SetupActionPreserveItemAction(PlayState* play, Player* this, PlayerA
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}
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}
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void func_80835E44(PlayState* play, s16 camSetting) {
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void Player_RequestCameraSetting(PlayState* play, s16 camSetting) {
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if (!Play_CamIsNotFixed(play)) {
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if (camSetting == CAM_SET_SCENE_TRANSITION) {
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
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@ -3509,7 +3509,7 @@ void func_80835E44(PlayState* play, s16 camSetting) {
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}
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void Player_CameraChangeSettingTurnAround(PlayState* play, s32 camItemType) {
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func_80835E44(play, CAM_SET_TURN_AROUND);
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Player_RequestCameraSetting(play, CAM_SET_TURN_AROUND);
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Camera_SetCameraData(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_CAMERA_DATA_2, NULL, NULL, camItemType, 0, 0);
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}
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@ -5270,7 +5270,7 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol
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this->stateFlags1 |= PLAYER_STATE1_0 | PLAYER_STATE1_29;
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func_80835E44(play, CAM_SET_SCENE_TRANSITION);
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Player_RequestCameraSetting(play, CAM_SET_SCENE_TRANSITION);
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return 1;
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} else {
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