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`Matrix_MtxFToYXZRotS` does not use `MTXMODE_`
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@ -3951,7 +3951,7 @@ void BossTw_BlastFire(BossTw* this, GlobalContext* globalCtx) {
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this->actor.world.pos = player2->bodyPartsPos[15];
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this->actor.world.pos.y = -2000.0f;
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Matrix_MtxFToYXZRotS(&player2->shieldMf, &blastDir, MTXMODE_NEW);
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Matrix_MtxFToYXZRotS(&player2->shieldMf, &blastDir, 0);
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blastDir.x = -blastDir.x;
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blastDir.y = blastDir.y + 0x8000;
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Math_ApproachS(&this->magicDir.x, blastDir.x, 0xA, 0x800);
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