From b2c0bc85250a6c0290c8d510e9f51162544a6505 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sun, 8 Jun 2025 18:13:20 +0200 Subject: [PATCH] Rename files for some of the newly named unused NTSC stuff --- assets/objects/gameplay_keep/gameplay_keep.h | 10 +++++----- ...p_ntsc_0x39B10.c => unused_arrow_icon_model_ntsc.c} | 2 +- ...p_ntsc_0x39B10.h => unused_arrow_icon_model_ntsc.h} | 4 ++-- ...ep_ntsc_0x39970.c => unused_bomb_icon_model_ntsc.c} | 2 +- ...ep_ntsc_0x39970.h => unused_bomb_icon_model_ntsc.h} | 4 ++-- ...D220.c => unused_heart_container_icon_model_ntsc.c} | 2 +- ...D220.h => unused_heart_container_icon_model_ntsc.h} | 4 ++-- ...p_ntsc_0x39A40.c => unused_heart_icon_model_ntsc.c} | 2 +- ...p_ntsc_0x39A40.h => unused_heart_icon_model_ntsc.h} | 4 ++-- ...sc_0x41580.c => unused_heart_piece_icon_tex_ntsc.c} | 2 +- ...sc_0x41580.h => unused_heart_piece_icon_tex_ntsc.h} | 4 ++-- spec/spec | 10 +++++----- 12 files changed, 25 insertions(+), 25 deletions(-) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x39B10.c => unused_arrow_icon_model_ntsc.c} (85%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x39B10.h => unused_arrow_icon_model_ntsc.h} (59%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x39970.c => unused_bomb_icon_model_ntsc.c} (85%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x39970.h => unused_bomb_icon_model_ntsc.h} (59%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x3D220.c => unused_heart_container_icon_model_ntsc.c} (84%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x3D220.h => unused_heart_container_icon_model_ntsc.h} (57%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x39A40.c => unused_heart_icon_model_ntsc.c} (85%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x39A40.h => unused_heart_icon_model_ntsc.h} (59%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x41580.c => unused_heart_piece_icon_tex_ntsc.c} (81%) rename assets/objects/gameplay_keep/{gameplay_keep_ntsc_0x41580.h => unused_heart_piece_icon_tex_ntsc.h} (73%) diff --git a/assets/objects/gameplay_keep/gameplay_keep.h b/assets/objects/gameplay_keep/gameplay_keep.h index 4cf7c9635b..c7e05bde21 100644 --- a/assets/objects/gameplay_keep/gameplay_keep.h +++ b/assets/objects/gameplay_keep/gameplay_keep.h @@ -71,9 +71,9 @@ #include "gameplay_keep_0x38FB0.h" #if OOT_REGION != REGION_EU #include "gameplay_keep_ntsc_0x39850.h" -#include "gameplay_keep_ntsc_0x39970.h" -#include "gameplay_keep_ntsc_0x39A40.h" -#include "gameplay_keep_ntsc_0x39B10.h" +#include "unused_bomb_icon_model_ntsc.h" +#include "unused_heart_icon_model_ntsc.h" +#include "unused_arrow_icon_model_ntsc.h" #endif #include "gameplay_keep_0x393B0.h" #include "liftable_rock_model.h" @@ -94,7 +94,7 @@ #include "gameplay_keep_0x3B1E0.h" #if OOT_REGION != REGION_EU #include "gameplay_keep_ntsc_0x3C610.h" -#include "gameplay_keep_ntsc_0x3D220.h" +#include "unused_heart_container_icon_model_ntsc.h" #endif #include "rectangular_sign_model.h" #include "gameplay_keep_0x3C2E0.h" @@ -104,7 +104,7 @@ #endif #include "drop_recovery_heart_tex.h" #if OOT_REGION != REGION_EU -#include "gameplay_keep_ntsc_0x41580.h" +#include "unused_heart_piece_icon_tex_ntsc.h" #endif #include "item_drop_dl.h" #include "gameplay_keep_0x3F140.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39B10.c b/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.c similarity index 85% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39B10.c rename to assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.c index f078ca357b..bf1ec33d42 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39B10.c +++ b/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_ntsc_0x39B10.h" +#include "unused_arrow_icon_model_ntsc.h" #include "item_drops_ntsc.h" #include "gfx.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39B10.h b/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.h similarity index 59% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39B10.h rename to assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.h index c02feb79af..3a98bdfc86 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39B10.h +++ b/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_NTSC_0x39B10 -#define GAMEPLAY_KEEP_NTSC_0x39B10 +#ifndef GAMEPLAY_KEEP_UNUSED_ARROW_ICON_MODEL_NTSC_H +#define GAMEPLAY_KEEP_UNUSED_ARROW_ICON_MODEL_NTSC_H #include "ultra64.h" #include "region.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39970.c b/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.c similarity index 85% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39970.c rename to assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.c index fff2944433..a2382e6ea6 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39970.c +++ b/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_ntsc_0x39970.h" +#include "unused_bomb_icon_model_ntsc.h" #include "item_drops_ntsc.h" #include "gfx.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39970.h b/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.h similarity index 59% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39970.h rename to assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.h index 7e15d2a83e..c811b1c727 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39970.h +++ b/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_NTSC_0x39970_H -#define GAMEPLAY_KEEP_NTSC_0x39970_H +#ifndef GAMEPLAY_KEEP_UNUSED_BOMB_ICON_MODEL_NTSC_H +#define GAMEPLAY_KEEP_UNUSED_BOMB_ICON_MODEL_NTSC_H #include "ultra64.h" #include "region.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3D220.c b/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.c similarity index 84% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3D220.c rename to assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.c index 6e2e217858..0299b05ca9 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3D220.c +++ b/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_ntsc_0x3D220.h" +#include "unused_heart_container_icon_model_ntsc.h" #include "gameplay_keep_ntsc_0x46A40.h" #include "gfx.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3D220.h b/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.h similarity index 57% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3D220.h rename to assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.h index 481bd6747d..4bc380b34a 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3D220.h +++ b/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_NTSC_0x3D220_H -#define GAMEPLAY_KEEP_NTSC_0x3D220_H +#ifndef GAMEPLAY_KEEP_UNUSED_HEART_CONTAINER_ICON_MODEL_NTSC_H +#define GAMEPLAY_KEEP_UNUSED_HEART_CONTAINER_ICON_MODEL_NTSC_H #include "ultra64.h" #include "region.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39A40.c b/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.c similarity index 85% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39A40.c rename to assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.c index 11e34a2128..018bb9de95 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39A40.c +++ b/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_ntsc_0x39A40.h" +#include "unused_heart_icon_model_ntsc.h" #include "item_drops_ntsc.h" #include "gfx.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39A40.h b/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.h similarity index 59% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39A40.h rename to assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.h index f691e80501..657a8f24ba 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39A40.h +++ b/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_NTSC_0x39A40_H -#define GAMEPLAY_KEEP_NTSC_0x39A40_H +#ifndef GAMEPLAY_KEEP_UNUSED_HEART_ICON_MODEL_NTSC_H +#define GAMEPLAY_KEEP_UNUSED_HEART_ICON_MODEL_NTSC_H #include "ultra64.h" #include "region.h" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x41580.c b/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.c similarity index 81% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x41580.c rename to assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.c index 48cfc3618a..9b34ac2b27 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x41580.c +++ b/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.c @@ -1,4 +1,4 @@ -#include "gameplay_keep_ntsc_0x41580.h" +#include "unused_heart_piece_icon_tex_ntsc.h" u64 gUnusedHeartPieceIconTex[TEX_LEN(u64, gUnusedHeartPieceIconTex_WIDTH, gUnusedHeartPieceIconTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gUnusedHeartPieceIconTex.rgba16.inc.c" diff --git a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x41580.h b/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.h similarity index 73% rename from assets/objects/gameplay_keep/gameplay_keep_ntsc_0x41580.h rename to assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.h index 8a0b3d2f96..ed4e24f0b2 100644 --- a/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x41580.h +++ b/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.h @@ -1,5 +1,5 @@ -#ifndef GAMEPLAY_KEEP_NTSC_0x41580_H -#define GAMEPLAY_KEEP_NTSC_0x41580_H +#ifndef GAMEPLAY_KEEP_UNUSED_HEART_PIECE_ICON_TEX_NTSC_H +#define GAMEPLAY_KEEP_UNUSED_HEART_PIECE_ICON_TEX_NTSC_H #include "tex_len.h" #include "ultra64.h" diff --git a/spec/spec b/spec/spec index d8cc630766..87d7229e45 100644 --- a/spec/spec +++ b/spec/spec @@ -1067,9 +1067,9 @@ beginseg include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x38FB0.o" #if OOT_REGION != REGION_EU include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39850.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39970.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39A40.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39B10.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x393B0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/liftable_rock_model.o" @@ -1090,7 +1090,7 @@ beginseg include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3B1E0.o" #if OOT_REGION != REGION_EU include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3C610.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3D220.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/rectangular_sign_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.o" @@ -1100,7 +1100,7 @@ beginseg #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/drop_recovery_heart_tex.o" #if OOT_REGION != REGION_EU - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x41580.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drop_dl.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3F140.o"