mirror of https://github.com/zeldaret/oot.git
object_link_child.xml limb enum and tlut blob
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<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_link_child" Segment="6">
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<Skeleton Name="gLinkChildSkel" Type="Flex" LimbType="LOD" Offset="0x2CF6C"/>
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<Skeleton Name="gLinkChildSkel" Type="Flex" LimbType="LOD" LimbNone="PLAYER_LIMB_NONE" LimbMax="PLAYER_LIMB_MAX" EnumName="PlayerLimb" Offset="0x2CF6C"/>
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<LimbTable Name="gLinkChildLimbs" LimbType="LOD" Count="21" Offset="0x2CF18"/>
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<!--Far Limb DLists-->
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<Array Name="gLinkChildLeftHandFarVtx" Count="39" Offset="0xF220">
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<DList Name="gLinkChildLeftForearmNearDL" Offset="0x21FE8"/>
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<!--Limbs-->
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<Limb Name="gLinkChildRootLimb" LimbType="LOD" Offset="0x2CDC8"/>
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<Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/>
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<Limb Name="gLinkChildLowerControlLimb" LimbType="LOD" Offset="0x2CDE8"/>
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<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
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<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE08"/>
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<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE18"/>
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<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CE28"/>
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<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE38"/>
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<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE48"/>
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<Limb Name="gLinkChildUpperControlLimb" LimbType="LOD" Offset="0x2CE58"/>
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<Limb Name="gLinkChildHeadLimb" LimbType="LOD" Offset="0x2CE68"/>
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<Limb Name="gLinkChildHatLimb" LimbType="LOD" Offset="0x2CE78"/>
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<Limb Name="gLinkChildCollarLimb" LimbType="LOD" Offset="0x2CE88"/>
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<Limb Name="gLinkChildLeftshoulderLimb" LimbType="LOD" Offset="0x2CE98"/>
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<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
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<Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" Offset="0x2CEB8"/>
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<Limb Name="gLinkChildRightshoulderLimb" LimbType="LOD" Offset="0x2CEC8"/>
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<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
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<Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/>
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<Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/>
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<Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/>
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<Limb Name="gLinkChildRootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_ROOT" Offset="0x2CDC8"/>
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<Limb Name="gLinkChildWaistLimb" LimbType="LOD" EnumName="PLAYER_LIMB_WAIST" Offset="0x2CDD8"/>
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<Limb Name="gLinkChildLowerControlLimb" LimbType="LOD" EnumName="PLAYER_LIMB_LOWER" Offset="0x2CDE8"/>
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<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_THIGH" Offset="0x2CDF8"/>
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<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_SHIN" Offset="0x2CE08"/>
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<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_FOOT" Offset="0x2CE18"/>
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<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_THIGH" Offset="0x2CE28"/>
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<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_SHIN" Offset="0x2CE38"/>
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<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_FOOT" Offset="0x2CE48"/>
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<Limb Name="gLinkChildUpperControlLimb" LimbType="LOD" EnumName="PLAYER_LIMB_UPPER" Offset="0x2CE58"/>
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<Limb Name="gLinkChildHeadLimb" LimbType="LOD" EnumName="PLAYER_LIMB_HEAD" Offset="0x2CE68"/>
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<Limb Name="gLinkChildHatLimb" LimbType="LOD" EnumName="PLAYER_LIMB_HAT" Offset="0x2CE78"/>
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<Limb Name="gLinkChildCollarLimb" LimbType="LOD" EnumName="PLAYER_LIMB_COLLAR" Offset="0x2CE88"/>
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<Limb Name="gLinkChildLeftshoulderLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_SHOULDER" Offset="0x2CE98"/>
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<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_FOREARM" Offset="0x2CEA8"/>
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<Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_HAND" Offset="0x2CEB8"/>
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<Limb Name="gLinkChildRightshoulderLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_SHOULDER" Offset="0x2CEC8"/>
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<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_FOREARM" Offset="0x2CED8"/>
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<Limb Name="gLinkChildRightHandLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_HAND" Offset="0x2CEE8"/>
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<Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" EnumName="PLAYER_LIMB_SHEATH" Offset="0x2CEF8"/>
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<Limb Name="gLinkChildTorsoLimb" LimbType="LOD" EnumName="PLAYER_LIMB_TORSO" Offset="0x2CF08"/>
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<!--General DLists-->
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<Array Name="gLinkChildLinkDekuStickVtx" Count="36" Offset="0x6A80">
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<Texture Name="gLinkChildUnusedTLUT" OutName="unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5700"/>
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<Texture Name="gLinkChildHandTLUT" OutName="hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
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<Texture Name="gLinkChildSwordsTLUT" OutName="swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
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<Blob Name="gLinkChild_A110_Blob" Size="8" Offset="0xA110" />
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<Texture Name="gLinkChildSwordTLUT" OutName="sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
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<!--Eyes-->
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