mirror of https://github.com/zeldaret/oot.git
rename GetItem_Draw's arg drawId -> giDrawId
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@ -5,6 +5,6 @@
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struct PlayState;
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struct PlayState;
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void GetItem_Draw(struct PlayState* play, s16 drawId);
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void GetItem_Draw(struct PlayState* play, s16 giDrawId);
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#endif
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#endif
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@ -378,8 +378,8 @@ DrawItemTableEntry sDrawItemTable[] = {
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* Draw "Get Item" Model
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* Draw "Get Item" Model
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* Calls the corresponding draw function for the given draw ID
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* Calls the corresponding draw function for the given draw ID
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*/
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*/
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void GetItem_Draw(PlayState* play, s16 drawId) {
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void GetItem_Draw(PlayState* play, s16 giDrawId) {
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sDrawItemTable[drawId].drawFunc(play, drawId);
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sDrawItemTable[giDrawId].drawFunc(play, giDrawId);
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}
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}
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// All remaining functions in this file are draw functions referenced in the table and called by the function above
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// All remaining functions in this file are draw functions referenced in the table and called by the function above
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